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Diffstat (limited to 'source/blender/blenlib/BLI_float3.hh')
-rw-r--r--source/blender/blenlib/BLI_float3.hh46
1 files changed, 38 insertions, 8 deletions
diff --git a/source/blender/blenlib/BLI_float3.hh b/source/blender/blenlib/BLI_float3.hh
index 0edee600ef6..a976e909738 100644
--- a/source/blender/blenlib/BLI_float3.hh
+++ b/source/blender/blenlib/BLI_float3.hh
@@ -14,8 +14,7 @@
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
-#ifndef __BLI_FLOAT3_HH__
-#define __BLI_FLOAT3_HH__
+#pragma once
#include <iostream>
@@ -63,11 +62,12 @@ struct float3 {
return {a.x + b.x, a.y + b.y, a.z + b.z};
}
- void operator+=(const float3 &b)
+ float3 &operator+=(const float3 &b)
{
this->x += b.x;
this->y += b.y;
this->z += b.z;
+ return *this;
}
friend float3 operator-(const float3 &a, const float3 &b)
@@ -80,25 +80,28 @@ struct float3 {
return {-a.x, -a.y, -a.z};
}
- void operator-=(const float3 &b)
+ float3 &operator-=(const float3 &b)
{
this->x -= b.x;
this->y -= b.y;
this->z -= b.z;
+ return *this;
}
- void operator*=(float scalar)
+ float3 &operator*=(float scalar)
{
this->x *= scalar;
this->y *= scalar;
this->z *= scalar;
+ return *this;
}
- void operator*=(const float3 &other)
+ float3 &operator*=(const float3 &other)
{
this->x *= other.x;
this->y *= other.y;
this->z *= other.z;
+ return *this;
}
friend float3 operator*(const float3 &a, const float3 &b)
@@ -128,11 +131,32 @@ struct float3 {
return stream;
}
+ friend bool operator==(const float3 &a, const float3 &b)
+ {
+ return a.x == b.x && a.y == b.y && a.z == b.z;
+ }
+
+ friend bool operator!=(const float3 &a, const float3 &b)
+ {
+ return !(a == b);
+ }
+
float normalize_and_get_length()
{
return normalize_v3(*this);
}
+ /**
+ * Normalizes the vector in place.
+ */
+ void normalize()
+ {
+ normalize_v3(*this);
+ }
+
+ /**
+ * Returns a normalized vector. The original vector is not changed.
+ */
float3 normalized() const
{
float3 result;
@@ -178,6 +202,14 @@ struct float3 {
z = -z;
}
+ uint64_t hash() const
+ {
+ uint64_t x1 = *(uint32_t *)&x;
+ uint64_t x2 = *(uint32_t *)&y;
+ uint64_t x3 = *(uint32_t *)&z;
+ return (x1 * 435109) ^ (x2 * 380867) ^ (x3 * 1059217);
+ }
+
static float dot(const float3 &a, const float3 &b)
{
return a.x * b.x + a.y * b.y + a.z * b.z;
@@ -214,5 +246,3 @@ struct float3 {
};
} // namespace blender
-
-#endif /* __BLI_FLOAT3_HH__ */