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-rw-r--r--source/blender/blenlib/intern/BLI_array.c5
-rw-r--r--source/blender/blenlib/intern/BLI_assert.c13
-rw-r--r--source/blender/blenlib/intern/BLI_dynstr.c61
-rw-r--r--source/blender/blenlib/intern/BLI_filelist.c33
-rw-r--r--source/blender/blenlib/intern/BLI_ghash.c225
-rw-r--r--source/blender/blenlib/intern/BLI_ghash_utils.c12
-rw-r--r--source/blender/blenlib/intern/BLI_heap.c31
-rw-r--r--source/blender/blenlib/intern/BLI_heap_simple.c15
-rw-r--r--source/blender/blenlib/intern/BLI_kdopbvh.c47
-rw-r--r--source/blender/blenlib/intern/BLI_linklist.c10
-rw-r--r--source/blender/blenlib/intern/BLI_memarena.c14
-rw-r--r--source/blender/blenlib/intern/BLI_memblock.c5
-rw-r--r--source/blender/blenlib/intern/BLI_memiter.c10
-rw-r--r--source/blender/blenlib/intern/BLI_mempool.c61
-rw-r--r--source/blender/blenlib/intern/BLI_mempool_private.h18
-rw-r--r--source/blender/blenlib/intern/DLRB_tree.c15
-rw-r--r--source/blender/blenlib/intern/array_store.c60
-rw-r--r--source/blender/blenlib/intern/array_utils.c60
-rw-r--r--source/blender/blenlib/intern/astar.c50
-rw-r--r--source/blender/blenlib/intern/bitmap.c5
-rw-r--r--source/blender/blenlib/intern/bitmap_draw_2d.c20
-rw-r--r--source/blender/blenlib/intern/boxpack_2d.c29
-rw-r--r--source/blender/blenlib/intern/buffer.c7
-rw-r--r--source/blender/blenlib/intern/convexhull_2d.c33
-rw-r--r--source/blender/blenlib/intern/edgehash.c90
-rw-r--r--source/blender/blenlib/intern/expr_pylike_eval.c14
-rw-r--r--source/blender/blenlib/intern/fileops.c27
-rw-r--r--source/blender/blenlib/intern/filereader_zstd.c3
-rw-r--r--source/blender/blenlib/intern/gsqueue.c20
-rw-r--r--source/blender/blenlib/intern/hash_md5.c10
-rw-r--r--source/blender/blenlib/intern/hash_mm2a.c1
-rw-r--r--source/blender/blenlib/intern/index_mask.cc20
-rw-r--r--source/blender/blenlib/intern/lasso_2d.c1
-rw-r--r--source/blender/blenlib/intern/listbase.c157
-rw-r--r--source/blender/blenlib/intern/math_base.c22
-rw-r--r--source/blender/blenlib/intern/math_base_inline.c36
-rw-r--r--source/blender/blenlib/intern/math_boolean.cc15
-rw-r--r--source/blender/blenlib/intern/math_color.c33
-rw-r--r--source/blender/blenlib/intern/math_color_inline.c20
-rw-r--r--source/blender/blenlib/intern/math_geom.c438
-rw-r--r--source/blender/blenlib/intern/math_geom_inline.c29
-rw-r--r--source/blender/blenlib/intern/math_interp.c3
-rw-r--r--source/blender/blenlib/intern/math_matrix.c190
-rw-r--r--source/blender/blenlib/intern/math_rotation.c103
-rw-r--r--source/blender/blenlib/intern/math_solvers.c46
-rw-r--r--source/blender/blenlib/intern/math_statistics.c20
-rw-r--r--source/blender/blenlib/intern/math_time.c7
-rw-r--r--source/blender/blenlib/intern/math_vector.c112
-rw-r--r--source/blender/blenlib/intern/math_vector_inline.c51
-rw-r--r--source/blender/blenlib/intern/memory_utils.c3
-rw-r--r--source/blender/blenlib/intern/mesh_boolean.cc13
-rw-r--r--source/blender/blenlib/intern/mesh_intersect.cc156
-rw-r--r--source/blender/blenlib/intern/noise.c76
-rw-r--r--source/blender/blenlib/intern/noise.cc205
-rw-r--r--source/blender/blenlib/intern/path_util.c275
-rw-r--r--source/blender/blenlib/intern/polyfill_2d.c16
-rw-r--r--source/blender/blenlib/intern/polyfill_2d_beautify.c21
-rw-r--r--source/blender/blenlib/intern/rand.cc29
-rw-r--r--source/blender/blenlib/intern/rct.c88
-rw-r--r--source/blender/blenlib/intern/scanfill_utils.c5
-rw-r--r--source/blender/blenlib/intern/smallhash.c14
-rw-r--r--source/blender/blenlib/intern/stack.c49
-rw-r--r--source/blender/blenlib/intern/storage.c61
-rw-r--r--source/blender/blenlib/intern/storage_apple.mm19
-rw-r--r--source/blender/blenlib/intern/string.c568
-rw-r--r--source/blender/blenlib/intern/string_search.cc42
-rw-r--r--source/blender/blenlib/intern/string_utf8.c135
-rw-r--r--source/blender/blenlib/intern/string_utils.c68
-rw-r--r--source/blender/blenlib/intern/system.c3
-rw-r--r--source/blender/blenlib/intern/system_win32.c3
-rw-r--r--source/blender/blenlib/intern/task_iterator.c36
-rw-r--r--source/blender/blenlib/intern/threads.cc38
-rw-r--r--source/blender/blenlib/intern/timecode.c33
-rw-r--r--source/blender/blenlib/intern/uuid.cc2
-rw-r--r--source/blender/blenlib/intern/uvproject.c3
-rw-r--r--source/blender/blenlib/intern/voxel.c2
76 files changed, 474 insertions, 3796 deletions
diff --git a/source/blender/blenlib/intern/BLI_array.c b/source/blender/blenlib/intern/BLI_array.c
index 7a9cf416d91..f4d60a9e047 100644
--- a/source/blender/blenlib/intern/BLI_array.c
+++ b/source/blender/blenlib/intern/BLI_array.c
@@ -54,11 +54,6 @@
#include "MEM_guardedalloc.h"
-/**
- * This function is only to be called via macros.
- *
- * \note The caller must adjust \a arr_len
- */
void _bli_array_grow_func(void **arr_p,
const void *arr_static,
const int sizeof_arr_p,
diff --git a/source/blender/blenlib/intern/BLI_assert.c b/source/blender/blenlib/intern/BLI_assert.c
index cebc6f8957f..e089ef149a0 100644
--- a/source/blender/blenlib/intern/BLI_assert.c
+++ b/source/blender/blenlib/intern/BLI_assert.c
@@ -49,14 +49,13 @@ void _BLI_assert_print_backtrace(void)
#endif
}
-/**
- * Wrap to remove 'noreturn' attribute since this suppresses missing return statements,
- * allowing changes to debug builds to accidentally to break release builds.
- *
- * For example `BLI_assert(0);` at the end of a function that returns a value,
- * will hide that it's missing a return.
- */
void _BLI_assert_abort(void)
{
+ /* Wrap to remove 'noreturn' attribute since this suppresses missing return statements,
+ * allowing changes to debug builds to accidentally to break release builds.
+ *
+ * For example `BLI_assert(0);` at the end of a function that returns a value,
+ * will hide that it's missing a return. */
+
abort();
}
diff --git a/source/blender/blenlib/intern/BLI_dynstr.c b/source/blender/blenlib/intern/BLI_dynstr.c
index 8f7f722c71b..262d112d914 100644
--- a/source/blender/blenlib/intern/BLI_dynstr.c
+++ b/source/blender/blenlib/intern/BLI_dynstr.c
@@ -63,11 +63,6 @@ struct DynStr {
/***/
-/**
- * Create a new DynStr.
- *
- * \return Pointer to a new DynStr.
- */
DynStr *BLI_dynstr_new(void)
{
DynStr *ds = MEM_mallocN(sizeof(*ds), "DynStr");
@@ -78,11 +73,6 @@ DynStr *BLI_dynstr_new(void)
return ds;
}
-/**
- * Create a new DynStr.
- *
- * \return Pointer to a new DynStr.
- */
DynStr *BLI_dynstr_new_memarena(void)
{
DynStr *ds = MEM_mallocN(sizeof(*ds), "DynStr");
@@ -98,12 +88,6 @@ BLI_INLINE void *dynstr_alloc(DynStr *__restrict ds, size_t size)
return ds->memarena ? BLI_memarena_alloc(ds->memarena, size) : malloc(size);
}
-/**
- * Append a c-string to a DynStr.
- *
- * \param ds: The DynStr to append to.
- * \param cstr: The c-string to append.
- */
void BLI_dynstr_append(DynStr *__restrict ds, const char *cstr)
{
DynStrElem *dse = dynstr_alloc(ds, sizeof(*dse));
@@ -123,13 +107,6 @@ void BLI_dynstr_append(DynStr *__restrict ds, const char *cstr)
ds->curlen += cstrlen;
}
-/**
- * Append a length clamped c-string to a DynStr.
- *
- * \param ds: The DynStr to append to.
- * \param cstr: The c-string to append.
- * \param len: The maximum length of the c-string to copy.
- */
void BLI_dynstr_nappend(DynStr *__restrict ds, const char *cstr, int len)
{
DynStrElem *dse = dynstr_alloc(ds, sizeof(*dse));
@@ -209,12 +186,6 @@ void BLI_dynstr_vappendf(DynStr *__restrict ds, const char *__restrict format, v
}
}
-/**
- * Append a c-string to a DynStr, but with formatting like printf.
- *
- * \param ds: The DynStr to append to.
- * \param format: The printf format string to use.
- */
void BLI_dynstr_appendf(DynStr *__restrict ds, const char *__restrict format, ...)
{
va_list args;
@@ -277,25 +248,11 @@ void BLI_dynstr_appendf(DynStr *__restrict ds, const char *__restrict format, ..
}
}
-/**
- * Find the length of a DynStr.
- *
- * \param ds: The DynStr of interest.
- * \return The length of \a ds.
- */
int BLI_dynstr_get_len(const DynStr *ds)
{
return ds->curlen;
}
-/**
- * Get a DynStr's contents as a c-string.
- * The \a rets argument must be allocated to be at
- * least the size of `BLI_dynstr_get_len(ds) + 1`.
- *
- * \param ds: The DynStr of interest.
- * \param rets: The string to fill.
- */
void BLI_dynstr_get_cstring_ex(const DynStr *__restrict ds, char *__restrict rets)
{
char *s;
@@ -312,14 +269,6 @@ void BLI_dynstr_get_cstring_ex(const DynStr *__restrict ds, char *__restrict ret
rets[ds->curlen] = '\0';
}
-/**
- * Get a DynStr's contents as a c-string.
- * <i> The returned c-string should be freed
- * using MEM_freeN. </i>
- *
- * \param ds: The DynStr of interest.
- * \return The contents of \a ds as a c-string.
- */
char *BLI_dynstr_get_cstring(const DynStr *ds)
{
char *rets = MEM_mallocN(ds->curlen + 1, "dynstr_cstring");
@@ -327,11 +276,6 @@ char *BLI_dynstr_get_cstring(const DynStr *ds)
return rets;
}
-/**
- * Clear the DynStr
- *
- * \param ds: The DynStr to clear.
- */
void BLI_dynstr_clear(DynStr *ds)
{
if (ds->memarena) {
@@ -350,11 +294,6 @@ void BLI_dynstr_clear(DynStr *ds)
ds->curlen = 0;
}
-/**
- * Free the DynStr
- *
- * \param ds: The DynStr to free.
- */
void BLI_dynstr_free(DynStr *ds)
{
if (ds->memarena) {
diff --git a/source/blender/blenlib/intern/BLI_filelist.c b/source/blender/blenlib/intern/BLI_filelist.c
index f05dea46dc8..169f34f52c3 100644
--- a/source/blender/blenlib/intern/BLI_filelist.c
+++ b/source/blender/blenlib/intern/BLI_filelist.c
@@ -229,12 +229,6 @@ static void bli_builddir(struct BuildDirCtx *dir_ctx, const char *dirname)
}
}
-/**
- * Scans the contents of the directory named *dirname, and allocates and fills in an
- * array of entries describing them in *filelist.
- *
- * \return The length of filelist array.
- */
unsigned int BLI_filelist_dir_contents(const char *dirname, struct direntry **r_filelist)
{
struct BuildDirCtx dir_ctx;
@@ -256,9 +250,6 @@ unsigned int BLI_filelist_dir_contents(const char *dirname, struct direntry **r_
return dir_ctx.nrfiles;
}
-/**
- * Convert given entry's size into human-readable strings.
- */
void BLI_filelist_entry_size_to_string(const struct stat *st,
const uint64_t sz,
/* Used to change MB -> M, etc. - is that really useful? */
@@ -278,9 +269,6 @@ void BLI_filelist_entry_size_to_string(const struct stat *st,
#endif
}
-/**
- * Convert given entry's modes into human-readable strings.
- */
void BLI_filelist_entry_mode_to_string(const struct stat *st,
const bool UNUSED(compact),
char r_mode1[FILELIST_DIRENTRY_MODE_LEN],
@@ -328,9 +316,6 @@ void BLI_filelist_entry_mode_to_string(const struct stat *st,
#endif
}
-/**
- * Convert given entry's owner into human-readable strings.
- */
void BLI_filelist_entry_owner_to_string(const struct stat *st,
const bool UNUSED(compact),
char r_owner[FILELIST_DIRENTRY_OWNER_LEN])
@@ -349,12 +334,6 @@ void BLI_filelist_entry_owner_to_string(const struct stat *st,
#endif
}
-/**
- * Convert given entry's time into human-readable strings.
- *
- * \param r_is_today: optional, returns true if the date matches today's.
- * \param r_is_yesterday: optional, returns true if the date matches yesterday's.
- */
void BLI_filelist_entry_datetime_to_string(const struct stat *st,
const int64_t ts,
const bool compact,
@@ -417,9 +396,6 @@ void BLI_filelist_entry_datetime_to_string(const struct stat *st,
}
}
-/**
- * Deep-duplicate of a single direntry.
- */
void BLI_filelist_entry_duplicate(struct direntry *dst, const struct direntry *src)
{
*dst = *src;
@@ -431,9 +407,6 @@ void BLI_filelist_entry_duplicate(struct direntry *dst, const struct direntry *s
}
}
-/**
- * Deep-duplicate of a #direntry array including the array itself.
- */
void BLI_filelist_duplicate(struct direntry **dest_filelist,
struct direntry *const src_filelist,
const unsigned int nrentries)
@@ -448,9 +421,6 @@ void BLI_filelist_duplicate(struct direntry **dest_filelist,
}
}
-/**
- * frees storage for a single direntry, not the direntry itself.
- */
void BLI_filelist_entry_free(struct direntry *entry)
{
if (entry->relname) {
@@ -461,9 +431,6 @@ void BLI_filelist_entry_free(struct direntry *entry)
}
}
-/**
- * Frees storage for an array of #direntry, including the array itself.
- */
void BLI_filelist_free(struct direntry *filelist, const unsigned int nrentries)
{
unsigned int i;
diff --git a/source/blender/blenlib/intern/BLI_ghash.c b/source/blender/blenlib/intern/BLI_ghash.c
index 2c9285e418a..8e2a8ab7639 100644
--- a/source/blender/blenlib/intern/BLI_ghash.c
+++ b/source/blender/blenlib/intern/BLI_ghash.c
@@ -694,16 +694,6 @@ static GHash *ghash_copy(const GHash *gh, GHashKeyCopyFP keycopyfp, GHashValCopy
/** \name GHash Public API
* \{ */
-/**
- * Creates a new, empty GHash.
- *
- * \param hashfp: Hash callback.
- * \param cmpfp: Comparison callback.
- * \param info: Identifier string for the GHash.
- * \param nentries_reserve: Optionally reserve the number of members that the hash will hold.
- * Use this to avoid resizing buckets if the size is known or can be closely approximated.
- * \return An empty GHash.
- */
GHash *BLI_ghash_new_ex(GHashHashFP hashfp,
GHashCmpFP cmpfp,
const char *info,
@@ -712,72 +702,38 @@ GHash *BLI_ghash_new_ex(GHashHashFP hashfp,
return ghash_new(hashfp, cmpfp, info, nentries_reserve, 0);
}
-/**
- * Wraps #BLI_ghash_new_ex with zero entries reserved.
- */
GHash *BLI_ghash_new(GHashHashFP hashfp, GHashCmpFP cmpfp, const char *info)
{
return BLI_ghash_new_ex(hashfp, cmpfp, info, 0);
}
-/**
- * Copy given GHash. Keys and values are also copied if relevant callback is provided,
- * else pointers remain the same.
- */
GHash *BLI_ghash_copy(const GHash *gh, GHashKeyCopyFP keycopyfp, GHashValCopyFP valcopyfp)
{
return ghash_copy(gh, keycopyfp, valcopyfp);
}
-/**
- * Reserve given amount of entries (resize \a gh accordingly if needed).
- */
void BLI_ghash_reserve(GHash *gh, const uint nentries_reserve)
{
ghash_buckets_expand(gh, nentries_reserve, true);
ghash_buckets_contract(gh, nentries_reserve, true, false);
}
-/**
- * \return size of the GHash.
- */
uint BLI_ghash_len(const GHash *gh)
{
return gh->nentries;
}
-/**
- * Insert a key/value pair into the \a gh.
- *
- * \note Duplicates are not checked,
- * the caller is expected to ensure elements are unique unless
- * GHASH_FLAG_ALLOW_DUPES flag is set.
- */
void BLI_ghash_insert(GHash *gh, void *key, void *val)
{
ghash_insert(gh, key, val);
}
-/**
- * Inserts a new value to a key that may already be in ghash.
- *
- * Avoids #BLI_ghash_remove, #BLI_ghash_insert calls (double lookups)
- *
- * \returns true if a new key has been added.
- */
bool BLI_ghash_reinsert(
GHash *gh, void *key, void *val, GHashKeyFreeFP keyfreefp, GHashValFreeFP valfreefp)
{
return ghash_insert_safe(gh, key, val, true, keyfreefp, valfreefp);
}
-/**
- * Replaces the key of an item in the \a gh.
- *
- * Use when a key is re-allocated or its memory location is changed.
- *
- * \returns The previous key or NULL if not found, the caller may free if it's needed.
- */
void *BLI_ghash_replace_key(GHash *gh, void *key)
{
const uint hash = ghash_keyhash(gh, key);
@@ -791,15 +747,6 @@ void *BLI_ghash_replace_key(GHash *gh, void *key)
return NULL;
}
-/**
- * Lookup the value of \a key in \a gh.
- *
- * \param key: The key to lookup.
- * \returns the value for \a key or NULL.
- *
- * \note When NULL is a valid value, use #BLI_ghash_lookup_p to differentiate a missing key
- * from a key with a NULL value. (Avoids calling #BLI_ghash_haskey before #BLI_ghash_lookup)
- */
void *BLI_ghash_lookup(const GHash *gh, const void *key)
{
GHashEntry *e = (GHashEntry *)ghash_lookup_entry(gh, key);
@@ -807,9 +754,6 @@ void *BLI_ghash_lookup(const GHash *gh, const void *key)
return e ? e->val : NULL;
}
-/**
- * A version of #BLI_ghash_lookup which accepts a fallback argument.
- */
void *BLI_ghash_lookup_default(const GHash *gh, const void *key, void *val_default)
{
GHashEntry *e = (GHashEntry *)ghash_lookup_entry(gh, key);
@@ -817,16 +761,6 @@ void *BLI_ghash_lookup_default(const GHash *gh, const void *key, void *val_defau
return e ? e->val : val_default;
}
-/**
- * Lookup a pointer to the value of \a key in \a gh.
- *
- * \param key: The key to lookup.
- * \returns the pointer to value for \a key or NULL.
- *
- * \note This has 2 main benefits over #BLI_ghash_lookup.
- * - A NULL return always means that \a key isn't in \a gh.
- * - The value can be modified in-place without further function calls (faster).
- */
void **BLI_ghash_lookup_p(GHash *gh, const void *key)
{
GHashEntry *e = (GHashEntry *)ghash_lookup_entry(gh, key);
@@ -834,20 +768,6 @@ void **BLI_ghash_lookup_p(GHash *gh, const void *key)
return e ? &e->val : NULL;
}
-/**
- * Ensure \a key is exists in \a gh.
- *
- * This handles the common situation where the caller needs ensure a key is added to \a gh,
- * constructing a new value in the case the key isn't found.
- * Otherwise use the existing value.
- *
- * Such situations typically incur multiple lookups, however this function
- * avoids them by ensuring the key is added,
- * returning a pointer to the value so it can be used or initialized by the caller.
- *
- * \returns true when the value didn't need to be added.
- * (when false, the caller _must_ initialize the value).
- */
bool BLI_ghash_ensure_p(GHash *gh, void *key, void ***r_val)
{
const uint hash = ghash_keyhash(gh, key);
@@ -864,12 +784,6 @@ bool BLI_ghash_ensure_p(GHash *gh, void *key, void ***r_val)
return haskey;
}
-/**
- * A version of #BLI_ghash_ensure_p that allows caller to re-assign the key.
- * Typically used when the key is to be duplicated.
- *
- * \warning Caller _must_ write to \a r_key when returning false.
- */
bool BLI_ghash_ensure_p_ex(GHash *gh, const void *key, void ***r_key, void ***r_val)
{
const uint hash = ghash_keyhash(gh, key);
@@ -889,14 +803,6 @@ bool BLI_ghash_ensure_p_ex(GHash *gh, const void *key, void ***r_key, void ***r_
return haskey;
}
-/**
- * Remove \a key from \a gh, or return false if the key wasn't found.
- *
- * \param key: The key to remove.
- * \param keyfreefp: Optional callback to free the key.
- * \param valfreefp: Optional callback to free the value.
- * \return true if \a key was removed from \a gh.
- */
bool BLI_ghash_remove(GHash *gh,
const void *key,
GHashKeyFreeFP keyfreefp,
@@ -912,17 +818,11 @@ bool BLI_ghash_remove(GHash *gh,
return false;
}
-/* same as above but return the value,
- * no free value argument since it will be returned */
-/**
- * Remove \a key from \a gh, returning the value or NULL if the key wasn't found.
- *
- * \param key: The key to remove.
- * \param keyfreefp: Optional callback to free the key.
- * \return the value of \a key int \a gh or NULL.
- */
void *BLI_ghash_popkey(GHash *gh, const void *key, GHashKeyFreeFP keyfreefp)
{
+ /* Same as above but return the value,
+ * no free value argument since it will be returned. */
+
const uint hash = ghash_keyhash(gh, key);
const uint bucket_index = ghash_bucket_index(gh, hash);
GHashEntry *e = (GHashEntry *)ghash_remove_ex(gh, key, keyfreefp, NULL, bucket_index);
@@ -935,23 +835,11 @@ void *BLI_ghash_popkey(GHash *gh, const void *key, GHashKeyFreeFP keyfreefp)
return NULL;
}
-/**
- * \return true if the \a key is in \a gh.
- */
bool BLI_ghash_haskey(const GHash *gh, const void *key)
{
return (ghash_lookup_entry(gh, key) != NULL);
}
-/**
- * Remove a random entry from \a gh, returning true
- * if a key/value pair could be removed, false otherwise.
- *
- * \param r_key: The removed key.
- * \param r_val: The removed value.
- * \param state: Used for efficient removal.
- * \return true if there was something to pop, false if ghash was already empty.
- */
bool BLI_ghash_pop(GHash *gh, GHashIterState *state, void **r_key, void **r_val)
{
GHashEntry *e = (GHashEntry *)ghash_pop(gh, state);
@@ -970,13 +858,6 @@ bool BLI_ghash_pop(GHash *gh, GHashIterState *state, void **r_key, void **r_val)
return false;
}
-/**
- * Reset \a gh clearing all entries.
- *
- * \param keyfreefp: Optional callback to free the key.
- * \param valfreefp: Optional callback to free the value.
- * \param nentries_reserve: Optionally reserve the number of members that the hash will hold.
- */
void BLI_ghash_clear_ex(GHash *gh,
GHashKeyFreeFP keyfreefp,
GHashValFreeFP valfreefp,
@@ -990,21 +871,11 @@ void BLI_ghash_clear_ex(GHash *gh,
BLI_mempool_clear_ex(gh->entrypool, nentries_reserve ? (int)nentries_reserve : -1);
}
-/**
- * Wraps #BLI_ghash_clear_ex with zero entries reserved.
- */
void BLI_ghash_clear(GHash *gh, GHashKeyFreeFP keyfreefp, GHashValFreeFP valfreefp)
{
BLI_ghash_clear_ex(gh, keyfreefp, valfreefp, 0);
}
-/**
- * Frees the GHash and its members.
- *
- * \param gh: The GHash to free.
- * \param keyfreefp: Optional callback to free the key.
- * \param valfreefp: Optional callback to free the value.
- */
void BLI_ghash_free(GHash *gh, GHashKeyFreeFP keyfreefp, GHashValFreeFP valfreefp)
{
BLI_assert((int)gh->nentries == BLI_mempool_len(gh->entrypool));
@@ -1017,17 +888,11 @@ void BLI_ghash_free(GHash *gh, GHashKeyFreeFP keyfreefp, GHashValFreeFP valfreef
MEM_freeN(gh);
}
-/**
- * Sets a GHash flag.
- */
void BLI_ghash_flag_set(GHash *gh, uint flag)
{
gh->flag |= flag;
}
-/**
- * Clear a GHash flag.
- */
void BLI_ghash_flag_clear(GHash *gh, uint flag)
{
gh->flag &= ~flag;
@@ -1039,14 +904,6 @@ void BLI_ghash_flag_clear(GHash *gh, uint flag)
/** \name GHash Iterator API
* \{ */
-/**
- * Create a new GHashIterator. The hash table must not be mutated
- * while the iterator is in use, and the iterator will step exactly
- * #BLI_ghash_len(gh) times before becoming done.
- *
- * \param gh: The GHash to iterate over.
- * \return Pointer to a new iterator.
- */
GHashIterator *BLI_ghashIterator_new(GHash *gh)
{
GHashIterator *ghi = MEM_mallocN(sizeof(*ghi), "ghash iterator");
@@ -1054,14 +911,6 @@ GHashIterator *BLI_ghashIterator_new(GHash *gh)
return ghi;
}
-/**
- * Init an already allocated GHashIterator. The hash table must not
- * be mutated while the iterator is in use, and the iterator will
- * step exactly #BLI_ghash_len(gh) times before becoming done.
- *
- * \param ghi: The GHashIterator to initialize.
- * \param gh: The GHash to iterate over.
- */
void BLI_ghashIterator_init(GHashIterator *ghi, GHash *gh)
{
ghi->gh = gh;
@@ -1078,11 +927,6 @@ void BLI_ghashIterator_init(GHashIterator *ghi, GHash *gh)
}
}
-/**
- * Steps the iterator to the next index.
- *
- * \param ghi: The iterator.
- */
void BLI_ghashIterator_step(GHashIterator *ghi)
{
if (ghi->curEntry) {
@@ -1097,11 +941,6 @@ void BLI_ghashIterator_step(GHashIterator *ghi)
}
}
-/**
- * Free a GHashIterator.
- *
- * \param ghi: The iterator to free.
- */
void BLI_ghashIterator_free(GHashIterator *ghi)
{
MEM_freeN(ghi);
@@ -1111,9 +950,8 @@ void BLI_ghashIterator_free(GHashIterator *ghi)
/* -------------------------------------------------------------------- */
/** \name GSet Public API
- *
- * Use ghash API to give 'set' functionality
* \{ */
+
GSet *BLI_gset_new_ex(GSetHashFP hashfp,
GSetCmpFP cmpfp,
const char *info,
@@ -1127,9 +965,6 @@ GSet *BLI_gset_new(GSetHashFP hashfp, GSetCmpFP cmpfp, const char *info)
return BLI_gset_new_ex(hashfp, cmpfp, info, 0);
}
-/**
- * Copy given GSet. Keys are also copied if callback is provided, else pointers remain the same.
- */
GSet *BLI_gset_copy(const GSet *gs, GHashKeyCopyFP keycopyfp)
{
return (GSet *)ghash_copy((const GHash *)gs, keycopyfp, NULL);
@@ -1140,10 +975,6 @@ uint BLI_gset_len(const GSet *gs)
return ((GHash *)gs)->nentries;
}
-/**
- * Adds the key to the set (no checks for unique keys!).
- * Matching #BLI_ghash_insert
- */
void BLI_gset_insert(GSet *gs, void *key)
{
const uint hash = ghash_keyhash((GHash *)gs, key);
@@ -1151,23 +982,11 @@ void BLI_gset_insert(GSet *gs, void *key)
ghash_insert_ex_keyonly((GHash *)gs, key, bucket_index);
}
-/**
- * A version of BLI_gset_insert which checks first if the key is in the set.
- * \returns true if a new key has been added.
- *
- * \note GHash has no equivalent to this because typically the value would be different.
- */
bool BLI_gset_add(GSet *gs, void *key)
{
return ghash_insert_safe_keyonly((GHash *)gs, key, false, NULL);
}
-/**
- * Set counterpart to #BLI_ghash_ensure_p_ex.
- * similar to BLI_gset_add, except it returns the key pointer.
- *
- * \warning Caller _must_ write to \a r_key when returning false.
- */
bool BLI_gset_ensure_p_ex(GSet *gs, const void *key, void ***r_key)
{
const uint hash = ghash_keyhash((GHash *)gs, key);
@@ -1186,23 +1005,11 @@ bool BLI_gset_ensure_p_ex(GSet *gs, const void *key, void ***r_key)
return haskey;
}
-/**
- * Adds the key to the set (duplicates are managed).
- * Matching #BLI_ghash_reinsert
- *
- * \returns true if a new key has been added.
- */
bool BLI_gset_reinsert(GSet *gs, void *key, GSetKeyFreeFP keyfreefp)
{
return ghash_insert_safe_keyonly((GHash *)gs, key, true, keyfreefp);
}
-/**
- * Replaces the key to the set if it's found.
- * Matching #BLI_ghash_replace_key
- *
- * \returns The old key or NULL if not found.
- */
void *BLI_gset_replace_key(GSet *gs, void *key)
{
return BLI_ghash_replace_key((GHash *)gs, key);
@@ -1218,13 +1025,6 @@ bool BLI_gset_haskey(const GSet *gs, const void *key)
return (ghash_lookup_entry((const GHash *)gs, key) != NULL);
}
-/**
- * Remove a random entry from \a gs, returning true if a key could be removed, false otherwise.
- *
- * \param r_key: The removed key.
- * \param state: Used for efficient removal.
- * \return true if there was something to pop, false if gset was already empty.
- */
bool BLI_gset_pop(GSet *gs, GSetIterState *state, void **r_key)
{
GSetEntry *e = (GSetEntry *)ghash_pop((GHash *)gs, (GHashIterState *)state);
@@ -1274,19 +1074,12 @@ void BLI_gset_flag_clear(GSet *gs, uint flag)
* This can be useful when the key references data stored outside the GSet.
* \{ */
-/**
- * Returns the pointer to the key if it's found.
- */
void *BLI_gset_lookup(const GSet *gs, const void *key)
{
Entry *e = ghash_lookup_entry((const GHash *)gs, key);
return e ? e->key : NULL;
}
-/**
- * Returns the pointer to the key if it's found, removing it from the GSet.
- * \note Caller must handle freeing.
- */
void *BLI_gset_pop_key(GSet *gs, const void *key)
{
const uint hash = ghash_keyhash((GHash *)gs, key);
@@ -1308,9 +1101,6 @@ void *BLI_gset_pop_key(GSet *gs, const void *key)
#include "BLI_math.h"
-/**
- * \return number of buckets in the GHash.
- */
int BLI_ghash_buckets_len(const GHash *gh)
{
return (int)gh->nbuckets;
@@ -1320,13 +1110,6 @@ int BLI_gset_buckets_len(const GSet *gs)
return BLI_ghash_buckets_len((const GHash *)gs);
}
-/**
- * Measure how well the hash function performs (1.0 is approx as good as random distribution),
- * and return a few other stats like load,
- * variance of the distribution of the entries in the buckets, etc.
- *
- * Smaller is better!
- */
double BLI_ghash_calc_quality_ex(GHash *gh,
double *r_load,
double *r_variance,
diff --git a/source/blender/blenlib/intern/BLI_ghash_utils.c b/source/blender/blenlib/intern/BLI_ghash_utils.c
index b9144009304..f8e621e406c 100644
--- a/source/blender/blenlib/intern/BLI_ghash_utils.c
+++ b/source/blender/blenlib/intern/BLI_ghash_utils.c
@@ -46,9 +46,10 @@ uint BLI_ghashutil_ptrhash(const void *key)
return (uint)(intptr_t)key;
}
#else
-/* Based Python3.7's pointer hashing function. */
uint BLI_ghashutil_ptrhash(const void *key)
{
+ /* Based Python3.7's pointer hashing function. */
+
size_t y = (size_t)key;
/* bottom 3 or 4 bits are likely to be 0; rotate y by 4 to avoid
* excessive hash collisions for dicts and sets */
@@ -134,15 +135,6 @@ size_t BLI_ghashutil_combine_hash(size_t hash_a, size_t hash_b)
return hash_a ^ (hash_b + 0x9e3779b9 + (hash_a << 6) + (hash_a >> 2));
}
-/**
- * This function implements the widely used "djb" hash apparently posted
- * by Daniel Bernstein to comp.lang.c some time ago. The 32 bit
- * unsigned hash value starts at 5381 and for each byte 'c' in the
- * string, is updated: `hash = hash * 33 + c`.
- * This function uses the signed value of each byte.
- *
- * NOTE: this is the same hash method that glib 2.34.0 uses.
- */
uint BLI_ghashutil_strhash_n(const char *key, size_t n)
{
const signed char *p;
diff --git a/source/blender/blenlib/intern/BLI_heap.c b/source/blender/blenlib/intern/BLI_heap.c
index a221820d4c4..efa0110ed53 100644
--- a/source/blender/blenlib/intern/BLI_heap.c
+++ b/source/blender/blenlib/intern/BLI_heap.c
@@ -193,11 +193,6 @@ static void heap_node_free(Heap *heap, HeapNode *node)
/** \name Public Heap API
* \{ */
-/**
- * Creates a new heap. Removed nodes are recycled, so memory usage will not shrink.
- *
- * \note Use when the size of the heap is known in advance.
- */
Heap *BLI_heap_new_ex(uint tot_reserve)
{
Heap *heap = MEM_mallocN(sizeof(Heap), __func__);
@@ -261,10 +256,6 @@ void BLI_heap_clear(Heap *heap, HeapFreeFP ptrfreefp)
heap->nodes.free = NULL;
}
-/**
- * Insert heap node with a value (often a 'cost') and pointer into the heap,
- * duplicate values are allowed.
- */
HeapNode *BLI_heap_insert(Heap *heap, float value, void *ptr)
{
HeapNode *node;
@@ -289,9 +280,6 @@ HeapNode *BLI_heap_insert(Heap *heap, float value, void *ptr)
return node;
}
-/**
- * Convenience function since this is a common pattern.
- */
void BLI_heap_insert_or_update(Heap *heap, HeapNode **node_p, float value, void *ptr)
{
if (*node_p == NULL) {
@@ -312,19 +300,11 @@ uint BLI_heap_len(const Heap *heap)
return heap->size;
}
-/**
- * Return the top node of the heap.
- * This is the node with the lowest value.
- */
HeapNode *BLI_heap_top(const Heap *heap)
{
return heap->tree[0];
}
-/**
- * Return the value of top node of the heap.
- * This is the node with the lowest value.
- */
float BLI_heap_top_value(const Heap *heap)
{
BLI_assert(heap->size != 0);
@@ -332,9 +312,6 @@ float BLI_heap_top_value(const Heap *heap)
return heap->tree[0]->value;
}
-/**
- * Pop the top node off the heap and return its pointer.
- */
void *BLI_heap_pop_min(Heap *heap)
{
BLI_assert(heap->size != 0);
@@ -366,11 +343,6 @@ void BLI_heap_remove(Heap *heap, HeapNode *node)
BLI_heap_pop_min(heap);
}
-/**
- * Can be used to avoid #BLI_heap_remove, #BLI_heap_insert calls,
- * balancing the tree still has a performance cost,
- * but is often much less than remove/insert, difference is most noticeable with large heaps.
- */
void BLI_heap_node_value_update(Heap *heap, HeapNode *node, float value)
{
if (value < node->value) {
@@ -427,9 +399,6 @@ static bool heap_is_minheap(const Heap *heap, uint root)
}
return true;
}
-/**
- * Only for checking internal errors (gtest).
- */
bool BLI_heap_is_valid(const Heap *heap)
{
return heap_is_minheap(heap, 0);
diff --git a/source/blender/blenlib/intern/BLI_heap_simple.c b/source/blender/blenlib/intern/BLI_heap_simple.c
index c075a2f8643..f285dd074c3 100644
--- a/source/blender/blenlib/intern/BLI_heap_simple.c
+++ b/source/blender/blenlib/intern/BLI_heap_simple.c
@@ -147,11 +147,6 @@ static void heapsimple_up(HeapSimple *heap, uint i, float active_val, void *acti
/** \name Public HeapSimple API
* \{ */
-/**
- * Creates a new simple heap, which only supports insertion and removal from top.
- *
- * \note Use when the size of the heap is known in advance.
- */
HeapSimple *BLI_heapsimple_new_ex(uint tot_reserve)
{
HeapSimple *heap = MEM_mallocN(sizeof(HeapSimple), __func__);
@@ -190,10 +185,6 @@ void BLI_heapsimple_clear(HeapSimple *heap, HeapSimpleFreeFP ptrfreefp)
heap->size = 0;
}
-/**
- * Insert heap node with a value (often a 'cost') and pointer into the heap,
- * duplicate values are allowed.
- */
void BLI_heapsimple_insert(HeapSimple *heap, float value, void *ptr)
{
if (UNLIKELY(heap->size >= heap->bufsize)) {
@@ -214,9 +205,6 @@ uint BLI_heapsimple_len(const HeapSimple *heap)
return heap->size;
}
-/**
- * Return the lowest value of the heap.
- */
float BLI_heapsimple_top_value(const HeapSimple *heap)
{
BLI_assert(heap->size != 0);
@@ -224,9 +212,6 @@ float BLI_heapsimple_top_value(const HeapSimple *heap)
return heap->tree[0].value;
}
-/**
- * Pop the top node off the heap and return its pointer.
- */
void *BLI_heapsimple_pop_min(HeapSimple *heap)
{
BLI_assert(heap->size != 0);
diff --git a/source/blender/blenlib/intern/BLI_kdopbvh.c b/source/blender/blenlib/intern/BLI_kdopbvh.c
index 674654c99a8..64c2ce2a4a3 100644
--- a/source/blender/blenlib/intern/BLI_kdopbvh.c
+++ b/source/blender/blenlib/intern/BLI_kdopbvh.c
@@ -867,9 +867,6 @@ static void non_recursive_bvh_div_nodes(const BVHTree *tree,
/** \name BLI_bvhtree API
* \{ */
-/**
- * \note many callers don't check for `NULL` return.
- */
BVHTree *BLI_bvhtree_new(int maxsize, float epsilon, char tree_type, char axis)
{
BVHTree *tree;
@@ -1013,7 +1010,6 @@ void BLI_bvhtree_insert(BVHTree *tree, int index, const float co[3], int numpoin
bvhtree_node_inflate(tree, node, tree->epsilon);
}
-/* call before BLI_bvhtree_update_tree() */
bool BLI_bvhtree_update_node(
BVHTree *tree, int index, const float co[3], const float co_moving[3], int numpoints)
{
@@ -1038,9 +1034,6 @@ bool BLI_bvhtree_update_node(
return true;
}
-/**
- * Call #BLI_bvhtree_update_node() first for every node/point/triangle.
- */
void BLI_bvhtree_update_tree(BVHTree *tree)
{
/* Update bottom=>top
@@ -1054,18 +1047,11 @@ void BLI_bvhtree_update_tree(BVHTree *tree)
node_join(tree, *index);
}
}
-/**
- * Number of times #BLI_bvhtree_insert has been called.
- * mainly useful for asserts functions to check we added the correct number.
- */
int BLI_bvhtree_get_len(const BVHTree *tree)
{
return tree->totleaf;
}
-/**
- * Maximum number of children that a node can have.
- */
int BLI_bvhtree_get_tree_type(const BVHTree *tree)
{
return tree->tree_type;
@@ -1076,9 +1062,6 @@ float BLI_bvhtree_get_epsilon(const BVHTree *tree)
return tree->epsilon;
}
-/**
- * This function returns the bounding box of the BVH tree.
- */
void BLI_bvhtree_get_bounding_box(BVHTree *tree, float r_bb_min[3], float r_bb_max[3])
{
BVHNode *root = tree->nodes[tree->totleaf];
@@ -1264,11 +1247,6 @@ static bool tree_overlap_traverse_num(BVHOverlapData_Thread *data_thread,
return false;
}
-/**
- * Use to check the total number of threads #BLI_bvhtree_overlap will use.
- *
- * \warning Must be the first tree passed to #BLI_bvhtree_overlap!
- */
int BLI_bvhtree_overlap_thread_num(const BVHTree *tree)
{
return (int)MIN2(tree->tree_type, tree->nodes[tree->totleaf]->totnode);
@@ -1717,10 +1695,6 @@ static bool dfs_find_duplicate_fast_dfs(BVHNearestData *data, BVHNode *node)
return false;
}
-/**
- * Find the first node nearby.
- * Favors speed over quality since it doesn't find the best target node.
- */
int BLI_bvhtree_find_nearest_first(BVHTree *tree,
const float co[3],
const float dist_sq,
@@ -2020,15 +1994,6 @@ float BLI_bvhtree_bb_raycast(const float bv[6],
return dist;
}
-/**
- * Calls the callback for every ray intersection
- *
- * \note Using a \a callback which resets or never sets the #BVHTreeRayHit index & dist works too,
- * however using this function means existing generic callbacks can be used from custom callbacks
- * without having to handle resetting the hit beforehand.
- * It also avoid redundant argument and return value which aren't meaningful
- * when collecting multiple hits.
- */
void BLI_bvhtree_ray_cast_all_ex(BVHTree *tree,
const float co[3],
const float dir[3],
@@ -2395,18 +2360,6 @@ static bool bvhtree_walk_dfs_recursive(BVHTree_WalkData *walk_data, const BVHNod
return true;
}
-/**
- * This is a generic function to perform a depth first search on the #BVHTree
- * where the search order and nodes traversed depend on callbacks passed in.
- *
- * \param tree: Tree to walk.
- * \param walk_parent_cb: Callback on a parents bound-box to test if it should be traversed.
- * \param walk_leaf_cb: Callback to test leaf nodes, callback must store its own result,
- * returning false exits early.
- * \param walk_order_cb: Callback that indicates which direction to search,
- * either from the node with the lower or higher K-DOP axis value.
- * \param userdata: Argument passed to all callbacks.
- */
void BLI_bvhtree_walk_dfs(BVHTree *tree,
BVHTree_WalkParentCallback walk_parent_cb,
BVHTree_WalkLeafCallback walk_leaf_cb,
diff --git a/source/blender/blenlib/intern/BLI_linklist.c b/source/blender/blenlib/intern/BLI_linklist.c
index 4cac526088b..765d2f0be55 100644
--- a/source/blender/blenlib/intern/BLI_linklist.c
+++ b/source/blender/blenlib/intern/BLI_linklist.c
@@ -100,10 +100,6 @@ void BLI_linklist_reverse(LinkNode **listp)
*listp = rhead;
}
-/**
- * Move an item from its current position to a new one inside a single-linked list.
- * Note *listp may be modified.
- */
void BLI_linklist_move_item(LinkNode **listp, int curr_index, int new_index)
{
LinkNode *lnk, *lnk_psrc = NULL, *lnk_pdst = NULL;
@@ -171,9 +167,6 @@ void BLI_linklist_move_item(LinkNode **listp, int curr_index, int new_index)
}
}
-/**
- * A version of prepend that takes the allocated link.
- */
void BLI_linklist_prepend_nlink(LinkNode **listp, void *ptr, LinkNode *nlink)
{
nlink->link = ptr;
@@ -199,9 +192,6 @@ void BLI_linklist_prepend_pool(LinkNode **listp, void *ptr, BLI_mempool *mempool
BLI_linklist_prepend_nlink(listp, ptr, nlink);
}
-/**
- * A version of append that takes the allocated link.
- */
void BLI_linklist_append_nlink(LinkNodePair *list_pair, void *ptr, LinkNode *nlink)
{
nlink->link = ptr;
diff --git a/source/blender/blenlib/intern/BLI_memarena.c b/source/blender/blenlib/intern/BLI_memarena.c
index 0ab27a5adad..f1fc3bba4ea 100644
--- a/source/blender/blenlib/intern/BLI_memarena.c
+++ b/source/blender/blenlib/intern/BLI_memarena.c
@@ -179,16 +179,6 @@ void *BLI_memarena_calloc(MemArena *ma, size_t size)
return ptr;
}
-/**
- * Transfer ownership of allocated blocks from `ma_src` into `ma_dst`,
- * cleaning the contents of `ma_src`.
- *
- * \note Useful for multi-threaded tasks that need a thread-local #MemArena
- * that is kept after the multi-threaded operation is completed.
- *
- * \note Avoid accumulating memory pools where possible
- * as any unused memory in `ma_src` is wasted every merge.
- */
void BLI_memarena_merge(MemArena *ma_dst, MemArena *ma_src)
{
/* Memory arenas must be compatible. */
@@ -231,10 +221,6 @@ void BLI_memarena_merge(MemArena *ma_dst, MemArena *ma_src)
VALGRIND_CREATE_MEMPOOL(ma_src, 0, false);
}
-/**
- * Clear for reuse, avoids re-allocation when an arena may
- * otherwise be free'd and recreated.
- */
void BLI_memarena_clear(MemArena *ma)
{
if (ma->bufs) {
diff --git a/source/blender/blenlib/intern/BLI_memblock.c b/source/blender/blenlib/intern/BLI_memblock.c
index 2fbdfbe8a95..4e9d68d92e4 100644
--- a/source/blender/blenlib/intern/BLI_memblock.c
+++ b/source/blender/blenlib/intern/BLI_memblock.c
@@ -99,8 +99,6 @@ void BLI_memblock_destroy(BLI_memblock *mblk, MemblockValFreeFP free_callback)
MEM_freeN(mblk);
}
-/* Reset elem count to 0 but keep as much memory allocated needed for at least the previous elem
- * count. */
void BLI_memblock_clear(BLI_memblock *mblk, MemblockValFreeFP free_callback)
{
int elem_per_chunk = mblk->chunk_size / mblk->elem_size;
@@ -191,9 +189,6 @@ void *BLI_memblock_iterstep(BLI_memblock_iter *iter)
return ptr;
}
-/* Direct access. elem is element index inside the chosen chunk.
- * Double usage: You can set chunk to 0 and set the absolute elem index.
- * The correct chunk will be retrieve. */
void *BLI_memblock_elem_get(BLI_memblock *mblk, int chunk, int elem)
{
BLI_assert(chunk < mblk->chunk_len);
diff --git a/source/blender/blenlib/intern/BLI_memiter.c b/source/blender/blenlib/intern/BLI_memiter.c
index effbe5da5c4..98348fe2938 100644
--- a/source/blender/blenlib/intern/BLI_memiter.c
+++ b/source/blender/blenlib/intern/BLI_memiter.c
@@ -125,15 +125,6 @@ static void memiter_init(BLI_memiter *mi)
/** \name Public API's
* \{ */
-/**
- * \param chunk_size_min: Should be a power of two and
- * significantly larger than the average element size used.
- *
- * While allocations of any size are supported, they won't be efficient
- * (effectively becoming a single-linked list).
- *
- * Its intended that many elements can be stored per chunk.
- */
BLI_memiter *BLI_memiter_create(uint chunk_size_min)
{
BLI_memiter *mi = MEM_mallocN(sizeof(BLI_memiter), "BLI_memiter");
@@ -261,7 +252,6 @@ uint BLI_memiter_count(const BLI_memiter *mi)
/** \name Helper API's
* \{ */
-/* Support direct lookup for first. */
void *BLI_memiter_elem_first(BLI_memiter *mi)
{
if (mi->head != NULL) {
diff --git a/source/blender/blenlib/intern/BLI_mempool.c b/source/blender/blenlib/intern/BLI_mempool.c
index bd6a124c7cb..df85d3e7553 100644
--- a/source/blender/blenlib/intern/BLI_mempool.c
+++ b/source/blender/blenlib/intern/BLI_mempool.c
@@ -367,11 +367,6 @@ void *BLI_mempool_calloc(BLI_mempool *pool)
return retval;
}
-/**
- * Free an element from the mempool.
- *
- * \note doesn't protect against double frees, take care!
- */
void BLI_mempool_free(BLI_mempool *pool, void *addr)
{
BLI_freenode *newhead = addr;
@@ -475,13 +470,6 @@ void *BLI_mempool_findelem(BLI_mempool *pool, uint index)
return NULL;
}
-/**
- * Fill in \a data with pointers to each element of the mempool,
- * to create lookup table.
- *
- * \param pool: Pool to create a table from.
- * \param data: array of pointers at least the size of 'pool->totused'
- */
void BLI_mempool_as_table(BLI_mempool *pool, void **data)
{
BLI_mempool_iter iter;
@@ -495,9 +483,6 @@ void BLI_mempool_as_table(BLI_mempool *pool, void **data)
BLI_assert((uint)(p - data) == pool->totused);
}
-/**
- * A version of #BLI_mempool_as_table that allocates and returns the data.
- */
void **BLI_mempool_as_tableN(BLI_mempool *pool, const char *allocstr)
{
void **data = MEM_mallocN((size_t)pool->totused * sizeof(void *), allocstr);
@@ -505,9 +490,6 @@ void **BLI_mempool_as_tableN(BLI_mempool *pool, const char *allocstr)
return data;
}
-/**
- * Fill in \a data with the contents of the mempool.
- */
void BLI_mempool_as_array(BLI_mempool *pool, void *data)
{
const uint esize = pool->esize;
@@ -522,9 +504,6 @@ void BLI_mempool_as_array(BLI_mempool *pool, void *data)
BLI_assert((uint)(p - (char *)data) == pool->totused * esize);
}
-/**
- * A version of #BLI_mempool_as_array that allocates and returns the data.
- */
void *BLI_mempool_as_arrayN(BLI_mempool *pool, const char *allocstr)
{
char *data = MEM_malloc_arrayN(pool->totused, pool->esize, allocstr);
@@ -532,9 +511,6 @@ void *BLI_mempool_as_arrayN(BLI_mempool *pool, const char *allocstr)
return data;
}
-/**
- * Initialize a new mempool iterator, #BLI_MEMPOOL_ALLOW_ITER flag must be set.
- */
void BLI_mempool_iternew(BLI_mempool *pool, BLI_mempool_iter *iter)
{
BLI_assert(pool->flag & BLI_MEMPOOL_ALLOW_ITER);
@@ -550,19 +526,6 @@ static void mempool_threadsafe_iternew(BLI_mempool *pool, BLI_mempool_threadsafe
ts_iter->curchunk_threaded_shared = NULL;
}
-/**
- * Initialize an array of mempool iterators, #BLI_MEMPOOL_ALLOW_ITER flag must be set.
- *
- * This is used in threaded code, to generate as much iterators as needed
- * (each task should have its own),
- * such that each iterator goes over its own single chunk,
- * and only getting the next chunk to iterate over has to be
- * protected against concurrency (which can be done in a lockless way).
- *
- * To be used when creating a task for each single item in the pool is totally overkill.
- *
- * See BLI_task_parallel_mempool implementation for detailed usage example.
- */
ParallelMempoolTaskData *mempool_iter_threadsafe_create(BLI_mempool *pool, const size_t num_iter)
{
BLI_assert(pool->flag & BLI_MEMPOOL_ALLOW_ITER);
@@ -625,13 +588,8 @@ void *BLI_mempool_iterstep(BLI_mempool_iter *iter)
return ret;
}
-#else
-
-/* optimized version of code above */
+#else /* Optimized version of code above. */
-/**
- * Step over the iterator, returning the mempool item or NULL.
- */
void *BLI_mempool_iterstep(BLI_mempool_iter *iter)
{
if (UNLIKELY(iter->curchunk == NULL)) {
@@ -660,11 +618,6 @@ void *BLI_mempool_iterstep(BLI_mempool_iter *iter)
return ret;
}
-/**
- * A version of #BLI_mempool_iterstep that uses
- * #BLI_mempool_threadsafe_iter.curchunk_threaded_shared for threaded iteration support.
- * (threaded section noted in comments).
- */
void *mempool_iter_threadsafe_step(BLI_mempool_threadsafe_iter *ts_iter)
{
BLI_mempool_iter *iter = &ts_iter->iter;
@@ -710,12 +663,6 @@ void *mempool_iter_threadsafe_step(BLI_mempool_threadsafe_iter *ts_iter)
#endif
-/**
- * Empty the pool, as if it were just created.
- *
- * \param pool: The pool to clear.
- * \param totelem_reserve: Optionally reserve how many items should be kept from clearing.
- */
void BLI_mempool_clear_ex(BLI_mempool *pool, const int totelem_reserve)
{
BLI_mempool_chunk *mpchunk;
@@ -768,17 +715,11 @@ void BLI_mempool_clear_ex(BLI_mempool *pool, const int totelem_reserve)
}
}
-/**
- * Wrap #BLI_mempool_clear_ex with no reserve set.
- */
void BLI_mempool_clear(BLI_mempool *pool)
{
BLI_mempool_clear_ex(pool, -1);
}
-/**
- * Free the mempool its self (and all elements).
- */
void BLI_mempool_destroy(BLI_mempool *pool)
{
mempool_chunk_free_all(pool->chunks);
diff --git a/source/blender/blenlib/intern/BLI_mempool_private.h b/source/blender/blenlib/intern/BLI_mempool_private.h
index e1c8205c80c..90569d87c41 100644
--- a/source/blender/blenlib/intern/BLI_mempool_private.h
+++ b/source/blender/blenlib/intern/BLI_mempool_private.h
@@ -41,10 +41,28 @@ typedef struct ParallelMempoolTaskData {
TaskParallelTLS tls;
} ParallelMempoolTaskData;
+/**
+ * Initialize an array of mempool iterators, #BLI_MEMPOOL_ALLOW_ITER flag must be set.
+ *
+ * This is used in threaded code, to generate as much iterators as needed
+ * (each task should have its own),
+ * such that each iterator goes over its own single chunk,
+ * and only getting the next chunk to iterate over has to be
+ * protected against concurrency (which can be done in a lock-less way).
+ *
+ * To be used when creating a task for each single item in the pool is totally overkill.
+ *
+ * See #BLI_task_parallel_mempool implementation for detailed usage example.
+ */
ParallelMempoolTaskData *mempool_iter_threadsafe_create(BLI_mempool *pool, const size_t num_iter)
ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
void mempool_iter_threadsafe_destroy(ParallelMempoolTaskData *iter_arr) ATTR_NONNULL();
+/**
+ * A version of #BLI_mempool_iterstep that uses
+ * #BLI_mempool_threadsafe_iter.curchunk_threaded_shared for threaded iteration support.
+ * (threaded section noted in comments).
+ */
void *mempool_iter_threadsafe_step(BLI_mempool_threadsafe_iter *iter);
#ifdef __cplusplus
diff --git a/source/blender/blenlib/intern/DLRB_tree.c b/source/blender/blenlib/intern/DLRB_tree.c
index 436b9b8d782..66c394f5eb2 100644
--- a/source/blender/blenlib/intern/DLRB_tree.c
+++ b/source/blender/blenlib/intern/DLRB_tree.c
@@ -29,14 +29,12 @@
/* *********************************************** */
/* Tree API */
-/* Create a new tree, and initialize as necessary */
DLRBT_Tree *BLI_dlrbTree_new(void)
{
/* just allocate for now */
return MEM_callocN(sizeof(DLRBT_Tree), "DLRBT_Tree");
}
-/* Just zero out the pointers used */
void BLI_dlrbTree_init(DLRBT_Tree *tree)
{
if (tree == NULL) {
@@ -62,7 +60,6 @@ static void recursive_tree_free_nodes(DLRBT_Node *node)
MEM_freeN(node);
}
-/* Free the given tree's data but not the tree itself */
void BLI_dlrbTree_free(DLRBT_Tree *tree)
{
if (tree == NULL) {
@@ -109,7 +106,6 @@ static void linkedlist_sync_add_node(DLRBT_Tree *tree, DLRBT_Node *node)
linkedlist_sync_add_node(tree, node->right);
}
-/* Make sure the tree's Double-Linked list representation is valid */
void BLI_dlrbTree_linkedlist_sync(DLRBT_Tree *tree)
{
/* sanity checks */
@@ -127,7 +123,6 @@ void BLI_dlrbTree_linkedlist_sync(DLRBT_Tree *tree)
/* *********************************************** */
/* Tree Search Utilities */
-/* Find the node which matches or is the closest to the requested node */
DLRBT_Node *BLI_dlrbTree_search(const DLRBT_Tree *tree,
DLRBT_Comparator_FP cmp_cb,
void *search_data)
@@ -175,7 +170,6 @@ DLRBT_Node *BLI_dlrbTree_search(const DLRBT_Tree *tree,
return node;
}
-/* Find the node which exactly matches the required data */
DLRBT_Node *BLI_dlrbTree_search_exact(const DLRBT_Tree *tree,
DLRBT_Comparator_FP cmp_cb,
void *search_data)
@@ -223,7 +217,6 @@ DLRBT_Node *BLI_dlrbTree_search_exact(const DLRBT_Tree *tree,
return (found == 1) ? (node) : (NULL);
}
-/* Find the node which occurs immediately before the best matching node */
DLRBT_Node *BLI_dlrbTree_search_prev(const DLRBT_Tree *tree,
DLRBT_Comparator_FP cmp_cb,
void *search_data)
@@ -254,7 +247,6 @@ DLRBT_Node *BLI_dlrbTree_search_prev(const DLRBT_Tree *tree,
return NULL;
}
-/* Find the node which occurs immediately after the best matching node */
DLRBT_Node *BLI_dlrbTree_search_next(const DLRBT_Tree *tree,
DLRBT_Comparator_FP cmp_cb,
void *search_data)
@@ -285,7 +277,6 @@ DLRBT_Node *BLI_dlrbTree_search_next(const DLRBT_Tree *tree,
return NULL;
}
-/* Check whether there is a node matching the requested node */
short BLI_dlrbTree_contains(DLRBT_Tree *tree, DLRBT_Comparator_FP cmp_cb, void *search_data)
{
/* check if an exact search throws up anything... */
@@ -522,9 +513,6 @@ static void insert_check_3(DLRBT_Tree *tree, DLRBT_Node *node)
/* ----- */
-/* Balance the tree after the given element has been added to it
- * (using custom code, in the Binary Tree way).
- */
void BLI_dlrbTree_insert(DLRBT_Tree *tree, DLRBT_Node *node)
{
/* sanity checks */
@@ -541,9 +529,6 @@ void BLI_dlrbTree_insert(DLRBT_Tree *tree, DLRBT_Node *node)
/* ----- */
-/* Add the given data to the tree, and return the node added */
-/* NOTE: for duplicates, the update_cb is called (if available),
- * and the existing node is returned */
DLRBT_Node *BLI_dlrbTree_add(DLRBT_Tree *tree,
DLRBT_Comparator_FP cmp_cb,
DLRBT_NAlloc_FP new_cb,
diff --git a/source/blender/blenlib/intern/array_store.c b/source/blender/blenlib/intern/array_store.c
index ee06d8b6347..08696c9168d 100644
--- a/source/blender/blenlib/intern/array_store.c
+++ b/source/blender/blenlib/intern/array_store.c
@@ -1399,26 +1399,6 @@ static BChunkList *bchunk_list_from_data_merge(const BArrayInfo *info,
/** \name Main Array Storage API
* \{ */
-/**
- * Create a new array store, which can store any number of arrays
- * as long as their stride matches.
- *
- * \param stride: `sizeof()` each element,
- *
- * \note while a stride of `1` will always work,
- * its less efficient since duplicate chunks of memory will be searched
- * at positions unaligned with the array data.
- *
- * \param chunk_count: Number of elements to split each chunk into.
- * - A small value increases the ability to de-duplicate chunks,
- * but adds overhead by increasing the number of chunks to look up when searching for duplicates,
- * as well as some overhead constructing the original array again, with more calls to `memcpy`.
- * - Larger values reduce the *book keeping* overhead,
- * but increase the chance a small,
- * isolated change will cause a larger amount of data to be duplicated.
- *
- * \return A new array store, to be freed with #BLI_array_store_destroy.
- */
BArrayStore *BLI_array_store_create(uint stride, uint chunk_count)
{
BArrayStore *bs = MEM_callocN(sizeof(BArrayStore), __func__);
@@ -1472,9 +1452,6 @@ static void array_store_free_data(BArrayStore *bs)
}
}
-/**
- * Free the #BArrayStore, including all states and chunks.
- */
void BLI_array_store_destroy(BArrayStore *bs)
{
array_store_free_data(bs);
@@ -1486,9 +1463,6 @@ void BLI_array_store_destroy(BArrayStore *bs)
MEM_freeN(bs);
}
-/**
- * Clear all contents, allowing reuse of \a bs.
- */
void BLI_array_store_clear(BArrayStore *bs)
{
array_store_free_data(bs);
@@ -1506,9 +1480,6 @@ void BLI_array_store_clear(BArrayStore *bs)
/** \name BArrayStore Statistics
* \{ */
-/**
- * \return the total amount of memory that would be used by getting the arrays for all states.
- */
size_t BLI_array_store_calc_size_expanded_get(const BArrayStore *bs)
{
size_t size_accum = 0;
@@ -1518,10 +1489,6 @@ size_t BLI_array_store_calc_size_expanded_get(const BArrayStore *bs)
return size_accum;
}
-/**
- * \return the amount of memory used by all #BChunk.data
- * (duplicate chunks are only counted once).
- */
size_t BLI_array_store_calc_size_compacted_get(const BArrayStore *bs)
{
size_t size_total = 0;
@@ -1541,18 +1508,6 @@ size_t BLI_array_store_calc_size_compacted_get(const BArrayStore *bs)
/** \name BArrayState Access
* \{ */
-/**
- *
- * \param data: Data used to create
- * \param state_reference: The state to use as a reference when adding the new state,
- * typically this is the previous state,
- * however it can be any previously created state from this \a bs.
- *
- * \return The new state,
- * which is used by the caller as a handle to get back the contents of \a data.
- * This may be removed using #BLI_array_store_state_remove,
- * otherwise it will be removed with #BLI_array_store_destroy.
- */
BArrayState *BLI_array_store_state_add(BArrayStore *bs,
const void *data,
const size_t data_len,
@@ -1601,11 +1556,6 @@ BArrayState *BLI_array_store_state_add(BArrayStore *bs,
return state;
}
-/**
- * Remove a state and free any unused #BChunk data.
- *
- * The states can be freed in any order.
- */
void BLI_array_store_state_remove(BArrayStore *bs, BArrayState *state)
{
#ifdef USE_PARANOID_CHECKS
@@ -1618,18 +1568,11 @@ void BLI_array_store_state_remove(BArrayStore *bs, BArrayState *state)
MEM_freeN(state);
}
-/**
- * \return the expanded size of the array,
- * use this to know how much memory to allocate #BLI_array_store_state_data_get's argument.
- */
size_t BLI_array_store_state_size_get(BArrayState *state)
{
return state->chunk_list->total_size;
}
-/**
- * Fill in existing allocated memory with the contents of \a state.
- */
void BLI_array_store_state_data_get(BArrayState *state, void *data)
{
#ifdef USE_PARANOID_CHECKS
@@ -1648,9 +1591,6 @@ void BLI_array_store_state_data_get(BArrayState *state, void *data)
}
}
-/**
- * Allocate an array for \a state and return it.
- */
void *BLI_array_store_state_data_get_alloc(BArrayState *state, size_t *r_data_len)
{
void *data = MEM_mallocN(state->chunk_list->total_size, __func__);
diff --git a/source/blender/blenlib/intern/array_utils.c b/source/blender/blenlib/intern/array_utils.c
index 9a12a7442b7..36bd193810e 100644
--- a/source/blender/blenlib/intern/array_utils.c
+++ b/source/blender/blenlib/intern/array_utils.c
@@ -35,11 +35,6 @@
#include "BLI_array_utils.h"
-/**
- *In-place array reverse.
- *
- * Access via #BLI_array_reverse
- */
void _bli_array_reverse(void *arr_v, uint arr_len, size_t arr_stride)
{
const uint arr_stride_uint = (uint)arr_stride;
@@ -56,12 +51,6 @@ void _bli_array_reverse(void *arr_v, uint arr_len, size_t arr_stride)
}
}
-/**
- * In-place array wrap.
- * (rotate the array one step forward or backwards).
- *
- * Access via #BLI_array_wrap
- */
void _bli_array_wrap(void *arr_v, uint arr_len, size_t arr_stride, int dir)
{
char *arr = arr_v;
@@ -82,12 +71,6 @@ void _bli_array_wrap(void *arr_v, uint arr_len, size_t arr_stride, int dir)
}
}
-/**
- *In-place array permute.
- * (re-arrange elements based on an array of indices).
- *
- * Access via #BLI_array_wrap
- */
void _bli_array_permute(
void *arr, const uint arr_len, const size_t arr_stride, const uint *order, void *arr_temp)
{
@@ -117,13 +100,6 @@ void _bli_array_permute(
}
}
-/**
- * In-place array de-duplication of an ordered array.
- *
- * \return The new length of the array.
- *
- * Access via #BLI_array_deduplicate_ordered
- */
uint _bli_array_deduplicate_ordered(void *arr, uint arr_len, size_t arr_stride)
{
if (UNLIKELY(arr_len <= 1)) {
@@ -146,13 +122,6 @@ uint _bli_array_deduplicate_ordered(void *arr, uint arr_len, size_t arr_stride)
return j + 1;
}
-/**
- * Find the first index of an item in an array.
- *
- * Access via #BLI_array_findindex
- *
- * \note Not efficient, use for error checks/asserts.
- */
int _bli_array_findindex(const void *arr, uint arr_len, size_t arr_stride, const void *p)
{
const char *arr_step = (const char *)arr;
@@ -164,9 +133,6 @@ int _bli_array_findindex(const void *arr, uint arr_len, size_t arr_stride, const
return -1;
}
-/**
- * A version of #BLI_array_findindex that searches from the end of the list.
- */
int _bli_array_rfindindex(const void *arr, uint arr_len, size_t arr_stride, const void *p)
{
const char *arr_step = (const char *)arr + (arr_stride * arr_len);
@@ -205,22 +171,6 @@ void _bli_array_binary_or(
}
}
-/**
- * Utility function to iterate over contiguous items in an array.
- *
- * \param use_wrap: Detect contiguous ranges across the first/last points.
- * In this case the second index of \a span_step may be lower than the first,
- * which indicates the values are wrapped.
- * \param use_delimit_bounds: When false,
- * ranges that defined by the start/end indices are excluded.
- * This option has no effect when \a use_wrap is enabled.
- * \param test_fn: Function to test if the item should be included in the range.
- * \param user_data: User data for \a test_fn.
- * \param span_step: Indices to iterate over,
- * initialize both values to the array length to initialize iteration.
- * \param r_span_len: The length of the span, useful when \a use_wrap is enabled,
- * where calculating the length isn't a simple subtraction.
- */
bool _bli_array_iter_span(const void *arr,
uint arr_len,
size_t arr_stride,
@@ -330,9 +280,6 @@ bool _bli_array_iter_span(const void *arr,
return false;
}
-/**
- * Simple utility to check memory is zeroed.
- */
bool _bli_array_is_zeroed(const void *arr_v, uint arr_len, size_t arr_stride)
{
const char *arr_step = (const char *)arr_v;
@@ -345,13 +292,6 @@ bool _bli_array_is_zeroed(const void *arr_v, uint arr_len, size_t arr_stride)
return true;
}
-/**
- * Smart function to sample a rect spiraling outside.
- * Nice for selection ID.
- *
- * \param arr_shape: dimensions [w, h].
- * \param center: coordinates [x, y] indicating where to start traversing.
- */
bool _bli_array_iter_spiral_square(const void *arr_v,
const int arr_shape[2],
size_t elem_size,
diff --git a/source/blender/blenlib/intern/astar.c b/source/blender/blenlib/intern/astar.c
index 1f71a62d191..8347e00adc8 100644
--- a/source/blender/blenlib/intern/astar.c
+++ b/source/blender/blenlib/intern/astar.c
@@ -53,25 +53,11 @@
#include "BLI_astar.h"
-/**
- * Init a node in A* graph.
- *
- * \param custom_data: an opaque pointer attached to this link,
- * available e.g. to cost callback function.
- */
void BLI_astar_node_init(BLI_AStarGraph *as_graph, const int node_index, void *custom_data)
{
as_graph->nodes[node_index].custom_data = custom_data;
}
-/**
- * Add a link between two nodes of our A* graph.
- *
- * \param cost: the 'length' of the link
- * (actual distance between two vertices or face centers e.g.).
- * \param custom_data: an opaque pointer attached to this link,
- * available e.g. to cost callback function.
- */
void BLI_astar_node_link_add(BLI_AStarGraph *as_graph,
const int node1_index,
const int node2_index,
@@ -93,22 +79,11 @@ void BLI_astar_node_link_add(BLI_AStarGraph *as_graph,
BLI_addtail(&(as_graph->nodes[node2_index].neighbor_links), &ld[1]);
}
-/**
- * \return The index of the other node of given link.
- */
int BLI_astar_node_link_other_node(BLI_AStarGNLink *lnk, const int idx)
{
return (lnk->nodes[0] == idx) ? lnk->nodes[1] : lnk->nodes[0];
}
-/**
- * Initialize a solution data for given A* graph. Does not compute anything!
- *
- * \param custom_data: an opaque pointer attached to this link, available e.g
- * . to cost callback function.
- *
- * \note BLI_AStarSolution stores nearly all data needed during solution compute.
- */
void BLI_astar_solution_init(BLI_AStarGraph *as_graph,
BLI_AStarSolution *as_solution,
void *custom_data)
@@ -133,12 +108,6 @@ void BLI_astar_solution_init(BLI_AStarGraph *as_graph,
as_solution->g_steps = BLI_memarena_alloc(mem, sizeof(*as_solution->g_steps) * node_num);
}
-/**
- * Clear given solution's data, but does not release its memory. Avoids having to recreate/allocate
- * a memarena in loops, e.g.
- *
- * \note This *has to be called* between each path solving.
- */
void BLI_astar_solution_clear(BLI_AStarSolution *as_solution)
{
if (as_solution->mem) {
@@ -156,9 +125,6 @@ void BLI_astar_solution_clear(BLI_AStarSolution *as_solution)
as_solution->g_steps = NULL;
}
-/**
- * Release the memory allocated for this solution.
- */
void BLI_astar_solution_free(BLI_AStarSolution *as_solution)
{
if (as_solution->mem) {
@@ -167,14 +133,6 @@ void BLI_astar_solution_free(BLI_AStarSolution *as_solution)
}
}
-/**
- * Init an A* graph. Total number of nodes must be known.
- *
- * Nodes might be e.g. vertices, faces, ...
- *
- * \param custom_data: an opaque pointer attached to this link,
- * available e.g. to cost callback function.
- */
void BLI_astar_graph_init(BLI_AStarGraph *as_graph, const int node_num, void *custom_data)
{
MemArena *mem = as_graph->mem;
@@ -199,14 +157,6 @@ void BLI_astar_graph_free(BLI_AStarGraph *as_graph)
}
}
-/**
- * Solve a path in given graph, using given 'cost' callback function.
- *
- * \param max_steps: maximum number of nodes the found path may have.
- * Useful in performance-critical usages.
- * If no path is found within given steps, returns false too.
- * \return true if a path was found, false otherwise.
- */
bool BLI_astar_graph_solve(BLI_AStarGraph *as_graph,
const int node_index_src,
const int node_index_dst,
diff --git a/source/blender/blenlib/intern/bitmap.c b/source/blender/blenlib/intern/bitmap.c
index 54edcaec2c8..681736b7927 100644
--- a/source/blender/blenlib/intern/bitmap.c
+++ b/source/blender/blenlib/intern/bitmap.c
@@ -29,13 +29,11 @@
#include "BLI_bitmap.h"
#include "BLI_utildefines.h"
-/** Set or clear all bits in the bitmap. */
void BLI_bitmap_set_all(BLI_bitmap *bitmap, bool set, size_t bits)
{
memset(bitmap, set ? UCHAR_MAX : 0, BLI_BITMAP_SIZE(bits));
}
-/** Invert all bits in the bitmap. */
void BLI_bitmap_flip_all(BLI_bitmap *bitmap, size_t bits)
{
size_t num_blocks = _BITMAP_NUM_BLOCKS(bits);
@@ -44,13 +42,11 @@ void BLI_bitmap_flip_all(BLI_bitmap *bitmap, size_t bits)
}
}
-/** Copy all bits from one bitmap to another. */
void BLI_bitmap_copy_all(BLI_bitmap *dst, const BLI_bitmap *src, size_t bits)
{
memcpy(dst, src, BLI_BITMAP_SIZE(bits));
}
-/** Combine two bitmaps with boolean AND. */
void BLI_bitmap_and_all(BLI_bitmap *dst, const BLI_bitmap *src, size_t bits)
{
size_t num_blocks = _BITMAP_NUM_BLOCKS(bits);
@@ -59,7 +55,6 @@ void BLI_bitmap_and_all(BLI_bitmap *dst, const BLI_bitmap *src, size_t bits)
}
}
-/** Combine two bitmaps with boolean OR. */
void BLI_bitmap_or_all(BLI_bitmap *dst, const BLI_bitmap *src, size_t bits)
{
size_t num_blocks = _BITMAP_NUM_BLOCKS(bits);
diff --git a/source/blender/blenlib/intern/bitmap_draw_2d.c b/source/blender/blenlib/intern/bitmap_draw_2d.c
index b0afe1349ad..670ea75e9ea 100644
--- a/source/blender/blenlib/intern/bitmap_draw_2d.c
+++ b/source/blender/blenlib/intern/bitmap_draw_2d.c
@@ -41,11 +41,6 @@
/** \name Draw Line
* \{ */
-/**
- * Plot a line from \a p1 to \a p2 (inclusive).
- *
- * \note For clipped line drawing, see: http://stackoverflow.com/a/40902741/432509
- */
void BLI_bitmap_draw_2d_line_v2v2i(const int p1[2],
const int p2[2],
bool (*callback)(int, int, void *),
@@ -223,9 +218,6 @@ static void draw_tri_flat_min(const int p[2],
}
}
-/**
- * \note Unclipped (clipped version can be added if needed).
- */
void BLI_bitmap_draw_2d_tri_v2i(
/* all 2d */
const int p1[2],
@@ -338,18 +330,6 @@ static int draw_poly_v2i_n__span_y_sort(const void *a_p, const void *b_p, void *
return 0;
}
-/**
- * Draws a filled polygon with support for self intersections.
- *
- * \param callback: Takes the x, y coords and x-span (\a x_end is not inclusive),
- * note that \a x_end will always be greater than \a x, so we can use:
- *
- * \code{.c}
- * do {
- * func(x, y);
- * } while (++x != x_end);
- * \endcode
- */
void BLI_bitmap_draw_2d_poly_v2i_n(const int xmin,
const int ymin,
const int xmax,
diff --git a/source/blender/blenlib/intern/boxpack_2d.c b/source/blender/blenlib/intern/boxpack_2d.c
index cf5831cada5..5d35feee699 100644
--- a/source/blender/blenlib/intern/boxpack_2d.c
+++ b/source/blender/blenlib/intern/boxpack_2d.c
@@ -120,6 +120,7 @@ static float box_ymax_get(const BoxPack *box)
{
return box->v[TR]->y;
}
+
/** \} */
/* -------------------------------------------------------------------- */
@@ -165,6 +166,7 @@ static void box_ymax_set(BoxPack *box, const float f)
box->v[TR]->y = f;
box_v34y_update(box);
}
+
/** \} */
/* -------------------------------------------------------------------- */
@@ -275,22 +277,9 @@ static int vertex_sort(const void *p1, const void *p2, void *vs_ctx_p)
}
return 0;
}
+
/** \} */
-/**
- * Main box-packing function accessed from other functions
- * This sets boxes x,y to positive values, sorting from 0,0 outwards.
- * There is no limit to the space boxes may take, only that they will be packed
- * tightly into the lower left hand corner (0,0)
- *
- * \param boxarray: a pre-allocated array of boxes.
- * only the 'box->x' and 'box->y' are set, 'box->w' and 'box->h' are used,
- * 'box->index' is not used at all, the only reason its there
- * is that the box array is sorted by area and programs need to be able
- * to have some way of writing the boxes back to the original data.
- * \param len: the number of boxes in the array.
- * \param r_tot_x, r_tot_y: set so you can normalize the data.
- */
void BLI_box_pack_2d(BoxPack *boxarray, const uint len, float *r_tot_x, float *r_tot_y)
{
uint box_index, verts_pack_len, i, j, k;
@@ -678,18 +667,6 @@ void BLI_box_pack_2d(BoxPack *boxarray, const uint len, float *r_tot_x, float *r
MEM_freeN(vs_ctx.vertarray);
}
-/* Packs boxes into a fixed area.
- * boxes and packed are linked lists containing structs that can be cast to
- * FixedSizeBoxPack (i.e. contains a FixedSizeBoxPack as its first element).
- * Boxes that were packed successfully are placed into *packed and removed from *boxes.
- *
- * The algorithm is a simplified version of https://github.com/TeamHypersomnia/rectpack2D.
- * Better ones could be used, but for the current use case (packing Image tiles into GPU
- * textures) this is fine.
- *
- * Note that packing efficiency depends on the order of the input boxes. Generally speaking,
- * larger boxes should come first, though how exactly size is best defined (e.g. area,
- * perimeter) depends on the particular application. */
void BLI_box_pack_2d_fixedarea(ListBase *boxes, int width, int height, ListBase *packed)
{
ListBase spaces = {NULL};
diff --git a/source/blender/blenlib/intern/buffer.c b/source/blender/blenlib/intern/buffer.c
index 74e97d89430..9df32051281 100644
--- a/source/blender/blenlib/intern/buffer.c
+++ b/source/blender/blenlib/intern/buffer.c
@@ -86,11 +86,6 @@ void BLI_buffer_resize(BLI_Buffer *buffer, const size_t new_count)
buffer->count = new_count;
}
-/**
- * Similar to #BLI_buffer_resize, but use when the existing data can be:
- * - Ignored (malloc'd)
- * - Cleared (when BLI_BUFFER_USE_CALLOC is set)
- */
void BLI_buffer_reinit(BLI_Buffer *buffer, const size_t new_count)
{
if (UNLIKELY(new_count > buffer->alloc_count)) {
@@ -114,7 +109,6 @@ void BLI_buffer_reinit(BLI_Buffer *buffer, const size_t new_count)
buffer->count = new_count;
}
-/* Callers use BLI_buffer_append_array. */
void _bli_buffer_append_array(BLI_Buffer *buffer, void *new_data, size_t count)
{
size_t size = buffer->count;
@@ -124,7 +118,6 @@ void _bli_buffer_append_array(BLI_Buffer *buffer, void *new_data, size_t count)
memcpy(bytes + size * buffer->elem_size, new_data, count * buffer->elem_size);
}
-/* callers use BLI_buffer_free */
void _bli_buffer_free(BLI_Buffer *buffer)
{
if ((buffer->flag & BLI_BUFFER_USE_STATIC) == 0) {
diff --git a/source/blender/blenlib/intern/convexhull_2d.c b/source/blender/blenlib/intern/convexhull_2d.c
index 233a1430fe7..df675b512d9 100644
--- a/source/blender/blenlib/intern/convexhull_2d.c
+++ b/source/blender/blenlib/intern/convexhull_2d.c
@@ -53,14 +53,6 @@ static float is_left(const float p0[2], const float p1[2], const float p2[2])
return (p1[0] - p0[0]) * (p2[1] - p0[1]) - (p2[0] - p0[0]) * (p1[1] - p0[1]);
}
-/**
- * A.M. Andrew's monotone chain 2D convex hull algorithm
- *
- * \param points: An array of 2D points presorted by increasing x and y-coords.
- * \param n: The number of points in points.
- * \param r_points: An array of the convex hull vertex indices (max is n).
- * \returns the number of points in r_points.
- */
int BLI_convexhull_2d_sorted(const float (*points)[2], const int n, int r_points[])
{
/* the output array r_points[] will be used as the stack */
@@ -182,16 +174,6 @@ static int pointref_cmp_yx(const void *a_, const void *b_)
return 0;
}
-/**
- * A.M. Andrew's monotone chain 2D convex hull algorithm
- *
- * \param points: An array of 2D points.
- * \param n: The number of points in points.
- * \param r_points: An array of the convex hull vertex indices (max is n).
- * _must_ be allocated as `n * 2` because of how its used internally,
- * even though the final result will be no more than \a n in size.
- * \returns the number of points in r_points.
- */
int BLI_convexhull_2d(const float (*points)[2], const int n, int r_points[])
{
struct PointRef *points_ref = MEM_mallocN(sizeof(*points_ref) * (size_t)n, __func__);
@@ -234,16 +216,6 @@ int BLI_convexhull_2d(const float (*points)[2], const int n, int r_points[])
/** \name Utility Convex-Hull Functions
* \{ */
-/**
- * \return The best angle for fitting the convex hull to an axis aligned bounding box.
- *
- * Intended to be used with #BLI_convexhull_2d
- *
- * \param points_hull: Ordered hull points
- * (result of #BLI_convexhull_2d mapped to a contiguous array).
- *
- * \note we could return the index of the best edge too if its needed.
- */
float BLI_convexhull_aabb_fit_hull_2d(const float (*points_hull)[2], unsigned int n)
{
unsigned int i, i_prev;
@@ -291,11 +263,6 @@ float BLI_convexhull_aabb_fit_hull_2d(const float (*points_hull)[2], unsigned in
return (area_best != FLT_MAX) ? atan2f(dvec_best[0], dvec_best[1]) : 0.0f;
}
-/**
- * Wrap #BLI_convexhull_aabb_fit_hull_2d and do the convex hull calculation.
- *
- * \param points: arbitrary 2d points.
- */
float BLI_convexhull_aabb_fit_points_2d(const float (*points)[2], unsigned int n)
{
int *index_map;
diff --git a/source/blender/blenlib/intern/edgehash.c b/source/blender/blenlib/intern/edgehash.c
index 6c397fae836..d8e59b6f6ee 100644
--- a/source/blender/blenlib/intern/edgehash.c
+++ b/source/blender/blenlib/intern/edgehash.c
@@ -272,10 +272,6 @@ void BLI_edgehash_print(EdgeHash *eh)
}
}
-/**
- * Insert edge (\a v0, \a v1) into hash with given value, does
- * not check for duplicates.
- */
void BLI_edgehash_insert(EdgeHash *eh, uint v0, uint v1, void *value)
{
edgehash_ensure_can_insert(eh);
@@ -283,9 +279,6 @@ void BLI_edgehash_insert(EdgeHash *eh, uint v0, uint v1, void *value)
edgehash_insert(eh, edge, value);
}
-/**
- * Assign a new value to a key that may already be in edgehash.
- */
bool BLI_edgehash_reinsert(EdgeHash *eh, uint v0, uint v1, void *value)
{
Edge edge = init_edge(v0, v1);
@@ -307,51 +300,24 @@ bool BLI_edgehash_reinsert(EdgeHash *eh, uint v0, uint v1, void *value)
}
}
-/**
- * A version of #BLI_edgehash_lookup which accepts a fallback argument.
- */
void *BLI_edgehash_lookup_default(const EdgeHash *eh, uint v0, uint v1, void *default_value)
{
EdgeHashEntry *entry = edgehash_lookup_entry(eh, v0, v1);
return entry ? entry->value : default_value;
}
-/**
- * Return value for given edge (\a v0, \a v1), or NULL if
- * if key does not exist in hash. (If need exists
- * to differentiate between key-value being NULL and
- * lack of key then see #BLI_edgehash_lookup_p().
- */
void *BLI_edgehash_lookup(const EdgeHash *eh, uint v0, uint v1)
{
EdgeHashEntry *entry = edgehash_lookup_entry(eh, v0, v1);
return entry ? entry->value : NULL;
}
-/**
- * Return pointer to value for given edge (\a v0, \a v1),
- * or NULL if key does not exist in hash.
- */
void **BLI_edgehash_lookup_p(EdgeHash *eh, uint v0, uint v1)
{
EdgeHashEntry *entry = edgehash_lookup_entry(eh, v0, v1);
return entry ? &entry->value : NULL;
}
-/**
- * Ensure \a (v0, v1) is exists in \a eh.
- *
- * This handles the common situation where the caller needs ensure a key is added to \a eh,
- * constructing a new value in the case the key isn't found.
- * Otherwise use the existing value.
- *
- * Such situations typically incur multiple lookups, however this function
- * avoids them by ensuring the key is added,
- * returning a pointer to the value so it can be used or initialized by the caller.
- *
- * \returns true when the value didn't need to be added.
- * (when false, the caller _must_ initialize the value).
- */
bool BLI_edgehash_ensure_p(EdgeHash *eh, uint v0, uint v1, void ***r_value)
{
Edge edge = init_edge(v0, v1);
@@ -373,13 +339,6 @@ bool BLI_edgehash_ensure_p(EdgeHash *eh, uint v0, uint v1, void ***r_value)
}
}
-/**
- * Remove \a key (v0, v1) from \a eh, or return false if the key wasn't found.
- *
- * \param v0, v1: The key to remove.
- * \param free_value: Optional callback to free the value.
- * \return true if \a key was removed from \a eh.
- */
bool BLI_edgehash_remove(EdgeHash *eh, uint v0, uint v1, EdgeHashFreeFP free_value)
{
uint old_length = eh->length;
@@ -390,16 +349,11 @@ bool BLI_edgehash_remove(EdgeHash *eh, uint v0, uint v1, EdgeHashFreeFP free_val
return old_length > eh->length;
}
-/* same as above but return the value,
- * no free value argument since it will be returned */
-/**
- * Remove \a key (v0, v1) from \a eh, returning the value or NULL if the key wasn't found.
- *
- * \param v0, v1: The key to remove.
- * \return the value of \a key int \a eh or NULL.
- */
void *BLI_edgehash_popkey(EdgeHash *eh, uint v0, uint v1)
{
+ /* Same as #BLI_edgehash_remove but return the value,
+ * no free value argument since it will be returned */
+
Edge edge = init_edge(v0, v1);
ITER_SLOTS (eh, edge, slot, index) {
@@ -420,25 +374,16 @@ void *BLI_edgehash_popkey(EdgeHash *eh, uint v0, uint v1)
}
}
-/**
- * Return boolean true/false if edge (v0,v1) in hash.
- */
bool BLI_edgehash_haskey(const EdgeHash *eh, uint v0, uint v1)
{
return edgehash_lookup_entry(eh, v0, v1) != NULL;
}
-/**
- * Return number of keys in hash.
- */
int BLI_edgehash_len(const EdgeHash *eh)
{
return (int)eh->length;
}
-/**
- * Remove all edges from hash.
- */
void BLI_edgehash_clear_ex(EdgeHash *eh, EdgeHashFreeFP free_value, const uint UNUSED(reserve))
{
/* TODO: handle reserve */
@@ -449,9 +394,6 @@ void BLI_edgehash_clear_ex(EdgeHash *eh, EdgeHashFreeFP free_value, const uint U
CLEAR_MAP(eh);
}
-/**
- * Wraps #BLI_edgehash_clear_ex with zero entries reserved.
- */
void BLI_edgehash_clear(EdgeHash *eh, EdgeHashFreeFP free_value)
{
BLI_edgehash_clear_ex(eh, free_value, 0);
@@ -463,11 +405,6 @@ void BLI_edgehash_clear(EdgeHash *eh, EdgeHashFreeFP free_value)
/** \name Edge Hash Iterator API
* \{ */
-/**
- * Create a new EdgeHashIterator. The hash table must not be mutated
- * while the iterator is in use, and the iterator will step exactly
- * BLI_edgehash_len(eh) times before becoming done.
- */
EdgeHashIterator *BLI_edgehashIterator_new(EdgeHash *eh)
{
EdgeHashIterator *ehi = MEM_mallocN(sizeof(EdgeHashIterator), __func__);
@@ -475,14 +412,6 @@ EdgeHashIterator *BLI_edgehashIterator_new(EdgeHash *eh)
return ehi;
}
-/**
- * Init an already allocated EdgeHashIterator. The hash table must not
- * be mutated while the iterator is in use, and the iterator will
- * step exactly BLI_edgehash_len(eh) times before becoming done.
- *
- * \param ehi: The EdgeHashIterator to initialize.
- * \param eh: The EdgeHash to iterate over.
- */
void BLI_edgehashIterator_init(EdgeHashIterator *ehi, EdgeHash *eh)
{
ehi->entries = eh->entries;
@@ -490,9 +419,6 @@ void BLI_edgehashIterator_init(EdgeHashIterator *ehi, EdgeHash *eh)
ehi->index = 0;
}
-/**
- * Free an EdgeHashIterator.
- */
void BLI_edgehashIterator_free(EdgeHashIterator *ehi)
{
MEM_freeN(ehi);
@@ -569,12 +495,6 @@ BLI_INLINE void edgeset_insert_at_slot(EdgeSet *es, uint slot, Edge edge)
es->length++;
}
-/**
- * A version of BLI_edgeset_insert which checks first if the key is in the set.
- * \returns true if a new key has been added.
- *
- * \note EdgeHash has no equivalent to this because typically the value would be different.
- */
bool BLI_edgeset_add(EdgeSet *es, uint v0, uint v1)
{
edgeset_ensure_can_insert(es);
@@ -591,10 +511,6 @@ bool BLI_edgeset_add(EdgeSet *es, uint v0, uint v1)
}
}
-/**
- * Adds the key to the set (no checks for unique keys!).
- * Matching #BLI_edgehash_insert
- */
void BLI_edgeset_insert(EdgeSet *es, uint v0, uint v1)
{
edgeset_ensure_can_insert(es);
diff --git a/source/blender/blenlib/intern/expr_pylike_eval.c b/source/blender/blenlib/intern/expr_pylike_eval.c
index 1acb8299aa2..c6be8836229 100644
--- a/source/blender/blenlib/intern/expr_pylike_eval.c
+++ b/source/blender/blenlib/intern/expr_pylike_eval.c
@@ -124,7 +124,6 @@ struct ExprPyLike_Parsed {
/** \name Public API
* \{ */
-/** Free the parsed data; NULL argument is ok. */
void BLI_expr_pylike_free(ExprPyLike_Parsed *expr)
{
if (expr != NULL) {
@@ -132,19 +131,16 @@ void BLI_expr_pylike_free(ExprPyLike_Parsed *expr)
}
}
-/** Check if the parsing result is valid for evaluation. */
bool BLI_expr_pylike_is_valid(ExprPyLike_Parsed *expr)
{
return expr != NULL && expr->ops_count > 0;
}
-/** Check if the parsed expression always evaluates to the same value. */
bool BLI_expr_pylike_is_constant(ExprPyLike_Parsed *expr)
{
return expr != NULL && expr->ops_count == 1 && expr->ops[0].opcode == OPCODE_CONST;
}
-/** Check if the parsed expression uses the parameter with the given index. */
bool BLI_expr_pylike_is_using_param(ExprPyLike_Parsed *expr, int index)
{
int i;
@@ -168,10 +164,6 @@ bool BLI_expr_pylike_is_using_param(ExprPyLike_Parsed *expr, int index)
/** \name Stack Machine Evaluation
* \{ */
-/**
- * Evaluate the expression with the given parameters.
- * The order and number of parameters must match the names given to parse.
- */
eExprPyLike_EvalStatus BLI_expr_pylike_eval(ExprPyLike_Parsed *expr,
const double *param_values,
int param_values_len,
@@ -1073,12 +1065,6 @@ static bool parse_expr(ExprParseState *state)
/** \name Main Parsing Function
* \{ */
-/**
- * Compile the expression and return the result.
- *
- * Parse the expression for evaluation later.
- * Returns non-NULL even on failure; use is_valid to check.
- */
ExprPyLike_Parsed *BLI_expr_pylike_parse(const char *expression,
const char **param_names,
int param_names_len)
diff --git a/source/blender/blenlib/intern/fileops.c b/source/blender/blenlib/intern/fileops.c
index c52feb097d2..838644054af 100644
--- a/source/blender/blenlib/intern/fileops.c
+++ b/source/blender/blenlib/intern/fileops.c
@@ -180,13 +180,6 @@ bool BLI_file_magic_is_zstd(const char header[4])
return false;
}
-/**
- * Returns true if the file with the specified name can be written.
- * This implementation uses access(2), which makes the check according
- * to the real UID and GID of the process, not its effective UID and GID.
- * This shouldn't matter for Blender, which is not going to run privileged
- * anyway.
- */
bool BLI_file_is_writable(const char *filename)
{
bool writable;
@@ -212,10 +205,6 @@ bool BLI_file_is_writable(const char *filename)
return writable;
}
-/**
- * Creates the file with nothing in it, or updates its last-modified date if it already exists.
- * Returns true if successful (like the unix touch command).
- */
bool BLI_file_touch(const char *file)
{
FILE *f = BLI_fopen(file, "r+b");
@@ -954,12 +943,6 @@ int BLI_access(const char *filename, int mode)
return access(filename, mode);
}
-/**
- * Deletes the specified file or directory (depending on dir), optionally
- * doing recursive delete of directory contents.
- *
- * \return zero on success (matching 'remove' behavior).
- */
int BLI_delete(const char *file, bool dir, bool recursive)
{
BLI_assert(!BLI_path_is_rel(file));
@@ -973,12 +956,6 @@ int BLI_delete(const char *file, bool dir, bool recursive)
return remove(file);
}
-/**
- * Soft deletes the specified file or directory (depending on dir) by moving the files to the
- * recycling bin, optionally doing recursive delete of directory contents.
- *
- * \return zero on success (matching 'remove' behavior).
- */
int BLI_delete_soft(const char *file, const char **error_message)
{
BLI_assert(!BLI_path_is_rel(file));
@@ -1251,7 +1228,6 @@ int BLI_create_symlink(const char *file, const char *to)
}
# endif
-/** \return true on success (i.e. given path now exists on FS), false otherwise. */
bool BLI_dir_create_recursive(const char *dirname)
{
char *lslash;
@@ -1301,9 +1277,6 @@ bool BLI_dir_create_recursive(const char *dirname)
return ret;
}
-/**
- * \return zero on success (matching 'rename' behavior).
- */
int BLI_rename(const char *from, const char *to)
{
if (!BLI_exists(from)) {
diff --git a/source/blender/blenlib/intern/filereader_zstd.c b/source/blender/blenlib/intern/filereader_zstd.c
index 55ce32713d9..5a04f5b11f3 100644
--- a/source/blender/blenlib/intern/filereader_zstd.c
+++ b/source/blender/blenlib/intern/filereader_zstd.c
@@ -331,5 +331,8 @@ FileReader *BLI_filereader_new_zstd(FileReader *base)
}
zstd->reader.close = zstd_close;
+ /* Rewind after the seek table check so that zstd_read starts at the file's start. */
+ zstd->base->seek(zstd->base, 0, SEEK_SET);
+
return (FileReader *)zstd;
}
diff --git a/source/blender/blenlib/intern/gsqueue.c b/source/blender/blenlib/intern/gsqueue.c
index ae34074e804..1bd99497432 100644
--- a/source/blender/blenlib/intern/gsqueue.c
+++ b/source/blender/blenlib/intern/gsqueue.c
@@ -101,9 +101,6 @@ static void queue_free_chunk(struct QueueChunk *data)
}
}
-/**
- * Free the queue's data and the queue itself
- */
void BLI_gsqueue_free(GSQueue *queue)
{
queue_free_chunk(queue->chunk_first);
@@ -111,14 +108,6 @@ void BLI_gsqueue_free(GSQueue *queue)
MEM_freeN(queue);
}
-/**
- * Copies the source value onto the end of the queue
- *
- * \note This copies #GSQueue.elem_size bytes from \a item,
- * (the pointer itself is not stored).
- *
- * \param item: source data to be copied to the queue.
- */
void BLI_gsqueue_push(GSQueue *queue, const void *item)
{
queue->chunk_last_index++;
@@ -153,12 +142,6 @@ void BLI_gsqueue_push(GSQueue *queue, const void *item)
memcpy(queue_get_last_elem(queue), item, queue->elem_size);
}
-/**
- * Retrieves and removes the first element from the queue.
- * The value is copies to \a r_item, which must be at least \a elem_size bytes.
- *
- * Does not reduce amount of allocated memory.
- */
void BLI_gsqueue_pop(GSQueue *queue, void *r_item)
{
BLI_assert(BLI_gsqueue_is_empty(queue) == false);
@@ -187,9 +170,6 @@ size_t BLI_gsqueue_len(const GSQueue *queue)
return queue->totelem;
}
-/**
- * Returns true if the queue is empty, false otherwise
- */
bool BLI_gsqueue_is_empty(const GSQueue *queue)
{
return (queue->chunk_first == NULL);
diff --git a/source/blender/blenlib/intern/hash_md5.c b/source/blender/blenlib/intern/hash_md5.c
index 3db1b7df0fa..6a0ca8bb33f 100644
--- a/source/blender/blenlib/intern/hash_md5.c
+++ b/source/blender/blenlib/intern/hash_md5.c
@@ -284,11 +284,6 @@ static void *md5_read_ctx(const struct md5_ctx *ctx, void *resbuf)
/* Top level public functions. */
-/**
- * Compute MD5 message digest for bytes read from 'stream'.
- * The resulting message digest number will be written into the 16 bytes beginning at 'resblock'.
- * \return Non-zero if an error occurred.
- */
int BLI_hash_md5_stream(FILE *stream, void *resblock)
{
#define BLOCKSIZE 4096 /* Important: must be a multiple of 64. */
@@ -362,11 +357,6 @@ int BLI_hash_md5_stream(FILE *stream, void *resblock)
return 0;
}
-/**
- * Compute MD5 message digest for 'len' bytes beginning at 'buffer'.
- * The result is always in little endian byte order,
- * so that a byte-wise output yields to the wanted ASCII representation of the message digest.
- */
void *BLI_hash_md5_buffer(const char *buffer, size_t len, void *resblock)
{
struct md5_ctx ctx;
diff --git a/source/blender/blenlib/intern/hash_mm2a.c b/source/blender/blenlib/intern/hash_mm2a.c
index 0899491cd0d..a98ae083fc8 100644
--- a/source/blender/blenlib/intern/hash_mm2a.c
+++ b/source/blender/blenlib/intern/hash_mm2a.c
@@ -110,7 +110,6 @@ uint32_t BLI_hash_mm2a_end(BLI_HashMurmur2A *mm2)
return mm2->hash;
}
-/* Non-incremental version, quicker for small keys. */
uint32_t BLI_hash_mm2(const unsigned char *data, size_t len, uint32_t seed)
{
/* Initialize the hash to a 'random' value */
diff --git a/source/blender/blenlib/intern/index_mask.cc b/source/blender/blenlib/intern/index_mask.cc
index cba985b8a44..a73e6caf313 100644
--- a/source/blender/blenlib/intern/index_mask.cc
+++ b/source/blender/blenlib/intern/index_mask.cc
@@ -18,21 +18,11 @@
namespace blender {
-/**
- * Create a sub-mask that is also shifted to the beginning. The shifting to the beginning allows
- * code to work with smaller indices, which is more memory efficient.
- *
- * \return New index mask with the size of #slice. It is either empty or starts with 0. It might
- * reference indices that have been appended to #r_new_indices.
- *
- * Example:
- * this: [2, 3, 5, 7, 8, 9, 10]
- * slice: ^--------^
- * output: [0, 2, 4, 5]
- *
- * All the indices in the sub-mask are shifted by 3 towards zero, so that the first index in the
- * output is zero.
- */
+IndexMask IndexMask::slice(IndexRange slice) const
+{
+ return IndexMask(indices_.slice(slice));
+}
+
IndexMask IndexMask::slice_and_offset(const IndexRange slice, Vector<int64_t> &r_new_indices) const
{
const int slice_size = slice.size();
diff --git a/source/blender/blenlib/intern/lasso_2d.c b/source/blender/blenlib/intern/lasso_2d.c
index a3b111cf0f2..ee10a233d39 100644
--- a/source/blender/blenlib/intern/lasso_2d.c
+++ b/source/blender/blenlib/intern/lasso_2d.c
@@ -65,7 +65,6 @@ bool BLI_lasso_is_point_inside(const int mcoords[][2],
return isect_point_poly_v2_int(pt, mcoords, mcoords_len, true);
}
-/* edge version for lasso select. we assume boundbox check was done */
bool BLI_lasso_is_edge_inside(const int mcoords[][2],
const unsigned int mcoords_len,
int x0,
diff --git a/source/blender/blenlib/intern/listbase.c b/source/blender/blenlib/intern/listbase.c
index 443bef42cc2..a166c846ea7 100644
--- a/source/blender/blenlib/intern/listbase.c
+++ b/source/blender/blenlib/intern/listbase.c
@@ -36,11 +36,6 @@
#include "BLI_strict_flags.h"
-/* implementation */
-
-/**
- * moves the entire contents of \a src onto the end of \a dst.
- */
void BLI_movelisttolist(ListBase *dst, ListBase *src)
{
if (src->first == NULL) {
@@ -59,9 +54,6 @@ void BLI_movelisttolist(ListBase *dst, ListBase *src)
src->first = src->last = NULL;
}
-/**
- * moves the entire contents of \a src at the beginning of \a dst.
- */
void BLI_movelisttolist_reverse(ListBase *dst, ListBase *src)
{
if (src->first == NULL) {
@@ -81,9 +73,6 @@ void BLI_movelisttolist_reverse(ListBase *dst, ListBase *src)
src->first = src->last = NULL;
}
-/**
- * Prepends \a vlink (assumed to begin with a Link) onto listbase.
- */
void BLI_addhead(ListBase *listbase, void *vlink)
{
Link *link = vlink;
@@ -104,9 +93,6 @@ void BLI_addhead(ListBase *listbase, void *vlink)
listbase->first = link;
}
-/**
- * Appends \a vlink (assumed to begin with a Link) onto listbase.
- */
void BLI_addtail(ListBase *listbase, void *vlink)
{
Link *link = vlink;
@@ -127,9 +113,6 @@ void BLI_addtail(ListBase *listbase, void *vlink)
listbase->last = link;
}
-/**
- * Removes \a vlink from \a listbase. Assumes it is linked into there!
- */
void BLI_remlink(ListBase *listbase, void *vlink)
{
Link *link = vlink;
@@ -153,9 +136,6 @@ void BLI_remlink(ListBase *listbase, void *vlink)
}
}
-/**
- * Checks that \a vlink is linked into listbase, removing it from there if so.
- */
bool BLI_remlink_safe(ListBase *listbase, void *vlink)
{
if (BLI_findindex(listbase, vlink) != -1) {
@@ -166,9 +146,6 @@ bool BLI_remlink_safe(ListBase *listbase, void *vlink)
return false;
}
-/**
- * Swaps \a vlinka and \a vlinkb in the list. Assumes they are both already in the list!
- */
void BLI_listbase_swaplinks(ListBase *listbase, void *vlinka, void *vlinkb)
{
Link *linka = vlinka;
@@ -222,10 +199,6 @@ void BLI_listbase_swaplinks(ListBase *listbase, void *vlinka, void *vlinkb)
}
}
-/**
- * Swaps \a vlinka and \a vlinkb from their respective lists.
- * Assumes they are both already in their \a listbasea!
- */
void BLI_listbases_swaplinks(ListBase *listbasea, ListBase *listbaseb, void *vlinka, void *vlinkb)
{
Link *linka = vlinka;
@@ -251,9 +224,6 @@ void BLI_listbases_swaplinks(ListBase *listbasea, ListBase *listbaseb, void *vli
BLI_remlink(listbasea, &linkc);
}
-/**
- * Removes the head from \a listbase and returns it.
- */
void *BLI_pophead(ListBase *listbase)
{
Link *link;
@@ -263,9 +233,6 @@ void *BLI_pophead(ListBase *listbase)
return link;
}
-/**
- * Removes the tail from \a listbase and returns it.
- */
void *BLI_poptail(ListBase *listbase)
{
Link *link;
@@ -275,9 +242,6 @@ void *BLI_poptail(ListBase *listbase)
return link;
}
-/**
- * Removes \a vlink from listbase and disposes of it. Assumes it is linked into there!
- */
void BLI_freelinkN(ListBase *listbase, void *vlink)
{
Link *link = vlink;
@@ -320,11 +284,6 @@ static void listbase_double_from_single(Link *iter, ListBase *listbase)
#undef SORT_IMPL_LINKTYPE
-/**
- * Sorts the elements of listbase into the order defined by cmp
- * (which should return 1 if its first arg should come after its second arg).
- * This uses insertion sort, so NOT ok for large list.
- */
void BLI_listbase_sort(ListBase *listbase, int (*cmp)(const void *, const void *))
{
if (listbase->first != listbase->last) {
@@ -345,10 +304,6 @@ void BLI_listbase_sort_r(ListBase *listbase,
}
}
-/**
- * Inserts \a vnewlink immediately following \a vprevlink in \a listbase.
- * Or, if \a vprevlink is NULL, puts \a vnewlink at the front of the list.
- */
void BLI_insertlinkafter(ListBase *listbase, void *vprevlink, void *vnewlink)
{
Link *prevlink = vprevlink;
@@ -388,10 +343,6 @@ void BLI_insertlinkafter(ListBase *listbase, void *vprevlink, void *vnewlink)
}
}
-/**
- * Inserts \a vnewlink immediately preceding \a vnextlink in listbase.
- * Or, if \a vnextlink is NULL, puts \a vnewlink at the end of the list.
- */
void BLI_insertlinkbefore(ListBase *listbase, void *vnextlink, void *vnewlink)
{
Link *nextlink = vnextlink;
@@ -431,13 +382,6 @@ void BLI_insertlinkbefore(ListBase *listbase, void *vnextlink, void *vnewlink)
}
}
-/**
- * Insert a link in place of another, without changing its position in the list.
- *
- * Puts `vnewlink` in the position of `vreplacelink`, removing `vreplacelink`.
- * - `vreplacelink` *must* be in the list.
- * - `vnewlink` *must not* be in the list.
- */
void BLI_insertlinkreplace(ListBase *listbase, void *vreplacelink, void *vnewlink)
{
Link *l_old = vreplacelink;
@@ -464,14 +408,6 @@ void BLI_insertlinkreplace(ListBase *listbase, void *vreplacelink, void *vnewlin
}
}
-/**
- * Reinsert \a vlink relative to its current position but offset by \a step. Doesn't move
- * item if new position would exceed list (could optionally move to head/tail).
- *
- * \param step: Absolute value defines step size, sign defines direction. E.g pass -1
- * to move \a vlink before previous, or 1 to move behind next.
- * \return If position of \a vlink has changed.
- */
bool BLI_listbase_link_move(ListBase *listbase, void *vlink, int step)
{
Link *link = vlink;
@@ -503,11 +439,6 @@ bool BLI_listbase_link_move(ListBase *listbase, void *vlink, int step)
return true;
}
-/**
- * Move the link at the index \a from to the position at index \a to.
- *
- * \return If the move was successful.
- */
bool BLI_listbase_move_index(ListBase *listbase, int from, int to)
{
if (from == to) {
@@ -524,9 +455,6 @@ bool BLI_listbase_move_index(ListBase *listbase, int from, int to)
return BLI_listbase_link_move(listbase, link, to - from);
}
-/**
- * Removes and disposes of the entire contents of listbase using direct free(3).
- */
void BLI_freelist(ListBase *listbase)
{
Link *link, *next;
@@ -541,9 +469,6 @@ void BLI_freelist(ListBase *listbase)
BLI_listbase_clear(listbase);
}
-/**
- * Removes and disposes of the entire contents of \a listbase using guardedalloc.
- */
void BLI_freelistN(ListBase *listbase)
{
Link *link, *next;
@@ -558,11 +483,6 @@ void BLI_freelistN(ListBase *listbase)
BLI_listbase_clear(listbase);
}
-/**
- * Returns the number of elements in \a listbase, up until (and including count_max)
- *
- * \note Use to avoid redundant looping.
- */
int BLI_listbase_count_at_most(const ListBase *listbase, const int count_max)
{
Link *link;
@@ -575,9 +495,6 @@ int BLI_listbase_count_at_most(const ListBase *listbase, const int count_max)
return count;
}
-/**
- * Returns the number of elements in \a listbase.
- */
int BLI_listbase_count(const ListBase *listbase)
{
Link *link;
@@ -590,9 +507,6 @@ int BLI_listbase_count(const ListBase *listbase)
return count;
}
-/**
- * Returns the nth element of \a listbase, numbering from 0.
- */
void *BLI_findlink(const ListBase *listbase, int number)
{
Link *link = NULL;
@@ -608,9 +522,6 @@ void *BLI_findlink(const ListBase *listbase, int number)
return link;
}
-/**
- * Returns the nth-last element of \a listbase, numbering from 0.
- */
void *BLI_rfindlink(const ListBase *listbase, int number)
{
Link *link = NULL;
@@ -626,9 +537,6 @@ void *BLI_rfindlink(const ListBase *listbase, int number)
return link;
}
-/**
- * Returns the position of \a vlink within \a listbase, numbering from 0, or -1 if not found.
- */
int BLI_findindex(const ListBase *listbase, const void *vlink)
{
Link *link = NULL;
@@ -651,10 +559,6 @@ int BLI_findindex(const ListBase *listbase, const void *vlink)
return -1;
}
-/**
- * Finds the first element of \a listbase which contains the null-terminated
- * string \a id at the specified offset, returning NULL if not found.
- */
void *BLI_findstring(const ListBase *listbase, const char *id, const int offset)
{
Link *link = NULL;
@@ -674,13 +578,10 @@ void *BLI_findstring(const ListBase *listbase, const char *id, const int offset)
return NULL;
}
-/* same as above but find reverse */
-/**
- * Finds the last element of \a listbase which contains the
- * null-terminated string \a id at the specified offset, returning NULL if not found.
- */
void *BLI_rfindstring(const ListBase *listbase, const char *id, const int offset)
{
+ /* Same as #BLI_findstring but find reverse. */
+
Link *link = NULL;
const char *id_iter;
@@ -695,10 +596,6 @@ void *BLI_rfindstring(const ListBase *listbase, const char *id, const int offset
return NULL;
}
-/**
- * Finds the first element of \a listbase which contains a pointer to the
- * null-terminated string \a id at the specified offset, returning NULL if not found.
- */
void *BLI_findstring_ptr(const ListBase *listbase, const char *id, const int offset)
{
Link *link = NULL;
@@ -715,13 +612,10 @@ void *BLI_findstring_ptr(const ListBase *listbase, const char *id, const int off
return NULL;
}
-/* same as above but find reverse */
-/**
- * Finds the last element of \a listbase which contains a pointer to the
- * null-terminated string \a id at the specified offset, returning NULL if not found.
- */
void *BLI_rfindstring_ptr(const ListBase *listbase, const char *id, const int offset)
{
+ /* Same as #BLI_findstring_ptr but find reverse. */
+
Link *link = NULL;
const char *id_iter;
@@ -737,10 +631,6 @@ void *BLI_rfindstring_ptr(const ListBase *listbase, const char *id, const int of
return NULL;
}
-/**
- * Finds the first element of listbase which contains the specified pointer value
- * at the specified offset, returning NULL if not found.
- */
void *BLI_findptr(const ListBase *listbase, const void *ptr, const int offset)
{
Link *link = NULL;
@@ -757,13 +647,10 @@ void *BLI_findptr(const ListBase *listbase, const void *ptr, const int offset)
return NULL;
}
-/* same as above but find reverse */
-/**
- * Finds the last element of listbase which contains the specified pointer value
- * at the specified offset, returning NULL if not found.
- */
void *BLI_rfindptr(const ListBase *listbase, const void *ptr, const int offset)
{
+ /* Same as #BLI_findptr but find reverse. */
+
Link *link = NULL;
const void *ptr_iter;
@@ -779,10 +666,6 @@ void *BLI_rfindptr(const ListBase *listbase, const void *ptr, const int offset)
return NULL;
}
-/**
- * Finds the first element of listbase which contains the specified bytes
- * at the specified offset, returning NULL if not found.
- */
void *BLI_listbase_bytes_find(const ListBase *listbase,
const void *bytes,
const size_t bytes_size,
@@ -801,16 +684,13 @@ void *BLI_listbase_bytes_find(const ListBase *listbase,
return NULL;
}
-/* same as above but find reverse */
-/**
- * Finds the last element of listbase which contains the specified bytes
- * at the specified offset, returning NULL if not found.
- */
void *BLI_listbase_bytes_rfind(const ListBase *listbase,
const void *bytes,
const size_t bytes_size,
const int offset)
{
+ /* Same as #BLI_listbase_bytes_find but find reverse. */
+
Link *link = NULL;
const void *ptr_iter;
@@ -825,13 +705,6 @@ void *BLI_listbase_bytes_rfind(const ListBase *listbase,
return NULL;
}
-/**
- * Find the first item in the list that matches the given string, or the given index as fallback.
- *
- * \note The string is only used is non-NULL and non-empty.
- *
- * \return The found item, or NULL.
- */
void *BLI_listbase_string_or_index_find(const ListBase *listbase,
const char *string,
const size_t string_offset,
@@ -856,10 +729,6 @@ void *BLI_listbase_string_or_index_find(const ListBase *listbase,
return link_at_index;
}
-/**
- * Returns the 0-based index of the first element of listbase which contains the specified
- * null-terminated string at the specified offset, or -1 if not found.
- */
int BLI_findstringindex(const ListBase *listbase, const char *id, const int offset)
{
Link *link = NULL;
@@ -880,9 +749,6 @@ int BLI_findstringindex(const ListBase *listbase, const char *id, const int offs
return -1;
}
-/**
- * Sets dst to a duplicate of the entire contents of src. dst may be the same as src.
- */
void BLI_duplicatelist(ListBase *dst, const ListBase *src)
{
struct Link *dst_link, *src_link;
@@ -918,9 +784,6 @@ void BLI_listbase_reverse(ListBase *lb)
lb->last = curr;
}
-/**
- * \param vlink: Link to make first.
- */
void BLI_listbase_rotate_first(ListBase *lb, void *vlink)
{
/* make circular */
@@ -934,9 +797,6 @@ void BLI_listbase_rotate_first(ListBase *lb, void *vlink)
((Link *)lb->last)->next = NULL;
}
-/**
- * \param vlink: Link to make last.
- */
void BLI_listbase_rotate_last(ListBase *lb, void *vlink)
{
/* make circular */
@@ -950,7 +810,6 @@ void BLI_listbase_rotate_last(ListBase *lb, void *vlink)
((Link *)lb->last)->next = NULL;
}
-/* create a generic list node containing link to provided data */
LinkData *BLI_genericNodeN(void *data)
{
LinkData *ld;
diff --git a/source/blender/blenlib/intern/math_base.c b/source/blender/blenlib/intern/math_base.c
index 1137c4114a5..be70acf622a 100644
--- a/source/blender/blenlib/intern/math_base.c
+++ b/source/blender/blenlib/intern/math_base.c
@@ -42,10 +42,10 @@ int pow_i(int base, int exp)
return result;
}
-/* from python 3.1 floatobject.c
- * ndigits must be between 0 and 21 */
double double_round(double x, int ndigits)
{
+ /* From Python 3.1 `floatobject.c`. */
+
double pow1, pow2, y, z;
if (ndigits >= 0) {
pow1 = pow(10.0, (double)ndigits);
@@ -79,15 +79,6 @@ double double_round(double x, int ndigits)
return z;
}
-/**
- * Floor to the nearest power of 10, e.g.:
- * - 15.0 -> 10.0
- * - 0.015 -> 0.01
- * - 1.0 -> 1.0
- *
- * \param f: Value to floor, must be over 0.0.
- * \note If we wanted to support signed values we could if this becomes necessary.
- */
float floor_power_of_10(float f)
{
BLI_assert(!(f < 0.0f));
@@ -97,15 +88,6 @@ float floor_power_of_10(float f)
return 0.0f;
}
-/**
- * Ceiling to the nearest power of 10, e.g.:
- * - 15.0 -> 100.0
- * - 0.015 -> 0.1
- * - 1.0 -> 1.0
- *
- * \param f: Value to ceiling, must be over 0.0.
- * \note If we wanted to support signed values we could if this becomes necessary.
- */
float ceil_power_of_10(float f)
{
BLI_assert(!(f < 0.0f));
diff --git a/source/blender/blenlib/intern/math_base_inline.c b/source/blender/blenlib/intern/math_base_inline.c
index f609d5f8e8b..53cf2d61963 100644
--- a/source/blender/blenlib/intern/math_base_inline.c
+++ b/source/blender/blenlib/intern/math_base_inline.c
@@ -45,7 +45,6 @@ extern "C" {
# define UNLIKELY(x) (x)
#endif
-/* powf is really slow for raising to integer powers. */
MINLINE float pow2f(float x)
{
return x * x;
@@ -192,21 +191,18 @@ MINLINE double ratiod(double min, double max, double pos)
return range == 0 ? 0 : ((pos - min) / range);
}
-/* Map a normalized value, i.e. from interval [0, 1] to interval [a, b]. */
MINLINE float scalenorm(float a, float b, float x)
{
BLI_assert(x <= 1 && x >= 0);
return (x * (b - a)) + a;
}
-/* Map a normalized value, i.e. from interval [0, 1] to interval [a, b]. */
MINLINE double scalenormd(double a, double b, double x)
{
BLI_assert(x <= 1 && x >= 0);
return (x * (b - a)) + a;
}
-/* Used for zoom values. */
MINLINE float power_of_2(float val)
{
return (float)pow(2.0, ceil(log((double)val) / M_LN2));
@@ -363,16 +359,11 @@ MINLINE signed char round_db_to_char_clamp(double a){
#undef _round_clamp_fl_impl
#undef _round_clamp_db_impl
-/**
- * Round to closest even number, halfway cases are rounded away from zero.
- */
MINLINE float round_to_even(float f)
{
return roundf(f * 0.5f) * 2.0f;
}
-/* integer division that rounds 0.5 up, particularly useful for color blending
- * with integers, to avoid gradual darkening when rounding down */
MINLINE int divide_round_i(int a, int b)
{
return (2 * a + b) / (2 * b);
@@ -397,9 +388,6 @@ MINLINE uint divide_ceil_u(uint a, uint b)
return (a + b - 1) / b;
}
-/**
- * modulo that handles negative numbers, works the same as Python's.
- */
MINLINE int mod_i(int i, int n)
{
return (i % n + n) % n;
@@ -629,27 +617,11 @@ MINLINE size_t clamp_z(size_t value, size_t min, size_t max)
return min_zz(max_zz(value, min), max);
}
-/**
- * Almost-equal for IEEE floats, using absolute difference method.
- *
- * \param max_diff: the maximum absolute difference.
- */
MINLINE int compare_ff(float a, float b, const float max_diff)
{
return fabsf(a - b) <= max_diff;
}
-/**
- * Almost-equal for IEEE floats, using their integer representation
- * (mixing ULP and absolute difference methods).
- *
- * \param max_diff: is the maximum absolute difference (allows to take care of the near-zero area,
- * where relative difference methods cannot really work).
- * \param max_ulps: is the 'maximum number of floats + 1'
- * allowed between \a a and \a b to consider them equal.
- *
- * \see https://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/
- */
MINLINE int compare_ff_relative(float a, float b, const float max_diff, const int max_ulps)
{
union {
@@ -728,19 +700,11 @@ MINLINE int signum_i(float a)
}
}
-/**
- * Returns number of (base ten) *significant* digits of integer part of given float
- * (negative in case of decimal-only floats, 0.01 returns -1 e.g.).
- */
MINLINE int integer_digits_f(const float f)
{
return (f == 0.0f) ? 0 : (int)floor(log10(fabs(f))) + 1;
}
-/**
- * Returns number of (base ten) *significant* digits of integer part of given double
- * (negative in case of decimal-only floats, 0.01 returns -1 e.g.).
- */
MINLINE int integer_digits_d(const double d)
{
return (d == 0.0) ? 0 : (int)floor(log10(fabs(d))) + 1;
diff --git a/source/blender/blenlib/intern/math_boolean.cc b/source/blender/blenlib/intern/math_boolean.cc
index 6d4806a3fbc..c16755868aa 100644
--- a/source/blender/blenlib/intern/math_boolean.cc
+++ b/source/blender/blenlib/intern/math_boolean.cc
@@ -33,10 +33,6 @@
namespace blender {
#ifdef WITH_GMP
-/**
- * Return +1 if a, b, c are in CCW order around a circle in the plane.
- * Return -1 if they are in CW order, and 0 if they are in line.
- */
int orient2d(const mpq2 &a, const mpq2 &b, const mpq2 &c)
{
mpq_class detleft = (a[0] - c[0]) * (b[1] - c[1]);
@@ -45,11 +41,6 @@ int orient2d(const mpq2 &a, const mpq2 &b, const mpq2 &c)
return sgn(det);
}
-/**
- Return +1 if d is in the oriented circle through a, b, and c.
- * The oriented circle goes CCW through a, b, and c.
- * Return -1 if d is outside, and 0 if it is on the circle.
- */
int incircle(const mpq2 &a, const mpq2 &b, const mpq2 &c, const mpq2 &d)
{
mpq_class adx = a[0] - d[0];
@@ -76,12 +67,6 @@ int incircle(const mpq2 &a, const mpq2 &b, const mpq2 &c, const mpq2 &d)
return sgn(det);
}
-/**
- * Return +1 if d is below the plane containing a, b, c (which appear
- * CCW when viewed from above the plane).
- * Return -1 if d is above the plane.
- * Return 0 if it is on the plane.
- */
int orient3d(const mpq3 &a, const mpq3 &b, const mpq3 &c, const mpq3 &d)
{
mpq_class adx = a[0] - d[0];
diff --git a/source/blender/blenlib/intern/math_color.c b/source/blender/blenlib/intern/math_color.c
index 14eb78648e0..5e52873649e 100644
--- a/source/blender/blenlib/intern/math_color.c
+++ b/source/blender/blenlib/intern/math_color.c
@@ -64,13 +64,11 @@ void hsl_to_rgb(float h, float s, float l, float *r_r, float *r_g, float *r_b)
*r_b = (nb - 0.5f) * chroma + l;
}
-/* convenience function for now */
void hsv_to_rgb_v(const float hsv[3], float r_rgb[3])
{
hsv_to_rgb(hsv[0], hsv[1], hsv[2], &r_rgb[0], &r_rgb[1], &r_rgb[2]);
}
-/* convenience function for now */
void hsl_to_rgb_v(const float hsl[3], float r_rgb[3])
{
hsl_to_rgb(hsl[0], hsl[1], hsl[2], &r_rgb[0], &r_rgb[1], &r_rgb[2]);
@@ -124,9 +122,6 @@ void yuv_to_rgb(float y, float u, float v, float *r_r, float *r_g, float *r_b, i
*r_b = b;
}
-/* The RGB inputs are supposed gamma corrected and in the range 0 - 1.0f
- *
- * Output YCC have a range of 16-235 and 16-240 except with JFIF_0_255 where the range is 0-255 */
void rgb_to_ycc(float r, float g, float b, float *r_y, float *r_cb, float *r_cr, int colorspace)
{
float sr, sg, sb;
@@ -162,12 +157,14 @@ void rgb_to_ycc(float r, float g, float b, float *r_y, float *r_cb, float *r_cr,
*r_cr = cr;
}
-/* YCC input have a range of 16-235 and 16-240 except with JFIF_0_255 where the range is 0-255 */
-/* RGB outputs are in the range 0 - 1.0f */
-
-/* FIXME comment above must be wrong because BLI_YCC_ITU_BT601 y 16.0 cr 16.0 -> r -0.7009 */
void ycc_to_rgb(float y, float cb, float cr, float *r_r, float *r_g, float *r_b, int colorspace)
{
+ /* FIXME the following comment must be wrong because:
+ * BLI_YCC_ITU_BT601 y 16.0 cr 16.0 -> r -0.7009. */
+
+ /* YCC input have a range of 16-235 and 16-240 except with JFIF_0_255 where the range is 0-255
+ * RGB outputs are in the range 0 - 1.0f. */
+
float r = 128.0f, g = 128.0f, b = 128.0f;
switch (colorspace) {
@@ -250,7 +247,6 @@ void rgb_to_hsv(float r, float g, float b, float *r_h, float *r_s, float *r_v)
*r_v = r;
}
-/* convenience function for now */
void rgb_to_hsv_v(const float rgb[3], float r_hsv[3])
{
rgb_to_hsv(rgb[0], rgb[1], rgb[2], &r_hsv[0], &r_hsv[1], &r_hsv[2]);
@@ -311,7 +307,6 @@ void rgb_to_hsl_compat_v(const float rgb[3], float r_hsl[3])
rgb_to_hsl_compat(rgb[0], rgb[1], rgb[2], &r_hsl[0], &r_hsl[1], &r_hsl[2]);
}
-/* convenience function for now */
void rgb_to_hsl_v(const float rgb[3], float r_hsl[3])
{
rgb_to_hsl(rgb[0], rgb[1], rgb[2], &r_hsl[0], &r_hsl[1], &r_hsl[2]);
@@ -338,13 +333,11 @@ void rgb_to_hsv_compat(float r, float g, float b, float *r_h, float *r_s, float
}
}
-/* convenience function for now */
void rgb_to_hsv_compat_v(const float rgb[3], float r_hsv[3])
{
rgb_to_hsv_compat(rgb[0], rgb[1], rgb[2], &r_hsv[0], &r_hsv[1], &r_hsv[2]);
}
-/* clamp hsv to usable values */
void hsv_clamp_v(float hsv[3], float v_max)
{
if (UNLIKELY(hsv[0] < 0.0f || hsv[0] > 1.0f)) {
@@ -354,12 +347,6 @@ void hsv_clamp_v(float hsv[3], float v_max)
CLAMP(hsv[2], 0.0f, v_max);
}
-/**
- * We define a 'cpack' here as a (3 byte color code)
- * number that can be expressed like 0xFFAA66 or so.
- * For that reason it is sensitive for endianness... with this function it works correctly.
- * \see #imm_cpack
- */
unsigned int hsv_to_cpack(float h, float s, float v)
{
unsigned int r, g, b;
@@ -473,12 +460,6 @@ void minmax_rgb(short c[3])
}
}
-/* If the requested RGB shade contains a negative weight for
- * one of the primaries, it lies outside the color gamut
- * accessible from the given triple of primaries. Desaturate
- * it by adding white, equal quantities of R, G, and B, enough
- * to make RGB all positive. The function returns 1 if the
- * components were modified, zero otherwise. */
int constrain_rgb(float *r, float *g, float *b)
{
/* Amount of white needed */
@@ -520,7 +501,6 @@ void lift_gamma_gain_to_asc_cdl(const float *lift,
/* ************************************* other ************************************************* */
-/* Applies an hue offset to a float rgb color */
void rgb_float_set_hue_float_offset(float rgb[3], float hue_offset)
{
float hsv[3];
@@ -538,7 +518,6 @@ void rgb_float_set_hue_float_offset(float rgb[3], float hue_offset)
hsv_to_rgb(hsv[0], hsv[1], hsv[2], rgb, rgb + 1, rgb + 2);
}
-/* Applies an hue offset to a byte rgb color */
void rgb_byte_set_hue_float_offset(unsigned char rgb[3], float hue_offset)
{
float rgb_float[3];
diff --git a/source/blender/blenlib/intern/math_color_inline.c b/source/blender/blenlib/intern/math_color_inline.c
index 24c4143e587..febe1568176 100644
--- a/source/blender/blenlib/intern/math_color_inline.c
+++ b/source/blender/blenlib/intern/math_color_inline.c
@@ -271,20 +271,6 @@ MINLINE void cpack_cpy_3ub(unsigned char r_col[3], const unsigned int pack)
*
* \{ */
-/**
- * ITU-R BT.709 primaries
- * https://en.wikipedia.org/wiki/Relative_luminance
- *
- * Real values are:
- * `Y = 0.2126390059(R) + 0.7151686788(G) + 0.0721923154(B)`
- * according to: "Derivation of Basic Television Color Equations", RP 177-1993
- *
- * As this sums slightly above 1.0, the document recommends to use:
- * `0.2126(R) + 0.7152(G) + 0.0722(B)`, as used here.
- *
- * The high precision values are used to calculate the rounded byte weights so they add up to 255:
- * `54(R) + 182(G) + 19(B)`
- */
MINLINE float rgb_to_grayscale(const float rgb[3])
{
return (0.2126f * rgb[0]) + (0.7152f * rgb[1]) + (0.0722f * rgb[2]);
@@ -317,11 +303,11 @@ MINLINE int compare_rgb_uchar(const unsigned char col_a[3],
return 0;
}
-/* Using a triangle distribution which gives a more final uniform noise.
- * See Banding in Games:A Noisy Rant(revision 5) Mikkel Gjøl, Playdead (slide 27) */
-/* Return triangle noise in [-0.5..1.5[ range */
MINLINE float dither_random_value(float s, float t)
{
+ /* Using a triangle distribution which gives a more final uniform noise.
+ * See Banding in Games:A Noisy Rant(revision 5) Mikkel Gjøl, Playdead (slide 27) */
+
/* Uniform noise in [0..1[ range, using common GLSL hash function.
* https://stackoverflow.com/questions/12964279/whats-the-origin-of-this-glsl-rand-one-liner. */
float hash0 = sinf(s * 12.9898f + t * 78.233f) * 43758.5453f;
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c
index 8afb6b5a2be..a155877513a 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -86,11 +86,6 @@ float normal_quad_v3(
return normalize_v3(n);
}
-/**
- * Computes the normal of a planar
- * polygon See Graphics Gems for
- * computing newell normal.
- */
float normal_poly_v3(float n[3], const float verts[][3], unsigned int nr)
{
cross_poly_v3(n, verts, nr);
@@ -112,7 +107,6 @@ float area_squared_quad_v3(const float v1[3],
return area_squared_poly_v3(verts, 4);
}
-/* Triangles */
float area_tri_v3(const float v1[3], const float v2[3], const float v3[3])
{
float n[3];
@@ -162,12 +156,6 @@ float area_squared_poly_v3(const float verts[][3], unsigned int nr)
return len_squared_v3(n);
}
-/**
- * Scalar cross product of a 2d polygon.
- *
- * - equivalent to `area * 2`
- * - useful for checking polygon winding (a positive value is clockwise).
- */
float cross_poly_v2(const float verts[][2], unsigned int nr)
{
unsigned int a;
@@ -236,28 +224,18 @@ float cotangent_tri_weight_v3(const float v1[3], const float v2[3], const float
/********************************* Planes **********************************/
-/**
- * Calculate a plane from a point and a direction,
- * \note \a point_no isn't required to be normalized.
- */
void plane_from_point_normal_v3(float r_plane[4], const float plane_co[3], const float plane_no[3])
{
copy_v3_v3(r_plane, plane_no);
r_plane[3] = -dot_v3v3(r_plane, plane_co);
}
-/**
- * Get a point and a direction from a plane.
- */
void plane_to_point_vector_v3(const float plane[4], float r_plane_co[3], float r_plane_no[3])
{
mul_v3_v3fl(r_plane_co, plane, (-plane[3] / len_squared_v3(plane)));
copy_v3_v3(r_plane_no, plane);
}
-/**
- * version of #plane_to_point_vector_v3 that gets a unit length vector.
- */
void plane_to_point_vector_v3_normalized(const float plane[4],
float r_plane_co[3],
float r_plane_no[3])
@@ -268,9 +246,6 @@ void plane_to_point_vector_v3_normalized(const float plane[4],
/********************************* Volume **********************************/
-/**
- * The volume from a tetrahedron, points can be in any order
- */
float volume_tetrahedron_v3(const float v1[3],
const float v2[3],
const float v3[3],
@@ -283,9 +258,6 @@ float volume_tetrahedron_v3(const float v1[3],
return fabsf(determinant_m3_array(m)) / 6.0f;
}
-/**
- * The volume from a tetrahedron, normal pointing inside gives negative volume
- */
float volume_tetrahedron_signed_v3(const float v1[3],
const float v2[3],
const float v3[3],
@@ -298,12 +270,6 @@ float volume_tetrahedron_signed_v3(const float v1[3],
return determinant_m3_array(m) / 6.0f;
}
-/**
- * The volume from a triangle that is made into a tetrahedron.
- * This uses a simplified formula where the tip of the tetrahedron is in the world origin.
- * Using this method, the total volume of a closed triangle mesh can be calculated.
- * Note that you need to divide the result by 6 to get the actual volume.
- */
float volume_tri_tetrahedron_signed_v3_6x(const float v1[3], const float v2[3], const float v3[3])
{
float v_cross[3];
@@ -319,8 +285,6 @@ float volume_tri_tetrahedron_signed_v3(const float v1[3], const float v2[3], con
/********************************* Distance **********************************/
-/* distance p to line v1-v2
- * using Hesse formula, NO LINE PIECE! */
float dist_squared_to_line_v2(const float p[2], const float l1[2], const float l2[2])
{
float closest[2];
@@ -334,7 +298,6 @@ float dist_to_line_v2(const float p[2], const float l1[2], const float l2[2])
return sqrtf(dist_squared_to_line_v2(p, l1, l2));
}
-/* distance p to line-piece v1-v2 */
float dist_squared_to_line_segment_v2(const float p[2], const float l1[2], const float l2[2])
{
float closest[2];
@@ -349,7 +312,6 @@ float dist_to_line_segment_v2(const float p[2], const float l1[2], const float l
return sqrtf(dist_squared_to_line_segment_v2(p, l1, l2));
}
-/* point closest to v1 on line v2-v3 in 2D */
void closest_to_line_segment_v2(float r_close[2],
const float p[2],
const float l1[2],
@@ -371,7 +333,6 @@ void closest_to_line_segment_v2(float r_close[2],
}
}
-/* point closest to v1 on line v2-v3 in 3D */
void closest_to_line_segment_v3(float r_close[3],
const float p[3],
const float l1[3],
@@ -393,15 +354,6 @@ void closest_to_line_segment_v3(float r_close[3],
}
}
-/**
- * Find the closest point on a plane.
- *
- * \param r_close: Return coordinate
- * \param plane: The plane to test against.
- * \param pt: The point to find the nearest of
- *
- * \note non-unit-length planes are supported.
- */
void closest_to_plane_v3(float r_close[3], const float plane[4], const float pt[3])
{
const float len_sq = len_squared_v3(plane);
@@ -462,9 +414,6 @@ float dist_squared_to_plane3_v3(const float pt[3], const float plane[3])
return len_sq * (fac * fac);
}
-/**
- * Return the signed distance from the point to the plane.
- */
float dist_signed_to_plane_v3(const float pt[3], const float plane[4])
{
const float len_sq = len_squared_v3(plane);
@@ -489,7 +438,6 @@ float dist_to_plane3_v3(const float pt[3], const float plane[3])
return fabsf(dist_signed_to_plane3_v3(pt, plane));
}
-/* distance v1 to line-piece l1-l2 in 3D */
float dist_squared_to_line_segment_v3(const float p[3], const float l1[3], const float l2[3])
{
float closest[3];
@@ -517,29 +465,6 @@ float dist_to_line_v3(const float p[3], const float l1[3], const float l2[3])
return sqrtf(dist_squared_to_line_v3(p, l1, l2));
}
-/**
- * Check if \a p is inside the 2x planes defined by `(v1, v2, v3)`
- * where the 3x points define 2x planes.
- *
- * \param axis_ref: used when v1,v2,v3 form a line and to check if the corner is concave/convex.
- *
- * \note the distance from \a v1 & \a v3 to \a v2 doesn't matter
- * (it just defines the planes).
- *
- * \return the lowest squared distance to either of the planes.
- * where `(return < 0.0)` is outside.
- *
- * <pre>
- * v1
- * +
- * /
- * x - out / x - inside
- * /
- * +----+
- * v2 v3
- * x - also outside
- * </pre>
- */
float dist_signed_squared_to_corner_v3v3v3(const float p[3],
const float v1[3],
const float v2[3],
@@ -591,12 +516,6 @@ float dist_signed_squared_to_corner_v3v3v3(const float p[3],
return max_ff(dist_a, dist_b);
}
-/**
- * Compute the squared distance of a point to a line (defined as ray).
- * \param ray_origin: A point on the line.
- * \param ray_direction: Normalized direction of the line.
- * \param co: Point to which the distance is to be calculated.
- */
float dist_squared_to_ray_v3_normalized(const float ray_origin[3],
const float ray_direction[3],
const float co[3])
@@ -613,12 +532,6 @@ float dist_squared_to_ray_v3_normalized(const float ray_origin[3],
return len_squared_v3v3(co, co_projected_on_ray);
}
-/**
- * Find the closest point in a seg to a ray and return the distance squared.
- * \param r_point: Is the point on segment closest to ray
- * (or to ray_origin if the ray and the segment are parallel).
- * \param r_depth: the distance of r_point projection on ray to the ray_origin.
- */
float dist_squared_ray_to_seg_v3(const float ray_origin[3],
const float ray_direction[3],
const float v0[3],
@@ -655,8 +568,6 @@ float dist_squared_ray_to_seg_v3(const float ray_origin[3],
return len_squared_v3(dvec) - square_f(depth);
}
-/* Returns the coordinates of the nearest vertex and
- * the farthest vertex from a plane (or normal). */
void aabb_get_near_far_from_plane(const float plane_no[3],
const float bbmin[3],
const float bbmax[3],
@@ -707,9 +618,6 @@ void dist_squared_ray_to_aabb_v3_precalc(struct DistRayAABB_Precalc *neasrest_pr
}
}
-/**
- * Returns the distance from a ray to a bound-box (projected on ray)
- */
float dist_squared_ray_to_aabb_v3(const struct DistRayAABB_Precalc *data,
const float bb_min[3],
const float bb_max[3],
@@ -810,16 +718,13 @@ float dist_squared_ray_to_aabb_v3_simple(const float ray_origin[3],
dist_squared_ray_to_aabb_v3_precalc(&data, ray_origin, ray_direction);
return dist_squared_ray_to_aabb_v3(&data, bb_min, bb_max, r_point, r_depth);
}
+
/** \} */
/* -------------------------------------------------------------------- */
/** \name dist_squared_to_projected_aabb and helpers
* \{ */
-/**
- * \param projmat: Projection Matrix (usually perspective
- * matrix multiplied by object matrix).
- */
void dist_squared_to_projected_aabb_precalc(struct DistProjectedAABBPrecalc *precalc,
const float projmat[4][4],
const float winsize[2],
@@ -871,7 +776,6 @@ void dist_squared_to_projected_aabb_precalc(struct DistProjectedAABBPrecalc *pre
}
}
-/* Returns the distance from a 2d coordinate to a BoundBox (Projected) */
float dist_squared_to_projected_aabb(struct DistProjectedAABBPrecalc *data,
const float bbmin[3],
const float bbmax[3],
@@ -1014,15 +918,15 @@ float dist_squared_to_projected_aabb_simple(const float projmat[4][4],
bool dummy[3] = {true, true, true};
return dist_squared_to_projected_aabb(&data, bbmin, bbmax, dummy);
}
+
/** \} */
-/* Adapted from "Real-Time Collision Detection" by Christer Ericson,
- * published by Morgan Kaufmann Publishers, copyright 2005 Elsevier Inc.
- *
- * Set 'r' to the point in triangle (a, b, c) closest to point 'p' */
void closest_on_tri_to_point_v3(
float r[3], const float p[3], const float v1[3], const float v2[3], const float v3[3])
{
+ /* Adapted from "Real-Time Collision Detection" by Christer Ericson,
+ * published by Morgan Kaufmann Publishers, copyright 2005 Elsevier Inc. */
+
float ab[3], ac[3], ap[3], d1, d2;
float bp[3], d3, d4, vc, cp[3], d5, d6, vb, va;
float denom, v, w;
@@ -1100,7 +1004,6 @@ void closest_on_tri_to_point_v3(
/******************************* Intersection ********************************/
-/* intersect Line-Line, shorts */
int isect_seg_seg_v2_int(const int v1[2], const int v2[2], const int v3[2], const int v4[2])
{
float div, lambda, mu;
@@ -1123,7 +1026,6 @@ int isect_seg_seg_v2_int(const int v1[2], const int v2[2], const int v3[2], cons
return ISECT_LINE_LINE_NONE;
}
-/* intersect Line-Line, floats - gives intersection point */
int isect_line_line_v2_point(
const float v0[2], const float v1[2], const float v2[2], const float v3[2], float r_vi[2])
{
@@ -1147,7 +1049,6 @@ int isect_line_line_v2_point(
return ISECT_LINE_LINE_COLINEAR;
}
-/* intersect Line-Line, floats */
int isect_seg_seg_v2(const float v1[2], const float v2[2], const float v3[2], const float v4[2])
{
float div, lambda, mu;
@@ -1170,7 +1071,6 @@ int isect_seg_seg_v2(const float v1[2], const float v2[2], const float v3[2], co
return ISECT_LINE_LINE_NONE;
}
-/* Returns a point on each segment that is closest to the other. */
void isect_seg_seg_v3(const float a0[3],
const float a1[3],
const float b0[3],
@@ -1236,19 +1136,6 @@ void isect_seg_seg_v3(const float a0[3],
madd_v3_v3v3fl(r_b, b0, b_dir, fac_b);
}
-/**
- * Get intersection point of two 2D segments.
- *
- * \param endpoint_bias: Bias to use when testing for end-point overlap.
- * A positive value considers intersections that extend past the endpoints,
- * negative values contract the endpoints.
- * Note the bias is applied to a 0-1 factor, not scaled to the length of segments.
- *
- * \returns intersection type:
- * - -1: collinear.
- * - 1: intersection.
- * - 0: no intersection.
- */
int isect_seg_seg_v2_point_ex(const float v0[2],
const float v1[2],
const float v2[2],
@@ -1369,18 +1256,6 @@ bool isect_seg_seg_v2_simple(const float v1[2],
#undef CCW
}
-/**
- * If intersection == ISECT_LINE_LINE_CROSS or ISECT_LINE_LINE_NONE:
- * <pre>
- * pt = v1 + lambda * (v2 - v1) = v3 + mu * (v4 - v3)
- * </pre>
- * \returns intersection type:
- * - ISECT_LINE_LINE_COLINEAR: collinear.
- * - ISECT_LINE_LINE_EXACT: intersection at an endpoint of either.
- * - ISECT_LINE_LINE_CROSS: interaction, not at an endpoint.
- * - ISECT_LINE_LINE_NONE: no intersection.
- * Also returns lambda and mu in r_lambda and r_mu.
- */
int isect_seg_seg_v2_lambda_mu_db(const double v1[2],
const double v2[2],
const double v3[2],
@@ -1415,19 +1290,6 @@ int isect_seg_seg_v2_lambda_mu_db(const double v1[2],
return ISECT_LINE_LINE_NONE;
}
-/**
- * \param l1, l2: Coordinates (point of line).
- * \param sp, r: Coordinate and radius (sphere).
- * \return r_p1, r_p2: Intersection coordinates.
- *
- * \note The order of assignment for intersection points (\a r_p1, \a r_p2) is predictable,
- * based on the direction defined by `l2 - l1`,
- * this direction compared with the normal of each point on the sphere:
- * \a r_p1 always has a >= 0.0 dot product.
- * \a r_p2 always has a <= 0.0 dot product.
- * For example, when \a l1 is inside the sphere and \a l2 is outside,
- * \a r_p1 will always be between \a l1 and \a l2.
- */
int isect_line_sphere_v3(const float l1[3],
const float l2[3],
const float sp[3],
@@ -1490,7 +1352,6 @@ int isect_line_sphere_v3(const float l1[3],
return -1;
}
-/* keep in sync with isect_line_sphere_v3 */
int isect_line_sphere_v2(const float l1[2],
const float l2[2],
const float sp[2],
@@ -1498,6 +1359,8 @@ int isect_line_sphere_v2(const float l1[2],
float r_p1[2],
float r_p2[2])
{
+ /* Keep in sync with #isect_line_sphere_v3. */
+
const float ldir[2] = {l2[0] - l1[0], l2[1] - l1[1]};
const float a = dot_v2v2(ldir, ldir);
@@ -1537,12 +1400,13 @@ int isect_line_sphere_v2(const float l1[2],
return -1;
}
-/* point in polygon (keep float and int versions in sync) */
bool isect_point_poly_v2(const float pt[2],
const float verts[][2],
const unsigned int nr,
const bool UNUSED(use_holes))
{
+ /* Keep in sync with #isect_point_poly_v2_int. */
+
unsigned int i, j;
bool isect = false;
for (i = 0, j = nr - 1; i < nr; j = i++) {
@@ -1560,6 +1424,8 @@ bool isect_point_poly_v2_int(const int pt[2],
const unsigned int nr,
const bool UNUSED(use_holes))
{
+ /* Keep in sync with #isect_point_poly_v2. */
+
unsigned int i, j;
bool isect = false;
for (i = 0, j = nr - 1; i < nr; j = i++) {
@@ -1575,7 +1441,6 @@ bool isect_point_poly_v2_int(const int pt[2],
/* point in tri */
-/* only single direction */
bool isect_point_tri_v2_cw(const float pt[2],
const float v1[2],
const float v2[2],
@@ -1612,7 +1477,6 @@ int isect_point_tri_v2(const float pt[2], const float v1[2], const float v2[2],
return 0;
}
-/* point in quad - only convex quads */
int isect_point_quad_v2(
const float pt[2], const float v1[2], const float v2[2], const float v3[2], const float v4[2])
{
@@ -1638,10 +1502,6 @@ int isect_point_quad_v2(
return 0;
}
-/* moved from effect.c
- * test if the line starting at p1 ending at p2 intersects the triangle v0..v2
- * return non zero if it does
- */
bool isect_line_segment_tri_v3(const float p1[3],
const float p2[3],
const float v0[3],
@@ -1692,7 +1552,6 @@ bool isect_line_segment_tri_v3(const float p1[3],
return true;
}
-/* like isect_line_segment_tri_v3, but allows epsilon tolerance around triangle */
bool isect_line_segment_tri_epsilon_v3(const float p1[3],
const float p2[3],
const float v0[3],
@@ -1744,10 +1603,6 @@ bool isect_line_segment_tri_epsilon_v3(const float p1[3],
return true;
}
-/* moved from effect.c
- * test if the ray starting at p1 going in d direction intersects the triangle v0..v2
- * return non zero if it does
- */
bool isect_ray_tri_v3(const float ray_origin[3],
const float ray_direction[3],
const float v0[3],
@@ -1799,12 +1654,6 @@ bool isect_ray_tri_v3(const float ray_origin[3],
return true;
}
-/**
- * if clip is nonzero, will only return true if lambda is >= 0.0
- * (i.e. intersection point is along positive \a ray_direction)
- *
- * \note #line_plane_factor_v3() shares logic.
- */
bool isect_ray_plane_v3(const float ray_origin[3],
const float ray_direction[3],
const float plane[4],
@@ -2146,9 +1995,6 @@ bool isect_ray_line_v3(const float ray_origin[3],
return true;
}
-/**
- * Check if a point is behind all planes.
- */
bool isect_point_planes_v3(float (*planes)[4], int totplane, const float p[3])
{
int i;
@@ -2162,10 +2008,6 @@ bool isect_point_planes_v3(float (*planes)[4], int totplane, const float p[3])
return true;
}
-/**
- * Check if a point is in front all planes.
- * Same as isect_point_planes_v3 but with planes facing the opposite direction.
- */
bool isect_point_planes_v3_negated(const float (*planes)[4], const int totplane, const float p[3])
{
for (int i = 0; i < totplane; i++) {
@@ -2177,17 +2019,6 @@ bool isect_point_planes_v3_negated(const float (*planes)[4], const int totplane,
return true;
}
-/**
- * Intersect line/plane.
- *
- * \param r_isect_co: The intersection point.
- * \param l1: The first point of the line.
- * \param l2: The second point of the line.
- * \param plane_co: A point on the plane to intersect with.
- * \param plane_no: The direction of the plane (does not need to be normalized).
- *
- * \note #line_plane_factor_v3() shares logic.
- */
bool isect_line_plane_v3(float r_isect_co[3],
const float l1[3],
const float l2[3],
@@ -2211,13 +2042,6 @@ bool isect_line_plane_v3(float r_isect_co[3],
return false;
}
-/**
- * Intersect three planes, return the point where all 3 meet.
- * See Graphics Gems 1 pg 305
- *
- * \param plane_a, plane_b, plane_c: Planes.
- * \param r_isect_co: The resulting intersection point.
- */
bool isect_plane_plane_plane_v3(const float plane_a[4],
const float plane_b[4],
const float plane_c[4],
@@ -2251,17 +2075,6 @@ bool isect_plane_plane_plane_v3(const float plane_a[4],
return false;
}
-/**
- * Intersect two planes, return a point on the intersection and a vector
- * that runs on the direction of the intersection.
- * \note this is a slightly reduced version of #isect_plane_plane_plane_v3
- *
- * \param plane_a, plane_b: Planes.
- * \param r_isect_co: The resulting intersection point.
- * \param r_isect_no: The resulting vector of the intersection.
- *
- * \note \a r_isect_no isn't unit length.
- */
bool isect_plane_plane_v3(const float plane_a[4],
const float plane_b[4],
float r_isect_co[3],
@@ -2296,19 +2109,6 @@ bool isect_plane_plane_v3(const float plane_a[4],
return false;
}
-/**
- * Intersect all planes, calling `callback_fn` for each point that intersects
- * 3 of the planes that isn't outside any of the other planes.
- *
- * This can be thought of as calculating a convex-hull from an array of planes.
- *
- * \param eps_coplanar: Epsilon for testing if two planes are aligned (co-planar).
- * \param eps_isect: Epsilon for testing of a point is behind any of the planes.
- *
- * \warning As complexity is a little under `O(N^3)`, this is only suitable for small arrays.
- *
- * \note This function could be optimized by some spatial structure.
- */
bool isect_planes_v3_fn(
const float planes[][4],
const int planes_len,
@@ -2371,16 +2171,6 @@ bool isect_planes_v3_fn(
return found;
}
-/**
- * Intersect two triangles.
- *
- * \param r_i1, r_i2: Retrieve the overlapping edge between the 2 triangles.
- * \param r_tri_a_edge_isect_count: Indicates how many edges in the first triangle are intersected.
- * \return true when the triangles intersect.
- *
- * \note If it exists, \a r_i1 will be a point on the edge of the 1st triangle.
- * \note intersections between coplanar triangles are currently undetected.
- */
bool isect_tri_tri_v3_ex(const float tri_a[3][3],
const float tri_b[3][3],
float r_i1[3],
@@ -2755,14 +2545,6 @@ static bool getLowestRoot(
return false;
}
-/**
- * Checks status of an AABB in relation to a list of planes.
- *
- * \returns intersection type:
- * - ISECT_AABB_PLANE_BEHIND_ONE (0): AABB is completely behind at least 1 plane;
- * - ISECT_AABB_PLANE_CROSS_ANY (1): AABB intersects at least 1 plane;
- * - ISECT_AABB_PLANE_IN_FRONT_ALL (2): AABB is completely in front of all planes;
- */
int isect_aabb_planes_v3(const float (*planes)[4],
const int totplane,
const float bbmin[3],
@@ -3030,12 +2812,6 @@ bool isect_axial_line_segment_tri_v3(const int axis,
return true;
}
-/**
- * \return The number of point of interests
- * 0 - lines are collinear
- * 1 - lines are coplanar, i1 is set to intersection
- * 2 - i1 and i2 are the nearest points on line 1 (v1, v2) and line 2 (v3, v4) respectively
- */
int isect_line_line_epsilon_v3(const float v1[3],
const float v2[3],
const float v3[3],
@@ -3111,10 +2887,6 @@ int isect_line_line_v3(const float v1[3],
return isect_line_line_epsilon_v3(v1, v2, v3, v4, r_i1, r_i2, epsilon);
}
-/**
- * Intersection point strictly between the two lines
- * \return false when no intersection is found.
- */
bool isect_line_line_strict_v3(const float v1[3],
const float v2[3],
const float v3[3],
@@ -3165,12 +2937,6 @@ bool isect_line_line_strict_v3(const float v1[3],
return false;
}
-/**
- * Check if two rays are not parallel and returns a factor that indicates
- * the distance from \a ray_origin_b to the closest point on ray-a to ray-b.
- *
- * \note Neither directions need to be normalized.
- */
bool isect_ray_ray_epsilon_v3(const float ray_origin_a[3],
const float ray_direction_a[3],
const float ray_origin_b[3],
@@ -3247,12 +3013,13 @@ void isect_ray_aabb_v3_precalc(struct IsectRayAABB_Precalc *data,
data->sign[2] = data->ray_inv_dir[2] < 0.0f;
}
-/* Adapted from http://www.gamedev.net/community/forums/topic.asp?topic_id=459973 */
bool isect_ray_aabb_v3(const struct IsectRayAABB_Precalc *data,
const float bb_min[3],
const float bb_max[3],
float *tmin_out)
{
+ /* Adapted from http://www.gamedev.net/community/forums/topic.asp?topic_id=459973 */
+
float bbox[2][3];
copy_v3_v3(bbox[0], bb_min);
@@ -3298,13 +3065,6 @@ bool isect_ray_aabb_v3(const struct IsectRayAABB_Precalc *data,
return true;
}
-/**
- * Test a bounding box (AABB) for ray intersection.
- * Assumes the ray is already local to the boundbox space.
- *
- * \note \a direction should be normalized
- * if you intend to use the \a tmin or \a tmax distance results!
- */
bool isect_ray_aabb_v3_simple(const float orig[3],
const float dir[3],
const float bb_min[3],
@@ -3357,10 +3117,6 @@ float closest_to_ray_v3(float r_close[3],
return lambda;
}
-/**
- * Find closest point to p on line through (l1, l2) and return lambda,
- * where (0 <= lambda <= 1) when cp is in the line segment (l1, l2).
- */
float closest_to_line_v3(float r_close[3], const float p[3], const float l1[3], const float l2[3])
{
float u[3];
@@ -3424,13 +3180,6 @@ float ray_point_factor_v3(const float p[3],
return ray_point_factor_v3_ex(p, ray_origin, ray_direction, 0.0f, 0.0f);
}
-/**
- * A simplified version of #closest_to_line_v3
- * we only need to return the `lambda`
- *
- * \param epsilon: avoid approaching divide-by-zero.
- * Passing a zero will just check for nonzero division.
- */
float line_point_factor_v3_ex(const float p[3],
const float l1[3],
const float l2[3],
@@ -3471,9 +3220,6 @@ float line_point_factor_v2(const float p[2], const float l1[2], const float l2[2
return line_point_factor_v2_ex(p, l1, l2, 0.0f, 0.0f);
}
-/**
- * \note #isect_line_plane_v3() shares logic
- */
float line_plane_factor_v3(const float plane_co[3],
const float plane_no[3],
const float l1[3],
@@ -3487,10 +3233,6 @@ float line_plane_factor_v3(const float plane_co[3],
return (dot != 0.0f) ? -dot_v3v3(plane_no, h) / dot : 0.0f;
}
-/**
- * Ensure the distance between these points is no greater than 'dist'.
- * If it is, scale them both into the center.
- */
void limit_dist_v3(float v1[3], float v2[3], const float dist)
{
const float dist_old = len_v3v3(v1, v2);
@@ -3508,13 +3250,6 @@ void limit_dist_v3(float v1[3], float v2[3], const float dist)
}
}
-/*
- * x1,y2
- * | \
- * | \ .(a,b)
- * | \
- * x1,y1-- x2,y1
- */
int isect_point_tri_v2_int(
const int x1, const int y1, const int x2, const int y2, const int a, const int b)
{
@@ -3603,12 +3338,6 @@ bool isect_point_tri_prism_v3(const float p[3],
return true;
}
-/**
- * \param r_isect_co: The point \a p projected onto the triangle.
- * \return True when \a p is inside the triangle.
- * \note Its up to the caller to check the distance between \a p and \a r_vi
- * against an error margin.
- */
bool isect_point_tri_v3(
const float p[3], const float v1[3], const float v2[3], const float v3[3], float r_isect_co[3])
{
@@ -3739,16 +3468,6 @@ bool clip_segment_v3_plane_n(const float p1[3],
/****************************** Axis Utils ********************************/
-/**
- * \brief Normal to x,y matrix
- *
- * Creates a 3x3 matrix from a normal.
- * This matrix can be applied to vectors so their 'z' axis runs along \a normal.
- * In practice it means you can use x,y as 2d coords. \see
- *
- * \param r_mat: The matrix to return.
- * \param normal: A unit length vector.
- */
void axis_dominant_v3_to_m3(float r_mat[3][3], const float normal[3])
{
BLI_ASSERT_UNIT_V3(normal);
@@ -3766,9 +3485,6 @@ void axis_dominant_v3_to_m3(float r_mat[3][3], const float normal[3])
is_zero_v3(normal));
}
-/**
- * Same as axis_dominant_v3_to_m3, but flips the normal
- */
void axis_dominant_v3_to_m3_negate(float r_mat[3][3], const float normal[3])
{
BLI_ASSERT_UNIT_V3(normal);
@@ -3888,12 +3604,6 @@ void interp_weights_quad_v3(float w[4],
}
}
-/**
- * \return
- * - 0 if the point is outside of triangle.
- * - 1 if the point is inside triangle.
- * - 2 if it's on the edge.
- */
int barycentric_inside_triangle_v2(const float w[3])
{
if (IN_RANGE(w[0], 0.0f, 1.0f) && IN_RANGE(w[1], 0.0f, 1.0f) && IN_RANGE(w[2], 0.0f, 1.0f)) {
@@ -3907,9 +3617,6 @@ int barycentric_inside_triangle_v2(const float w[3])
return 0;
}
-/**
- * \return false for degenerated triangles.
- */
bool barycentric_coords_v2(
const float v1[2], const float v2[2], const float v3[2], const float co[2], float w[3])
{
@@ -3934,12 +3641,6 @@ bool barycentric_coords_v2(
return false;
}
-/**
- * \note Using #cross_tri_v2 means locations outside the triangle are correctly weighted.
- *
- * \note This is *exactly* the same calculation as #resolve_tri_uv_v2,
- * although it has double precision and is used for texture baking, so keep both.
- */
void barycentric_weights_v2(
const float v1[2], const float v2[2], const float v3[2], const float co[2], float w[3])
{
@@ -3963,11 +3664,6 @@ void barycentric_weights_v2(
copy_v3_fl(w, 1.0f / 3.0f);
}
-/**
- * A version of #barycentric_weights_v2 that doesn't allow negative weights.
- * Useful when negative values cause problems and points are only
- * ever slightly outside of the triangle.
- */
void barycentric_weights_v2_clamped(
const float v1[2], const float v2[2], const float v3[2], const float co[2], float w[3])
{
@@ -3991,10 +3687,6 @@ void barycentric_weights_v2_clamped(
copy_v3_fl(w, 1.0f / 3.0f);
}
-/**
- * still use 2D X,Y space but this works for verts transformed by a perspective matrix,
- * using their 4th component as a weight
- */
void barycentric_weights_v2_persp(
const float v1[4], const float v2[4], const float v3[4], const float co[2], float w[3])
{
@@ -4018,11 +3710,6 @@ void barycentric_weights_v2_persp(
copy_v3_fl(w, 1.0f / 3.0f);
}
-/**
- * same as #barycentric_weights_v2 but works with a quad,
- * NOTE: untested for values outside the quad's bounds
- * this is #interp_weights_poly_v2 expanded for quads only
- */
void barycentric_weights_v2_quad(const float v1[2],
const float v2[2],
const float v3[2],
@@ -4116,9 +3803,6 @@ void barycentric_weights_v2_quad(const float v1[2],
}
}
-/* given 2 triangles in 3D space, and a point in relation to the first triangle.
- * calculate the location of a point in relation to the second triangle.
- * Useful for finding relative positions with geometry */
void transform_point_by_tri_v3(float pt_tar[3],
float const pt_src[3],
const float tri_tar_p1[3],
@@ -4163,10 +3847,6 @@ void transform_point_by_tri_v3(float pt_tar[3],
madd_v3_v3v3fl(pt_tar, pt_tar, no_tar, (z_ofs_src / area_src) * area_tar);
}
-/**
- * Simply re-interpolates,
- * assumes p_src is between \a l_src_p1-l_src_p2
- */
void transform_point_by_seg_v3(float p_dst[3],
const float p_src[3],
const float l_dst_p1[3],
@@ -4178,8 +3858,6 @@ void transform_point_by_seg_v3(float p_dst[3],
interp_v3_v3v3(p_dst, l_dst_p1, l_dst_p2, t);
}
-/* given an array with some invalid values this function interpolates valid values
- * replacing the invalid ones */
int interp_sparse_array(float *array, const int list_size, const float skipval)
{
int found_invalid = 0;
@@ -4516,7 +4194,6 @@ void interp_weights_poly_v2(float *w, float v[][2], const int n, const float co[
/** \} */
-/* (x1, v1)(t1=0)------(x2, v2)(t2=1), 0<t<1 --> (x, v)(t) */
void interp_cubic_v3(float x[3],
float v[3],
const float x1[3],
@@ -4552,13 +4229,6 @@ void interp_cubic_v3(float x[3],
#define IS_ZERO(x) ((x > (-DBL_EPSILON) && x < DBL_EPSILON) ? 1 : 0)
-/**
- * Barycentric reverse
- *
- * Compute coordinates (u, v) for point \a st with respect to triangle (\a st0, \a st1, \a st2)
- *
- * \note same basic result as #barycentric_weights_v2, see its comment for details.
- */
void resolve_tri_uv_v2(
float r_uv[2], const float st[2], const float st0[2], const float st1[2], const float st2[2])
{
@@ -4581,11 +4251,6 @@ void resolve_tri_uv_v2(
}
}
-/**
- * Barycentric reverse 3d
- *
- * Compute coordinates (u, v) for point \a st with respect to triangle (\a st0, \a st1, \a st2)
- */
void resolve_tri_uv_v3(
float r_uv[2], const float st[3], const float st0[3], const float st1[3], const float st2[3])
{
@@ -4617,7 +4282,6 @@ void resolve_tri_uv_v3(
}
}
-/* bilinear reverse */
void resolve_quad_uv_v2(float r_uv[2],
const float st[2],
const float st0[2],
@@ -4628,7 +4292,6 @@ void resolve_quad_uv_v2(float r_uv[2],
resolve_quad_uv_v2_deriv(r_uv, NULL, st, st0, st1, st2, st3);
}
-/* bilinear reverse with derivatives */
void resolve_quad_uv_v2_deriv(float r_uv[2],
float r_deriv[2][2],
const float st[2],
@@ -4719,7 +4382,6 @@ void resolve_quad_uv_v2_deriv(float r_uv[2],
}
}
-/* a version of resolve_quad_uv_v2 that only calculates the 'u' */
float resolve_quad_u_v2(const float st[2],
const float st0[2],
const float st1[2],
@@ -4763,7 +4425,6 @@ float resolve_quad_u_v2(const float st[2],
#undef IS_ZERO
-/* reverse of the functions above */
void interp_bilinear_quad_v3(float data[4][3], float u, float v, float res[3])
{
float vec[3];
@@ -4797,9 +4458,6 @@ void interp_barycentric_tri_v3(float data[3][3], float u, float v, float res[3])
/***************************** View & Projection *****************************/
-/**
- * Matches `glOrtho` result.
- */
void orthographic_m4(float matrix[4][4],
const float left,
const float right,
@@ -4825,9 +4483,6 @@ void orthographic_m4(float matrix[4][4],
matrix[3][2] = -(farClip + nearClip) / Zdelta;
}
-/**
- * Matches `glFrustum` result.
- */
void perspective_m4(float mat[4][4],
const float left,
const float right,
@@ -4873,8 +4528,6 @@ void perspective_m4_fov(float mat[4][4],
mat[1][1] /= nearClip;
}
-/* translate a matrix created by orthographic_m4 or perspective_m4 in XY coords
- * (used to jitter the view) */
void window_translate_m4(float winmat[4][4], float perspmat[4][4], const float x, const float y)
{
if (winmat[2][3] == -1.0f) {
@@ -4903,12 +4556,6 @@ void window_translate_m4(float winmat[4][4], float perspmat[4][4], const float x
}
}
-/**
- * Frustum planes extraction from a projection matrix
- * (homogeneous 4d vector representations of planes).
- *
- * plane parameters can be NULL if you do not need them.
- */
void planes_from_projmat(const float mat[4][4],
float left[4],
float right[4],
@@ -5021,14 +4668,6 @@ void projmat_dimensions_db(const float winmat_fl[4][4],
}
}
-/**
- * Creates a projection matrix for a small region of the viewport.
- *
- * \param projmat: Projection Matrix.
- * \param win_size: Viewport Size.
- * \param x_min, x_max, y_min, y_max: Coordinates of the subregion.
- * \return r_projmat: Resulting Projection Matrix.
- */
void projmat_from_subregion(const float projmat[4][4],
const int win_size[2],
const int x_min,
@@ -5363,8 +5002,6 @@ void accumulate_vertex_normals_v3(float n1[3],
}
}
-/* Add weighted face normal component into normals of the face vertices.
- * Caller must pass pre-allocated vdiffs of nverts length. */
void accumulate_vertex_normals_poly_v3(float **vertnos,
const float polyno[3],
const float **vertcos,
@@ -5444,25 +5081,6 @@ void tangent_from_uv_v3(const float uv1[2],
/****************************** Vector Clouds ********************************/
/* vector clouds */
-/**
- * input
- *
- * \param list_size: 4 lists as pointer to array[list_size]
- * \param pos: current pos array of 'new' positions
- * \param weight: current weight array of 'new'weights (may be NULL pointer if you have no weights)
- * \param rpos: Reference rpos array of 'old' positions
- * \param rweight: Reference rweight array of 'old'weights
- * (may be NULL pointer if you have no weights).
- *
- * output
- *
- * \param lloc: Center of mass pos.
- * \param rloc: Center of mass rpos.
- * \param lrot: Rotation matrix.
- * \param lscale: Scale matrix.
- *
- * pointers may be NULL if not needed
- */
void vcloud_estimate_transform_v3(const int list_size,
const float (*pos)[3],
@@ -6057,11 +5675,6 @@ float form_factor_hemi_poly(
return contrib;
}
-/**
- * Check if the edge is convex or concave
- * (depends on face winding)
- * Copied from BM_edge_is_convex().
- */
bool is_edge_convex_v3(const float v1[3],
const float v2[3],
const float f1_no[3],
@@ -6078,9 +5691,6 @@ bool is_edge_convex_v3(const float v1[3],
return false;
}
-/**
- * Evaluate if entire quad is a proper convex quad
- */
bool is_quad_convex_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3])
{
/**
@@ -6176,12 +5786,6 @@ bool is_poly_convex_v2(const float verts[][2], unsigned int nr)
return true;
}
-/**
- * Check if either of the diagonals along this quad create flipped triangles
- * (normals pointing away from eachother).
- * - (1 << 0): (v1-v3) is flipped.
- * - (1 << 1): (v2-v4) is flipped.
- */
int is_quad_flip_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3])
{
float d_12[3], d_23[3], d_34[3], d_41[3];
@@ -6232,14 +5836,6 @@ bool is_quad_flip_v3_first_third_fast_with_normal(const float v1[3],
return (dot_v3v3(v4, tangent) >= dot) || (dot_v3v3(v2, tangent) <= dot);
}
-/**
- * Return the value which the distance between points will need to be scaled by,
- * to define a handle, given both points are on a perfect circle.
- *
- * Use when we want a bezier curve to match a circle as closely as possible.
- *
- * \note the return value will need to be divided by 0.75 for correct results.
- */
float cubic_tangent_factor_circle_v3(const float tan_l[3], const float tan_r[3])
{
BLI_ASSERT_UNIT_V3(tan_l);
@@ -6267,14 +5863,6 @@ float cubic_tangent_factor_circle_v3(const float tan_l[3], const float tan_r[3])
return ((1.0f - angle_cos) / (angle_sin * 2.0f)) / angle_sin;
}
-/**
- * Utility for computing approximate geodesic distances on triangle meshes.
- *
- * Given triangle with vertex coordinates v0, v1, v2, and known geodesic distances
- * dist1 and dist2 at v1 and v2, estimate a geodesic distance at vertex v0.
- *
- * From "Dart Throwing on Surfaces", EGSR 2009. Section 7, Geodesic Dart Throwing.
- */
float geodesic_distance_propagate_across_triangle(
const float v0[3], const float v1[3], const float v2[3], const float dist1, const float dist2)
{
diff --git a/source/blender/blenlib/intern/math_geom_inline.c b/source/blender/blenlib/intern/math_geom_inline.c
index 857cbfbde9c..09028a1eb9a 100644
--- a/source/blender/blenlib/intern/math_geom_inline.c
+++ b/source/blender/blenlib/intern/math_geom_inline.c
@@ -164,7 +164,6 @@ MINLINE void madd_sh_shfl(float r[9], const float sh[9], const float f)
add_sh_shsh(r, r, tmp);
}
-/* get the 2 dominant axis values, 0==X, 1==Y, 2==Z */
MINLINE void axis_dominant_v3(int *r_axis_a, int *r_axis_b, const float axis[3])
{
const float xn = fabsf(axis[0]);
@@ -185,7 +184,6 @@ MINLINE void axis_dominant_v3(int *r_axis_a, int *r_axis_b, const float axis[3])
}
}
-/* same as axis_dominant_v3 but return the max value */
MINLINE float axis_dominant_v3_max(int *r_axis_a, int *r_axis_b, const float axis[3])
{
const float xn = fabsf(axis[0]);
@@ -209,7 +207,6 @@ MINLINE float axis_dominant_v3_max(int *r_axis_a, int *r_axis_b, const float axi
}
}
-/* get the single dominant axis value, 0==X, 1==Y, 2==Z */
MINLINE int axis_dominant_v3_single(const float vec[3])
{
const float x = fabsf(vec[0]);
@@ -218,7 +215,6 @@ MINLINE int axis_dominant_v3_single(const float vec[3])
return ((x > y) ? ((x > z) ? 0 : 2) : ((y > z) ? 1 : 2));
}
-/* the dominant axis of an orthogonal vector */
MINLINE int axis_dominant_v3_ortho_single(const float vec[3])
{
const float x = fabsf(vec[0]);
@@ -243,15 +239,6 @@ MINLINE int min_axis_v3(const float vec[3])
return ((x < y) ? ((x < z) ? 0 : 2) : ((y < z) ? 1 : 2));
}
-/**
- * Simple function to either:
- * - Calculate how many triangles needed from the total number of polygons + loops.
- * - Calculate the first triangle index from the polygon index & that polygons loop-start.
- *
- * \param poly_count: The number of polygons or polygon-index
- * (3+ sided faces, 1-2 sided give incorrect results).
- * \param corner_count: The number of corners (also called loop-index).
- */
MINLINE int poly_to_tri_count(const int poly_count, const int corner_count)
{
BLI_assert(!poly_count || corner_count > poly_count * 2);
@@ -263,17 +250,10 @@ MINLINE float plane_point_side_v3(const float plane[4], const float co[3])
return dot_v3v3(co, plane) + plane[3];
}
-/* useful to calculate an even width shell, by taking the angle between 2 planes.
- * The return value is a scale on the offset.
- * no angle between planes is 1.0, as the angle between the 2 planes approaches 180d
- * the distance gets very high, 180d would be inf, but this case isn't valid */
MINLINE float shell_angle_to_dist(const float angle)
{
return (UNLIKELY(angle < SMALL_NUMBER)) ? 1.0f : fabsf(1.0f / cosf(angle));
}
-/**
- * Equivalent to `shell_angle_to_dist(angle_normalized_v3v3(a, b))`.
- */
MINLINE float shell_v3v3_normalized_to_dist(const float a[3], const float b[3])
{
const float angle_cos = fabsf(dot_v3v3(a, b));
@@ -281,9 +261,6 @@ MINLINE float shell_v3v3_normalized_to_dist(const float a[3], const float b[3])
BLI_ASSERT_UNIT_V3(b);
return (UNLIKELY(angle_cos < SMALL_NUMBER)) ? 1.0f : (1.0f / angle_cos);
}
-/**
- * Equivalent to `shell_angle_to_dist(angle_normalized_v2v2(a, b))`.
- */
MINLINE float shell_v2v2_normalized_to_dist(const float a[2], const float b[2])
{
const float angle_cos = fabsf(dot_v2v2(a, b));
@@ -292,9 +269,6 @@ MINLINE float shell_v2v2_normalized_to_dist(const float a[2], const float b[2])
return (UNLIKELY(angle_cos < SMALL_NUMBER)) ? 1.0f : (1.0f / angle_cos);
}
-/**
- * Equivalent to `shell_angle_to_dist(angle_normalized_v3v3(a, b) / 2)`.
- */
MINLINE float shell_v3v3_mid_normalized_to_dist(const float a[3], const float b[3])
{
float angle_cos;
@@ -306,9 +280,6 @@ MINLINE float shell_v3v3_mid_normalized_to_dist(const float a[3], const float b[
return (UNLIKELY(angle_cos < SMALL_NUMBER)) ? 1.0f : (1.0f / angle_cos);
}
-/**
- * Equivalent to `shell_angle_to_dist(angle_normalized_v2v2(a, b) / 2)`.
- */
MINLINE float shell_v2v2_mid_normalized_to_dist(const float a[2], const float b[2])
{
float angle_cos;
diff --git a/source/blender/blenlib/intern/math_interp.c b/source/blender/blenlib/intern/math_interp.c
index bd48edf70c0..54beb74abca 100644
--- a/source/blender/blenlib/intern/math_interp.c
+++ b/source/blender/blenlib/intern/math_interp.c
@@ -567,10 +567,11 @@ static void radangle2imp(float a2, float b2, float th, float *A, float *B, float
*F = a2 * b2;
}
-/* all tests here are done to make sure possible overflows are hopefully minimized */
void BLI_ewa_imp2radangle(
float A, float B, float C, float F, float *a, float *b, float *th, float *ecc)
{
+ /* NOTE: all tests here are done to make sure possible overflows are hopefully minimized. */
+
if (F <= 1e-5f) { /* use arbitrary major radius, zero minor, infinite eccentricity */
*a = sqrtf(A > C ? A : C);
*b = 0.0f;
diff --git a/source/blender/blenlib/intern/math_matrix.c b/source/blender/blenlib/intern/math_matrix.c
index b6d80d76be1..eaf76696a0a 100644
--- a/source/blender/blenlib/intern/math_matrix.c
+++ b/source/blender/blenlib/intern/math_matrix.c
@@ -469,7 +469,6 @@ void mul_m4_m4m3(float R[4][4], const float A[4][4], const float B[3][3])
R[2][2] = B_[2][0] * A_[0][2] + B_[2][1] * A_[1][2] + B_[2][2] * A_[2][2];
}
-/* R = A * B, ignore the elements on the 4th row/column of A */
void mul_m3_m3m4(float R[3][3], const float A[3][3], const float B[4][4])
{
float B_[4][4], A_[3][3];
@@ -493,7 +492,6 @@ void mul_m3_m3m4(float R[3][3], const float A[3][3], const float B[4][4])
R[2][2] = B_[2][0] * A_[0][2] + B_[2][1] * A_[1][2] + B_[2][2] * A_[2][2];
}
-/* R = A * B, ignore the elements on the 4th row/column of B */
void mul_m3_m4m3(float R[3][3], const float A[4][4], const float B[3][3])
{
float B_[3][3], A_[4][4];
@@ -636,6 +634,7 @@ void _va_mul_m3_series_9(float r[3][3],
mul_m3_m3m3(r, r, m7);
mul_m3_m3m3(r, r, m8);
}
+
/** \} */
/* -------------------------------------------------------------------- */
@@ -724,6 +723,7 @@ void _va_mul_m4_series_9(float r[4][4],
mul_m4_m4m4(r, r, m7);
mul_m4_m4m4(r, r, m8);
}
+
/** \} */
void mul_v2_m3v2(float r[2], const float m[3][3], const float v[2])
@@ -805,7 +805,6 @@ void mul_m2_v2(const float mat[2][2], float vec[2])
mul_v2_m2v2(vec, mat, vec);
}
-/** Same as #mul_m4_v3() but doesn't apply translation component. */
void mul_mat3_m4_v3(const float M[4][4], float r[3])
{
const float x = r[0];
@@ -1215,16 +1214,6 @@ bool invert_m4(float m[4][4])
return success;
}
-/**
- * Computes the inverse of mat and puts it in inverse.
- * Uses Gaussian Elimination with partial (maximal column) pivoting.
- * \return true on success (i.e. can always find a pivot) and false on failure.
- * Mark Segal - 1992.
- *
- * \note this has worse performance than #EIG_invert_m4_m4 (Eigen), but e.g.
- * for non-invertible scale matrices, finding a partial solution can
- * be useful to have a valid local transform center, see T57767.
- */
bool invert_m4_m4_fallback(float inverse[4][4], const float mat[4][4])
{
#ifndef MATH_STANDALONE
@@ -1308,14 +1297,6 @@ bool invert_m4_m4(float inverse[4][4], const float mat[4][4])
#endif
}
-/**
- * Combines transformations, handling scale separately in a manner equivalent
- * to the Aligned Inherit Scale mode, in order to avoid creating shear.
- * If A scale is uniform, the result is equivalent to ordinary multiplication.
- *
- * NOTE: this effectively takes output location from simple multiplication,
- * and uses mul_m4_m4m4_split_channels for rotation and scale.
- */
void mul_m4_m4m4_aligned_scale(float R[4][4], const float A[4][4], const float B[4][4])
{
float loc_a[3], rot_a[3][3], size_a[3];
@@ -1332,9 +1313,6 @@ void mul_m4_m4m4_aligned_scale(float R[4][4], const float A[4][4], const float B
loc_rot_size_to_mat4(R, loc_r, rot_r, size_r);
}
-/**
- * Separately combines location, rotation and scale of the input matrices.
- */
void mul_m4_m4m4_split_channels(float R[4][4], const float A[4][4], const float B[4][4])
{
float loc_a[3], rot_a[3][3], size_a[3];
@@ -1383,7 +1361,6 @@ void transpose_m3_m3(float R[3][3], const float M[3][3])
R[2][2] = M[2][2];
}
-/* seems obscure but in-fact a common operation */
void transpose_m3_m4(float R[3][3], const float M[4][4])
{
BLI_assert(&R[0][0] != &M[0][0]);
@@ -1461,11 +1438,6 @@ bool compare_m4m4(const float mat1[4][4], const float mat2[4][4], float limit)
return false;
}
-/**
- * Make an orthonormal matrix around the selected axis of the given matrix.
- *
- * \param axis: Axis to build the orthonormal basis around.
- */
void orthogonalize_m3(float R[3][3], int axis)
{
float size[3];
@@ -1550,11 +1522,6 @@ void orthogonalize_m3(float R[3][3], int axis)
mul_v3_fl(R[2], size[2]);
}
-/**
- * Make an orthonormal matrix around the selected axis of the given matrix.
- *
- * \param axis: Axis to build the orthonormal basis around.
- */
void orthogonalize_m4(float R[4][4], int axis)
{
float size[3];
@@ -1692,14 +1659,6 @@ static void orthogonalize_stable(float v1[3], float v2[3], float v3[3], bool nor
}
}
-/**
- * Make an orthonormal matrix around the selected axis of the given matrix,
- * in a way that is symmetric and stable to variations in the input, and
- * preserving the value of the determinant, i.e. the overall volume change.
- *
- * \param axis: Axis to build the orthonormal basis around.
- * \param normalize: Normalize the matrix instead of preserving volume.
- */
void orthogonalize_m3_stable(float R[3][3], int axis, bool normalize)
{
switch (axis) {
@@ -1718,14 +1677,6 @@ void orthogonalize_m3_stable(float R[3][3], int axis, bool normalize)
}
}
-/**
- * Make an orthonormal matrix around the selected axis of the given matrix,
- * in a way that is symmetric and stable to variations in the input, and
- * preserving the value of the determinant, i.e. the overall volume change.
- *
- * \param axis: Axis to build the orthonormal basis around.
- * \param normalize: Normalize the matrix instead of preserving volume.
- */
void orthogonalize_m4_stable(float R[4][4], int axis, bool normalize)
{
switch (axis) {
@@ -2193,10 +2144,6 @@ void mat4_to_size(float size[3], const float M[4][4])
size[2] = len_v3(M[2]);
}
-/**
- * Extract scale factors from the matrix, with correction to ensure
- * exact volume in case of a sheared matrix.
- */
void mat4_to_size_fix_shear(float size[3], const float M[4][4])
{
mat4_to_size(size, M);
@@ -2208,11 +2155,6 @@ void mat4_to_size_fix_shear(float size[3], const float M[4][4])
}
}
-/**
- * This computes the overall volume scale factor of a transformation matrix.
- * For an orthogonal matrix, it is the product of all three scale values.
- * Returns a negative value if the transform is flipped by negative scale.
- */
float mat3_to_volume_scale(const float mat[3][3])
{
return determinant_m3_array(mat);
@@ -2223,11 +2165,6 @@ float mat4_to_volume_scale(const float mat[4][4])
return determinant_m4_mat3_array(mat);
}
-/**
- * This gets the average scale of a matrix, only use when your scaling
- * data that has no idea of scale axis, examples are bone-envelope-radius
- * and curve radius.
- */
float mat3_to_scale(const float mat[3][3])
{
/* unit length vector */
@@ -2246,7 +2183,6 @@ float mat4_to_scale(const float mat[4][4])
return len_v3(unit_vec);
}
-/** Return 2D scale (in XY plane) of given mat4. */
float mat4_to_xy_scale(const float M[4][4])
{
/* unit length vector in xy plane */
@@ -2367,14 +2303,6 @@ void translate_m4(float mat[4][4], float Tx, float Ty, float Tz)
mat[3][2] += (Tx * mat[0][2] + Ty * mat[1][2] + Tz * mat[2][2]);
}
-/* TODO: enum for axis? */
-/**
- * Rotate a matrix in-place.
- *
- * \note To create a new rotation matrix see:
- * #axis_angle_to_mat4_single, #axis_angle_to_mat3_single, #angle_to_mat2
- * (axis & angle args are compatible).
- */
void rotate_m4(float mat[4][4], const char axis, const float angle)
{
const float angle_cos = cosf(angle);
@@ -2412,7 +2340,6 @@ void rotate_m4(float mat[4][4], const char axis, const float angle)
}
}
-/** Scale a matrix in-place. */
void rescale_m4(float mat[4][4], const float scale[3])
{
mul_v3_fl(mat[0], scale[0]);
@@ -2420,14 +2347,6 @@ void rescale_m4(float mat[4][4], const float scale[3])
mul_v3_fl(mat[2], scale[2]);
}
-/**
- * Scale or rotate around a pivot point,
- * a convenience function to avoid having to do inline.
- *
- * Since its common to make a scale/rotation matrix that pivots around an arbitrary point.
- *
- * Typical use case is to make 3x3 matrix, copy to 4x4, then pass to this function.
- */
void transform_pivot_set_m4(float mat[4][4], const float pivot[3])
{
float tmat[4][4];
@@ -2495,22 +2414,6 @@ void blend_m4_m4m4(float out[4][4],
/* for builds without Eigen */
#ifndef MATH_STANDALONE
-/**
- * A polar-decomposition-based interpolation between matrix A and matrix B.
- *
- * \note This code is about five times slower as the 'naive' interpolation done by #blend_m3_m3m3
- * (it typically remains below 2 usec on an average i74700,
- * while #blend_m3_m3m3 remains below 0.4 usec).
- * However, it gives expected results even with non-uniformly scaled matrices,
- * see T46418 for an example.
- *
- * Based on "Matrix Animation and Polar Decomposition", by Ken Shoemake & Tom Duff
- *
- * \param R: Resulting interpolated matrix.
- * \param A: Input matrix which is totally effective with `t = 0.0`.
- * \param B: Input matrix which is totally effective with `t = 1.0`.
- * \param t: Interpolation factor.
- */
void interp_m3_m3m3(float R[3][3], const float A[3][3], const float B[3][3], const float t)
{
/* 'Rotation' component ('U' part of polar decomposition,
@@ -2556,15 +2459,6 @@ void interp_m3_m3m3(float R[3][3], const float A[3][3], const float B[3][3], con
mul_m3_m3m3(R, U, P);
}
-/**
- * Complete transform matrix interpolation,
- * based on polar-decomposition-based interpolation from #interp_m3_m3m3.
- *
- * \param R: Resulting interpolated matrix.
- * \param A: Input matrix which is totally effective with `t = 0.0`.
- * \param B: Input matrix which is totally effective with `t = 1.0`.
- * \param t: Interpolation factor.
- */
void interp_m4_m4m4(float R[4][4], const float A[4][4], const float B[4][4], const float t)
{
float A3[3][3], B3[3][3], R3[3][3];
@@ -2621,10 +2515,6 @@ bool equals_m4m4(const float mat1[4][4], const float mat2[4][4])
equals_v4v4(mat1[2], mat2[2]) && equals_v4v4(mat1[3], mat2[3]));
}
-/**
- * Make a 4x4 matrix out of 3 transform components.
- * Matrices are made in the order: `scale * rot * loc`
- */
void loc_rot_size_to_mat4(float R[4][4],
const float loc[3],
const float rot[3][3],
@@ -2635,12 +2525,6 @@ void loc_rot_size_to_mat4(float R[4][4],
copy_v3_v3(R[3], loc);
}
-/**
- * Make a 4x4 matrix out of 3 transform components.
- * Matrices are made in the order: `scale * rot * loc`
- *
- * TODO: need to have a version that allows for rotation order...
- */
void loc_eul_size_to_mat4(float R[4][4],
const float loc[3],
const float eul[3],
@@ -2665,10 +2549,6 @@ void loc_eul_size_to_mat4(float R[4][4],
R[3][2] = loc[2];
}
-/**
- * Make a 4x4 matrix out of 3 transform components.
- * Matrices are made in the order: `scale * rot * loc`
- */
void loc_eulO_size_to_mat4(float R[4][4],
const float loc[3],
const float eul[3],
@@ -2694,10 +2574,6 @@ void loc_eulO_size_to_mat4(float R[4][4],
R[3][2] = loc[2];
}
-/**
- * Make a 4x4 matrix out of 3 transform components.
- * Matrices are made in the order: `scale * rot * loc`
- */
void loc_quat_size_to_mat4(float R[4][4],
const float loc[3],
const float quat[4],
@@ -2751,18 +2627,11 @@ void print_m4(const char *str, const float m[4][4])
printf("\n");
}
-/*********************************** SVD ************************************
- * from TNT matrix library
- *
- * Compute the Single Value Decomposition of an arbitrary matrix A
- * That is compute the 3 matrices U,W,V with U column orthogonal (m,n)
- * ,W a diagonal matrix and V an orthogonal square matrix `s.t.A = U.W.Vt`.
- * From this decomposition it is trivial to compute the (pseudo-inverse)
- * of `A` as `Ainv = V.Winv.transpose(U)`.
- */
-
void svd_m4(float U[4][4], float s[4], float V[4][4], float A_[4][4])
{
+ /* NOTE: originally from TNT (template numeric toolkit) matrix library.
+ * https://math.nist.gov/tnt */
+
float A[4][4];
float work1[4], work2[4];
int m = 4;
@@ -3269,12 +3138,6 @@ void invert_m4_m4_safe(float Ainv[4][4], const float A[4][4])
* where we want to specify the length of the degenerate axes.
* \{ */
-/**
- * A safe version of invert that uses valid axes, calculating the zero'd axis
- * based on the non-zero ones.
- *
- * This works well for transformation matrices, when a single axis is zerod.
- */
void invert_m4_m4_safe_ortho(float Ainv[4][4], const float A[4][4])
{
if (UNLIKELY(!invert_m4_m4(Ainv, A))) {
@@ -3299,37 +3162,6 @@ void invert_m3_m3_safe_ortho(float Ainv[3][3], const float A[3][3])
/** \} */
-/**
- * #SpaceTransform struct encapsulates all needed data to convert between two coordinate spaces
- * (where conversion can be represented by a matrix multiplication).
- *
- * A SpaceTransform is initialized using:
- * - #BLI_SPACE_TRANSFORM_SETUP(&data, ob1, ob2)
- *
- * After that the following calls can be used:
- * - Converts a coordinate in ob1 space to the corresponding ob2 space:
- * #BLI_space_transform_apply(&data, co);
- * - Converts a coordinate in ob2 space to the corresponding ob1 space:
- * #BLI_space_transform_invert(&data, co);
- *
- * Same concept as #BLI_space_transform_apply and #BLI_space_transform_invert,
- * but no is normalized after conversion (and not translated at all!):
- * - #BLI_space_transform_apply_normal(&data, no);
- * - #BLI_space_transform_invert_normal(&data, no);
- */
-
-/**
- * Global-invariant transform.
- *
- * This defines a matrix transforming a point in local space to a point in target space
- * such that its global coordinates remain unchanged.
- *
- * In other words, if we have a global point P with local coordinates (x, y, z)
- * and global coordinates (X, Y, Z),
- * this defines a transform matrix TM such that (x', y', z') = TM * (x, y, z)
- * where (x', y', z') are the coordinates of P' in target space
- * such that it keeps (X, Y, Z) coordinates in global space.
- */
void BLI_space_transform_from_matrices(SpaceTransform *data,
const float local[4][4],
const float target[4][4])
@@ -3340,18 +3172,6 @@ void BLI_space_transform_from_matrices(SpaceTransform *data,
invert_m4_m4(data->target2local, data->local2target);
}
-/**
- * Local-invariant transform.
- *
- * This defines a matrix transforming a point in global space
- * such that its local coordinates (from local space to target space) remain unchanged.
- *
- * In other words, if we have a local point p with local coordinates (x, y, z)
- * and global coordinates (X, Y, Z),
- * this defines a transform matrix TM such that (X', Y', Z') = TM * (X, Y, Z)
- * where (X', Y', Z') are the coordinates of p' in global space
- * such that it keeps (x, y, z) coordinates in target space.
- */
void BLI_space_transform_global_from_matrices(SpaceTransform *data,
const float local[4][4],
const float target[4][4])
diff --git a/source/blender/blenlib/intern/math_rotation.c b/source/blender/blenlib/intern/math_rotation.c
index 34baac6f2a4..dbcf3a6500c 100644
--- a/source/blender/blenlib/intern/math_rotation.c
+++ b/source/blender/blenlib/intern/math_rotation.c
@@ -34,7 +34,6 @@
# define QUAT_EPSILON 0.0001
#endif
-/* convenience, avoids setting Y axis everywhere */
void unit_axis_angle(float axis[3], float *angle)
{
axis[0] = 0.0f;
@@ -75,25 +74,6 @@ void mul_qt_qtqt(float q[4], const float a[4], const float b[4])
q[2] = t2;
}
-/**
- * \note
- * Assumes a unit quaternion?
- *
- * in fact not, but you may want to use a unit quat, read on...
- *
- * Shortcut for 'q v q*' when \a v is actually a quaternion.
- * This removes the need for converting a vector to a quaternion,
- * calculating q's conjugate and converting back to a vector.
- * It also happens to be faster (17+,24* vs * 24+,32*).
- * If \a q is not a unit quaternion, then \a v will be both rotated by
- * the same amount as if q was a unit quaternion, and scaled by the square of
- * the length of q.
- *
- * For people used to python mathutils, its like:
- * def mul_qt_v3(q, v): (q * Quaternion((0.0, v[0], v[1], v[2])) * q.conjugated())[1:]
- *
- * \note Multiplying by 3x3 matrix is ~25% faster.
- */
void mul_qt_v3(const float q[4], float r[3])
{
float t0, t1, t2;
@@ -150,11 +130,6 @@ void invert_qt_qt(float q1[4], const float q2[4])
invert_qt(q1);
}
-/**
- * This is just conjugate_qt for cases we know \a q is unit-length.
- * we could use #conjugate_qt directly, but use this function to show intent,
- * and assert if its ever becomes non-unit-length.
- */
void invert_qt_normalized(float q[4])
{
BLI_ASSERT_UNIT_QUAT(q);
@@ -167,7 +142,6 @@ void invert_qt_qt_normalized(float q1[4], const float q2[4])
invert_qt_normalized(q1);
}
-/* Simple multiply. */
void mul_qt_fl(float q[4], const float f)
{
q[0] *= f;
@@ -188,7 +162,6 @@ void sub_qt_qtqt(float q[4], const float a[4], const float b[4])
mul_qt_qtqt(q, a, n_b);
}
-/* raise a unit quaternion to the specified power */
void pow_qt_fl_normalized(float q[4], const float fac)
{
BLI_ASSERT_UNIT_QUAT(q);
@@ -200,10 +173,6 @@ void pow_qt_fl_normalized(float q[4], const float fac)
normalize_v3_length(q + 1, si);
}
-/**
- * Apply the rotation of \a a to \a q keeping the values compatible with \a old.
- * Avoid axis flipping for animated f-curves for eg.
- */
void quat_to_compatible_quat(float q[4], const float a[4], const float old[4])
{
const float eps = 1e-4f;
@@ -471,9 +440,6 @@ float normalize_qt_qt(float r[4], const float q[4])
return normalize_qt(r);
}
-/**
- * Calculate a rotation matrix from 2 normalized vectors.
- */
void rotation_between_vecs_to_mat3(float m[3][3], const float v1[3], const float v2[3])
{
float axis[3];
@@ -511,7 +477,6 @@ void rotation_between_vecs_to_mat3(float m[3][3], const float v1[3], const float
}
}
-/* NOTE: expects vectors to be normalized. */
void rotation_between_vecs_to_quat(float q[4], const float v1[3], const float v2[3])
{
float axis[3];
@@ -551,16 +516,6 @@ void rotation_between_quats_to_quat(float q[4], const float q1[4], const float q
mul_qt_qtqt(q, tquat, q2);
}
-/**
- * Decompose a quaternion into a swing rotation (quaternion with the selected
- * axis component locked at zero), followed by a twist rotation around the axis.
- *
- * \param q: input quaternion.
- * \param axis: twist axis in [0,1,2]
- * \param r_swing: if not NULL, receives the swing quaternion.
- * \param r_twist: if not NULL, receives the twist quaternion.
- * \returns twist angle.
- */
float quat_split_swing_and_twist(const float q_in[4], int axis, float r_swing[4], float r_twist[4])
{
BLI_assert(axis >= 0 && axis <= 2);
@@ -861,14 +816,6 @@ void QuatInterpolW(float *result, float quat1[4], float quat2[4], float t)
}
#endif
-/**
- * Generic function for implementing slerp
- * (quaternions and spherical vector coords).
- *
- * \param t: factor in [0..1]
- * \param cosom: dot product from normalized vectors/quats.
- * \param r_w: calculated weights.
- */
void interp_dot_slerp(const float t, const float cosom, float r_w[2])
{
const float eps = 1e-4f;
@@ -925,8 +872,6 @@ void add_qt_qtqt(float q[4], const float a[4], const float b[4], const float t)
q[3] = a[3] + t * b[3];
}
-/* same as tri_to_quat() but takes pre-computed normal from the triangle
- * used for ngons when we know their normal */
void tri_to_quat_ex(
float quat[4], const float v1[3], const float v2[3], const float v3[3], const float no_orig[3])
{
@@ -979,9 +924,6 @@ void tri_to_quat_ex(
mul_qt_qtqt(quat, q1, q2);
}
-/**
- * \return the length of the normal, use to test for degenerate triangles.
- */
float tri_to_quat(float q[4], const float a[3], const float b[3], const float c[3])
{
float vec[3];
@@ -1020,7 +962,6 @@ void axis_angle_to_quat(float r[4], const float axis[3], const float angle)
}
}
-/* Quaternions to Axis Angle */
void quat_to_axis_angle(float axis[3], float *angle, const float q[4])
{
float ha, si;
@@ -1054,7 +995,6 @@ void quat_to_axis_angle(float axis[3], float *angle, const float q[4])
}
}
-/* Axis Angle to Euler Rotation */
void axis_angle_to_eulO(float eul[3], const short order, const float axis[3], const float angle)
{
float q[4];
@@ -1064,7 +1004,6 @@ void axis_angle_to_eulO(float eul[3], const short order, const float axis[3], co
quat_to_eulO(eul, order, q);
}
-/* Euler Rotation to Axis Angle */
void eulO_to_axis_angle(float axis[3], float *angle, const float eul[3], const short order)
{
float q[4];
@@ -1074,15 +1013,6 @@ void eulO_to_axis_angle(float axis[3], float *angle, const float eul[3], const s
quat_to_axis_angle(axis, angle, q);
}
-/**
- * axis angle to 3x3 matrix
- *
- * This takes the angle with sin/cos applied so we can avoid calculating it in some cases.
- *
- * \param axis: rotation axis (must be normalized).
- * \param angle_sin: sin(angle)
- * \param angle_cos: cos(angle)
- */
void axis_angle_normalized_to_mat3_ex(float mat[3][3],
const float axis[3],
const float angle_sin,
@@ -1123,7 +1053,6 @@ void axis_angle_normalized_to_mat3(float R[3][3], const float axis[3], const flo
axis_angle_normalized_to_mat3_ex(R, axis, sinf(angle), cosf(angle));
}
-/* axis angle to 3x3 matrix - safer version (normalization of axis performed) */
void axis_angle_to_mat3(float R[3][3], const float axis[3], const float angle)
{
float nor[3];
@@ -1137,7 +1066,6 @@ void axis_angle_to_mat3(float R[3][3], const float axis[3], const float angle)
axis_angle_normalized_to_mat3(R, nor, angle);
}
-/* axis angle to 4x4 matrix - safer version (normalization of axis performed) */
void axis_angle_to_mat4(float R[4][4], const float axis[3], const float angle)
{
float tmat[3][3];
@@ -1147,7 +1075,6 @@ void axis_angle_to_mat4(float R[4][4], const float axis[3], const float angle)
copy_m4_m3(R, tmat);
}
-/* 3x3 matrix to axis angle */
void mat3_normalized_to_axis_angle(float axis[3], float *angle, const float mat[3][3])
{
float q[4];
@@ -1167,7 +1094,6 @@ void mat3_to_axis_angle(float axis[3], float *angle, const float mat[3][3])
quat_to_axis_angle(axis, angle, q);
}
-/* 4x4 matrix to axis angle */
void mat4_normalized_to_axis_angle(float axis[3], float *angle, const float mat[4][4])
{
float q[4];
@@ -1178,7 +1104,6 @@ void mat4_normalized_to_axis_angle(float axis[3], float *angle, const float mat[
quat_to_axis_angle(axis, angle, q);
}
-/* 4x4 matrix to axis angle */
void mat4_to_axis_angle(float axis[3], float *angle, const float mat[4][4])
{
float q[4];
@@ -1196,7 +1121,6 @@ void axis_angle_to_mat4_single(float R[4][4], const char axis, const float angle
copy_m4_m3(R, mat3);
}
-/* rotation matrix from a single axis */
void axis_angle_to_mat3_single(float R[3][3], const char axis, const float angle)
{
const float angle_cos = cosf(angle);
@@ -1305,7 +1229,6 @@ void expmap_to_quat(float r[4], const float expmap[3])
/******************************** XYZ Eulers *********************************/
-/* XYZ order */
void eul_to_mat3(float mat[3][3], const float eul[3])
{
double ci, cj, ch, si, sj, sh, cc, cs, sc, ss;
@@ -1332,7 +1255,6 @@ void eul_to_mat3(float mat[3][3], const float eul[3])
mat[2][2] = (float)(cj * ci);
}
-/* XYZ order */
void eul_to_mat4(float mat[4][4], const float eul[3])
{
double ci, cj, ch, si, sj, sh, cc, cs, sc, ss;
@@ -1390,7 +1312,6 @@ static void mat3_normalized_to_eul2(const float mat[3][3], float eul1[3], float
}
}
-/* XYZ order */
void mat3_normalized_to_eul(float eul[3], const float mat[3][3])
{
float eul1[3], eul2[3];
@@ -1413,7 +1334,6 @@ void mat3_to_eul(float eul[3], const float mat[3][3])
mat3_normalized_to_eul(eul, unit_mat);
}
-/* XYZ order */
void mat4_normalized_to_eul(float eul[3], const float m[4][4])
{
float mat3[3][3];
@@ -1427,7 +1347,6 @@ void mat4_to_eul(float eul[3], const float m[4][4])
mat3_to_eul(eul, mat3);
}
-/* XYZ order */
void quat_to_eul(float eul[3], const float quat[4])
{
float unit_mat[3][3];
@@ -1435,7 +1354,6 @@ void quat_to_eul(float eul[3], const float quat[4])
mat3_normalized_to_eul(eul, unit_mat);
}
-/* XYZ order */
void eul_to_quat(float quat[4], const float eul[3])
{
float ti, tj, th, ci, cj, ch, si, sj, sh, cc, cs, sc, ss;
@@ -1460,7 +1378,6 @@ void eul_to_quat(float quat[4], const float eul[3])
quat[3] = cj * cs - sj * sc;
}
-/* XYZ order */
void rotate_eul(float beul[3], const char axis, const float ang)
{
float eul[3], mat1[3][3], mat2[3][3], totmat[3][3];
@@ -1486,7 +1403,6 @@ void rotate_eul(float beul[3], const char axis, const float ang)
mat3_to_eul(beul, totmat);
}
-/* order independent! */
void compatible_eul(float eul[3], const float oldrot[3])
{
/* we could use M_PI as pi_thresh: which is correct but 5.1 gives better results.
@@ -1539,7 +1455,6 @@ void compatible_eul(float eul[3], const float oldrot[3])
/* uses 2 methods to retrieve eulers, and picks the closest */
-/* XYZ order */
void mat3_normalized_to_compatible_eul(float eul[3], const float oldrot[3], float mat[3][3])
{
float eul1[3], eul2[3];
@@ -1622,7 +1537,6 @@ static const RotOrderInfo *get_rotation_order_info(const short order)
return &rotOrders[5];
}
-/* Construct quaternion from Euler angles (in radians). */
void eulO_to_quat(float q[4], const float e[3], const short order)
{
const RotOrderInfo *R = get_rotation_order_info(order);
@@ -1660,7 +1574,6 @@ void eulO_to_quat(float q[4], const float e[3], const short order)
}
}
-/* Convert quaternion to Euler angles (in radians). */
void quat_to_eulO(float e[3], short const order, const float q[4])
{
float unit_mat[3][3];
@@ -1669,7 +1582,6 @@ void quat_to_eulO(float e[3], short const order, const float q[4])
mat3_normalized_to_eulO(e, order, unit_mat);
}
-/* Construct 3x3 matrix from Euler angles (in radians). */
void eulO_to_mat3(float M[3][3], const float e[3], const short order)
{
const RotOrderInfo *R = get_rotation_order_info(order);
@@ -1747,7 +1659,6 @@ static void mat3_normalized_to_eulo2(const float mat[3][3],
}
}
-/* Construct 4x4 matrix from Euler angles (in radians). */
void eulO_to_mat4(float mat[4][4], const float e[3], const short order)
{
float unit_mat[3][3];
@@ -1757,7 +1668,6 @@ void eulO_to_mat4(float mat[4][4], const float e[3], const short order)
copy_m4_m3(mat, unit_mat);
}
-/* Convert 3x3 matrix to Euler angles (in radians). */
void mat3_normalized_to_eulO(float eul[3], const short order, const float m[3][3])
{
float eul1[3], eul2[3];
@@ -1783,7 +1693,6 @@ void mat3_to_eulO(float eul[3], const short order, const float m[3][3])
mat3_normalized_to_eulO(eul, order, unit_mat);
}
-/* Convert 4x4 matrix to Euler angles (in radians). */
void mat4_normalized_to_eulO(float eul[3], const short order, const float m[4][4])
{
float mat3[3][3];
@@ -1801,7 +1710,6 @@ void mat4_to_eulO(float eul[3], const short order, const float m[4][4])
mat3_normalized_to_eulO(eul, order, mat3);
}
-/* uses 2 methods to retrieve eulers, and picks the closest */
void mat3_normalized_to_compatible_eulO(float eul[3],
const float oldrot[3],
const short order,
@@ -1901,7 +1809,6 @@ void rotate_eulO(float beul[3], const short order, char axis, float ang)
mat3_to_eulO(beul, order, totmat);
}
-/* the matrix is written to as 3 axis vectors */
void eulO_to_gimbal_axis(float gmat[3][3], const float eul[3], const short order)
{
const RotOrderInfo *R = get_rotation_order_info(order);
@@ -2190,7 +2097,6 @@ void copy_dq_dq(DualQuat *r, const DualQuat *dq)
memcpy(r, dq, sizeof(DualQuat));
}
-/* axis matches eTrackToAxis_Modes */
void quat_apply_track(float quat[4], short axis, short upflag)
{
/* rotations are hard coded to match vec_to_quat */
@@ -2271,7 +2177,6 @@ void vec_apply_track(float vec[3], short axis)
}
}
-/* lens/angle conversion (radians) */
float focallength_to_fov(float focal_length, float sensor)
{
return 2.0f * atanf((sensor / 2.0f) / focal_length);
@@ -2298,7 +2203,6 @@ float angle_wrap_deg(float angle)
return mod_inline(angle + 180.0f, 360.0f) - 180.0f;
}
-/* returns an angle compatible with angle_compat */
float angle_compat_rad(float angle, float angle_compat)
{
return angle_compat + angle_wrap_rad(angle - angle_compat);
@@ -2387,10 +2291,6 @@ BLI_INLINE int _axis_signed(const int axis)
return (axis < 3) ? axis : axis - 3;
}
-/**
- * Each argument us an axis in ['X', 'Y', 'Z', '-X', '-Y', '-Z']
- * where the first 2 are a source and the second 2 are the target.
- */
bool mat3_from_axis_conversion(
int src_forward, int src_up, int dst_forward, int dst_up, float r_mat[3][3])
{
@@ -2423,9 +2323,6 @@ bool mat3_from_axis_conversion(
return false;
}
-/**
- * Use when the second axis can be guessed.
- */
bool mat3_from_axis_conversion_single(int src_axis, int dst_axis, float r_mat[3][3])
{
if (src_axis == dst_axis) {
diff --git a/source/blender/blenlib/intern/math_solvers.c b/source/blender/blenlib/intern/math_solvers.c
index 131afc19f28..f7630efd203 100644
--- a/source/blender/blenlib/intern/math_solvers.c
+++ b/source/blender/blenlib/intern/math_solvers.c
@@ -32,13 +32,6 @@
/********************************** Eigen Solvers *********************************/
-/**
- * \brief Compute the eigen values and/or vectors of given 3D symmetric (aka adjoint) matrix.
- *
- * \param m3: the 3D symmetric matrix.
- * \return r_eigen_values the computed eigen values (NULL if not needed).
- * \return r_eigen_vectors the computed eigen vectors (NULL if not needed).
- */
bool BLI_eigen_solve_selfadjoint_m3(const float m3[3][3],
float r_eigen_values[3],
float r_eigen_vectors[3][3])
@@ -54,14 +47,6 @@ bool BLI_eigen_solve_selfadjoint_m3(const float m3[3][3],
3, (const float *)m3, r_eigen_values, (float *)r_eigen_vectors);
}
-/**
- * \brief Compute the SVD (Singular Values Decomposition) of given 3D matrix (m3 = USV*).
- *
- * \param m3: the matrix to decompose.
- * \return r_U the computed left singular vector of \a m3 (NULL if not needed).
- * \return r_S the computed singular values of \a m3 (NULL if not needed).
- * \return r_V the computed right singular vector of \a m3 (NULL if not needed).
- */
void BLI_svd_m3(const float m3[3][3], float r_U[3][3], float r_S[3], float r_V[3][3])
{
EIG_svd_square_matrix(3, (const float *)m3, (float *)r_U, (float *)r_S, (float *)r_V);
@@ -69,16 +54,6 @@ void BLI_svd_m3(const float m3[3][3], float r_U[3][3], float r_S[3], float r_V[3
/***************************** Simple Solvers ************************************/
-/**
- * \brief Solve a tridiagonal system of equations:
- *
- * a[i] * r_x[i-1] + b[i] * r_x[i] + c[i] * r_x[i+1] = d[i]
- *
- * Ignores a[0] and c[count-1]. Uses the Thomas algorithm, e.g. see wiki.
- *
- * \param r_x: output vector, may be shared with any of the input ones
- * \return true if success
- */
bool BLI_tridiagonal_solve(
const float *a, const float *b, const float *c, const float *d, float *r_x, const int count)
{
@@ -124,12 +99,6 @@ bool BLI_tridiagonal_solve(
return isfinite(x_prev);
}
-/**
- * \brief Solve a possibly cyclic tridiagonal system using the Sherman-Morrison formula.
- *
- * \param r_x: output vector, may be shared with any of the input ones
- * \return true if success
- */
bool BLI_tridiagonal_solve_cyclic(
const float *a, const float *b, const float *c, const float *d, float *r_x, const int count)
{
@@ -194,21 +163,6 @@ bool BLI_tridiagonal_solve_cyclic(
return success;
}
-/**
- * \brief Solve a generic f(x) = 0 equation using Newton's method.
- *
- * \param func_delta: Callback computing the value of f(x).
- * \param func_jacobian: Callback computing the Jacobian matrix of the function at x.
- * \param func_correction: Callback for forcing the search into an arbitrary custom domain.
- * May be NULL.
- * \param userdata: Data for the callbacks.
- * \param epsilon: Desired precision.
- * \param max_iterations: Limit on the iterations.
- * \param trace: Enables logging to console.
- * \param x_init: Initial solution vector.
- * \param result: Final result.
- * \return true if success
- */
bool BLI_newton3d_solve(Newton3D_DeltaFunc func_delta,
Newton3D_JacobianFunc func_jacobian,
Newton3D_CorrectionFunc func_correction,
diff --git a/source/blender/blenlib/intern/math_statistics.c b/source/blender/blenlib/intern/math_statistics.c
index b90ac99dbfe..8087e7a962a 100644
--- a/source/blender/blenlib/intern/math_statistics.c
+++ b/source/blender/blenlib/intern/math_statistics.c
@@ -87,18 +87,6 @@ static void covariance_m_vn_ex_task_cb(void *__restrict userdata,
}
}
-/**
- * \brief Compute the covariance matrix of given set of nD coordinates.
- *
- * \param n: the dimension of the vectors (and hence, of the covariance matrix to compute).
- * \param cos_vn: the nD points to compute covariance from.
- * \param nbr_cos_vn: the number of nD coordinates in cos_vn.
- * \param center: the center (or mean point) of cos_vn. If NULL,
- * it is assumed cos_vn is already centered.
- * \param use_sample_correction: whether to apply sample correction
- * (i.e. get 'sample variance' instead of 'population variance').
- * \return r_covmat the computed covariance matrix.
- */
void BLI_covariance_m_vn_ex(const int n,
const float *cos_vn,
const int nbr_cos_vn,
@@ -128,14 +116,6 @@ void BLI_covariance_m_vn_ex(const int n,
BLI_task_parallel_range(0, n * n, &data, covariance_m_vn_ex_task_cb, &settings);
}
-/**
- * \brief Compute the covariance matrix of given set of 3D coordinates.
- *
- * \param cos_v3: the 3D points to compute covariance from.
- * \param nbr_cos_v3: the number of 3D coordinates in cos_v3.
- * \return r_covmat the computed covariance matrix.
- * \return r_center the computed center (mean) of 3D points (may be NULL).
- */
void BLI_covariance_m3_v3n(const float (*cos_v3)[3],
const int nbr_cos_v3,
const bool use_sample_correction,
diff --git a/source/blender/blenlib/intern/math_time.c b/source/blender/blenlib/intern/math_time.c
index b85de7817dd..4484144a81e 100644
--- a/source/blender/blenlib/intern/math_time.c
+++ b/source/blender/blenlib/intern/math_time.c
@@ -23,13 +23,6 @@
#include "BLI_math.h"
-/** Explode given time value expressed in seconds, into a set of days, hours, minutes, seconds
- * and/or milliseconds (depending on which return parameters are not NULL).
- *
- * \note The smallest given return parameter will get the potential fractional remaining time
- * value. E.g. if you give `seconds=90.0` and do not pass `r_seconds` and `r_milliseconds`,
- * `r_minutes` will be set to `1.5`.
- */
void BLI_math_time_seconds_decompose(double seconds,
double *r_days,
double *r_hours,
diff --git a/source/blender/blenlib/intern/math_vector.c b/source/blender/blenlib/intern/math_vector.c
index 35dfe421cf0..a0afab8a179 100644
--- a/source/blender/blenlib/intern/math_vector.c
+++ b/source/blender/blenlib/intern/math_vector.c
@@ -37,8 +37,6 @@ void interp_v2_v2v2(float r[2], const float a[2], const float b[2], const float
r[1] = s * a[1] + t * b[1];
}
-/* weight 3 2D vectors,
- * 'w' must be unit length but is not a vector, just 3 weights */
void interp_v2_v2v2v2(
float r[2], const float a[2], const float b[2], const float c[2], const float t[3])
{
@@ -65,12 +63,6 @@ void interp_v4_v4v4(float r[4], const float a[4], const float b[4], const float
r[3] = s * a[3] + t * b[3];
}
-/**
- * slerp, treat vectors as spherical coordinates
- * \see #interp_qt_qtqt
- *
- * \return success
- */
bool interp_v3_v3v3_slerp(float target[3], const float a[3], const float b[3], const float t)
{
float cosom, w[2];
@@ -115,9 +107,6 @@ bool interp_v2_v2v2_slerp(float target[2], const float a[2], const float b[2], c
return true;
}
-/**
- * Same as #interp_v3_v3v3_slerp but uses fallback values for opposite vectors.
- */
void interp_v3_v3v3_slerp_safe(float target[3], const float a[3], const float b[3], const float t)
{
if (UNLIKELY(!interp_v3_v3v3_slerp(target, a, b, t))) {
@@ -186,8 +175,6 @@ void interp_v2_v2v2v2v2_cubic(float p[2],
/** \} */
-/* weight 3 vectors,
- * 'w' must be unit length but is not a vector, just 3 weights */
void interp_v3_v3v3v3(
float p[3], const float v1[3], const float v2[3], const float v3[3], const float w[3])
{
@@ -196,8 +183,6 @@ void interp_v3_v3v3v3(
p[2] = v1[2] * w[0] + v2[2] * w[1] + v3[2] * w[2];
}
-/* weight 3 vectors,
- * 'w' must be unit length but is not a vector, just 4 weights */
void interp_v3_v3v3v3v3(float p[3],
const float v1[3],
const float v2[3],
@@ -311,18 +296,6 @@ void mid_v3_v3_array(float r[3], const float (*vec_arr)[3], const uint nbr)
}
}
-/**
- * Specialized function for calculating normals.
- * Fast-path for:
- *
- * \code{.c}
- * add_v3_v3v3(r, a, b);
- * normalize_v3(r)
- * mul_v3_fl(r, angle_normalized_v3v3(a, b) / M_PI_2);
- * \endcode
- *
- * We can use the length of (a + b) to calculate the angle.
- */
void mid_v3_v3v3_angle_weighted(float r[3], const float a[3], const float b[3])
{
/* trick, we want the middle of 2 normals as well as the angle between them
@@ -341,10 +314,6 @@ void mid_v3_v3v3_angle_weighted(float r[3], const float a[3], const float b[3])
acosf(normalize_v3(r) / 2.0f);
mul_v3_fl(r, angle);
}
-/**
- * Same as mid_v3_v3v3_angle_weighted
- * but \a r is assumed to be accumulated normals, divided by their total.
- */
void mid_v3_angle_weighted(float r[3])
{
/* trick, we want the middle of 2 normals as well as the angle between them
@@ -407,13 +376,6 @@ bool is_finite_v4(const float v[4])
/********************************** Angles ***********************************/
-/* Return the angle in radians between vecs 1-2 and 2-3 in radians
- * If v1 is a shoulder, v2 is the elbow and v3 is the hand,
- * this would return the angle at the elbow.
- *
- * note that when v1/v2/v3 represent 3 points along a straight line
- * that the angle returned will be pi (180deg), rather than 0.0
- */
float angle_v3v3v3(const float a[3], const float b[3], const float c[3])
{
float vec1[3], vec2[3];
@@ -426,7 +388,6 @@ float angle_v3v3v3(const float a[3], const float b[3], const float c[3])
return angle_normalized_v3v3(vec1, vec2);
}
-/* Quicker than full angle computation */
float cos_v3v3v3(const float p1[3], const float p2[3], const float p3[3])
{
float vec1[3], vec2[3];
@@ -439,7 +400,6 @@ float cos_v3v3v3(const float p1[3], const float p2[3], const float p3[3])
return dot_v3v3(vec1, vec2);
}
-/* Return the shortest angle in radians between the 2 vectors */
float angle_v3v3(const float a[3], const float b[3])
{
float vec1[3], vec2[3];
@@ -466,7 +426,6 @@ float angle_v2v2v2(const float a[2], const float b[2], const float c[2])
return angle_normalized_v2v2(vec1, vec2);
}
-/* Quicker than full angle computation */
float cos_v2v2v2(const float p1[2], const float p2[2], const float p3[2])
{
float vec1[2], vec2[2];
@@ -479,7 +438,6 @@ float cos_v2v2v2(const float p1[2], const float p2[2], const float p3[2])
return dot_v2v2(vec1, vec2);
}
-/* Return the shortest angle in radians between the 2 vectors */
float angle_v2v2(const float a[2], const float b[2])
{
float vec1[2], vec2[2];
@@ -534,9 +492,6 @@ float angle_normalized_v2v2(const float a[2], const float b[2])
return (float)M_PI - 2.0f * saasin(len_v2v2(a, v2_n) / 2.0f);
}
-/**
- * Angle between 2 vectors, about an axis (axis can be considered a plane).
- */
float angle_on_axis_v3v3_v3(const float v1[3], const float v2[3], const float axis[3])
{
float v1_proj[3], v2_proj[3];
@@ -568,9 +523,6 @@ float angle_signed_on_axis_v3v3_v3(const float v1[3], const float v2[3], const f
return angle;
}
-/**
- * Angle between 2 vectors defined by 3 coords, about an axis (axis can be considered a plane).
- */
float angle_on_axis_v3v3v3_v3(const float v1[3],
const float v2[3],
const float v3[3],
@@ -652,9 +604,6 @@ void angle_poly_v3(float *angles, const float *verts[3], int len)
/********************************* Geometry **********************************/
-/**
- * Project \a p onto \a v_proj
- */
void project_v2_v2v2(float out[2], const float p[2], const float v_proj[2])
{
if (UNLIKELY(is_zero_v2(v_proj))) {
@@ -666,9 +615,6 @@ void project_v2_v2v2(float out[2], const float p[2], const float v_proj[2])
mul_v2_v2fl(out, v_proj, mul);
}
-/**
- * Project \a p onto \a v_proj
- */
void project_v3_v3v3(float out[3], const float p[3], const float v_proj[3])
{
if (UNLIKELY(is_zero_v3(v_proj))) {
@@ -691,9 +637,6 @@ void project_v3_v3v3_db(double out[3], const double p[3], const double v_proj[3]
mul_v3_v3db_db(out, v_proj, mul);
}
-/**
- * Project \a p onto a unit length \a v_proj
- */
void project_v2_v2v2_normalized(float out[2], const float p[2], const float v_proj[2])
{
BLI_ASSERT_UNIT_V2(v_proj);
@@ -702,9 +645,6 @@ void project_v2_v2v2_normalized(float out[2], const float p[2], const float v_pr
mul_v2_v2fl(out, v_proj, mul);
}
-/**
- * Project \a p onto a unit length \a v_proj
- */
void project_v3_v3v3_normalized(float out[3], const float p[3], const float v_proj[3])
{
BLI_ASSERT_UNIT_V3(v_proj);
@@ -713,19 +653,6 @@ void project_v3_v3v3_normalized(float out[3], const float p[3], const float v_pr
mul_v3_v3fl(out, v_proj, mul);
}
-/**
- * In this case plane is a 3D vector only (no 4th component).
- *
- * Projecting will make \a out a copy of \a p orthogonal to \a v_plane.
- *
- * \note If \a p is exactly perpendicular to \a v_plane, \a out will just be a copy of \a p.
- *
- * \note This function is a convenience to call:
- * \code{.c}
- * project_v3_v3v3(out, p, v_plane);
- * sub_v3_v3v3(out, p, out);
- * \endcode
- */
void project_plane_v3_v3v3(float out[3], const float p[3], const float v_plane[3])
{
const float mul = dot_v3v3(p, v_plane) / dot_v3v3(v_plane, v_plane);
@@ -756,7 +683,6 @@ void project_plane_normalized_v2_v2v2(float out[2], const float p[2], const floa
madd_v2_v2v2fl(out, p, v_plane, -mul);
}
-/* project a vector on a plane defined by normal and a plane point p */
void project_v3_plane(float out[3], const float plane_no[3], const float plane_co[3])
{
float vector[3];
@@ -769,7 +695,6 @@ void project_v3_plane(float out[3], const float plane_no[3], const float plane_c
madd_v3_v3fl(out, plane_no, -mul);
}
-/* Returns a vector bisecting the angle at b formed by a, b and c */
void bisect_v3_v3v3v3(float r[3], const float a[3], const float b[3], const float c[3])
{
float d_12[3], d_23[3];
@@ -781,22 +706,6 @@ void bisect_v3_v3v3v3(float r[3], const float a[3], const float b[3], const floa
normalize_v3(r);
}
-/**
- * Returns a reflection vector from a vector and a normal vector
- * reflect = vec - ((2 * dot(vec, mirror)) * mirror).
- *
- * <pre>
- * v
- * + ^
- * \ |
- * \|
- * + normal: axis of reflection
- * /
- * /
- * +
- * out: result (negate for a 'bounce').
- * </pre>
- */
void reflect_v3_v3v3(float out[3], const float v[3], const float normal[3])
{
BLI_ASSERT_UNIT_V3(normal);
@@ -813,11 +722,6 @@ void reflect_v3_v3v3_db(double out[3], const double v[3], const double normal[3]
madd_v3_v3v3db_db(out, v, normal, -dot2);
}
-/**
- * Takes a vector and computes 2 orthogonal directions.
- *
- * \note if \a n is n unit length, computed values will be too.
- */
void ortho_basis_v3v3_v3(float r_n1[3], float r_n2[3], const float n[3])
{
const float eps = FLT_EPSILON;
@@ -843,11 +747,6 @@ void ortho_basis_v3v3_v3(float r_n1[3], float r_n2[3], const float n[3])
}
}
-/**
- * Calculates \a p - a perpendicular vector to \a v
- *
- * \note return vector won't maintain same length.
- */
void ortho_v3_v3(float out[3], const float v[3])
{
const int axis = axis_dominant_v3_single(v);
@@ -873,9 +772,6 @@ void ortho_v3_v3(float out[3], const float v[3])
}
}
-/**
- * no brainer compared to v3, just have for consistency.
- */
void ortho_v2_v2(float out[2], const float v[2])
{
BLI_assert(out != v);
@@ -884,9 +780,6 @@ void ortho_v2_v2(float out[2], const float v[2])
out[1] = v[0];
}
-/**
- * Rotate a point \a p by \a angle around origin (0, 0)
- */
void rotate_v2_v2fl(float r[2], const float p[2], const float angle)
{
const float co = cosf(angle);
@@ -898,10 +791,6 @@ void rotate_v2_v2fl(float r[2], const float p[2], const float angle)
r[1] = si * p[0] + co * p[1];
}
-/**
- * Rotate a point \a p by \a angle around an arbitrary unit length \a axis.
- * http://local.wasp.uwa.edu.au/~pbourke/geometry/
- */
void rotate_normalized_v3_v3v3fl(float out[3],
const float p[3],
const float axis[3],
@@ -1040,7 +929,6 @@ void minmax_v3v3_v3_array(float r_min[3], float r_max[3], const float (*vec_arr)
}
}
-/** ensure \a v1 is \a dist from \a v2 */
void dist_ensure_v3_v3fl(float v1[3], const float v2[3], const float dist)
{
if (!equals_v3v3(v2, v1)) {
diff --git a/source/blender/blenlib/intern/math_vector_inline.c b/source/blender/blenlib/intern/math_vector_inline.c
index bb32b511005..648f876acaa 100644
--- a/source/blender/blenlib/intern/math_vector_inline.c
+++ b/source/blender/blenlib/intern/math_vector_inline.c
@@ -101,6 +101,7 @@ MINLINE void copy_v4_fl(float r[4], float f)
}
/* unsigned char */
+
MINLINE void copy_v2_v2_uchar(unsigned char r[2], const unsigned char a[2])
{
r[0] = a[0];
@@ -144,6 +145,7 @@ MINLINE void copy_v4_uchar(unsigned char r[4], const unsigned char a)
}
/* char */
+
MINLINE void copy_v2_v2_char(char r[2], const char a[2])
{
r[0] = a[0];
@@ -224,6 +226,7 @@ MINLINE void copy_v4_v4_int(int r[4], const int a[4])
}
/* double */
+
MINLINE void zero_v3_db(double r[3])
{
r[0] = 0.0;
@@ -252,7 +255,6 @@ MINLINE void copy_v4_v4_db(double r[4], const double a[4])
r[3] = a[3];
}
-/* int <-> float */
MINLINE void round_v2i_v2fl(int r[2], const float a[2])
{
r[0] = (int)roundf(a[0]);
@@ -266,6 +268,7 @@ MINLINE void copy_v2fl_v2i(float r[2], const int a[2])
}
/* double -> float */
+
MINLINE void copy_v2fl_v2db(float r[2], const double a[2])
{
r[0] = (float)a[0];
@@ -288,6 +291,7 @@ MINLINE void copy_v4fl_v4db(float r[4], const double a[4])
}
/* float -> double */
+
MINLINE void copy_v2db_v2fl(double r[2], const float a[2])
{
r[0] = (double)a[0];
@@ -331,6 +335,7 @@ MINLINE void swap_v4_v4(float a[4], float b[4])
}
/* float args -> vec */
+
MINLINE void copy_v2_fl2(float v[2], float x, float y)
{
v[0] = x;
@@ -639,26 +644,11 @@ MINLINE void mul_v2_v2_ccw(float r[2], const float mat[2], const float vec[2])
r[1] = mat[1] * vec[0] + (+mat[0]) * vec[1];
}
-/**
- * Convenience function to get the projected depth of a position.
- * This avoids creating a temporary 4D vector and multiplying it - only for the 4th component.
- *
- * Matches logic for:
- *
- * \code{.c}
- * float co_4d[4] = {co[0], co[1], co[2], 1.0};
- * mul_m4_v4(mat, co_4d);
- * return co_4d[3];
- * \endcode
- */
MINLINE float mul_project_m4_v3_zfac(const float mat[4][4], const float co[3])
{
return (mat[0][3] * co[0]) + (mat[1][3] * co[1]) + (mat[2][3] * co[2]) + mat[3][3];
}
-/**
- * Has the effect of #mul_m3_v3(), on a single axis.
- */
MINLINE float dot_m3_v3_row_x(const float M[3][3], const float a[3])
{
return M[0][0] * a[0] + M[1][0] * a[1] + M[2][0] * a[2];
@@ -672,10 +662,6 @@ MINLINE float dot_m3_v3_row_z(const float M[3][3], const float a[3])
return M[0][2] * a[0] + M[1][2] * a[1] + M[2][2] * a[2];
}
-/**
- * Has the effect of #mul_mat3_m4_v3(), on a single axis.
- * (no adding translation)
- */
MINLINE float dot_m4_v3_row_x(const float M[4][4], const float a[3])
{
return M[0][0] * a[0] + M[1][0] * a[1] + M[2][0] * a[2];
@@ -817,7 +803,6 @@ MINLINE void negate_v4_v4(float r[4], const float a[4])
r[3] = -a[3];
}
-/* could add more... */
MINLINE void negate_v3_short(short r[3])
{
r[0] = (short)-r[0];
@@ -962,8 +947,6 @@ MINLINE void cross_v3_v3v3(float r[3], const float a[3], const float b[3])
r[2] = a[0] * b[1] - a[1] * b[0];
}
-/* cross product suffers from severe precision loss when vectors are
- * nearly parallel or opposite; doing the computation in double helps a lot */
MINLINE void cross_v3_v3v3_hi_prec(float r[3], const float a[3], const float b[3])
{
BLI_assert(r != a && r != b);
@@ -980,10 +963,6 @@ MINLINE void cross_v3_v3v3_db(double r[3], const double a[3], const double b[3])
r[2] = a[0] * b[1] - a[1] * b[0];
}
-/* Newell's Method */
-/* excuse this fairly specific function,
- * its used for polygon normals all over the place
- * could use a better name */
MINLINE void add_newell_cross_v3_v3v3(float n[3], const float v_prev[3], const float v_curr[3])
{
n[0] += (v_prev[1] - v_curr[1]) * (v_prev[2] + v_curr[2]);
@@ -1158,9 +1137,6 @@ MINLINE float len_v4v4(const float a[4], const float b[4])
return len_v4(d);
}
-/**
- * \note any vectors containing `nan` will be zeroed out.
- */
MINLINE float normalize_v2_v2_length(float r[2], const float a[2], const float unit_length)
{
float d = dot_v2v2(a, a);
@@ -1192,9 +1168,6 @@ MINLINE float normalize_v2_length(float n[2], const float unit_length)
return normalize_v2_v2_length(n, n, unit_length);
}
-/**
- * \note any vectors containing `nan` will be zeroed out.
- */
MINLINE float normalize_v3_v3_length(float r[3], const float a[3], const float unit_length)
{
float d = dot_v3v3(a, a);
@@ -1498,18 +1471,6 @@ MINLINE void clamp_v4_v4v4(float vec[4], const float min[4], const float max[4])
/** \} */
-/**
- * <pre>
- * + l1
- * |
- * neg <- | -> pos
- * |
- * + l2
- * </pre>
- *
- * \return Positive value when 'pt' is left-of-line
- * (looking from 'l1' -> 'l2').
- */
MINLINE float line_point_side_v2(const float l1[2], const float l2[2], const float pt[2])
{
return (((l1[0] - pt[0]) * (l2[1] - pt[1])) - ((l2[0] - pt[0]) * (l1[1] - pt[1])));
diff --git a/source/blender/blenlib/intern/memory_utils.c b/source/blender/blenlib/intern/memory_utils.c
index 4bb93877401..2befcb1bb19 100644
--- a/source/blender/blenlib/intern/memory_utils.c
+++ b/source/blender/blenlib/intern/memory_utils.c
@@ -30,9 +30,6 @@
#include "BLI_strict_flags.h"
-/**
- * Check if memory is zeroed, as with `memset(arr, 0, arr_size)`.
- */
bool BLI_memory_is_zero(const void *arr, const size_t arr_size)
{
const char *arr_byte = arr;
diff --git a/source/blender/blenlib/intern/mesh_boolean.cc b/source/blender/blenlib/intern/mesh_boolean.cc
index 8b029d11c3f..ce4db0c6b9d 100644
--- a/source/blender/blenlib/intern/mesh_boolean.cc
+++ b/source/blender/blenlib/intern/mesh_boolean.cc
@@ -1370,6 +1370,11 @@ static bool is_pwn(const IMesh &tm, const TriMeshTopology &tmtopo)
}
threading::parallel_for(tris.index_range(), 2048, [&](IndexRange range) {
+ if (!is_pwn.load()) {
+ /* Early out if mesh is already determined to be non-pwn. */
+ return;
+ }
+
for (int j : range) {
const Edge &edge = tris[j].first;
int tot_orient = 0;
@@ -1395,9 +1400,7 @@ static bool is_pwn(const IMesh &tm, const TriMeshTopology &tmtopo)
std::cout << "edge causing non-pwn: " << edge << "\n";
}
is_pwn = false;
-# ifdef WITH_TBB
- tbb::task::self().cancel_group_execution();
-# endif
+ break;
}
}
});
@@ -3673,10 +3676,6 @@ static void dump_test_spec(IMesh &imesh)
}
}
-/**
- * Do the boolean operation op on the polygon mesh imesh_in.
- * See the header file for a complete description.
- */
IMesh boolean_mesh(IMesh &imesh,
BoolOpType op,
int nshapes,
diff --git a/source/blender/blenlib/intern/mesh_intersect.cc b/source/blender/blenlib/intern/mesh_intersect.cc
index feb7b64f766..ab1db3f1fda 100644
--- a/source/blender/blenlib/intern/mesh_intersect.cc
+++ b/source/blender/blenlib/intern/mesh_intersect.cc
@@ -150,7 +150,6 @@ Plane::Plane(const double3 &norm, const double d) : norm(norm), d(d)
norm_exact = mpq3(0, 0, 0); /* Marks as "exact not yet populated". */
}
-/** This is wrong for degenerate planes, but we don't expect to call it on those. */
bool Plane::exact_populated() const
{
return norm_exact[0] != 0 || norm_exact[1] != 0 || norm_exact[2] != 0;
@@ -803,11 +802,6 @@ std::ostream &operator<<(std::ostream &os, const IMesh &mesh)
return os;
}
-/**
- * Assume bounding boxes have been expanded by a sufficient epsilon on all sides
- * so that the comparisons against the bb bounds are sufficient to guarantee that
- * if an overlap or even touching could happen, this will return true.
- */
bool bbs_might_intersect(const BoundingBox &bb_a, const BoundingBox &bb_b)
{
return isect_aabb_aabb_v3(bb_a.min, bb_a.max, bb_b.min, bb_b.max);
@@ -2276,12 +2270,6 @@ static Array<Face *> triangulate_poly(Face *f, IMeshArena *arena)
return ans;
}
-/**
- * Return an #IMesh that is a triangulation of a mesh with general
- * polygonal faces, #IMesh.
- * Added diagonals will be distinguishable by having edge original
- * indices of #NO_INDEX.
- */
IMesh triangulate_polymesh(IMesh &imesh, IMeshArena *arena)
{
Vector<Face *> face_tris;
@@ -2568,79 +2556,6 @@ static void calc_overlap_itts(Map<std::pair<int, int>, ITT_value> &itt_map,
}
/**
- * Data needed for parallelization of calc_subdivided_non_cluster_tris.
- */
-struct OverlapTriRange {
- int tri_index;
- int overlap_start;
- int len;
-};
-struct SubdivideTrisData {
- Array<IMesh> &r_tri_subdivided;
- const IMesh &tm;
- const Map<std::pair<int, int>, ITT_value> &itt_map;
- Span<BVHTreeOverlap> overlap;
- IMeshArena *arena;
-
- /* This vector gives, for each triangle in tm that has an intersection
- * we want to calculate: what the index of that triangle in tm is,
- * where it starts in the ov structure as indexA, and how many
- * overlap pairs have that same indexA (they will be continuous). */
- Vector<OverlapTriRange> overlap_tri_range;
-
- SubdivideTrisData(Array<IMesh> &r_tri_subdivided,
- const IMesh &tm,
- const Map<std::pair<int, int>, ITT_value> &itt_map,
- Span<BVHTreeOverlap> overlap,
- IMeshArena *arena)
- : r_tri_subdivided(r_tri_subdivided),
- tm(tm),
- itt_map(itt_map),
- overlap(overlap),
- arena(arena)
- {
- }
-};
-
-static void calc_subdivided_tri_range_func(void *__restrict userdata,
- const int iter,
- const TaskParallelTLS *__restrict UNUSED(tls))
-{
- constexpr int dbg_level = 0;
- SubdivideTrisData *data = static_cast<SubdivideTrisData *>(userdata);
- OverlapTriRange &otr = data->overlap_tri_range[iter];
- int t = otr.tri_index;
- if (dbg_level > 0) {
- std::cout << "calc_subdivided_tri_range_func\nt=" << t << " start=" << otr.overlap_start
- << " len=" << otr.len << "\n";
- }
- constexpr int inline_capacity = 100;
- Vector<ITT_value, inline_capacity> itts(otr.len);
- for (int j = otr.overlap_start; j < otr.overlap_start + otr.len; ++j) {
- int t_other = data->overlap[j].indexB;
- std::pair<int, int> key = canon_int_pair(t, t_other);
- ITT_value itt;
- if (data->itt_map.contains(key)) {
- itt = data->itt_map.lookup(key);
- }
- if (itt.kind != INONE) {
- itts.append(itt);
- }
- if (dbg_level > 0) {
- std::cout << " tri t" << t_other << "; result = " << itt << "\n";
- }
- }
- if (itts.size() > 0) {
- CDT_data cd_data = prepare_cdt_input(data->tm, t, itts);
- do_cdt(cd_data);
- data->r_tri_subdivided[t] = extract_subdivided_tri(cd_data, data->tm, t, data->arena);
- if (dbg_level > 0) {
- std::cout << "subdivide output\n" << data->r_tri_subdivided[t];
- }
- }
-}
-
-/**
* For each triangle in tm, fill in the corresponding slot in
* r_tri_subdivided with the result of intersecting it with
* all the other triangles in the mesh, if it intersects any others.
@@ -2658,10 +2573,14 @@ static void calc_subdivided_non_cluster_tris(Array<IMesh> &r_tri_subdivided,
std::cout << "\nCALC_SUBDIVIDED_TRIS\n\n";
}
Span<BVHTreeOverlap> overlap = ov.overlap();
- SubdivideTrisData data(r_tri_subdivided, tm, itt_map, overlap, arena);
+ struct OverlapTriRange {
+ int tri_index;
+ int overlap_start;
+ int len;
+ };
+ Vector<OverlapTriRange> overlap_tri_range;
int overlap_tot = overlap.size();
- data.overlap_tri_range = Vector<OverlapTriRange>();
- data.overlap_tri_range.reserve(overlap_tot);
+ overlap_tri_range.reserve(overlap_tot);
int overlap_index = 0;
while (overlap_index < overlap_tot) {
int t = overlap[overlap_index].indexA;
@@ -2676,7 +2595,7 @@ static void calc_subdivided_non_cluster_tris(Array<IMesh> &r_tri_subdivided,
int len = i - overlap_index + 1;
if (!(len == 1 && overlap[overlap_index].indexB == t)) {
OverlapTriRange range = {t, overlap_index, len};
- data.overlap_tri_range.append(range);
+ overlap_tri_range.append(range);
# ifdef PERFDEBUG
bumpperfcount(0, len); /* Non-cluster overlaps. */
# endif
@@ -2684,13 +2603,50 @@ static void calc_subdivided_non_cluster_tris(Array<IMesh> &r_tri_subdivided,
}
overlap_index = i + 1;
}
- int overlap_tri_range_tot = data.overlap_tri_range.size();
- TaskParallelSettings settings;
- BLI_parallel_range_settings_defaults(&settings);
- settings.min_iter_per_thread = 50;
- settings.use_threading = intersect_use_threading;
- BLI_task_parallel_range(
- 0, overlap_tri_range_tot, &data, calc_subdivided_tri_range_func, &settings);
+ int overlap_tri_range_tot = overlap_tri_range.size();
+ Array<CDT_data> cd_data(overlap_tri_range_tot);
+ int grain_size = 64;
+ threading::parallel_for(overlap_tri_range.index_range(), grain_size, [&](IndexRange range) {
+ for (int otr_index : range) {
+ OverlapTriRange &otr = overlap_tri_range[otr_index];
+ int t = otr.tri_index;
+ if (dbg_level > 0) {
+ std::cout << "handling overlap range\nt=" << t << " start=" << otr.overlap_start
+ << " len=" << otr.len << "\n";
+ }
+ constexpr int inline_capacity = 100;
+ Vector<ITT_value, inline_capacity> itts(otr.len);
+ for (int j = otr.overlap_start; j < otr.overlap_start + otr.len; ++j) {
+ int t_other = overlap[j].indexB;
+ std::pair<int, int> key = canon_int_pair(t, t_other);
+ ITT_value itt;
+ if (itt_map.contains(key)) {
+ itt = itt_map.lookup(key);
+ }
+ if (itt.kind != INONE) {
+ itts.append(itt);
+ }
+ if (dbg_level > 0) {
+ std::cout << " tri t" << t_other << "; result = " << itt << "\n";
+ }
+ }
+ if (itts.size() > 0) {
+ cd_data[otr_index] = prepare_cdt_input(tm, t, itts);
+ do_cdt(cd_data[otr_index]);
+ }
+ }
+ });
+ /* Extract the new faces serially, so that Boolean is repeatable regardless of parallelism. */
+ for (int otr_index : overlap_tri_range.index_range()) {
+ CDT_data &cdd = cd_data[otr_index];
+ if (cdd.vert.size() > 0) {
+ int t = overlap_tri_range[otr_index].tri_index;
+ r_tri_subdivided[t] = extract_subdivided_tri(cdd, tm, t, arena);
+ if (dbg_level > 1) {
+ std::cout << "subdivide output for tri " << t << " = " << r_tri_subdivided[t];
+ }
+ }
+ }
/* Now have to put in the triangles that are the same as the input ones, and not in clusters.
*/
threading::parallel_for(tm.face_index_range(), 2048, [&](IndexRange range) {
@@ -2994,7 +2950,6 @@ static IMesh remove_degenerate_tris(const IMesh &tm_in)
return ans;
}
-/* This is the main routine for calculating the self_intersection of a triangle mesh. */
IMesh trimesh_self_intersect(const IMesh &tm_in, IMeshArena *arena)
{
return trimesh_nary_intersect(
@@ -3169,9 +3124,6 @@ static std::ostream &operator<<(std::ostream &os, const ITT_value &itt)
return os;
}
-/**
- * Writing the obj_mesh has the side effect of populating verts.
- */
void write_obj_mesh(IMesh &m, const std::string &objname)
{
/* Would like to use #BKE_tempdir_base() here, but that brings in dependence on kernel library.
@@ -3227,7 +3179,7 @@ struct PerfCounts {
static PerfCounts *perfdata = nullptr;
-static void perfdata_init(void)
+static void perfdata_init()
{
perfdata = new PerfCounts;
@@ -3279,7 +3231,7 @@ static void doperfmax(int maxnum, int val)
perfdata->max[maxnum] = max_ii(perfdata->max[maxnum], val);
}
-static void dump_perfdata(void)
+static void dump_perfdata()
{
std::cout << "\nPERFDATA\n";
for (int i : perfdata->count.index_range()) {
diff --git a/source/blender/blenlib/intern/noise.c b/source/blender/blenlib/intern/noise.c
index a0938f4f713..ce4dee16d32 100644
--- a/source/blender/blenlib/intern/noise.c
+++ b/source/blender/blenlib/intern/noise.c
@@ -429,15 +429,17 @@ static float orgBlenderNoise(float x, float y, float z)
return n;
}
-/* as orgBlenderNoise(), returning signed noise */
static float orgBlenderNoiseS(float x, float y, float z)
{
+ /* NOTE: As #orgBlenderNoise(), returning signed noise. */
+
return (2.0f * orgBlenderNoise(x, y, z) - 1.0f);
}
-/* separated from orgBlenderNoise above, with scaling */
float BLI_noise_hnoise(float noisesize, float x, float y, float z)
{
+ /* NOTE: Separated from orgBlenderNoise, with scaling. */
+
if (noisesize == 0.0f) {
return 0.0f;
}
@@ -447,7 +449,6 @@ float BLI_noise_hnoise(float noisesize, float x, float y, float z)
return orgBlenderNoise(x, y, z);
}
-/* original turbulence functions */
float BLI_noise_turbulence(float noisesize, float x, float y, float z, int nr)
{
float s, d = 0.5, div = 1.0;
@@ -926,8 +927,6 @@ static float dist_Minkovsky(float x, float y, float z, float e)
return powf(powf(fabsf(x), e) + powf(fabsf(y), e) + powf(fabsf(z), e), 1.0f / e);
}
-/* Not 'pure' Worley, but the results are virtually the same.
- * Returns distances in da and point coords in pa */
void BLI_noise_voronoi(float x, float y, float z, float *da, float *pa, float me, int dtype)
{
float (*distfunc)(float, float, float, float);
@@ -1137,13 +1136,11 @@ static float BLI_cellNoiseU(float x, float y, float z)
return ((float)(n * (n * n * 15731 + 789221) + 1376312589) / 4294967296.0f);
}
-/* idem, signed */
float BLI_noise_cell(float x, float y, float z)
{
return (2.0f * BLI_cellNoiseU(x, y, z) - 1.0f);
}
-/* returns a vector/point/color in ca, using point hasharray directly */
void BLI_noise_cell_v3(float x, float y, float z, float ca[3])
{
/* avoid precision issues on unit coordinates */
@@ -1166,9 +1163,6 @@ void BLI_noise_cell_v3(float x, float y, float z, float ca[3])
/** \name Public API's
* \{ */
-/**
- * newnoise: generic noise function for use with different `noisebasis`.
- */
float BLI_noise_generic_noise(
float noisesize, float x, float y, float z, bool hard, int noisebasis)
{
@@ -1226,7 +1220,6 @@ float BLI_noise_generic_noise(
return noisefunc(x, y, z);
}
-/* newnoise: generic turbulence function for use with different noisebasis */
float BLI_noise_generic_turbulence(
float noisesize, float x, float y, float z, int oct, bool hard, int noisebasis)
{
@@ -1289,21 +1282,12 @@ float BLI_noise_generic_turbulence(
return sum;
}
-/*
- * The following code is based on Ken Musgrave's explanations and sample
- * source code in the book "Texturing and Modeling: A procedural approach"
- */
-
-/**
- * Procedural `fBm` evaluated at "point"; returns value stored in "value".
- *
- * \param H: is the fractal increment parameter.
- * \param lacunarity: is the gap between successive frequencies.
- * \param octaves: is the number of frequencies in the `fBm`.
- */
float BLI_noise_mg_fbm(
float x, float y, float z, float H, float lacunarity, float octaves, int noisebasis)
{
+ /* The following code is based on Ken Musgrave's explanations and sample
+ * source code in the book "Texturing and Modeling: A procedural approach". */
+
float (*noisefunc)(float, float, float);
switch (noisebasis) {
case 1:
@@ -1358,24 +1342,13 @@ float BLI_noise_mg_fbm(
} /* fBm() */
-/**
- * Procedural multi-fractal evaluated at "point";
- * returns value stored in "value".
- *
- * \param H: determines the highest fractal dimension.
- * \param lacunarity: is gap between successive frequencies.
- * \param octaves: is the number of frequencies in the `fBm`.
- *
- * \note There used to be a parameter called `offset`, old docs read:
- * is the zero offset, which determines multi-fractality.
- */
-
-/* this one is in fact rather confusing,
- * there seem to be errors in the original source code (in all three versions of proc.text&mod),
- * I modified it to something that made sense to me, so it might be wrong... */
float BLI_noise_mg_multi_fractal(
float x, float y, float z, float H, float lacunarity, float octaves, int noisebasis)
{
+ /* This one is in fact rather confusing,
+ * there seem to be errors in the original source code (in all three versions of proc.text&mod),
+ * I modified it to something that made sense to me, so it might be wrong. */
+
float (*noisefunc)(float, float, float);
switch (noisebasis) {
case 1:
@@ -1428,15 +1401,6 @@ float BLI_noise_mg_multi_fractal(
return value;
}
-/**
- * Heterogeneous procedural terrain function: stats by altitude method.
- * Evaluated at "point"; returns value stored in "value".
- *
- * \param H: Determines the fractal dimension of the roughest areas.
- * \param lacunarity: Is the gap between successive frequencies.
- * \param octaves: Is the number of frequencies in the `fBm`.
- * \param offset: Raises the terrain from `sea level`.
- */
float BLI_noise_mg_hetero_terrain(float x,
float y,
float z,
@@ -1507,13 +1471,6 @@ float BLI_noise_mg_hetero_terrain(float x,
return value;
}
-/* Hybrid additive/multiplicative multifractal terrain model.
- *
- * Some good parameter values to start with:
- *
- * H: 0.25
- * offset: 0.7
- */
float BLI_noise_mg_hybrid_multi_fractal(float x,
float y,
float z,
@@ -1590,14 +1547,6 @@ float BLI_noise_mg_hybrid_multi_fractal(float x,
} /* HybridMultifractal() */
-/* Ridged multifractal terrain model.
- *
- * Some good parameter values to start with:
- *
- * H: 1.0
- * offset: 1.0
- * gain: 2.0
- */
float BLI_noise_mg_ridged_multi_fractal(float x,
float y,
float z,
@@ -1669,9 +1618,6 @@ float BLI_noise_mg_ridged_multi_fractal(float x,
return result;
} /* RidgedMultifractal() */
-/* "Variable Lacunarity Noise"
- * A distorted variety of Perlin noise.
- */
float BLI_noise_mg_variable_lacunarity(
float x, float y, float z, float distortion, int nbas1, int nbas2)
{
diff --git a/source/blender/blenlib/intern/noise.cc b/source/blender/blenlib/intern/noise.cc
index 959385bff31..a6ad18801fd 100644
--- a/source/blender/blenlib/intern/noise.cc
+++ b/source/blender/blenlib/intern/noise.cc
@@ -58,13 +58,12 @@
#include "BLI_utildefines.h"
namespace blender::noise {
-/* ------------------------------
- * Jenkins Lookup3 Hash Functions
- * ------------------------------
+
+/* -------------------------------------------------------------------- */
+/** \name Jenkins Lookup3 Hash Functions
*
* https://burtleburtle.net/bob/c/lookup3.c
- *
- */
+ * \{ */
BLI_INLINE uint32_t hash_bit_rotate(uint32_t x, uint32_t k)
{
@@ -283,16 +282,17 @@ float4 hash_float_to_float4(float4 k)
hash_float_to_float(float4(k.y, k.z, k.w, k.x)));
}
-/* ------------
- * Perlin Noise
- * ------------
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Perlin Noise
*
* Perlin, Ken. "Improving noise." Proceedings of the 29th annual conference on Computer graphics
* and interactive techniques. 2002.
*
* This implementation is functionally identical to the implementations in EEVEE, OSL, and SVM. So
* any changes should be applied in all relevant implementations.
- */
+ * \{ */
/* Linear Interpolation. */
BLI_INLINE float mix(float v0, float v1, float x)
@@ -757,25 +757,19 @@ float3 perlin_float3_fractal_distorted(float4 position,
perlin_fractal(position + random_float4_offset(5.0f), octaves, roughness));
}
-/* --------------
- * Musgrave Noise
- * --------------
- */
+/** \} */
-/* 1D Musgrave fBm
- *
- * H: fractal increment parameter
- * lacunarity: gap between successive frequencies
- * octaves: number of frequencies in the fBm
- *
- * from "Texturing and Modelling: A procedural approach"
- */
+/* -------------------------------------------------------------------- */
+/** \name Musgrave Noise
+ * \{ */
float musgrave_fBm(const float co,
const float H,
const float lacunarity,
const float octaves_unclamped)
{
+ /* From "Texturing and Modelling: A procedural approach". */
+
float p = co;
float value = 0.0f;
float pwr = 1.0f;
@@ -796,13 +790,6 @@ float musgrave_fBm(const float co,
return value;
}
-/* 1D Musgrave Multifractal
- *
- * H: highest fractal dimension
- * lacunarity: gap between successive frequencies
- * octaves: number of frequencies in the fBm
- */
-
float musgrave_multi_fractal(const float co,
const float H,
const float lacunarity,
@@ -828,14 +815,6 @@ float musgrave_multi_fractal(const float co,
return value;
}
-/* 1D Musgrave Heterogeneous Terrain
- *
- * H: fractal dimension of the roughest area
- * lacunarity: gap between successive frequencies
- * octaves: number of frequencies in the fBm
- * offset: raises the terrain from `sea level'
- */
-
float musgrave_hetero_terrain(const float co,
const float H,
const float lacunarity,
@@ -867,14 +846,6 @@ float musgrave_hetero_terrain(const float co,
return value;
}
-/* 1D Hybrid Additive/Multiplicative Multifractal Terrain
- *
- * H: fractal dimension of the roughest area
- * lacunarity: gap between successive frequencies
- * octaves: number of frequencies in the fBm
- * offset: raises the terrain from `sea level'
- */
-
float musgrave_hybrid_multi_fractal(const float co,
const float H,
const float lacunarity,
@@ -912,14 +883,6 @@ float musgrave_hybrid_multi_fractal(const float co,
return value;
}
-/* 1D Ridged Multifractal Terrain
- *
- * H: fractal dimension of the roughest area
- * lacunarity: gap between successive frequencies
- * octaves: number of frequencies in the fBm
- * offset: raises the terrain from `sea level'
- */
-
float musgrave_ridged_multi_fractal(const float co,
const float H,
const float lacunarity,
@@ -951,20 +914,13 @@ float musgrave_ridged_multi_fractal(const float co,
return value;
}
-/* 2D Musgrave fBm
- *
- * H: fractal increment parameter
- * lacunarity: gap between successive frequencies
- * octaves: number of frequencies in the fBm
- *
- * from "Texturing and Modelling: A procedural approach"
- */
-
float musgrave_fBm(const float2 co,
const float H,
const float lacunarity,
const float octaves_unclamped)
{
+ /* From "Texturing and Modelling: A procedural approach". */
+
float2 p = co;
float value = 0.0f;
float pwr = 1.0f;
@@ -985,13 +941,6 @@ float musgrave_fBm(const float2 co,
return value;
}
-/* 2D Musgrave Multifractal
- *
- * H: highest fractal dimension
- * lacunarity: gap between successive frequencies
- * octaves: number of frequencies in the fBm
- */
-
float musgrave_multi_fractal(const float2 co,
const float H,
const float lacunarity,
@@ -1017,14 +966,6 @@ float musgrave_multi_fractal(const float2 co,
return value;
}
-/* 2D Musgrave Heterogeneous Terrain
- *
- * H: fractal dimension of the roughest area
- * lacunarity: gap between successive frequencies
- * octaves: number of frequencies in the fBm
- * offset: raises the terrain from `sea level'
- */
-
float musgrave_hetero_terrain(const float2 co,
const float H,
const float lacunarity,
@@ -1057,14 +998,6 @@ float musgrave_hetero_terrain(const float2 co,
return value;
}
-/* 2D Hybrid Additive/Multiplicative Multifractal Terrain
- *
- * H: fractal dimension of the roughest area
- * lacunarity: gap between successive frequencies
- * octaves: number of frequencies in the fBm
- * offset: raises the terrain from `sea level'
- */
-
float musgrave_hybrid_multi_fractal(const float2 co,
const float H,
const float lacunarity,
@@ -1102,14 +1035,6 @@ float musgrave_hybrid_multi_fractal(const float2 co,
return value;
}
-/* 2D Ridged Multifractal Terrain
- *
- * H: fractal dimension of the roughest area
- * lacunarity: gap between successive frequencies
- * octaves: number of frequencies in the fBm
- * offset: raises the terrain from `sea level'
- */
-
float musgrave_ridged_multi_fractal(const float2 co,
const float H,
const float lacunarity,
@@ -1141,20 +1066,13 @@ float musgrave_ridged_multi_fractal(const float2 co,
return value;
}
-/* 3D Musgrave fBm
- *
- * H: fractal increment parameter
- * lacunarity: gap between successive frequencies
- * octaves: number of frequencies in the fBm
- *
- * from "Texturing and Modelling: A procedural approach"
- */
-
float musgrave_fBm(const float3 co,
const float H,
const float lacunarity,
const float octaves_unclamped)
{
+ /* From "Texturing and Modelling: A procedural approach". */
+
float3 p = co;
float value = 0.0f;
float pwr = 1.0f;
@@ -1176,13 +1094,6 @@ float musgrave_fBm(const float3 co,
return value;
}
-/* 3D Musgrave Multifractal
- *
- * H: highest fractal dimension
- * lacunarity: gap between successive frequencies
- * octaves: number of frequencies in the fBm
- */
-
float musgrave_multi_fractal(const float3 co,
const float H,
const float lacunarity,
@@ -1209,14 +1120,6 @@ float musgrave_multi_fractal(const float3 co,
return value;
}
-/* 3D Musgrave Heterogeneous Terrain
- *
- * H: fractal dimension of the roughest area
- * lacunarity: gap between successive frequencies
- * octaves: number of frequencies in the fBm
- * offset: raises the terrain from `sea level'
- */
-
float musgrave_hetero_terrain(const float3 co,
const float H,
const float lacunarity,
@@ -1249,14 +1152,6 @@ float musgrave_hetero_terrain(const float3 co,
return value;
}
-/* 3D Hybrid Additive/Multiplicative Multifractal Terrain
- *
- * H: fractal dimension of the roughest area
- * lacunarity: gap between successive frequencies
- * octaves: number of frequencies in the fBm
- * offset: raises the terrain from `sea level'
- */
-
float musgrave_hybrid_multi_fractal(const float3 co,
const float H,
const float lacunarity,
@@ -1294,14 +1189,6 @@ float musgrave_hybrid_multi_fractal(const float3 co,
return value;
}
-/* 3D Ridged Multifractal Terrain
- *
- * H: fractal dimension of the roughest area
- * lacunarity: gap between successive frequencies
- * octaves: number of frequencies in the fBm
- * offset: raises the terrain from `sea level'
- */
-
float musgrave_ridged_multi_fractal(const float3 co,
const float H,
const float lacunarity,
@@ -1333,20 +1220,13 @@ float musgrave_ridged_multi_fractal(const float3 co,
return value;
}
-/* 4D Musgrave fBm
- *
- * H: fractal increment parameter
- * lacunarity: gap between successive frequencies
- * octaves: number of frequencies in the fBm
- *
- * from "Texturing and Modelling: A procedural approach"
- */
-
float musgrave_fBm(const float4 co,
const float H,
const float lacunarity,
const float octaves_unclamped)
{
+ /* From "Texturing and Modelling: A procedural approach". */
+
float4 p = co;
float value = 0.0f;
float pwr = 1.0f;
@@ -1368,13 +1248,6 @@ float musgrave_fBm(const float4 co,
return value;
}
-/* 4D Musgrave Multifractal
- *
- * H: highest fractal dimension
- * lacunarity: gap between successive frequencies
- * octaves: number of frequencies in the fBm
- */
-
float musgrave_multi_fractal(const float4 co,
const float H,
const float lacunarity,
@@ -1401,14 +1274,6 @@ float musgrave_multi_fractal(const float4 co,
return value;
}
-/* 4D Musgrave Heterogeneous Terrain
- *
- * H: fractal dimension of the roughest area
- * lacunarity: gap between successive frequencies
- * octaves: number of frequencies in the fBm
- * offset: raises the terrain from `sea level'
- */
-
float musgrave_hetero_terrain(const float4 co,
const float H,
const float lacunarity,
@@ -1441,14 +1306,6 @@ float musgrave_hetero_terrain(const float4 co,
return value;
}
-/* 4D Hybrid Additive/Multiplicative Multifractal Terrain
- *
- * H: fractal dimension of the roughest area
- * lacunarity: gap between successive frequencies
- * octaves: number of frequencies in the fBm
- * offset: raises the terrain from `sea level'
- */
-
float musgrave_hybrid_multi_fractal(const float4 co,
const float H,
const float lacunarity,
@@ -1486,14 +1343,6 @@ float musgrave_hybrid_multi_fractal(const float4 co,
return value;
}
-/* 4D Ridged Multifractal Terrain
- *
- * H: fractal dimension of the roughest area
- * lacunarity: gap between successive frequencies
- * octaves: number of frequencies in the fBm
- * offset: raises the terrain from `sea level'
- */
-
float musgrave_ridged_multi_fractal(const float4 co,
const float H,
const float lacunarity,
@@ -1525,8 +1374,12 @@ float musgrave_ridged_multi_fractal(const float4 co,
return value;
}
-/*
- * Voronoi: Ported from Cycles code.
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Voronoi Noise
+ *
+ * \note Ported from Cycles code.
*
* Original code is under the MIT License, Copyright (c) 2013 Inigo Quilez.
*
@@ -1541,7 +1394,7 @@ float musgrave_ridged_multi_fractal(const float4 co,
*
* With optimization to change -2..2 scan window to -1..1 for better performance,
* as explained in https://www.shadertoy.com/view/llG3zy.
- */
+ * \{ */
/* **** 1D Voronoi **** */
@@ -2516,4 +2369,6 @@ void voronoi_n_sphere_radius(const float4 coord, const float randomness, float *
*r_radius = float4::distance(closestPointToClosestPoint, closestPoint) / 2.0f;
}
+/** \} */
+
} // namespace blender::noise
diff --git a/source/blender/blenlib/intern/path_util.c b/source/blender/blenlib/intern/path_util.c
index 182fe211110..c824def9104 100644
--- a/source/blender/blenlib/intern/path_util.c
+++ b/source/blender/blenlib/intern/path_util.c
@@ -69,17 +69,6 @@ static bool BLI_path_is_abs(const char *name);
/* implementation */
-/**
- * Looks for a sequence of decimal digits in string, preceding any filename extension,
- * returning the integer value if found, or 0 if not.
- *
- * \param string: String to scan.
- * \param head: Optional area to return copy of part of string prior to digits,
- * or before dot if no digits.
- * \param tail: Optional area to return copy of part of string following digits,
- * or from dot if no digits.
- * \param r_num_len: Optional to return number of digits found.
- */
int BLI_path_sequence_decode(const char *string, char *head, char *tail, ushort *r_num_len)
{
uint nums = 0, nume = 0;
@@ -147,10 +136,6 @@ int BLI_path_sequence_decode(const char *string, char *head, char *tail, ushort
return 0;
}
-/**
- * Returns in area pointed to by string a string of the form "<head><pic><tail>", where pic
- * is formatted as numlen digits with leading zeroes.
- */
void BLI_path_sequence_encode(
char *string, const char *head, const char *tail, unsigned short numlen, int pic)
{
@@ -159,17 +144,6 @@ void BLI_path_sequence_encode(
static int BLI_path_unc_prefix_len(const char *path); /* defined below in same file */
-/* ******************** string encoding ***************** */
-
-/**
- * Remove redundant characters from \a path and optionally make absolute.
- *
- * \param relabase: The path this is relative to, or ignored when NULL.
- * \param path: Can be any input, and this function converts it to a regular full path.
- * Also removes garbage from directory paths, like `/../` or double slashes etc.
- *
- * \note \a path isn't protected for max string names...
- */
void BLI_path_normalize(const char *relabase, char *path)
{
ptrdiff_t a;
@@ -260,9 +234,6 @@ void BLI_path_normalize(const char *relabase, char *path)
#endif
}
-/**
- * Cleanup filepath ensuring a trailing slash.
- */
void BLI_path_normalize_dir(const char *relabase, char *dir)
{
/* Would just create an unexpected "/" path, just early exit entirely. */
@@ -274,28 +245,6 @@ void BLI_path_normalize_dir(const char *relabase, char *dir)
BLI_path_slash_ensure(dir);
}
-/**
- * Make given name safe to be used in paths.
- *
- * \return true if \a fname was changed, false otherwise.
- *
- * For now, simply replaces reserved chars (as listed in
- * https://en.wikipedia.org/wiki/Filename#Reserved_characters_and_words )
- * by underscores ('_').
- *
- * \note Space case ' ' is a bit of an edge case here - in theory it is allowed,
- * but again can be an issue in some cases, so we simply replace it by an underscore too
- * (good practice anyway).
- * REMOVED based on popular demand (see T45900).
- * Percent '%' char is a bit same case - not recommended to use it,
- * but supported by all decent file-systems/operating-systems around.
- *
- * \note On Windows, it also ensures there is no '.' (dot char) at the end of the file,
- * this can lead to issues.
- *
- * \note On Windows, it also checks for forbidden names
- * (see https://msdn.microsoft.com/en-us/library/windows/desktop/aa365247%28v=vs.85%29.aspx ).
- */
bool BLI_filename_make_safe(char *fname)
{
const char *invalid =
@@ -366,11 +315,6 @@ bool BLI_filename_make_safe(char *fname)
return changed;
}
-/**
- * Make given path OS-safe.
- *
- * \return true if \a path was changed, false otherwise.
- */
bool BLI_path_make_safe(char *path)
{
/* Simply apply BLI_filename_make_safe() over each component of the path.
@@ -404,16 +348,11 @@ bool BLI_path_make_safe(char *path)
return changed;
}
-/**
- * Does path begin with the special "//" prefix that Blender uses to indicate
- * a path relative to the .blend file.
- */
bool BLI_path_is_rel(const char *path)
{
return path[0] == '/' && path[1] == '/';
}
-/* return true if the path is a UNC share */
bool BLI_path_is_unc(const char *name)
{
return name[0] == '\\' && name[1] == '\\';
@@ -512,10 +451,6 @@ void BLI_path_normalize_unc_16(wchar_t *path_16)
}
#endif
-/**
- * Replaces `file` with a relative version (prefixed by "//") such that #BLI_path_abs, given
- * the same `relfile`, will convert it back to its original value.
- */
void BLI_path_rel(char *file, const char *relfile)
{
const char *lslash;
@@ -654,18 +589,6 @@ void BLI_path_rel(char *file, const char *relfile)
}
}
-/**
- * Appends a suffix to the string, fitting it before the extension
- *
- * string = Foo.png, suffix = 123, separator = _
- * Foo.png -> Foo_123.png
- *
- * \param string: original (and final) string
- * \param maxlen: Maximum length of string
- * \param suffix: String to append to the original string
- * \param sep: Optional separator character
- * \return true if succeeded
- */
bool BLI_path_suffix(char *string, size_t maxlen, const char *suffix, const char *sep)
{
#ifdef DEBUG_STRSIZE
@@ -701,10 +624,6 @@ bool BLI_path_suffix(char *string, size_t maxlen, const char *suffix, const char
return true;
}
-/**
- * Replaces path with the path of its parent directory, returning true if
- * it was able to find a parent directory within the path.
- */
bool BLI_path_parent_dir(char *path)
{
const char parent_dir[] = {'.', '.', SEP, '\0'}; /* "../" or "..\\" */
@@ -721,10 +640,6 @@ bool BLI_path_parent_dir(char *path)
return false;
}
-/**
- * Strips off nonexistent (or non-accessible) sub-directories from the end of `dir`,
- * leaving the path of the lowest-level directory that does exist and we can read.
- */
bool BLI_path_parent_dir_until_exists(char *dir)
{
bool valid_path = true;
@@ -795,10 +710,6 @@ static void ensure_digits(char *path, int digits)
}
}
-/**
- * Replaces "#" character sequence in last slash-separated component of `path`
- * with frame as decimal integer, with leading zeroes as necessary, to make digits digits.
- */
bool BLI_path_frame(char *path, int frame, int digits)
{
int ch_sta, ch_end;
@@ -817,11 +728,6 @@ bool BLI_path_frame(char *path, int frame, int digits)
return false;
}
-/**
- * Replaces "#" character sequence in last slash-separated component of `path`
- * with sta and end as decimal integers, with leading zeroes as necessary, to make digits
- * digits each, with a hyphen in-between.
- */
bool BLI_path_frame_range(char *path, int sta, int end, int digits)
{
int ch_sta, ch_end;
@@ -848,9 +754,6 @@ bool BLI_path_frame_range(char *path, int sta, int end, int digits)
return false;
}
-/**
- * Get the frame from a filename formatted by blender's frame scheme
- */
bool BLI_path_frame_get(char *path, int *r_frame, int *r_numdigits)
{
if (*path) {
@@ -952,19 +855,12 @@ void BLI_path_frame_strip(char *path, char *r_ext)
*c = '\0';
}
-/**
- * Check if we have '#' chars, usable for #BLI_path_frame, #BLI_path_frame_range
- */
bool BLI_path_frame_check_chars(const char *path)
{
int ch_sta, ch_end; /* dummy args */
return stringframe_chars(path, &ch_sta, &ch_end);
}
-/**
- * Creates a display string from path to be used menus and the user interface.
- * Like `bpy.path.display_name()`.
- */
void BLI_path_to_display_name(char *display_name, int maxlen, const char *name)
{
/* Strip leading underscores and spaces. */
@@ -1003,16 +899,6 @@ void BLI_path_to_display_name(char *display_name, int maxlen, const char *name)
}
}
-/**
- * If path begins with "//", strips that and replaces it with `basepath` directory.
- *
- * \note Also converts drive-letter prefix to something more sensible
- * if this is a non-drive-letter-based system.
- *
- * \param path: The path to convert.
- * \param basepath: The directory to base relative paths with.
- * \return true if the path was relative (started with "//").
- */
bool BLI_path_abs(char *path, const char *basepath)
{
const bool wasrelative = BLI_path_is_rel(path);
@@ -1114,33 +1000,30 @@ bool BLI_path_abs(char *path, const char *basepath)
return wasrelative;
}
-/**
- * Checks for relative path, expanding them relative to the current working directory.
- * Returns true if the expansion was performed.
- *
- * \note Should only be called with command line paths.
- * This is _not_ something Blender's internal paths support, instead they use the "//" prefix.
- * In most cases #BLI_path_abs should be used instead.
- */
-bool BLI_path_abs_from_cwd(char *path, const size_t maxlen)
+bool BLI_path_is_abs_from_cwd(const char *path)
{
-#ifdef DEBUG_STRSIZE
- memset(path, 0xff, sizeof(*path) * maxlen);
-#endif
- bool wasrelative = true;
- const int filelen = strlen(path);
+ bool is_abs = false;
+ const int path_len_clamp = BLI_strnlen(path, 3);
#ifdef WIN32
- if ((filelen >= 3 && BLI_path_is_abs(path)) || BLI_path_is_unc(path)) {
- wasrelative = false;
+ if ((path_len_clamp >= 3 && BLI_path_is_abs(path)) || BLI_path_is_unc(path)) {
+ is_abs = true;
}
#else
- if (filelen >= 2 && path[0] == '/') {
- wasrelative = false;
+ if (path_len_clamp >= 2 && path[0] == '/') {
+ is_abs = true;
}
#endif
+ return is_abs;
+}
- if (wasrelative) {
+bool BLI_path_abs_from_cwd(char *path, const size_t maxlen)
+{
+#ifdef DEBUG_STRSIZE
+ memset(path, 0xff, sizeof(*path) * maxlen);
+#endif
+
+ if (!BLI_path_is_abs_from_cwd(path)) {
char cwd[FILE_MAX];
/* in case the full path to the blend isn't used */
if (BLI_current_working_dir(cwd, sizeof(cwd))) {
@@ -1151,9 +1034,10 @@ bool BLI_path_abs_from_cwd(char *path, const size_t maxlen)
else {
printf("Could not get the current working directory - $PWD for an unknown reason.\n");
}
+ return true;
}
- return wasrelative;
+ return false;
}
#ifdef _WIN32
@@ -1209,9 +1093,6 @@ bool BLI_path_program_extensions_add_win32(char *name, const size_t maxlen)
}
#endif /* WIN32 */
-/**
- * Search for a binary (executable)
- */
bool BLI_path_program_search(char *fullname, const size_t maxlen, const char *name)
{
#ifdef DEBUG_STRSIZE
@@ -1264,10 +1145,6 @@ bool BLI_path_program_search(char *fullname, const size_t maxlen, const char *na
return retval;
}
-/**
- * Sets the specified environment variable to the specified value,
- * and clears it if `val == NULL`.
- */
void BLI_setenv(const char *env, const char *val)
{
/* free windows */
@@ -1286,12 +1163,6 @@ void BLI_setenv(const char *env, const char *val)
#endif
}
-/**
- * Only set an env var if already not there.
- * Like Unix setenv(env, val, 0);
- *
- * (not used anywhere).
- */
void BLI_setenv_if_new(const char *env, const char *val)
{
if (BLI_getenv(env) == NULL) {
@@ -1299,14 +1170,6 @@ void BLI_setenv_if_new(const char *env, const char *val)
}
}
-/**
- * Get an env var, result has to be used immediately.
- *
- * On windows #getenv gets its variables from a static copy of the environment variables taken at
- * process start-up, causing it to not pick up on environment variables created during runtime.
- * This function uses an alternative method to get environment variables that does pick up on
- * runtime environment variables. The result will be UTF-8 encoded.
- */
const char *BLI_getenv(const char *env)
{
#ifdef _MSC_VER
@@ -1336,11 +1199,6 @@ const char *BLI_getenv(const char *env)
#endif
}
-/**
- * Ensures that the parent directory of `name` exists.
- *
- * \return true on success (i.e. given path now exists on file-system), false otherwise.
- */
bool BLI_make_existing_file(const char *name)
{
char di[FILE_MAX];
@@ -1350,15 +1208,6 @@ bool BLI_make_existing_file(const char *name)
return BLI_dir_create_recursive(di);
}
-/**
- * Returns in `string` the concatenation of `dir` and `file` (also with `relabase` on the
- * front if specified and `dir` begins with "//"). Normalizes all occurrences of path
- * separators, including ensuring there is exactly one between the copies of `dir` and `file`,
- * and between the copies of `relabase` and `dir`.
- *
- * \param relabase: Optional prefix to substitute for "//" on front of `dir`.
- * \param string: Area to return result.
- */
void BLI_make_file_string(const char *relabase, char *string, const char *dir, const char *file)
{
int sl;
@@ -1452,7 +1301,6 @@ static bool path_extension_check_ex(const char *str,
(BLI_strcasecmp(ext, str + str_len - ext_len) == 0));
}
-/* does str end with ext. */
bool BLI_path_extension_check(const char *str, const char *ext)
{
return path_extension_check_ex(str, strlen(str), ext, strlen(ext));
@@ -1480,7 +1328,6 @@ bool BLI_path_extension_check_n(const char *str, ...)
return ret;
}
-/* does str end with any of the suffixes in *ext_array. */
bool BLI_path_extension_check_array(const char *str, const char **ext_array)
{
const size_t str_len = strlen(str);
@@ -1496,10 +1343,6 @@ bool BLI_path_extension_check_array(const char *str, const char **ext_array)
return false;
}
-/**
- * Semicolon separated wildcards, eg: `*.zip;*.py;*.exe`
- * does str match any of the semicolon-separated glob patterns in #fnmatch.
- */
bool BLI_path_extension_check_glob(const char *str, const char *ext_fnmatch)
{
const char *ext_step = ext_fnmatch;
@@ -1526,15 +1369,6 @@ bool BLI_path_extension_check_glob(const char *str, const char *ext_fnmatch)
return false;
}
-/**
- * Does basic validation of the given glob string, to prevent common issues from string
- * truncation.
- *
- * For now, only forbids last group to be a wildcard-only one, if there are more than one group
- * (i.e. things like `*.txt;*.cpp;*` are changed to `*.txt;*.cpp;`)
- *
- * \returns true if it had to modify given \a ext_fnmatch pattern.
- */
bool BLI_path_extension_glob_validate(char *ext_fnmatch)
{
bool only_wildcards = false;
@@ -1561,10 +1395,6 @@ bool BLI_path_extension_glob_validate(char *ext_fnmatch)
return false;
}
-/**
- * Removes any existing extension on the end of \a path and appends \a ext.
- * \return false if there was no room.
- */
bool BLI_path_extension_replace(char *path, size_t maxlen, const char *ext)
{
#ifdef DEBUG_STRSIZE
@@ -1592,9 +1422,6 @@ bool BLI_path_extension_replace(char *path, size_t maxlen, const char *ext)
return true;
}
-/**
- * Strip's trailing '.'s and adds the extension only when needed
- */
bool BLI_path_extension_ensure(char *path, size_t maxlen, const char *ext)
{
#ifdef DEBUG_STRSIZE
@@ -1640,14 +1467,6 @@ bool BLI_path_filename_ensure(char *filepath, size_t maxlen, const char *filenam
return false;
}
-/**
- * Converts `/foo/bar.txt` to `/foo/` and `bar.txt`
- *
- * - Won't change \a string.
- * - Won't create any directories.
- * - Doesn't use CWD, or deal with relative paths.
- * - Only fill's in \a dir and \a file when they are non NULL.
- */
void BLI_split_dirfile(
const char *string, char *dir, char *file, const size_t dirlen, const size_t filelen)
{
@@ -1673,26 +1492,16 @@ void BLI_split_dirfile(
}
}
-/**
- * Copies the parent directory part of string into `dir`, max length `dirlen`.
- */
void BLI_split_dir_part(const char *string, char *dir, const size_t dirlen)
{
BLI_split_dirfile(string, dir, NULL, dirlen, 0);
}
-/**
- * Copies the leaf filename part of string into `file`, max length `filelen`.
- */
void BLI_split_file_part(const char *string, char *file, const size_t filelen)
{
BLI_split_dirfile(string, NULL, file, 0, filelen);
}
-/**
- * Returns a pointer to the last extension (e.g. the position of the last period).
- * Returns NULL if there is no extension.
- */
const char *BLI_path_extension(const char *filepath)
{
const char *extension = strrchr(filepath, '.');
@@ -1707,9 +1516,6 @@ const char *BLI_path_extension(const char *filepath)
return extension;
}
-/**
- * Append a filename to a dir, ensuring slash separates.
- */
void BLI_path_append(char *__restrict dst, const size_t maxlen, const char *__restrict file)
{
size_t dirlen = BLI_strnlen(dst, maxlen);
@@ -1727,13 +1533,6 @@ void BLI_path_append(char *__restrict dst, const size_t maxlen, const char *__re
BLI_strncpy(dst + dirlen, file, maxlen - dirlen);
}
-/**
- * Simple appending of filename to dir, does not check for valid path!
- * Puts result into `dst`, which may be same area as `dir`.
- *
- * \note Consider using #BLI_path_join for more general path joining
- * that de-duplicates separators and can handle an arbitrary number of paths.
- */
void BLI_join_dirfile(char *__restrict dst,
const size_t maxlen,
const char *__restrict dir,
@@ -1776,13 +1575,6 @@ void BLI_join_dirfile(char *__restrict dst,
BLI_strncpy(dst + dirlen, file, maxlen - dirlen);
}
-/**
- * Join multiple strings into a path, ensuring only a single path separator between each,
- * and trailing slash is kept.
- *
- * \note If you want a trailing slash, add `SEP_STR` as the last path argument,
- * duplicate slashes will be cleaned up.
- */
size_t BLI_path_join(char *__restrict dst, const size_t dst_len, const char *path, ...)
{
#ifdef DEBUG_STRSIZE
@@ -1863,27 +1655,12 @@ size_t BLI_path_join(char *__restrict dst, const size_t dst_len, const char *pat
return ofs;
}
-/**
- * like Python's `os.path.basename()`
- *
- * \return The pointer into \a path string immediately after last slash,
- * or start of \a path if none found.
- */
const char *BLI_path_basename(const char *path)
{
const char *const filename = BLI_path_slash_rfind(path);
return filename ? filename + 1 : path;
}
-/**
- * Get an element of the path at an index, eg:
- * "/some/path/file.txt" where an index of...
- * - 0 or -3: "some"
- * - 1 or -2: "path"
- * - 2 or -1: "file.txt"
- *
- * Ignores multiple slashes at any point in the path (including start/end).
- */
bool BLI_path_name_at_index(const char *__restrict path,
const int index,
int *__restrict r_offset,
@@ -1975,9 +1752,6 @@ bool BLI_path_contains(const char *container_path, const char *containee_path)
return BLI_str_startswith(containee_native, container_native);
}
-/**
- * Returns pointer to the leftmost path separator in string. Not actually used anywhere.
- */
const char *BLI_path_slash_find(const char *string)
{
const char *const ffslash = strchr(string, '/');
@@ -1993,9 +1767,6 @@ const char *BLI_path_slash_find(const char *string)
return (ffslash < fbslash) ? ffslash : fbslash;
}
-/**
- * Returns pointer to the rightmost path separator in string.
- */
const char *BLI_path_slash_rfind(const char *string)
{
const char *const lfslash = strrchr(string, '/');
@@ -2011,10 +1782,6 @@ const char *BLI_path_slash_rfind(const char *string)
return (lfslash > lbslash) ? lfslash : lbslash;
}
-/**
- * Appends a slash to string if there isn't one there already.
- * Returns the new length of the string.
- */
int BLI_path_slash_ensure(char *string)
{
int len = strlen(string);
@@ -2026,9 +1793,6 @@ int BLI_path_slash_ensure(char *string)
return len;
}
-/**
- * Removes the last slash and everything after it to the end of string, if there is one.
- */
void BLI_path_slash_rstrip(char *string)
{
int len = strlen(string);
@@ -2043,9 +1807,6 @@ void BLI_path_slash_rstrip(char *string)
}
}
-/**
- * Changes to the path separators to the native ones for this OS.
- */
void BLI_path_slash_native(char *path)
{
#ifdef WIN32
diff --git a/source/blender/blenlib/intern/polyfill_2d.c b/source/blender/blenlib/intern/polyfill_2d.c
index 9af98359199..2a02abf147a 100644
--- a/source/blender/blenlib/intern/polyfill_2d.c
+++ b/source/blender/blenlib/intern/polyfill_2d.c
@@ -841,9 +841,6 @@ static void polyfill_calc(PolyFill *pf)
pf_triangulate(pf);
}
-/**
- * A version of #BLI_polyfill_calc that uses a memory arena to avoid re-allocations.
- */
void BLI_polyfill_calc_arena(const float (*coords)[2],
const uint coords_tot,
const int coords_sign,
@@ -889,19 +886,6 @@ void BLI_polyfill_calc_arena(const float (*coords)[2],
#endif
}
-/**
- * Triangulates the given (convex or concave) simple polygon to a list of triangle vertices.
- *
- * \param coords: 2D coordinates describing vertices of the polygon,
- * in either clockwise or counterclockwise order.
- * \param coords_tot: Total points in the array.
- * \param coords_sign: Pass this when we know the sign in advance to avoid extra calculations.
- *
- * \param r_tris: This array is filled in with triangle indices in clockwise order.
- * The length of the array must be `coords_tot - 2`.
- * Indices are guaranteed to be assigned to unique triangles, with valid indices,
- * even in the case of degenerate input (self intersecting polygons, zero area ears... etc).
- */
void BLI_polyfill_calc(const float (*coords)[2],
const uint coords_tot,
const int coords_sign,
diff --git a/source/blender/blenlib/intern/polyfill_2d_beautify.c b/source/blender/blenlib/intern/polyfill_2d_beautify.c
index ed07b002e32..684094234cf 100644
--- a/source/blender/blenlib/intern/polyfill_2d_beautify.c
+++ b/source/blender/blenlib/intern/polyfill_2d_beautify.c
@@ -92,21 +92,6 @@ BLI_INLINE bool is_boundary_edge(uint i_a, uint i_b, const uint coord_last)
BLI_assert(i_a < i_b);
return ((i_a + 1 == i_b) || UNLIKELY((i_a == 0) && (i_b == coord_last)));
}
-/**
- * Assuming we have 2 triangles sharing an edge (2 - 4),
- * check if the edge running from (1 - 3) gives better results.
- *
- * \param lock_degenerate: Use to avoid rotating out of a degenerate state:
- * - When true, an existing zero area face on either side of the (2 - 4
- * split will return a positive value.
- * - When false, the check must be non-biased towards either split direction.
- * \param r_area: Return the area of the quad,
- * This can be useful when comparing the return value with near zero epsilons.
- * In this case the epsilon can be scaled by the area to avoid the return value
- * of very large faces not having a reliable way to detect near-zero output.
- *
- * \return (negative number means the edge can be rotated, lager == better).
- */
float BLI_polyfill_beautify_quad_rotate_calc_ex(const float v1[2],
const float v2[2],
const float v3[2],
@@ -316,12 +301,6 @@ static void polyedge_rotate(struct HalfEdge *edges, struct HalfEdge *e)
ed[3]->v = ed[2]->v;
}
-/**
- * The intention is that this calculates the output of #BLI_polyfill_calc
- * \note assumes the \a coords form a boundary,
- * so any edges running along contiguous (wrapped) indices,
- * are ignored since the edges won't share 2 faces.
- */
void BLI_polyfill_beautify(const float (*coords)[2],
const uint coords_tot,
uint (*tris)[3],
diff --git a/source/blender/blenlib/intern/rand.cc b/source/blender/blenlib/intern/rand.cc
index db5e08d37ce..1d2274ede37 100644
--- a/source/blender/blenlib/intern/rand.cc
+++ b/source/blender/blenlib/intern/rand.cc
@@ -59,9 +59,6 @@ RNG *BLI_rng_new(unsigned int seed)
return rng;
}
-/**
- * A version of #BLI_rng_new that hashes the seed.
- */
RNG *BLI_rng_new_srandom(unsigned int seed)
{
RNG *rng = new RNG();
@@ -84,9 +81,6 @@ void BLI_rng_seed(RNG *rng, unsigned int seed)
rng->rng.seed(seed);
}
-/**
- * Use a hash table to create better seed.
- */
void BLI_rng_srandom(RNG *rng, unsigned int seed)
{
rng->rng.seed_random(seed);
@@ -107,17 +101,11 @@ unsigned int BLI_rng_get_uint(RNG *rng)
return rng->rng.get_uint32();
}
-/**
- * \return Random value (0..1), but never 1.0.
- */
double BLI_rng_get_double(RNG *rng)
{
return rng->rng.get_double();
}
-/**
- * \return Random value (0..1), but never 1.0.
- */
float BLI_rng_get_float(RNG *rng)
{
return rng->rng.get_float();
@@ -133,9 +121,6 @@ void BLI_rng_get_float_unit_v3(RNG *rng, float v[3])
copy_v3_v3(v, rng->rng.get_unit_float3());
}
-/**
- * Generate a random point inside given tri.
- */
void BLI_rng_get_tri_sample_float_v2(
RNG *rng, const float v1[2], const float v2[2], const float v3[2], float r_pt[2])
{
@@ -190,11 +175,6 @@ void BLI_rng_shuffle_bitmap(struct RNG *rng, BLI_bitmap *bitmap, unsigned int bi
}
}
-/**
- * Simulate getting \a n random values.
- *
- * \note Useful when threaded code needs consistent values, independent of task division.
- */
void BLI_rng_skip(RNG *rng, int n)
{
rng->rng.skip((uint)n);
@@ -202,7 +182,6 @@ void BLI_rng_skip(RNG *rng, int n)
/***/
-/* fill an array with random numbers */
void BLI_array_frand(float *ar, int count, unsigned int seed)
{
RNG rng;
@@ -272,7 +251,7 @@ struct RNG_THREAD_ARRAY {
RNG rng_tab[BLENDER_MAX_THREADS];
};
-RNG_THREAD_ARRAY *BLI_rng_threaded_new(void)
+RNG_THREAD_ARRAY *BLI_rng_threaded_new()
{
unsigned int i;
RNG_THREAD_ARRAY *rngarr = (RNG_THREAD_ARRAY *)MEM_mallocN(sizeof(RNG_THREAD_ARRAY),
@@ -402,9 +381,6 @@ void BLI_hammersley_2d_sequence(unsigned int n, double *r)
namespace blender {
-/**
- * Set a randomized hash of the value as seed.
- */
void RandomNumberGenerator::seed_random(uint32_t seed)
{
this->seed(seed + hash[seed & 255]);
@@ -434,9 +410,6 @@ float3 RandomNumberGenerator::get_unit_float3()
return {0.0f, 0.0f, 1.0f};
}
-/**
- * Generate a random point inside the given triangle.
- */
float2 RandomNumberGenerator::get_triangle_sample(float2 v1, float2 v2, float2 v3)
{
float u = this->get_float();
diff --git a/source/blender/blenlib/intern/rct.c b/source/blender/blenlib/intern/rct.c
index 35e24ecc785..091945c9b12 100644
--- a/source/blender/blenlib/intern/rct.c
+++ b/source/blender/blenlib/intern/rct.c
@@ -30,6 +30,7 @@
#include <float.h>
#include <limits.h>
+#include "BLI_math_base.h"
#include "BLI_rect.h"
#include "BLI_utildefines.h"
@@ -38,13 +39,6 @@
/* avoid including BLI_math */
static void unit_m4(float m[4][4]);
-/**
- * Determine if a rect is empty. An empty
- * rect is one with a zero (or negative)
- * width or height.
- *
- * \return True if \a rect is empty.
- */
bool BLI_rcti_is_empty(const rcti *rect)
{
return ((rect->xmax <= rect->xmin) || (rect->ymax <= rect->ymin));
@@ -167,10 +161,6 @@ bool BLI_rctf_isect_pt_v(const rctf *rect, const float xy[2])
return true;
}
-/**
- * \returns shortest distance from \a rect to x/y (0 if inside)
- */
-
int BLI_rcti_length_x(const rcti *rect, const int x)
{
if (x < rect->xmin) {
@@ -215,9 +205,6 @@ float BLI_rctf_length_y(const rctf *rect, const float y)
return 0.0f;
}
-/**
- * is \a rct_b inside \a rct_a
- */
bool BLI_rctf_inside_rctf(const rctf *rct_a, const rctf *rct_b)
{
return ((rct_a->xmin <= rct_b->xmin) && (rct_a->xmax >= rct_b->xmax) &&
@@ -401,35 +388,35 @@ bool BLI_rctf_isect_circle(const rctf *rect, const float xy[2], const float radi
return dx * dx + dy * dy <= radius * radius;
}
-void BLI_rctf_union(rctf *rct1, const rctf *rct2)
+void BLI_rctf_union(rctf *rct_a, const rctf *rct_b)
{
- if (rct1->xmin > rct2->xmin) {
- rct1->xmin = rct2->xmin;
+ if (rct_a->xmin > rct_b->xmin) {
+ rct_a->xmin = rct_b->xmin;
}
- if (rct1->xmax < rct2->xmax) {
- rct1->xmax = rct2->xmax;
+ if (rct_a->xmax < rct_b->xmax) {
+ rct_a->xmax = rct_b->xmax;
}
- if (rct1->ymin > rct2->ymin) {
- rct1->ymin = rct2->ymin;
+ if (rct_a->ymin > rct_b->ymin) {
+ rct_a->ymin = rct_b->ymin;
}
- if (rct1->ymax < rct2->ymax) {
- rct1->ymax = rct2->ymax;
+ if (rct_a->ymax < rct_b->ymax) {
+ rct_a->ymax = rct_b->ymax;
}
}
-void BLI_rcti_union(rcti *rct1, const rcti *rct2)
+void BLI_rcti_union(rcti *rct_a, const rcti *rct_b)
{
- if (rct1->xmin > rct2->xmin) {
- rct1->xmin = rct2->xmin;
+ if (rct_a->xmin > rct_b->xmin) {
+ rct_a->xmin = rct_b->xmin;
}
- if (rct1->xmax < rct2->xmax) {
- rct1->xmax = rct2->xmax;
+ if (rct_a->xmax < rct_b->xmax) {
+ rct_a->xmax = rct_b->xmax;
}
- if (rct1->ymin > rct2->ymin) {
- rct1->ymin = rct2->ymin;
+ if (rct_a->ymin > rct_b->ymin) {
+ rct_a->ymin = rct_b->ymin;
}
- if (rct1->ymax < rct2->ymax) {
- rct1->ymax = rct2->ymax;
+ if (rct_a->ymax < rct_b->ymax) {
+ rct_a->ymax = rct_b->ymax;
}
}
@@ -453,13 +440,6 @@ void BLI_rcti_init(rcti *rect, int xmin, int xmax, int ymin, int ymax)
BLI_rcti_sanitize(rect);
}
-/**
- * Check if X-min and Y-min are less than or equal to X-max and Y-max, respectively.
- * If this returns false, #BLI_rctf_sanitize() can be called to address this.
- *
- * This is not a hard constraint or invariant for rectangles, in some cases it may be useful to
- * have max < min. Usually this is what you'd want though.
- */
bool BLI_rctf_is_valid(const rctf *rect)
{
return (rect->xmin <= rect->xmax) && (rect->ymin <= rect->ymax);
@@ -470,9 +450,6 @@ bool BLI_rcti_is_valid(const rcti *rect)
return (rect->xmin <= rect->xmax) && (rect->ymin <= rect->ymax);
}
-/**
- * Ensure X-min and Y-min are less than or equal to X-max and Y-max, respectively.
- */
void BLI_rctf_sanitize(rctf *rect)
{
if (rect->xmin > rect->xmax) {
@@ -541,6 +518,14 @@ void BLI_rcti_do_minmax_v(rcti *rect, const int xy[2])
}
}
+void BLI_rcti_do_minmax_rcti(rcti *rect, const rcti *other)
+{
+ rect->xmin = min_ii(rect->xmin, other->xmin);
+ rect->xmax = max_ii(rect->xmax, other->xmax);
+ rect->ymin = min_ii(rect->ymin, other->ymin);
+ rect->ymax = max_ii(rect->ymax, other->ymax);
+}
+
void BLI_rctf_do_minmax_v(rctf *rect, const float xy[2])
{
if (xy[0] < rect->xmin) {
@@ -557,7 +542,6 @@ void BLI_rctf_do_minmax_v(rctf *rect, const float xy[2])
}
}
-/* given 2 rectangles - transform a point from one to another */
void BLI_rctf_transform_pt_v(const rctf *dst,
const rctf *src,
float xy_dst[2],
@@ -570,12 +554,6 @@ void BLI_rctf_transform_pt_v(const rctf *dst,
xy_dst[1] = dst->ymin + ((dst->ymax - dst->ymin) * xy_dst[1]);
}
-/**
- * Calculate a 4x4 matrix representing the transformation between two rectangles.
- *
- * \note Multiplying a vector by this matrix does *not*
- * give the same value as #BLI_rctf_transform_pt_v.
- */
void BLI_rctf_transform_calc_m4_pivot_min_ex(
const rctf *dst, const rctf *src, float matrix[4][4], uint x, uint y)
{
@@ -622,7 +600,6 @@ void BLI_rctf_recenter(rctf *rect, float x, float y)
BLI_rctf_translate(rect, dx, dy);
}
-/* change width & height around the central location */
void BLI_rcti_resize_x(rcti *rect, int x)
{
rect->xmin = BLI_rcti_cent_x(rect) - (x / 2);
@@ -777,14 +754,6 @@ bool BLI_rcti_clamp_pt_v(const rcti *rect, int xy[2])
return changed;
}
-/**
- * Clamp \a rect within \a rect_bounds, setting \a r_xy to the offset.
- *
- * Keeps the top left corner within the bounds, which for user interface
- * elements is typically where the most important information is.
- *
- * \return true if a change is made.
- */
bool BLI_rctf_clamp(rctf *rect, const rctf *rect_bounds, float r_xy[2])
{
bool changed = false;
@@ -1106,9 +1075,6 @@ void print_rcti(const char *str, const rcti *rect)
} \
((void)0)
-/**
- * Expand the rectangle to fit a rotated \a src.
- */
void BLI_rctf_rotate_expand(rctf *dst, const rctf *src, const float angle)
{
const float mat2[2] = {sinf(angle), cosf(angle)};
diff --git a/source/blender/blenlib/intern/scanfill_utils.c b/source/blender/blenlib/intern/scanfill_utils.c
index 33c0f4afd01..89c2a695829 100644
--- a/source/blender/blenlib/intern/scanfill_utils.c
+++ b/source/blender/blenlib/intern/scanfill_utils.c
@@ -369,11 +369,6 @@ static bool scanfill_preprocess_self_isect(ScanFillContext *sf_ctx,
return true;
}
-/**
- * Call before scanfill to remove self intersections.
- *
- * \return false if no changes were made.
- */
bool BLI_scanfill_calc_self_isect(ScanFillContext *sf_ctx,
ListBase *remvertbase,
ListBase *remedgebase)
diff --git a/source/blender/blenlib/intern/smallhash.c b/source/blender/blenlib/intern/smallhash.c
index 006a3798dcd..2278daf5516 100644
--- a/source/blender/blenlib/intern/smallhash.c
+++ b/source/blender/blenlib/intern/smallhash.c
@@ -214,7 +214,6 @@ void BLI_smallhash_init(SmallHash *sh)
BLI_smallhash_init_ex(sh, 0);
}
-/* NOTE: does *not* free *sh itself! only the direct data! */
void BLI_smallhash_release(SmallHash *sh)
{
if (sh->buckets != sh->buckets_stack) {
@@ -239,13 +238,6 @@ void BLI_smallhash_insert(SmallHash *sh, uintptr_t key, void *item)
e->val = item;
}
-/**
- * Inserts a new value to a key that may already be in ghash.
- *
- * Avoids #BLI_smallhash_remove, #BLI_smallhash_insert calls (double lookups)
- *
- * \returns true if a new key has been added.
- */
bool BLI_smallhash_reinsert(SmallHash *sh, uintptr_t key, void *item)
{
SmallHashEntry *e = smallhash_lookup(sh, key);
@@ -389,12 +381,6 @@ void BLI_smallhash_print(SmallHash *sh)
#endif
#ifdef DEBUG
-/**
- * Measure how well the hash function performs
- * (1.0 is perfect - no stepping needed).
- *
- * Smaller is better!
- */
double BLI_smallhash_calc_quality(SmallHash *sh)
{
uint64_t sum = 0;
diff --git a/source/blender/blenlib/intern/stack.c b/source/blender/blenlib/intern/stack.c
index 4a9bdd48a0a..629a6eaa78c 100644
--- a/source/blender/blenlib/intern/stack.c
+++ b/source/blender/blenlib/intern/stack.c
@@ -91,9 +91,6 @@ BLI_Stack *BLI_stack_new_ex(const size_t elem_size,
return stack;
}
-/**
- * Create a new homogeneous stack with elements of 'elem_size' bytes.
- */
BLI_Stack *BLI_stack_new(const size_t elem_size, const char *description)
{
return BLI_stack_new_ex(elem_size, description, CHUNK_SIZE_DEFAULT);
@@ -108,9 +105,6 @@ static void stack_free_chunks(struct StackChunk *data)
}
}
-/**
- * Free the stack's data and the stack itself
- */
void BLI_stack_free(BLI_Stack *stack)
{
stack_free_chunks(stack->chunk_curr);
@@ -118,12 +112,6 @@ void BLI_stack_free(BLI_Stack *stack)
MEM_freeN(stack);
}
-/**
- * Push a new item onto the stack.
- *
- * \return a pointer #BLI_Stack.elem_size
- * bytes of uninitialized memory (caller must fill in).
- */
void *BLI_stack_push_r(BLI_Stack *stack)
{
stack->chunk_index++;
@@ -152,26 +140,12 @@ void *BLI_stack_push_r(BLI_Stack *stack)
return stack_get_last_elem(stack);
}
-/**
- * Copies the source value onto the stack
- *
- * \note This copies #BLI_Stack.elem_size bytes from \a src,
- * (the pointer itself is not stored).
- *
- * \param src: source data to be copied to the stack.
- */
void BLI_stack_push(BLI_Stack *stack, const void *src)
{
void *dst = BLI_stack_push_r(stack);
memcpy(dst, src, stack->elem_size);
}
-/**
- * Retrieves and removes the top element from the stack.
- * The value is copies to \a dst, which must be at least \a elem_size bytes.
- *
- * Does not reduce amount of allocated memory.
- */
void BLI_stack_pop(BLI_Stack *stack, void *dst)
{
BLI_assert(BLI_stack_is_empty(stack) == false);
@@ -181,15 +155,6 @@ void BLI_stack_pop(BLI_Stack *stack, void *dst)
BLI_stack_discard(stack);
}
-/**
- * A version of #BLI_stack_pop which fills in an array.
- *
- * \param dst: The destination array,
- * must be at least (#BLI_Stack.elem_size * \a n) bytes long.
- * \param n: The number of items to pop.
- *
- * \note The first item in the array will be last item added to the stack.
- */
void BLI_stack_pop_n(BLI_Stack *stack, void *dst, unsigned int n)
{
BLI_assert(n <= BLI_stack_count(stack));
@@ -200,11 +165,6 @@ void BLI_stack_pop_n(BLI_Stack *stack, void *dst, unsigned int n)
}
}
-/**
- * A version of #BLI_stack_pop_n which fills in an array (in the reverse order).
- *
- * \note The first item in the array will be first item added to the stack.
- */
void BLI_stack_pop_n_reverse(BLI_Stack *stack, void *dst, unsigned int n)
{
BLI_assert(n <= BLI_stack_count(stack));
@@ -224,9 +184,6 @@ void *BLI_stack_peek(BLI_Stack *stack)
return stack_get_last_elem(stack);
}
-/**
- * Removes the top element from the stack.
- */
void BLI_stack_discard(BLI_Stack *stack)
{
BLI_assert(BLI_stack_is_empty(stack) == false);
@@ -247,9 +204,6 @@ void BLI_stack_discard(BLI_Stack *stack)
}
}
-/**
- * Discards all elements without freeing.
- */
void BLI_stack_clear(BLI_Stack *stack)
{
#ifdef USE_TOTELEM
@@ -304,9 +258,6 @@ size_t BLI_stack_count(const BLI_Stack *stack)
#endif
}
-/**
- * Returns true if the stack is empty, false otherwise
- */
bool BLI_stack_is_empty(const BLI_Stack *stack)
{
#ifdef USE_TOTELEM
diff --git a/source/blender/blenlib/intern/storage.c b/source/blender/blenlib/intern/storage.c
index 47bb2f0e8dd..c5e30ac6a6b 100644
--- a/source/blender/blenlib/intern/storage.c
+++ b/source/blender/blenlib/intern/storage.c
@@ -72,12 +72,6 @@
#include "BLI_string.h"
#include "BLI_utildefines.h"
-/**
- * Copies the current working directory into *dir (max size maxncpy), and
- * returns a pointer to same.
- *
- * \note can return NULL when the size is not big enough
- */
char *BLI_current_working_dir(char *dir, const size_t maxncpy)
{
#if defined(WIN32)
@@ -102,10 +96,6 @@ char *BLI_current_working_dir(char *dir, const size_t maxncpy)
#endif
}
-/**
- * Returns the number of free bytes on the volume containing the specified pathname. */
-/* Not actually used anywhere.
- */
double BLI_dir_free_space(const char *dir)
{
#ifdef WIN32
@@ -201,9 +191,6 @@ int64_t BLI_lseek(int fd, int64_t offset, int whence)
#endif
}
-/**
- * Returns the file size of an opened file descriptor.
- */
size_t BLI_file_descriptor_size(int file)
{
BLI_stat_t st;
@@ -213,9 +200,6 @@ size_t BLI_file_descriptor_size(int file)
return st.st_size;
}
-/**
- * Returns the size of a file.
- */
size_t BLI_file_size(const char *path)
{
BLI_stat_t stats;
@@ -343,10 +327,6 @@ bool BLI_file_alias_target(const char *filepath,
}
#endif
-/**
- * Returns the st_mode from stat-ing the specified path name, or 0 if stat fails
- * (most likely doesn't exist or no access).
- */
int BLI_exists(const char *path)
{
#if defined(WIN32)
@@ -430,18 +410,11 @@ int BLI_stat(const char *path, struct stat *buffer)
}
#endif
-/**
- * Does the specified path point to a directory?
- * \note Would be better in fileops.c except that it needs stat.h so add here
- */
bool BLI_is_dir(const char *file)
{
return S_ISDIR(BLI_exists(file));
}
-/**
- * Does the specified path point to a non-directory?
- */
bool BLI_is_file(const char *path)
{
const int mode = BLI_exists(path);
@@ -528,33 +501,6 @@ void *BLI_file_read_binary_as_mem(const char *filepath, size_t pad_bytes, size_t
return mem;
}
-/**
- * Return the text file data with:
-
- * - Newlines replaced with '\0'.
- * - Optionally trim white-space, replacing trailing <space> & <tab> with '\0'.
- *
- * This is an alternative to using #BLI_file_read_as_lines,
- * allowing us to loop over lines without converting it into a linked list
- * with individual allocations.
- *
- * \param trim_trailing_space: Replace trailing spaces & tabs with nil.
- * This arguments prevents the caller from counting blank lines (if that's important).
- * \param pad_bytes: When this is non-zero, the first byte is set to nil,
- * to simplify parsing the file.
- * It's recommended to pass in 1, so all text is nil terminated.
- *
- * Example looping over lines:
- *
- * \code{.c}
- * size_t data_len;
- * char *data = BLI_file_read_text_as_mem_with_newline_as_nil(filepath, true, 1, &data_len);
- * char *data_end = data + data_len;
- * for (char *line = data; line != data_end; line = strlen(line) + 1) {
- * printf("line='%s'\n", line);
- * }
- * \endcode
- */
void *BLI_file_read_text_as_mem_with_newline_as_nil(const char *filepath,
bool trim_trailing_space,
size_t pad_bytes,
@@ -585,9 +531,6 @@ void *BLI_file_read_text_as_mem_with_newline_as_nil(const char *filepath,
return mem;
}
-/**
- * Reads the contents of a text file and returns the lines in a linked list.
- */
LinkNode *BLI_file_read_as_lines(const char *filepath)
{
FILE *fp = BLI_fopen(filepath, "r");
@@ -634,15 +577,11 @@ LinkNode *BLI_file_read_as_lines(const char *filepath)
return lines.list;
}
-/*
- * Frees memory from a previous call to BLI_file_read_as_lines.
- */
void BLI_file_free_lines(LinkNode *lines)
{
BLI_linklist_freeN(lines);
}
-/** is file1 older than file2 */
bool BLI_file_older(const char *file1, const char *file2)
{
#ifdef WIN32
diff --git a/source/blender/blenlib/intern/storage_apple.mm b/source/blender/blenlib/intern/storage_apple.mm
index 8af98d61ecb..b0234b9a093 100644
--- a/source/blender/blenlib/intern/storage_apple.mm
+++ b/source/blender/blenlib/intern/storage_apple.mm
@@ -99,7 +99,7 @@ static bool find_attribute(const std::string &attributes, const char *search_att
*/
static bool test_onedrive_file_is_placeholder(const char *path)
{
- /* Note: Currently only checking for the "com.microsoft.OneDrive.RecallOnOpen" extended file
+ /* NOTE: Currently only checking for the "com.microsoft.OneDrive.RecallOnOpen" extended file
* attribute. In theory this attribute can also be set on files that aren't located inside a
* OneDrive folder. Maybe additional checks are required? */
@@ -184,3 +184,20 @@ eFileAttributes BLI_file_attributes(const char *path)
return (eFileAttributes)ret;
}
+
+const char *BLI_expand_tilde(const char *path_with_tilde)
+{
+ static char path_expanded[FILE_MAX];
+ @autoreleasepool {
+ const NSString *const str_with_tilde = [[NSString alloc] initWithCString:path_with_tilde
+ encoding:NSUTF8StringEncoding];
+ if (!str_with_tilde) {
+ return nullptr;
+ }
+ const NSString *const str_expanded = [str_with_tilde stringByExpandingTildeInPath];
+ [str_expanded getCString:path_expanded
+ maxLength:sizeof(path_expanded)
+ encoding:NSUTF8StringEncoding];
+ }
+ return path_expanded;
+}
diff --git a/source/blender/blenlib/intern/string.c b/source/blender/blenlib/intern/string.c
index 62c8625378d..2c626773871 100644
--- a/source/blender/blenlib/intern/string.c
+++ b/source/blender/blenlib/intern/string.c
@@ -42,15 +42,10 @@
// #define DEBUG_STRSIZE
-/**
- * Duplicates the first \a len bytes of cstring \a str
- * into a newly mallocN'd string and returns it. \a str
- * is assumed to be at least len bytes long.
- *
- * \param str: The string to be duplicated
- * \param len: The number of bytes to duplicate
- * \retval Returns the duplicated string
- */
+/* -------------------------------------------------------------------- */
+/** \name String Duplicate/Copy
+ * \{ */
+
char *BLI_strdupn(const char *str, const size_t len)
{
char *n = MEM_mallocN(len + 1, "strdup");
@@ -60,24 +55,11 @@ char *BLI_strdupn(const char *str, const size_t len)
return n;
}
-/**
- * Duplicates the cstring \a str into a newly mallocN'd
- * string and returns it.
- *
- * \param str: The string to be duplicated
- * \retval Returns the duplicated string
- */
char *BLI_strdup(const char *str)
{
return BLI_strdupn(str, strlen(str));
}
-/**
- * Appends the two strings, and returns new mallocN'ed string
- * \param str1: first string for copy
- * \param str2: second string for append
- * \retval Returns dst
- */
char *BLI_strdupcat(const char *__restrict str1, const char *__restrict str2)
{
/* include the NULL terminator of str2 only */
@@ -95,16 +77,6 @@ char *BLI_strdupcat(const char *__restrict str1, const char *__restrict str2)
return str;
}
-/**
- * Like strncpy but ensures dst is always
- * '\0' terminated.
- *
- * \param dst: Destination for copy
- * \param src: Source string to copy
- * \param maxncpy: Maximum number of characters to copy (generally
- * the size of dst)
- * \retval Returns dst
- */
char *BLI_strncpy(char *__restrict dst, const char *__restrict src, const size_t maxncpy)
{
size_t srclen = BLI_strnlen(src, maxncpy - 1);
@@ -119,16 +91,6 @@ char *BLI_strncpy(char *__restrict dst, const char *__restrict src, const size_t
return dst;
}
-/**
- * Like BLI_strncpy but ensures dst is always padded by given char,
- * on both sides (unless src is empty).
- *
- * \param dst: Destination for copy
- * \param src: Source string to copy
- * \param pad: the char to use for padding
- * \param maxncpy: Maximum number of characters to copy (generally the size of dst)
- * \retval Returns dst
- */
char *BLI_strncpy_ensure_pad(char *__restrict dst,
const char *__restrict src,
const char pad,
@@ -171,19 +133,6 @@ char *BLI_strncpy_ensure_pad(char *__restrict dst,
return dst;
}
-/**
- * Like strncpy but ensures dst is always
- * '\0' terminated.
- *
- * \note This is a duplicate of #BLI_strncpy that returns bytes copied.
- * And is a drop in replacement for 'snprintf(str, sizeof(str), "%s", arg);'
- *
- * \param dst: Destination for copy
- * \param src: Source string to copy
- * \param maxncpy: Maximum number of characters to copy (generally
- * the size of dst)
- * \retval The number of bytes copied (The only difference from BLI_strncpy).
- */
size_t BLI_strncpy_rlen(char *__restrict dst, const char *__restrict src, const size_t maxncpy)
{
size_t srclen = BLI_strnlen(src, maxncpy - 1);
@@ -205,9 +154,12 @@ size_t BLI_strcpy_rlen(char *__restrict dst, const char *__restrict src)
return srclen;
}
-/**
- * Portable replacement for `vsnprintf`.
- */
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name String Printing
+ * \{ */
+
size_t BLI_vsnprintf(char *__restrict buffer,
size_t maxncpy,
const char *__restrict format,
@@ -231,9 +183,6 @@ size_t BLI_vsnprintf(char *__restrict buffer,
return n;
}
-/**
- * A version of #BLI_vsnprintf that returns `strlen(buffer)`
- */
size_t BLI_vsnprintf_rlen(char *__restrict buffer,
size_t maxncpy,
const char *__restrict format,
@@ -258,9 +207,6 @@ size_t BLI_vsnprintf_rlen(char *__restrict buffer,
return n;
}
-/**
- * Portable replacement for #snprintf
- */
size_t BLI_snprintf(char *__restrict dst, size_t maxncpy, const char *__restrict format, ...)
{
size_t n;
@@ -277,9 +223,6 @@ size_t BLI_snprintf(char *__restrict dst, size_t maxncpy, const char *__restrict
return n;
}
-/**
- * A version of #BLI_snprintf that returns `strlen(dst)`
- */
size_t BLI_snprintf_rlen(char *__restrict dst, size_t maxncpy, const char *__restrict format, ...)
{
size_t n;
@@ -296,10 +239,6 @@ size_t BLI_snprintf_rlen(char *__restrict dst, size_t maxncpy, const char *__res
return n;
}
-/**
- * Print formatted string into a newly #MEM_mallocN'd string
- * and return it.
- */
char *BLI_sprintfN(const char *__restrict format, ...)
{
DynStr *ds;
@@ -318,18 +257,12 @@ char *BLI_sprintfN(const char *__restrict format, ...)
return n;
}
-/**
- * This roughly matches C and Python's string escaping with double quotes - `"`.
- *
- * Since every character may need escaping,
- * it's common to create a buffer twice as large as the input.
- *
- * \param dst: The destination string, at least \a dst_maxncpy, typically `(strlen(src) * 2) + 1`.
- * \param src: The un-escaped source string.
- * \param dst_maxncpy: The maximum number of bytes allowable to copy.
- *
- * \note This is used for creating animation paths in blend files.
- */
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name String Escape/Un-Escape
+ * \{ */
+
size_t BLI_str_escape(char *__restrict dst, const char *__restrict src, const size_t dst_maxncpy)
{
@@ -381,18 +314,6 @@ BLI_INLINE bool str_unescape_pair(char c_next, char *r_out)
return false;
}
-/**
- * This roughly matches C and Python's string escaping with double quotes - `"`.
- *
- * The destination will never be larger than the source, it will either be the same
- * or up to half when all characters are escaped.
- *
- * \param dst: The destination string, at least the size of `strlen(src) + 1`.
- * \param src: The escaped source string.
- * \param src_maxncpy: The maximum number of bytes allowable to copy from `src`.
- * \param dst_maxncpy: The maximum number of bytes allowable to copy into `dst`.
- * \param r_is_complete: Set to true when
- */
size_t BLI_str_unescape_ex(char *__restrict dst,
const char *__restrict src,
const size_t src_maxncpy,
@@ -418,16 +339,6 @@ size_t BLI_str_unescape_ex(char *__restrict dst,
return len;
}
-/**
- * See #BLI_str_unescape_ex doc-string.
- *
- * This function makes the assumption that `dst` always has
- * at least `src_maxncpy` bytes available.
- *
- * Use #BLI_str_unescape_ex if `dst` has a smaller fixed size.
- *
- * \note This is used for parsing animation paths in blend files (runs often).
- */
size_t BLI_str_unescape(char *__restrict dst, const char *__restrict src, const size_t src_maxncpy)
{
size_t len = 0;
@@ -442,14 +353,6 @@ size_t BLI_str_unescape(char *__restrict dst, const char *__restrict src, const
return len;
}
-/**
- * Find the first un-escaped quote in the string (to find the end of the string).
- *
- * \param str: Typically this is the first character in a quoted string.
- * Where the character before `*str` would be `"`.
-
- * \return The pointer to the first un-escaped quote.
- */
const char *BLI_str_escape_find_quote(const char *str)
{
bool escape = false;
@@ -462,18 +365,12 @@ const char *BLI_str_escape_find_quote(const char *str)
return (*str == '"') ? str : NULL;
}
-/**
- * Return the range of the quoted string (excluding quotes) `str` after `prefix`.
- *
- * A version of #BLI_str_quoted_substrN that calculates the range
- * instead of un-escaping and allocating the result.
- *
- * \param str: String potentially including `prefix`.
- * \param prefix: Quoted string prefix.
- * \param r_start: The start of the quoted string (after the first quote).
- * \param r_end: The end of the quoted string (before the last quote).
- * \return True when a quoted string range could be found after `prefix`.
- */
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name String Quote/Un-Quote
+ * \{ */
+
bool BLI_str_quoted_substr_range(const char *__restrict str,
const char *__restrict prefix,
int *__restrict r_start,
@@ -539,19 +436,6 @@ char *BLI_str_quoted_substrN(const char *__restrict str, const char *__restrict
}
#endif
-/**
- * Fills \a result with text within "" that appear after some the contents of \a prefix.
- * i.e. for string `pose["apples"]` with prefix `pose[`, it will return `apples`.
- *
- * \param str: is the entire string to chop.
- * \param prefix: is the part of the string to step over.
- * \param result: The buffer to fill.
- * \param result_maxlen: The maximum size of the buffer (including nil terminator).
- * \return True if the prefix was found and the entire quoted string was copied into result.
- *
- * Assume that the strings returned must be freed afterwards,
- * and that the inputs will contain data we want.
- */
bool BLI_str_quoted_substr(const char *__restrict str,
const char *__restrict prefix,
char *result,
@@ -570,19 +454,12 @@ bool BLI_str_quoted_substr(const char *__restrict str,
return is_complete;
}
-/**
- * string with all instances of substr_old replaced with substr_new,
- * Returns a copy of the c-string \a str into a newly #MEM_mallocN'd
- * and returns it.
- *
- * \note A rather wasteful string-replacement utility, though this shall do for now...
- * Feel free to replace this with an even safe + nicer alternative
- *
- * \param str: The string to replace occurrences of substr_old in
- * \param substr_old: The text in the string to find and replace
- * \param substr_new: The text in the string to find and replace
- * \retval Returns the duplicated string
- */
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name String Replace
+ * \{ */
+
char *BLI_str_replaceN(const char *__restrict str,
const char *__restrict substr_old,
const char *__restrict substr_new)
@@ -638,13 +515,6 @@ char *BLI_str_replaceN(const char *__restrict str,
return BLI_strdup(str);
}
-/**
- * In-place replace every \a src to \a dst in \a str.
- *
- * \param str: The string to operate on.
- * \param src: The character to replace.
- * \param dst: The character to replace with.
- */
void BLI_str_replace_char(char *str, char src, char dst)
{
while (*str) {
@@ -655,13 +525,6 @@ void BLI_str_replace_char(char *str, char src, char dst)
}
}
-/**
- * Simple exact-match string replacement.
- *
- * \param replace_table: Array of source, destination pairs.
- *
- * \note Larger tables should use a hash table.
- */
bool BLI_str_replace_table_exact(char *string,
const size_t string_len,
const char *replace_table[][2],
@@ -678,19 +541,15 @@ bool BLI_str_replace_table_exact(char *string,
/** \} */
-/**
- * Compare two strings without regard to case.
- *
- * \retval True if the strings are equal, false otherwise.
- */
+/* -------------------------------------------------------------------- */
+/** \name String Comparison/Matching
+ * \{ */
+
int BLI_strcaseeq(const char *a, const char *b)
{
return (BLI_strcasecmp(a, b) == 0);
}
-/**
- * Portable replacement for `strcasestr` (not available in MSVC)
- */
char *BLI_strcasestr(const char *s, const char *find)
{
char c, sc;
@@ -745,9 +604,6 @@ bool BLI_string_all_words_matched(const char *name,
return all_words_matched;
}
-/**
- * Variation of #BLI_strcasestr with string length limited to \a len
- */
char *BLI_strncasestr(const char *s, const char *find, size_t len)
{
char c, sc;
@@ -875,10 +731,6 @@ static int left_number_strcmp(const char *s1, const char *s2, int *tiebreaker)
return 0;
}
-/**
- * Case insensitive, *natural* string comparison,
- * keeping numbers in order.
- */
int BLI_strcasecmp_natural(const char *s1, const char *s2)
{
int d1 = 0, d2 = 0;
@@ -946,10 +798,6 @@ int BLI_strcasecmp_natural(const char *s1, const char *s2)
return strcmp(s1, s2);
}
-/**
- * Like strcmp, but will ignore any heading/trailing pad char for comparison.
- * So e.g. if pad is '*', '*world' and 'world*' will compare equal.
- */
int BLI_strcmp_ignore_pad(const char *str1, const char *str2, const char pad)
{
size_t str1_len, str2_len;
@@ -990,7 +838,79 @@ int BLI_strcmp_ignore_pad(const char *str1, const char *str2, const char pad)
}
}
-/* determine the length of a fixed-size string */
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name String Comparison at Start/End
+ * \{ */
+
+int BLI_str_index_in_array_n(const char *__restrict str,
+ const char **__restrict str_array,
+ const int str_array_len)
+{
+ int index;
+ const char **str_iter = str_array;
+
+ for (index = 0; index < str_array_len; str_iter++, index++) {
+ if (STREQ(str, *str_iter)) {
+ return index;
+ }
+ }
+ return -1;
+}
+
+int BLI_str_index_in_array(const char *__restrict str, const char **__restrict str_array)
+{
+ int index;
+ const char **str_iter = str_array;
+
+ for (index = 0; *str_iter; str_iter++, index++) {
+ if (STREQ(str, *str_iter)) {
+ return index;
+ }
+ }
+ return -1;
+}
+
+bool BLI_str_startswith(const char *__restrict str, const char *__restrict start)
+{
+ for (; *str && *start; str++, start++) {
+ if (*str != *start) {
+ return false;
+ }
+ }
+
+ return (*start == '\0');
+}
+
+bool BLI_strn_endswith(const char *__restrict str, const char *__restrict end, size_t slength)
+{
+ size_t elength = strlen(end);
+
+ if (elength < slength) {
+ const char *iter = &str[slength - elength];
+ while (*iter) {
+ if (*iter++ != *end++) {
+ return false;
+ }
+ }
+ return true;
+ }
+ return false;
+}
+
+bool BLI_str_endswith(const char *__restrict str, const char *__restrict end)
+{
+ const size_t slength = strlen(str);
+ return BLI_strn_endswith(str, end, slength);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name String Length
+ * \{ */
+
size_t BLI_strnlen(const char *s, const size_t maxlen)
{
size_t len;
@@ -1003,6 +923,12 @@ size_t BLI_strnlen(const char *s, const size_t maxlen)
return len;
}
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name String Case Conversion
+ * \{ */
+
void BLI_str_tolower_ascii(char *str, const size_t len)
{
size_t i;
@@ -1025,9 +951,12 @@ void BLI_str_toupper_ascii(char *str, const size_t len)
}
}
-/**
- * Strip white-space from end of the string.
- */
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name String Stripping
+ * \{ */
+
void BLI_str_rstrip(char *str)
{
for (int i = (int)strlen(str) - 1; i >= 0; i--) {
@@ -1040,15 +969,6 @@ void BLI_str_rstrip(char *str)
}
}
-/**
- * Strip trailing zeros from a float, eg:
- * 0.0000 -> 0.0
- * 2.0010 -> 2.001
- *
- * \param str:
- * \param pad:
- * \return The number of zeros stripped.
- */
int BLI_str_rstrip_float_zero(char *str, const char pad)
{
char *p = strchr(str, '.');
@@ -1069,138 +989,22 @@ int BLI_str_rstrip_float_zero(char *str, const char pad)
return totstrip;
}
-/**
- * Return index of a string in a string array.
- *
- * \param str: The string to find.
- * \param str_array: Array of strings.
- * \param str_array_len: The length of the array, or -1 for a NULL-terminated array.
- * \return The index of str in str_array or -1.
- */
-int BLI_str_index_in_array_n(const char *__restrict str,
- const char **__restrict str_array,
- const int str_array_len)
-{
- int index;
- const char **str_iter = str_array;
-
- for (index = 0; index < str_array_len; str_iter++, index++) {
- if (STREQ(str, *str_iter)) {
- return index;
- }
- }
- return -1;
-}
-
-/**
- * Return index of a string in a string array.
- *
- * \param str: The string to find.
- * \param str_array: Array of strings, (must be NULL-terminated).
- * \return The index of str in str_array or -1.
- */
-int BLI_str_index_in_array(const char *__restrict str, const char **__restrict str_array)
-{
- int index;
- const char **str_iter = str_array;
-
- for (index = 0; *str_iter; str_iter++, index++) {
- if (STREQ(str, *str_iter)) {
- return index;
- }
- }
- return -1;
-}
-
-/**
- * Find if a string starts with another string.
- *
- * \param str: The string to search within.
- * \param start: The string we look for at the start.
- * \return If str starts with start.
- */
-bool BLI_str_startswith(const char *__restrict str, const char *__restrict start)
-{
- for (; *str && *start; str++, start++) {
- if (*str != *start) {
- return false;
- }
- }
-
- return (*start == '\0');
-}
-
-bool BLI_strn_endswith(const char *__restrict str, const char *__restrict end, size_t slength)
-{
- size_t elength = strlen(end);
+/** \} */
- if (elength < slength) {
- const char *iter = &str[slength - elength];
- while (*iter) {
- if (*iter++ != *end++) {
- return false;
- }
- }
- return true;
- }
- return false;
-}
+/* -------------------------------------------------------------------- */
+/** \name String Split (Partition)
+ * \{ */
-/**
- * Find if a string ends with another string.
- *
- * \param str: The string to search within.
- * \param end: The string we look for at the end.
- * \return If str ends with end.
- */
-bool BLI_str_endswith(const char *__restrict str, const char *__restrict end)
-{
- const size_t slength = strlen(str);
- return BLI_strn_endswith(str, end, slength);
-}
-
-/**
- * Find the first char matching one of the chars in \a delim, from left.
- *
- * \param str: The string to search within.
- * \param delim: The set of delimiters to search for, as unicode values.
- * \param sep: Return value, set to the first delimiter found (or NULL if none found).
- * \param suf: Return value, set to next char after the first delimiter found
- * (or NULL if none found).
- * \return The length of the prefix (i.e. *sep - str).
- */
size_t BLI_str_partition(const char *str, const char delim[], const char **sep, const char **suf)
{
return BLI_str_partition_ex(str, NULL, delim, sep, suf, false);
}
-/**
- * Find the first char matching one of the chars in \a delim, from right.
- *
- * \param str: The string to search within.
- * \param delim: The set of delimiters to search for, as unicode values.
- * \param sep: Return value, set to the first delimiter found (or NULL if none found).
- * \param suf: Return value, set to next char after the first delimiter found
- * (or NULL if none found).
- * \return The length of the prefix (i.e. *sep - str).
- */
size_t BLI_str_rpartition(const char *str, const char delim[], const char **sep, const char **suf)
{
return BLI_str_partition_ex(str, NULL, delim, sep, suf, true);
}
-/**
- * Find the first char matching one of the chars in \a delim, either from left or right.
- *
- * \param str: The string to search within.
- * \param end: If non-NULL, the right delimiter of the string.
- * \param delim: The set of delimiters to search for, as unicode values.
- * \param sep: Return value, set to the first delimiter found (or NULL if none found).
- * \param suf: Return value, set to next char after the first delimiter found
- * (or NULL if none found).
- * \param from_right: If %true, search from the right of \a str, else, search from its left.
- * \return The length of the prefix (i.e. *sep - str).
- */
size_t BLI_str_partition_ex(const char *str,
const char *end,
const char delim[],
@@ -1251,6 +1055,47 @@ size_t BLI_str_partition_ex(const char *str,
return end ? (size_t)(end - str) : strlen(str);
}
+int BLI_string_find_split_words(
+ const char *str, const size_t len, const char delim, int r_words[][2], int words_max)
+{
+ int n = 0, i;
+ bool charsearch = true;
+
+ /* Skip leading spaces */
+ for (i = 0; (i < len) && (str[i] != '\0'); i++) {
+ if (str[i] != delim) {
+ break;
+ }
+ }
+
+ for (; (i < len) && (str[i] != '\0') && (n < words_max); i++) {
+ if ((str[i] != delim) && (charsearch == true)) {
+ r_words[n][0] = i;
+ charsearch = false;
+ }
+ else {
+ if ((str[i] == delim) && (charsearch == false)) {
+ r_words[n][1] = i - r_words[n][0];
+ n++;
+ charsearch = true;
+ }
+ }
+ }
+
+ if (charsearch == false) {
+ r_words[n][1] = i - r_words[n][0];
+ n++;
+ }
+
+ return n;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name String Formatting (Numeric)
+ * \{ */
+
static size_t BLI_str_format_int_grouped_ex(char src[16], char dst[16], int num_len)
{
char *p_src = src;
@@ -1275,14 +1120,6 @@ static size_t BLI_str_format_int_grouped_ex(char src[16], char dst[16], int num_
return (size_t)(p_dst - dst);
}
-/**
- * Format ints with decimal grouping.
- * 1000 -> 1,000
- *
- * \param dst: The resulting string
- * \param num: Number to format
- * \return The length of \a dst
- */
size_t BLI_str_format_int_grouped(char dst[16], int num)
{
char src[16];
@@ -1291,14 +1128,6 @@ size_t BLI_str_format_int_grouped(char dst[16], int num)
return BLI_str_format_int_grouped_ex(src, dst, num_len);
}
-/**
- * Format uint64_t with decimal grouping.
- * 1000 -> 1,000
- *
- * \param dst: The resulting string
- * \param num: Number to format
- * \return The length of \a dst
- */
size_t BLI_str_format_uint64_grouped(char dst[16], uint64_t num)
{
/* NOTE: Buffer to hold maximum unsigned int64, which is 1.8e+19. but
@@ -1309,16 +1138,6 @@ size_t BLI_str_format_uint64_grouped(char dst[16], uint64_t num)
return BLI_str_format_int_grouped_ex(src, dst, num_len);
}
-/**
- * Format a size in bytes using binary units.
- * 1000 -> 1 KB
- * Number of decimal places grows with the used unit (e.g. 1.5 MB, 1.55 GB, 1.545 TB).
- *
- * \param dst: The resulting string.
- * Dimension of 14 to support largest possible value for \a bytes (#LLONG_MAX).
- * \param bytes: Number to format.
- * \param base_10: Calculate using base 10 (GB, MB, ...) or 2 (GiB, MiB, ...).
- */
void BLI_str_format_byte_unit(char dst[15], long long int bytes, const bool base_10)
{
double bytes_converted = bytes;
@@ -1345,24 +1164,6 @@ void BLI_str_format_byte_unit(char dst[15], long long int bytes, const bool base
BLI_strncpy(dst + len, base_10 ? units_base_10[order] : units_base_2[order], dst_len - len);
}
-/**
- * Format a count to up to 6 places (plus '\0' terminator) string using long number
- * names abbreviations. Used to produce a compact representation of large numbers.
- *
- * 1 -> 1
- * 15 -> 15
- * 155 -> 155
- * 1555 -> 1.6K
- * 15555 -> 15.6K
- * 155555 -> 156K
- * 1555555 -> 1.6M
- * 15555555 -> 15.6M
- * 155555555 -> 156M
- * 1000000000 -> 1B
- * ...
- *
- * Length of 7 is the maximum of the resulting string, for example, `-15.5K\0`.
- */
void BLI_str_format_attribute_domain_size(char dst[7], int number_to_format)
{
float number_to_format_converted = number_to_format;
@@ -1384,47 +1185,4 @@ void BLI_str_format_attribute_domain_size(char dst[7], int number_to_format)
BLI_snprintf(dst, dst_len, "%.*f%s", decimals, number_to_format_converted, units[order]);
}
-/**
- * Find the ranges needed to split \a str into its individual words.
- *
- * \param str: The string to search for words.
- * \param len: Size of the string to search.
- * \param delim: Character to use as a delimiter.
- * \param r_words: Info about the words found. Set to [index, len] pairs.
- * \param words_max: Max number of words to find
- * \return The number of words found in \a str
- */
-int BLI_string_find_split_words(
- const char *str, const size_t len, const char delim, int r_words[][2], int words_max)
-{
- int n = 0, i;
- bool charsearch = true;
-
- /* Skip leading spaces */
- for (i = 0; (i < len) && (str[i] != '\0'); i++) {
- if (str[i] != delim) {
- break;
- }
- }
-
- for (; (i < len) && (str[i] != '\0') && (n < words_max); i++) {
- if ((str[i] != delim) && (charsearch == true)) {
- r_words[n][0] = i;
- charsearch = false;
- }
- else {
- if ((str[i] == delim) && (charsearch == false)) {
- r_words[n][1] = i - r_words[n][0];
- n++;
- charsearch = true;
- }
- }
- }
-
- if (charsearch == false) {
- r_words[n][1] = i - r_words[n][0];
- n++;
- }
-
- return n;
-}
+/** \} */
diff --git a/source/blender/blenlib/intern/string_search.cc b/source/blender/blenlib/intern/string_search.cc
index 08ba473f96b..c5528dce2f2 100644
--- a/source/blender/blenlib/intern/string_search.cc
+++ b/source/blender/blenlib/intern/string_search.cc
@@ -35,14 +35,6 @@ static int64_t count_utf8_code_points(StringRef str)
return static_cast<int64_t>(BLI_strnlen_utf8(str.data(), static_cast<size_t>(str.size())));
}
-/**
- * Computes the cost of transforming string a into b. The cost/distance is the minimal number of
- * operations that need to be executed. Valid operations are deletion, insertion, substitution and
- * transposition.
- *
- * This function is utf8 aware in the sense that it works at the level of individual code points
- * (1-4 bytes long) instead of on individual bytes.
- */
int damerau_levenshtein_distance(StringRef a, StringRef b)
{
constexpr int deletion_cost = 1;
@@ -106,10 +98,6 @@ int damerau_levenshtein_distance(StringRef a, StringRef b)
return v1.last();
}
-/**
- * Returns -1 when this is no reasonably good match.
- * Otherwise returns the number of errors in the match.
- */
int get_fuzzy_match_errors(StringRef query, StringRef full)
{
/* If it is a perfect partial match, return immediately. */
@@ -346,10 +334,6 @@ static int score_query_against_words(Span<StringRef> query_words, Span<StringRef
return total_match_score;
}
-/**
- * Splits a string into words and normalizes them (currently that just means converting to lower
- * case). The returned strings are allocated in the given allocator.
- */
void extract_normalized_words(StringRef str,
LinearAllocator<> &allocator,
Vector<StringRef, 64> &r_words)
@@ -405,6 +389,7 @@ struct SearchItem {
blender::Span<blender::StringRef> normalized_words;
int length;
void *user_data;
+ int weight;
};
struct StringSearch {
@@ -417,25 +402,21 @@ StringSearch *BLI_string_search_new()
return new StringSearch();
}
-/**
- * Add a new possible result to the search.
- * The caller keeps ownership of all parameters.
- */
-void BLI_string_search_add(StringSearch *search, const char *str, void *user_data)
+void BLI_string_search_add(StringSearch *search,
+ const char *str,
+ void *user_data,
+ const int weight)
{
using namespace blender;
Vector<StringRef, 64> words;
StringRef str_ref{str};
string_search::extract_normalized_words(str_ref, search->allocator, words);
- search->items.append(
- {search->allocator.construct_array_copy(words.as_span()), (int)str_ref.size(), user_data});
+ search->items.append({search->allocator.construct_array_copy(words.as_span()),
+ (int)str_ref.size(),
+ user_data,
+ weight});
}
-/**
- * Filter and sort all previously added search items.
- * Returns an array containing the filtered user data.
- * The caller has to free the returned array.
- */
int BLI_string_search_query(StringSearch *search, const char *query, void ***r_data)
{
using namespace blender;
@@ -474,6 +455,11 @@ int BLI_string_search_query(StringSearch *search, const char *query, void ***r_d
std::sort(indices.begin(), indices.end(), [&](int a, int b) {
return search->items[a].length < search->items[b].length;
});
+ /* Prefer items with larger weights. Use `stable_sort` so that if the weights are the same,
+ * the order won't be changed. */
+ std::stable_sort(indices.begin(), indices.end(), [&](int a, int b) {
+ return search->items[a].weight > search->items[b].weight;
+ });
}
sorted_result_indices.extend(indices);
}
diff --git a/source/blender/blenlib/intern/string_utf8.c b/source/blender/blenlib/intern/string_utf8.c
index b9ea538ff24..807344a912c 100644
--- a/source/blender/blenlib/intern/string_utf8.c
+++ b/source/blender/blenlib/intern/string_utf8.c
@@ -42,9 +42,11 @@
// #define DEBUG_STRSIZE
-/* array copied from glib's gutf8.c, */
-/* NOTE: last two values (0xfe and 0xff) are forbidden in utf-8,
- * so they are considered 1 byte length too. */
+/**
+ * Array copied from GLIB's `gutf8.c`.
+ * \note last two values (0xfe and 0xff) are forbidden in UTF-8,
+ * so they are considered 1 byte length too.
+ */
static const size_t utf8_skip_data[256] = {
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
@@ -56,22 +58,18 @@ static const size_t utf8_skip_data[256] = {
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 1, 1,
};
-/* from libswish3, originally called u8_isvalid(),
- * modified to return the index of the bad character (byte index not utf).
- * http://svn.swish-e.org/libswish3/trunk/src/libswish3/utf8.c r3044 - campbell */
-
-/* based on the valid_utf8 routine from the PCRE library by Philip Hazel
- *
- * length is in bytes, since without knowing whether the string is valid
- * it's hard to know how many characters there are! */
-
-/**
- * Find first utf-8 invalid byte in given \a str, of \a length bytes.
- *
- * \return the offset of the first invalid byte.
- */
ptrdiff_t BLI_str_utf8_invalid_byte(const char *str, size_t length)
{
+ /* NOTE(@campbellbarton): from libswish3, originally called u8_isvalid(),
+ * modified to return the index of the bad character (byte index not UTF).
+ * http://svn.swish-e.org/libswish3/trunk/src/libswish3/utf8.c r3044.
+ *
+ * Comment from code in: `libswish3`.
+ * Based on the `valid_utf8` routine from the PCRE library by Philip Hazel
+ *
+ * length is in bytes, since without knowing whether the string is valid
+ * it's hard to know how many characters there are! */
+
const unsigned char *p, *perr, *pend = (const unsigned char *)str + length;
unsigned char c;
int ab;
@@ -195,11 +193,6 @@ utf8_error:
return ((const char *)perr - (const char *)str);
}
-/**
- * Remove any invalid utf-8 byte (taking into account multi-bytes sequence of course).
- *
- * \return number of stripped bytes.
- */
int BLI_str_utf8_invalid_strip(char *str, size_t length)
{
ptrdiff_t bad_char;
@@ -312,7 +305,6 @@ size_t BLI_strncpy_wchar_as_utf8(char *__restrict dst,
return len;
}
-/* wchar len in utf8 */
size_t BLI_wstrlen_utf8(const wchar_t *src)
{
size_t len = 0;
@@ -362,11 +354,6 @@ size_t BLI_strnlen_utf8_ex(const char *strc, const size_t maxlen, size_t *r_len_
return len;
}
-/**
- * \param strc: the string to measure the length.
- * \param maxlen: the string length (in bytes)
- * \return the unicode length (not in bytes!)
- */
size_t BLI_strnlen_utf8(const char *strc, const size_t maxlen)
{
size_t len_bytes;
@@ -389,8 +376,6 @@ size_t BLI_strncpy_wchar_from_utf8(wchar_t *__restrict dst_w,
/* end wchar_t / utf8 functions */
/* --------------------------------------------------------------------------*/
-/* count columns that character/string occupies, based on wcwidth.c */
-
int BLI_wcwidth(char32_t ucs)
{
return mk_wcwidth(ucs);
@@ -475,10 +460,10 @@ int BLI_str_utf8_char_width_safe(const char *p)
} \
(void)0
-/* uses glib functions but not from glib */
-/* gets the size of a single utf8 char */
int BLI_str_utf8_size(const char *p)
{
+ /* NOTE: uses glib functions but not from GLIB. */
+
int mask = 0, len;
const unsigned char c = (unsigned char)*p;
@@ -489,7 +474,6 @@ int BLI_str_utf8_size(const char *p)
return len;
}
-/* use when we want to skip errors */
int BLI_str_utf8_size_safe(const char *p)
{
int mask = 0, len;
@@ -502,21 +486,10 @@ int BLI_str_utf8_size_safe(const char *p)
return len;
}
-/* was g_utf8_get_char */
-/**
- * BLI_str_utf8_as_unicode:
- * \param p: a pointer to Unicode character encoded as UTF-8
- *
- * Converts a sequence of bytes encoded as UTF-8 to a Unicode character.
- * If \a p does not point to a valid UTF-8 encoded character, results are
- * undefined. If you are not sure that the bytes are complete
- * valid Unicode characters, you should use g_utf8_get_char_validated()
- * instead.
- *
- * Return value: the resulting character
- */
uint BLI_str_utf8_as_unicode(const char *p)
{
+ /* Originally `g_utf8_get_char` in GLIB. */
+
int i, len;
uint mask = 0;
uint result;
@@ -531,19 +504,6 @@ uint BLI_str_utf8_as_unicode(const char *p)
return result;
}
-/**
- * UTF8 decoding that steps over the index (unless an error is encountered).
- *
- * \param p: The text to step over.
- * \param p_len: The length of `p`.
- * \param index: Index of `p` to step over.
- * \return the code-point or #BLI_UTF8_ERR if there is a decoding error.
- *
- * \note The behavior for clipped text (where `p_len` limits decoding trailing bytes)
- * must have the same behavior is encountering a nil byte,
- * so functions that only use the first part of a string has matching behavior to functions
- * that null terminate the text.
- */
uint BLI_str_utf8_as_unicode_step_or_error(const char *__restrict p,
const size_t p_len,
size_t *__restrict index)
@@ -569,16 +529,6 @@ uint BLI_str_utf8_as_unicode_step_or_error(const char *__restrict p,
return result;
}
-/**
- * UTF8 decoding that steps over the index (unless an error is encountered).
- *
- * \param p: The text to step over.
- * \param p_len: The length of `p`.
- * \param index: Index of `p` to step over.
- * \return the code-point `(p + *index)` if there is a decoding error.
- *
- * \note Falls back to `LATIN1` for text drawing.
- */
uint BLI_str_utf8_as_unicode_step(const char *__restrict p,
const size_t p_len,
size_t *__restrict index)
@@ -633,18 +583,6 @@ size_t BLI_str_utf8_from_unicode_len(const uint c)
return len;
}
-/**
- * BLI_str_utf8_from_unicode:
- *
- * \param c: a Unicode character code
- * \param outbuf: output buffer, must have at least `outbuf_len` bytes of space.
- * If the length required by `c` exceeds `outbuf_len`,
- * the bytes available bytes will be zeroed and `outbuf_len` returned.
- *
- * Converts a single character to UTF-8.
- *
- * \return number of bytes written.
- */
size_t BLI_str_utf8_from_unicode(uint c, char *outbuf, const size_t outbuf_len)
{
@@ -724,7 +662,6 @@ size_t BLI_str_utf32_as_utf8(char *__restrict dst,
return len;
}
-/* utf32 len in utf8 */
size_t BLI_str_utf32_as_utf8_len(const char32_t *src)
{
size_t len = 0;
@@ -736,24 +673,10 @@ size_t BLI_str_utf32_as_utf8_len(const char32_t *src)
return len;
}
-/* was g_utf8_find_prev_char */
-/**
- * BLI_str_find_prev_char_utf8:
- * \param str: pointer to the beginning of a UTF-8 encoded string
- * \param p: pointer to some position within \a str
- *
- * Given a position \a p with a UTF-8 encoded string \a str, find the start
- * of the previous UTF-8 character starting before. \a p Returns \a str_start if no
- * UTF-8 characters are present in \a str_start before \a p.
- *
- * \a p does not have to be at the beginning of a UTF-8 character. No check
- * is made to see if the character found is actually valid other than
- * it starts with an appropriate byte.
- *
- * \return A pointer to the found character.
- */
const char *BLI_str_find_prev_char_utf8(const char *p, const char *str_start)
{
+ /* Originally `g_utf8_find_prev_char` in GLIB. */
+
BLI_assert(p >= str_start);
if (str_start < p) {
for (--p; p >= str_start; p--) {
@@ -765,22 +688,10 @@ const char *BLI_str_find_prev_char_utf8(const char *p, const char *str_start)
return p;
}
-/* was g_utf8_find_next_char */
-/**
- * BLI_str_find_next_char_utf8:
- * \param p: a pointer to a position within a UTF-8 encoded string
- * \param end: a pointer to the byte following the end of the string.
- *
- * Finds the start of the next UTF-8 character in the string after \a p
- *
- * \a p does not have to be at the beginning of a UTF-8 character. No check
- * is made to see if the character found is actually valid other than
- * it starts with an appropriate byte.
- *
- * \return a pointer to the found character or a pointer to the null terminating character '\0'.
- */
const char *BLI_str_find_next_char_utf8(const char *p, const char *str_end)
{
+ /* Originally `g_utf8_find_next_char` in GLIB. */
+
BLI_assert(p <= str_end);
if ((p < str_end) && (*p != '\0')) {
for (++p; p < str_end && (*p & 0xc0) == 0x80; p++) {
diff --git a/source/blender/blenlib/intern/string_utils.c b/source/blender/blenlib/intern/string_utils.c
index b62b9c3bc7a..21162904dbd 100644
--- a/source/blender/blenlib/intern/string_utils.c
+++ b/source/blender/blenlib/intern/string_utils.c
@@ -38,20 +38,6 @@
# pragma GCC diagnostic error "-Wsign-conversion"
#endif
-/**
- * Looks for a numeric suffix preceded by delim character on the end of
- * name, puts preceding part into *left and value of suffix into *nr.
- * Returns the length of *left.
- *
- * Foo.001 -> "Foo", 1
- * Returning the length of "Foo"
- *
- * \param left: Where to return copy of part preceding delim
- * \param nr: Where to return value of numeric suffix
- * \param name: String to split
- * \param delim: Delimiter character
- * \return Length of \a left
- */
size_t BLI_split_name_num(char *left, int *nr, const char *name, const char delim)
{
const size_t name_len = strlen(name);
@@ -102,10 +88,6 @@ static bool is_char_sep(const char c)
return ELEM(c, '.', ' ', '-', '_');
}
-/**
- * based on `BLI_split_dirfile()` / `os.path.splitext()`,
- * `"a.b.c"` -> (`"a.b"`, `".c"`).
- */
void BLI_string_split_suffix(const char *string, char *r_body, char *r_suf, const size_t str_len)
{
size_t len = BLI_strnlen(string, str_len);
@@ -124,9 +106,6 @@ void BLI_string_split_suffix(const char *string, char *r_body, char *r_suf, cons
memcpy(r_body, string, len + 1);
}
-/**
- * `"a.b.c"` -> (`"a."`, `"b.c"`)
- */
void BLI_string_split_prefix(const char *string, char *r_pre, char *r_body, const size_t str_len)
{
size_t len = BLI_strnlen(string, str_len);
@@ -146,17 +125,6 @@ void BLI_string_split_prefix(const char *string, char *r_pre, char *r_body, cons
BLI_strncpy(r_body, string, len);
}
-/**
- * Finds the best possible flipped (left/right) name.
- * For renaming; check for unique names afterwards.
- *
- * \param r_name: flipped name,
- * assumed to be a pointer to a string of at least \a name_len size.
- * \param from_name: original name,
- * assumed to be a pointer to a string of at least \a name_len size.
- * \param strip_number: If set, remove number extensions.
- * \return The number of bytes written into \a r_name.
- */
size_t BLI_string_flip_side_name(char *r_name,
const char *from_name,
const bool strip_number,
@@ -278,18 +246,6 @@ size_t BLI_string_flip_side_name(char *r_name,
/* Unique name utils. */
-/**
- * Ensures name is unique (according to criteria specified by caller in unique_check callback),
- * incrementing its numeric suffix as necessary. Returns true if name had to be adjusted.
- *
- * \param unique_check: Return true if name is not unique
- * \param arg: Additional arg to unique_check--meaning is up to caller
- * \param defname: To initialize name if latter is empty
- * \param delim: Delimits numeric suffix in name
- * \param name: Name to be ensured unique
- * \param name_len: Maximum length of name area
- * \return true if there if the name was changed
- */
bool BLI_uniquename_cb(UniquenameCheckCallback unique_check,
void *arg,
const char *defname,
@@ -366,17 +322,6 @@ static bool uniquename_unique_check(void *arg, const char *name)
return uniquename_find_dupe(data->lb, data->vlink, name, data->name_offset);
}
-/**
- * Ensures that the specified block has a unique name within the containing list,
- * incrementing its numeric suffix as necessary. Returns true if name had to be adjusted.
- *
- * \param list: List containing the block
- * \param vlink: The block to check the name for
- * \param defname: To initialize block name if latter is empty
- * \param delim: Delimits numeric suffix in name
- * \param name_offset: Offset of name within block structure
- * \param name_len: Maximum length of name area
- */
bool BLI_uniquename(
ListBase *list, void *vlink, const char *defname, char delim, int name_offset, size_t name_len)
{
@@ -432,9 +377,6 @@ char *BLI_string_join_array(char *result,
return c;
}
-/**
- * A version of #BLI_string_join that takes a separator which can be any character including '\0'.
- */
char *BLI_string_join_array_by_sep_char(
char *result, size_t result_len, char sep, const char *strings[], uint strings_len)
{
@@ -455,9 +397,6 @@ char *BLI_string_join_array_by_sep_char(
return c;
}
-/**
- * Join an array of strings into a newly allocated, null terminated string.
- */
char *BLI_string_join_arrayN(const char *strings[], uint strings_len)
{
uint total_len = 1;
@@ -474,9 +413,6 @@ char *BLI_string_join_arrayN(const char *strings[], uint strings_len)
return result;
}
-/**
- * A version of #BLI_string_joinN that takes a separator which can be any character including '\0'.
- */
char *BLI_string_join_array_by_sep_charN(char sep, const char *strings[], uint strings_len)
{
uint total_len = 0;
@@ -501,10 +437,6 @@ char *BLI_string_join_array_by_sep_charN(char sep, const char *strings[], uint s
return result;
}
-/**
- * A version of #BLI_string_join_array_by_sep_charN that takes a table array.
- * The new location of each string is written into this array.
- */
char *BLI_string_join_array_by_sep_char_with_tableN(char sep,
char *table[],
const char *strings[],
diff --git a/source/blender/blenlib/intern/system.c b/source/blender/blenlib/intern/system.c
index 66d0b44cfb3..e64d53467e4 100644
--- a/source/blender/blenlib/intern/system.c
+++ b/source/blender/blenlib/intern/system.c
@@ -73,9 +73,6 @@ int BLI_cpu_support_sse2(void)
/* Windows stack-walk lives in system_win32.c */
#if !defined(_MSC_VER)
-/**
- * Write a backtrace into a file for systems which support it.
- */
void BLI_system_backtrace(FILE *fp)
{
/* ------------- */
diff --git a/source/blender/blenlib/intern/system_win32.c b/source/blender/blenlib/intern/system_win32.c
index f65234b656b..b2360cf743f 100644
--- a/source/blender/blenlib/intern/system_win32.c
+++ b/source/blender/blenlib/intern/system_win32.c
@@ -373,6 +373,9 @@ static void bli_load_symbols()
}
}
+/**
+ * Write a backtrace into a file for systems which support it.
+ */
void BLI_system_backtrace(FILE *fp)
{
SymInitialize(GetCurrentProcess(), NULL, TRUE);
diff --git a/source/blender/blenlib/intern/task_iterator.c b/source/blender/blenlib/intern/task_iterator.c
index 6378d88e2b1..49666eb3082 100644
--- a/source/blender/blenlib/intern/task_iterator.c
+++ b/source/blender/blenlib/intern/task_iterator.c
@@ -274,21 +274,6 @@ static void task_parallel_iterator_do(const TaskParallelSettings *settings,
state->iter_shared.spin_lock = NULL;
}
-/**
- * This function allows to parallelize for loops using a generic iterator.
- *
- * \param userdata: Common userdata passed to all instances of \a func.
- * \param iter_func: Callback function used to generate chunks of items.
- * \param init_item: The initial item, if necessary (may be NULL if unused).
- * \param init_index: The initial index.
- * \param tot_items: The total amount of items to iterate over
- * (if unknown, set it to a negative number).
- * \param func: Callback function.
- * \param settings: See public API doc of TaskParallelSettings for description of all settings.
- *
- * \note Static scheduling is only available when \a tot_items is >= 0.
- */
-
void BLI_task_parallel_iterator(void *userdata,
TaskParallelIteratorIterFunc iter_func,
void *init_item,
@@ -332,17 +317,6 @@ static void task_parallel_listbase_get(void *__restrict UNUSED(userdata),
(*r_next_index)++;
}
-/**
- * This function allows to parallelize for loops over ListBase items.
- *
- * \param listbase: The double linked list to loop over.
- * \param userdata: Common userdata passed to all instances of \a func.
- * \param func: Callback function.
- * \param settings: See public API doc of ParallelRangeSettings for description of all settings.
- *
- * \note There is no static scheduling here,
- * since it would need another full loop over items to count them.
- */
void BLI_task_parallel_listbase(ListBase *listbase,
void *userdata,
TaskParallelIteratorFunc func,
@@ -388,16 +362,6 @@ static void parallel_mempool_func(TaskPool *__restrict pool, void *taskdata)
}
}
-/**
- * This function allows to parallelize for loops over Mempool items.
- *
- * \param mempool: The iterable BLI_mempool to loop over.
- * \param userdata: Common userdata passed to all instances of \a func.
- * \param func: Callback function.
- * \param settings: See public API doc of TaskParallelSettings for description of all settings.
- *
- * \note There is no static scheduling here.
- */
void BLI_task_parallel_mempool(BLI_mempool *mempool,
void *userdata,
TaskParallelMempoolFunc func,
diff --git a/source/blender/blenlib/intern/threads.cc b/source/blender/blenlib/intern/threads.cc
index 35097013439..3589c952409 100644
--- a/source/blender/blenlib/intern/threads.cc
+++ b/source/blender/blenlib/intern/threads.cc
@@ -140,7 +140,7 @@ struct ThreadSlot {
int avail;
};
-void BLI_threadapi_init(void)
+void BLI_threadapi_init()
{
mainid = pthread_self();
if (numaAPI_Initialize() == NUMAAPI_SUCCESS) {
@@ -148,14 +148,10 @@ void BLI_threadapi_init(void)
}
}
-void BLI_threadapi_exit(void)
+void BLI_threadapi_exit()
{
}
-/* tot = 0 only initializes malloc mutex in a safe way (see sequence.c)
- * problem otherwise: scene render will kill of the mutex!
- */
-
void BLI_threadpool_init(ListBase *threadbase, void *(*do_thread)(void *), int tot)
{
int a;
@@ -189,7 +185,6 @@ void BLI_threadpool_init(ListBase *threadbase, void *(*do_thread)(void *), int t
}
}
-/* amount of available threads */
int BLI_available_threads(ListBase *threadbase)
{
int counter = 0;
@@ -203,7 +198,6 @@ int BLI_available_threads(ListBase *threadbase)
return counter;
}
-/* returns thread number, for sample patterns or threadsafe tables */
int BLI_threadpool_available_thread_index(ListBase *threadbase)
{
int counter = 0;
@@ -231,7 +225,7 @@ static void *tslot_thread_start(void *tslot_p)
return tslot->do_thread(tslot->callerdata);
}
-int BLI_thread_is_main(void)
+int BLI_thread_is_main()
{
return pthread_equal(pthread_self(), mainid);
}
@@ -305,8 +299,7 @@ void BLI_threadpool_end(ListBase *threadbase)
/* System Information */
-/* how many threads are native on this system? */
-int BLI_system_thread_count(void)
+int BLI_system_thread_count()
{
static int t = -1;
@@ -347,7 +340,7 @@ void BLI_system_num_threads_override_set(int num)
num_threads_override = num;
}
-int BLI_system_num_threads_override_get(void)
+int BLI_system_num_threads_override_get()
{
return num_threads_override;
}
@@ -418,7 +411,7 @@ void BLI_mutex_end(ThreadMutex *mutex)
pthread_mutex_destroy(mutex);
}
-ThreadMutex *BLI_mutex_alloc(void)
+ThreadMutex *BLI_mutex_alloc()
{
ThreadMutex *mutex = static_cast<ThreadMutex *>(MEM_callocN(sizeof(ThreadMutex), "ThreadMutex"));
BLI_mutex_init(mutex);
@@ -533,7 +526,7 @@ void BLI_rw_mutex_end(ThreadRWMutex *mutex)
pthread_rwlock_destroy(mutex);
}
-ThreadRWMutex *BLI_rw_mutex_alloc(void)
+ThreadRWMutex *BLI_rw_mutex_alloc()
{
ThreadRWMutex *mutex = static_cast<ThreadRWMutex *>(
MEM_callocN(sizeof(ThreadRWMutex), "ThreadRWMutex"));
@@ -555,7 +548,7 @@ struct TicketMutex {
unsigned int queue_head, queue_tail;
};
-TicketMutex *BLI_ticket_mutex_alloc(void)
+TicketMutex *BLI_ticket_mutex_alloc()
{
TicketMutex *ticket = static_cast<TicketMutex *>(
MEM_callocN(sizeof(TicketMutex), "TicketMutex"));
@@ -640,7 +633,7 @@ struct ThreadQueue {
volatile int canceled;
};
-ThreadQueue *BLI_thread_queue_init(void)
+ThreadQueue *BLI_thread_queue_init()
{
ThreadQueue *queue;
@@ -818,8 +811,7 @@ void BLI_thread_queue_wait_finish(ThreadQueue *queue)
/* **** Special functions to help performance on crazy NUMA setups. **** */
#if 0 /* UNUSED */
-static bool check_is_threadripper2_alike_topology(void)
-{
+static bool check_is_threadripper2_alike_topology(){
/* NOTE: We hope operating system does not support CPU hot-swap to
* a different brand. And that SMP of different types is also not
* encouraged by the system. */
@@ -860,8 +852,7 @@ static bool check_is_threadripper2_alike_topology(void)
return is_threadripper2;
}
-static void threadripper_put_process_on_fast_node(void)
-{
+static void threadripper_put_process_on_fast_node(){
if (!is_numa_available) {
return;
}
@@ -880,8 +871,7 @@ static void threadripper_put_process_on_fast_node(void)
numaAPI_RunProcessOnNode(0);
}
-static void threadripper_put_thread_on_fast_node(void)
-{
+static void threadripper_put_thread_on_fast_node(){
if (!is_numa_available) {
return;
}
@@ -899,7 +889,7 @@ static void threadripper_put_thread_on_fast_node(void)
}
#endif /* UNUSED */
-void BLI_thread_put_process_on_fast_node(void)
+void BLI_thread_put_process_on_fast_node()
{
/* Disabled for now since this causes only 16 threads to be used on a
* thread-ripper for computations like sculpting and fluid sim. The problem
@@ -915,7 +905,7 @@ void BLI_thread_put_process_on_fast_node(void)
#endif
}
-void BLI_thread_put_thread_on_fast_node(void)
+void BLI_thread_put_thread_on_fast_node()
{
/* Disabled for now, see comment above. */
#if 0
diff --git a/source/blender/blenlib/intern/timecode.c b/source/blender/blenlib/intern/timecode.c
index 13f95ddf264..55131fa639d 100644
--- a/source/blender/blenlib/intern/timecode.c
+++ b/source/blender/blenlib/intern/timecode.c
@@ -35,19 +35,6 @@
#include "BLI_strict_flags.h"
-/**
- * Generate time-code/frame number string and store in \a str
- *
- * \param str: destination string
- * \param maxncpy: maximum number of characters to copy `sizeof(str)`
- * \param brevity_level: special setting for #View2D grid drawing,
- * used to specify how detailed we need to be
- * \param time_seconds: time total time in seconds
- * \param fps: frames per second, typically from the #FPS macro
- * \param timecode_style: enum from #eTimecodeStyles
- * \return length of \a str
- */
-
size_t BLI_timecode_string_from_time(char *str,
const size_t maxncpy,
const int brevity_level,
@@ -195,14 +182,6 @@ size_t BLI_timecode_string_from_time(char *str,
return rlen;
}
-/**
- * Generate time string and store in \a str
- *
- * \param str: destination string
- * \param maxncpy: maximum number of characters to copy `sizeof(str)`
- * \param time_seconds: time total time in seconds
- * \return length of \a str
- */
size_t BLI_timecode_string_from_time_simple(char *str,
const size_t maxncpy,
const double time_seconds)
@@ -225,18 +204,6 @@ size_t BLI_timecode_string_from_time_simple(char *str,
return rlen;
}
-/**
- * Generate time string and store in \a str
- *
- * \param str: destination string
- * \param maxncpy: maximum number of characters to copy `sizeof(str)`
- * \param brevity_level: special setting for #View2D grid drawing,
- * used to specify how detailed we need to be
- * \param time_seconds: time total time in seconds
- * \return length of \a str
- *
- * \note in some cases this is used to print non-seconds values.
- */
size_t BLI_timecode_string_from_time_seconds(char *str,
const size_t maxncpy,
const int brevity_level,
diff --git a/source/blender/blenlib/intern/uuid.cc b/source/blender/blenlib/intern/uuid.cc
index de4602bf3ed..e2578ffa7c7 100644
--- a/source/blender/blenlib/intern/uuid.cc
+++ b/source/blender/blenlib/intern/uuid.cc
@@ -81,7 +81,7 @@ bUUID BLI_uuid_generate_random()
return uuid;
}
-bUUID BLI_uuid_nil(void)
+bUUID BLI_uuid_nil()
{
const bUUID nil = {0, 0, 0, 0, 0, {0}};
return nil;
diff --git a/source/blender/blenlib/intern/uvproject.c b/source/blender/blenlib/intern/uvproject.c
index 093d08e643d..dbab0162eba 100644
--- a/source/blender/blenlib/intern/uvproject.c
+++ b/source/blender/blenlib/intern/uvproject.c
@@ -90,7 +90,6 @@ void BLI_uvproject_from_camera(float target[2], float source[3], ProjCameraInfo
target[1] += uci->shifty;
}
-/* could rv3d->persmat */
void BLI_uvproject_from_view(float target[2],
float source[3],
float persmat[4][4],
@@ -132,8 +131,6 @@ void BLI_uvproject_from_view(float target[2],
target[1] = (y + target[1]) / winy;
}
-/* 'rotmat' can be `obedit->obmat` when uv project is used.
- * 'winx' and 'winy' can be from `scene->r.xsch/ysch` */
ProjCameraInfo *BLI_uvproject_camera_info(Object *ob, float rotmat[4][4], float winx, float winy)
{
ProjCameraInfo uci;
diff --git a/source/blender/blenlib/intern/voxel.c b/source/blender/blenlib/intern/voxel.c
index c0c895654e3..a2b29ce1185 100644
--- a/source/blender/blenlib/intern/voxel.c
+++ b/source/blender/blenlib/intern/voxel.c
@@ -35,7 +35,7 @@ BLI_INLINE float D(const float *data, const int res[3], int x, int y, int z)
}
/* *** nearest neighbor *** */
-/* input coordinates must be in bounding box 0.0 - 1.0 */
+
float BLI_voxel_sample_nearest(const float *data, const int res[3], const float co[3])
{
int xi, yi, zi;