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Diffstat (limited to 'source/blender/blenloader/intern/readfile.c')
-rw-r--r--source/blender/blenloader/intern/readfile.c4810
1 files changed, 4810 insertions, 0 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
new file mode 100644
index 00000000000..7addde6e529
--- /dev/null
+++ b/source/blender/blenloader/intern/readfile.c
@@ -0,0 +1,4810 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * .blend file reading
+ */
+
+#ifdef WIN32
+#include "winsock2.h"
+#include "BLI_winstuff.h"
+#endif
+
+#include <stdio.h> // for printf fopen fwrite fclose sprintf FILE
+#include <stdlib.h> // for getenv atoi
+#include <fcntl.h> // for open
+#include <string.h> // for strcasecmp strrchr strncmp strstr
+#include <math.h> // for pow
+
+#ifndef WIN32
+ #include <unistd.h> // for read close
+ #include <sys/param.h> // for MAXPATHLEN
+#else
+ #include <io.h> // for open close read
+#endif
+
+#include "nla.h"
+
+#include "DNA_ID.h"
+#include "DNA_packedFile_types.h"
+#include "DNA_property_types.h"
+#include "DNA_actuator_types.h"
+#include "DNA_controller_types.h"
+#include "DNA_sensor_types.h"
+#include "DNA_sdna_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_sequence_types.h"
+#include "DNA_ika_types.h"
+#include "DNA_camera_types.h"
+#include "DNA_lattice_types.h"
+#include "DNA_texture_types.h"
+#include "DNA_key_types.h"
+#include "DNA_meta_types.h"
+#include "DNA_lamp_types.h"
+#include "DNA_object_types.h"
+#include "DNA_world_types.h"
+#include "DNA_ipo_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_image_types.h"
+#include "DNA_material_types.h"
+#include "DNA_curve_types.h"
+#include "DNA_vfont_types.h"
+#include "DNA_effect_types.h"
+#include "DNA_text_types.h"
+#include "DNA_view3d_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_sound_types.h"
+#include "DNA_space_types.h"
+#include "DNA_oops_types.h"
+#include "DNA_group_types.h"
+#include "DNA_userdef_types.h"
+#include "DNA_fileglobal_types.h"
+#include "DNA_constraint_types.h"
+#include "DNA_action_types.h"
+#include "DNA_armature_types.h"
+#include "DNA_nla_types.h"
+
+#include "GEN_messaging.h"
+
+#include "MEM_guardedalloc.h"
+#include "BLI_blenlib.h"
+#include "BLI_storage_types.h" // for relname flags
+
+#include "BKE_bad_level_calls.h" // for reopen_text build_seqar (from WHILE_SEQ) open_plugin_seq set_rects_butspace check_imasel_copy
+
+#include "BKE_utildefines.h" // SWITCH_INT WHILE_SEQ END_SEQ DATA ENDB DNA1 O_BINARY GLOB USER TEST REND
+#include "BKE_constraint.h"
+#include "BKE_main.h" // for Main
+#include "BKE_global.h" // for G
+#include "BKE_property.h" // for get_property
+#include "BKE_library.h" // for wich_libbase
+#include "BKE_texture.h" // for open_plugin_tex
+#include "BKE_effect.h" // for give_parteff
+#include "BKE_sca.h" // for init_actuator
+#include "BKE_mesh.h" // for ME_ defines (patching)
+#include "BKE_armature.h" // for precalc_bonelist_irestmats
+#include "BKE_action.h"
+
+#include "BPY_extern.h" // for BPY_do_pyscript
+
+#include "BLO_readfile.h"
+#include "readfile.h"
+
+#include "genfile.h"
+
+#include "BLO_readblenfile.h" // streaming read pipe, for BLO_readblenfile BLO_readblenfilememory
+
+#include "mydevice.h"
+
+/*
+ZWAK PUNT: newadres berekening en meerdere files: oplossen
+bijvoorbeeld door per file aparte newadresarrays te maken?
+
+LEZEN
+- Bestaande Library (Main) pushen of vrijgeven
+- Nieuwe Main alloceren
+- load file
+- read SDNA
+- for each LibBlock
+ - read LibBlock
+ - als Library
+ - make a new Main
+ - ID's eraan hangen
+ - else
+ - lees bijhorende direkte data
+ - link direkte data (intern en aan LibBlock)
+- lees FileGlobal
+- lees USER data, als aangegeven (~/.B.blend)
+- file vrijgeven
+- per Library met Scene (per Main)
+ - file inlezen
+ - lees SDNA
+ - alle LibBlocks uit Scene opzoeken en ID's aan Main hagen
+ - als extern LibBlock
+ - zoek Main's af
+ - is al ingelezen:
+ - nog niet ingelezen
+ - of nieuwe Main maken
+ - per LibBlock
+ - recursief dieper lezen
+ - lees bijhorende direkte data
+ - link direkte data (intern en aan LibBlock)
+ - file vrijgeven
+- per Library met nog niet gelezen LibBlocks
+ - file inlezen
+ - lees SDNA
+ - per LibBlock
+ - recursief dieper lezen
+ - lees bijhorende direkte data
+ - link direkte data (intern en aan LibBlock)
+ - file vrijgeven
+- alle Main's samenvoegen
+- alle LibBlocks linken en indirekte pointers naar libblocks
+- FileGlobal goedzetten en pointers naar Global kopieeren
+*/
+
+/* also occurs in library.c */
+/* GS reads the memory pointed at in a specific ordering. There are,
+ * however two definitions for it. I have jotted them down here, both,
+ * but I think the first one is actually used. The thing is that
+ * big-endian systems might read this the wrong way round. OTOH, we
+ * constructed the IDs that are read out with this macro explicitly as
+ * well. I expect we'll sort it out soon... */
+
+/* from blendef: */
+#define GS(a) (*((short *)(a)))
+
+/* from misc_util: flip the bytes from x */
+/* #define GS(x) (((unsigned char *)(x))[0] << 8 | ((unsigned char *)(x))[1]) */
+
+// only used here in readfile.c
+#define SWITCH_LONGINT(a) { \
+ char s_i, *p_i; \
+ p_i= (char *)&(a); \
+ s_i=p_i[0]; p_i[0]=p_i[7]; p_i[7]=s_i; \
+ s_i=p_i[1]; p_i[1]=p_i[6]; p_i[6]=s_i; \
+ s_i=p_i[2]; p_i[2]=p_i[5]; p_i[5]=s_i; \
+ s_i=p_i[3]; p_i[3]=p_i[4]; p_i[4]=s_i; }
+// only used here in readfile.c
+#define SWITCH_SHORT(a) { \
+ char s_i, *p_i; \
+ p_i= (char *)&(a); \
+ s_i=p_i[0]; p_i[0]=p_i[1]; p_i[1]=s_i; }
+
+/***/
+
+static char *functionality_check= "\0FUNCTIONALITY_CHECK += blo_readfile\n";
+
+/***/
+
+typedef struct OldNew {
+ void *old, *newp;
+ int nr;
+} OldNew;
+
+typedef struct OldNewMap {
+ OldNew *entries;
+ int nentries, entriessize;
+
+ int lasthit;
+} OldNewMap;
+
+static OldNewMap *oldnewmap_new(void) {
+ OldNewMap *onm= MEM_mallocN(sizeof(*onm), "OldNewMap");
+ onm->lasthit= 0;
+ onm->nentries= 0;
+ onm->entriessize= 1024;
+ onm->entries= MEM_mallocN(sizeof(*onm->entries)*onm->entriessize, "OldNewMap.entries");
+
+ return onm;
+}
+
+static void oldnewmap_insert(OldNewMap *onm, void *oldaddr, void *newaddr, int nr) {
+ OldNew *entry;
+
+ if (onm->nentries==onm->entriessize) {
+ int osize= onm->entriessize;
+ OldNew *oentries= onm->entries;
+
+ onm->entriessize*= 2;
+ onm->entries= MEM_mallocN(sizeof(*onm->entries)*onm->entriessize, "OldNewMap.entries");
+
+ memcpy(onm->entries, oentries, sizeof(*oentries)*osize);
+ MEM_freeN(oentries);
+ }
+
+ entry= &onm->entries[onm->nentries++];
+ entry->old= oldaddr;
+ entry->newp= newaddr;
+ entry->nr= nr;
+}
+
+static void *oldnewmap_lookup_and_inc(OldNewMap *onm, void *addr) {
+ int i;
+
+ if (onm->lasthit<onm->nentries-1) {
+ OldNew *entry= &onm->entries[++onm->lasthit];
+
+ if (entry->old==addr) {
+ entry->nr++;
+
+ return entry->newp;
+ }
+ }
+
+ for (i=0; i<onm->nentries; i++) {
+ OldNew *entry= &onm->entries[i];
+
+ if (entry->old==addr) {
+ onm->lasthit= i;
+
+ entry->nr++;
+ return entry->newp;
+ }
+ }
+
+ return NULL;
+}
+
+static void *oldnewmap_liblookup_and_inc(OldNewMap *onm, void *addr, void *lib) {
+ int i;
+
+ if (onm->lasthit<onm->nentries-1) {
+ OldNew *entry= &onm->entries[++onm->lasthit];
+
+ if (entry->old==addr) {
+ ID *id= entry->newp;
+
+ if (id && (!lib || id->lib)) {
+ entry->nr++;
+
+ return entry->newp;
+ }
+ }
+ }
+
+ for (i=0; i<onm->nentries; i++) {
+ OldNew *entry= &onm->entries[i];
+
+ if (entry->old==addr) {
+ ID *id= entry->newp;
+
+ if (id && (!lib || id->lib)) {
+ entry->nr++;
+
+ return entry->newp;
+ }
+ }
+ }
+
+ return NULL;
+}
+
+static void *oldnewmap_typelookup_and_inc(OldNewMap *onm, void *addr, short type) {
+ int i;
+
+ if (onm->lasthit<onm->nentries-1) {
+ OldNew *entry= &onm->entries[++onm->lasthit];
+
+ if (entry->old==addr) {
+ ID *id= entry->newp;
+
+ if (id && (GS(id->name) == type)) {
+ entry->nr++;
+
+ return entry->newp;
+ }
+ }
+ }
+
+ for (i=0; i<onm->nentries; i++) {
+ OldNew *entry= &onm->entries[i];
+
+ if (entry->old==addr) {
+ ID *id= entry->newp;
+
+ if (id && (GS(id->name) == type)) {
+ entry->nr++;
+
+ return entry->newp;
+ }
+ }
+ }
+
+ return NULL;
+}
+
+static void oldnewmap_free_unused(OldNewMap *onm) {
+ int i;
+
+ for (i=0; i<onm->nentries; i++) {
+ OldNew *entry= &onm->entries[i];
+ if (entry->nr==0) {
+ MEM_freeN(entry->newp);
+ entry->newp= NULL;
+ }
+ }
+}
+
+static void oldnewmap_clear(OldNewMap *onm) {
+ onm->nentries= 0;
+ onm->lasthit= 0;
+}
+
+static void oldnewmap_free(OldNewMap *onm) {
+ MEM_freeN(onm->entries);
+ MEM_freeN(onm);
+}
+
+/***/
+
+static void read_libraries(FileData *basefd, ListBase *mainlist);
+
+/* ************ OTHER CRAP ***************** */
+
+static void add_main_to_main(Main *mainvar, Main *from)
+{
+ ListBase *lbarray[30], *fromarray[30];
+ int a;
+
+ a= set_listbasepointers(mainvar, lbarray);
+ a= set_listbasepointers(from, fromarray);
+ while(a--) {
+ addlisttolist(lbarray[a], fromarray[a]);
+ }
+}
+
+void blo_join_main(ListBase *mainlist)
+{
+ Main *tojoin, *main= mainlist->first;
+
+ while (tojoin= main->next) {
+ add_main_to_main(main, tojoin);
+ BLI_remlink(mainlist, tojoin);
+ MEM_freeN(tojoin);
+ }
+}
+
+static void split_libdata(ListBase *lb, Main *first)
+{
+ ListBase *lbn;
+ ID *id, *idnext;
+ Main *mainvar;
+
+ id= lb->first;
+ while(id) {
+ idnext= id->next;
+ if(id->lib) {
+ mainvar= first;
+ while(mainvar) {
+ if(mainvar->curlib==id->lib) {
+ lbn= wich_libbase(mainvar, GS(id->name));
+ BLI_remlink(lb, id);
+ BLI_addtail(lbn, id);
+ break;
+ }
+ mainvar= mainvar->next;
+ }
+ if(mainvar==0) printf("error split_libdata\n");
+ }
+ id= idnext;
+ }
+}
+
+void blo_split_main(ListBase *mainlist)
+{
+ Main *main= mainlist->first;
+ ListBase *lbarray[30];
+ Library *lib;
+ int i;
+
+ for (lib= main->library.first; lib; lib= lib->id.next) {
+ Main *libmain= MEM_callocN(sizeof(*libmain), "libmain");
+ libmain->curlib= lib;
+
+ BLI_addtail(mainlist, libmain);
+ }
+
+ i= set_listbasepointers(main, lbarray);
+ while(i--)
+ split_libdata(lbarray[i], main->next);
+}
+
+static Main *blo_find_main(ListBase *mainlist, char *name)
+{
+ Main *m;
+ Library *lib;
+
+ for (m= mainlist->first; m; m= m->next) {
+ char *libname= (m->curlib)?m->curlib->name:m->name;
+
+ if (BLI_streq(name, libname))
+ return m;
+ }
+
+ m= MEM_callocN(sizeof(*m), "find_main");
+ BLI_addtail(mainlist, m);
+
+ lib= alloc_libblock(&m->library, ID_LI, "lib");
+ strcpy(lib->name, name);
+ m->curlib= lib;
+
+ return m;
+}
+
+
+/* ************ FILE PARSING ****************** */
+
+static void switch_endian_bh4(BHead4 *bhead)
+{
+ /* de ID_.. codes */
+ if((bhead->code & 0xFFFF)==0) bhead->code >>=16;
+
+ if (bhead->code != ENDB) {
+ SWITCH_INT(bhead->len);
+ SWITCH_INT(bhead->SDNAnr);
+ SWITCH_INT(bhead->nr);
+ }
+}
+
+static void switch_endian_bh8(BHead8 *bhead)
+{
+ /* de ID_.. codes */
+ if((bhead->code & 0xFFFF)==0) bhead->code >>=16;
+
+ if (bhead->code != ENDB) {
+ SWITCH_INT(bhead->len);
+ SWITCH_INT(bhead->SDNAnr);
+ SWITCH_INT(bhead->nr);
+ }
+}
+
+static void bh4_from_bh8(BHead *bhead, BHead8 *bhead8, int do_endian_swap)
+{
+ BHead4 *bhead4 = (BHead4 *) bhead;
+#ifdef WIN32
+ __int64 old;
+#else
+ long long old;
+#endif
+
+ bhead4->code= bhead8->code;
+ bhead4->len= bhead8->len;
+
+ if (bhead4->code != ENDB) {
+
+ // why is this here ??
+ if (do_endian_swap) {
+ SWITCH_LONGINT(bhead8->old);
+ }
+
+ /* this patch is to avoid a long long being read from not-eight aligned positions
+ is necessary on SGI with -n32 compiling (no, is necessary on
+ any modern 64bit architecture) */
+ memcpy(&old, &bhead8->old, 8);
+ bhead4->old = (int) (old >> 3);
+
+ bhead4->SDNAnr= bhead8->SDNAnr;
+ bhead4->nr= bhead8->nr;
+ }
+}
+
+static void bh8_from_bh4(BHead *bhead, BHead4 *bhead4)
+{
+ BHead8 *bhead8 = (BHead8 *) bhead;
+
+ bhead8->code= bhead4->code;
+ bhead8->len= bhead4->len;
+
+ if (bhead8->code != ENDB) {
+ bhead8->old= bhead4->old;
+ bhead8->SDNAnr= bhead4->SDNAnr;
+ bhead8->nr= bhead4->nr;
+ }
+}
+
+static BHeadN *get_bhead(FileData *fd)
+{
+ BHead8 bhead8;
+ BHead4 bhead4;
+ BHead bhead;
+ BHeadN *new_bhead = 0;
+ int readsize;
+
+ if (fd) {
+ if ( ! fd->eof) {
+
+ // First read the bhead structure.
+ // Depending on the platform the file was written on this can
+ // be a big or little endian BHead4 or BHead8 structure.
+
+ // As usual 'ENDB' (the last *partial* bhead of the file)
+ // needs some special handling. We don't want to EOF just yet.
+
+ if (fd->flags & FD_FLAGS_FILE_POINTSIZE_IS_4) {
+ bhead4.code = DATA;
+ readsize = fd->read(fd, &bhead4, sizeof(bhead4));
+
+ if (readsize == sizeof(bhead4) || bhead4.code == ENDB) {
+ if (fd->flags & FD_FLAGS_SWITCH_ENDIAN) {
+ switch_endian_bh4(&bhead4);
+ }
+
+ if (fd->flags & FD_FLAGS_POINTSIZE_DIFFERS) {
+ bh8_from_bh4(&bhead, &bhead4);
+ } else {
+ memcpy(&bhead, &bhead4, sizeof(bhead));
+ }
+ } else {
+ fd->eof = 1;
+ }
+ } else {
+ bhead8.code = DATA;
+ readsize = fd->read(fd, &bhead8, sizeof(bhead8));
+
+ if (readsize == sizeof(bhead8) || bhead8.code == ENDB) {
+ if (fd->flags & FD_FLAGS_SWITCH_ENDIAN) {
+ switch_endian_bh8(&bhead8);
+ }
+
+ if (fd->flags & FD_FLAGS_POINTSIZE_DIFFERS) {
+ bh4_from_bh8(&bhead, &bhead8, (fd->flags & FD_FLAGS_SWITCH_ENDIAN));
+ } else {
+ memcpy(&bhead, &bhead8, sizeof(bhead));
+ }
+ } else {
+ fd->eof = 1;
+ }
+ }
+
+ // bhead now contains the (converted) bhead structure. Now read
+ // the associated data and put everything in a BHeadN (creative naming !)
+
+ if ( ! fd->eof) {
+ new_bhead = MEM_mallocN(sizeof(BHeadN) + bhead.len, "new_bhead");
+ if (new_bhead) {
+ new_bhead->next = new_bhead->prev = 0;
+ new_bhead->bhead = bhead;
+
+ readsize = fd->read(fd, new_bhead + 1, bhead.len);
+
+ if (readsize != bhead.len) {
+ fd->eof = 1;
+ MEM_freeN(new_bhead);
+ }
+ } else {
+ fd->eof = 1;
+ }
+ }
+ }
+ }
+
+ // We've read a new block. Now add it to the list
+ // of blocks.
+
+ if (new_bhead) {
+ BLI_addtail(&fd->listbase, new_bhead);
+ }
+
+ return(new_bhead);
+}
+
+BHead *blo_firstbhead(FileData *fd)
+{
+ BHeadN *new_bhead;
+ BHead *bhead = 0;
+
+ // Rewind the file
+ // Read in a new block if necessary
+
+ new_bhead = fd->listbase.first;
+ if (new_bhead == 0) {
+ new_bhead = get_bhead(fd);
+ }
+
+ if (new_bhead) {
+ bhead = &new_bhead->bhead;
+ }
+
+ return(bhead);
+}
+
+BHead *blo_prevbhead(FileData *fd, BHead *thisblock)
+{
+ BHeadN *bheadn= (BHeadN *) (((char *) thisblock) - (int) (&((BHeadN*)0)->bhead));
+ BHeadN *prev= bheadn->prev;
+
+ return prev?&prev->bhead:NULL;
+}
+
+BHead *blo_nextbhead(FileData *fd, BHead *thisblock)
+{
+ BHeadN *new_bhead = 0;
+ BHead *bhead = 0;
+
+ if (thisblock) {
+ // bhead is actually a sub part of BHeadN
+ // We calculate the BHeadN pointer from the BHead pointer below
+ new_bhead = (BHeadN *) (((char *) thisblock) - (int) (&((BHeadN*)0)->bhead));
+
+ // get the next BHeadN. If it doesn't exist we read in the next one
+ new_bhead = new_bhead->next;
+ if (new_bhead == 0) {
+ new_bhead = get_bhead(fd);
+ }
+ }
+
+ if (new_bhead) {
+ // here we do the reverse:
+ // go from the BHeadN pointer to the BHead pointer
+ bhead = &new_bhead->bhead;
+ }
+
+ return(bhead);
+}
+
+static void decode_blender_header(FileData *fd)
+{
+ char header[SIZEOFBLENDERHEADER], num[4];
+ int readsize;
+
+ // read in the header data
+ readsize = fd->read(fd, header, sizeof(header));
+
+ if (readsize == sizeof(header)) {
+ if(strncmp(header, "BLENDER", 7) == 0) {
+ int remove_this_endian_test= 1;
+
+ fd->flags |= FD_FLAGS_FILE_OK;
+
+ // what size are pointers in the file ?
+ if(header[7]=='_') {
+ fd->flags |= FD_FLAGS_FILE_POINTSIZE_IS_4;
+ if (sizeof(void *) != 4) {
+ fd->flags |= FD_FLAGS_POINTSIZE_DIFFERS;
+ }
+ } else {
+ if (sizeof(void *) != 8) {
+ fd->flags |= FD_FLAGS_POINTSIZE_DIFFERS;
+ }
+ }
+
+ // is the file saved in a different endian
+ // than we need ?
+ if (((((char*)&remove_this_endian_test)[0]==1)?L_ENDIAN:B_ENDIAN) != ((header[8]=='v')?L_ENDIAN:B_ENDIAN)) {
+ fd->flags |= FD_FLAGS_SWITCH_ENDIAN;
+ }
+
+ // get the version number
+
+ memcpy(num, header+9, 3);
+ num[3] = 0;
+ fd->fileversion = atoi(num);
+ }
+ }
+}
+
+static int read_file_dna(FileData *fd)
+{
+ BHead *bhead;
+
+ for (bhead= blo_firstbhead(fd); bhead; bhead= blo_nextbhead(fd, bhead)) {
+ if (bhead->code==DNA1) {
+ int do_endian_swap= (fd->flags&FD_FLAGS_SWITCH_ENDIAN)?1:0;
+
+ fd->filesdna= dna_sdna_from_data(&bhead[1], bhead->len, do_endian_swap);
+ if (fd->filesdna)
+ fd->compflags= dna_get_structDNA_compareflags(fd->filesdna, fd->memsdna);
+
+ return 1;
+ } else if (bhead->code==ENDB)
+ break;
+ }
+
+ return 0;
+}
+static int fd_read_from_file(FileData *filedata, void *buffer, int size)
+{
+ int readsize = read(filedata->filedes, buffer, size);
+
+ if (readsize < 0) {
+ readsize = EOF;
+ } else {
+ filedata->seek += readsize;
+ }
+
+ return (readsize);
+}
+
+static int fd_read_from_memory(FileData *filedata, void *buffer, int size)
+{
+ // don't read more bytes then there are available in the buffer
+ int readsize = MIN2(size, filedata->buffersize - filedata->seek);
+
+ memcpy(buffer, filedata->buffer + filedata->seek, readsize);
+ filedata->seek += readsize;
+
+ return (readsize);
+}
+
+static FileData *filedata_new(void)
+{
+ extern char DNAstr[]; /* DNA.c */
+ extern int DNAlen;
+ FileData *fd = MEM_callocN(sizeof(*fd), "FileData");
+
+ fd->filedes = -1;
+
+ /* XXX, this doesn't need to be done all the time,
+ * but it keeps us reentrant, remove once we have
+ * a lib that provides a nice lock. - zr
+ */
+ fd->memsdna = dna_sdna_from_data(DNAstr, DNAlen, 0);
+
+ fd->datamap = oldnewmap_new();
+ fd->globmap = oldnewmap_new();
+ fd->libmap = oldnewmap_new();
+
+ return fd;
+}
+
+FileData *blo_openblenderfile(char *name)
+{
+ int file= open(name, O_BINARY|O_RDONLY);
+
+ if (file == -1) {
+ return NULL;
+ } else {
+ FileData *fd = filedata_new();
+ fd->filedes = file;
+ fd->buffersize = BLI_filesize(file);
+ fd->read = fd_read_from_file;
+
+ decode_blender_header(fd);
+
+ if (fd->flags & FD_FLAGS_FILE_OK) {
+ if (!read_file_dna(fd)) {
+ blo_freefiledata(fd);
+ fd= NULL;
+ }
+ } else {
+ blo_freefiledata(fd);
+ fd= NULL;
+ }
+
+ return fd;
+ }
+}
+
+FileData *blo_openblendermemory(void *mem, int memsize)
+{
+ if (!mem || memsize<SIZEOFBLENDERHEADER) {
+ return NULL;
+ } else {
+ FileData *fd= filedata_new();
+ fd->buffer= mem;
+ fd->buffersize= memsize;
+ fd->read= fd_read_from_memory;
+ fd->flags|= FD_FLAGS_NOT_MY_BUFFER;
+
+ decode_blender_header(fd);
+
+ if (fd->flags & FD_FLAGS_FILE_OK) {
+ if (!read_file_dna(fd)) {
+ blo_freefiledata(fd);
+ fd= NULL;
+ }
+ } else {
+ blo_freefiledata(fd);
+ fd= NULL;
+ }
+
+ return fd;
+ }
+}
+
+void blo_freefiledata(FileData *fd)
+{
+ if (fd) {
+ if (fd->filedes != -1) {
+ close(fd->filedes);
+ }
+
+ if (fd->buffer && !(fd->flags & FD_FLAGS_NOT_MY_BUFFER)) {
+ MEM_freeN(fd->buffer);
+ fd->buffer = 0;
+ }
+
+ // Free all BHeadN data blocks
+ BLI_freelistN(&fd->listbase);
+
+ if (fd->memsdna)
+ dna_freestructDNA(fd->memsdna);
+ if (fd->filesdna)
+ dna_freestructDNA(fd->filesdna);
+ if (fd->compflags)
+ MEM_freeN(fd->compflags);
+
+ if (fd->datamap)
+ oldnewmap_free(fd->datamap);
+ if (fd->globmap)
+ oldnewmap_free(fd->globmap);
+ if (fd->libmap && !(fd->flags & FD_FLAGS_NOT_MY_LIBMAP))
+ oldnewmap_free(fd->libmap);
+
+ MEM_freeN(fd);
+ }
+}
+
+/* ************ DIV ****************** */
+
+int BLO_has_bfile_extension(char *str)
+{
+ return (BLI_testextensie(str, ".ble") || BLI_testextensie(str, ".blend"));
+}
+
+/* ************** OLD POINTERS ******************* */
+
+static void *newdataadr(FileData *fd, void *adr) /* only direct databocks */
+{
+ return oldnewmap_lookup_and_inc(fd->datamap, adr);
+}
+
+static void *newglobadr(FileData *fd, void *adr) /* direct datablocks with global linking */
+{
+ return oldnewmap_lookup_and_inc(fd->globmap, adr);
+}
+
+static void *newlibadr(FileData *fd, void *lib, void *adr) /* only lib data */
+{
+ return oldnewmap_liblookup_and_inc(fd->libmap, adr, lib);
+}
+
+static void *newlibadr_us_type(FileData *fd, short type, void *adr) /* alleen Lib datablokken */
+{
+ ID *id= oldnewmap_typelookup_and_inc(fd->libmap, adr, type);
+
+ if (id) {
+ id->us++;
+ }
+
+ return id;
+}
+
+static void *newlibadr_us(FileData *fd, void *lib, void *adr) /* hoogt usernummer op */
+{
+ ID *id= newlibadr(fd, lib, adr);
+
+ if(id) {
+ id->us++;
+ }
+
+ return id;
+}
+
+static void change_libadr(FileData *fd, void *old, void *new)
+{
+ int i;
+
+ /* changed one thing here, the old change_libadr
+ * only remapped addresses that had an id->lib,
+ * but that doesn't make sense to me... its an
+ * old pointer, period, it needs to be remapped. - zr
+ */
+
+ /*
+ * Ton seemed to think it was necessary to look
+ * through all entries, and not return after finding
+ * a match, leaving this cryptic comment,
+ * // geen return blijkbaar kunnen er meer zijn?
+ *
+ * That doesn't make sense to me either but I am
+ * too scared to remove it... it only would make
+ * sense if two distinct old address map to the
+ * same new address - obviously that shouldn't happen
+ * because memory addresses are unique.
+ *
+ * The only case it might happen is when two distinct
+ * libraries are mapped using the same table... this
+ * won't work to start with... At some point this
+ * all needs to be made sense of and made understandable,
+ * but I'm afraid I don't have time now. -zr
+ *
+ */
+ for (i=0; i<fd->libmap->nentries; i++) {
+ OldNew *entry= &fd->libmap->entries[i];
+
+ if (old==entry->newp) {
+ entry->newp= new;
+ break;
+ }
+ }
+}
+
+
+/* ********** END OUDE POINTERS ****************** */
+/* ********** READ FILE ****************** */
+
+static void switch_endian_structs(struct SDNA *filesdna, BHead *bhead)
+{
+ int blocksize, nblocks;
+ char *data;
+
+ data= (char *)(bhead+1); /* BHEAD+DATA dependancy */
+ blocksize= filesdna->typelens[ filesdna->structs[bhead->SDNAnr][0] ];
+
+ nblocks= bhead->nr;
+ while(nblocks--) {
+ dna_switch_endian_struct(filesdna, bhead->SDNAnr, data);
+
+ data+= blocksize;
+ }
+}
+
+static void *read_struct(FileData *fd, BHead *bh)
+{
+ void *temp= NULL;
+
+ if (bh->len) {
+ if (bh->SDNAnr && (fd->flags & FD_FLAGS_SWITCH_ENDIAN))
+ switch_endian_structs(fd->filesdna, bh);
+
+ if (fd->compflags[bh->SDNAnr]) { /* flag==0: doesn't exist anymore */
+ if(fd->compflags[bh->SDNAnr]==2) {
+ temp= dna_reconstruct(fd->memsdna, fd->filesdna, fd->compflags, bh->SDNAnr, bh->nr, (bh+1));
+ } else {
+ temp= MEM_mallocN(bh->len, "read_struct");
+ memcpy(temp, (bh+1), bh->len); /* BHEAD+DATA dependancy */
+ }
+ }
+ }
+
+ return temp;
+}
+
+static void link_list(FileData *fd, ListBase *lb) /* alleen direkte data */
+{
+ Link *ln, *prev;
+
+ if(lb->first==0) return;
+
+ lb->first= newdataadr(fd, lb->first);
+ ln= lb->first;
+ prev= 0;
+ while(ln) {
+ ln->next= newdataadr(fd, ln->next);
+ ln->prev= prev;
+ prev= ln;
+ ln= ln->next;
+ }
+ lb->last= prev;
+}
+
+static void link_glob_list(FileData *fd, ListBase *lb) /* for glob data */
+{
+ Link *ln, *prev;
+ void *poin;
+
+ if(lb->first==0) return;
+
+ poin= newdataadr(fd, lb->first);
+ if(lb->first) {
+ oldnewmap_insert(fd->globmap, lb->first, poin, 0);
+ }
+ lb->first= poin;
+
+ ln= lb->first;
+ prev= 0;
+ while(ln) {
+ poin= newdataadr(fd, ln->next);
+ if(ln->next) {
+ oldnewmap_insert(fd->globmap, ln->next, poin, 0);
+ }
+ ln->next= poin;
+ ln->prev= prev;
+ prev= ln;
+ ln= ln->next;
+ }
+ lb->last= prev;
+}
+
+static void test_pointer_array(FileData *fd, void **mat)
+{
+#ifdef WIN32
+ __int64 *lpoin, *lmat;
+#else
+ long long *lpoin, *lmat;
+#endif
+ int len, *ipoin, *imat;
+
+ /* manually convert the pointer array in
+ * the old dna format to a pointer array in
+ * the new dna format.
+ */
+ if(*mat) {
+ len= MEM_allocN_len(*mat)/fd->filesdna->pointerlen;
+
+ if(fd->filesdna->pointerlen==8 && fd->memsdna->pointerlen==4) {
+ ipoin=imat= MEM_mallocN( len*4, "newmatar");
+ lpoin= *mat;
+
+ while(len-- > 0) {
+ if((fd->flags & FD_FLAGS_SWITCH_ENDIAN))
+ SWITCH_LONGINT(*lpoin);
+ *ipoin= (int) ((*lpoin) >> 3);
+ ipoin++;
+ lpoin++;
+ }
+ MEM_freeN(*mat);
+ *mat= imat;
+ }
+
+ if(fd->filesdna->pointerlen==4 && fd->memsdna->pointerlen==8) {
+ lpoin=lmat= MEM_mallocN( len*8, "newmatar");
+ ipoin= *mat;
+
+ while(len-- > 0) {
+ *lpoin= *ipoin;
+ ipoin++;
+ lpoin++;
+ }
+ MEM_freeN(*mat);
+ *mat= lmat;
+ }
+ }
+}
+
+/* ************ READ PACKEDFILE *************** */
+
+static PackedFile *direct_link_packedfile(FileData *fd, PackedFile *oldpf)
+{
+ PackedFile *pf= newdataadr(fd, oldpf);
+
+ if (pf) {
+ pf->data= newdataadr(fd, pf->data);
+ }
+
+ return pf;
+}
+
+/* ************ READ SCRIPTLINK *************** */
+
+static void lib_link_scriptlink(FileData *fd, ID *id, ScriptLink *slink)
+{
+ int i;
+
+ for(i=0; i<slink->totscript; i++) {
+ slink->scripts[i]= newlibadr(fd, id->lib, slink->scripts[i]);
+ }
+}
+
+static void direct_link_scriptlink(FileData *fd, ScriptLink *slink)
+{
+ slink->scripts= newdataadr(fd, slink->scripts);
+ slink->flag= newdataadr(fd, slink->flag);
+
+ if(fd->flags & FD_FLAGS_SWITCH_ENDIAN) {
+ int a;
+
+ for(a=0; a<slink->totscript; a++) {
+ SWITCH_SHORT(slink->flag[a]);
+ }
+ }
+}
+
+/* ************ READ IKA ***************** */
+
+static void lib_link_ika(FileData *fd, Main *main)
+{
+ Ika *ika;
+ int a;
+ Deform *def;
+
+ ika= main->ika.first;
+ while(ika) {
+ if(ika->id.flag & LIB_NEEDLINK) {
+
+ ika->parent= newlibadr(fd, ika->id.lib, ika->parent);
+
+ a= ika->totdef;
+ def= ika->def;
+ while(a--) {
+ def->ob= newlibadr(fd, ika->id.lib, def->ob);
+ def++;
+ }
+ ika->id.flag -= LIB_NEEDLINK;
+ }
+ ika= ika->id.next;
+ }
+}
+
+static void direct_link_ika(FileData *fd, Ika *ika)
+{
+ link_list(fd, &ika->limbbase);
+
+ ika->def= newdataadr(fd, ika->def);
+
+ /* afvangen fout uit V.138 en ouder */
+ if(ika->def==0) ika->totdef= 0;
+}
+
+/* ************ READ ARMATURE ***************** */
+
+static void lib_link_nlastrips(FileData *fd, ID *id, ListBase *striplist)
+{
+ bActionStrip *strip;
+
+ for (strip=striplist->first; strip; strip=strip->next){
+ strip->act = newlibadr(fd, id->lib, strip->act);
+ strip->ipo = newlibadr(fd, id->lib, strip->ipo);
+ };
+}
+
+static void lib_link_constraint_channels(FileData *fd, ID *id, ListBase *chanbase)
+{
+ bConstraintChannel *chan;
+
+ for (chan=chanbase->first; chan; chan=chan->next){
+ chan->ipo = newlibadr_us(fd, id->lib, chan->ipo);
+ }
+}
+
+static void lib_link_constraints(FileData *fd, ID *id, ListBase *conlist)
+{
+ bConstraint *con;
+
+ for (con = conlist->first; con; con=con->next) {
+ switch (con->type) {
+ case CONSTRAINT_TYPE_ACTION:
+ {
+ bActionConstraint *data;
+ data= ((bActionConstraint*)con->data);
+ data->tar = newlibadr(fd, id->lib, data->tar);
+ data->act = newlibadr(fd, id->lib, data->act);
+ }
+ break;
+ case CONSTRAINT_TYPE_LOCLIKE:
+ {
+ bLocateLikeConstraint *data;
+ data= ((bLocateLikeConstraint*)con->data);
+ data->tar = newlibadr(fd, id->lib, data->tar);
+ };
+ break;
+ case CONSTRAINT_TYPE_ROTLIKE:
+ {
+ bRotateLikeConstraint *data;
+ data= ((bRotateLikeConstraint*)con->data);
+ data->tar = newlibadr(fd, id->lib, data->tar);
+ };
+ break;
+ case CONSTRAINT_TYPE_KINEMATIC:
+ {
+ bKinematicConstraint *data;
+ data = ((bKinematicConstraint*)con->data);
+ data->tar = newlibadr(fd, id->lib, data->tar);
+ }
+ break;
+ case CONSTRAINT_TYPE_NULL:
+ break;
+ case CONSTRAINT_TYPE_TRACKTO:
+ {
+ bTrackToConstraint *data;
+ data = ((bTrackToConstraint*)con->data);
+ data->tar = newlibadr(fd, id->lib, data->tar);
+ }
+ break;
+
+ }
+ }
+}
+
+static void direct_link_constraints(FileData *fd, ListBase *lb)
+{
+ bConstraint *cons;
+
+ link_list(fd, lb);
+ for (cons=lb->first; cons; cons=cons->next) {
+ cons->data = newdataadr(fd, cons->data);
+ switch (cons->type) {
+ default:
+ break;
+ }
+ // Link data
+ }
+}
+
+static void lib_link_bone(FileData *fd, ID *id, Bone *bone)
+{
+ Bone *curBone;
+
+// lib_link_constraints(fd, id, &bone->constraints);
+
+ for (curBone=bone->childbase.first; curBone; curBone=curBone->next) {
+ lib_link_bone(fd, id, curBone);
+ }
+}
+
+
+static void lib_link_pose(FileData *fd, ID *id, bPose *pose)
+{
+ bPoseChannel *chan;
+
+ if (!pose)
+ return;
+
+ for (chan = pose->chanbase.first; chan; chan=chan->next) {
+ lib_link_constraints(fd, id, &chan->constraints);
+ }
+}
+
+static void lib_link_armature(FileData *fd, Main *main)
+{
+ bArmature *arm;
+ Bone *bone;
+
+ arm= main->armature.first;
+
+ while(arm) {
+ if(arm->id.flag & LIB_NEEDLINK) {
+ arm->id.flag -= LIB_NEEDLINK;
+ }
+
+ for (bone=arm->bonebase.first; bone; bone=bone->next) {
+ lib_link_bone(fd, &arm->id, bone);
+ }
+
+ arm= arm->id.next;
+ }
+}
+
+static void lib_link_action(FileData *fd, Main *main)
+{
+ bAction *act;
+ bActionChannel *chan;
+
+ act= main->action.first;
+ while(act) {
+ if(act->id.flag & LIB_NEEDLINK) {
+ act->id.flag -= LIB_NEEDLINK;
+
+ for (chan=act->chanbase.first; chan; chan=chan->next) {
+ chan->ipo= newlibadr_us(fd, act->id.lib, chan->ipo);
+ lib_link_constraint_channels(fd, &act->id, &chan->constraintChannels);
+ }
+
+ }
+ act= act->id.next;
+ }
+}
+
+static void direct_link_bones(FileData *fd, Bone* bone)
+{
+ Bone *child;
+
+ bone->parent= newdataadr(fd, bone->parent);
+
+ link_list(fd, &bone->childbase);
+
+ for (child=bone->childbase.first; child; child=child->next) {
+ direct_link_bones(fd, child);
+ }
+}
+
+
+static void direct_link_action(FileData *fd, bAction *act)
+{
+ bActionChannel *achan;
+
+ link_list(fd, &act->chanbase);
+
+ for (achan = act->chanbase.first; achan; achan=achan->next)
+ link_list(fd, &achan->constraintChannels);
+
+}
+
+static void direct_link_armature(FileData *fd, bArmature *arm)
+{
+ Bone *bone;
+
+ link_list(fd, &arm->bonebase);
+
+ bone=arm->bonebase.first;
+ while (bone) {
+ direct_link_bones(fd, bone);
+ bone=bone->next;
+ }
+}
+
+/* ************ READ CAMERA ***************** */
+
+static void lib_link_camera(FileData *fd, Main *main)
+{
+ Camera *ca;
+
+ ca= main->camera.first;
+ while(ca) {
+ if(ca->id.flag & LIB_NEEDLINK) {
+
+ ca->ipo= newlibadr_us(fd, ca->id.lib, ca->ipo);
+
+ lib_link_scriptlink(fd, &ca->id, &ca->scriptlink);
+
+ ca->id.flag -= LIB_NEEDLINK;
+ }
+ ca= ca->id.next;
+ }
+}
+
+static void direct_link_camera(FileData *fd, Camera *ca)
+{
+ direct_link_scriptlink(fd, &ca->scriptlink);
+}
+
+
+/* ************ READ LATTICE ***************** */
+
+static void lib_link_latt(FileData *fd, Main *main)
+{
+ Lattice *lt;
+
+ lt= main->latt.first;
+ while(lt) {
+ if(lt->id.flag & LIB_NEEDLINK) {
+
+ lt->ipo= newlibadr_us(fd, lt->id.lib, lt->ipo);
+ lt->key= newlibadr_us(fd, lt->id.lib, lt->key);
+
+ lt->id.flag -= LIB_NEEDLINK;
+ }
+ lt= lt->id.next;
+ }
+}
+
+static void direct_link_latt(FileData *fd, Lattice *lt)
+{
+ lt->def= newdataadr(fd, lt->def);
+}
+
+/* ************ READ LAMP ***************** */
+
+static void lib_link_lamp(FileData *fd, Main *main)
+{
+ Lamp *la;
+ MTex *mtex;
+ int a;
+
+ la= main->lamp.first;
+ while(la) {
+ if(la->id.flag & LIB_NEEDLINK) {
+
+ for(a=0; a<8; a++) {
+ mtex= la->mtex[a];
+ if(mtex) {
+ mtex->tex= newlibadr_us(fd, la->id.lib, mtex->tex);
+ mtex->object= newlibadr(fd, la->id.lib, mtex->object);
+ }
+ }
+
+ la->ipo= newlibadr_us(fd, la->id.lib, la->ipo);
+
+ lib_link_scriptlink(fd, &la->id, &la->scriptlink);
+
+ la->id.flag -= LIB_NEEDLINK;
+ }
+ la= la->id.next;
+ }
+}
+
+static void direct_link_lamp(FileData *fd, Lamp *la)
+{
+ int a;
+
+ direct_link_scriptlink(fd, &la->scriptlink);
+
+ for(a=0; a<8; a++) {
+ la->mtex[a]= newdataadr(fd, la->mtex[a]);
+ }
+}
+
+/* ************ READ keys ***************** */
+
+static void lib_link_key(FileData *fd, Main *main)
+{
+ Key *key;
+
+ key= main->key.first;
+ while(key) {
+ if(key->id.flag & LIB_NEEDLINK) {
+
+ key->ipo= newlibadr_us(fd, key->id.lib, key->ipo);
+ key->from= newlibadr(fd, key->id.lib, key->from);
+
+ key->id.flag -= LIB_NEEDLINK;
+ }
+ key= key->id.next;
+ }
+}
+
+static void switch_endian_keyblock(Key *key, KeyBlock *kb)
+{
+ int elemsize, a, b;
+ char *data, *poin, *cp;
+
+ elemsize= key->elemsize;
+ data= kb->data;
+
+ for(a=0; a<kb->totelem; a++) {
+
+ cp= key->elemstr;
+ poin= data;
+
+ while( cp[0] ) { /* cp[0]==aantal */
+
+ switch(cp[1]) { /* cp[1]= type */
+ case IPO_FLOAT:
+ case IPO_BPOINT:
+ case IPO_BEZTRIPLE:
+ b= cp[0];
+ while(b--) {
+ SWITCH_INT((*poin));
+ poin+= 4;
+ }
+ break;
+ }
+
+ cp+= 2;
+
+ }
+ data+= elemsize;
+ }
+}
+
+static void direct_link_key(FileData *fd, Key *key)
+{
+ KeyBlock *kb;
+
+ link_list(fd, &(key->block));
+
+ key->refkey= newdataadr(fd, key->refkey);
+
+ kb= key->block.first;
+ while(kb) {
+
+ kb->data= newdataadr(fd, kb->data);
+
+ if(fd->flags & FD_FLAGS_SWITCH_ENDIAN)
+ switch_endian_keyblock(key, kb);
+
+ kb= kb->next;
+ }
+}
+
+/* ************ READ mball ***************** */
+
+static void lib_link_mball(FileData *fd, Main *main)
+{
+ MetaBall *mb;
+ int a;
+
+ mb= main->mball.first;
+ while(mb) {
+ if(mb->id.flag & LIB_NEEDLINK) {
+
+ for(a=0; a<mb->totcol; a++) mb->mat[a]= newlibadr_us(fd, mb->id.lib, mb->mat[a]);
+
+ mb->ipo= newlibadr_us(fd, mb->id.lib, mb->ipo);
+
+ mb->id.flag -= LIB_NEEDLINK;
+ }
+ mb= mb->id.next;
+ }
+}
+
+static void direct_link_mball(FileData *fd, MetaBall *mb)
+{
+ mb->mat= newdataadr(fd, mb->mat);
+ test_pointer_array(fd, (void **)&mb->mat);
+
+ link_list(fd, &(mb->elems));
+
+ mb->disp.first= mb->disp.last= 0;
+
+ mb->bb= 0;
+}
+
+/* ************ READ WORLD ***************** */
+
+static void lib_link_world(FileData *fd, Main *main)
+{
+ World *wrld;
+ MTex *mtex;
+ int a;
+
+ wrld= main->world.first;
+ while(wrld) {
+ if(wrld->id.flag & LIB_NEEDLINK) {
+
+ wrld->ipo= newlibadr_us(fd, wrld->id.lib, wrld->ipo);
+
+ for(a=0; a<8; a++) {
+ mtex= wrld->mtex[a];
+ if(mtex) {
+ mtex->tex= newlibadr_us(fd, wrld->id.lib, mtex->tex);
+ mtex->object= newlibadr(fd, wrld->id.lib, mtex->object);
+ }
+ }
+
+ lib_link_scriptlink(fd, &wrld->id, &wrld->scriptlink);
+
+ wrld->id.flag -= LIB_NEEDLINK;
+ }
+ wrld= wrld->id.next;
+ }
+}
+
+static void direct_link_world(FileData *fd, World *wrld)
+{
+ int a;
+
+ direct_link_scriptlink(fd, &wrld->scriptlink);
+
+ for(a=0; a<8; a++) {
+ wrld->mtex[a]= newdataadr(fd, wrld->mtex[a]);
+ }
+}
+
+
+/* ************ READ IPO ***************** */
+
+static void lib_link_ipo(FileData *fd, Main *main)
+{
+ Ipo *ipo;
+
+ ipo= main->ipo.first;
+ while(ipo) {
+ if(ipo->id.flag & LIB_NEEDLINK) {
+
+ ipo->id.flag -= LIB_NEEDLINK;
+ }
+ ipo= ipo->id.next;
+ }
+}
+
+static void direct_link_ipo(FileData *fd, Ipo *ipo)
+{
+ IpoCurve *icu;
+
+ link_list(fd, &(ipo->curve));
+ icu= ipo->curve.first;
+ while(icu) {
+ icu->bezt= newdataadr(fd, icu->bezt);
+ icu->bp= newdataadr(fd, icu->bp);
+ icu= icu->next;
+ }
+}
+
+/* ************ READ VFONT ***************** */
+
+static void lib_link_vfont(FileData *fd, Main *main)
+{
+ VFont *vf;
+
+ vf= main->vfont.first;
+ while(vf) {
+ if(vf->id.flag & LIB_NEEDLINK) {
+ vf->id.flag -= LIB_NEEDLINK;
+ }
+ vf= vf->id.next;
+ }
+}
+
+static void direct_link_vfont(FileData *fd, VFont *vf)
+{
+ vf->data= NULL;
+ vf->packedfile= direct_link_packedfile(fd, vf->packedfile);
+}
+
+/* ************ READ TEXT ****************** */
+
+static void lib_link_text(FileData *fd, Main *main)
+{
+ Text *text;
+
+ text= main->text.first;
+ while(text) {
+ if(text->id.flag & LIB_NEEDLINK) {
+ text->id.flag -= LIB_NEEDLINK;
+ }
+ text= text->id.next;
+ }
+}
+
+static void direct_link_text(FileData *fd, Text *text)
+{
+ TextLine *ln;
+
+ text->name= newdataadr(fd, text->name);
+
+ text->undo_pos= -1;
+ text->undo_len= TXT_INIT_UNDO;
+ text->undo_buf= MEM_mallocN(text->undo_len, "undo buf");
+
+ text->compiled= NULL;
+
+ if(text->flags & TXT_ISEXT) {
+ /* not implemented yet... */
+ /* reopen_text(text); */
+ } else {
+
+ if(text->lines.first==0) return;
+
+ link_list(fd, &text->lines);
+
+ text->curl= newdataadr(fd, text->curl);
+ text->sell= newdataadr(fd, text->sell);
+
+ ln= text->lines.first;
+ while(ln) {
+ ln->line= newdataadr(fd, ln->line);
+
+ if (ln->len != (int) strlen(ln->line)) {
+ printf("Error loading text, line lengths differ\n");
+ ln->len = strlen(ln->line);
+ }
+
+ ln= ln->next;
+ }
+
+ text->flags |= TXT_ISTMP;
+ }
+
+ text->id.us= 1;
+}
+
+/* ************ READ IMAGE ***************** */
+
+static void lib_link_image(FileData *fd, Main *main)
+{
+ Image *ima;
+
+ ima= main->image.first;
+ while (ima) {
+ if(ima->id.flag & LIB_NEEDLINK) {
+
+ ima->id.flag -= LIB_NEEDLINK;
+ }
+ ima= ima->id.next;
+ }
+}
+
+static void direct_link_image(FileData *fd, Image *ima)
+{
+ ima->ibuf= 0;
+ ima->anim= 0;
+ memset(ima->mipmap, 0, sizeof(ima->mipmap));
+ ima->repbind= 0;
+ ima->bindcode= 0;
+
+ ima->packedfile = direct_link_packedfile(fd, ima->packedfile);
+
+ ima->ok= 1;
+}
+
+
+/* ************ READ CURVE ***************** */
+
+static void lib_link_curve(FileData *fd, Main *main)
+{
+ Curve *cu;
+ int a;
+
+ cu= main->curve.first;
+ while(cu) {
+ if(cu->id.flag & LIB_NEEDLINK) {
+
+ for(a=0; a<cu->totcol; a++) cu->mat[a]= newlibadr_us(fd, cu->id.lib, cu->mat[a]);
+
+ cu->bevobj= newlibadr(fd, cu->id.lib, cu->bevobj);
+ cu->textoncurve= newlibadr(fd, cu->id.lib, cu->textoncurve);
+ cu->vfont= newlibadr_us(fd, cu->id.lib, cu->vfont);
+
+ cu->ipo= newlibadr_us(fd, cu->id.lib, cu->ipo);
+ cu->key= newlibadr_us(fd, cu->id.lib, cu->key);
+
+ cu->id.flag -= LIB_NEEDLINK;
+ }
+ cu= cu->id.next;
+ }
+}
+
+
+static void switch_endian_knots(Nurb *nu)
+{
+ int len;
+
+ if(nu->knotsu) {
+ len= KNOTSU(nu);
+ while(len--) {
+ SWITCH_INT(nu->knotsu[len]);
+ }
+ }
+ if(nu->knotsv) {
+ len= KNOTSV(nu);
+ while(len--) {
+ SWITCH_INT(nu->knotsv[len]);
+ }
+ }
+}
+
+static void direct_link_curve(FileData *fd, Curve *cu)
+{
+ Nurb *nu;
+
+ cu->mat= newdataadr(fd, cu->mat);
+ test_pointer_array(fd, (void **)&cu->mat);
+ cu->str= newdataadr(fd, cu->str);
+
+ if(cu->vfont==0) link_list(fd, &(cu->nurb));
+ else {
+ cu->nurb.first=cu->nurb.last= 0;
+ }
+
+ cu->bev.first=cu->bev.last= 0;
+ cu->disp.first=cu->disp.last= 0;
+ cu->path= 0;
+
+ nu= cu->nurb.first;
+ while(nu) {
+ nu->bezt= newdataadr(fd, nu->bezt);
+ nu->bp= newdataadr(fd, nu->bp);
+ nu->knotsu= newdataadr(fd, nu->knotsu);
+ nu->knotsv= newdataadr(fd, nu->knotsv);
+
+ if(fd->flags & FD_FLAGS_SWITCH_ENDIAN) {
+ switch_endian_knots(nu);
+ }
+
+ nu= nu->next;
+ }
+ cu->bb= 0;
+}
+
+/* ************ READ TEX ***************** */
+
+static void lib_link_texture(FileData *fd, Main *main)
+{
+ Tex *tex;
+
+ tex= main->tex.first;
+ while(tex) {
+ if(tex->id.flag & LIB_NEEDLINK) {
+
+ tex->ima= newlibadr_us(fd, tex->id.lib, tex->ima);
+ tex->ipo= newlibadr_us(fd, tex->id.lib, tex->ipo);
+ if(tex->env) tex->env->object= newlibadr(fd, tex->id.lib, tex->env->object);
+
+ tex->id.flag -= LIB_NEEDLINK;
+ }
+ tex= tex->id.next;
+ }
+}
+
+static void direct_link_texture(FileData *fd, Tex *tex)
+{
+ tex->plugin= newdataadr(fd, tex->plugin);
+ if(tex->plugin) {
+ tex->plugin->handle= 0;
+ open_plugin_tex(tex->plugin);
+ }
+ tex->coba= newdataadr(fd, tex->coba);
+ tex->env= newdataadr(fd, tex->env);
+ if(tex->env) {
+ tex->env->ima= 0;
+ memset(tex->env->cube, 0, 6*sizeof(void *));
+ tex->env->ok= 0;
+ }
+}
+
+
+
+/* ************ READ MATERIAL ***************** */
+
+static void lib_link_material(FileData *fd, Main *main)
+{
+ Material *ma;
+ MTex *mtex;
+ int a;
+
+ ma= main->mat.first;
+ while(ma) {
+ if(ma->id.flag & LIB_NEEDLINK) {
+
+ ma->ipo= newlibadr_us(fd, ma->id.lib, ma->ipo);
+
+ for(a=0; a<8; a++) {
+ mtex= ma->mtex[a];
+ if(mtex) {
+ mtex->tex= newlibadr_us(fd, ma->id.lib, mtex->tex);
+ mtex->object= newlibadr(fd, ma->id.lib, mtex->object);
+ }
+ }
+ lib_link_scriptlink(fd, &ma->id, &ma->scriptlink);
+ ma->id.flag -= LIB_NEEDLINK;
+ }
+ ma= ma->id.next;
+ }
+}
+
+static void direct_link_material(FileData *fd, Material *ma)
+{
+ int a;
+
+ direct_link_scriptlink(fd, &ma->scriptlink);
+
+ for(a=0; a<8; a++) {
+ ma->mtex[a]= newdataadr(fd, ma->mtex[a]);
+ }
+ ma->ren= 0; /* mag niet blijven hangen, maarja */
+}
+
+/* ************ READ MESH ***************** */
+
+static void lib_link_mesh(FileData *fd, Main *main)
+{
+ Mesh *me;
+
+ me= main->mesh.first;
+ while(me) {
+ if(me->id.flag & LIB_NEEDLINK) {
+ int i;
+
+ for(i=0; i<me->totcol; i++)
+ me->mat[i]= newlibadr_us(fd, me->id.lib, me->mat[i]);
+
+ me->ipo= newlibadr_us(fd, me->id.lib, me->ipo);
+ me->key= newlibadr_us(fd, me->id.lib, me->key);
+ me->texcomesh= newlibadr_us(fd, me->id.lib, me->texcomesh);
+
+ if(me->tface) {
+ TFace *tfaces= me->tface;
+
+ for (i=0; i<me->totface; i++) {
+ TFace *tf= &tfaces[i];
+
+ tf->tpage= newlibadr(fd, me->id.lib, tf->tpage);
+ if(tf->tpage) {
+ Image *ima= tf->tpage;
+ if(ima->id.us==0)
+ ima->id.us= 1;
+ }
+ }
+ }
+ me->id.flag -= LIB_NEEDLINK;
+ }
+ me= me->id.next;
+ }
+}
+
+static void direct_link_dverts(FileData *fd, int count, MDeformVert *mdverts)
+{
+ int i, j;
+
+ if (!mdverts)
+ return;
+
+ for (i=0; i<count; i++) {
+ mdverts[i].dw=newdataadr(fd, mdverts[i].dw);
+ if (!mdverts[i].dw)
+ mdverts[i].totweight=0;
+
+ for (j=0; j< mdverts[i].totweight; j++) {
+ mdverts[i].dw[j].data = newdataadr(fd, mdverts[i].dw[j].data);
+ }
+ }
+
+}
+
+static void direct_link_mesh(FileData *fd, Mesh *mesh)
+{
+ mesh->mat= newdataadr(fd, mesh->mat);
+ test_pointer_array(fd, (void **)&mesh->mat);
+ mesh->mvert= newdataadr(fd, mesh->mvert);
+
+ mesh->dvert= newdataadr(fd, mesh->dvert);
+ direct_link_dverts(fd, mesh->totvert, mesh->dvert);
+
+ mesh->mface= newdataadr(fd, mesh->mface);
+ mesh->tface= newdataadr(fd, mesh->tface);
+ mesh->mcol= newdataadr(fd, mesh->mcol);
+ mesh->msticky= newdataadr(fd, mesh->msticky);
+
+ mesh->disp.first= mesh->disp.last= 0;
+ mesh->bb= 0;
+ mesh->oc= 0;
+ mesh->dface= 0;
+ mesh->orco= 0;
+
+ if (mesh->tface) {
+ TFace *tfaces= mesh->tface;
+ int i;
+
+ for (i=0; i<mesh->totface; i++) {
+ TFace *tf= &tfaces[i];
+
+ if(fd->flags & FD_FLAGS_SWITCH_ENDIAN) {
+ SWITCH_INT(tf->col[0]);
+ SWITCH_INT(tf->col[1]);
+ SWITCH_INT(tf->col[2]);
+ SWITCH_INT(tf->col[3]);
+ }
+ }
+ }
+}
+
+/* ************ READ OBJECT ***************** */
+
+static void lib_link_object(FileData *fd, Main *main)
+{
+ Object *ob;
+ bSensor *sens;
+ bController *cont;
+ bActuator *act;
+
+ void *poin;
+ int warn=0, a;
+
+ ob= main->object.first;
+ while(ob) {
+ if(ob->id.flag & LIB_NEEDLINK) {
+
+ ob->parent= newlibadr(fd, ob->id.lib, ob->parent);
+ ob->track= newlibadr(fd, ob->id.lib, ob->track);
+ ob->ipo= newlibadr_us(fd, ob->id.lib, ob->ipo);
+ ob->action = newlibadr_us(fd, ob->id.lib, ob->action);
+
+// ob->activecon = newglobadr(fd, ob->activecon);
+
+ poin= ob->data;
+ ob->data= newlibadr_us(fd, ob->id.lib, ob->data);
+
+ if(ob->data==NULL && poin!=NULL) {
+ ob->type= OB_EMPTY;
+ warn= 1;
+ if(ob->id.lib) printf("Can't find obdata of %s lib %s\n", ob->id.name+2, ob->id.lib->name);
+ else printf("Object %s lost data. Lib:%x\n", ob->id.name+2, (unsigned int) ob->id.lib);
+ }
+ for(a=0; a<ob->totcol; a++) ob->mat[a]= newlibadr_us(fd, ob->id.lib, ob->mat[a]);
+
+ ob->id.flag -= LIB_NEEDLINK;
+ /* dit stond er eerst: weggehaald omdat de fie give_base_to... er niet meer is */
+ /* if(ob->id.us) ob->id.flag -= LIB_NEEDLINK; */
+ /* als us==0 wordt verderop nog een base gemaakt */
+
+ /* WARNING! Also check expand_object(), should reflect the stuff below. */
+ lib_link_pose(fd, &ob->id, ob->pose);
+ lib_link_constraints(fd, &ob->id, &ob->constraints);
+ lib_link_nlastrips(fd, &ob->id, &ob->nlastrips);
+ lib_link_constraint_channels(fd, &ob->id, &ob->constraintChannels);
+
+
+ sens= ob->sensors.first;
+ while(sens) {
+ for(a=0; a<sens->totlinks; a++) {
+ sens->links[a]= newglobadr(fd, sens->links[a]);
+ }
+ if(sens->type==SENS_TOUCH) {
+ bTouchSensor *ts= sens->data;
+ ts->ma= newlibadr(fd, ob->id.lib, ts->ma);
+ }
+ else if(sens->type==SENS_MESSAGE) {
+ bMessageSensor *ms= sens->data;
+ ms->fromObject=
+ newlibadr(fd, ob->id.lib, ms->fromObject);
+ }
+ sens= sens->next;
+ }
+
+ cont= ob->controllers.first;
+ while(cont) {
+ for(a=0; a<cont->totlinks; a++) {
+ cont->links[a]= newglobadr(fd, cont->links[a]);
+ }
+ if(cont->type==CONT_PYTHON) {
+ bPythonCont *pc= cont->data;
+ pc->text= newlibadr(fd, ob->id.lib, pc->text);
+ }
+ cont->slinks= NULL;
+ cont->totslinks= 0;
+
+ cont= cont->next;
+ }
+
+ act= ob->actuators.first;
+ while(act) {
+ if(act->type==ACT_SOUND) {
+ bSoundActuator *sa= act->data;
+ sa->sound= newlibadr_us(fd, ob->id.lib, sa->sound);
+ }
+ else if(act->type==ACT_CD) {
+ /* bCDActuator *cda= act->data; */
+ }
+ else if(act->type==ACT_GAME) {
+ /* bGameActuator *ga= act->data; */
+ }
+ else if(act->type==ACT_CAMERA) {
+ bCameraActuator *ca= act->data;
+ ca->ob= newlibadr(fd, ob->id.lib, ca->ob);
+ }
+ /* leave this one, it's obsolete but necessary to read for conversion */
+ else if(act->type==ACT_ADD_OBJECT) {
+ bAddObjectActuator *eoa= act->data;
+ if(eoa) eoa->ob= newlibadr(fd, ob->id.lib, eoa->ob);
+ }
+ else if(act->type==ACT_EDIT_OBJECT) {
+ bEditObjectActuator *eoa= act->data;
+ if(eoa==NULL) {
+ init_actuator(act);
+ }
+ eoa->ob= newlibadr(fd, ob->id.lib, eoa->ob);
+ eoa->me= newlibadr(fd, ob->id.lib, eoa->me);
+ }
+ else if(act->type==ACT_SCENE) {
+ bSceneActuator *sa= act->data;
+ sa->camera= newlibadr(fd, ob->id.lib, sa->camera);
+ sa->scene= newlibadr(fd, ob->id.lib, sa->scene);
+ }
+ else if(act->type==ACT_ACTION) {
+ bActionActuator *aa= act->data;
+ aa->act= newlibadr(fd, ob->id.lib, aa->act);
+ }
+ else if(act->type==ACT_PROPERTY) {
+ bPropertyActuator *pa= act->data;
+ pa->ob= newlibadr(fd, ob->id.lib, pa->ob);
+ }
+ else if(act->type==ACT_MESSAGE) {
+ bMessageActuator *ma= act->data;
+ ma->toObject= newlibadr(fd, ob->id.lib, ma->toObject);
+ }
+ act= act->next;
+ }
+
+ lib_link_scriptlink(fd, &ob->id, &ob->scriptlink);
+ }
+ ob= ob->id.next;
+ }
+
+ if(warn) error("WARNING IN CONSOLE");
+}
+
+
+static void direct_link_pose(FileData *fd, bPose *pose) {
+
+ bPoseChannel *chan;
+
+ if (!pose)
+ return;
+
+ link_list(fd, &pose->chanbase);
+
+ for (chan = pose->chanbase.first; chan; chan=chan->next) {
+ direct_link_constraints(fd, &chan->constraints);
+ }
+
+}
+
+static void direct_link_object(FileData *fd, Object *ob)
+{
+ PartEff *paf;
+ bProperty *prop;
+ bSensor *sens;
+ bController *cont;
+ bActuator *act;
+
+ ob->disp.first=ob->disp.last= 0;
+
+ ob->pose= newdataadr(fd, ob->pose);
+ direct_link_pose(fd, ob->pose);
+
+ link_list(fd, &ob->defbase);
+ link_list(fd, &ob->nlastrips);
+ link_list(fd, &ob->constraintChannels);
+
+ ob->activecon = newdataadr(fd, ob->activecon);
+
+ direct_link_scriptlink(fd, &ob->scriptlink);
+
+ ob->mat= newdataadr(fd, ob->mat);
+ test_pointer_array(fd, (void **)&ob->mat);
+ link_list(fd, &ob->effect);
+ paf= ob->effect.first;
+ while(paf) {
+ if(paf->type==EFF_PARTICLE) {
+ paf->keys= 0;
+ }
+ if(paf->type==EFF_WAVE) {
+
+ }
+ paf= paf->next;
+ }
+
+ link_list(fd, &ob->network);
+
+ link_list(fd, &ob->prop);
+ prop= ob->prop.first;
+ while(prop) {
+ prop->poin= newdataadr(fd, prop->poin);
+ if(prop->poin==0) prop->poin= &prop->data;
+ prop= prop->next;
+ }
+
+ link_list(fd, &ob->sensors);
+ sens= ob->sensors.first;
+ while(sens) {
+ sens->data= newdataadr(fd, sens->data);
+ sens->links= newdataadr(fd, sens->links);
+ test_pointer_array(fd, (void **)&sens->links);
+ sens= sens->next;
+ }
+
+ direct_link_constraints(fd, &ob->constraints);
+
+ link_glob_list(fd, &ob->controllers);
+ cont= ob->controllers.first;
+ while(cont) {
+ cont->data= newdataadr(fd, cont->data);
+ cont->links= newdataadr(fd, cont->links);
+ test_pointer_array(fd, (void **)&cont->links);
+ cont= cont->next;
+ }
+
+ link_glob_list(fd, &ob->actuators);
+ act= ob->actuators.first;
+ while(act) {
+ act->data= newdataadr(fd, act->data);
+ act= act->next;
+ }
+
+ ob->bb= 0;
+}
+
+/* ************ READ SCENE ***************** */
+
+static void lib_link_scene(FileData *fd, Main *main)
+{
+ Scene *sce;
+ Base *base, *next;
+ Editing *ed;
+ Sequence *seq;
+
+ sce= main->scene.first;
+ while(sce) {
+ if(sce->id.flag & LIB_NEEDLINK) {
+ sce->id.us= 1;
+ sce->camera= newlibadr(fd, sce->id.lib, sce->camera);
+ sce->world= newlibadr_us(fd, sce->id.lib, sce->world);
+ sce->set= newlibadr(fd, sce->id.lib, sce->set);
+ sce->ima= newlibadr_us(fd, sce->id.lib, sce->ima);
+ sce->group= newlibadr_us(fd, sce->id.lib, sce->group);
+
+ base= sce->base.first;
+ while(base) {
+ next= base->next;
+
+ /* base->object= newlibadr_us(fd, sce->id.lib, base->object); */
+
+ base->object= newlibadr_us_type(fd, ID_OB, base->object);
+
+ if(base->object==0) {
+ printf("LIB ERROR: base removed\n");
+ BLI_remlink(&sce->base, base);
+ if(base==sce->basact) sce->basact= 0;
+ MEM_freeN(base);
+ }
+ base= next;
+ }
+
+ ed= sce->ed;
+ if(ed) {
+ WHILE_SEQ(ed->seqbasep) {
+ if(seq->ipo) seq->ipo= newlibadr_us(fd, sce->id.lib, seq->ipo);
+ if(seq->scene) seq->scene= newlibadr(fd, sce->id.lib, seq->scene);
+ seq->anim= 0;
+ }
+ END_SEQ
+ }
+ sce->id.flag -= LIB_NEEDLINK;
+ }
+
+ lib_link_scriptlink(fd, &sce->id, &sce->scriptlink);
+
+ sce= sce->id.next;
+ }
+}
+
+static void link_recurs_seq(FileData *fd, ListBase *lb)
+{
+ Sequence *seq;
+
+ link_list(fd, lb);
+ seq= lb->first;
+ while(seq) {
+ if(seq->seqbase.first) link_recurs_seq(fd, &seq->seqbase);
+ seq= seq->next;
+ }
+}
+
+static void direct_link_scene(FileData *fd, Scene *sce)
+{
+ Editing *ed;
+ Sequence *seq;
+ StripElem *se;
+ int a;
+
+ link_list(fd, &(sce->base));
+
+ sce->basact= newdataadr(fd, sce->basact);
+
+ sce->radio= newdataadr(fd, sce->radio);
+ sce->fcam= newdataadr(fd, sce->fcam);
+
+ sce->r.avicodecdata = newdataadr(fd, sce->r.avicodecdata);
+ if (sce->r.avicodecdata) {
+ sce->r.avicodecdata->lpFormat = newdataadr(fd, sce->r.avicodecdata->lpFormat);
+ sce->r.avicodecdata->lpParms = newdataadr(fd, sce->r.avicodecdata->lpParms);
+ }
+
+ if(sce->ed) {
+ ed= sce->ed= newdataadr(fd, sce->ed);
+
+ ed->metastack.first= ed->metastack.last= 0;
+
+ /* recursief sequenties linken, ook lb wordt goedgezet */
+ link_recurs_seq(fd, &ed->seqbase);
+
+ ed->seqbasep= &ed->seqbase;
+
+ WHILE_SEQ(ed->seqbasep) {
+ seq->seq1= newdataadr(fd, seq->seq1);
+ seq->seq2= newdataadr(fd, seq->seq2);
+ seq->seq3= newdataadr(fd, seq->seq3);
+ /* eigenlijk een patch: na invoering drie-seq effects */
+ if(seq->seq3==0) seq->seq3= seq->seq2;
+
+ seq->curelem= 0;
+
+ seq->plugin= newdataadr(fd, seq->plugin);
+ if(seq->plugin) open_plugin_seq(seq->plugin, seq->name+2);
+
+ seq->strip= newdataadr(fd, seq->strip);
+ if(seq->strip && seq->strip->done==0) {
+ seq->strip->done= 1;
+
+ /* standaard: strips van effecten/meta's worden niet weggeschreven, wel malloccen */
+
+ if(seq->type==SEQ_IMAGE) {
+ seq->strip->stripdata= newdataadr(fd, seq->strip->stripdata);
+ se= seq->strip->stripdata;
+ if(se) {
+ for(a=0; a<seq->strip->len; a++, se++) {
+ se->ok= 1;
+ se->ibuf= 0;
+ }
+ }
+ }
+ else if(seq->type==SEQ_MOVIE) {
+ /* alleen eerste stripelem zit in file */
+ se= newdataadr(fd, seq->strip->stripdata);
+
+ if(se) {
+ seq->strip->stripdata= MEM_callocN(seq->len*sizeof(StripElem), "stripelem");
+ *seq->strip->stripdata= *se;
+ MEM_freeN(se);
+
+ se= seq->strip->stripdata;
+
+ for(a=0; a<seq->strip->len; a++, se++) {
+ se->ok= 1;
+ se->ibuf= 0;
+ se->nr= a + 1;
+ }
+ }
+ }
+ else if(seq->len>0)
+ seq->strip->stripdata= MEM_callocN(seq->len*sizeof(StripElem), "stripelem");
+
+ }
+ }
+ END_SEQ
+ }
+
+ direct_link_scriptlink(fd, &sce->scriptlink);
+}
+
+/* ************ READ SCREEN ***************** */
+
+static void lib_link_screen(FileData *fd, Main *main)
+{
+ bScreen *sc;
+ ScrArea *sa;
+
+ sc= main->screen.first;
+ while(sc) {
+ if(sc->id.flag & LIB_NEEDLINK) {
+ sc->id.us= 1;
+ sc->scene= newlibadr(fd, sc->id.lib, sc->scene);
+
+ sa= sc->areabase.first;
+ while(sa) {
+ SpaceLink *sl;
+
+ sa->full= newlibadr(fd, sc->id.lib, sa->full);
+
+ for (sl= sa->spacedata.first; sl; sl= sl->next) {
+ if(sl->spacetype==SPACE_VIEW3D) {
+ View3D *v3d= (View3D*) sl;
+
+ v3d->camera= newlibadr(fd, sc->id.lib, v3d->camera);
+
+ if(v3d->bgpic) {
+ v3d->bgpic->ima= newlibadr_us(fd, sc->id.lib, v3d->bgpic->ima);
+ v3d->bgpic->tex= newlibadr_us(fd, sc->id.lib, v3d->bgpic->tex);
+ v3d->bgpic->rect= 0;
+ }
+ if(v3d->localvd) {
+ v3d->localvd->camera= newlibadr(fd, sc->id.lib, v3d->localvd->camera);
+ }
+ }
+ else if(sl->spacetype==SPACE_IPO) {
+ SpaceIpo *sipo= (SpaceIpo *)sl;
+ sipo->editipo= 0;
+ sipo->from= newlibadr(fd, sc->id.lib, sipo->from);
+ sipo->ipokey.first= sipo->ipokey.last= 0;
+ sipo->ipo= newlibadr(fd, sc->id.lib, sipo->ipo);
+ }
+ else if(sl->spacetype==SPACE_BUTS) {
+ SpaceButs *sbuts= (SpaceButs *)sl;
+ sbuts->rect= 0;
+ sbuts->lockpoin= 0;
+ if(main->versionfile<132) set_rects_butspace(sbuts);
+ }
+ else if(sl->spacetype==SPACE_FILE) {
+ SpaceFile *sfile= (SpaceFile *)sl;
+
+ sfile->filelist= 0;
+ sfile->libfiledata= 0;
+ sfile->returnfunc= 0;
+ }
+ else if(sl->spacetype==SPACE_IMASEL) {
+ check_imasel_copy((SpaceImaSel *)sl);
+ }
+ else if(sl->spacetype==SPACE_ACTION) {
+ SpaceAction *saction= (SpaceAction *)sl;
+ saction->action = newlibadr(fd, sc->id.lib, saction->action);
+ }
+ else if(sl->spacetype==SPACE_IMAGE) {
+ SpaceImage *sima= (SpaceImage *)sl;
+
+ sima->image= newlibadr_us(fd, sc->id.lib, sima->image);
+ }
+ else if(sl->spacetype==SPACE_NLA){
+ SpaceNla *snla= (SpaceNla *)sl;
+ }
+ else if(sl->spacetype==SPACE_TEXT) {
+ SpaceText *st= (SpaceText *)sl;
+
+ st->text= newlibadr(fd, sc->id.lib, st->text);
+
+ st->py_draw= NULL;
+ st->py_event= NULL;
+ st->py_button= NULL;
+ st->py_globaldict= NULL;
+ }
+ else if(sl->spacetype==SPACE_OOPS) {
+ SpaceOops *so= (SpaceOops *)sl;
+ Oops *oops;
+
+ oops= so->oops.first;
+ while(oops) {
+ oops->id= newlibadr(fd, 0, oops->id);
+ oops= oops->next;
+ }
+ so->lockpoin= 0;
+ }
+ else if(sl->spacetype==SPACE_SOUND) {
+ SpaceSound *ssound= (SpaceSound *)sl;
+
+ ssound->sound= newlibadr_us(fd, sc->id.lib, ssound->sound);
+ }
+ }
+ sa= sa->next;
+ }
+ sc->id.flag -= LIB_NEEDLINK;
+ }
+ sc= sc->id.next;
+ }
+}
+
+static void direct_link_screen(FileData *fd, bScreen *sc)
+{
+ ScrArea *sa;
+ ScrVert *sv;
+ ScrEdge *se;
+ Oops *oops;
+
+ link_list(fd, &(sc->vertbase));
+ link_list(fd, &(sc->edgebase));
+ link_list(fd, &(sc->areabase));
+ sc->winakt= 0;
+
+ /* edges */
+ se= sc->edgebase.first;
+ while(se) {
+ se->v1= newdataadr(fd, se->v1);
+ se->v2= newdataadr(fd, se->v2);
+ if( (long)se->v1 > (long)se->v2) {
+ sv= se->v1;
+ se->v1= se->v2;
+ se->v2= sv;
+ }
+
+ if(se->v1==NULL) {
+ printf("error reading screen... file corrupt\n");
+ se->v1= se->v2;
+ }
+ se= se->next;
+ }
+
+ /* areas */
+ sa= sc->areabase.first;
+ while(sa) {
+ SpaceLink *sl;
+
+ link_list(fd, &(sa->spacedata));
+
+ for (sl= sa->spacedata.first; sl; sl= sl->next) {
+ if (sl->spacetype==SPACE_VIEW3D) {
+ View3D *v3d= (View3D*) sl;
+ v3d->bgpic= newdataadr(fd, v3d->bgpic);
+ v3d->localvd= newdataadr(fd, v3d->localvd);
+ }
+ else if (sl->spacetype==SPACE_OOPS) {
+ SpaceOops *soops= (SpaceOops*) sl;
+ link_list(fd, &(soops->oops));
+ oops= soops->oops.first;
+ while(oops) {
+ oops->link.first= oops->link.last= 0;
+ oops= oops->next;
+ }
+ }
+ }
+
+ sa->v1= newdataadr(fd, sa->v1);
+ sa->v2= newdataadr(fd, sa->v2);
+ sa->v3= newdataadr(fd, sa->v3);
+ sa->v4= newdataadr(fd, sa->v4);
+
+ sa->win= sa->headwin= 0;
+
+ sa->uiblocks.first= sa->uiblocks.last= NULL;
+
+ sa= sa->next;
+ }
+}
+
+/* ********** READ LIBRARY *************** */
+
+
+static void direct_link_library(FileData *fd, Library *lib)
+{
+ Main *newmain;
+
+ /* nieuwe main */
+ newmain= MEM_callocN(sizeof(Main), "directlink");
+ BLI_addtail(&fd->mainlist, newmain);
+ newmain->curlib= lib;
+}
+
+static void lib_link_library(FileData *fd, Main *main)
+{
+ Library *lib;
+
+ lib= main->library.first;
+ while(lib) {
+ lib->id.us= 1;
+ lib= lib->id.next;
+ }
+}
+
+/* ************** READ SOUND ******************* */
+
+static void direct_link_sound(FileData *fd, bSound *sound)
+{
+ sound->sample = NULL;
+ sound->snd_sound = NULL;
+
+ sound->packedfile = direct_link_packedfile(fd, sound->packedfile);
+ sound->newpackedfile = direct_link_packedfile(fd, sound->newpackedfile);
+}
+
+static void lib_link_sound(FileData *fd, Main *main)
+{
+ bSound *sound;
+
+ sound= main->sound.first;
+ while(sound) {
+ if(sound->id.flag & LIB_NEEDLINK) {
+ sound->id.flag -= LIB_NEEDLINK;
+ sound->ipo= newlibadr_us(fd, sound->id.lib, sound->ipo);
+ }
+ sound= sound->id.next;
+ }
+}
+
+/* ***************** READ GROUP *************** */
+
+static void direct_link_group(FileData *fd, Group *group)
+{
+ GroupObject *go;
+ ObjectKey *ok;
+
+ link_list(fd, &group->gobject);
+ link_list(fd, &group->gkey);
+ group->active= newdataadr(fd, group->active);
+
+ go= group->gobject.first;
+ while(go) {
+ link_list(fd, &go->okey);
+ ok= go->okey.first;
+ while(ok) {
+ ok->gkey= newdataadr(fd, ok->gkey);
+ ok= ok->next;
+ }
+ go= go->next;
+ }
+}
+
+static void lib_link_group(FileData *fd, Main *main)
+{
+ Group *group= main->group.first;
+ GroupObject *go;
+ ObjectKey *ok;
+
+ while(group) {
+ if(group->id.flag & LIB_NEEDLINK) {
+ group->id.flag -= LIB_NEEDLINK;
+
+ go= group->gobject.first;
+ while(go) {
+ go->ob= newlibadr(fd, group->id.lib, go->ob);
+ ok= go->okey.first;
+ while(ok) {
+ ok->parent= newlibadr(fd, group->id.lib, ok->parent);
+ ok->track= newlibadr(fd, group->id.lib, ok->track);
+ ok->ipo= newlibadr_us(fd, group->id.lib, ok->ipo);
+ ok= ok->next;
+ }
+ go= go->next;
+ }
+ }
+ group= group->id.next;
+ }
+}
+
+/* ************** ALG & MAIN ******************** */
+
+static BHead *read_libblock(FileData *fd, Main *main, BHead *bhead, int flag, ID **id_r)
+{
+ /* deze routine leest libblock en direkte data. Met linkfunkties
+ * alles aan elkaar hangen.
+ */
+
+ ID *id;
+ ListBase *lb;
+
+ if(bhead->code==ID_ID) {
+ ID *linkedid= (ID *)(bhead + 1); /* BHEAD+DATA dependancy */
+
+ lb= wich_libbase(main, GS(linkedid->name));
+ }
+ else {
+ lb= wich_libbase(main, bhead->code);
+ }
+
+ /* libblock inlezen */
+ id = read_struct(fd, bhead);
+ if (id_r)
+ *id_r= id;
+ if (!id)
+ return blo_nextbhead(fd, bhead);
+
+ oldnewmap_insert(fd->libmap, bhead->old, id, 1);
+ BLI_addtail(lb, id);
+
+ /* eerste acht bits wissen */
+ id->flag= (id->flag & 0xFF00) | flag | LIB_NEEDLINK;
+ id->lib= main->curlib;
+ if(id->flag & LIB_FAKEUSER) id->us= 1;
+ else id->us= 0;
+
+ /* deze mag niet door de direct_link molen: is alleen het ID deel */
+
+ if(bhead->code==ID_ID) {
+ return blo_nextbhead(fd, bhead);
+ }
+
+ bhead = blo_nextbhead(fd, bhead);
+
+ /* alle data inlezen */
+ while(bhead && bhead->code==DATA) {
+ void *data= read_struct(fd, bhead);
+
+ if (data) {
+ oldnewmap_insert(fd->datamap, bhead->old, data, 0);
+ }
+
+ bhead = blo_nextbhead(fd, bhead);
+ }
+
+ /* pointers directe data goedzetten */
+ switch( GS(id->name) ) {
+ case ID_SCR:
+ direct_link_screen(fd, (bScreen *)id);
+ break;
+ case ID_SCE:
+ direct_link_scene(fd, (Scene *)id);
+ break;
+ case ID_OB:
+ direct_link_object(fd, (Object *)id);
+ break;
+ case ID_ME:
+ direct_link_mesh(fd, (Mesh *)id);
+ break;
+ case ID_CU:
+ direct_link_curve(fd, (Curve *)id);
+ break;
+ case ID_MB:
+ direct_link_mball(fd, (MetaBall *)id);
+ break;
+ case ID_MA:
+ direct_link_material(fd, (Material *)id);
+ break;
+ case ID_TE:
+ direct_link_texture(fd, (Tex *)id);
+ break;
+ case ID_IM:
+ direct_link_image(fd, (Image *)id);
+ break;
+ case ID_LA:
+ direct_link_lamp(fd, (Lamp *)id);
+ break;
+ case ID_VF:
+ direct_link_vfont(fd, (VFont *)id);
+ break;
+ case ID_TXT:
+ direct_link_text(fd, (Text *)id);
+ break;
+ case ID_IP:
+ direct_link_ipo(fd, (Ipo *)id);
+ break;
+ case ID_KE:
+ direct_link_key(fd, (Key *)id);
+ break;
+ case ID_LT:
+ direct_link_latt(fd, (Lattice *)id);
+ break;
+ case ID_IK:
+ direct_link_ika(fd, (Ika *)id);
+ break;
+ case ID_WO:
+ direct_link_world(fd, (World *)id);
+ break;
+ case ID_LI:
+ direct_link_library(fd, (Library *)id);
+ break;
+ case ID_CA:
+ direct_link_camera(fd, (Camera *)id);
+ break;
+ case ID_SO:
+ direct_link_sound(fd, (bSound *)id);
+ break;
+ case ID_GR:
+ direct_link_group(fd, (Group *)id);
+ break;
+ case ID_AR:
+ direct_link_armature(fd, (bArmature*)id);
+ break;
+ case ID_AC:
+ direct_link_action(fd, (bAction*)id);
+ break;
+ }
+
+ oldnewmap_free_unused(fd->datamap);
+ oldnewmap_clear(fd->datamap);
+
+ return (bhead);
+}
+
+static void link_global(FileData *fd, BlendFileData *bfd, FileGlobal *fg)
+{
+ bfd->winpos= fg->winpos;
+ bfd->fileflags= fg->fileflags;
+ bfd->displaymode= fg->displaymode;
+
+ bfd->curscreen= newlibadr(fd, 0, fg->curscreen);
+}
+
+static void vcol_to_fcol(Mesh *me)
+{
+ MFace *mface;
+ unsigned int *mcol, *mcoln, *mcolmain;
+ int a;
+
+ if(me->totface==0 || me->mcol==0) return;
+
+ mcoln= mcolmain= MEM_mallocN(4*sizeof(int)*me->totface, "mcoln");
+ mcol = (unsigned int *)me->mcol;
+ mface= me->mface;
+ for(a=me->totface; a>0; a--, mface++) {
+ mcoln[0]= mcol[mface->v1];
+ mcoln[1]= mcol[mface->v2];
+ mcoln[2]= mcol[mface->v3];
+ mcoln[3]= mcol[mface->v4];
+ mcoln+= 4;
+ }
+
+ MEM_freeN(me->mcol);
+ me->mcol= (MCol *)mcolmain;
+}
+
+static int map_223_keybd_code_to_224_keybd_code(int code)
+{
+ switch (code) {
+ case 312: return F12KEY;
+ case 159: return PADSLASHKEY;
+ case 161: return PAD0;
+ case 154: return PAD1;
+ case 150: return PAD2;
+ case 155: return PAD3;
+ case 151: return PAD4;
+ case 156: return PAD5;
+ case 152: return PAD6;
+ case 157: return PAD7;
+ case 153: return PAD8;
+ case 158: return PAD9;
+ default: return code;
+ }
+}
+
+static void do_versions(Main *main)
+{
+ /* PAS OP: pointers van libdata zijn nog niet omgezet */
+
+ if(main->versionfile == 100) {
+ /* tex->extend en tex->imageflag veranderd: */
+ Tex *tex = main->tex.first;
+ while(tex) {
+ if(tex->id.flag & LIB_NEEDLINK) {
+
+ if(tex->extend==0) {
+ if(tex->xrepeat || tex->yrepeat) tex->extend= TEX_REPEAT;
+ else {
+ tex->extend= TEX_EXTEND;
+ tex->xrepeat= tex->yrepeat= 1;
+ }
+ }
+
+ if(tex->imaflag & TEX_ANIM5) {
+ tex->imaflag |= TEX_MORKPATCH;
+ tex->imaflag |= TEX_ANTIALI;
+ }
+ }
+ tex= tex->id.next;
+ }
+ }
+ if(main->versionfile <= 101) {
+ /* frame mapping */
+ Scene *sce = main->scene.first;
+ while(sce) {
+ sce->r.framapto= 100;
+ sce->r.images= 100;
+ sce->r.framelen= 1.0;
+ sce= sce->id.next;
+ }
+ }
+ if(main->versionfile <= 102) {
+ /* init halo's op 1.0 */
+ Material *ma = main->mat.first;
+ while(ma) {
+ ma->add= 1.0;
+ ma= ma->id.next;
+ }
+ }
+ if(main->versionfile <= 103) {
+ /* nieuwe variabele in object: colbits */
+ Object *ob = main->object.first;
+ int a;
+ while(ob) {
+ ob->colbits= 0;
+ if(ob->totcol) {
+ for(a=0; a<ob->totcol; a++) {
+ if(ob->mat[a]) ob->colbits |= (1<<a);
+ }
+ }
+ ob= ob->id.next;
+ }
+ }
+ if(main->versionfile <= 104) {
+ /* de timeoffs zit op betere plek */
+ Object *ob = main->object.first;
+ while(ob) {
+ if(ob->transflag & 1) {
+ ob->transflag -= 1;
+ ob->ipoflag |= OB_OFFS_OB;
+ }
+ ob= ob->id.next;
+ }
+ }
+ if(main->versionfile <= 105) {
+ Object *ob = main->object.first;
+ while(ob) {
+ ob->dupon= 1; ob->dupoff= 0;
+ ob->dupsta= 1; ob->dupend= 100;
+ ob= ob->id.next;
+ }
+ }
+ if(main->versionfile <= 106) {
+ /* mcol is veranderd */
+ Mesh *me = main->mesh.first;
+ while(me) {
+ if(me->mcol) vcol_to_fcol(me);
+ me= me->id.next;
+ }
+
+ }
+ if(main->versionfile <= 107) {
+ Object *ob;
+ Scene *sce = main->scene.first;
+ while(sce) {
+ sce->r.mode |= R_GAMMA;
+ sce= sce->id.next;
+ }
+ ob= main->object.first;
+ while(ob) {
+ ob->ipoflag |= OB_OFFS_PARENT;
+ if(ob->dt==0) ob->dt= 3;
+ ob= ob->id.next;
+ }
+
+ }
+ if(main->versionfile <= 109) {
+ /* nieuwe variabele: gridlines */
+ bScreen *sc = main->screen.first;
+ while(sc) {
+ ScrArea *sa= sc->areabase.first;
+ while(sa) {
+ SpaceLink *sl= sa->spacedata.first;
+ while (sl) {
+ if (sl->spacetype==SPACE_VIEW3D) {
+ View3D *v3d= (View3D*) sl;
+
+ if (v3d->gridlines==0) v3d->gridlines= 20;
+ }
+ sl= sl->next;
+ }
+ sa= sa->next;
+ }
+ sc= sc->id.next;
+ }
+ }
+ if(main->versionfile <= 112) {
+ Mesh *me = main->mesh.first;
+ while(me) {
+ me->cubemapsize= 1.0;
+ me= me->id.next;
+ }
+ }
+ if(main->versionfile <= 113) {
+ Material *ma = main->mat.first;
+ while(ma) {
+ if(ma->flaresize==0.0) ma->flaresize= 1.0;
+ ma->subsize= 1.0;
+ ma->flareboost= 1.0;
+ ma= ma->id.next;
+ }
+ }
+ if(main->versionfile <= 114) {
+ Mesh *me= main->mesh.first;
+ MFace *mface;
+ int a_int;
+
+ /* edge drawflags veranderd */
+ while(me) {
+ a_int= me->totface;
+ mface= me->mface;
+ while(a_int--) {
+ if(mface->edcode & 16) {
+ mface->edcode -= 16;
+ mface->edcode |= ME_V3V1;
+ }
+ mface++;
+ }
+ me= me->id.next;
+ }
+ }
+
+ /* eentje overgeslagen voor bug in freeware versie */
+
+ if(main->versionfile <= 121) {
+ /* O2 versie gemaakt. */
+ }
+ if(main->versionfile <= 122) {
+ /* dithering gaat soms af (backbuf, pas sinds 121) */
+ /* relatieve paden hersteld */
+ /* sequences: endframe van seq wordt op betere plek geprint */
+ }
+ if(main->versionfile <= 123) {
+ /* nog een paar O2 foutjes: keylines in ipo window */
+ /* vertices halo object (O2) nu ook goed */
+ /* zoomwin: ook op O2 */
+ /* bug eruit: schaduw render in ortho */
+ }
+ if(main->versionfile <= 124) {
+ /* inventor lezer */
+ /* key kleur 24 bits beveiligd */
+ /* schrijf plaatje: je kun niet naderhand 24bits naar 32
+ * omzetten */
+ }
+ if(main->versionfile <= 125) {
+ /* bug vanwege compileer fout (makefile/.h dependency)*/
+ }
+ if(main->versionfile <= 126) {
+ /* overdraw text beter (clever numbuts) */
+ /* bug uit inventor lezer: node ambientColor werd niet
+ * herkend */
+ /* bugje uit toolbox: clear loc= alt-g */
+ }
+
+ if(main->versionfile <= 131) {
+ /* jpeq quality button */
+ /* anim5 and blacksmith demo */
+ /* foutje uit transp zbuf: te vroege afbreek */
+ /* geen paarse code meer als imap onvindbaar is meer */
+ /* locx werd niet geprint: string overflow! */
+ /* unieke namen: werkte niet */
+ /* toolbox menu: ook alt en ctrl keys */
+ }
+ if(main->versionfile <= 132) {
+ /* strings in Userdef: eroverheen! */
+ /* betere overdraw implementatie (numbuts) */
+ /* snapmenu redraw */
+ /* warp met 1 vertex */
+ }
+ if(main->versionfile <= 133) {
+ /* bug uit 'make edge face' (array overflow */
+ /* volledig X getekende menu's */
+ /* storage.c terug */
+ }
+ if(main->versionfile <= 134) {
+ /* Play (flipbook) restored */
+ /* Timecursor restored */
+ /* Debug option -d; prints a lot of info in console */
+ /* Text Object. Accentcodes fixed: ALT+BACKSPACE */
+ /* Cursor was sometimes wrong after reading files */
+ /* Texspace draw error: dashed lines */
+ /* Draw Schematic View now with icons in Objects */
+ /* Ortho camera: zbuffer improved. Near/far still not OK */
+ /* Text Object. Character pound= alt-l */
+ /* In editmode and 'set', draw error fixed. */
+ /* Scanline display during rendering had dropouts */
+ /* Sometimes-after render- frontbuffer drawing wasnt disabled */
+ /* Sometimes the render window got black and Blender 'hung' */
+ /* Better 'active window' implementation. */
+ /* Automatic name was too critical, more intuitive now */
+ Tex *tex = main->tex.first;
+ while (tex) {
+ if ((tex->rfac == 0.0) &&
+ (tex->gfac == 0.0) &&
+ (tex->bfac == 0.0)) {
+ tex->rfac = 1.0;
+ tex->gfac = 1.0;
+ tex->bfac = 1.0;
+ tex->filtersize = 1.0;
+ }
+ tex = tex->id.next;
+ }
+ }
+ if(main->versionfile <= 135) {
+ /* 'Windows' key resistant */
+ /* Preview-render: RGB flip (material, lamp, world) */
+ /* Fileselect draw error: 2nd time no redraw! */
+ /* Names error: names were not unique automatically */
+ /* Metaball display error: because of previous */
+ /* CTRL and ALT and SHIFT keys sometimes were locked */
+ }
+ if(main->versionfile <= 136) {
+ /* Files incompatibility Colorband PC-SGI solved */
+ /* RightMouse selecting was blocked after border-select */
+ /* Border select: print size */
+ /* Inventor: reads some 2.0 syntaxes too. Under development */
+ /* Shift/Ctrl/Alt release events got lost while moving view */
+ /* Particles draw (size) error fixed */
+ /* Display type 'DispView' works */
+ /* Metaballs convert to Mesh, normals error fixed. */
+ }
+ if(main->versionfile <= 137) {
+ /* who know */
+ }
+ if(main->versionfile <= 138) {
+ /* fixed: z buffer draw and Mesh with no materials: coredump! */
+ /* bug removed from calculation 3D Bevel Objects */
+ /* view translation in perspective fixed */
+ /* Drawing with ortho camera fixed */
+ /* timing error FreeBSD version fixed */
+ /* Mesa 3.0 included in static version */
+ /* New: LeftMouse+RightMouse allowed at numerber-button
+ * to type in values */
+ /* Vertex paint bug fixed */
+ /* New: ALT+(1, 2, 3...) for layers 11, 12, 13... */
+ }
+ if(main->versionfile <= 140) {
+ /* r-g-b-fac in texure */
+ Tex *tex = main->tex.first;
+ while (tex) {
+ if ((tex->rfac == 0.0) &&
+ (tex->gfac == 0.0) &&
+ (tex->bfac == 0.0)) {
+ tex->rfac = 1.0;
+ tex->gfac = 1.0;
+ tex->bfac = 1.0;
+ tex->filtersize = 1.0;
+ }
+ tex = tex->id.next;
+ }
+ }
+ if(main->versionfile <= 153) {
+ Scene *sce = main->scene.first;
+ while(sce) {
+ if(sce->r.blurfac==0.0) sce->r.blurfac= 1.0;
+ sce= sce->id.next;
+ }
+ }
+ if(main->versionfile <= 163) {
+ Scene *sce = main->scene.first;
+ while(sce) {
+ if(sce->r.frs_sec==0) sce->r.frs_sec= 25;
+ sce= sce->id.next;
+ }
+ }
+ if(main->versionfile <= 164) {
+ Mesh *me= main->mesh.first;
+ while(me) {
+ me->smoothresh= 30;
+ me= me->id.next;
+ }
+ }
+ if(main->versionfile <= 165) {
+ Mesh *me= main->mesh.first;
+ TFace *tface;
+ Ika *ika= main->ika.first;
+ Deform *def;
+ int nr;
+ char *cp;
+
+ while(ika) {
+ ika->xyconstraint= .5;
+
+ def= ika->def;
+ nr= ika->totdef;
+ while(nr--) {
+ if(def->fac==0.0) def->fac= 1.0;
+ def++;
+ }
+ ika= ika->id.next;
+ }
+
+ while(me) {
+ if(me->tface) {
+ nr= me->totface;
+ tface= me->tface;
+ while(nr--) {
+ cp= (char *)&tface->col[0];
+ if(cp[1]>126) cp[1]= 255; else cp[1]*=2;
+ if(cp[2]>126) cp[2]= 255; else cp[2]*=2;
+ if(cp[3]>126) cp[3]= 255; else cp[3]*=2;
+ cp= (char *)&tface->col[1];
+ if(cp[1]>126) cp[1]= 255; else cp[1]*=2;
+ if(cp[2]>126) cp[2]= 255; else cp[2]*=2;
+ if(cp[3]>126) cp[3]= 255; else cp[3]*=2;
+ cp= (char *)&tface->col[2];
+ if(cp[1]>126) cp[1]= 255; else cp[1]*=2;
+ if(cp[2]>126) cp[2]= 255; else cp[2]*=2;
+ if(cp[3]>126) cp[3]= 255; else cp[3]*=2;
+ cp= (char *)&tface->col[3];
+ if(cp[1]>126) cp[1]= 255; else cp[1]*=2;
+ if(cp[2]>126) cp[2]= 255; else cp[2]*=2;
+ if(cp[3]>126) cp[3]= 255; else cp[3]*=2;
+
+ tface++;
+ }
+ }
+ me= me->id.next;
+ }
+ }
+
+ if(main->versionfile <= 169) {
+ Mesh *me= main->mesh.first;
+ while(me) {
+ if(me->subdiv==0) me->subdiv= 3;
+ me= me->id.next;
+ }
+ }
+
+ if(main->versionfile <= 169) {
+ bScreen *sc= main->screen.first;
+ while(sc) {
+ ScrArea *sa= sc->areabase.first;
+ while(sa) {
+ SpaceLink *sl= sa->spacedata.first;
+ while(sl) {
+ if(sl->spacetype==SPACE_IPO) {
+ SpaceIpo *sipo= (SpaceIpo*) sl;
+ sipo->v2d.max[0]= 15000.0;
+ }
+ sl= sl->next;
+ }
+ sa= sa->next;
+ }
+ sc= sc->id.next;
+ }
+ }
+
+ if(main->versionfile <= 170) {
+ Object *ob = main->object.first;
+ PartEff *paf;
+ while (ob) {
+ paf = give_parteff(ob);
+ if (paf) {
+ if (paf->staticstep == 0) {
+ paf->staticstep= 5;
+ }
+ }
+ ob = ob->id.next;
+ }
+ }
+
+ if(main->versionfile <= 171) {
+ bScreen *sc= main->screen.first;
+ while(sc) {
+ ScrArea *sa= sc->areabase.first;
+ while(sa) {
+ SpaceLink *sl= sa->spacedata.first;
+ while(sl) {
+ if(sl->spacetype==SPACE_TEXT) {
+ SpaceText *st= (SpaceText*) sl;
+ if(st->font_id>1) {
+ st->font_id= 0;
+ st->lheight= 13;
+ }
+ }
+ sl= sl->next;
+ }
+ sa= sa->next;
+ }
+ sc= sc->id.next;
+ }
+ }
+
+ if(main->versionfile <= 173) {
+ int a, b;
+ Mesh *me= main->mesh.first;
+ while(me) {
+ if(me->tface) {
+ TFace *tface= me->tface;
+ for(a=0; a<me->totface; a++, tface++) {
+ for(b=0; b<4; b++) {
+ tface->uv[b][0]/= 32767.0;
+ tface->uv[b][1]/= 32767.0;
+ }
+ }
+ }
+ me= me->id.next;
+ }
+ }
+
+ if(main->versionfile <= 191) {
+ bScreen *sc= main->screen.first;
+ Object *ob= main->object.first;
+ Material *ma = main->mat.first;
+
+ /* let faces have default add factor of 0.0 */
+ while(ma) {
+ if (!(ma->mode & MA_HALO)) ma->add = 0.0;
+ ma = ma->id.next;
+ }
+
+ while(ob) {
+ ob->mass= 1.0f;
+ ob->damping= 0.1f;
+ ob->quat[1]= 1.0f;
+ ob= ob->id.next;
+ }
+
+ while(sc) {
+ ScrArea *sa= sc->areabase.first;
+ while(sa) {
+ SpaceLink *sl= sa->spacedata.first;
+ while(sl) {
+ if(sl->spacetype==SPACE_BUTS) {
+ SpaceButs *sbuts= (SpaceButs*) sl;
+ sbuts->scaflag= BUTS_SENS_LINK|BUTS_SENS_ACT|BUTS_CONT_ACT|BUTS_ACT_ACT|BUTS_ACT_LINK;
+ }
+ sl= sl->next;
+ }
+ sa= sa->next;
+ }
+ sc= sc->id.next;
+ }
+ }
+
+ if(main->versionfile <= 193) {
+ Object *ob= main->object.first;
+ while(ob) {
+ ob->inertia= 1.0f;
+ ob->rdamping= 0.1f;
+ ob= ob->id.next;
+ }
+ }
+
+ if(main->versionfile <= 196) {
+ Mesh *me= main->mesh.first;
+ int a, b;
+ while(me) {
+ if(me->tface) {
+ TFace *tface= me->tface;
+ for(a=0; a<me->totface; a++, tface++) {
+ for(b=0; b<4; b++) {
+ tface->mode |= TF_DYNAMIC;
+ tface->mode &= ~TF_INVISIBLE;
+ }
+ }
+ }
+ me= me->id.next;
+ }
+ }
+
+ if(main->versionfile <= 200) {
+ Object *ob= main->object.first;
+ while(ob) {
+ ob->scaflag = ob->gameflag & (64+128+256+512+1024+2048);
+ /* 64 is do_fh */
+ ob->gameflag &= ~(128+256+512+1024+2048);
+ ob = ob->id.next;
+ }
+ }
+
+ if(main->versionfile <= 201) {
+ /* add-object + end-object are joined to edit-object actuator */
+ Object *ob = main->object.first;
+ bProperty *prop;
+ bActuator *act;
+ bIpoActuator *ia;
+ bEditObjectActuator *eoa;
+ bAddObjectActuator *aoa;
+ while (ob) {
+ act = ob->actuators.first;
+ while (act) {
+ if(act->type==ACT_IPO) {
+ ia= act->data;
+ prop= get_property(ob, ia->name);
+ if(prop) {
+ ia->type= ACT_IPO_FROM_PROP;
+ }
+ }
+ else if(act->type==ACT_ADD_OBJECT) {
+ aoa= act->data;
+ eoa= MEM_callocN(sizeof(bEditObjectActuator), "edit ob act");
+ eoa->type= ACT_EDOB_ADD_OBJECT;
+ eoa->ob= aoa->ob;
+ eoa->time= aoa->time;
+ MEM_freeN(aoa);
+ act->data= eoa;
+ act->type= act->otype= ACT_EDIT_OBJECT;
+ }
+ else if(act->type==ACT_END_OBJECT) {
+ eoa= MEM_callocN(sizeof(bEditObjectActuator), "edit ob act");
+ eoa->type= ACT_EDOB_END_OBJECT;
+ act->data= eoa;
+ act->type= act->otype= ACT_EDIT_OBJECT;
+ }
+ act= act->next;
+ }
+ ob = ob->id.next;
+ }
+ }
+
+ if(main->versionfile <= 202) {
+ /* add-object and end-object are joined to edit-object
+ * actuator */
+ Object *ob= main->object.first;
+ bActuator *act;
+ bObjectActuator *oa;
+ while(ob) {
+ act= ob->actuators.first;
+ while(act) {
+ if(act->type==ACT_OBJECT) {
+ oa= act->data;
+ oa->flag &= ~(ACT_TORQUE_LOCAL|ACT_DROT_LOCAL); /* this actuator didn't do local/glob rot before */
+ }
+ act= act->next;
+ }
+ ob= ob->id.next;
+ }
+ }
+
+ if(main->versionfile <= 204) {
+ /* patches for new physics */
+ Object *ob= main->object.first;
+ Material *ma= main->mat.first;
+ bActuator *act;
+ bObjectActuator *oa;
+ bSound *sound;
+ while(ob) {
+ /* rotdamping */
+ ob->damping= (float) pow(ob->damping, 0.05);
+ ob->rdamping= (float) pow(ob->rdamping, 0.05);
+
+ /* please check this for demo20 files like
+ * original Egypt levels etc. converted
+ * rotation factor of 50 is not workable */
+ act= ob->actuators.first;
+ while(act) {
+ if(act->type==ACT_OBJECT) {
+ oa= act->data;
+
+ oa->forceloc[0]*= 25.0;
+ oa->forceloc[1]*= 25.0;
+ oa->forceloc[2]*= 25.0;
+
+ oa->forcerot[0]*= 10.0;
+ oa->forcerot[1]*= 10.0;
+ oa->forcerot[2]*= 10.0;
+ }
+ act= act->next;
+ }
+ ob= ob->id.next;
+ }
+
+ while(ma) {
+ ma->friction= (float) pow(ma->friction, 0.2);
+ ma->xyfrict= (float) pow(ma->xyfrict, 0.2);
+ ma= ma->id.next;
+ }
+
+ sound = main->sound.first;
+ while (sound) {
+ if (sound->volume < 0.01) {
+ sound->volume = 1.0;
+ }
+ sound = sound->id.next;
+ }
+ }
+
+ if(main->versionfile <= 205) {
+ /* patches for new physics */
+ Object *ob= main->object.first;
+ bActuator *act;
+ bSensor *sens;
+ bEditObjectActuator *oa;
+ bRaySensor *rs;
+ bCollisionSensor *cs;
+ while(ob) {
+ /* Set anisotropic friction off for old objects,
+ * values to 1.0. */
+ ob->gameflag &= ~OB_ANISOTROPIC_FRICTION;
+ ob->anisotropicFriction[0] = 1.0;
+ ob->anisotropicFriction[1] = 1.0;
+ ob->anisotropicFriction[2] = 1.0;
+
+ act= ob->actuators.first;
+ while(act) {
+ if(act->type==ACT_EDIT_OBJECT) {
+ /* Zero initial velocity for newly
+ * added objects */
+ oa= act->data;
+ oa->linVelocity[0] = 0.0;
+ oa->linVelocity[1] = 0.0;
+ oa->linVelocity[2] = 0.0;
+ oa->localflag = 0;
+ }
+ act= act->next;
+ }
+
+ sens= ob->sensors.first;
+ while (sens) {
+ /* Extra fields for radar sensors. */
+ if(sens->type == SENS_RADAR) {
+ bRadarSensor *s = sens->data;
+ s->range = 10000.0;
+ }
+
+ /* Pulsing: defaults for new sensors. */
+ if(sens->type != SENS_ALWAYS) {
+ sens->pulse = 0;
+ sens->freq = 0;
+ } else {
+ sens->pulse = 1;
+ }
+
+ /* Invert: off. */
+ sens->invert = 0;
+
+ /* Collision and ray: default = trigger
+ * on property. The material field can
+ * remain empty. */
+ if(sens->type == SENS_COLLISION) {
+ cs = (bCollisionSensor*) sens->data;
+ cs->mode = 0;
+ }
+ if(sens->type == SENS_RAY) {
+ rs = (bRaySensor*) sens->data;
+ rs->mode = 0;
+ }
+ sens = sens->next;
+ }
+ ob= ob->id.next;
+ }
+ /* have to check the exact multiplier */
+ }
+
+ if(main->versionfile <= 210) {
+ Scene *sce= main->scene.first;
+
+ while(sce) {
+ if(sce->r.postmul== 0.0) sce->r.postmul= 1.0;
+ if(sce->r.postgamma== 0.0) sce->r.postgamma= 1.0;
+ sce= sce->id.next;
+ }
+ }
+
+ if(main->versionfile <= 211) {
+ /* Render setting: per scene, the applicable gamma value
+ * can be set. Default is 1.0, which means no
+ * correction. */
+ bActuator *act;
+ bObjectActuator *oa;
+ Object *ob;
+ Scene *sce= main->scene.first;
+ while(sce) {
+ sce->r.gamma = 2.0;
+ sce= sce->id.next;
+ }
+
+ /* added alpha in obcolor */
+ ob= main->object.first;
+ while(ob) {
+ ob->col[3]= 1.0;
+ ob= ob->id.next;
+ }
+
+ /* added alpha in obcolor */
+ ob= main->object.first;
+ while(ob) {
+ act= ob->actuators.first;
+ while(act) {
+ if (act->type==ACT_OBJECT) {
+ /* multiply velocity with 50 in old files */
+ oa= act->data;
+ if (fabs(oa->linearvelocity[0]) >= 0.01f)
+ oa->linearvelocity[0] *= 50.0;
+ if (fabs(oa->linearvelocity[1]) >= 0.01f)
+ oa->linearvelocity[1] *= 50.0;
+ if (fabs(oa->linearvelocity[2]) >= 0.01f)
+ oa->linearvelocity[2] *= 50.0;
+ if (fabs(oa->angularvelocity[0])>=0.01f)
+ oa->angularvelocity[0] *= 50.0;
+ if (fabs(oa->angularvelocity[1])>=0.01f)
+ oa->angularvelocity[1] *= 50.0;
+ if (fabs(oa->angularvelocity[2])>=0.01f)
+ oa->angularvelocity[2] *= 50.0;
+ }
+ act= act->next;
+ }
+ ob= ob->id.next;
+ }
+ }
+
+ if(main->versionfile <= 212) {
+
+ bSound* sound;
+ bProperty *prop;
+ Object *ob;
+ Mesh *me;
+
+ sound = main->sound.first;
+ while (sound)
+ {
+ sound->max_gain = 1.0;
+ sound->min_gain = 0.0;
+ sound->distance = 1.0;
+
+ if (sound->attenuation > 0.0)
+ sound->flags |= SOUND_FLAGS_3D;
+ else
+ sound->flags &= ~SOUND_FLAGS_3D;
+
+ sound = sound->id.next;
+ }
+
+ ob = main->object.first;
+
+ while (ob) {
+ prop= ob->prop.first;
+ while(prop) {
+ if (prop->type == PROP_TIME) {
+ // convert old PROP_TIME values from int to float
+ *((float *)&prop->data) = (float) prop->data;
+ }
+
+ prop= prop->next;
+ }
+ ob = ob->id.next;
+ }
+
+ /* me->subdiv changed to reflect the actual reparametization
+ * better, and smeshes were removed - if it was a smesh make
+ * it a subsurf, and reset the subdiv level because subsurf
+ * takes a lot more work to calculate.
+ */
+ for (me= main->mesh.first; me; me= me->id.next) {
+ if (me->flag&ME_SMESH) {
+ me->flag&= ~ME_SMESH;
+ me->flag|= ME_SUBSURF;
+
+ me->subdiv= 1;
+ } else {
+ if (me->subdiv<2)
+ me->subdiv= 1;
+ else
+ me->subdiv--;
+ }
+ }
+ }
+
+ if(main->versionfile <= 220) {
+ Object *ob;
+ Mesh *me;
+ bArmature *arm;
+
+ ob = main->object.first;
+
+ /* adapt form factor in order to get the 'old' physics
+ * behaviour back...*/
+
+ while (ob) {
+ /* in future, distinguish between different
+ * object bounding shapes */
+ ob->formfactor = 0.4f;
+ /* patch form factor , note that inertia equiv radius
+ * of a rotation symmetrical obj */
+ if (ob->inertia != 1.0) {
+ ob->formfactor /= ob->inertia * ob->inertia;
+ }
+ ob = ob->id.next;
+ }
+
+ /* Precalculate rest position matrices for old armatures. -rvo
+ */
+ for (arm= main->armature.first; arm; arm= arm->id.next) {
+ precalc_bonelist_irestmats (&arm->bonebase);
+ }
+
+ /* Began using alpha component of vertex colors, but
+ * old file vertex colors are undefined, reset them
+ * to be fully opaque. -zr
+ */
+ for (me= main->mesh.first; me; me= me->id.next) {
+ if (me->mcol) {
+ int i;
+
+ for (i=0; i<me->totface*4; i++) {
+ MCol *mcol= &me->mcol[i];
+ mcol->a= 255;
+ }
+ }
+ if (me->tface) {
+ int i, j;
+
+ for (i=0; i<me->totface; i++) {
+ TFace *tf= &((TFace*) me->tface)[i];
+
+ for (j=0; j<4; j++) {
+ char *col= (char*) &tf->col[j];
+
+ col[0]= 255;
+ }
+ }
+ }
+ }
+ }
+ if(main->versionfile <= 221) {
+ Scene *sce= main->scene.first;
+
+ // new variables for std-alone player and runtime
+ while(sce) {
+
+ sce->r.xplay= 640;
+ sce->r.yplay= 480;
+ sce->r.freqplay= 60;
+
+ sce= sce->id.next;
+ }
+
+ }
+ if(main->versionfile <= 222) {
+ Scene *sce= main->scene.first;
+
+ // new variables for std-alone player and runtime
+ while(sce) {
+
+ sce->r.depth= 32;
+
+ sce= sce->id.next;
+ }
+ }
+
+
+ if(main->versionfile <= 223) {
+ VFont *vf;
+ Image *ima;
+ Object *ob;
+
+ for (vf= main->vfont.first; vf; vf= vf->id.next) {
+ if (BLI_streq(vf->name+strlen(vf->name)-6, ".Bfont")) {
+ strcpy(vf->name, "<builtin>");
+ }
+ }
+
+ /* Old textures animate at 25 FPS */
+ for (ima = main->image.first; ima; ima=ima->id.next){
+ ima->animspeed = 25;
+ }
+
+ /* Zr remapped some keyboard codes to be linear (stupid zr) */
+ for (ob= main->object.first; ob; ob= ob->id.next) {
+ bSensor *sens;
+
+ for (sens= ob->sensors.first; sens; sens= sens->next) {
+ if (sens->type==SENS_KEYBOARD) {
+ bKeyboardSensor *ks= sens->data;
+
+ ks->key= map_223_keybd_code_to_224_keybd_code(ks->key);
+ ks->qual= map_223_keybd_code_to_224_keybd_code(ks->qual);
+ ks->qual2= map_223_keybd_code_to_224_keybd_code(ks->qual2);
+ }
+ }
+ }
+ }
+ if(main->versionfile <= 224) {
+ bSound* sound;
+ Scene *sce;
+ Mesh *me;
+ bScreen *sc;
+ Object *ob;
+
+ for (sound=main->sound.first; sound; sound=sound->id.next)
+ {
+ if (sound->packedfile) {
+ if (sound->newpackedfile == NULL) {
+ sound->newpackedfile = sound->packedfile;
+ }
+ sound->packedfile = NULL;
+ }
+ }
+
+ /* Clear some (now) unused pose flags */
+ for (ob=main->object.first; ob; ob=ob->id.next){
+ if (ob->pose){
+ bPoseChannel *pchan;
+ for (pchan=ob->pose->chanbase.first; pchan; pchan=pchan->next){
+ pchan->flag &= ~(POSE_UNUSED1|POSE_UNUSED2|POSE_UNUSED3|POSE_UNUSED4|POSE_UNUSED5);
+ }
+ }
+ }
+
+ /* Make sure that old subsurf meshes don't have zero subdivision level for rendering */
+ for (me=main->mesh.first; me; me=me->id.next){
+ if ((me->flag & ME_SUBSURF) && (me->subdivr==0))
+ me->subdivr=me->subdiv;
+ }
+
+ for (sce= main->scene.first; sce; sce= sce->id.next) {
+ sce->r.stereomode = 1; // no stereo
+ }
+
+ /* some oldfile patch, moved from set_func_space */
+ for (sc= main->screen.first; sc; sc= sc->id.next) {
+ ScrArea *sa;
+
+ for (sa= sc->areabase.first; sa; sa= sa->next) {
+ SpaceLink *sl;
+
+ for (sl= sa->spacedata.first; sl; sl= sl->next) {
+ if (sl->spacetype==SPACE_IPO) {
+ SpaceSeq *sseq= (SpaceSeq*) sl;
+ sseq->v2d.keeptot= 0;
+ }
+ }
+ }
+ }
+ }
+
+ /* onder in blender.c de nummers wijzigen! */
+}
+
+static void lib_link_all(FileData *fd, Main *main)
+{
+ lib_link_screen(fd, main);
+ lib_link_scene(fd, main);
+ lib_link_object(fd, main);
+ lib_link_curve(fd, main);
+ lib_link_mball(fd, main);
+ lib_link_material(fd, main);
+ lib_link_texture(fd, main);
+ lib_link_image(fd, main);
+ lib_link_ipo(fd, main);
+ lib_link_key(fd, main);
+ lib_link_world(fd, main);
+ lib_link_lamp(fd, main);
+ lib_link_latt(fd, main);
+ lib_link_ika(fd, main);
+ lib_link_text(fd, main);
+ lib_link_camera(fd, main);
+ lib_link_sound(fd, main);
+ lib_link_group(fd, main);
+ lib_link_armature(fd, main);
+ lib_link_action(fd, main);
+ lib_link_vfont(fd, main);
+
+ lib_link_mesh(fd, main); /* als laatste: tpage images met users op nul */
+
+ lib_link_library(fd, main); /* alleen users goedzetten */
+}
+
+BlendFileData *blo_read_file_internal(FileData *fd, BlendReadError *error_r)
+{
+ BHead *bhead= blo_firstbhead(fd);
+ BlendFileData *bfd;
+ FileGlobal *fg;
+
+ bfd= MEM_callocN(sizeof(*bfd), "blendfiledata");
+ bfd->main= MEM_callocN(sizeof(*bfd->main), "main");
+ BLI_addtail(&fd->mainlist, bfd->main);
+
+ bfd->main->versionfile= fd->fileversion;
+
+ while(bhead) {
+ switch(bhead->code) {
+ case GLOB:
+ case DATA:
+ case DNA1:
+ case TEST:
+ case REND:
+ case USER:
+ if (bhead->code==USER) {
+ bfd->user= read_struct(fd, bhead);
+ } else if (bhead->code==GLOB) {
+ fg= read_struct(fd, bhead);
+ }
+ bhead = blo_nextbhead(fd, bhead);
+ break;
+ case ENDB:
+ bhead = NULL;
+ break;
+
+ case ID_LI:
+ bhead = read_libblock(fd, bfd->main, bhead, LIB_LOCAL, NULL);
+ break;
+ case ID_ID:
+ /* always adds to the most recently loaded
+ * ID_LI block, see direct_link_library.
+ * this is part of the file format definition.
+ */
+ bhead = read_libblock(fd, fd->mainlist.last, bhead, LIB_READ+LIB_EXTERN, NULL);
+ break;
+
+ default:
+ bhead = read_libblock(fd, bfd->main, bhead, LIB_LOCAL, NULL);
+ }
+ }
+
+ /* before read_libraries */
+ do_versions(bfd->main);
+ read_libraries(fd, &fd->mainlist);
+ blo_join_main(&fd->mainlist);
+
+ lib_link_all(fd, bfd->main);
+ link_global(fd, bfd, fg); /* als laatste */
+
+ if (!bfd->curscreen)
+ bfd->curscreen= bfd->main->screen.first;
+
+ if (bfd->curscreen) {
+ bfd->curscene= bfd->curscreen->scene;
+ if (!bfd->curscene) {
+ bfd->curscene= bfd->main->scene.first;
+ bfd->curscreen->scene= bfd->curscene;
+ }
+ }
+
+ MEM_freeN(fg);
+
+ /* require all files to have an active scene
+ * and screen. (implicitly: require all files
+ * to have at least one scene and one screen).
+ */
+ if (!bfd->curscreen || !bfd->curscene) {
+ *error_r= (!bfd->curscreen)?BRE_NO_SCREEN:BRE_NO_SCENE;
+
+ BLO_blendfiledata_free(bfd);
+ return NULL;
+ }
+
+ return bfd;
+}
+
+/* ************* APPEND LIBRARY ************** */
+
+static BHead *find_previous_lib(FileData *fd, BHead *bhead)
+{
+ for (; bhead; bhead= blo_prevbhead(fd, bhead))
+ if (bhead->code==ID_LI)
+ break;
+
+ return bhead;
+}
+
+static BHead *find_bhead(FileData *fd, void *old)
+{
+ BHead *bhead;
+
+ if (!old)
+ return NULL;
+
+ for (bhead= blo_firstbhead(fd); bhead; bhead= blo_nextbhead(fd, bhead))
+ if (bhead->old==old)
+ return bhead;
+
+ return NULL;
+}
+
+static ID *is_yet_read(Main *mainvar, BHead *bhead)
+{
+ ListBase *lb;
+ ID *idtest, *id;
+
+ // BHEAD+DATA dependancy
+ idtest= (ID *)(bhead +1);
+ lb= wich_libbase(mainvar, GS(idtest->name));
+ if(lb) {
+ id= lb->first;
+ while(id) {
+ if( strcmp(id->name, idtest->name)==0 ) return id;
+ id= id->next;
+ }
+ }
+ return 0;
+}
+
+static void expand_doit(FileData *fd, Main *mainvar, void *old)
+{
+ BHead *bhead;
+ ID *id;
+
+ bhead= find_bhead(fd, old);
+ if(bhead) {
+ /* from another library? */
+ if(bhead->code==ID_ID) {
+ BHead *bheadlib= find_previous_lib(fd, bhead);
+
+ if(bheadlib) {
+ // BHEAD+DATA dependancy
+ Library *lib= (Library *)(bheadlib+1);
+ mainvar= blo_find_main(&fd->mainlist, lib->name);
+
+ id= is_yet_read(mainvar, bhead);
+
+ if(id==0) {
+ read_libblock(fd, mainvar, bhead, LIB_READ+LIB_INDIRECT, NULL);
+ printf("expand: other lib %s\n", lib->name);
+ }
+ else {
+ oldnewmap_insert(fd->libmap, bhead->old, id, 1);
+ printf("expand: already linked: %s lib: %s\n", id->name, lib->name);
+ }
+ }
+ }
+ else {
+ id= is_yet_read(mainvar, bhead);
+ if(id==0) {
+ // BHEAD+DATA dependancy
+ id= (ID *)(bhead+1);
+ read_libblock(fd, mainvar, bhead, LIB_TESTIND, NULL);
+ }
+ else {
+ oldnewmap_insert(fd->libmap, bhead->old, id, 1);
+ /* printf("expand: al ingelezen %s\n", id->name); */
+ }
+ }
+ }
+}
+
+static void expand_key(FileData *fd, Main *mainvar, Key *key)
+{
+ expand_doit(fd, mainvar, key->ipo);
+}
+
+
+static void expand_texture(FileData *fd, Main *mainvar, Tex *tex)
+{
+ expand_doit(fd, mainvar, tex->ima);
+}
+
+static void expand_material(FileData *fd, Main *mainvar, Material *ma)
+{
+ int a;
+
+ for(a=0; a<8; a++) {
+ if(ma->mtex[a]) {
+ expand_doit(fd, mainvar, ma->mtex[a]->tex);
+ expand_doit(fd, mainvar, ma->mtex[a]->object);
+ }
+ }
+ expand_doit(fd, mainvar, ma->ipo);
+}
+
+static void expand_lamp(FileData *fd, Main *mainvar, Lamp *la)
+{
+ int a;
+
+ for(a=0; a<8; a++) {
+ if(la->mtex[a]) {
+ expand_doit(fd, mainvar, la->mtex[a]->tex);
+ expand_doit(fd, mainvar, la->mtex[a]->object);
+ }
+ }
+ expand_doit(fd, mainvar, la->ipo);
+}
+
+static void expand_lattice(FileData *fd, Main *mainvar, Lattice *lt)
+{
+ expand_doit(fd, mainvar, lt->ipo);
+ expand_doit(fd, mainvar, lt->key);
+}
+
+
+static void expand_world(FileData *fd, Main *mainvar, World *wrld)
+{
+ int a;
+
+ for(a=0; a<8; a++) {
+ if(wrld->mtex[a]) {
+ expand_doit(fd, mainvar, wrld->mtex[a]->tex);
+ expand_doit(fd, mainvar, wrld->mtex[a]->object);
+ }
+ }
+ expand_doit(fd, mainvar, wrld->ipo);
+}
+
+
+static void expand_mball(FileData *fd, Main *mainvar, MetaBall *mb)
+{
+ int a;
+
+ for(a=0; a<mb->totcol; a++) {
+ expand_doit(fd, mainvar, mb->mat[a]);
+ }
+}
+
+static void expand_curve(FileData *fd, Main *mainvar, Curve *cu)
+{
+ int a;
+
+ for(a=0; a<cu->totcol; a++) {
+ expand_doit(fd, mainvar, cu->mat[a]);
+ }
+ expand_doit(fd, mainvar, cu->vfont);
+ expand_doit(fd, mainvar, cu->key);
+ expand_doit(fd, mainvar, cu->ipo);
+ expand_doit(fd, mainvar, cu->bevobj);
+ expand_doit(fd, mainvar, cu->textoncurve);
+}
+
+static void expand_mesh(FileData *fd, Main *mainvar, Mesh *me)
+{
+ int a;
+ TFace *tface;
+
+ for(a=0; a<me->totcol; a++) {
+ expand_doit(fd, mainvar, me->mat[a]);
+ }
+
+ expand_doit(fd, mainvar, me->key);
+ expand_doit(fd, mainvar, me->texcomesh);
+
+ if(me->tface) {
+ tface= me->tface;
+ a= me->totface;
+ while(a--) {
+ if(tface->tpage) expand_doit(fd, mainvar, tface->tpage);
+ tface++;
+ }
+ }
+}
+
+static void expand_constraints(FileData *fd, Main *mainvar, ListBase *lb)
+{
+ bConstraint *curcon;
+
+ for (curcon=lb->first; curcon; curcon=curcon->next) {
+ switch (curcon->type) {
+ case CONSTRAINT_TYPE_ACTION:
+ {
+ bActionConstraint *data = (bActionConstraint*)curcon->data;
+ expand_doit(fd, mainvar, data->tar);
+ expand_doit(fd, mainvar, data->act);
+ }
+ break;
+ case CONSTRAINT_TYPE_LOCLIKE:
+ {
+ bLocateLikeConstraint *data = (bLocateLikeConstraint*)curcon->data;
+ expand_doit(fd, mainvar, data->tar);
+ break;
+ }
+ case CONSTRAINT_TYPE_ROTLIKE:
+ {
+ bRotateLikeConstraint *data = (bRotateLikeConstraint*)curcon->data;
+ expand_doit(fd, mainvar, data->tar);
+ break;
+ }
+ case CONSTRAINT_TYPE_KINEMATIC:
+ {
+ bKinematicConstraint *data = (bKinematicConstraint*)curcon->data;
+ expand_doit(fd, mainvar, data->tar);
+ break;
+ }
+ case CONSTRAINT_TYPE_TRACKTO:
+ {
+ bTrackToConstraint *data = (bTrackToConstraint*)curcon->data;
+ expand_doit(fd, mainvar, data->tar);
+ break;
+ }
+ case CONSTRAINT_TYPE_NULL:
+ break;
+ default:
+ break;
+ }
+ }
+}
+
+static void expand_bones(FileData *fd, Main *mainvar, Bone *bone)
+{
+ Bone *curBone;
+
+// expand_constraints(fd, main, &bone->constraints);
+
+ for (curBone = bone->childbase.first; curBone; curBone=curBone->next) {
+ expand_bones(fd, mainvar, curBone);
+ }
+
+}
+
+static void expand_pose(FileData *fd, Main *mainvar, bPose *pose)
+{
+ bPoseChannel *chan;
+
+ if (!pose)
+ return;
+
+ for (chan = pose->chanbase.first; chan; chan=chan->next) {
+ expand_constraints(fd, mainvar, &chan->constraints);
+ }
+}
+
+static void expand_armature(FileData *fd, Main *mainvar, bArmature *arm)
+{
+ Bone *curBone;
+
+ for (curBone = arm->bonebase.first; curBone; curBone=curBone->next) {
+ expand_bones(fd, mainvar, curBone);
+ }
+}
+
+static void expand_constraint_channels(FileData *fd, Main *mainvar, ListBase *chanbase)
+{
+ bConstraintChannel *chan;
+ for (chan=chanbase->first; chan; chan=chan->next){
+ expand_doit(fd, mainvar, chan->ipo);
+ }
+}
+
+static void expand_action(FileData *fd, Main *mainvar, bAction *act)
+{
+ bActionChannel *chan;
+ for (chan=act->chanbase.first; chan; chan=chan->next) {
+ expand_doit(fd, mainvar, chan->ipo);
+ expand_constraint_channels(fd, mainvar, &chan->constraintChannels);
+ }
+}
+
+static void expand_object(FileData *fd, Main *mainvar, Object *ob)
+{
+ bSensor *sens;
+ bController *cont;
+ bActuator *act;
+ bActionStrip *strip;
+ int a;
+
+
+ expand_doit(fd, mainvar, ob->data);
+ expand_doit(fd, mainvar, ob->ipo);
+ expand_doit(fd, mainvar, ob->action);
+
+ expand_pose(fd, mainvar, ob->pose);
+ expand_constraints(fd, mainvar, &ob->constraints);
+ expand_constraint_channels(fd, mainvar, &ob->constraintChannels);
+
+ for (strip=ob->nlastrips.first; strip; strip=strip->next){
+ expand_doit(fd, mainvar, strip->act);
+ expand_doit(fd, mainvar, strip->ipo);
+ }
+
+ for(a=0; a<ob->totcol; a++) {
+ expand_doit(fd, mainvar, ob->mat[a]);
+ }
+ sens= ob->sensors.first;
+ while(sens) {
+ if(sens->type==SENS_TOUCH) {
+ bTouchSensor *ts= sens->data;
+ expand_doit(fd, mainvar, ts->ma);
+ }
+ else if(sens->type==SENS_MESSAGE) {
+ bMessageSensor *ms= sens->data;
+ expand_doit(fd, mainvar, ms->fromObject);
+ }
+ sens= sens->next;
+ }
+
+ cont= ob->controllers.first;
+ while(cont) {
+ if(cont->type==CONT_PYTHON) {
+ bPythonCont *pc= cont->data;
+ expand_doit(fd, mainvar, pc->text);
+ }
+ cont= cont->next;
+ }
+
+ act= ob->actuators.first;
+ while(act) {
+ if(act->type==ACT_SOUND) {
+ bSoundActuator *sa= act->data;
+ expand_doit(fd, mainvar, sa->sound);
+ }
+ else if(act->type==ACT_CAMERA) {
+ bCameraActuator *ca= act->data;
+ expand_doit(fd, mainvar, ca->ob);
+ }
+ else if(act->type==ACT_EDIT_OBJECT) {
+ bEditObjectActuator *eoa= act->data;
+ if(eoa) {
+ expand_doit(fd, mainvar, eoa->ob);
+ expand_doit(fd, mainvar, eoa->me);
+ }
+ }
+ else if(act->type==ACT_SCENE) {
+ bSceneActuator *sa= act->data;
+ expand_doit(fd, mainvar, sa->camera);
+ expand_doit(fd, mainvar, sa->scene);
+ }
+ else if(act->type==ACT_ACTION) {
+ bActionActuator *aa= act->data;
+ expand_doit(fd, mainvar, aa->act);
+ }
+ else if(act->type==ACT_PROPERTY) {
+ bPropertyActuator *pa= act->data;
+ expand_doit(fd, mainvar, pa->ob);
+ }
+ else if(act->type==ACT_MESSAGE) {
+ bMessageActuator *ma= act->data;
+ expand_doit(fd, mainvar, ma->toObject);
+ }
+ act= act->next;
+ }
+}
+
+static void expand_scene(FileData *fd, Main *mainvar, Scene *sce)
+{
+ Base *base;
+
+ base= sce->base.first;
+ while(base) {
+ expand_doit(fd, mainvar, base->object);
+ base= base->next;
+ }
+ expand_doit(fd, mainvar, sce->camera);
+ expand_doit(fd, mainvar, sce->world);
+}
+
+static void expand_camera(FileData *fd, Main *mainvar, Camera *ca)
+{
+ expand_doit(fd, mainvar, ca->ipo);
+}
+
+static void expand_sound(FileData *fd, Main *mainvar, bSound *snd)
+{
+ expand_doit(fd, mainvar, snd->ipo);
+}
+
+
+static void expand_main(FileData *fd, Main *mainvar)
+{
+ ListBase *lbarray[30];
+ ID *id;
+ int a, doit= 1;
+
+ if(fd==0) return;
+
+ while(doit) {
+ doit= 0;
+
+ a= set_listbasepointers(mainvar, lbarray);
+ while(a--) {
+ id= lbarray[a]->first;
+
+ while(id) {
+ if(id->flag & LIB_TEST) {
+
+ switch(GS(id->name)) {
+
+ case ID_OB:
+ expand_object(fd, mainvar, (Object *)id);
+ break;
+ case ID_ME:
+ expand_mesh(fd, mainvar, (Mesh *)id);
+ break;
+ case ID_CU:
+ expand_curve(fd, mainvar, (Curve *)id);
+ break;
+ case ID_MB:
+ expand_mball(fd, mainvar, (MetaBall *)id);
+ break;
+ case ID_SCE:
+ expand_scene(fd, mainvar, (Scene *)id);
+ break;
+ case ID_MA:
+ expand_material(fd, mainvar, (Material *)id);
+ break;
+ case ID_TE:
+ expand_texture(fd, mainvar, (Tex *)id);
+ break;
+ case ID_WO:
+ expand_world(fd, mainvar, (World *)id);
+ break;
+ case ID_LT:
+ expand_lattice(fd, mainvar, (Lattice *)id);
+ break;
+ case ID_LA:
+ expand_lamp(fd, mainvar,(Lamp *)id);
+ break;
+ case ID_KE:
+ expand_key(fd, mainvar, (Key *)id);
+ break;
+ case ID_CA:
+ expand_camera(fd, mainvar, (Camera *)id);
+ break;
+ case ID_SO:
+ expand_sound(fd, mainvar, (bSound *)id);
+ break;
+ case ID_AR:
+ expand_armature(fd, mainvar, (bArmature *)id);
+ break;
+ case ID_AC:
+ expand_action(fd, mainvar, (bAction *)id);
+ break;
+ }
+
+ doit= 1;
+ id->flag -= LIB_TEST;
+
+ }
+ id= id->next;
+ }
+ }
+ }
+}
+
+#if 0
+static void give_base_to_objects(Scene *sce, ListBase *lb)
+{
+ Object *ob;
+ Base *base;
+
+ /* alle objects die LIB_EXTERN en LIB_NEEDLINK zijn, een base geven */
+ ob= lb->first;
+ while(ob) {
+
+ if(ob->id.us==0) {
+
+ if(ob->id.flag & LIB_NEEDLINK) {
+
+ ob->id.flag -= LIB_NEEDLINK;
+
+ if( ob->id.flag & LIB_INDIRECT ) {
+
+ base= MEM_callocN( sizeof(Base), "add_ext_base");
+ BLI_addtail(&(sce->base), base);
+ base->lay= ob->lay;
+ base->object= ob;
+ ob->id.us= 1;
+
+ ob->id.flag -= LIB_INDIRECT;
+ ob->id.flag |= LIB_EXTERN;
+
+ }
+ }
+ }
+ ob= ob->id.next;
+ }
+}
+#endif
+
+static void append_named_part(SpaceFile *sfile, Main *mainvar, Scene *scene, char *name, int idcode)
+{
+ Object *ob;
+ Base *base;
+ BHead *bhead;
+ ID *id;
+ FileData *fd= (FileData*) sfile->libfiledata;
+ int afbreek=0;
+
+ bhead = blo_firstbhead(fd);
+ while(bhead && afbreek==0) {
+
+ if(bhead->code==ENDB) afbreek= 1;
+ else if(bhead->code==idcode) {
+ // BHEAD+DATA dependancy
+ id= (ID *)(bhead+1);
+ if(strcmp(id->name+2, name)==0) {
+
+ id= is_yet_read(mainvar, bhead);
+ if(id==0) {
+ read_libblock(fd, mainvar, bhead, LIB_TESTEXT, NULL);
+ }
+ else {
+ printf("append: already linked\n");
+ oldnewmap_insert(fd->libmap, bhead->old, id, 1);
+ if(id->flag & LIB_INDIRECT) {
+ id->flag -= LIB_INDIRECT;
+ id->flag |= LIB_EXTERN;
+ }
+ }
+
+ if(idcode==ID_OB) { /* los object: base geven */
+ base= MEM_callocN( sizeof(Base), "app_nam_part");
+ BLI_addtail(&scene->base, base);
+
+ if(id==0) ob= mainvar->object.last;
+ else ob= (Object *)id;
+
+ base->lay= ob->lay;
+ base->object= ob;
+ ob->id.us++;
+ }
+ afbreek= 1;
+ }
+ }
+
+ bhead = blo_nextbhead(fd, bhead);
+ }
+}
+
+static void append_id_part(FileData *fd, Main *mainvar, ID *id, ID **id_r)
+{
+ BHead *bhead;
+
+ for (bhead= blo_firstbhead(fd); bhead; bhead= blo_nextbhead(fd, bhead)) {
+ if (bhead->code == GS(id->name)) {
+ ID *idread= (ID *)(bhead+1); /* BHEAD+DATA dependancy */
+
+ if (BLI_streq(id->name, idread->name)) {
+ id->flag -= LIB_READ;
+ id->flag |= LIB_TEST;
+
+ read_libblock(fd, mainvar, bhead, id->flag, id_r);
+
+ break;
+ }
+ } else if (bhead->code==ENDB)
+ break;
+ }
+}
+
+
+ /* append aan G.scene */
+void BLO_library_append(SpaceFile *sfile, char *dir, int idcode)
+{
+ FileData *fd= (FileData*) sfile->libfiledata;
+ ListBase mainlist;
+ Main *main;
+ int a, totsel=0;
+
+ /* zijn er geselecteerde files? */
+ for(a=0; a<sfile->totfile; a++) {
+ if(sfile->filelist[a].flags & ACTIVE) {
+ totsel++;
+ }
+ }
+
+ if(totsel==0) {
+ /* is de aangegeven file in de filelist? */
+ if(sfile->file[0]) {
+ for(a=0; a<sfile->totfile; a++) {
+ if( strcmp(sfile->filelist[a].relname, sfile->file)==0) break;
+ }
+ if(a==sfile->totfile) {
+ error("Wrong indicated name");
+ return;
+ }
+ }
+ else {
+ error("Nothing indicated");
+ return;
+ }
+ }
+ /* nu hebben OF geselecteerde, OF 1 aangegeven file */
+
+ mainlist.first= mainlist.last= G.main;
+ G.main->next= NULL;
+
+ /* mains maken */
+ blo_split_main(&mainlist);
+
+ /* welke moeten wij hebben? */
+ main= blo_find_main(&mainlist, dir);
+
+ if(totsel==0) {
+ append_named_part(sfile, main, G.scene, sfile->file, idcode);
+ }
+ else {
+ for(a=0; a<sfile->totfile; a++) {
+ if(sfile->filelist[a].flags & ACTIVE) {
+ append_named_part(sfile, main, G.scene, sfile->filelist[a].relname, idcode);
+ }
+ }
+ }
+
+ /* de main consistent maken */
+ expand_main(fd, main);
+
+ /* als expand nog andere libs gevonden heeft: */
+ read_libraries(fd, &mainlist);
+
+ blo_join_main(&mainlist);
+ G.main= mainlist.first;
+
+ lib_link_all(fd, G.main);
+
+ /* losse objects aan G.scene hangen deze hebben nog een linkflag
+ moet na lib_link ivm gelinkte scenes (ob->us==0) */
+
+ /* indirecte objects kunnen geen kwaad */
+ /* als je deze terugzet, denk aan de 'need_link' flag: doe een find naar 'give_base_to' */
+ /* give_base_to_objects(G.scene, &(G.main->object)); */
+
+ /* voorlopige patch om te voorkomen dat de switch_endian 2x gebeurt */
+ if(fd->flags & FD_FLAGS_SWITCH_ENDIAN) {
+ blo_freefiledata((FileData*) sfile->libfiledata);
+ sfile->libfiledata= 0;
+ }
+}
+
+/* ************* READ LIBRARY ************** */
+
+static int mainvar_count_libread_blocks(Main *mainvar)
+{
+ ListBase *lbarray[30];
+ int a, tot= 0;
+
+ a= set_listbasepointers(mainvar, lbarray);
+ while(a--) {
+ ID *id= lbarray[a]->first;
+
+ for (id= lbarray[a]->first; id; id= id->next)
+ if (id->flag & LIB_READ)
+ tot++;
+ }
+ return tot;
+}
+
+static void read_libraries(FileData *basefd, ListBase *mainlist)
+{
+ Main *main= mainlist->first;
+ Main *mainptr;
+ ListBase *lbarray[30];
+ int a, doit= 1;
+
+ while(doit) {
+ doit= 0;
+
+ /* test 1: inlezen libdata */
+ mainptr= main->next;
+
+ while(mainptr) {
+ int tot= mainvar_count_libread_blocks(mainptr);
+
+ if(tot) {
+ FileData *fd= mainptr->curlib->filedata;
+
+ if(fd==0) {
+ printf("read lib %s\n", mainptr->curlib->name);
+ fd= blo_openblenderfile(mainptr->curlib->name);
+ if (fd) {
+ if (fd->libmap)
+ oldnewmap_free(fd->libmap);
+
+ fd->libmap= basefd->libmap;
+ fd->flags|= FD_FLAGS_NOT_MY_LIBMAP;
+ }
+
+ mainptr->curlib->filedata= fd;
+
+ if (!fd)
+ printf("ERROR: can't find lib %s \n", mainptr->curlib->name);
+ }
+ if(fd) {
+ doit= 1;
+ a= set_listbasepointers(mainptr, lbarray);
+ while(a--) {
+ ID *id= lbarray[a]->first;
+
+ while(id) {
+ ID *idn= id->next;
+ if(id->flag & LIB_READ) {
+ ID *realid= NULL;
+ BLI_remlink(lbarray[a], id);
+
+ append_id_part(fd, mainptr, id, &realid);
+ if (!realid)
+ printf("LIB ERROR: can't find %s\n", id->name);
+ change_libadr(fd, id, realid);
+
+ MEM_freeN(id);
+ }
+ id= idn;
+ }
+ }
+
+ expand_main(fd, mainptr);
+ }
+ }
+
+ mainptr= mainptr->next;
+ }
+ }
+ mainptr= main->next;
+ while(mainptr) {
+ /* test of er libblocken niet zijn gelezen */
+ a= set_listbasepointers(mainptr, lbarray);
+ while(a--) {
+ ID *id= lbarray[a]->first;
+ while(id) {
+ ID *idn= id->next;
+ if(id->flag & LIB_READ) {
+ BLI_remlink(lbarray[a], id);
+
+ printf("LIB ERROR: can't find %s\n", id->name);
+ change_libadr(basefd, id, 0);
+
+ MEM_freeN(id);
+ }
+ id= idn;
+ }
+ }
+
+ /* sommige mains moeten nog worden ingelezen, dan is
+ * versionfile nog nul! */
+ if(mainptr->versionfile) do_versions(mainptr);
+
+ if(mainptr->curlib->filedata) blo_freefiledata(mainptr->curlib->filedata);
+ mainptr->curlib->filedata= 0;
+
+ mainptr= mainptr->next;
+ }
+}
+
+// ****************** STREAM GLUE READER **********************
+
+static int fd_read_from_streambuffer(FileData *filedata, void *buffer, int size)
+{
+ int readsize = EOF;
+ int type;
+
+ if (size <= (filedata->inbuffer - filedata->seek)) {
+ memmove(buffer, filedata->buffer + filedata->seek, size);
+ filedata->seek += size;
+ readsize = size;
+ } else {
+ // special ENDB handling
+ if (((filedata->inbuffer - filedata->seek) == 8) && (size > 8)) {
+ memmove(&type, filedata->buffer + filedata->seek, sizeof(type));
+
+ if (type == ENDB) {
+ memmove(buffer, filedata->buffer + filedata->seek, 8);
+ readsize = 8;
+ } else {
+#ifndef NDEBUG
+ fprintf(GEN_errorstream,
+ "Error in fd_read_from_streambuffer\n");
+#endif
+ }
+ } else {
+#ifndef NDEBUG
+ fprintf(GEN_errorstream,
+ "Error in fd_read_from_streambuffer: not enough data available\n");
+#endif
+ }
+ }
+
+ return (readsize);
+}
+
+void *blo_readstreamfile_begin(void *endControl)
+{
+ void **params = endControl;
+
+ FileData *fd = filedata_new();
+ fd->read = fd_read_from_streambuffer;
+ fd->buffersize = 100000;
+ fd->buffer = MEM_mallocN(fd->buffersize, "Buffer readstreamfile");
+ fd->bfd_r = params[0];
+ fd->error_r = params[1];
+
+ return fd;
+}
+
+int blo_readstreamfile_process(void *filedataVoidPtr, unsigned char *data, unsigned int dataIn)
+{
+ struct FileData *filedata = filedataVoidPtr;
+ int err = 0;
+ int size, datasize;
+ char *newbuffer;
+ BHead8 bhead8;
+ BHead4 bhead4;
+
+ // copy everything in the buffer
+
+ if (((int) dataIn + filedata->inbuffer) > filedata->buffersize) {
+ // do we need a bigger buffer ?
+ if (((int) dataIn + filedata->inbuffer - filedata->seek) > filedata->buffersize) {
+ // copy data and ajust settings
+ filedata->buffersize = dataIn + filedata->inbuffer - filedata->seek;
+ newbuffer = MEM_mallocN(filedata->buffersize, "readstreamfile newbuffer");
+ memmove(newbuffer, filedata->buffer + filedata->seek, filedata->inbuffer - filedata->seek);
+ MEM_freeN(filedata->buffer);
+ filedata->buffer = newbuffer;
+ } else {
+ // we just move the existing data to the start
+ // of the block
+ memmove(filedata->buffer, filedata->buffer + filedata->seek, filedata->inbuffer - filedata->seek);
+ }
+ // adjust seek and inbuffer accordingly
+ filedata->inbuffer -= filedata->seek;
+ filedata->seek = 0;
+ }
+
+ memmove(filedata->buffer + filedata->inbuffer, data, dataIn);
+ filedata->inbuffer += dataIn;
+
+ // OK, so now we have everything in one buffer. What are we
+ // going to do with it...
+
+ while (1) {
+ datasize = filedata->inbuffer - filedata->seek;
+
+ if (filedata->headerdone) {
+ if (filedata->flags & FD_FLAGS_FILE_POINTSIZE_IS_4) {
+ if (datasize > sizeof(bhead4)) {
+ datasize -= sizeof(bhead4);
+ memmove(&bhead4, filedata->buffer + filedata->seek, sizeof(bhead4));
+ size = bhead4.len;
+ } else {
+ break;
+ }
+ } else {
+ if (datasize > sizeof(bhead8)) {
+ datasize -= sizeof(bhead8);
+ memmove(&bhead8, filedata->buffer + filedata->seek, sizeof(bhead8));
+ size = bhead8.len;
+ } else {
+ break;
+ }
+ }
+
+ if (filedata->flags & FD_FLAGS_SWITCH_ENDIAN) {
+ SWITCH_INT(size);
+ }
+
+ // do we have enough left in the buffer to read
+ // in a full bhead + data ?
+ if (size <= datasize) {
+ get_bhead(filedata);
+ } else {
+ break;
+ }
+
+ } else {
+ if (datasize < SIZEOFBLENDERHEADER) {
+ // still need more data to continue..
+ break;
+ } else {
+ decode_blender_header(filedata);
+ filedata->headerdone = 1;
+ if (! (filedata->flags & FD_FLAGS_FILE_OK)) {
+ // not a blender file ... ?
+ err = 1;
+ break;
+ }
+ }
+ }
+ }
+
+ return err;
+}
+
+int blo_readstreamfile_end(void *filedataVoidPtr)
+{
+ struct FileData *fd = filedataVoidPtr;
+ int err = 1;
+
+ *fd->bfd_r= NULL;
+ if (!(fd->flags & FD_FLAGS_FILE_OK)) {
+ *fd->error_r= BRE_NOT_A_BLEND;
+ } else if ((fd->inbuffer - fd->seek) != 8) {
+ *fd->error_r= BRE_INCOMPLETE;
+ } else if (!get_bhead(fd) || !read_file_dna(fd)) {
+ // ENDB block !
+ *fd->error_r= BRE_INCOMPLETE;
+ } else {
+ *fd->bfd_r= blo_read_file_internal(fd, fd->error_r);
+ err = 0;
+ }
+
+ blo_freefiledata(fd);
+
+ return err;
+}