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Diffstat (limited to 'source/blender/blenloader/intern/versioning_defaults.c')
-rw-r--r--source/blender/blenloader/intern/versioning_defaults.c760
1 files changed, 0 insertions, 760 deletions
diff --git a/source/blender/blenloader/intern/versioning_defaults.c b/source/blender/blenloader/intern/versioning_defaults.c
deleted file mode 100644
index 06903865381..00000000000
--- a/source/blender/blenloader/intern/versioning_defaults.c
+++ /dev/null
@@ -1,760 +0,0 @@
-/* SPDX-License-Identifier: GPL-2.0-or-later */
-
-/** \file
- * \ingroup blenloader
- *
- * This file handles updating the `startup.blend`, this is used when reading old files.
- *
- * Unlike regular versioning this makes changes that ensure the startup file
- * has brushes and other presets setup to take advantage of newer features.
- *
- * To update preference defaults see `userdef_default.c`.
- */
-
-#include "MEM_guardedalloc.h"
-
-#include "BLI_listbase.h"
-#include "BLI_math.h"
-#include "BLI_string.h"
-#include "BLI_system.h"
-#include "BLI_utildefines.h"
-
-#include "DNA_camera_types.h"
-#include "DNA_curveprofile_types.h"
-#include "DNA_gpencil_types.h"
-#include "DNA_light_types.h"
-#include "DNA_mask_types.h"
-#include "DNA_material_types.h"
-#include "DNA_mesh_types.h"
-#include "DNA_meshdata_types.h"
-#include "DNA_object_types.h"
-#include "DNA_scene_types.h"
-#include "DNA_screen_types.h"
-#include "DNA_space_types.h"
-#include "DNA_userdef_types.h"
-#include "DNA_windowmanager_types.h"
-#include "DNA_workspace_types.h"
-
-#include "BKE_appdir.h"
-#include "BKE_brush.h"
-#include "BKE_colortools.h"
-#include "BKE_curveprofile.h"
-#include "BKE_customdata.h"
-#include "BKE_gpencil.h"
-#include "BKE_idprop.h"
-#include "BKE_layer.h"
-#include "BKE_lib_id.h"
-#include "BKE_main.h"
-#include "BKE_main_namemap.h"
-#include "BKE_material.h"
-#include "BKE_mesh.h"
-#include "BKE_node.h"
-#include "BKE_node_tree_update.h"
-#include "BKE_paint.h"
-#include "BKE_screen.h"
-#include "BKE_workspace.h"
-
-#include "BLO_readfile.h"
-
-#include "BLT_translation.h"
-
-#include "versioning_common.h"
-
-/* Make preferences read-only, use versioning_userdef.c. */
-#define U (*((const UserDef *)&U))
-
-static bool blo_is_builtin_template(const char *app_template)
-{
- /* For all builtin templates shipped with Blender. */
- return (
- !app_template ||
- STR_ELEM(app_template, N_("2D_Animation"), N_("Sculpting"), N_("VFX"), N_("Video_Editing")));
-}
-
-static void blo_update_defaults_screen(bScreen *screen,
- const char *app_template,
- const char *workspace_name)
-{
- /* For all app templates. */
- LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
- LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
- /* Some toolbars have been saved as initialized,
- * we don't want them to have odd zoom-level or scrolling set, see: T47047 */
- if (ELEM(region->regiontype, RGN_TYPE_UI, RGN_TYPE_TOOLS, RGN_TYPE_TOOL_PROPS)) {
- region->v2d.flag &= ~V2D_IS_INIT;
- }
- }
-
- /* Set default folder. */
- LISTBASE_FOREACH (SpaceLink *, sl, &area->spacedata) {
- if (sl->spacetype == SPACE_FILE) {
- SpaceFile *sfile = (SpaceFile *)sl;
- if (sfile->params) {
- const char *dir_default = BKE_appdir_folder_default();
- if (dir_default) {
- STRNCPY(sfile->params->dir, dir_default);
- sfile->params->file[0] = '\0';
- }
- }
- }
- }
- }
-
- /* For builtin templates only. */
- if (!blo_is_builtin_template(app_template)) {
- return;
- }
-
- LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
- LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
- /* Remove all stored panels, we want to use defaults
- * (order, open/closed) as defined by UI code here! */
- BKE_area_region_panels_free(&region->panels);
- BLI_freelistN(&region->panels_category_active);
-
- /* Reset size so it uses consistent defaults from the region types. */
- region->sizex = 0;
- region->sizey = 0;
- }
-
- if (area->spacetype == SPACE_IMAGE) {
- if (STREQ(workspace_name, "UV Editing")) {
- SpaceImage *sima = area->spacedata.first;
- if (sima->mode == SI_MODE_VIEW) {
- sima->mode = SI_MODE_UV;
- }
- }
- }
- else if (area->spacetype == SPACE_ACTION) {
- /* Show markers region, hide channels and collapse summary in timelines. */
- SpaceAction *saction = area->spacedata.first;
- saction->flag |= SACTION_SHOW_MARKERS;
- if (saction->mode == SACTCONT_TIMELINE) {
- saction->ads.flag |= ADS_FLAG_SUMMARY_COLLAPSED;
-
- LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
- if (region->regiontype == RGN_TYPE_CHANNELS) {
- region->flag |= RGN_FLAG_HIDDEN;
- }
- }
- }
- else {
- /* Open properties panel by default. */
- LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
- if (region->regiontype == RGN_TYPE_UI) {
- region->flag &= ~RGN_FLAG_HIDDEN;
- }
- }
- }
- }
- else if (area->spacetype == SPACE_GRAPH) {
- SpaceGraph *sipo = area->spacedata.first;
- sipo->flag |= SIPO_SHOW_MARKERS;
- }
- else if (area->spacetype == SPACE_NLA) {
- SpaceNla *snla = area->spacedata.first;
- snla->flag |= SNLA_SHOW_MARKERS;
- }
- else if (area->spacetype == SPACE_SEQ) {
- SpaceSeq *seq = area->spacedata.first;
- seq->flag |= SEQ_SHOW_MARKERS | SEQ_ZOOM_TO_FIT | SEQ_USE_PROXIES | SEQ_SHOW_OVERLAY;
- seq->render_size = SEQ_RENDER_SIZE_PROXY_100;
- seq->timeline_overlay.flag |= SEQ_TIMELINE_SHOW_STRIP_SOURCE | SEQ_TIMELINE_SHOW_STRIP_NAME |
- SEQ_TIMELINE_SHOW_STRIP_DURATION | SEQ_TIMELINE_SHOW_GRID |
- SEQ_TIMELINE_SHOW_STRIP_COLOR_TAG;
- seq->preview_overlay.flag |= SEQ_PREVIEW_SHOW_OUTLINE_SELECTED;
- }
- else if (area->spacetype == SPACE_TEXT) {
- /* Show syntax and line numbers in Script workspace text editor. */
- SpaceText *stext = area->spacedata.first;
- stext->showsyntax = true;
- stext->showlinenrs = true;
- }
- else if (area->spacetype == SPACE_VIEW3D) {
- View3D *v3d = area->spacedata.first;
- /* Screen space cavity by default for faster performance. */
- v3d->shading.cavity_type = V3D_SHADING_CAVITY_CURVATURE;
- v3d->shading.flag |= V3D_SHADING_SPECULAR_HIGHLIGHT;
- v3d->overlay.texture_paint_mode_opacity = 1.0f;
- v3d->overlay.weight_paint_mode_opacity = 1.0f;
- v3d->overlay.vertex_paint_mode_opacity = 1.0f;
- /* Use dimmed selected edges. */
- v3d->overlay.edit_flag &= ~V3D_OVERLAY_EDIT_EDGES;
- /* grease pencil settings */
- v3d->vertex_opacity = 1.0f;
- v3d->gp_flag |= V3D_GP_SHOW_EDIT_LINES;
- /* Remove dither pattern in wireframe mode. */
- v3d->shading.xray_alpha_wire = 0.0f;
- v3d->clip_start = 0.01f;
- /* Skip startups that use the viewport color by default. */
- if (v3d->shading.background_type != V3D_SHADING_BACKGROUND_VIEWPORT) {
- copy_v3_fl(v3d->shading.background_color, 0.05f);
- }
- /* Disable Curve Normals. */
- v3d->overlay.edit_flag &= ~V3D_OVERLAY_EDIT_CU_NORMALS;
- v3d->overlay.normals_constant_screen_size = 7.0f;
- }
- else if (area->spacetype == SPACE_CLIP) {
- SpaceClip *sclip = area->spacedata.first;
- sclip->around = V3D_AROUND_CENTER_MEDIAN;
- sclip->mask_info.blend_factor = 0.7f;
- sclip->mask_info.draw_flag = MASK_DRAWFLAG_SPLINE;
- }
- }
-
- /* Show tool-header by default (for most cases at least, hide for others). */
- const bool hide_image_tool_header = STREQ(workspace_name, "Rendering");
- LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
- LISTBASE_FOREACH (SpaceLink *, sl, &area->spacedata) {
- ListBase *regionbase = (sl == area->spacedata.first) ? &area->regionbase : &sl->regionbase;
-
- LISTBASE_FOREACH (ARegion *, region, regionbase) {
- if (region->regiontype == RGN_TYPE_TOOL_HEADER) {
- if (((sl->spacetype == SPACE_IMAGE) && hide_image_tool_header) ||
- sl->spacetype == SPACE_SEQ) {
- region->flag |= RGN_FLAG_HIDDEN;
- }
- else {
- region->flag &= ~(RGN_FLAG_HIDDEN | RGN_FLAG_HIDDEN_BY_USER);
- }
- }
- }
- }
- }
-
- /* 2D animation template. */
- if (app_template && STREQ(app_template, "2D_Animation")) {
- LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
- if (area->spacetype == SPACE_ACTION) {
- SpaceAction *saction = area->spacedata.first;
- /* Enable Sliders. */
- saction->flag |= SACTION_SLIDERS;
- }
- else if (area->spacetype == SPACE_VIEW3D) {
- View3D *v3d = area->spacedata.first;
- /* Set Material Color by default. */
- v3d->shading.color_type = V3D_SHADING_MATERIAL_COLOR;
- /* Enable Annotations. */
- v3d->flag2 |= V3D_SHOW_ANNOTATION;
- }
- }
- }
-}
-
-void BLO_update_defaults_workspace(WorkSpace *workspace, const char *app_template)
-{
- LISTBASE_FOREACH (WorkSpaceLayout *, layout, &workspace->layouts) {
- if (layout->screen) {
- blo_update_defaults_screen(layout->screen, app_template, workspace->id.name + 2);
- }
- }
-
- if (blo_is_builtin_template(app_template)) {
- /* Clear all tools to use default options instead, ignore the tool saved in the file. */
- while (!BLI_listbase_is_empty(&workspace->tools)) {
- BKE_workspace_tool_remove(workspace, workspace->tools.first);
- }
-
- /* For 2D animation template. */
- if (STREQ(workspace->id.name + 2, "Drawing")) {
- workspace->object_mode = OB_MODE_PAINT_GPENCIL;
- }
-
- /* For Sculpting template. */
- if (STREQ(workspace->id.name + 2, "Sculpting")) {
- LISTBASE_FOREACH (WorkSpaceLayout *, layout, &workspace->layouts) {
- bScreen *screen = layout->screen;
- if (screen) {
- LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
- LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
- if (area->spacetype == SPACE_VIEW3D) {
- View3D *v3d = area->spacedata.first;
- v3d->shading.flag &= ~V3D_SHADING_CAVITY;
- copy_v3_fl(v3d->shading.single_color, 1.0f);
- STRNCPY(v3d->shading.matcap, "basic_1");
- }
- }
- }
- }
- }
- }
- }
-}
-
-static void blo_update_defaults_scene(Main *bmain, Scene *scene)
-{
- BLI_strncpy(scene->r.engine, RE_engine_id_BLENDER_EEVEE, sizeof(scene->r.engine));
-
- scene->r.cfra = 1.0f;
-
- /* Don't enable compositing nodes. */
- if (scene->nodetree) {
- ntreeFreeEmbeddedTree(scene->nodetree);
- MEM_freeN(scene->nodetree);
- scene->nodetree = NULL;
- scene->use_nodes = false;
- }
-
- /* Rename render layers. */
- BKE_view_layer_rename(bmain, scene, scene->view_layers.first, "ViewLayer");
-
- /* Disable Z pass by default. */
- LISTBASE_FOREACH (ViewLayer *, view_layer, &scene->view_layers) {
- view_layer->passflag &= ~SCE_PASS_Z;
- }
-
- /* New EEVEE defaults. */
- scene->eevee.bloom_intensity = 0.05f;
- scene->eevee.bloom_clamp = 0.0f;
- scene->eevee.motion_blur_shutter = 0.5f;
-
- copy_v3_v3(scene->display.light_direction, (float[3]){M_SQRT1_3, M_SQRT1_3, M_SQRT1_3});
- copy_v2_fl2(scene->safe_areas.title, 0.1f, 0.05f);
- copy_v2_fl2(scene->safe_areas.action, 0.035f, 0.035f);
-
- /* Change default cube-map quality. */
- scene->eevee.gi_filter_quality = 3.0f;
-
- /* Enable Soft Shadows by default. */
- scene->eevee.flag |= SCE_EEVEE_SHADOW_SOFT;
-
- /* Be sure `curfalloff` and primitive are initialized. */
- ToolSettings *ts = scene->toolsettings;
- if (ts->gp_sculpt.cur_falloff == NULL) {
- ts->gp_sculpt.cur_falloff = BKE_curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f);
- CurveMapping *gp_falloff_curve = ts->gp_sculpt.cur_falloff;
- BKE_curvemapping_init(gp_falloff_curve);
- BKE_curvemap_reset(gp_falloff_curve->cm,
- &gp_falloff_curve->clipr,
- CURVE_PRESET_GAUSS,
- CURVEMAP_SLOPE_POSITIVE);
- }
- if (ts->gp_sculpt.cur_primitive == NULL) {
- ts->gp_sculpt.cur_primitive = BKE_curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f);
- CurveMapping *gp_primitive_curve = ts->gp_sculpt.cur_primitive;
- BKE_curvemapping_init(gp_primitive_curve);
- BKE_curvemap_reset(gp_primitive_curve->cm,
- &gp_primitive_curve->clipr,
- CURVE_PRESET_BELL,
- CURVEMAP_SLOPE_POSITIVE);
- }
-
- if (ts->sculpt) {
- ts->sculpt->paint.symmetry_flags |= PAINT_SYMMETRY_FEATHER;
- }
-
- /* Correct default startup UV's. */
- Mesh *me = BLI_findstring(&bmain->meshes, "Cube", offsetof(ID, name) + 2);
- if (me && (me->totloop == 24) && CustomData_has_layer(&me->ldata, CD_MLOOPUV)) {
- MLoopUV *mloopuv = CustomData_get_layer(&me->ldata, CD_MLOOPUV);
- const float uv_values[24][2] = {
- {0.625, 0.50}, {0.875, 0.50}, {0.875, 0.75}, {0.625, 0.75}, {0.375, 0.75}, {0.625, 0.75},
- {0.625, 1.00}, {0.375, 1.00}, {0.375, 0.00}, {0.625, 0.00}, {0.625, 0.25}, {0.375, 0.25},
- {0.125, 0.50}, {0.375, 0.50}, {0.375, 0.75}, {0.125, 0.75}, {0.375, 0.50}, {0.625, 0.50},
- {0.625, 0.75}, {0.375, 0.75}, {0.375, 0.25}, {0.625, 0.25}, {0.625, 0.50}, {0.375, 0.50},
- };
- for (int i = 0; i < ARRAY_SIZE(uv_values); i++) {
- copy_v2_v2(mloopuv[i].uv, uv_values[i]);
- }
- }
-
- /* Make sure that the curve profile is initialized */
- if (ts->custom_bevel_profile_preset == NULL) {
- ts->custom_bevel_profile_preset = BKE_curveprofile_add(PROF_PRESET_LINE);
- }
-
- /* Clear ID properties so Cycles gets defaults. */
- IDProperty *idprop = IDP_GetProperties(&scene->id, false);
- if (idprop) {
- IDP_ClearProperty(idprop);
- }
-}
-
-void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template)
-{
- /* For all app templates. */
- for (WorkSpace *workspace = bmain->workspaces.first; workspace; workspace = workspace->id.next) {
- BLO_update_defaults_workspace(workspace, app_template);
- }
-
- /* New grease pencil brushes and vertex paint setup. */
- {
- /* Update Grease Pencil brushes. */
- Brush *brush;
-
- /* Pencil brush. */
- do_versions_rename_id(bmain, ID_BR, "Draw Pencil", "Pencil");
-
- /* Pen brush. */
- do_versions_rename_id(bmain, ID_BR, "Draw Pen", "Pen");
-
- /* Pen Soft brush. */
- brush = (Brush *)do_versions_rename_id(bmain, ID_BR, "Draw Soft", "Pencil Soft");
- if (brush) {
- brush->gpencil_settings->icon_id = GP_BRUSH_ICON_PEN;
- }
-
- /* Ink Pen brush. */
- do_versions_rename_id(bmain, ID_BR, "Draw Ink", "Ink Pen");
-
- /* Ink Pen Rough brush. */
- do_versions_rename_id(bmain, ID_BR, "Draw Noise", "Ink Pen Rough");
-
- /* Marker Bold brush. */
- do_versions_rename_id(bmain, ID_BR, "Draw Marker", "Marker Bold");
-
- /* Marker Chisel brush. */
- do_versions_rename_id(bmain, ID_BR, "Draw Block", "Marker Chisel");
-
- /* Remove useless Fill Area.001 brush. */
- brush = BLI_findstring(&bmain->brushes, "Fill Area.001", offsetof(ID, name) + 2);
- if (brush) {
- BKE_id_delete(bmain, brush);
- }
-
- /* Rename and fix materials and enable default object lights on. */
- if (app_template && STREQ(app_template, "2D_Animation")) {
- Material *ma = NULL;
- do_versions_rename_id(bmain, ID_MA, "Black", "Solid Stroke");
- do_versions_rename_id(bmain, ID_MA, "Red", "Squares Stroke");
- do_versions_rename_id(bmain, ID_MA, "Grey", "Solid Fill");
- do_versions_rename_id(bmain, ID_MA, "Black Dots", "Dots Stroke");
-
- /* Dots Stroke. */
- ma = BLI_findstring(&bmain->materials, "Dots Stroke", offsetof(ID, name) + 2);
- if (ma == NULL) {
- ma = BKE_gpencil_material_add(bmain, "Dots Stroke");
- }
- ma->gp_style->mode = GP_MATERIAL_MODE_DOT;
-
- /* Squares Stroke. */
- ma = BLI_findstring(&bmain->materials, "Squares Stroke", offsetof(ID, name) + 2);
- if (ma == NULL) {
- ma = BKE_gpencil_material_add(bmain, "Squares Stroke");
- }
- ma->gp_style->mode = GP_MATERIAL_MODE_SQUARE;
-
- /* Change Solid Stroke settings. */
- ma = BLI_findstring(&bmain->materials, "Solid Stroke", offsetof(ID, name) + 2);
- if (ma != NULL) {
- ma->gp_style->mix_rgba[3] = 1.0f;
- ma->gp_style->texture_offset[0] = -0.5f;
- ma->gp_style->mix_factor = 0.5f;
- }
-
- /* Change Solid Fill settings. */
- ma = BLI_findstring(&bmain->materials, "Solid Fill", offsetof(ID, name) + 2);
- if (ma != NULL) {
- ma->gp_style->flag &= ~GP_MATERIAL_STROKE_SHOW;
- ma->gp_style->mix_rgba[3] = 1.0f;
- ma->gp_style->texture_offset[0] = -0.5f;
- ma->gp_style->mix_factor = 0.5f;
- }
-
- Object *ob = BLI_findstring(&bmain->objects, "Stroke", offsetof(ID, name) + 2);
- if (ob && ob->type == OB_GPENCIL) {
- ob->dtx |= OB_USE_GPENCIL_LIGHTS;
- }
- }
-
- /* Reset all grease pencil brushes. */
- Scene *scene = bmain->scenes.first;
- BKE_brush_gpencil_paint_presets(bmain, scene->toolsettings, true);
- BKE_brush_gpencil_sculpt_presets(bmain, scene->toolsettings, true);
- BKE_brush_gpencil_vertex_presets(bmain, scene->toolsettings, true);
- BKE_brush_gpencil_weight_presets(bmain, scene->toolsettings, true);
-
- /* Ensure new Paint modes. */
- BKE_paint_ensure_from_paintmode(scene, PAINT_MODE_VERTEX_GPENCIL);
- BKE_paint_ensure_from_paintmode(scene, PAINT_MODE_SCULPT_GPENCIL);
- BKE_paint_ensure_from_paintmode(scene, PAINT_MODE_WEIGHT_GPENCIL);
-
- /* Enable cursor. */
- GpPaint *gp_paint = scene->toolsettings->gp_paint;
- gp_paint->paint.flags |= PAINT_SHOW_BRUSH;
-
- /* Ensure Palette by default. */
- BKE_gpencil_palette_ensure(bmain, scene);
- }
-
- /* For builtin templates only. */
- if (!blo_is_builtin_template(app_template)) {
- return;
- }
-
- /* Workspaces. */
- LISTBASE_FOREACH (wmWindowManager *, wm, &bmain->wm) {
- LISTBASE_FOREACH (wmWindow *, win, &wm->windows) {
- LISTBASE_FOREACH (WorkSpace *, workspace, &bmain->workspaces) {
- WorkSpaceLayout *layout = BKE_workspace_active_layout_for_workspace_get(
- win->workspace_hook, workspace);
- /* Name all screens by their workspaces (avoids 'Default.###' names). */
- /* Default only has one window. */
- if (layout->screen) {
- bScreen *screen = layout->screen;
- if (!STREQ(screen->id.name + 2, workspace->id.name + 2)) {
- BKE_main_namemap_remove_name(bmain, &screen->id, screen->id.name + 2);
- BLI_strncpy(screen->id.name + 2, workspace->id.name + 2, sizeof(screen->id.name) - 2);
- BLI_libblock_ensure_unique_name(bmain, screen->id.name);
- }
- }
-
- /* For some reason we have unused screens, needed until re-saving.
- * Clear unused layouts because they're visible in the outliner & Python API. */
- LISTBASE_FOREACH_MUTABLE (WorkSpaceLayout *, layout_iter, &workspace->layouts) {
- if (layout != layout_iter) {
- BKE_workspace_layout_remove(bmain, workspace, layout_iter);
- }
- }
- }
- }
- }
-
- /* Scenes */
- for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
- blo_update_defaults_scene(bmain, scene);
-
- if (app_template && STREQ(app_template, "Video_Editing")) {
- /* Filmic is too slow, use standard until it is optimized. */
- STRNCPY(scene->view_settings.view_transform, "Standard");
- STRNCPY(scene->view_settings.look, "None");
- }
- else {
- /* AV Sync break physics sim caching, disable until that is fixed. */
- scene->audio.flag &= ~AUDIO_SYNC;
- scene->flag &= ~SCE_FRAME_DROP;
- }
-
- /* Change default selection mode for Grease Pencil. */
- if (app_template && STREQ(app_template, "2D_Animation")) {
- ToolSettings *ts = scene->toolsettings;
- ts->gpencil_selectmode_edit = GP_SELECTMODE_STROKE;
- }
- }
-
- /* Objects */
- do_versions_rename_id(bmain, ID_OB, "Lamp", "Light");
- do_versions_rename_id(bmain, ID_LA, "Lamp", "Light");
-
- if (app_template && STREQ(app_template, "2D_Animation")) {
- for (Object *object = bmain->objects.first; object; object = object->id.next) {
- if (object->type == OB_GPENCIL) {
- /* Set grease pencil object in drawing mode */
- bGPdata *gpd = (bGPdata *)object->data;
- object->mode = OB_MODE_PAINT_GPENCIL;
- gpd->flag |= GP_DATA_STROKE_PAINTMODE;
- break;
- }
- }
- }
-
- for (Mesh *mesh = bmain->meshes.first; mesh; mesh = mesh->id.next) {
- /* Match default for new meshes. */
- mesh->smoothresh = DEG2RADF(30);
- /* Match voxel remesher options for all existing meshes in templates. */
- mesh->flag |= ME_REMESH_REPROJECT_VOLUME | ME_REMESH_REPROJECT_PAINT_MASK |
- ME_REMESH_REPROJECT_SCULPT_FACE_SETS | ME_REMESH_REPROJECT_VERTEX_COLORS;
-
- /* For Sculpting template. */
- if (app_template && STREQ(app_template, "Sculpting")) {
- mesh->remesh_voxel_size = 0.035f;
- BKE_mesh_smooth_flag_set(mesh, false);
- }
- else {
- /* Remove sculpt-mask data in default mesh objects for all non-sculpt templates. */
- CustomData_free_layers(&mesh->vdata, CD_PAINT_MASK, mesh->totvert);
- CustomData_free_layers(&mesh->ldata, CD_GRID_PAINT_MASK, mesh->totloop);
- }
- }
-
- for (Camera *camera = bmain->cameras.first; camera; camera = camera->id.next) {
- /* Initialize to a useful value. */
- camera->dof.focus_distance = 10.0f;
- camera->dof.aperture_fstop = 2.8f;
- }
-
- for (Light *light = bmain->lights.first; light; light = light->id.next) {
- /* Fix lights defaults. */
- light->clipsta = 0.05f;
- light->att_dist = 40.0f;
- }
-
- /* Materials */
- for (Material *ma = bmain->materials.first; ma; ma = ma->id.next) {
- /* Update default material to be a bit more rough. */
- ma->roughness = 0.5f;
-
- if (ma->nodetree) {
- LISTBASE_FOREACH (bNode *, node, &ma->nodetree->nodes) {
- if (node->type == SH_NODE_BSDF_PRINCIPLED) {
- bNodeSocket *roughness_socket = nodeFindSocket(node, SOCK_IN, "Roughness");
- bNodeSocketValueFloat *roughness_data = roughness_socket->default_value;
- roughness_data->value = 0.5f;
- node->custom2 = SHD_SUBSURFACE_RANDOM_WALK;
- BKE_ntree_update_tag_node_property(ma->nodetree, node);
- }
- else if (node->type == SH_NODE_SUBSURFACE_SCATTERING) {
- node->custom1 = SHD_SUBSURFACE_RANDOM_WALK;
- BKE_ntree_update_tag_node_property(ma->nodetree, node);
- }
- }
- }
- }
-
- /* Brushes */
- {
- /* Enable for UV sculpt (other brush types will be created as needed),
- * without this the grab brush will be active but not selectable from the list. */
- const char *brush_name = "Grab";
- Brush *brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
- if (brush) {
- brush->ob_mode |= OB_MODE_EDIT;
- }
- }
-
- for (Brush *brush = bmain->brushes.first; brush; brush = brush->id.next) {
- brush->blur_kernel_radius = 2;
-
- /* Use full strength for all non-sculpt brushes,
- * when painting we want to use full color/weight always.
- *
- * Note that sculpt is an exception,
- * its values are overwritten by #BKE_brush_sculpt_reset below. */
- brush->alpha = 1.0;
-
- /* Enable antialiasing by default */
- brush->sampling_flag |= BRUSH_PAINT_ANTIALIASING;
- }
-
- {
- /* Change the spacing of the Smear brush to 3.0% */
- const char *brush_name;
- Brush *brush;
-
- brush_name = "Smear";
- brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
- if (brush) {
- brush->spacing = 3.0;
- }
-
- brush_name = "Draw Sharp";
- brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
- if (!brush) {
- brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT);
- id_us_min(&brush->id);
- brush->sculpt_tool = SCULPT_TOOL_DRAW_SHARP;
- }
-
- brush_name = "Elastic Deform";
- brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
- if (!brush) {
- brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT);
- id_us_min(&brush->id);
- brush->sculpt_tool = SCULPT_TOOL_ELASTIC_DEFORM;
- }
-
- brush_name = "Pose";
- brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
- if (!brush) {
- brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT);
- id_us_min(&brush->id);
- brush->sculpt_tool = SCULPT_TOOL_POSE;
- }
-
- brush_name = "Multi-plane Scrape";
- brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
- if (!brush) {
- brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT);
- id_us_min(&brush->id);
- brush->sculpt_tool = SCULPT_TOOL_MULTIPLANE_SCRAPE;
- }
-
- brush_name = "Clay Thumb";
- brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
- if (!brush) {
- brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT);
- id_us_min(&brush->id);
- brush->sculpt_tool = SCULPT_TOOL_CLAY_THUMB;
- }
-
- brush_name = "Cloth";
- brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
- if (!brush) {
- brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT);
- id_us_min(&brush->id);
- brush->sculpt_tool = SCULPT_TOOL_CLOTH;
- }
-
- brush_name = "Slide Relax";
- brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
- if (!brush) {
- brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT);
- id_us_min(&brush->id);
- brush->sculpt_tool = SCULPT_TOOL_SLIDE_RELAX;
- }
-
- brush_name = "Paint";
- brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
- if (!brush) {
- brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT);
- id_us_min(&brush->id);
- brush->sculpt_tool = SCULPT_TOOL_PAINT;
- }
-
- brush_name = "Smear";
- brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
- if (!brush) {
- brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT);
- id_us_min(&brush->id);
- brush->sculpt_tool = SCULPT_TOOL_SMEAR;
- }
-
- brush_name = "Boundary";
- brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
- if (!brush) {
- brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT);
- id_us_min(&brush->id);
- brush->sculpt_tool = SCULPT_TOOL_BOUNDARY;
- }
-
- brush_name = "Simplify";
- brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
- if (!brush) {
- brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT);
- id_us_min(&brush->id);
- brush->sculpt_tool = SCULPT_TOOL_SIMPLIFY;
- }
-
- brush_name = "Draw Face Sets";
- brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
- if (!brush) {
- brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT);
- id_us_min(&brush->id);
- brush->sculpt_tool = SCULPT_TOOL_DRAW_FACE_SETS;
- }
-
- brush_name = "Multires Displacement Eraser";
- brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
- if (!brush) {
- brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT);
- id_us_min(&brush->id);
- brush->sculpt_tool = SCULPT_TOOL_DISPLACEMENT_ERASER;
- }
-
- brush_name = "Multires Displacement Smear";
- brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
- if (!brush) {
- brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT);
- id_us_min(&brush->id);
- brush->sculpt_tool = SCULPT_TOOL_DISPLACEMENT_SMEAR;
- }
-
- /* Use the same tool icon color in the brush cursor */
- for (brush = bmain->brushes.first; brush; brush = brush->id.next) {
- if (brush->ob_mode & OB_MODE_SCULPT) {
- BLI_assert(brush->sculpt_tool != 0);
- BKE_brush_sculpt_reset(brush);
- }
- }
- }
-}