diff options
Diffstat (limited to 'source/blender/blenloader/intern/versioning_defaults.c')
-rw-r--r-- | source/blender/blenloader/intern/versioning_defaults.c | 760 |
1 files changed, 0 insertions, 760 deletions
diff --git a/source/blender/blenloader/intern/versioning_defaults.c b/source/blender/blenloader/intern/versioning_defaults.c deleted file mode 100644 index 06903865381..00000000000 --- a/source/blender/blenloader/intern/versioning_defaults.c +++ /dev/null @@ -1,760 +0,0 @@ -/* SPDX-License-Identifier: GPL-2.0-or-later */ - -/** \file - * \ingroup blenloader - * - * This file handles updating the `startup.blend`, this is used when reading old files. - * - * Unlike regular versioning this makes changes that ensure the startup file - * has brushes and other presets setup to take advantage of newer features. - * - * To update preference defaults see `userdef_default.c`. - */ - -#include "MEM_guardedalloc.h" - -#include "BLI_listbase.h" -#include "BLI_math.h" -#include "BLI_string.h" -#include "BLI_system.h" -#include "BLI_utildefines.h" - -#include "DNA_camera_types.h" -#include "DNA_curveprofile_types.h" -#include "DNA_gpencil_types.h" -#include "DNA_light_types.h" -#include "DNA_mask_types.h" -#include "DNA_material_types.h" -#include "DNA_mesh_types.h" -#include "DNA_meshdata_types.h" -#include "DNA_object_types.h" -#include "DNA_scene_types.h" -#include "DNA_screen_types.h" -#include "DNA_space_types.h" -#include "DNA_userdef_types.h" -#include "DNA_windowmanager_types.h" -#include "DNA_workspace_types.h" - -#include "BKE_appdir.h" -#include "BKE_brush.h" -#include "BKE_colortools.h" -#include "BKE_curveprofile.h" -#include "BKE_customdata.h" -#include "BKE_gpencil.h" -#include "BKE_idprop.h" -#include "BKE_layer.h" -#include "BKE_lib_id.h" -#include "BKE_main.h" -#include "BKE_main_namemap.h" -#include "BKE_material.h" -#include "BKE_mesh.h" -#include "BKE_node.h" -#include "BKE_node_tree_update.h" -#include "BKE_paint.h" -#include "BKE_screen.h" -#include "BKE_workspace.h" - -#include "BLO_readfile.h" - -#include "BLT_translation.h" - -#include "versioning_common.h" - -/* Make preferences read-only, use versioning_userdef.c. */ -#define U (*((const UserDef *)&U)) - -static bool blo_is_builtin_template(const char *app_template) -{ - /* For all builtin templates shipped with Blender. */ - return ( - !app_template || - STR_ELEM(app_template, N_("2D_Animation"), N_("Sculpting"), N_("VFX"), N_("Video_Editing"))); -} - -static void blo_update_defaults_screen(bScreen *screen, - const char *app_template, - const char *workspace_name) -{ - /* For all app templates. */ - LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) { - LISTBASE_FOREACH (ARegion *, region, &area->regionbase) { - /* Some toolbars have been saved as initialized, - * we don't want them to have odd zoom-level or scrolling set, see: T47047 */ - if (ELEM(region->regiontype, RGN_TYPE_UI, RGN_TYPE_TOOLS, RGN_TYPE_TOOL_PROPS)) { - region->v2d.flag &= ~V2D_IS_INIT; - } - } - - /* Set default folder. */ - LISTBASE_FOREACH (SpaceLink *, sl, &area->spacedata) { - if (sl->spacetype == SPACE_FILE) { - SpaceFile *sfile = (SpaceFile *)sl; - if (sfile->params) { - const char *dir_default = BKE_appdir_folder_default(); - if (dir_default) { - STRNCPY(sfile->params->dir, dir_default); - sfile->params->file[0] = '\0'; - } - } - } - } - } - - /* For builtin templates only. */ - if (!blo_is_builtin_template(app_template)) { - return; - } - - LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) { - LISTBASE_FOREACH (ARegion *, region, &area->regionbase) { - /* Remove all stored panels, we want to use defaults - * (order, open/closed) as defined by UI code here! */ - BKE_area_region_panels_free(®ion->panels); - BLI_freelistN(®ion->panels_category_active); - - /* Reset size so it uses consistent defaults from the region types. */ - region->sizex = 0; - region->sizey = 0; - } - - if (area->spacetype == SPACE_IMAGE) { - if (STREQ(workspace_name, "UV Editing")) { - SpaceImage *sima = area->spacedata.first; - if (sima->mode == SI_MODE_VIEW) { - sima->mode = SI_MODE_UV; - } - } - } - else if (area->spacetype == SPACE_ACTION) { - /* Show markers region, hide channels and collapse summary in timelines. */ - SpaceAction *saction = area->spacedata.first; - saction->flag |= SACTION_SHOW_MARKERS; - if (saction->mode == SACTCONT_TIMELINE) { - saction->ads.flag |= ADS_FLAG_SUMMARY_COLLAPSED; - - LISTBASE_FOREACH (ARegion *, region, &area->regionbase) { - if (region->regiontype == RGN_TYPE_CHANNELS) { - region->flag |= RGN_FLAG_HIDDEN; - } - } - } - else { - /* Open properties panel by default. */ - LISTBASE_FOREACH (ARegion *, region, &area->regionbase) { - if (region->regiontype == RGN_TYPE_UI) { - region->flag &= ~RGN_FLAG_HIDDEN; - } - } - } - } - else if (area->spacetype == SPACE_GRAPH) { - SpaceGraph *sipo = area->spacedata.first; - sipo->flag |= SIPO_SHOW_MARKERS; - } - else if (area->spacetype == SPACE_NLA) { - SpaceNla *snla = area->spacedata.first; - snla->flag |= SNLA_SHOW_MARKERS; - } - else if (area->spacetype == SPACE_SEQ) { - SpaceSeq *seq = area->spacedata.first; - seq->flag |= SEQ_SHOW_MARKERS | SEQ_ZOOM_TO_FIT | SEQ_USE_PROXIES | SEQ_SHOW_OVERLAY; - seq->render_size = SEQ_RENDER_SIZE_PROXY_100; - seq->timeline_overlay.flag |= SEQ_TIMELINE_SHOW_STRIP_SOURCE | SEQ_TIMELINE_SHOW_STRIP_NAME | - SEQ_TIMELINE_SHOW_STRIP_DURATION | SEQ_TIMELINE_SHOW_GRID | - SEQ_TIMELINE_SHOW_STRIP_COLOR_TAG; - seq->preview_overlay.flag |= SEQ_PREVIEW_SHOW_OUTLINE_SELECTED; - } - else if (area->spacetype == SPACE_TEXT) { - /* Show syntax and line numbers in Script workspace text editor. */ - SpaceText *stext = area->spacedata.first; - stext->showsyntax = true; - stext->showlinenrs = true; - } - else if (area->spacetype == SPACE_VIEW3D) { - View3D *v3d = area->spacedata.first; - /* Screen space cavity by default for faster performance. */ - v3d->shading.cavity_type = V3D_SHADING_CAVITY_CURVATURE; - v3d->shading.flag |= V3D_SHADING_SPECULAR_HIGHLIGHT; - v3d->overlay.texture_paint_mode_opacity = 1.0f; - v3d->overlay.weight_paint_mode_opacity = 1.0f; - v3d->overlay.vertex_paint_mode_opacity = 1.0f; - /* Use dimmed selected edges. */ - v3d->overlay.edit_flag &= ~V3D_OVERLAY_EDIT_EDGES; - /* grease pencil settings */ - v3d->vertex_opacity = 1.0f; - v3d->gp_flag |= V3D_GP_SHOW_EDIT_LINES; - /* Remove dither pattern in wireframe mode. */ - v3d->shading.xray_alpha_wire = 0.0f; - v3d->clip_start = 0.01f; - /* Skip startups that use the viewport color by default. */ - if (v3d->shading.background_type != V3D_SHADING_BACKGROUND_VIEWPORT) { - copy_v3_fl(v3d->shading.background_color, 0.05f); - } - /* Disable Curve Normals. */ - v3d->overlay.edit_flag &= ~V3D_OVERLAY_EDIT_CU_NORMALS; - v3d->overlay.normals_constant_screen_size = 7.0f; - } - else if (area->spacetype == SPACE_CLIP) { - SpaceClip *sclip = area->spacedata.first; - sclip->around = V3D_AROUND_CENTER_MEDIAN; - sclip->mask_info.blend_factor = 0.7f; - sclip->mask_info.draw_flag = MASK_DRAWFLAG_SPLINE; - } - } - - /* Show tool-header by default (for most cases at least, hide for others). */ - const bool hide_image_tool_header = STREQ(workspace_name, "Rendering"); - LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) { - LISTBASE_FOREACH (SpaceLink *, sl, &area->spacedata) { - ListBase *regionbase = (sl == area->spacedata.first) ? &area->regionbase : &sl->regionbase; - - LISTBASE_FOREACH (ARegion *, region, regionbase) { - if (region->regiontype == RGN_TYPE_TOOL_HEADER) { - if (((sl->spacetype == SPACE_IMAGE) && hide_image_tool_header) || - sl->spacetype == SPACE_SEQ) { - region->flag |= RGN_FLAG_HIDDEN; - } - else { - region->flag &= ~(RGN_FLAG_HIDDEN | RGN_FLAG_HIDDEN_BY_USER); - } - } - } - } - } - - /* 2D animation template. */ - if (app_template && STREQ(app_template, "2D_Animation")) { - LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) { - if (area->spacetype == SPACE_ACTION) { - SpaceAction *saction = area->spacedata.first; - /* Enable Sliders. */ - saction->flag |= SACTION_SLIDERS; - } - else if (area->spacetype == SPACE_VIEW3D) { - View3D *v3d = area->spacedata.first; - /* Set Material Color by default. */ - v3d->shading.color_type = V3D_SHADING_MATERIAL_COLOR; - /* Enable Annotations. */ - v3d->flag2 |= V3D_SHOW_ANNOTATION; - } - } - } -} - -void BLO_update_defaults_workspace(WorkSpace *workspace, const char *app_template) -{ - LISTBASE_FOREACH (WorkSpaceLayout *, layout, &workspace->layouts) { - if (layout->screen) { - blo_update_defaults_screen(layout->screen, app_template, workspace->id.name + 2); - } - } - - if (blo_is_builtin_template(app_template)) { - /* Clear all tools to use default options instead, ignore the tool saved in the file. */ - while (!BLI_listbase_is_empty(&workspace->tools)) { - BKE_workspace_tool_remove(workspace, workspace->tools.first); - } - - /* For 2D animation template. */ - if (STREQ(workspace->id.name + 2, "Drawing")) { - workspace->object_mode = OB_MODE_PAINT_GPENCIL; - } - - /* For Sculpting template. */ - if (STREQ(workspace->id.name + 2, "Sculpting")) { - LISTBASE_FOREACH (WorkSpaceLayout *, layout, &workspace->layouts) { - bScreen *screen = layout->screen; - if (screen) { - LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) { - LISTBASE_FOREACH (ARegion *, region, &area->regionbase) { - if (area->spacetype == SPACE_VIEW3D) { - View3D *v3d = area->spacedata.first; - v3d->shading.flag &= ~V3D_SHADING_CAVITY; - copy_v3_fl(v3d->shading.single_color, 1.0f); - STRNCPY(v3d->shading.matcap, "basic_1"); - } - } - } - } - } - } - } -} - -static void blo_update_defaults_scene(Main *bmain, Scene *scene) -{ - BLI_strncpy(scene->r.engine, RE_engine_id_BLENDER_EEVEE, sizeof(scene->r.engine)); - - scene->r.cfra = 1.0f; - - /* Don't enable compositing nodes. */ - if (scene->nodetree) { - ntreeFreeEmbeddedTree(scene->nodetree); - MEM_freeN(scene->nodetree); - scene->nodetree = NULL; - scene->use_nodes = false; - } - - /* Rename render layers. */ - BKE_view_layer_rename(bmain, scene, scene->view_layers.first, "ViewLayer"); - - /* Disable Z pass by default. */ - LISTBASE_FOREACH (ViewLayer *, view_layer, &scene->view_layers) { - view_layer->passflag &= ~SCE_PASS_Z; - } - - /* New EEVEE defaults. */ - scene->eevee.bloom_intensity = 0.05f; - scene->eevee.bloom_clamp = 0.0f; - scene->eevee.motion_blur_shutter = 0.5f; - - copy_v3_v3(scene->display.light_direction, (float[3]){M_SQRT1_3, M_SQRT1_3, M_SQRT1_3}); - copy_v2_fl2(scene->safe_areas.title, 0.1f, 0.05f); - copy_v2_fl2(scene->safe_areas.action, 0.035f, 0.035f); - - /* Change default cube-map quality. */ - scene->eevee.gi_filter_quality = 3.0f; - - /* Enable Soft Shadows by default. */ - scene->eevee.flag |= SCE_EEVEE_SHADOW_SOFT; - - /* Be sure `curfalloff` and primitive are initialized. */ - ToolSettings *ts = scene->toolsettings; - if (ts->gp_sculpt.cur_falloff == NULL) { - ts->gp_sculpt.cur_falloff = BKE_curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f); - CurveMapping *gp_falloff_curve = ts->gp_sculpt.cur_falloff; - BKE_curvemapping_init(gp_falloff_curve); - BKE_curvemap_reset(gp_falloff_curve->cm, - &gp_falloff_curve->clipr, - CURVE_PRESET_GAUSS, - CURVEMAP_SLOPE_POSITIVE); - } - if (ts->gp_sculpt.cur_primitive == NULL) { - ts->gp_sculpt.cur_primitive = BKE_curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f); - CurveMapping *gp_primitive_curve = ts->gp_sculpt.cur_primitive; - BKE_curvemapping_init(gp_primitive_curve); - BKE_curvemap_reset(gp_primitive_curve->cm, - &gp_primitive_curve->clipr, - CURVE_PRESET_BELL, - CURVEMAP_SLOPE_POSITIVE); - } - - if (ts->sculpt) { - ts->sculpt->paint.symmetry_flags |= PAINT_SYMMETRY_FEATHER; - } - - /* Correct default startup UV's. */ - Mesh *me = BLI_findstring(&bmain->meshes, "Cube", offsetof(ID, name) + 2); - if (me && (me->totloop == 24) && CustomData_has_layer(&me->ldata, CD_MLOOPUV)) { - MLoopUV *mloopuv = CustomData_get_layer(&me->ldata, CD_MLOOPUV); - const float uv_values[24][2] = { - {0.625, 0.50}, {0.875, 0.50}, {0.875, 0.75}, {0.625, 0.75}, {0.375, 0.75}, {0.625, 0.75}, - {0.625, 1.00}, {0.375, 1.00}, {0.375, 0.00}, {0.625, 0.00}, {0.625, 0.25}, {0.375, 0.25}, - {0.125, 0.50}, {0.375, 0.50}, {0.375, 0.75}, {0.125, 0.75}, {0.375, 0.50}, {0.625, 0.50}, - {0.625, 0.75}, {0.375, 0.75}, {0.375, 0.25}, {0.625, 0.25}, {0.625, 0.50}, {0.375, 0.50}, - }; - for (int i = 0; i < ARRAY_SIZE(uv_values); i++) { - copy_v2_v2(mloopuv[i].uv, uv_values[i]); - } - } - - /* Make sure that the curve profile is initialized */ - if (ts->custom_bevel_profile_preset == NULL) { - ts->custom_bevel_profile_preset = BKE_curveprofile_add(PROF_PRESET_LINE); - } - - /* Clear ID properties so Cycles gets defaults. */ - IDProperty *idprop = IDP_GetProperties(&scene->id, false); - if (idprop) { - IDP_ClearProperty(idprop); - } -} - -void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template) -{ - /* For all app templates. */ - for (WorkSpace *workspace = bmain->workspaces.first; workspace; workspace = workspace->id.next) { - BLO_update_defaults_workspace(workspace, app_template); - } - - /* New grease pencil brushes and vertex paint setup. */ - { - /* Update Grease Pencil brushes. */ - Brush *brush; - - /* Pencil brush. */ - do_versions_rename_id(bmain, ID_BR, "Draw Pencil", "Pencil"); - - /* Pen brush. */ - do_versions_rename_id(bmain, ID_BR, "Draw Pen", "Pen"); - - /* Pen Soft brush. */ - brush = (Brush *)do_versions_rename_id(bmain, ID_BR, "Draw Soft", "Pencil Soft"); - if (brush) { - brush->gpencil_settings->icon_id = GP_BRUSH_ICON_PEN; - } - - /* Ink Pen brush. */ - do_versions_rename_id(bmain, ID_BR, "Draw Ink", "Ink Pen"); - - /* Ink Pen Rough brush. */ - do_versions_rename_id(bmain, ID_BR, "Draw Noise", "Ink Pen Rough"); - - /* Marker Bold brush. */ - do_versions_rename_id(bmain, ID_BR, "Draw Marker", "Marker Bold"); - - /* Marker Chisel brush. */ - do_versions_rename_id(bmain, ID_BR, "Draw Block", "Marker Chisel"); - - /* Remove useless Fill Area.001 brush. */ - brush = BLI_findstring(&bmain->brushes, "Fill Area.001", offsetof(ID, name) + 2); - if (brush) { - BKE_id_delete(bmain, brush); - } - - /* Rename and fix materials and enable default object lights on. */ - if (app_template && STREQ(app_template, "2D_Animation")) { - Material *ma = NULL; - do_versions_rename_id(bmain, ID_MA, "Black", "Solid Stroke"); - do_versions_rename_id(bmain, ID_MA, "Red", "Squares Stroke"); - do_versions_rename_id(bmain, ID_MA, "Grey", "Solid Fill"); - do_versions_rename_id(bmain, ID_MA, "Black Dots", "Dots Stroke"); - - /* Dots Stroke. */ - ma = BLI_findstring(&bmain->materials, "Dots Stroke", offsetof(ID, name) + 2); - if (ma == NULL) { - ma = BKE_gpencil_material_add(bmain, "Dots Stroke"); - } - ma->gp_style->mode = GP_MATERIAL_MODE_DOT; - - /* Squares Stroke. */ - ma = BLI_findstring(&bmain->materials, "Squares Stroke", offsetof(ID, name) + 2); - if (ma == NULL) { - ma = BKE_gpencil_material_add(bmain, "Squares Stroke"); - } - ma->gp_style->mode = GP_MATERIAL_MODE_SQUARE; - - /* Change Solid Stroke settings. */ - ma = BLI_findstring(&bmain->materials, "Solid Stroke", offsetof(ID, name) + 2); - if (ma != NULL) { - ma->gp_style->mix_rgba[3] = 1.0f; - ma->gp_style->texture_offset[0] = -0.5f; - ma->gp_style->mix_factor = 0.5f; - } - - /* Change Solid Fill settings. */ - ma = BLI_findstring(&bmain->materials, "Solid Fill", offsetof(ID, name) + 2); - if (ma != NULL) { - ma->gp_style->flag &= ~GP_MATERIAL_STROKE_SHOW; - ma->gp_style->mix_rgba[3] = 1.0f; - ma->gp_style->texture_offset[0] = -0.5f; - ma->gp_style->mix_factor = 0.5f; - } - - Object *ob = BLI_findstring(&bmain->objects, "Stroke", offsetof(ID, name) + 2); - if (ob && ob->type == OB_GPENCIL) { - ob->dtx |= OB_USE_GPENCIL_LIGHTS; - } - } - - /* Reset all grease pencil brushes. */ - Scene *scene = bmain->scenes.first; - BKE_brush_gpencil_paint_presets(bmain, scene->toolsettings, true); - BKE_brush_gpencil_sculpt_presets(bmain, scene->toolsettings, true); - BKE_brush_gpencil_vertex_presets(bmain, scene->toolsettings, true); - BKE_brush_gpencil_weight_presets(bmain, scene->toolsettings, true); - - /* Ensure new Paint modes. */ - BKE_paint_ensure_from_paintmode(scene, PAINT_MODE_VERTEX_GPENCIL); - BKE_paint_ensure_from_paintmode(scene, PAINT_MODE_SCULPT_GPENCIL); - BKE_paint_ensure_from_paintmode(scene, PAINT_MODE_WEIGHT_GPENCIL); - - /* Enable cursor. */ - GpPaint *gp_paint = scene->toolsettings->gp_paint; - gp_paint->paint.flags |= PAINT_SHOW_BRUSH; - - /* Ensure Palette by default. */ - BKE_gpencil_palette_ensure(bmain, scene); - } - - /* For builtin templates only. */ - if (!blo_is_builtin_template(app_template)) { - return; - } - - /* Workspaces. */ - LISTBASE_FOREACH (wmWindowManager *, wm, &bmain->wm) { - LISTBASE_FOREACH (wmWindow *, win, &wm->windows) { - LISTBASE_FOREACH (WorkSpace *, workspace, &bmain->workspaces) { - WorkSpaceLayout *layout = BKE_workspace_active_layout_for_workspace_get( - win->workspace_hook, workspace); - /* Name all screens by their workspaces (avoids 'Default.###' names). */ - /* Default only has one window. */ - if (layout->screen) { - bScreen *screen = layout->screen; - if (!STREQ(screen->id.name + 2, workspace->id.name + 2)) { - BKE_main_namemap_remove_name(bmain, &screen->id, screen->id.name + 2); - BLI_strncpy(screen->id.name + 2, workspace->id.name + 2, sizeof(screen->id.name) - 2); - BLI_libblock_ensure_unique_name(bmain, screen->id.name); - } - } - - /* For some reason we have unused screens, needed until re-saving. - * Clear unused layouts because they're visible in the outliner & Python API. */ - LISTBASE_FOREACH_MUTABLE (WorkSpaceLayout *, layout_iter, &workspace->layouts) { - if (layout != layout_iter) { - BKE_workspace_layout_remove(bmain, workspace, layout_iter); - } - } - } - } - } - - /* Scenes */ - for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) { - blo_update_defaults_scene(bmain, scene); - - if (app_template && STREQ(app_template, "Video_Editing")) { - /* Filmic is too slow, use standard until it is optimized. */ - STRNCPY(scene->view_settings.view_transform, "Standard"); - STRNCPY(scene->view_settings.look, "None"); - } - else { - /* AV Sync break physics sim caching, disable until that is fixed. */ - scene->audio.flag &= ~AUDIO_SYNC; - scene->flag &= ~SCE_FRAME_DROP; - } - - /* Change default selection mode for Grease Pencil. */ - if (app_template && STREQ(app_template, "2D_Animation")) { - ToolSettings *ts = scene->toolsettings; - ts->gpencil_selectmode_edit = GP_SELECTMODE_STROKE; - } - } - - /* Objects */ - do_versions_rename_id(bmain, ID_OB, "Lamp", "Light"); - do_versions_rename_id(bmain, ID_LA, "Lamp", "Light"); - - if (app_template && STREQ(app_template, "2D_Animation")) { - for (Object *object = bmain->objects.first; object; object = object->id.next) { - if (object->type == OB_GPENCIL) { - /* Set grease pencil object in drawing mode */ - bGPdata *gpd = (bGPdata *)object->data; - object->mode = OB_MODE_PAINT_GPENCIL; - gpd->flag |= GP_DATA_STROKE_PAINTMODE; - break; - } - } - } - - for (Mesh *mesh = bmain->meshes.first; mesh; mesh = mesh->id.next) { - /* Match default for new meshes. */ - mesh->smoothresh = DEG2RADF(30); - /* Match voxel remesher options for all existing meshes in templates. */ - mesh->flag |= ME_REMESH_REPROJECT_VOLUME | ME_REMESH_REPROJECT_PAINT_MASK | - ME_REMESH_REPROJECT_SCULPT_FACE_SETS | ME_REMESH_REPROJECT_VERTEX_COLORS; - - /* For Sculpting template. */ - if (app_template && STREQ(app_template, "Sculpting")) { - mesh->remesh_voxel_size = 0.035f; - BKE_mesh_smooth_flag_set(mesh, false); - } - else { - /* Remove sculpt-mask data in default mesh objects for all non-sculpt templates. */ - CustomData_free_layers(&mesh->vdata, CD_PAINT_MASK, mesh->totvert); - CustomData_free_layers(&mesh->ldata, CD_GRID_PAINT_MASK, mesh->totloop); - } - } - - for (Camera *camera = bmain->cameras.first; camera; camera = camera->id.next) { - /* Initialize to a useful value. */ - camera->dof.focus_distance = 10.0f; - camera->dof.aperture_fstop = 2.8f; - } - - for (Light *light = bmain->lights.first; light; light = light->id.next) { - /* Fix lights defaults. */ - light->clipsta = 0.05f; - light->att_dist = 40.0f; - } - - /* Materials */ - for (Material *ma = bmain->materials.first; ma; ma = ma->id.next) { - /* Update default material to be a bit more rough. */ - ma->roughness = 0.5f; - - if (ma->nodetree) { - LISTBASE_FOREACH (bNode *, node, &ma->nodetree->nodes) { - if (node->type == SH_NODE_BSDF_PRINCIPLED) { - bNodeSocket *roughness_socket = nodeFindSocket(node, SOCK_IN, "Roughness"); - bNodeSocketValueFloat *roughness_data = roughness_socket->default_value; - roughness_data->value = 0.5f; - node->custom2 = SHD_SUBSURFACE_RANDOM_WALK; - BKE_ntree_update_tag_node_property(ma->nodetree, node); - } - else if (node->type == SH_NODE_SUBSURFACE_SCATTERING) { - node->custom1 = SHD_SUBSURFACE_RANDOM_WALK; - BKE_ntree_update_tag_node_property(ma->nodetree, node); - } - } - } - } - - /* Brushes */ - { - /* Enable for UV sculpt (other brush types will be created as needed), - * without this the grab brush will be active but not selectable from the list. */ - const char *brush_name = "Grab"; - Brush *brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2); - if (brush) { - brush->ob_mode |= OB_MODE_EDIT; - } - } - - for (Brush *brush = bmain->brushes.first; brush; brush = brush->id.next) { - brush->blur_kernel_radius = 2; - - /* Use full strength for all non-sculpt brushes, - * when painting we want to use full color/weight always. - * - * Note that sculpt is an exception, - * its values are overwritten by #BKE_brush_sculpt_reset below. */ - brush->alpha = 1.0; - - /* Enable antialiasing by default */ - brush->sampling_flag |= BRUSH_PAINT_ANTIALIASING; - } - - { - /* Change the spacing of the Smear brush to 3.0% */ - const char *brush_name; - Brush *brush; - - brush_name = "Smear"; - brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2); - if (brush) { - brush->spacing = 3.0; - } - - brush_name = "Draw Sharp"; - brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2); - if (!brush) { - brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT); - id_us_min(&brush->id); - brush->sculpt_tool = SCULPT_TOOL_DRAW_SHARP; - } - - brush_name = "Elastic Deform"; - brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2); - if (!brush) { - brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT); - id_us_min(&brush->id); - brush->sculpt_tool = SCULPT_TOOL_ELASTIC_DEFORM; - } - - brush_name = "Pose"; - brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2); - if (!brush) { - brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT); - id_us_min(&brush->id); - brush->sculpt_tool = SCULPT_TOOL_POSE; - } - - brush_name = "Multi-plane Scrape"; - brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2); - if (!brush) { - brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT); - id_us_min(&brush->id); - brush->sculpt_tool = SCULPT_TOOL_MULTIPLANE_SCRAPE; - } - - brush_name = "Clay Thumb"; - brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2); - if (!brush) { - brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT); - id_us_min(&brush->id); - brush->sculpt_tool = SCULPT_TOOL_CLAY_THUMB; - } - - brush_name = "Cloth"; - brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2); - if (!brush) { - brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT); - id_us_min(&brush->id); - brush->sculpt_tool = SCULPT_TOOL_CLOTH; - } - - brush_name = "Slide Relax"; - brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2); - if (!brush) { - brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT); - id_us_min(&brush->id); - brush->sculpt_tool = SCULPT_TOOL_SLIDE_RELAX; - } - - brush_name = "Paint"; - brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2); - if (!brush) { - brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT); - id_us_min(&brush->id); - brush->sculpt_tool = SCULPT_TOOL_PAINT; - } - - brush_name = "Smear"; - brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2); - if (!brush) { - brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT); - id_us_min(&brush->id); - brush->sculpt_tool = SCULPT_TOOL_SMEAR; - } - - brush_name = "Boundary"; - brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2); - if (!brush) { - brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT); - id_us_min(&brush->id); - brush->sculpt_tool = SCULPT_TOOL_BOUNDARY; - } - - brush_name = "Simplify"; - brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2); - if (!brush) { - brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT); - id_us_min(&brush->id); - brush->sculpt_tool = SCULPT_TOOL_SIMPLIFY; - } - - brush_name = "Draw Face Sets"; - brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2); - if (!brush) { - brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT); - id_us_min(&brush->id); - brush->sculpt_tool = SCULPT_TOOL_DRAW_FACE_SETS; - } - - brush_name = "Multires Displacement Eraser"; - brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2); - if (!brush) { - brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT); - id_us_min(&brush->id); - brush->sculpt_tool = SCULPT_TOOL_DISPLACEMENT_ERASER; - } - - brush_name = "Multires Displacement Smear"; - brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2); - if (!brush) { - brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT); - id_us_min(&brush->id); - brush->sculpt_tool = SCULPT_TOOL_DISPLACEMENT_SMEAR; - } - - /* Use the same tool icon color in the brush cursor */ - for (brush = bmain->brushes.first; brush; brush = brush->id.next) { - if (brush->ob_mode & OB_MODE_SCULPT) { - BLI_assert(brush->sculpt_tool != 0); - BKE_brush_sculpt_reset(brush); - } - } - } -} |