diff options
Diffstat (limited to 'source/blender/blenlib/intern')
-rw-r--r-- | source/blender/blenlib/intern/BLI_ghash.c | 2 | ||||
-rw-r--r-- | source/blender/blenlib/intern/BLI_kdopbvh.c | 2 | ||||
-rw-r--r-- | source/blender/blenlib/intern/math_base_inline.c | 24 | ||||
-rw-r--r-- | source/blender/blenlib/intern/math_geom.c | 27 | ||||
-rw-r--r-- | source/blender/blenlib/intern/math_geom_inline.c | 5 | ||||
-rw-r--r-- | source/blender/blenlib/intern/math_interp.c | 230 | ||||
-rw-r--r-- | source/blender/blenlib/intern/math_rotation.c | 2 | ||||
-rw-r--r-- | source/blender/blenlib/intern/math_vector.c | 27 | ||||
-rw-r--r-- | source/blender/blenlib/intern/math_vector_inline.c | 5 | ||||
-rw-r--r-- | source/blender/blenlib/intern/noise.c | 60 | ||||
-rw-r--r-- | source/blender/blenlib/intern/pbvh.c | 11 | ||||
-rw-r--r-- | source/blender/blenlib/intern/scanfill.c | 2 | ||||
-rw-r--r-- | source/blender/blenlib/intern/string.c | 16 | ||||
-rw-r--r-- | source/blender/blenlib/intern/string_utf8.c | 12 | ||||
-rw-r--r-- | source/blender/blenlib/intern/threads.c | 36 |
15 files changed, 362 insertions, 99 deletions
diff --git a/source/blender/blenlib/intern/BLI_ghash.c b/source/blender/blenlib/intern/BLI_ghash.c index 0cae9bab531..c4094920c2a 100644 --- a/source/blender/blenlib/intern/BLI_ghash.c +++ b/source/blender/blenlib/intern/BLI_ghash.c @@ -178,7 +178,7 @@ void *BLI_ghash_pop(GHash *gh, void *key, GHashKeyFreeFP keyfreefp) return NULL; } -int BLI_ghash_haskey(GHash *gh, void *key) +int BLI_ghash_haskey(GHash *gh, const void *key) { unsigned int hash = gh->hashfp(key) % gh->nbuckets; Entry *e; diff --git a/source/blender/blenlib/intern/BLI_kdopbvh.c b/source/blender/blenlib/intern/BLI_kdopbvh.c index 7968fcabda6..6cf167b8823 100644 --- a/source/blender/blenlib/intern/BLI_kdopbvh.c +++ b/source/blender/blenlib/intern/BLI_kdopbvh.c @@ -1410,7 +1410,7 @@ static float ray_nearest_hit(BVHRayCastData *data, const float bv[6]) * Based on Tactical Optimization of Ray/Box Intersection, by Graham Fyffe * [http://tog.acm.org/resources/RTNews/html/rtnv21n1.html#art9] * - * TODO this doens't has data->ray.radius in consideration */ + * TODO this doesn't take data->ray.radius into consideration */ static float fast_ray_nearest_hit(const BVHRayCastData *data, const BVHNode *node) { const float *bv = node->bv; diff --git a/source/blender/blenlib/intern/math_base_inline.c b/source/blender/blenlib/intern/math_base_inline.c index f27da759482..b9866f9c6e6 100644 --- a/source/blender/blenlib/intern/math_base_inline.c +++ b/source/blender/blenlib/intern/math_base_inline.c @@ -27,6 +27,8 @@ * \ingroup bli */ +#ifndef __MATH_BASE_INLINE_C__ +#define __MATH_BASE_INLINE_C__ #include <float.h> #include <stdio.h> @@ -35,9 +37,6 @@ #include "BLI_math.h" -#ifndef __MATH_BASE_INLINE_C__ -#define __MATH_BASE_INLINE_C__ - /* A few small defines. Keep'em local! */ #define SMALL_NUMBER 1.e-8f @@ -139,6 +138,25 @@ MINLINE int power_of_2_min_i(int n) return n; } +MINLINE unsigned int highest_order_bit_i(unsigned int n) +{ + n |= (n >> 1); + n |= (n >> 2); + n |= (n >> 4); + n |= (n >> 8); + n |= (n >> 16); + return n - (n >> 1); +} + +MINLINE unsigned short highest_order_bit_s(unsigned short n) +{ + n |= (n >> 1); + n |= (n >> 2); + n |= (n >> 4); + n |= (n >> 8); + return n - (n >> 1); +} + MINLINE float min_ff(float a, float b) { return (a < b) ? a : b; diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c index e10229f11da..cd726179f56 100644 --- a/source/blender/blenlib/intern/math_geom.c +++ b/source/blender/blenlib/intern/math_geom.c @@ -2399,6 +2399,33 @@ void resolve_quad_uv(float r_uv[2], const float st[2], const float st0[2], const #undef IS_ZERO +/* reverse of the functions above */ +void interp_bilinear_quad_v3(float data[4][3], float u, float v, float res[3]) +{ + float vec[3]; + + copy_v3_v3(res, data[0]); + mul_v3_fl(res, (1 - u) * (1 - v)); + copy_v3_v3(vec, data[1]); + mul_v3_fl(vec, u * (1 - v)); add_v3_v3(res, vec); + copy_v3_v3(vec, data[2]); + mul_v3_fl(vec, u * v); add_v3_v3(res, vec); + copy_v3_v3(vec, data[3]); + mul_v3_fl(vec, (1 - u) * v); add_v3_v3(res, vec); +} + +void interp_barycentric_tri_v3(float data[3][3], float u, float v, float res[3]) +{ + float vec[3]; + + copy_v3_v3(res, data[0]); + mul_v3_fl(res, u); + copy_v3_v3(vec, data[1]); + mul_v3_fl(vec, v); add_v3_v3(res, vec); + copy_v3_v3(vec, data[2]); + mul_v3_fl(vec, 1.0f - u - v); add_v3_v3(res, vec); +} + /***************************** View & Projection *****************************/ void orthographic_m4(float matrix[][4], const float left, const float right, const float bottom, const float top, diff --git a/source/blender/blenlib/intern/math_geom_inline.c b/source/blender/blenlib/intern/math_geom_inline.c index 01585c93bc8..ba9770e1bd1 100644 --- a/source/blender/blenlib/intern/math_geom_inline.c +++ b/source/blender/blenlib/intern/math_geom_inline.c @@ -27,11 +27,12 @@ * \ingroup bli */ +#ifndef __MATH_GEOM_INLINE_C__ +#define __MATH_GEOM_INLINE_C__ #include "BLI_math.h" -#ifndef __MATH_GEOM_INLINE_C__ -#define __MATH_GEOM_INLINE_C__ +#include <string.h> /****************************** Spherical Harmonics **************************/ diff --git a/source/blender/blenlib/intern/math_interp.c b/source/blender/blenlib/intern/math_interp.c index 742669354a9..5a9e8244a46 100644 --- a/source/blender/blenlib/intern/math_interp.c +++ b/source/blender/blenlib/intern/math_interp.c @@ -60,12 +60,44 @@ static float P(float k) } #endif +static void vector_from_float(const float *data, float vector[4], int components) +{ + if (components == 1) { + vector[0] = data[0]; + } + else if (components == 3) { + copy_v3_v3(vector, data); + } + else { + copy_v4_v4(vector, data); + } +} + +static void vector_from_byte(const unsigned char *data, float vector[4], int components) +{ + if (components == 1) { + vector[0] = data[0]; + } + else if (components == 3) { + vector[0] = data[0]; + vector[1] = data[1]; + vector[2] = data[2]; + } + else { + vector[0] = data[0]; + vector[1] = data[1]; + vector[2] = data[2]; + vector[3] = data[3]; + } +} + /* BICUBIC INTERPOLATION */ -void BLI_bicubic_interpolation(const float *buffer, float *output, int width, int height, int components, float u, float v) +BLI_INLINE void bicubic_interpolation(const unsigned char *byte_buffer, const float *float_buffer, + unsigned char *byte_output, float *float_output, int width, int height, + int components, float u, float v) { int i, j, n, m, x1, y1; float a, b, w, wx, wy[4], out[4]; - const float *data; /* sample area entirely outside image? */ if (ceil(u) < 0 || floor(u) > width - 1 || ceil(v) < 0 || floor(v) > height - 1) { @@ -92,6 +124,8 @@ void BLI_bicubic_interpolation(const float *buffer, float *output, int width, in CLAMP(x1, 0, width - 1); wx = P(n - a); for (m = -1; m <= 2; m++) { + float data[4]; + y1 = j + m; CLAMP(y1, 0, height - 1); /* normally we could do this */ @@ -99,14 +133,19 @@ void BLI_bicubic_interpolation(const float *buffer, float *output, int width, in /* except that would call P() 16 times per pixel therefor pow() 64 times, better precalc these */ w = wx * wy[m + 1]; - data = buffer + width * y1 * 4 + 4 * x1; + if (float_output) { + const float *float_data = float_buffer + width * y1 * components + components * x1; - if (components == 1) { - out[0] += data[0] * w; + vector_from_float(float_data, data, components); + } + else { + const unsigned char *byte_data = byte_buffer + width * y1 * components + components * x1; + + vector_from_byte(byte_data, data, components); } - else if (components == 2) { + + if (components == 1) { out[0] += data[0] * w; - out[1] += data[1] * w; } else if (components == 3) { out[0] += data[0] * w; @@ -131,14 +170,21 @@ void BLI_bicubic_interpolation(const float *buffer, float *output, int width, in x1 = i + n; y1 = j + m; if (x1 > 0 && x1 < width && y1 > 0 && y1 < height) { - data = in->rect_float + width * y1 * 4 + 4 * x1; + float data[4]; - if (components == 1) { - out[0] += data[0] * P(n - a) * P(b - m); + if (float_output) { + const float *float_data = float_buffer + width * y1 * components + components * x1; + + vector_from_float(float_data, data, components); } - else if (components == 2) { + else { + const unsigned char *byte_data = byte_buffer + width * y1 * components + components * x1; + + vector_from_byte(byte_data, data, components); + } + + if (components == 1) { out[0] += data[0] * P(n - a) * P(b - m); - out[1] += data[1] * P(n - a) * P(b - m); } else if (components == 3) { out[0] += data[0] * P(n - a) * P(b - m); @@ -156,33 +202,54 @@ void BLI_bicubic_interpolation(const float *buffer, float *output, int width, in } #endif - if (components == 1) { - output[0] = out[0]; - } - else if (components == 2) { - output[0] = out[0]; - output[1] = out[1]; - } - else if (components == 3) { - output[0] = out[0]; - output[1] = out[1]; - output[2] = out[2]; + if (float_output) { + if (components == 1) { + float_output[0] = out[0]; + } + else if (components == 3) { + copy_v3_v3(float_output, out); + } + else { + copy_v4_v4(float_output, out); + } } else { - output[0] = out[0]; - output[1] = out[1]; - output[2] = out[2]; - output[3] = out[3]; + if (components == 1) { + byte_output[0] = out[0]; + } + else if (components == 3) { + byte_output[0] = out[0]; + byte_output[1] = out[1]; + byte_output[2] = out[2]; + } + else { + byte_output[0] = out[0]; + byte_output[1] = out[1]; + byte_output[2] = out[2]; + byte_output[3] = out[3]; + } } } +void BLI_bicubic_interpolation_fl(const float *buffer, float *output, int width, int height, + int components, float u, float v) +{ + bicubic_interpolation(NULL, buffer, NULL, output, width, height, components, u, v); +} + +void BLI_bicubic_interpolation_char(const unsigned char *buffer, unsigned char *output, int width, int height, + int components, float u, float v) +{ + bicubic_interpolation(buffer, NULL, output, NULL, width, height, components, u, v); +} + /* BILINEAR INTERPOLATION */ -void BLI_bilinear_interpolation(const float *buffer, float *output, int width, int height, int components, float u, float v) +BLI_INLINE void bilinear_interpolation(const unsigned char *byte_buffer, const float *float_buffer, + unsigned char *byte_output, float *float_output, int width, int height, + int components, float u, float v) { - const float *row1, *row2, *row3, *row4; float a, b; float a_b, ma_b, a_mb, ma_mb; - float empty[4] = {0.0f, 0.0f, 0.0f, 0.0f}; int y1, y2, x1, x2; /* ImBuf in must have a valid rect or rect_float, assume this is already checked */ @@ -197,39 +264,88 @@ void BLI_bilinear_interpolation(const float *buffer, float *output, int width, i return; } - /* sample including outside of edges of image */ - if (x1 < 0 || y1 < 0) row1 = empty; - else row1 = buffer + width * y1 * 4 + 4 * x1; + if (float_output) { + const float *row1, *row2, *row3, *row4; + float empty[4] = {0.0f, 0.0f, 0.0f, 0.0f}; - if (x1 < 0 || y2 > height - 1) row2 = empty; - else row2 = buffer + width * y2 * 4 + 4 * x1; + /* sample including outside of edges of image */ + if (x1 < 0 || y1 < 0) row1 = empty; + else row1 = float_buffer + width * y1 * components + components * x1; - if (x2 > width - 1 || y1 < 0) row3 = empty; - else row3 = buffer + width * y1 * 4 + 4 * x2; + if (x1 < 0 || y2 > height - 1) row2 = empty; + else row2 = float_buffer + width * y2 * components + components * x1; - if (x2 > width - 1 || y2 > height - 1) row4 = empty; - else row4 = buffer + width * y2 * 4 + 4 * x2; + if (x2 > width - 1 || y1 < 0) row3 = empty; + else row3 = float_buffer + width * y1 * components + components * x2; - a = u - floorf(u); - b = v - floorf(v); - a_b = a * b; ma_b = (1.0f - a) * b; a_mb = a * (1.0f - b); ma_mb = (1.0f - a) * (1.0f - b); + if (x2 > width - 1 || y2 > height - 1) row4 = empty; + else row4 = float_buffer + width * y2 * components + components * x2; - if (components == 1) { - output[0] = ma_mb * row1[0] + a_mb * row3[0] + ma_b * row2[0] + a_b * row4[0]; - } - else if (components == 2) { - output[0] = ma_mb * row1[0] + a_mb * row3[0] + ma_b * row2[0] + a_b * row4[0]; - output[1] = ma_mb * row1[1] + a_mb * row3[1] + ma_b * row2[1] + a_b * row4[1]; - } - else if (components == 3) { - output[0] = ma_mb * row1[0] + a_mb * row3[0] + ma_b * row2[0] + a_b * row4[0]; - output[1] = ma_mb * row1[1] + a_mb * row3[1] + ma_b * row2[1] + a_b * row4[1]; - output[2] = ma_mb * row1[2] + a_mb * row3[2] + ma_b * row2[2] + a_b * row4[2]; + a = u - floorf(u); + b = v - floorf(v); + a_b = a * b; ma_b = (1.0f - a) * b; a_mb = a * (1.0f - b); ma_mb = (1.0f - a) * (1.0f - b); + + if (components == 1) { + float_output[0] = ma_mb * row1[0] + a_mb * row3[0] + ma_b * row2[0] + a_b * row4[0]; + } + else if (components == 3) { + float_output[0] = ma_mb * row1[0] + a_mb * row3[0] + ma_b * row2[0] + a_b * row4[0]; + float_output[1] = ma_mb * row1[1] + a_mb * row3[1] + ma_b * row2[1] + a_b * row4[1]; + float_output[2] = ma_mb * row1[2] + a_mb * row3[2] + ma_b * row2[2] + a_b * row4[2]; + } + else { + float_output[0] = ma_mb * row1[0] + a_mb * row3[0] + ma_b * row2[0] + a_b * row4[0]; + float_output[1] = ma_mb * row1[1] + a_mb * row3[1] + ma_b * row2[1] + a_b * row4[1]; + float_output[2] = ma_mb * row1[2] + a_mb * row3[2] + ma_b * row2[2] + a_b * row4[2]; + float_output[3] = ma_mb * row1[3] + a_mb * row3[3] + ma_b * row2[3] + a_b * row4[3]; + } } else { - output[0] = ma_mb * row1[0] + a_mb * row3[0] + ma_b * row2[0] + a_b * row4[0]; - output[1] = ma_mb * row1[1] + a_mb * row3[1] + ma_b * row2[1] + a_b * row4[1]; - output[2] = ma_mb * row1[2] + a_mb * row3[2] + ma_b * row2[2] + a_b * row4[2]; - output[3] = ma_mb * row1[3] + a_mb * row3[3] + ma_b * row2[3] + a_b * row4[3]; + const unsigned char *row1, *row2, *row3, *row4; + unsigned char empty[4] = {0, 0, 0, 0}; + + /* sample including outside of edges of image */ + if (x1 < 0 || y1 < 0) row1 = empty; + else row1 = byte_buffer + width * y1 * components + components * x1; + + if (x1 < 0 || y2 > height - 1) row2 = empty; + else row2 = byte_buffer + width * y2 * components + components * x1; + + if (x2 > width - 1 || y1 < 0) row3 = empty; + else row3 = byte_buffer + width * y1 * components + components * x2; + + if (x2 > width - 1 || y2 > height - 1) row4 = empty; + else row4 = byte_buffer + width * y2 * components + components * x2; + + a = u - floorf(u); + b = v - floorf(v); + a_b = a * b; ma_b = (1.0f - a) * b; a_mb = a * (1.0f - b); ma_mb = (1.0f - a) * (1.0f - b); + + if (components == 1) { + byte_output[0] = ma_mb * row1[0] + a_mb * row3[0] + ma_b * row2[0] + a_b * row4[0]; + } + else if (components == 3) { + byte_output[0] = ma_mb * row1[0] + a_mb * row3[0] + ma_b * row2[0] + a_b * row4[0]; + byte_output[1] = ma_mb * row1[1] + a_mb * row3[1] + ma_b * row2[1] + a_b * row4[1]; + byte_output[2] = ma_mb * row1[2] + a_mb * row3[2] + ma_b * row2[2] + a_b * row4[2]; + } + else { + byte_output[0] = ma_mb * row1[0] + a_mb * row3[0] + ma_b * row2[0] + a_b * row4[0]; + byte_output[1] = ma_mb * row1[1] + a_mb * row3[1] + ma_b * row2[1] + a_b * row4[1]; + byte_output[2] = ma_mb * row1[2] + a_mb * row3[2] + ma_b * row2[2] + a_b * row4[2]; + byte_output[3] = ma_mb * row1[3] + a_mb * row3[3] + ma_b * row2[3] + a_b * row4[3]; + } } } + +void BLI_bilinear_interpolation_fl(const float *buffer, float *output, int width, int height, + int components, float u, float v) +{ + bilinear_interpolation(NULL, buffer, NULL, output, width, height, components, u, v); +} + +void BLI_bilinear_interpolation_char(const unsigned char *buffer, unsigned char *output, int width, int height, + int components, float u, float v) +{ + bilinear_interpolation(buffer, NULL, output, NULL, width, height, components, u, v); +} diff --git a/source/blender/blenlib/intern/math_rotation.c b/source/blender/blenlib/intern/math_rotation.c index b0c4724e1ec..3069542107e 100644 --- a/source/blender/blenlib/intern/math_rotation.c +++ b/source/blender/blenlib/intern/math_rotation.c @@ -84,7 +84,7 @@ void mul_qt_qtqt(float q[4], const float q1[4], const float q2[4]) * \note: * Assumes a unit quaternion? * - * in fact not, but you may wan't to use a unit quat, read on... + * in fact not, but you may want to use a unit quat, read on... * * Shortcut for 'q v q*' when \a v is actually a quaternion. * This removes the need for converting a vector to a quaternion, diff --git a/source/blender/blenlib/intern/math_vector.c b/source/blender/blenlib/intern/math_vector.c index 976895fe6fc..812e2b3e63d 100644 --- a/source/blender/blenlib/intern/math_vector.c +++ b/source/blender/blenlib/intern/math_vector.c @@ -115,6 +115,13 @@ void mid_v2_v2v2(float v[2], const float v1[2], const float v2[2]) v[1] = 0.5f * (v1[1] + v2[1]); } +void mid_v3_v3v3v3(float v[3], const float v1[3], const float v2[3], const float v3[3]) +{ + v[0] = (v1[0] + v2[0] + v3[0]) / 3.0f; + v[1] = (v1[1] + v2[1] + v3[1]) / 3.0f; + v[2] = (v1[2] + v2[2] + v3[2]) / 3.0f; +} + /********************************** Angles ***********************************/ /* Return the angle in radians between vecs 1-2 and 2-3 in radians @@ -201,6 +208,13 @@ float angle_signed_v2v2(const float v1[2], const float v2[2]) float angle_normalized_v3v3(const float v1[3], const float v2[3]) { + /* double check they are normalized */ +#ifdef DEBUG + float test; + BLI_assert(fabsf((test = len_squared_v3(v1)) - 1.0f) < 0.0001f || fabsf(test) < 0.0001f); + BLI_assert(fabsf((test = len_squared_v3(v2)) - 1.0f) < 0.0001f || fabsf(test) < 0.0001f); +#endif + /* this is the same as acos(dot_v3v3(v1, v2)), but more accurate */ if (dot_v3v3(v1, v2) < 0.0f) { float vec[3]; @@ -217,6 +231,13 @@ float angle_normalized_v3v3(const float v1[3], const float v2[3]) float angle_normalized_v2v2(const float v1[2], const float v2[2]) { + /* double check they are normalized */ +#ifdef DEBUG + float test; + BLI_assert(fabsf((test = len_squared_v2(v1)) - 1.0f) < 0.0001f || fabsf(test) < 0.0001f); + BLI_assert(fabsf((test = len_squared_v2(v2)) - 1.0f) < 0.0001f || fabsf(test) < 0.0001f); +#endif + /* this is the same as acos(dot_v3v3(v1, v2)), but more accurate */ if (dot_v2v2(v1, v2) < 0.0f) { float vec[2]; @@ -401,6 +422,12 @@ void rotate_normalized_v3_v3v3fl(float r[3], const float p[3], const float axis[ const float costheta = cos(angle); const float sintheta = sin(angle); + /* double check they are normalized */ +#ifdef DEBUG + float test; + BLI_assert(fabsf((test = len_squared_v3(axis)) - 1.0f) < 0.0001f || fabsf(test) < 0.0001f); +#endif + r[0] = ((costheta + (1 - costheta) * axis[0] * axis[0]) * p[0]) + (((1 - costheta) * axis[0] * axis[1] - axis[2] * sintheta) * p[1]) + (((1 - costheta) * axis[0] * axis[2] + axis[1] * sintheta) * p[2]); diff --git a/source/blender/blenlib/intern/math_vector_inline.c b/source/blender/blenlib/intern/math_vector_inline.c index d96beadd63b..84e4c513e12 100644 --- a/source/blender/blenlib/intern/math_vector_inline.c +++ b/source/blender/blenlib/intern/math_vector_inline.c @@ -27,12 +27,11 @@ * \ingroup bli */ - -#include "BLI_math.h" - #ifndef __MATH_VECTOR_INLINE_C__ #define __MATH_VECTOR_INLINE_C__ +#include "BLI_math.h" + /********************************** Init *************************************/ MINLINE void zero_v2(float r[2]) diff --git a/source/blender/blenlib/intern/noise.c b/source/blender/blenlib/intern/noise.c index fb33d7ce127..f37e1e03f39 100644 --- a/source/blender/blenlib/intern/noise.c +++ b/source/blender/blenlib/intern/noise.c @@ -398,7 +398,8 @@ static float orgBlenderNoise(float x, float y, float z) h = hashvectf + 3 * hash[b21 + b11]; n += i * (h[0] * jx + h[1] * jy + h[2] * jz); - if (n < 0.0f) n = 0.0f; else if (n > 1.0f) n = 1.0f; + if (n < 0.0f) n = 0.0f; + else if (n > 1.0f) n = 1.0f; return n; } @@ -456,16 +457,50 @@ float BLI_turbulence1(float noisesize, float x, float y, float z, int nr) /* ********************* FROM PERLIN HIMSELF: ******************** */ -static char p[512 + 2] = { - 0xA2, 0xA0, 0x19, 0x3B, 0xF8, 0xEB, 0xAA, 0xEE, 0xF3, 0x1C, 0x67, 0x28, 0x1D, 0xED, 0x0, 0xDE, 0x95, 0x2E, 0xDC, 0x3F, 0x3A, 0x82, 0x35, 0x4D, 0x6C, 0xBA, 0x36, 0xD0, 0xF6, 0xC, 0x79, 0x32, 0xD1, 0x59, 0xF4, 0x8, 0x8B, 0x63, 0x89, 0x2F, 0xB8, 0xB4, 0x97, 0x83, 0xF2, 0x8F, 0x18, 0xC7, 0x51, 0x14, 0x65, 0x87, 0x48, 0x20, 0x42, 0xA8, 0x80, 0xB5, 0x40, 0x13, 0xB2, 0x22, 0x7E, 0x57, - 0xBC, 0x7F, 0x6B, 0x9D, 0x86, 0x4C, 0xC8, 0xDB, 0x7C, 0xD5, 0x25, 0x4E, 0x5A, 0x55, 0x74, 0x50, 0xCD, 0xB3, 0x7A, 0xBB, 0xC3, 0xCB, 0xB6, 0xE2, 0xE4, 0xEC, 0xFD, 0x98, 0xB, 0x96, 0xD3, 0x9E, 0x5C, 0xA1, 0x64, 0xF1, 0x81, 0x61, 0xE1, 0xC4, 0x24, 0x72, 0x49, 0x8C, 0x90, 0x4B, 0x84, 0x34, 0x38, 0xAB, 0x78, 0xCA, 0x1F, 0x1, 0xD7, 0x93, 0x11, 0xC1, 0x58, 0xA9, 0x31, 0xF9, 0x44, 0x6D, - 0xBF, 0x33, 0x9C, 0x5F, 0x9, 0x94, 0xA3, 0x85, 0x6, 0xC6, 0x9A, 0x1E, 0x7B, 0x46, 0x15, 0x30, 0x27, 0x2B, 0x1B, 0x71, 0x3C, 0x5B, 0xD6, 0x6F, 0x62, 0xAC, 0x4F, 0xC2, 0xC0, 0xE, 0xB1, 0x23, 0xA7, 0xDF, 0x47, 0xB0, 0x77, 0x69, 0x5, 0xE9, 0xE6, 0xE7, 0x76, 0x73, 0xF, 0xFE, 0x6E, 0x9B, 0x56, 0xEF, 0x12, 0xA5, 0x37, 0xFC, 0xAE, 0xD9, 0x3, 0x8E, 0xDD, 0x10, 0xB9, 0xCE, 0xC9, 0x8D, - 0xDA, 0x2A, 0xBD, 0x68, 0x17, 0x9F, 0xBE, 0xD4, 0xA, 0xCC, 0xD2, 0xE8, 0x43, 0x3D, 0x70, 0xB7, 0x2, 0x7D, 0x99, 0xD8, 0xD, 0x60, 0x8A, 0x4, 0x2C, 0x3E, 0x92, 0xE5, 0xAF, 0x53, 0x7, 0xE0, 0x29, 0xA6, 0xC5, 0xE3, 0xF5, 0xF7, 0x4A, 0x41, 0x26, 0x6A, 0x16, 0x5E, 0x52, 0x2D, 0x21, 0xAD, 0xF0, 0x91, 0xFF, 0xEA, 0x54, 0xFA, 0x66, 0x1A, 0x45, 0x39, 0xCF, 0x75, 0xA4, 0x88, 0xFB, 0x5D, - 0xA2, 0xA0, 0x19, 0x3B, 0xF8, 0xEB, 0xAA, 0xEE, 0xF3, 0x1C, 0x67, 0x28, 0x1D, 0xED, 0x0, 0xDE, 0x95, 0x2E, 0xDC, 0x3F, 0x3A, 0x82, 0x35, 0x4D, 0x6C, 0xBA, 0x36, 0xD0, 0xF6, 0xC, 0x79, 0x32, 0xD1, 0x59, 0xF4, 0x8, 0x8B, 0x63, 0x89, 0x2F, 0xB8, 0xB4, 0x97, 0x83, 0xF2, 0x8F, 0x18, 0xC7, 0x51, 0x14, 0x65, 0x87, 0x48, 0x20, 0x42, 0xA8, 0x80, 0xB5, 0x40, 0x13, 0xB2, 0x22, 0x7E, 0x57, - 0xBC, 0x7F, 0x6B, 0x9D, 0x86, 0x4C, 0xC8, 0xDB, 0x7C, 0xD5, 0x25, 0x4E, 0x5A, 0x55, 0x74, 0x50, 0xCD, 0xB3, 0x7A, 0xBB, 0xC3, 0xCB, 0xB6, 0xE2, 0xE4, 0xEC, 0xFD, 0x98, 0xB, 0x96, 0xD3, 0x9E, 0x5C, 0xA1, 0x64, 0xF1, 0x81, 0x61, 0xE1, 0xC4, 0x24, 0x72, 0x49, 0x8C, 0x90, 0x4B, 0x84, 0x34, 0x38, 0xAB, 0x78, 0xCA, 0x1F, 0x1, 0xD7, 0x93, 0x11, 0xC1, 0x58, 0xA9, 0x31, 0xF9, 0x44, 0x6D, - 0xBF, 0x33, 0x9C, 0x5F, 0x9, 0x94, 0xA3, 0x85, 0x6, 0xC6, 0x9A, 0x1E, 0x7B, 0x46, 0x15, 0x30, 0x27, 0x2B, 0x1B, 0x71, 0x3C, 0x5B, 0xD6, 0x6F, 0x62, 0xAC, 0x4F, 0xC2, 0xC0, 0xE, 0xB1, 0x23, 0xA7, 0xDF, 0x47, 0xB0, 0x77, 0x69, 0x5, 0xE9, 0xE6, 0xE7, 0x76, 0x73, 0xF, 0xFE, 0x6E, 0x9B, 0x56, 0xEF, 0x12, 0xA5, 0x37, 0xFC, 0xAE, 0xD9, 0x3, 0x8E, 0xDD, 0x10, 0xB9, 0xCE, 0xC9, 0x8D, - 0xDA, 0x2A, 0xBD, 0x68, 0x17, 0x9F, 0xBE, 0xD4, 0xA, 0xCC, 0xD2, 0xE8, 0x43, 0x3D, 0x70, 0xB7, 0x2, 0x7D, 0x99, 0xD8, 0xD, 0x60, 0x8A, 0x4, 0x2C, 0x3E, 0x92, 0xE5, 0xAF, 0x53, 0x7, 0xE0, 0x29, 0xA6, 0xC5, 0xE3, 0xF5, 0xF7, 0x4A, 0x41, 0x26, 0x6A, 0x16, 0x5E, 0x52, 0x2D, 0x21, 0xAD, 0xF0, 0x91, 0xFF, 0xEA, 0x54, 0xFA, 0x66, 0x1A, 0x45, 0x39, 0xCF, 0x75, 0xA4, 0x88, 0xFB, 0x5D, - 0xA2, 0xA0 +static const char p[512 + 2] = { + 0xA2, 0xA0, 0x19, 0x3B, 0xF8, 0xEB, 0xAA, 0xEE, 0xF3, 0x1C, 0x67, 0x28, + 0x1D, 0xED, 0x0, 0xDE, 0x95, 0x2E, 0xDC, 0x3F, 0x3A, 0x82, 0x35, 0x4D, + 0x6C, 0xBA, 0x36, 0xD0, 0xF6, 0xC, 0x79, 0x32, 0xD1, 0x59, 0xF4, 0x8, + 0x8B, 0x63, 0x89, 0x2F, 0xB8, 0xB4, 0x97, 0x83, 0xF2, 0x8F, 0x18, 0xC7, + 0x51, 0x14, 0x65, 0x87, 0x48, 0x20, 0x42, 0xA8, 0x80, 0xB5, 0x40, 0x13, + 0xB2, 0x22, 0x7E, 0x57, 0xBC, 0x7F, 0x6B, 0x9D, 0x86, 0x4C, 0xC8, 0xDB, + 0x7C, 0xD5, 0x25, 0x4E, 0x5A, 0x55, 0x74, 0x50, 0xCD, 0xB3, 0x7A, 0xBB, + 0xC3, 0xCB, 0xB6, 0xE2, 0xE4, 0xEC, 0xFD, 0x98, 0xB, 0x96, 0xD3, 0x9E, + 0x5C, 0xA1, 0x64, 0xF1, 0x81, 0x61, 0xE1, 0xC4, 0x24, 0x72, 0x49, 0x8C, + 0x90, 0x4B, 0x84, 0x34, 0x38, 0xAB, 0x78, 0xCA, 0x1F, 0x1, 0xD7, 0x93, + 0x11, 0xC1, 0x58, 0xA9, 0x31, 0xF9, 0x44, 0x6D, 0xBF, 0x33, 0x9C, 0x5F, + 0x9, 0x94, 0xA3, 0x85, 0x6, 0xC6, 0x9A, 0x1E, 0x7B, 0x46, 0x15, 0x30, + 0x27, 0x2B, 0x1B, 0x71, 0x3C, 0x5B, 0xD6, 0x6F, 0x62, 0xAC, 0x4F, 0xC2, + 0xC0, 0xE, 0xB1, 0x23, 0xA7, 0xDF, 0x47, 0xB0, 0x77, 0x69, 0x5, 0xE9, + 0xE6, 0xE7, 0x76, 0x73, 0xF, 0xFE, 0x6E, 0x9B, 0x56, 0xEF, 0x12, 0xA5, + 0x37, 0xFC, 0xAE, 0xD9, 0x3, 0x8E, 0xDD, 0x10, 0xB9, 0xCE, 0xC9, 0x8D, + 0xDA, 0x2A, 0xBD, 0x68, 0x17, 0x9F, 0xBE, 0xD4, 0xA, 0xCC, 0xD2, 0xE8, + 0x43, 0x3D, 0x70, 0xB7, 0x2, 0x7D, 0x99, 0xD8, 0xD, 0x60, 0x8A, 0x4, + 0x2C, 0x3E, 0x92, 0xE5, 0xAF, 0x53, 0x7, 0xE0, 0x29, 0xA6, 0xC5, 0xE3, + 0xF5, 0xF7, 0x4A, 0x41, 0x26, 0x6A, 0x16, 0x5E, 0x52, 0x2D, 0x21, 0xAD, + 0xF0, 0x91, 0xFF, 0xEA, 0x54, 0xFA, 0x66, 0x1A, 0x45, 0x39, 0xCF, 0x75, + 0xA4, 0x88, 0xFB, 0x5D, 0xA2, 0xA0, 0x19, 0x3B, 0xF8, 0xEB, 0xAA, 0xEE, + 0xF3, 0x1C, 0x67, 0x28, 0x1D, 0xED, 0x0, 0xDE, 0x95, 0x2E, 0xDC, 0x3F, + 0x3A, 0x82, 0x35, 0x4D, 0x6C, 0xBA, 0x36, 0xD0, 0xF6, 0xC, 0x79, 0x32, + 0xD1, 0x59, 0xF4, 0x8, 0x8B, 0x63, 0x89, 0x2F, 0xB8, 0xB4, 0x97, 0x83, + 0xF2, 0x8F, 0x18, 0xC7, 0x51, 0x14, 0x65, 0x87, 0x48, 0x20, 0x42, 0xA8, + 0x80, 0xB5, 0x40, 0x13, 0xB2, 0x22, 0x7E, 0x57, 0xBC, 0x7F, 0x6B, 0x9D, + 0x86, 0x4C, 0xC8, 0xDB, 0x7C, 0xD5, 0x25, 0x4E, 0x5A, 0x55, 0x74, 0x50, + 0xCD, 0xB3, 0x7A, 0xBB, 0xC3, 0xCB, 0xB6, 0xE2, 0xE4, 0xEC, 0xFD, 0x98, + 0xB, 0x96, 0xD3, 0x9E, 0x5C, 0xA1, 0x64, 0xF1, 0x81, 0x61, 0xE1, 0xC4, + 0x24, 0x72, 0x49, 0x8C, 0x90, 0x4B, 0x84, 0x34, 0x38, 0xAB, 0x78, 0xCA, + 0x1F, 0x1, 0xD7, 0x93, 0x11, 0xC1, 0x58, 0xA9, 0x31, 0xF9, 0x44, 0x6D, + 0xBF, 0x33, 0x9C, 0x5F, 0x9, 0x94, 0xA3, 0x85, 0x6, 0xC6, 0x9A, 0x1E, + 0x7B, 0x46, 0x15, 0x30, 0x27, 0x2B, 0x1B, 0x71, 0x3C, 0x5B, 0xD6, 0x6F, + 0x62, 0xAC, 0x4F, 0xC2, 0xC0, 0xE, 0xB1, 0x23, 0xA7, 0xDF, 0x47, 0xB0, + 0x77, 0x69, 0x5, 0xE9, 0xE6, 0xE7, 0x76, 0x73, 0xF, 0xFE, 0x6E, 0x9B, + 0x56, 0xEF, 0x12, 0xA5, 0x37, 0xFC, 0xAE, 0xD9, 0x3, 0x8E, 0xDD, 0x10, + 0xB9, 0xCE, 0xC9, 0x8D, 0xDA, 0x2A, 0xBD, 0x68, 0x17, 0x9F, 0xBE, 0xD4, + 0xA, 0xCC, 0xD2, 0xE8, 0x43, 0x3D, 0x70, 0xB7, 0x2, 0x7D, 0x99, 0xD8, + 0xD, 0x60, 0x8A, 0x4, 0x2C, 0x3E, 0x92, 0xE5, 0xAF, 0x53, 0x7, 0xE0, + 0x29, 0xA6, 0xC5, 0xE3, 0xF5, 0xF7, 0x4A, 0x41, 0x26, 0x6A, 0x16, 0x5E, + 0x52, 0x2D, 0x21, 0xAD, 0xF0, 0x91, 0xFF, 0xEA, 0x54, 0xFA, 0x66, 0x1A, + 0x45, 0x39, 0xCF, 0x75, 0xA4, 0x88, 0xFB, 0x5D, 0xA2, 0xA0 }; @@ -1856,7 +1891,8 @@ float mg_RidgedMultiFractal(float x, float y, float z, float H, float lacunarity y *= lacunarity; z *= lacunarity; weight = signal * gain; - if (weight > 1.0f) weight = 1.0f; else if (weight < 0.0f) weight = 0.0f; + if (weight > 1.0f) weight = 1.0f; + else if (weight < 0.0f) weight = 0.0f; signal = offset - fabsf(noisefunc(x, y, z)); signal *= signal; signal *= weight; diff --git a/source/blender/blenlib/intern/pbvh.c b/source/blender/blenlib/intern/pbvh.c index 9fd214c0f86..29982fb7744 100644 --- a/source/blender/blenlib/intern/pbvh.c +++ b/source/blender/blenlib/intern/pbvh.c @@ -1717,11 +1717,14 @@ void BLI_pbvh_grids_update(PBVH *bvh, CCGElem **grids, DMGridAdjacency *gridadj, bvh->grids = grids; bvh->gridadj = gridadj; bvh->gridfaces = gridfaces; - bvh->grid_flag_mats = flagmats; - bvh->grid_hidden = grid_hidden; - for (a = 0; a < bvh->totnode; ++a) - BLI_pbvh_node_mark_rebuild_draw(&bvh->nodes[a]); + if (flagmats != bvh->grid_flag_mats || bvh->grid_hidden != grid_hidden) { + bvh->grid_flag_mats = flagmats; + bvh->grid_hidden = grid_hidden; + + for (a = 0; a < bvh->totnode; ++a) + BLI_pbvh_node_mark_rebuild_draw(&bvh->nodes[a]); + } } float (*BLI_pbvh_get_vertCos(PBVH * pbvh))[3] diff --git a/source/blender/blenlib/intern/scanfill.c b/source/blender/blenlib/intern/scanfill.c index 362a87782c6..1b7858f7f88 100644 --- a/source/blender/blenlib/intern/scanfill.c +++ b/source/blender/blenlib/intern/scanfill.c @@ -985,7 +985,7 @@ int BLI_scanfill_calc_ex(ScanFillContext *sf_ctx, const short do_quad_tri_speedu /* CURRENT STATUS: - * - eve->f :1 = availalble in edges + * - eve->f :1 = available in edges * - eve->xs :polynumber * - eve->h :amount of edges connected to vertex * - eve->tmp.v :store! original vertex number diff --git a/source/blender/blenlib/intern/string.c b/source/blender/blenlib/intern/string.c index ff589764287..14e0dc2f049 100644 --- a/source/blender/blenlib/intern/string.c +++ b/source/blender/blenlib/intern/string.c @@ -56,7 +56,7 @@ char *BLI_strdup(const char *str) return BLI_strdupn(str, strlen(str)); } -char *BLI_strdupcat(const char *str1, const char *str2) +char *BLI_strdupcat(const char *__restrict str1, const char *__restrict str2) { size_t len; char *n; @@ -69,7 +69,7 @@ char *BLI_strdupcat(const char *str1, const char *str2) return n; } -char *BLI_strncpy(char *dst, const char *src, const size_t maxncpy) +char *BLI_strncpy(char *__restrict dst, const char *__restrict src, const size_t maxncpy) { size_t srclen = strlen(src); size_t cpylen = (srclen > (maxncpy - 1)) ? (maxncpy - 1) : srclen; @@ -81,7 +81,7 @@ char *BLI_strncpy(char *dst, const char *src, const size_t maxncpy) return dst; } -size_t BLI_vsnprintf(char *buffer, size_t count, const char *format, va_list arg) +size_t BLI_vsnprintf(char *__restrict buffer, size_t count, const char *__restrict format, va_list arg) { size_t n; @@ -97,7 +97,7 @@ size_t BLI_vsnprintf(char *buffer, size_t count, const char *format, va_list arg return n; } -size_t BLI_snprintf(char *buffer, size_t count, const char *format, ...) +size_t BLI_snprintf(char *__restrict buffer, size_t count, const char *__restrict format, ...) { size_t n; va_list arg; @@ -109,7 +109,7 @@ size_t BLI_snprintf(char *buffer, size_t count, const char *format, ...) return n; } -char *BLI_sprintfN(const char *format, ...) +char *BLI_sprintfN(const char *__restrict format, ...) { DynStr *ds; va_list arg; @@ -133,7 +133,7 @@ char *BLI_sprintfN(const char *format, ...) * TODO: support more fancy string escaping. current code is primitive * this basically is an ascii version of PyUnicode_EncodeUnicodeEscape() * which is a useful reference. */ -size_t BLI_strescape(char *dst, const char *src, const size_t maxncpy) +size_t BLI_strescape(char *__restrict dst, const char *__restrict src, const size_t maxncpy) { size_t len = 0; @@ -186,7 +186,7 @@ escape_finish: * * TODO, return the offset and a length so as to avoid doing an allocation. */ -char *BLI_str_quoted_substrN(const char *str, const char *prefix) +char *BLI_str_quoted_substrN(const char *__restrict str, const char *__restrict prefix) { size_t prefixLen = strlen(prefix); char *startMatch, *endMatch; @@ -207,7 +207,7 @@ char *BLI_str_quoted_substrN(const char *str, const char *prefix) /* A rather wasteful string-replacement utility, though this shall do for now... * Feel free to replace this with an even safe + nicer alternative */ -char *BLI_replacestr(char *str, const char *oldText, const char *newText) +char *BLI_replacestr(char *__restrict str, const char *__restrict oldText, const char *__restrict newText) { DynStr *ds = NULL; size_t lenOld = strlen(oldText); diff --git a/source/blender/blenlib/intern/string_utf8.c b/source/blender/blenlib/intern/string_utf8.c index e80f96ee0fe..16a5f03095d 100644 --- a/source/blender/blenlib/intern/string_utf8.c +++ b/source/blender/blenlib/intern/string_utf8.c @@ -184,7 +184,7 @@ static const size_t utf8_skip_data[256] = { *dst = '\0'; \ } (void)0 -char *BLI_strncpy_utf8(char *dst, const char *src, size_t maxncpy) +char *BLI_strncpy_utf8(char *__restrict dst, const char *__restrict src, size_t maxncpy) { char *dst_r = dst; @@ -196,7 +196,7 @@ char *BLI_strncpy_utf8(char *dst, const char *src, size_t maxncpy) return dst_r; } -char *BLI_strncat_utf8(char *dst, const char *src, size_t maxncpy) +char *BLI_strncat_utf8(char *__restrict dst, const char *__restrict src, size_t maxncpy) { while (*dst && maxncpy > 0) { dst++; @@ -213,7 +213,7 @@ char *BLI_strncat_utf8(char *dst, const char *src, size_t maxncpy) /* --------------------------------------------------------------------------*/ /* wchar_t / utf8 functions */ -size_t BLI_strncpy_wchar_as_utf8(char *dst, const wchar_t *src, const size_t maxncpy) +size_t BLI_strncpy_wchar_as_utf8(char *__restrict dst, const wchar_t *__restrict src, const size_t maxncpy) { size_t len = 0; @@ -289,7 +289,7 @@ size_t BLI_strnlen_utf8(const char *start, const size_t maxlen) return len; } -size_t BLI_strncpy_wchar_from_utf8(wchar_t *dst_w, const char *src_c, const size_t maxncpy) +size_t BLI_strncpy_wchar_from_utf8(wchar_t *__restrict dst_w, const char *__restrict src_c, const size_t maxncpy) { int len = 0; @@ -419,7 +419,7 @@ unsigned int BLI_str_utf8_as_unicode(const char *p) } /* variant that increments the length */ -unsigned int BLI_str_utf8_as_unicode_and_size(const char *p, size_t *index) +unsigned int BLI_str_utf8_as_unicode_and_size(const char *__restrict p, size_t *__restrict index) { int i, mask = 0, len; unsigned int result; @@ -435,7 +435,7 @@ unsigned int BLI_str_utf8_as_unicode_and_size(const char *p, size_t *index) /* another variant that steps over the index, * note, currently this also falls back to latin1 for text drawing. */ -unsigned int BLI_str_utf8_as_unicode_step(const char *p, size_t *index) +unsigned int BLI_str_utf8_as_unicode_step(const char *__restrict p, size_t *__restrict index) { int i, mask = 0, len; unsigned int result; diff --git a/source/blender/blenlib/intern/threads.c b/source/blender/blenlib/intern/threads.c index 66527b9b92a..146e1d531f1 100644 --- a/source/blender/blenlib/intern/threads.c +++ b/source/blender/blenlib/intern/threads.c @@ -400,6 +400,42 @@ void BLI_mutex_end(ThreadMutex *mutex) pthread_mutex_destroy(mutex); } +/* Spin Locks */ + +void BLI_spin_init(SpinLock *spin) +{ +#ifdef __APPLE__ + *spin = OS_SPINLOCK_INIT; +#else + pthread_spin_init(spin, 0); +#endif +} + +void BLI_spin_lock(SpinLock *spin) +{ +#ifdef __APPLE__ + OSSpinLockLock(spin); +#else + pthread_spin_lock(spin); +#endif +} + +void BLI_spin_unlock(SpinLock *spin) +{ +#ifdef __APPLE__ + OSSpinLockUnlock(spin); +#else + pthread_spin_unlock(spin); +#endif +} + +void BLI_spin_end(SpinLock *spin) +{ +#ifndef __APPLE__ + pthread_spin_destroy(spin); +#endif +} + /* Read/Write Mutex Lock */ void BLI_rw_mutex_init(ThreadRWMutex *mutex) |