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Diffstat (limited to 'source/blender/blenlib/BLI_math_matrix.h')
-rw-r--r--source/blender/blenlib/BLI_math_matrix.h228
1 files changed, 216 insertions, 12 deletions
diff --git a/source/blender/blenlib/BLI_math_matrix.h b/source/blender/blenlib/BLI_math_matrix.h
index 241acebffa3..3d8fe6f564a 100644
--- a/source/blender/blenlib/BLI_math_matrix.h
+++ b/source/blender/blenlib/BLI_math_matrix.h
@@ -32,7 +32,9 @@
extern "C" {
#endif
-/********************************* Init **************************************/
+/* -------------------------------------------------------------------- */
+/** \name Init
+ * \{ */
void zero_m2(float m[2][2]);
void zero_m3(float m[3][3]);
@@ -66,7 +68,11 @@ void swap_m4m4(float m1[4][4], float m2[4][4]);
/* Build index shuffle matrix */
void shuffle_m4(float R[4][4], const int index[4]);
-/******************************** Arithmetic *********************************/
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Arithmetic
+ * \{ */
void add_m3_m3m3(float R[3][3], const float A[3][3], const float B[3][3]);
void add_m4_m4m4(float R[4][4], const float A[4][4], const float B[4][4]);
@@ -81,14 +87,21 @@ void mul_m3_m3m3(float R[3][3], const float A[3][3], const float B[3][3]);
void mul_m4_m3m4(float R[4][4], const float A[3][3], const float B[4][4]);
void mul_m4_m4m3(float R[4][4], const float A[4][4], const float B[3][3]);
void mul_m4_m4m4(float R[4][4], const float A[4][4], const float B[4][4]);
+/**
+ * `R = A * B`, ignore the elements on the 4th row/column of A.
+ */
void mul_m3_m3m4(float R[3][3], const float A[3][3], const float B[4][4]);
+/**
+ * `R = A * B`, ignore the elements on the 4th row/column of B.
+ */
void mul_m3_m4m3(float R[3][3], const float A[4][4], const float B[3][3]);
void mul_m3_m4m4(float R[3][3], const float A[4][4], const float B[4][4]);
-/* special matrix multiplies
- * uniq: R <-- AB, R is neither A nor B
- * pre: R <-- AR
- * post: R <-- RB
+/**
+ * Special matrix multiplies
+ * - uniq: `R <-- AB`, R is neither A nor B
+ * - pre: `R <-- AR`
+ * - post: `R <-- RB`.
*/
void mul_m3_m3m3_uniq(float R[3][3], const float A[3][3], const float B[3][3]);
void mul_m3_m3_pre(float R[3][3], const float A[3][3]);
@@ -192,6 +205,7 @@ void mul_v4_m4v3_db(double r[4], const double mat[4][4], const double vec[3]);
void mul_v2_m4v3(float r[2], const float M[4][4], const float v[3]);
void mul_v2_m2v2(float r[2], const float M[2][2], const float v[2]);
void mul_m2_v2(const float M[2][2], float v[2]);
+/** Same as #mul_m4_v3() but doesn't apply translation component. */
void mul_mat3_m4_v3(const float M[4][4], float r[3]);
void mul_v3_mat3_m4v3(float r[3], const float M[4][4], const float v[3]);
void mul_v3_mat3_m4v3_db(double r[3], const double M[4][4], const double v[3]);
@@ -211,7 +225,18 @@ void mul_transposed_m3_v3(const float M[3][3], float r[3]);
void mul_transposed_mat3_m4_v3(const float M[4][4], float r[3]);
void mul_m3_v3_double(const float M[3][3], double r[3]);
+/**
+ * Combines transformations, handling scale separately in a manner equivalent
+ * to the Aligned Inherit Scale mode, in order to avoid creating shear.
+ * If A scale is uniform, the result is equivalent to ordinary multiplication.
+ *
+ * NOTE: this effectively takes output location from simple multiplication,
+ * and uses mul_m4_m4m4_split_channels for rotation and scale.
+ */
void mul_m4_m4m4_aligned_scale(float R[4][4], const float A[4][4], const float B[4][4]);
+/**
+ * Separately combines location, rotation and scale of the input matrices.
+ */
void mul_m4_m4m4_split_channels(float R[4][4], const float A[4][4], const float B[4][4]);
void mul_m3_fl(float R[3][3], float f);
@@ -229,6 +254,16 @@ bool invert_m3(float R[3][3]);
bool invert_m3_m3(float R[3][3], const float A[3][3]);
bool invert_m4(float R[4][4]);
bool invert_m4_m4(float R[4][4], const float A[4][4]);
+/**
+ * Computes the inverse of mat and puts it in inverse.
+ * Uses Gaussian Elimination with partial (maximal column) pivoting.
+ * \return true on success (i.e. can always find a pivot) and false on failure.
+ * Mark Segal - 1992.
+ *
+ * \note this has worse performance than #EIG_invert_m4_m4 (Eigen), but e.g.
+ * for non-invertible scale matrices, finding a partial solution can
+ * be useful to have a valid local transform center, see T57767.
+ */
bool invert_m4_m4_fallback(float R[4][4], const float A[4][4]);
/* double arithmetic (mixed float/double) */
@@ -239,10 +274,15 @@ void mul_v4d_m4v4d(double r[4], const float M[4][4], const double v[4]);
void mul_v3_m3v3_db(double r[3], const double M[3][3], const double a[3]);
void mul_m3_v3_db(const double M[3][3], double r[3]);
-/****************************** Linear Algebra *******************************/
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Linear Algebra
+ * \{ */
void transpose_m3(float R[3][3]);
void transpose_m3_m3(float R[3][3], const float M[3][3]);
+/* seems obscure but in-fact a common operation */
void transpose_m3_m4(float R[3][3], const float M[4][4]);
void transpose_m4(float R[4][4]);
void transpose_m4_m4(float R[4][4], const float M[4][4]);
@@ -262,10 +302,36 @@ void normalize_m4(float R[4][4]) ATTR_NONNULL();
void normalize_m4_m4_ex(float R[4][4], const float M[4][4], float r_scale[3]) ATTR_NONNULL();
void normalize_m4_m4(float R[4][4], const float M[4][4]) ATTR_NONNULL();
+/**
+ * Make an orthonormal matrix around the selected axis of the given matrix.
+ *
+ * \param axis: Axis to build the orthonormal basis around.
+ */
void orthogonalize_m3(float R[3][3], int axis);
+/**
+ * Make an orthonormal matrix around the selected axis of the given matrix.
+ *
+ * \param axis: Axis to build the orthonormal basis around.
+ */
void orthogonalize_m4(float R[4][4], int axis);
+/**
+ * Make an orthonormal matrix around the selected axis of the given matrix,
+ * in a way that is symmetric and stable to variations in the input, and
+ * preserving the value of the determinant, i.e. the overall volume change.
+ *
+ * \param axis: Axis to build the orthonormal basis around.
+ * \param normalize: Normalize the matrix instead of preserving volume.
+ */
void orthogonalize_m3_stable(float R[3][3], int axis, bool normalize);
+/**
+ * Make an orthonormal matrix around the selected axis of the given matrix,
+ * in a way that is symmetric and stable to variations in the input, and
+ * preserving the value of the determinant, i.e. the overall volume change.
+ *
+ * \param axis: Axis to build the orthonormal basis around.
+ * \param normalize: Normalize the matrix instead of preserving volume.
+ */
void orthogonalize_m4_stable(float R[4][4], int axis, bool normalize);
bool orthogonalize_m3_zero_axes(float R[3][3], const float unit_length);
@@ -281,8 +347,8 @@ bool is_uniform_scaled_m4(const float m[4][4]);
/* NOTE: 'adjoint' here means the adjugate (adjunct, "classical adjoint") matrix!
* Nowadays 'adjoint' usually refers to the conjugate transpose,
- * which for real-valued matrices is simply the transpose.
- */
+ * which for real-valued matrices is simply the transpose. */
+
void adjoint_m2_m2(float R[2][2], const float M[2][2]);
void adjoint_m3_m3(float R[3][3], const float M[3][3]);
void adjoint_m4_m4(float R[4][4], const float M[4][4]);
@@ -297,6 +363,13 @@ float determinant_m4(const float m[4][4]);
#define PSEUDOINVERSE_EPSILON 1e-8f
+/**
+ * Compute the Single Value Decomposition of an arbitrary matrix A
+ * That is compute the 3 matrices U,W,V with U column orthogonal (m,n)
+ * ,W a diagonal matrix and V an orthogonal square matrix `s.t.A = U.W.Vt`.
+ * From this decomposition it is trivial to compute the (pseudo-inverse)
+ * of `A` as `Ainv = V.Winv.transpose(U)`.
+ */
void svd_m4(float U[4][4], float s[4], float V[4][4], float A[4][4]);
void pseudoinverse_m4_m4(float Ainv[4][4], const float A[4][4], float epsilon);
void pseudoinverse_m3_m3(float Ainv[3][3], const float A[3][3], float epsilon);
@@ -306,18 +379,39 @@ bool has_zero_axis_m4(const float matrix[4][4]);
void invert_m4_m4_safe(float Ainv[4][4], const float A[4][4]);
void invert_m3_m3_safe_ortho(float Ainv[3][3], const float A[3][3]);
+/**
+ * A safe version of invert that uses valid axes, calculating the zero'd axis
+ * based on the non-zero ones.
+ *
+ * This works well for transformation matrices, when a single axis is zerod.
+ */
void invert_m4_m4_safe_ortho(float Ainv[4][4], const float A[4][4]);
-/****************************** Transformations ******************************/
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Transformations
+ * \{ */
void scale_m3_fl(float R[3][3], float scale);
void scale_m4_fl(float R[4][4], float scale);
+/**
+ * This computes the overall volume scale factor of a transformation matrix.
+ * For an orthogonal matrix, it is the product of all three scale values.
+ * Returns a negative value if the transform is flipped by negative scale.
+ */
float mat3_to_volume_scale(const float M[3][3]);
float mat4_to_volume_scale(const float M[4][4]);
+/**
+ * This gets the average scale of a matrix, only use when your scaling
+ * data that has no idea of scale axis, examples are bone-envelope-radius
+ * and curve radius.
+ */
float mat3_to_scale(const float M[3][3]);
float mat4_to_scale(const float M[4][4]);
+/** Return 2D scale (in XY plane) of given mat4. */
float mat4_to_xy_scale(const float M[4][4]);
void size_to_mat3(float R[3][3], const float size[3]);
@@ -326,11 +420,31 @@ void size_to_mat4(float R[4][4], const float size[3]);
void mat3_to_size(float size[3], const float M[3][3]);
void mat4_to_size(float size[3], const float M[4][4]);
+/**
+ * Extract scale factors from the matrix, with correction to ensure
+ * exact volume in case of a sheared matrix.
+ */
void mat4_to_size_fix_shear(float size[3], const float M[4][4]);
void translate_m4(float mat[4][4], float tx, float ty, float tz);
+/**
+ * Rotate a matrix in-place.
+ *
+ * \note To create a new rotation matrix see:
+ * #axis_angle_to_mat4_single, #axis_angle_to_mat3_single, #angle_to_mat2
+ * (axis & angle args are compatible).
+ */
void rotate_m4(float mat[4][4], const char axis, const float angle);
+/** Scale a matrix in-place. */
void rescale_m4(float mat[4][4], const float scale[3]);
+/**
+ * Scale or rotate around a pivot point,
+ * a convenience function to avoid having to do inline.
+ *
+ * Since its common to make a scale/rotation matrix that pivots around an arbitrary point.
+ *
+ * Typical use case is to make 3x3 matrix, copy to 4x4, then pass to this function.
+ */
void transform_pivot_set_m4(float mat[4][4], const float pivot[3]);
void mat4_to_rot(float rot[3][3], const float wmat[4][4]);
@@ -341,16 +455,34 @@ void mat4_decompose(float loc[3], float quat[4], float size[3], const float wmat
void mat3_polar_decompose(const float mat3[3][3], float r_U[3][3], float r_P[3][3]);
+/**
+ * Make a 4x4 matrix out of 3 transform components.
+ * Matrices are made in the order: `scale * rot * loc`
+ */
void loc_rot_size_to_mat4(float R[4][4],
const float loc[3],
const float rot[3][3],
const float size[3]);
+/**
+ * Make a 4x4 matrix out of 3 transform components.
+ * Matrices are made in the order: `scale * rot * loc`
+ *
+ * TODO: need to have a version that allows for rotation order.
+ */
void loc_eul_size_to_mat4(float R[4][4],
const float loc[3],
const float eul[3],
const float size[3]);
+/**
+ * Make a 4x4 matrix out of 3 transform components.
+ * Matrices are made in the order: `scale * rot * loc`
+ */
void loc_eulO_size_to_mat4(
float R[4][4], const float loc[3], const float eul[3], const float size[3], const short order);
+/**
+ * Make a 4x4 matrix out of 3 transform components.
+ * Matrices are made in the order: `scale * rot * loc`
+ */
void loc_quat_size_to_mat4(float R[4][4],
const float loc[3],
const float quat[4],
@@ -370,7 +502,32 @@ void blend_m4_m4m4(float out[4][4],
const float src[4][4],
const float srcweight);
+/**
+ * A polar-decomposition-based interpolation between matrix A and matrix B.
+ *
+ * \note This code is about five times slower as the 'naive' interpolation done by #blend_m3_m3m3
+ * (it typically remains below 2 usec on an average i74700,
+ * while #blend_m3_m3m3 remains below 0.4 usec).
+ * However, it gives expected results even with non-uniformly scaled matrices,
+ * see T46418 for an example.
+ *
+ * Based on "Matrix Animation and Polar Decomposition", by Ken Shoemake & Tom Duff
+ *
+ * \param R: Resulting interpolated matrix.
+ * \param A: Input matrix which is totally effective with `t = 0.0`.
+ * \param B: Input matrix which is totally effective with `t = 1.0`.
+ * \param t: Interpolation factor.
+ */
void interp_m3_m3m3(float R[3][3], const float A[3][3], const float B[3][3], const float t);
+/**
+ * Complete transform matrix interpolation,
+ * based on polar-decomposition-based interpolation from #interp_m3_m3m3.
+ *
+ * \param R: Resulting interpolated matrix.
+ * \param A: Input matrix which is totally effective with `t = 0.0`.
+ * \param B: Input matrix which is totally effective with `t = 1.0`.
+ * \param t: Interpolation factor.
+ */
void interp_m4_m4m4(float R[4][4], const float A[4][4], const float B[4][4], const float t);
bool is_negative_m3(const float mat[3][3]);
@@ -382,16 +539,57 @@ bool is_zero_m4(const float mat[4][4]);
bool equals_m3m3(const float mat1[3][3], const float mat2[3][3]);
bool equals_m4m4(const float mat1[4][4], const float mat2[4][4]);
-/* SpaceTransform helper */
+/**
+ * #SpaceTransform struct encapsulates all needed data to convert between two coordinate spaces
+ * (where conversion can be represented by a matrix multiplication).
+ *
+ * A #SpaceTransform is initialized using:
+ * - #BLI_SPACE_TRANSFORM_SETUP(&data, ob1, ob2)
+ *
+ * After that the following calls can be used:
+ * - Converts a coordinate in ob1 space to the corresponding ob2 space:
+ * #BLI_space_transform_apply(&data, co);
+ * - Converts a coordinate in ob2 space to the corresponding ob1 space:
+ * #BLI_space_transform_invert(&data, co);
+ *
+ * Same concept as #BLI_space_transform_apply and #BLI_space_transform_invert,
+ * but no is normalized after conversion (and not translated at all!):
+ * - #BLI_space_transform_apply_normal(&data, no);
+ * - #BLI_space_transform_invert_normal(&data, no);
+ */
typedef struct SpaceTransform {
float local2target[4][4];
float target2local[4][4];
} SpaceTransform;
+/**
+ * Global-invariant transform.
+ *
+ * This defines a matrix transforming a point in local space to a point in target space
+ * such that its global coordinates remain unchanged.
+ *
+ * In other words, if we have a global point P with local coordinates (x, y, z)
+ * and global coordinates (X, Y, Z),
+ * this defines a transform matrix TM such that (x', y', z') = TM * (x, y, z)
+ * where (x', y', z') are the coordinates of P' in target space
+ * such that it keeps (X, Y, Z) coordinates in global space.
+ */
void BLI_space_transform_from_matrices(struct SpaceTransform *data,
const float local[4][4],
const float target[4][4]);
+/**
+ * Local-invariant transform.
+ *
+ * This defines a matrix transforming a point in global space
+ * such that its local coordinates (from local space to target space) remain unchanged.
+ *
+ * In other words, if we have a local point p with local coordinates (x, y, z)
+ * and global coordinates (X, Y, Z),
+ * this defines a transform matrix TM such that (X', Y', Z') = TM * (X, Y, Z)
+ * where (X', Y', Z') are the coordinates of p' in global space
+ * such that it keeps (x, y, z) coordinates in target space.
+ */
void BLI_space_transform_global_from_matrices(struct SpaceTransform *data,
const float local[4][4],
const float target[4][4]);
@@ -403,7 +601,11 @@ void BLI_space_transform_invert_normal(const struct SpaceTransform *data, float
#define BLI_SPACE_TRANSFORM_SETUP(data, local, target) \
BLI_space_transform_from_matrices((data), (local)->obmat, (target)->obmat)
-/*********************************** Other ***********************************/
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Other
+ * \{ */
void print_m3(const char *str, const float M[3][3]);
void print_m4(const char *str, const float M[4][4]);
@@ -411,6 +613,8 @@ void print_m4(const char *str, const float M[4][4]);
#define print_m3_id(M) print_m3(STRINGIFY(M), M)
#define print_m4_id(M) print_m4(STRINGIFY(M), M)
+/** \} */
+
#ifdef __cplusplus
}
#endif