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Diffstat (limited to 'source/blender/blenlib/intern/math_matrix.c')
-rw-r--r--source/blender/blenlib/intern/math_matrix.c41
1 files changed, 31 insertions, 10 deletions
diff --git a/source/blender/blenlib/intern/math_matrix.c b/source/blender/blenlib/intern/math_matrix.c
index 02fc5b07d6d..8f9ea917b8c 100644
--- a/source/blender/blenlib/intern/math_matrix.c
+++ b/source/blender/blenlib/intern/math_matrix.c
@@ -980,14 +980,8 @@ void normalize_m4(float mat[4][4])
void normalize_m4_m4(float rmat[4][4], float mat[4][4])
{
- float len;
-
- len = normalize_v3_v3(rmat[0], mat[0]);
- if (len != 0.0f) rmat[0][3] = mat[0][3] / len;
- len = normalize_v3_v3(rmat[1], mat[1]);
- if (len != 0.0f) rmat[1][3] = mat[1][3] / len;
- len = normalize_v3_v3(rmat[2], mat[2]);
- if (len != 0.0f) rmat[2][3] = mat[2][3] / len;
+ copy_m4_m4(rmat, mat);
+ normalize_m4(rmat);
}
void adjoint_m2_m2(float m1[2][2], float m[2][2])
@@ -1212,6 +1206,33 @@ void mat4_to_loc_rot_size(float loc[3], float rot[3][3], float size[3], float wm
copy_v3_v3(loc, wmat[3]);
}
+void mat4_to_loc_quat(float loc[3], float quat[4], float wmat[4][4])
+{
+ float mat3[3][3];
+ float mat3_n[3][3]; /* normalized mat3 */
+
+ copy_m3_m4(mat3, wmat);
+ normalize_m3_m3(mat3_n, mat3);
+
+ /* so scale doesn't interfere with rotation [#24291] */
+ /* note: this is a workaround for negative matrix not working for rotation conversion, FIXME */
+ if (is_negative_m3(mat3)) {
+ negate_v3(mat3_n[0]);
+ negate_v3(mat3_n[1]);
+ negate_v3(mat3_n[2]);
+ }
+
+ mat3_to_quat(quat, mat3_n);
+ copy_v3_v3(loc, wmat[3]);
+}
+
+void mat4_decompose(float loc[3], float quat[4], float size[3], float wmat[4][4])
+{
+ float rot[3][3];
+ mat4_to_loc_rot_size(loc, rot, size, wmat);
+ mat3_to_quat(quat, rot);
+}
+
void scale_m3_fl(float m[3][3], float scale)
{
m[0][0] = m[1][1] = m[2][2] = scale;
@@ -1245,8 +1266,8 @@ void rotate_m4(float mat[4][4], const char axis, const float angle)
assert(axis >= 'X' && axis <= 'Z');
- cosine = (float)cos(angle);
- sine = (float)sin(angle);
+ cosine = cosf(angle);
+ sine = sinf(angle);
switch (axis) {
case 'X':
for (col = 0; col < 4; col++)