diff options
Diffstat (limited to 'source/blender/blenlib/intern/util.c')
-rw-r--r-- | source/blender/blenlib/intern/util.c | 167 |
1 files changed, 96 insertions, 71 deletions
diff --git a/source/blender/blenlib/intern/util.c b/source/blender/blenlib/intern/util.c index c7bb7a54457..f6fa4f1ebd2 100644 --- a/source/blender/blenlib/intern/util.c +++ b/source/blender/blenlib/intern/util.c @@ -856,98 +856,123 @@ char *BLI_gethome(void) { #endif } -/* this function returns the path to a blender folder, if it exists, - * trying in this order: - * - * path_to_executable/release/folder_name (in svn) - * ./release/folder_name (in svn) - * $HOME/.blender/folder_name - * path_to_executable/.blender/folder_name - * - * returns NULL if none is found. */ +/* this function returns the path to a blender folder, if it exists + * utility functions for BLI_gethome_folder */ -char *BLI_gethome_folder(char *folder_name) +/* #define PATH_DEBUG */ /* for testing paths that are checked */ + +static int test_data_path(char *targetpath, char *path_base, char *path_sep, char *folder_name) +{ + char tmppath[FILE_MAXDIR]; + + if(path_sep) BLI_join_dirfile(tmppath, path_base, path_sep); + else BLI_strncpy(tmppath, path_base, sizeof(tmppath)); + + BLI_make_file_string("/", targetpath, tmppath, folder_name); + + if (BLI_exists(targetpath)) { +#ifdef PATH_DEBUG + printf("\tpath found: %s\n", targetpath); +#endif + return 1; + } + else { +#ifdef PATH_DEBUG + printf("\tpath missing: %s\n", targetpath); +#endif + targetpath[0] = '\0'; + return 0; + } +} + +static int gethome_path_local(char *targetpath, char *folder_name) { extern char bprogname[]; /* argv[0] from creator.c */ - static char homedir[FILE_MAXDIR] = ""; - static char fulldir[FILE_MAXDIR] = ""; - char tmpdir[FILE_MAXDIR]; char bprogdir[FILE_MAXDIR]; + char cwd[FILE_MAXDIR]; char *s; int i; - + +#ifdef PATH_DEBUG + printf("gethome_path_local...\n"); +#endif + + /* try release/folder_name (binary relative) */ /* use argv[0] (bprogname) to get the path to the executable */ s = BLI_last_slash(bprogname); - i = s - bprogname + 1; BLI_strncpy(bprogdir, bprogname, i); - /* try path_to_executable/release/folder_name (in svn) */ - if (folder_name) { - BLI_snprintf(tmpdir, sizeof(tmpdir), "release/%s", folder_name); - BLI_make_file_string("/", fulldir, bprogdir, tmpdir); - if (BLI_exists(fulldir)) return fulldir; - else fulldir[0] = '\0'; - } + /* try release/folder_name (CWD relative) */ + if(test_data_path(targetpath, BLI_getwdN(cwd), "release", folder_name)) + return 1; - /* try ./release/folder_name (in svn) */ - if(folder_name) { - BLI_snprintf(fulldir, sizeof(fulldir), "./release/%s", folder_name); - if (BLI_exists(fulldir)) return fulldir; - else fulldir[0] = '\0'; - } + if(test_data_path(targetpath, bprogdir, "release", folder_name)) + return 1; - /* BLI_gethome() can return NULL if env vars are not set */ - s = BLI_gethome(); + /* try ./.blender/folder_name */ + if(test_data_path(targetpath, bprogdir, ".blender", folder_name)) + return 1; + + return 0; +} - if(!s) { /* bail if no $HOME */ - printf("$HOME is NOT set\n"); - return NULL; - } +static int gethome_path_user(char *targetpath, char *folder_name) +{ + char *home_path= BLI_gethome(); - if(strstr(s, ".blender")) - BLI_strncpy(homedir, s, FILE_MAXDIR); - else - BLI_make_file_string("/", homedir, s, ".blender"); +#ifdef PATH_DEBUG + printf("gethome_path_user...\n"); +#endif + + /* try $HOME/folder_name */ + return test_data_path(targetpath, home_path, ".blender", folder_name); +} - /* if $HOME/.blender/folder_name exists, return it */ - if(BLI_exists(homedir)) { - if (folder_name) { - BLI_make_file_string("/", fulldir, homedir, folder_name); - if(BLI_exists(fulldir)) - return fulldir; - } - else - return homedir; - } - else - homedir[0] = '\0'; - - /* using tmpdir to preserve homedir (if) found above: - * the ideal is to have a home dir with folder_name dir inside - * it, but if that isn't available, it's possible to - * have a 'broken' home dir somewhere and a folder_name dir in the - * svn sources */ - BLI_make_file_string("/", tmpdir, bprogdir, ".blender"); - - if(BLI_exists(tmpdir)) { - if(folder_name) { - BLI_make_file_string("/", fulldir, tmpdir, folder_name); - if(BLI_exists(fulldir)) { - BLI_strncpy(homedir, tmpdir, FILE_MAXDIR); - return fulldir; - } - else { - homedir[0] = '\0'; - fulldir[0] = '\0'; - } - } - else return homedir; +static int gethome_path_system(char *targetpath, char *folder_name) +{ + extern char blender_path[]; /* unix prefix eg. /usr/share/blender/2.5 creator.c */ + + if(!blender_path[0]) + return 0; + +#ifdef PATH_DEBUG + printf("gethome_path_system...\n"); +#endif + + /* try $BLENDERPATH/folder_name */ + return test_data_path(targetpath, blender_path, NULL, folder_name); +} + +char *BLI_gethome_folder(char *folder_name, int flag) +{ + static char fulldir[FILE_MAXDIR] = ""; + + /* first check if this is a redistributable bundle */ + if(flag & BLI_GETHOME_LOCAL) { + if (gethome_path_local(fulldir, folder_name)) + return fulldir; } + /* then check if the OS has blender data files installed in a global location */ + if(flag & BLI_GETHOME_SYSTEM) { + if (gethome_path_system(fulldir, folder_name)) + return fulldir; + } + + /* now check the users home dir for data files */ + if(flag & BLI_GETHOME_USER) { + if (gethome_path_user(fulldir, folder_name)) + return fulldir; + } + return NULL; } +#ifdef PATH_DEBUG +#undef PATH_DEBUG +#endif + void BLI_setenv(const char *env, const char*val) { /* SGI or free windows */ |