diff options
Diffstat (limited to 'source/blender/blenlib/BLI_math_color.h')
-rw-r--r-- | source/blender/blenlib/BLI_math_color.h | 87 |
1 files changed, 81 insertions, 6 deletions
diff --git a/source/blender/blenlib/BLI_math_color.h b/source/blender/blenlib/BLI_math_color.h index 28257ba418a..32424f37676 100644 --- a/source/blender/blenlib/BLI_math_color.h +++ b/source/blender/blenlib/BLI_math_color.h @@ -31,6 +31,10 @@ extern "C" { #endif +/* -------------------------------------------------------------------- */ +/** \name Defines + * \{ */ + /* YCbCr */ #define BLI_YCC_ITU_BT601 0 #define BLI_YCC_ITU_BT709 1 @@ -40,7 +44,11 @@ extern "C" { #define BLI_YUV_ITU_BT601 0 #define BLI_YUV_ITU_BT709 1 -/******************* Conversion to RGB ********************/ +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Conversion to RGB + * \{ */ void hsv_to_rgb(float h, float s, float v, float *r_r, float *r_g, float *r_b); void hsv_to_rgb_v(const float hsv[3], float r_rgb[3]); @@ -51,9 +59,18 @@ void yuv_to_rgb(float y, float u, float v, float *r_r, float *r_g, float *r_b, i void ycc_to_rgb(float y, float cb, float cr, float *r_r, float *r_g, float *r_b, int colorspace); void cpack_to_rgb(unsigned int col, float *r_r, float *r_g, float *r_b); -/***************** Conversion from RGB ********************/ +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Conversion from RGB + * \{ */ void rgb_to_yuv(float r, float g, float b, float *r_y, float *r_u, float *r_v, int colorspace); +/** + * The RGB inputs are supposed gamma corrected and in the range 0 - 1.0f + * + * Output YCC have a range of 16-235 and 16-240 except with JFIF_0_255 where the range is 0-255. + */ void rgb_to_ycc(float r, float g, float b, float *r_y, float *r_cb, float *r_cr, int colorspace); void rgb_to_hsv(float r, float g, float b, float *r_h, float *r_s, float *r_v); void rgb_to_hsv_v(const float rgb[3], float r_hsv[3]); @@ -64,9 +81,19 @@ void rgb_to_hsl_compat_v(const float rgb[3], float r_hsl[3]); void rgb_to_hsv_compat(float r, float g, float b, float *r_h, float *r_s, float *r_v); void rgb_to_hsv_compat_v(const float rgb[3], float r_hsv[3]); unsigned int rgb_to_cpack(float r, float g, float b); +/** + * We define a 'cpack' here as a (3 byte color code) + * number that can be expressed like 0xFFAA66 or so. + * For that reason it is sensitive for endianness... with this function it works correctly. + * \see #imm_cpack + */ unsigned int hsv_to_cpack(float h, float s, float v); -/**************** Profile Transformations *****************/ +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Profile Transformations + * \{ */ float srgb_to_linearrgb(float c); float linearrgb_to_srgb(float c); @@ -90,7 +117,11 @@ MINLINE void linearrgb_to_srgb_uchar4(unsigned char srgb[4], const float linear[ void BLI_init_srgb_conversion(void); -/**************** Alpha Transformations *****************/ +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Alpha Transformations + * \{ */ MINLINE void premul_to_straight_v4_v4(float straight[4], const float premul[4]); MINLINE void premul_to_straight_v4(float color[4]); @@ -99,13 +130,34 @@ MINLINE void straight_to_premul_v4(float color[4]); MINLINE void straight_uchar_to_premul_float(float result[4], const unsigned char color[4]); MINLINE void premul_float_to_straight_uchar(unsigned char *result, const float color[4]); -/************************** Other *************************/ +/** \} */ +/* -------------------------------------------------------------------- */ +/** \name Other + * \{ */ + +/** + * If the requested RGB shade contains a negative weight for + * one of the primaries, it lies outside the color gamut + * accessible from the given triple of primaries. Desaturate + * it by adding white, equal quantities of R, G, and B, enough + * to make RGB all positive. The function returns 1 if the + * components were modified, zero otherwise. + */ int constrain_rgb(float *r, float *g, float *b); void minmax_rgb(short c[3]); +/** + * Clamp `hsv` to usable values. + */ void hsv_clamp_v(float hsv[3], float v_max); +/** + * Applies an HUE offset to a float RGB color. + */ void rgb_float_set_hue_float_offset(float rgb[3], float hue_offset); +/** + * Applies an HUE offset to a byte RGB color. + */ void rgb_byte_set_hue_float_offset(unsigned char rgb[3], float hue_offset); void rgb_uchar_to_float(float r_col[3], const unsigned char col_ub[3]); @@ -113,11 +165,28 @@ void rgba_uchar_to_float(float r_col[4], const unsigned char col_ub[4]); void rgb_float_to_uchar(unsigned char r_col[3], const float col_f[3]); void rgba_float_to_uchar(unsigned char r_col[4], const float col_f[4]); +/** + * ITU-R BT.709 primaries + * https://en.wikipedia.org/wiki/Relative_luminance + * + * Real values are: + * `Y = 0.2126390059(R) + 0.7151686788(G) + 0.0721923154(B)` + * according to: "Derivation of Basic Television Color Equations", RP 177-1993 + * + * As this sums slightly above 1.0, the document recommends to use: + * `0.2126(R) + 0.7152(G) + 0.0722(B)`, as used here. + * + * The high precision values are used to calculate the rounded byte weights so they add up to 255: + * `54(R) + 182(G) + 19(B)` + */ MINLINE float rgb_to_grayscale(const float rgb[3]); MINLINE unsigned char rgb_to_grayscale_byte(const unsigned char rgb[3]); MINLINE int compare_rgb_uchar(const unsigned char a[3], const unsigned char b[3], const int limit); +/** + * Return triangle noise in [-0.5..1.5] range. + */ MINLINE float dither_random_value(float s, float t); MINLINE void float_to_byte_dither_v3( unsigned char b[3], const float f[3], float dither, float s, float t); @@ -145,7 +214,11 @@ MINLINE void cpack_cpy_3ub(unsigned char r_col[3], const unsigned int pack); void blackbody_temperature_to_rgb_table(float *r_table, int width, float min, float max); void wavelength_to_xyz_table(float *r_table, int width); -/********* lift/gamma/gain / ASC-CDL conversion ***********/ +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name lift/gamma/gain / ASC-CDL conversion + * \{ */ void lift_gamma_gain_to_asc_cdl(const float *lift, const float *gamma, @@ -158,6 +231,8 @@ void lift_gamma_gain_to_asc_cdl(const float *lift, # include "intern/math_color_inline.c" #endif +/** \} */ + #ifdef __cplusplus } #endif |