Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/blenlib/BLI_math_geom.h')
-rw-r--r--source/blender/blenlib/BLI_math_geom.h9
1 files changed, 8 insertions, 1 deletions
diff --git a/source/blender/blenlib/BLI_math_geom.h b/source/blender/blenlib/BLI_math_geom.h
index 4f7a3310ee6..2c91aca27ef 100644
--- a/source/blender/blenlib/BLI_math_geom.h
+++ b/source/blender/blenlib/BLI_math_geom.h
@@ -102,6 +102,12 @@ float dist_squared_to_plane_v3(const float p[3], const float plane[4]);
float dist_signed_to_plane_v3(const float p[3], const float plane[4]);
float dist_to_plane_v3(const float p[3], const float plane[4]);
+/* plane3 versions */
+float dist_signed_squared_to_plane3_v3(const float p[3], const float plane[4]);
+float dist_squared_to_plane3_v3(const float p[3], const float plane[4]);
+float dist_signed_to_plane3_v3(const float p[3], const float plane[4]);
+float dist_to_plane3_v3(const float p[3], const float plane[4]);
+
float dist_squared_to_line_segment_v3(const float p[3], const float l1[3], const float l2[3]);
float dist_to_line_segment_v3(const float p[3], const float l1[3], const float l2[3]);
float dist_squared_to_line_v3(const float p[3], const float l1[3], const float l2[3]);
@@ -142,7 +148,7 @@ int isect_line_line_v2(const float a1[2], const float a2[2], const float b1[2],
int isect_line_line_v2_int(const int a1[2], const int a2[2], const int b1[2], const int b2[2]);
int isect_line_sphere_v3(const float l1[3], const float l2[3], const float sp[3], const float r, float r_p1[3], float r_p2[3]);
int isect_line_sphere_v2(const float l1[2], const float l2[2], const float sp[2], const float r, float r_p1[2], float r_p2[2]);
-int isect_seg_seg_v2_point(const float v1[2], const float v2[2], const float v3[2], const float v4[2], float vi[2]);
+int isect_seg_seg_v2_point(const float v0[2], const float v1[2], const float v2[2], const float v3[2], float vi[2]);
bool isect_seg_seg_v2(const float v1[2], const float v2[2], const float v3[2], const float v4[2]);
int isect_line_line_epsilon_v3(
@@ -259,6 +265,7 @@ void resolve_tri_uv_v3(float r_uv[2], const float st[3], const float st0[3], con
void resolve_quad_uv_v2(float r_uv[2], const float st[2], const float st0[2], const float st1[2], const float st2[2], const float st3[2]);
void resolve_quad_uv_v2_deriv(float r_uv[2], float r_deriv[2][2],
const float st[2], const float st0[2], const float st1[2], const float st2[2], const float st3[2]);
+float resolve_quad_u_v2(const float st[2], const float st0[2], const float st1[2], const float st2[2], const float st3[2]);
/* use to find the point of a UV on a face */
void interp_bilinear_quad_v3(float data[4][3], float u, float v, float res[3]);