diff options
Diffstat (limited to 'source/blender/blenlib/BLI_math_geom.h')
-rw-r--r-- | source/blender/blenlib/BLI_math_geom.h | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/source/blender/blenlib/BLI_math_geom.h b/source/blender/blenlib/BLI_math_geom.h index 4f7a3310ee6..2c91aca27ef 100644 --- a/source/blender/blenlib/BLI_math_geom.h +++ b/source/blender/blenlib/BLI_math_geom.h @@ -102,6 +102,12 @@ float dist_squared_to_plane_v3(const float p[3], const float plane[4]); float dist_signed_to_plane_v3(const float p[3], const float plane[4]); float dist_to_plane_v3(const float p[3], const float plane[4]); +/* plane3 versions */ +float dist_signed_squared_to_plane3_v3(const float p[3], const float plane[4]); +float dist_squared_to_plane3_v3(const float p[3], const float plane[4]); +float dist_signed_to_plane3_v3(const float p[3], const float plane[4]); +float dist_to_plane3_v3(const float p[3], const float plane[4]); + float dist_squared_to_line_segment_v3(const float p[3], const float l1[3], const float l2[3]); float dist_to_line_segment_v3(const float p[3], const float l1[3], const float l2[3]); float dist_squared_to_line_v3(const float p[3], const float l1[3], const float l2[3]); @@ -142,7 +148,7 @@ int isect_line_line_v2(const float a1[2], const float a2[2], const float b1[2], int isect_line_line_v2_int(const int a1[2], const int a2[2], const int b1[2], const int b2[2]); int isect_line_sphere_v3(const float l1[3], const float l2[3], const float sp[3], const float r, float r_p1[3], float r_p2[3]); int isect_line_sphere_v2(const float l1[2], const float l2[2], const float sp[2], const float r, float r_p1[2], float r_p2[2]); -int isect_seg_seg_v2_point(const float v1[2], const float v2[2], const float v3[2], const float v4[2], float vi[2]); +int isect_seg_seg_v2_point(const float v0[2], const float v1[2], const float v2[2], const float v3[2], float vi[2]); bool isect_seg_seg_v2(const float v1[2], const float v2[2], const float v3[2], const float v4[2]); int isect_line_line_epsilon_v3( @@ -259,6 +265,7 @@ void resolve_tri_uv_v3(float r_uv[2], const float st[3], const float st0[3], con void resolve_quad_uv_v2(float r_uv[2], const float st[2], const float st0[2], const float st1[2], const float st2[2], const float st3[2]); void resolve_quad_uv_v2_deriv(float r_uv[2], float r_deriv[2][2], const float st[2], const float st0[2], const float st1[2], const float st2[2], const float st3[2]); +float resolve_quad_u_v2(const float st[2], const float st0[2], const float st1[2], const float st2[2], const float st3[2]); /* use to find the point of a UV on a face */ void interp_bilinear_quad_v3(float data[4][3], float u, float v, float res[3]); |