diff options
Diffstat (limited to 'source/blender/blenloader/intern/readfile.c')
-rw-r--r-- | source/blender/blenloader/intern/readfile.c | 504 |
1 files changed, 380 insertions, 124 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c index 99285fefb4d..6fce17a4892 100644 --- a/source/blender/blenloader/intern/readfile.c +++ b/source/blender/blenloader/intern/readfile.c @@ -113,6 +113,7 @@ #include "BKE_cloth.h" #include "BKE_colortools.h" #include "BKE_constraint.h" +#include "BKE_context.h" #include "BKE_curve.h" #include "BKE_customdata.h" #include "BKE_deform.h" @@ -1065,6 +1066,46 @@ int BLO_has_bfile_extension(char *str) return (BLI_testextensie(str, ".ble") || BLI_testextensie(str, ".blend")||BLI_testextensie(str, ".blend.gz")); } +int BLO_is_a_library(char *path, char *dir, char *group) +{ + /* return ok when a blenderfile, in dir is the filename, + * in group the type of libdata + */ + int len; + char *fd; + + strcpy(dir, path); + len= strlen(dir); + if(len<7) return 0; + if( dir[len-1] != '/' && dir[len-1] != '\\') return 0; + + group[0]= 0; + dir[len-1]= 0; + + /* Find the last slash */ + fd= (strrchr(dir, '/')>strrchr(dir, '\\'))?strrchr(dir, '/'):strrchr(dir, '\\'); + + if(fd==0) return 0; + *fd= 0; + if(BLO_has_bfile_extension(fd+1)) { + /* the last part of the dir is a .blend file, no group follows */ + *fd= '/'; /* put back the removed slash separating the dir and the .blend file name */ + } + else { + char *gp = fd+1; // in case we have a .blend file, gp points to the group + + /* Find the last slash */ + fd= (strrchr(dir, '/')>strrchr(dir, '\\'))?strrchr(dir, '/'):strrchr(dir, '\\'); + if (!fd || !BLO_has_bfile_extension(fd+1)) return 0; + + /* now we know that we are in a blend file and it is safe to + assume that gp actually points to a group */ + if (BLI_streq("Screen", gp)==0) + BLI_strncpy(group, gp, GROUP_MAX); + } + return 1; +} + /* ************** OLD POINTERS ******************* */ static void *newdataadr(FileData *fd, void *adr) /* only direct databocks */ @@ -2143,6 +2184,8 @@ static void lib_link_constraints(FileData *fd, ID *id, ListBase *conlist) data = ((bKinematicConstraint*)con->data); data->tar = newlibadr(fd, id->lib, data->tar); data->poletar = newlibadr(fd, id->lib, data->poletar); + con->lin_error = 0.f; + con->rot_error = 0.f; } break; case CONSTRAINT_TYPE_TRACKTO: @@ -2290,6 +2333,7 @@ static void lib_link_armature(FileData *fd, Main *main) while(arm) { if(arm->id.flag & LIB_NEEDLINK) { + if (arm->adt) lib_link_animdata(fd, &arm->id, arm->adt); arm->id.flag -= LIB_NEEDLINK; } arm= arm->id.next; @@ -2316,6 +2360,7 @@ static void direct_link_armature(FileData *fd, bArmature *arm) link_list(fd, &arm->bonebase); arm->edbo= NULL; arm->sketch = NULL; + arm->adt= newdataadr(fd, arm->adt); bone=arm->bonebase.first; while (bone) { @@ -2999,6 +3044,10 @@ static void lib_link_particlesettings(FileData *fd, Main *main) part->dup_group = newlibadr(fd, part->id.lib, part->dup_group); part->eff_group = newlibadr(fd, part->id.lib, part->eff_group); part->bb_ob = newlibadr(fd, part->id.lib, part->bb_ob); + + if(part->effector_weights) + part->effector_weights->group = newlibadr(fd, part->id.lib, part->effector_weights->group); + if(part->boids) { BoidState *state = part->boids->states.first; BoidRule *rule; @@ -3034,6 +3083,11 @@ static void direct_link_particlesettings(FileData *fd, ParticleSettings *part) part->pd= newdataadr(fd, part->pd); part->pd2= newdataadr(fd, part->pd2); + if(part->effector_weights) + part->effector_weights = newdataadr(fd, part->effector_weights); + else + part->effector_weights = BKE_add_effector_weights(part->eff_group); + part->boids= newdataadr(fd, part->boids); if(part->boids) { @@ -3110,18 +3164,19 @@ static void direct_link_particlesystems(FileData *fd, ListBase *particles) } - psys->child=newdataadr(fd,psys->child); - psys->effectors.first=psys->effectors.last=0; + psys->child = newdataadr(fd,psys->child); + psys->effectors = NULL; link_list(fd, &psys->targets); psys->edit = NULL; psys->free_edit = NULL; - psys->pathcache = 0; - psys->childcache = 0; - psys->pathcachebufs.first = psys->pathcachebufs.last = 0; - psys->childcachebufs.first = psys->childcachebufs.last = 0; - psys->reactevents.first = psys->reactevents.last = 0; + psys->pathcache = NULL; + psys->childcache = NULL; + psys->pathcachebufs.first = psys->pathcachebufs.last = NULL; + psys->childcachebufs.first = psys->childcachebufs.last = NULL; + psys->frand = NULL; + psys->pdd = NULL; direct_link_pointcache_list(fd, &psys->ptcaches, &psys->pointcache); @@ -3570,6 +3625,11 @@ static void lib_link_object(FileData *fd, Main *main) else if(act->type==ACT_STATE) { /* bStateActuator *statea = act->data; */ } + else if(act->type==ACT_ARMATURE) { + bArmatureActuator *arma= act->data; + arma->target= newlibadr(fd, ob->id.lib, arma->target); + arma->subtarget= newlibadr(fd, ob->id.lib, arma->subtarget); + } act= act->next; } @@ -3590,12 +3650,24 @@ static void lib_link_object(FileData *fd, Main *main) smd->domain->fluid_group = newlibadr_us(fd, ob->id.lib, smd->domain->fluid_group); } } + + { + ClothModifierData *clmd = (ClothModifierData *)modifiers_findByType(ob, eModifierType_Cloth); + + if(clmd) + { + clmd->sim_parms->effector_weights->group = newlibadr(fd, ob->id.lib, clmd->sim_parms->effector_weights->group); + } + } /* texture field */ if(ob->pd) if(ob->pd->tex) ob->pd->tex=newlibadr_us(fd, ob->id.lib, ob->pd->tex); + if(ob->soft) + ob->soft->effector_weights->group = newlibadr(fd, ob->id.lib, ob->soft->effector_weights->group); + lib_link_particlesystems(fd, ob, &ob->id, &ob->particlesystem); lib_link_modifiers(fd, ob); } @@ -3631,6 +3703,10 @@ static void direct_link_pose(FileData *fd, bPose *pose) pchan->iktree.first= pchan->iktree.last= NULL; pchan->path= NULL; } + pose->ikdata = NULL; + if (pose->ikparam != NULL) { + pose->ikparam= newdataadr(fd, pose->ikparam); + } } static void direct_link_modifiers(FileData *fd, ListBase *lb) @@ -3671,6 +3747,11 @@ static void direct_link_modifiers(FileData *fd, ListBase *lb) if(clmd->sim_parms->presets > 10) clmd->sim_parms->presets = 0; } + + if(clmd->sim_parms->effector_weights) + clmd->sim_parms->effector_weights = newdataadr(fd, clmd->sim_parms->effector_weights); + else + clmd->sim_parms->effector_weights = BKE_add_effector_weights(NULL); } else if (md->type==eModifierType_Fluidsim) { @@ -3892,6 +3973,8 @@ static void direct_link_object(FileData *fd, Object *ob) } ob->pd= newdataadr(fd, ob->pd); + if(ob->pd) + ob->pd->rng=NULL; ob->soft= newdataadr(fd, ob->soft); if(ob->soft) { SoftBody *sb= ob->soft; @@ -3909,6 +3992,11 @@ static void direct_link_object(FileData *fd, Object *ob) } } + if(sb->effector_weights) + sb->effector_weights = newdataadr(fd, sb->effector_weights); + else + sb->effector_weights = BKE_add_effector_weights(NULL); + direct_link_pointcache_list(fd, &sb->ptcaches, &sb->pointcache); } ob->bsoft= newdataadr(fd, ob->bsoft); @@ -4328,6 +4416,7 @@ static void direct_link_windowmanager(FileData *fd, wmWindowManager *wm) win->timers.first= win->timers.last= NULL; win->queue.first= win->queue.last= NULL; win->handlers.first= win->handlers.last= NULL; + win->modalhandlers.first= win->modalhandlers.last= NULL; win->subwindows.first= win->subwindows.last= NULL; win->gesture.first= win->gesture.last= NULL; @@ -4642,7 +4731,6 @@ void lib_link_screen_restore(Main *newmain, bScreen *curscreen, Scene *curscene) v3d->layact= v3d->localvd->layact; MEM_freeN(v3d->localvd); v3d->localvd= NULL; - v3d->localview= 0; } */ } @@ -4785,7 +4873,6 @@ static void direct_link_region(FileData *fd, ARegion *ar, int spacetype) rv3d->ri= NULL; rv3d->sms= NULL; rv3d->smooth_timer= NULL; - rv3d->lastmode= 0; } } @@ -4820,6 +4907,10 @@ static void view3d_split_250(View3D *v3d, ListBase *regions) QUATCOPY(rv3d->viewquat, v3d->viewquat); } } + + /* this was not initialized correct always */ + if(v3d->twtype == 0) + v3d->twtype= V3D_MANIP_TRANSLATE; } static void direct_link_screen(FileData *fd, bScreen *sc) @@ -6095,7 +6186,70 @@ static void do_versions_gpencil_2_50(Main *main, bScreen *screen) } } +static void do_version_mtex_factor_2_50(MTex **mtex_array, short idtype) +{ + MTex *mtex; + float varfac, colfac; + int a, neg; + + if(!mtex_array) + return; + for(a=0; a<MAX_MTEX; a++) { + if(mtex_array[a]) { + mtex= mtex_array[a]; + + neg= mtex->maptoneg; + varfac= mtex->varfac; + colfac= mtex->colfac; + + if(neg & MAP_DISP) mtex->dispfac= -mtex->dispfac; + if(neg & MAP_NORM) mtex->norfac= -mtex->norfac; + if(neg & MAP_WARP) mtex->warpfac= -mtex->warpfac; + + mtex->colspecfac= (neg & MAP_COLSPEC)? -colfac: colfac; + mtex->mirrfac= (neg & MAP_COLMIR)? -colfac: colfac; + mtex->alphafac= (neg & MAP_ALPHA)? -varfac: varfac; + mtex->difffac= (neg & MAP_REF)? -varfac: varfac; + mtex->specfac= (neg & MAP_SPEC)? -varfac: varfac; + mtex->emitfac= (neg & MAP_EMIT)? -varfac: varfac; + mtex->hardfac= (neg & MAP_HAR)? -varfac: varfac; + mtex->raymirrfac= (neg & MAP_RAYMIRR)? -varfac: varfac; + mtex->translfac= (neg & MAP_TRANSLU)? -varfac: varfac; + mtex->ambfac= (neg & MAP_AMB)? -varfac: varfac; + mtex->colemitfac= (neg & MAP_EMISSION_COL)? -colfac: colfac; + mtex->colreflfac= (neg & MAP_REFLECTION_COL)? -colfac: colfac; + mtex->coltransfac= (neg & MAP_TRANSMISSION_COL)? -colfac: colfac; + mtex->densfac= (neg & MAP_DENSITY)? -varfac: varfac; + mtex->scatterfac= (neg & MAP_SCATTERING)? -varfac: varfac; + mtex->reflfac= (neg & MAP_REFLECTION)? -varfac: varfac; + + mtex->timefac= (neg & MAP_PA_TIME)? -varfac: varfac; + mtex->lengthfac= (neg & MAP_PA_LENGTH)? -varfac: varfac; + mtex->clumpfac= (neg & MAP_PA_CLUMP)? -varfac: varfac; + mtex->kinkfac= (neg & MAP_PA_KINK)? -varfac: varfac; + mtex->roughfac= (neg & MAP_PA_ROUGH)? -varfac: varfac; + mtex->padensfac= (neg & MAP_PA_DENS)? -varfac: varfac; + mtex->lifefac= (neg & MAP_PA_LIFE)? -varfac: varfac; + mtex->sizefac= (neg & MAP_PA_SIZE)? -varfac: varfac; + mtex->ivelfac= (neg & MAP_PA_IVEL)? -varfac: varfac; + mtex->pvelfac= (neg & MAP_PA_PVEL)? -varfac: varfac; + + mtex->shadowfac= (neg & LAMAP_SHAD)? -colfac: colfac; + + mtex->zenupfac= (neg & WOMAP_ZENUP)? -colfac: colfac; + mtex->zendownfac= (neg & WOMAP_ZENDOWN)? -colfac: colfac; + mtex->blendfac= (neg & WOMAP_BLEND)? -varfac: varfac; + + if(idtype == ID_MA) + mtex->colfac= (neg & MAP_COL)? -colfac: colfac; + else if(idtype == ID_LA) + mtex->colfac= (neg & LAMAP_COL)? -colfac: colfac; + else if(idtype == ID_WO) + mtex->colfac= (neg & WOMAP_HORIZ)? -colfac: colfac; + } + } +} static void do_versions(FileData *fd, Library *lib, Main *main) { @@ -9305,10 +9459,6 @@ static void do_versions(FileData *fd, Library *lib, Main *main) */ //do_versions_ipos_to_animato(main); - /* toolsettings */ - for(scene= main->scene.first; scene; scene= scene->id.next) - scene->r.audio = scene->audio; - /* shader, composit and texture node trees have id.name empty, put something in * to have them show in RNA viewer and accessible otherwise. */ @@ -9322,7 +9472,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main) strcpy(sce->nodetree->id.name, "NTComposit Nodetree"); /* move to cameras */ - if(sce->r.scemode & R_PANORAMA) { + if(sce->r.mode & R_PANORAMA) { for(base=sce->base.first; base; base=base->next) { ob= newlibadr(fd, lib, base->object); @@ -9332,7 +9482,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main) } } - sce->r.scemode &= ~R_PANORAMA; + sce->r.mode &= ~R_PANORAMA; } } /* and texture trees */ @@ -9518,15 +9668,12 @@ static void do_versions(FileData *fd, Library *lib, Main *main) if (ma->vol.stepsize < 0.0001f) { ma->vol.density = 1.0f; ma->vol.emission = 0.0f; - ma->vol.absorption = 1.0f; ma->vol.scattering = 1.0f; ma->vol.emission_col[0] = ma->vol.emission_col[1] = ma->vol.emission_col[2] = 1.0f; - ma->vol.absorption_col[0] = ma->vol.absorption_col[1] = ma->vol.absorption_col[2] = 0.0f; ma->vol.density_scale = 1.0f; ma->vol.depth_cutoff = 0.01f; ma->vol.stepsize_type = MA_VOL_STEP_RANDOMIZED; ma->vol.stepsize = 0.2f; - ma->vol.shade_stepsize = 0.2f; ma->vol.shade_type = MA_VOL_SHADE_SINGLE; ma->vol.shadeflag |= MA_VOL_PRECACHESHADING; ma->vol.precache_resolution = 50; @@ -9644,6 +9791,105 @@ static void do_versions(FileData *fd, Library *lib, Main *main) } } + if (main->versionfile < 250 || (main->versionfile == 250 && main->subversionfile < 4)) { + Scene *sce; + Object *ob; + Material *ma; + Lamp *la; + World *wo; + Tex *tex; + ParticleSettings *part; + int do_gravity = 0; + + for(sce = main->scene.first; sce; sce = sce->id.next) + if(sce->unit.scale_length == 0.0f) + sce->unit.scale_length= 1.0f; + + for(ob = main->object.first; ob; ob = ob->id.next) { + /* fluid-sim stuff */ + FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(ob, eModifierType_Fluidsim); + if (fluidmd) fluidmd->fss->fmd = fluidmd; + + /* rotation modes were added, but old objects would now default to being 'quaternion based' */ + ob->rotmode= ROT_MODE_EUL; + } + + for(ma = main->mat.first; ma; ma=ma->id.next) { + if(ma->vol.reflection == 0.f) { + ma->vol.reflection = 1.f; + ma->vol.transmission_col[0] = ma->vol.transmission_col[1] = ma->vol.transmission_col[2] = 1.0f; + ma->vol.reflection_col[0] = ma->vol.reflection_col[1] = ma->vol.reflection_col[2] = 1.0f; + } + + do_version_mtex_factor_2_50(ma->mtex, ID_MA); + } + + for(la = main->lamp.first; la; la=la->id.next) + do_version_mtex_factor_2_50(la->mtex, ID_LA); + + for(wo = main->world.first; wo; wo=wo->id.next) + do_version_mtex_factor_2_50(wo->mtex, ID_WO); + + for(tex = main->tex.first; tex; tex=tex->id.next) + if(tex->vd) + if(tex->vd->extend == 0) + tex->vd->extend = TEX_CLIP; + + for(sce= main->scene.first; sce; sce= sce->id.next) + { + if(sce->audio.main == 0.0) + sce->audio.main = 1.0; + + sce->r.ffcodecdata.audio_mixrate = sce->audio.mixrate; + sce->r.ffcodecdata.audio_volume = sce->audio.main; + sce->audio.distance_model = 2.0; + sce->audio.doppler_factor = 1.0; + sce->audio.speed_of_sound = 343.3; + } + + /* Add default gravity to scenes */ + for(sce= main->scene.first; sce; sce= sce->id.next) { + if((sce->physics_settings.flag & PHYS_GLOBAL_GRAVITY) == 0 + && VecLength(sce->physics_settings.gravity) == 0.0f) { + + sce->physics_settings.gravity[0] = sce->physics_settings.gravity[1] = 0.0f; + sce->physics_settings.gravity[2] = -9.81f; + sce->physics_settings.flag = PHYS_GLOBAL_GRAVITY; + do_gravity = 1; + } + } + + /* Assign proper global gravity weights for dynamics (only z-coordinate is taken into account) */ + if(do_gravity) for(part= main->particle.first; part; part= part->id.next) + part->effector_weights->global_gravity = part->acc[2]/-9.81f; + + for(ob = main->object.first; ob; ob = ob->id.next) { + ModifierData *md; + + if(do_gravity) { + for(md= ob->modifiers.first; md; md= md->next) { + ClothModifierData *clmd = (ClothModifierData *)modifiers_findByType(ob, eModifierType_Cloth); + if(clmd) + clmd->sim_parms->effector_weights->global_gravity = clmd->sim_parms->gravity[2]/-9.81; + } + + if(ob->soft) + ob->soft->effector_weights->global_gravity = ob->soft->grav/9.81; + } + + /* Normal wind shape is plane */ + if(ob->pd) { + if(ob->pd->forcefield == PFIELD_WIND) + ob->pd->shape = PFIELD_SHAPE_PLANE; + + if(ob->pd->flag & PFIELD_PLANAR) + ob->pd->shape = PFIELD_SHAPE_PLANE; + else if(ob->pd->flag & PFIELD_SURFACE) + ob->pd->shape = PFIELD_SHAPE_SURFACE; + } + } + } + /* put 2.50 compatibility code here until next subversion bump */ { } @@ -10361,6 +10607,9 @@ static void expand_armature(FileData *fd, Main *mainvar, bArmature *arm) { Bone *curBone; + if(arm->adt) + expand_animdata(fd, mainvar, arm->adt); + for (curBone = arm->bonebase.first; curBone; curBone=curBone->next) { expand_bones(fd, mainvar, curBone); } @@ -10509,11 +10758,19 @@ static void expand_object(FileData *fd, Main *mainvar, Object *ob) bObjectActuator *oa= act->data; expand_doit(fd, mainvar, oa->reference); } + else if(act->type==ACT_ADD_OBJECT) { + bAddObjectActuator *aoa= act->data; + expand_doit(fd, mainvar, aoa->ob); + } else if(act->type==ACT_SCENE) { bSceneActuator *sa= act->data; expand_doit(fd, mainvar, sa->camera); expand_doit(fd, mainvar, sa->scene); } + else if(act->type==ACT_2DFILTER) { + bTwoDFilterActuator *tdfa= act->data; + expand_doit(fd, mainvar, tdfa->text); + } else if(act->type==ACT_ACTION) { bActionActuator *aa= act->data; expand_doit(fd, mainvar, aa->act); @@ -10530,6 +10787,14 @@ static void expand_object(FileData *fd, Main *mainvar, Object *ob) bMessageActuator *ma= act->data; expand_doit(fd, mainvar, ma->toObject); } + else if(act->type==ACT_PARENT) { + bParentActuator *pa= act->data; + expand_doit(fd, mainvar, pa->ob); + } + else if(act->type==ACT_ARMATURE) { + bArmatureActuator *arma= act->data; + expand_doit(fd, mainvar, arma->target); + } act= act->next; } @@ -10729,8 +10994,9 @@ static void give_base_to_objects(Main *mainvar, Scene *sce, Library *lib, int is } -static void append_named_part(FileData *fd, Main *mainvar, Scene *scene, char *name, int idcode, short flag) +static void append_named_part(const bContext *C, Main *mainl, FileData *fd, char *name, int idcode, short flag) { + Scene *scene= CTX_data_scene(C); Object *ob; Base *base; BHead *bhead; @@ -10746,9 +11012,9 @@ static void append_named_part(FileData *fd, Main *mainvar, Scene *scene, char *n if(strcmp(idname+2, name)==0) { - id= is_yet_read(fd, mainvar, bhead); + id= is_yet_read(fd, mainl, bhead); if(id==NULL) { - read_libblock(fd, mainvar, bhead, LIB_TESTEXT, NULL); + read_libblock(fd, mainl, bhead, LIB_TESTEXT, NULL); } else { printf("append: already linked\n"); @@ -10763,13 +11029,18 @@ static void append_named_part(FileData *fd, Main *mainvar, Scene *scene, char *n base= MEM_callocN( sizeof(Base), "app_nam_part"); BLI_addtail(&scene->base, base); - if(id==NULL) ob= mainvar->object.last; + if(id==NULL) ob= mainl->object.last; else ob= (Object *)id; - /* XXX use context to find view3d->lay */ - //if((flag & FILE_ACTIVELAY)) { - // scene->lay; - //} + /* link at active layer (view3d->lay if in context, else scene->lay */ + if((flag & FILE_ACTIVELAY)) { + View3D *v3d = CTX_wm_view3d(C); + if (v3d) { + ob->lay = v3d->layact; + } else { + ob->lay = scene->lay; + } + } base->lay= ob->lay; base->object= ob; ob->id.us++; @@ -10788,6 +11059,12 @@ static void append_named_part(FileData *fd, Main *mainvar, Scene *scene, char *n } } +void BLO_library_append_named_part(const bContext *C, Main *mainl, BlendHandle** bh, char *name, int idcode, short flag) +{ + FileData *fd= (FileData*)(*bh); + append_named_part(C, mainl, fd, name, idcode, flag); +} + static void append_id_part(FileData *fd, Main *mainvar, ID *id, ID **id_r) { BHead *bhead; @@ -10810,11 +11087,10 @@ static void append_id_part(FileData *fd, Main *mainvar, ID *id, ID **id_r) /* common routine to append/link something from a library */ -static Library* library_append(Main *mainvar, Scene *scene, char* file, char *dir, int idcode, - int totsel, FileData **fd, struct direntry* filelist, int totfile, short flag) +static Main* library_append_begin(const bContext *C, FileData **fd, char *dir) { + Main *mainvar= CTX_data_main(C); Main *mainl; - Library *curlib; /* make mains */ blo_split_main(&(*fd)->mainlist, mainvar); @@ -10824,19 +11100,69 @@ static Library* library_append(Main *mainvar, Scene *scene, char* file, char *di mainl->versionfile= (*fd)->fileversion; /* needed for do_version */ - curlib= mainl->curlib; + return mainl; +} + +Main* BLO_library_append_begin(const bContext *C, BlendHandle** bh, char *dir) +{ + FileData *fd= (FileData*)(*bh); + return library_append_begin(C, &fd, dir); +} + +static void append_do_cursor(Scene *scene, Library *curlib, short flag) +{ + Base *centerbase; + Object *ob; + float *curs, centerloc[3], vec[3], min[3], max[3]; + int count= 0; + + /* when not linking (appending)... */ + if(flag & FILE_LINK) + return; + + /* we're not appending at cursor */ + if((flag & FILE_ATCURSOR) == 0) + return; - if(totsel==0) { - append_named_part(*fd, mainl, scene, file, idcode, flag); + /* find the center of everything appended */ + INIT_MINMAX(min, max); + centerbase= (scene->base.first); + while(centerbase) { + if(centerbase->object->id.lib==curlib && centerbase->object->parent==NULL) { + VECCOPY(vec, centerbase->object->loc); + DO_MINMAX(vec, min, max); + count++; + } + centerbase= centerbase->next; } - else { - int a; - for(a=0; a<totfile; a++) { - if(filelist[a].flags & ACTIVE) { - append_named_part(*fd, mainl, scene, filelist[a].relname, idcode, flag); - } + /* we haven't found any objects to move to cursor */ + if(!count) + return; + + /* move from the center of the appended objects to cursor */ + centerloc[0]= (min[0]+max[0])/2; + centerloc[1]= (min[1]+max[1])/2; + centerloc[2]= (min[2]+max[2])/2; + curs = scene->cursor; + VECSUB(centerloc,curs,centerloc); + + /* now translate the center of the objects */ + centerbase= (scene->base.first); + while(centerbase) { + if(centerbase->object->id.lib==curlib && centerbase->object->parent==NULL) { + ob= centerbase->object; + ob->loc[0] += centerloc[0]; + ob->loc[1] += centerloc[1]; + ob->loc[2] += centerloc[2]; } + centerbase= centerbase->next; } +} + +static void library_append_end(const bContext *C, Main *mainl, FileData **fd, int idcode, short flag) +{ + Main *mainvar= CTX_data_main(C); + Scene *scene= CTX_data_scene(C); /* make main consistant */ expand_main(*fd, mainl); @@ -10844,6 +11170,7 @@ static Library* library_append(Main *mainvar, Scene *scene, char* file, char *di /* do this when expand found other libs */ read_libraries(*fd, &(*fd)->mainlist); + /* make the lib path relative if required */ if(flag & FILE_STRINGCODE) { /* use the full path, this could have been read by other library even */ @@ -10866,7 +11193,7 @@ static Library* library_append(Main *mainvar, Scene *scene, char* file, char *di if (flag & FILE_LINK) { give_base_to_objects(mainvar, scene, NULL, 0); } else { - give_base_to_objects(mainvar, scene, curlib, 1); + give_base_to_objects(mainvar, scene, mainl->curlib, 1); } } else { give_base_to_objects(mainvar, scene, NULL, 0); @@ -10882,14 +11209,23 @@ static Library* library_append(Main *mainvar, Scene *scene, char* file, char *di *fd = NULL; } - return curlib; + append_do_cursor(scene, mainl->curlib, flag); +} + +void BLO_library_append_end(const bContext *C, struct Main *mainl, BlendHandle** bh, int idcode, short flag) +{ + FileData *fd= (FileData*)(*bh); + library_append_end(C, mainl, &fd, idcode, flag); + *bh= (BlendHandle*)fd; } /* this is a version of BLO_library_append needed by the BPython API, so * scripts can load data from .blend files -- see Blender.Library module.*/ /* append to scene */ /* this should probably be moved into the Python code anyway */ - +/* tentatively removed, Python should be able to use the split functions too: */ +/* BLO_library_append_begin, BLO_library_append_end, BLO_library_append_named_part */ +#if 0 void BLO_script_library_append(BlendHandle **bh, char *dir, char *name, int idcode, short flag, Main *mainvar, Scene *scene, ReportList *reports) { @@ -10906,88 +11242,7 @@ void BLO_script_library_append(BlendHandle **bh, char *dir, char *name, *bh= (BlendHandle*)fd; } - -/* append to scene */ -void BLO_library_append(BlendHandle** bh, struct direntry* filelist, int totfile, - char *dir, char* file, short flag, int idcode, Main *mainvar, Scene *scene, ReportList *reports) -{ - FileData *fd= (FileData*)(*bh); - Library *curlib; - Base *centerbase; - Object *ob; - int a, totsel=0; - - /* are there files selected? */ - for(a=0; a<totfile; a++) { - if(filelist[a].flags & ACTIVE) { - totsel++; - } - } - - if(totsel==0) { - /* is the indicated file in the filelist? */ - if(file[0]) { - for(a=0; a<totfile; a++) { - if( strcmp(filelist[a].relname, file)==0) break; - } - if(a==totfile) { - BKE_report(reports, RPT_ERROR, "Wrong indicated name"); - return; - } - } - else { - BKE_report(reports, RPT_ERROR, "Nothing indicated"); - return; - } - } - /* now we have or selected, or an indicated file */ - - if(flag & FILE_AUTOSELECT) scene_deselect_all(scene); - - fd->reports= reports; - curlib = library_append(mainvar, scene, file, dir, idcode, totsel, &fd, filelist, totfile,flag ); - if(fd) fd->reports= NULL; - - *bh= (BlendHandle*)fd; - - /* when not linking (appending)... */ - if((flag & FILE_LINK)==0) { - if(flag & FILE_ATCURSOR) { - float *curs, centerloc[3], vec[3], min[3], max[3]; - int count= 0; - - INIT_MINMAX(min, max); - - centerbase= (scene->base.first); - while(centerbase) { - if(centerbase->object->id.lib==curlib && centerbase->object->parent==NULL) { - VECCOPY(vec, centerbase->object->loc); - DO_MINMAX(vec, min, max); - count++; - } - centerbase= centerbase->next; - } - if(count) { - centerloc[0]= (min[0]+max[0])/2; - centerloc[1]= (min[1]+max[1])/2; - centerloc[2]= (min[2]+max[2])/2; - curs = scene->cursor; - VECSUB(centerloc,curs,centerloc); - - centerbase= (scene->base.first); - while(centerbase) { - if(centerbase->object->id.lib==curlib && centerbase->object->parent==NULL) { - ob= centerbase->object; - ob->loc[0] += centerloc[0]; - ob->loc[1] += centerloc[1]; - ob->loc[2] += centerloc[2]; - } - centerbase= centerbase->next; - } - } - } - } -} +#endif /* ************* READ LIBRARY ************** */ @@ -11031,9 +11286,10 @@ static void read_libraries(FileData *basefd, ListBase *mainlist) printf("read library: lib %s\n", mainptr->curlib->name); fd= blo_openblenderfile(mainptr->curlib->filename, &reports); - fd->reports= basefd->reports; if (fd) { + fd->reports= basefd->reports; + if (fd->libmap) oldnewmap_free(fd->libmap); |