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Diffstat (limited to 'source/blender/blenlib/intern/polyfill2d_beautify.c')
-rw-r--r--source/blender/blenlib/intern/polyfill2d_beautify.c56
1 files changed, 32 insertions, 24 deletions
diff --git a/source/blender/blenlib/intern/polyfill2d_beautify.c b/source/blender/blenlib/intern/polyfill2d_beautify.c
index 896177f436c..5f6fb8e6cd4 100644
--- a/source/blender/blenlib/intern/polyfill2d_beautify.c
+++ b/source/blender/blenlib/intern/polyfill2d_beautify.c
@@ -121,45 +121,53 @@ BLI_INLINE bool is_boundary_edge(unsigned int i_a, unsigned int i_b, const unsig
* Assuming we have 2 triangles sharing an edge (2 - 4),
* check if the edge running from (1 - 3) gives better results.
*
+ * \param lock_degenerate: Use to avoid rotating out of a degenerate state.
+ * - When true, an existing zero area face on either side of the (2 - 4) split will return a positive value.
+ * - When false, the check must be non-biased towards either split direction.
+ *
* \return (negative number means the edge can be rotated, lager == better).
*/
-float BLI_polyfill_beautify_quad_rotate_calc(
- const float v1[2], const float v2[2], const float v3[2], const float v4[2])
+float BLI_polyfill_beautify_quad_rotate_calc_ex(
+ const float v1[2], const float v2[2], const float v3[2], const float v4[2],
+ const bool lock_degenerate)
{
/* not a loop (only to be able to break out) */
do {
- bool is_zero_a, is_zero_b;
-
+ /* Allow very small faces to be considered non-zero. */
+ const float eps_zero_area = 1e-12f;
const float area_2x_234 = cross_tri_v2(v2, v3, v4);
const float area_2x_241 = cross_tri_v2(v2, v4, v1);
const float area_2x_123 = cross_tri_v2(v1, v2, v3);
const float area_2x_134 = cross_tri_v2(v1, v3, v4);
- {
- BLI_assert((ELEM(v1, v2, v3, v4) == false) &&
- (ELEM(v2, v1, v3, v4) == false) &&
- (ELEM(v3, v1, v2, v4) == false) &&
- (ELEM(v4, v1, v2, v3) == false));
-
- is_zero_a = (fabsf(area_2x_234) <= FLT_EPSILON);
- is_zero_b = (fabsf(area_2x_241) <= FLT_EPSILON);
-
- if (is_zero_a && is_zero_b) {
- break;
- }
+ BLI_assert((ELEM(v1, v2, v3, v4) == false) &&
+ (ELEM(v2, v1, v3, v4) == false) &&
+ (ELEM(v3, v1, v2, v4) == false) &&
+ (ELEM(v4, v1, v2, v3) == false));
+ /*
+ * Test for unusable (1-3) state.
+ * - Area sign flipping to check faces aren't going to point in opposite directions.
+ * - Area epsilon check that the one of the faces won't be zero area.
+ */
+ if ((area_2x_123 >= 0.0f) != (area_2x_134 >= 0.0f)) {
+ break;
}
-
- /* one of the tri's was degenerate, check we're not rotating
- * into a different degenerate shape or flipping the face */
- if ((fabsf(area_2x_123) <= FLT_EPSILON) || (fabsf(area_2x_134) <= FLT_EPSILON)) {
- /* one of the new rotations is degenerate */
+ else if ((fabsf(area_2x_123) <= eps_zero_area) || (fabsf(area_2x_134) <= eps_zero_area)) {
break;
}
- if ((area_2x_123 >= 0.0f) != (area_2x_134 >= 0.0f)) {
- /* rotation would cause flipping */
- break;
+ /* Test for unusable (2-4) state (same as above). */
+ if ((area_2x_234 >= 0.0f) != (area_2x_241 >= 0.0f)) {
+ if (lock_degenerate) {
+ break;
+ }
+ else {
+ return -FLT_MAX; /* always rotate */
+ }
+ }
+ else if ((fabsf(area_2x_234) <= eps_zero_area) || (fabsf(area_2x_241) <= eps_zero_area)) {
+ return -FLT_MAX; /* always rotate */
}
{