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Diffstat (limited to 'source/blender/blenlib/BLI_double2.hh')
-rw-r--r--source/blender/blenlib/BLI_double2.hh143
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diff --git a/source/blender/blenlib/BLI_double2.hh b/source/blender/blenlib/BLI_double2.hh
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+++ b/source/blender/blenlib/BLI_double2.hh
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+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#pragma once
+
+/** \file
+ * \ingroup bli
+ */
+
+#include "BLI_double3.hh"
+
+namespace blender {
+
+struct double2 {
+ double x, y;
+
+ double2() = default;
+
+ double2(const double *ptr) : x{ptr[0]}, y{ptr[1]}
+ {
+ }
+
+ double2(double x, double y) : x(x), y(y)
+ {
+ }
+
+ double2(const double3 &other) : x(other.x), y(other.y)
+ {
+ }
+
+ operator double *()
+ {
+ return &x;
+ }
+
+ operator const double *() const
+ {
+ return &x;
+ }
+
+ float length() const
+ {
+ return len_v2_db(*this);
+ }
+
+ friend double2 operator+(const double2 &a, const double2 &b)
+ {
+ return {a.x + b.x, a.y + b.y};
+ }
+
+ friend double2 operator-(const double2 &a, const double2 &b)
+ {
+ return {a.x - b.x, a.y - b.y};
+ }
+
+ friend double2 operator*(const double2 &a, double b)
+ {
+ return {a.x * b, a.y * b};
+ }
+
+ friend double2 operator/(const double2 &a, double b)
+ {
+ BLI_assert(b != 0.0);
+ return {a.x / b, a.y / b};
+ }
+
+ friend double2 operator*(double a, const double2 &b)
+ {
+ return b * a;
+ }
+
+ friend bool operator==(const double2 &a, const double2 &b)
+ {
+ return a.x == b.x && a.y == b.y;
+ }
+
+ friend bool operator!=(const double2 &a, const double2 &b)
+ {
+ return a.x != b.x || a.y != b.y;
+ }
+
+ friend std::ostream &operator<<(std::ostream &stream, const double2 &v)
+ {
+ stream << "(" << v.x << ", " << v.y << ")";
+ return stream;
+ }
+
+ static double dot(const double2 &a, const double2 &b)
+ {
+ return a.x * b.x + a.y * b.y;
+ }
+
+ static double2 interpolate(const double2 &a, const double2 &b, double t)
+ {
+ return a * (1 - t) + b * t;
+ }
+
+ static double2 abs(const double2 &a)
+ {
+ return double2(fabs(a.x), fabs(a.y));
+ }
+
+ static double distance(const double2 &a, const double2 &b)
+ {
+ return (a - b).length();
+ }
+
+ static double distance_squared(const double2 &a, const double2 &b)
+ {
+ return double2::dot(a, b);
+ }
+
+ struct isect_result {
+ enum {
+ LINE_LINE_COLINEAR = -1,
+ LINE_LINE_NONE = 0,
+ LINE_LINE_EXACT = 1,
+ LINE_LINE_CROSS = 2,
+ } kind;
+ double lambda;
+ double mu;
+ };
+
+ static isect_result isect_seg_seg(const double2 &v1,
+ const double2 &v2,
+ const double2 &v3,
+ const double2 &v4);
+};
+
+} // namespace blender