Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/blenloader/intern/writefile.c')
-rw-r--r--source/blender/blenloader/intern/writefile.c1788
1 files changed, 1788 insertions, 0 deletions
diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c
new file mode 100644
index 00000000000..61c933cb005
--- /dev/null
+++ b/source/blender/blenloader/intern/writefile.c
@@ -0,0 +1,1788 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * .blend file writing
+ */
+
+/*
+MIXED MODEL
+FILEFORMAAT: IFF-achtige structuur (niet meer IFF compatible!)
+
+start file:
+ BLENDER_V100 12 bytes (versie 1.00)
+ V = big endian, v = little endian
+ _ = 4 byte pointer, - = 8 byte pointer
+
+datablokken: zie ook struct BHead
+ <bh.code> 4 chars
+ <bh.len> int, len data achter BHead
+ <bh.old> void, oude pointer
+ <bh.SDNAnr> int
+ <bh.nr> int, bij array: aantal structs
+ data
+ ...
+ ...
+
+Vrijwel alle data in blender zijn structs. Elke struct krijgt
+een BHead header mee. Met BHead kan de struktuur weer worden
+gelinkt en wordt met StructDNA vergeleken.
+
+SCHRIJVEN
+
+Voorkeur volgorde schrijven: (waarschijnlijk mag ook door
+elkaar, maar waarom zou je? ) In ieder geval MOET indirekte data
+ACHTER LibBlock
+
+(Locale data)
+- voor elk LibBlock
+ - schrijf LibBlock
+ - schrijf bijhorende direkte data
+(Externe data)
+- per library
+ - schrijf library block
+ - per LibBlock
+ - schrijf ID LibBlock
+- schrijf FileGlobal (een selectie uit globale data )
+- schrijf SDNA
+- schrijf USER als aangegeven (~/.B.blend)
+*/
+
+#ifndef WIN32
+#include <unistd.h>
+#else
+#include "winsock2.h"
+#include "BLI_winstuff.h"
+#include <io.h>
+#include <process.h> // for getpid
+#endif
+
+#include <math.h>
+#include <fcntl.h>
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+
+#include "nla.h" // __NLA is defined
+
+#include "DNA_packedFile_types.h"
+#include "DNA_sdna_types.h"
+#include "DNA_property_types.h"
+#include "DNA_sensor_types.h"
+#include "DNA_controller_types.h"
+#include "DNA_actuator_types.h"
+#include "DNA_effect_types.h"
+#include "DNA_object_types.h"
+#include "DNA_userdef_types.h"
+#include "DNA_vfont_types.h"
+#include "DNA_ipo_types.h"
+#include "DNA_curve_types.h"
+#include "DNA_camera_types.h"
+#include "DNA_meta_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_material_types.h"
+#include "DNA_lattice_types.h"
+#include "DNA_armature_types.h"
+#include "DNA_sequence_types.h"
+#include "DNA_ika_types.h"
+#include "DNA_group_types.h"
+#include "DNA_oops_types.h"
+#include "DNA_space_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_view3d_types.h"
+#include "DNA_lamp_types.h"
+#include "DNA_fileglobal_types.h"
+#include "DNA_sound_types.h"
+#include "DNA_texture_types.h"
+#include "DNA_text_types.h"
+#include "DNA_image_types.h"
+#include "DNA_key_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_constraint_types.h"
+#include "DNA_listBase.h" /* for Listbase, the type of samples, ...*/
+#include "DNA_action_types.h"
+#include "DNA_nla_types.h"
+
+#include "MEM_guardedalloc.h" // MEM_freeN
+#include "BLI_blenlib.h"
+#include "BLI_linklist.h"
+
+#include "BKE_action.h"
+#include "BKE_utildefines.h" // for KNOTSU KNOTSV WHILE_SEQ END_SEQ defines
+#include "BKE_bad_level_calls.h" // build_seqar (from WHILE_SEQ) free_oops error
+#include "BKE_constraint.h"
+#include "BKE_main.h" // G.main
+#include "BKE_global.h" // for G
+#include "BKE_screen.h" // for waitcursor
+#include "BKE_packedFile.h" // for packAll
+#include "BKE_library.h" // for set_listbasepointers
+#include "BKE_sound.h" /* ... and for samples */
+
+#include "GEN_messaging.h"
+
+#include "BLO_writefile.h"
+#include "BLO_readfile.h"
+
+#include "readfile.h"
+#include "genfile.h"
+
+/* ******* MYWRITE ********* */
+
+#include "BLO_writeStreamGlue.h"
+
+/***/
+
+typedef struct {
+ struct SDNA *sdna;
+
+ int file;
+ unsigned char *buf;
+
+ int tot, count, error;
+
+ int is_publisher;
+ struct writeStreamGlueStruct *streamGlue;
+} WriteData;
+
+static WriteData *writedata_new(int file, int is_publisher)
+{
+ extern char DNAstr[]; /* DNA.c */
+ extern int DNAlen;
+
+ WriteData *wd= MEM_callocN(sizeof(*wd), "writedata");
+
+ /* XXX, see note about this in readfile.c, remove
+ * once we have an xp lock - zr
+ */
+ wd->sdna= dna_sdna_from_data(DNAstr, DNAlen, 0);
+
+ wd->file= file;
+ wd->is_publisher= is_publisher;
+
+ wd->buf= MEM_mallocN(100000, "wd->buf");
+
+ return wd;
+}
+
+static void writedata_do_write(WriteData *wd, void *mem, int memlen)
+{
+ if (wd->error) return;
+
+ if (wd->is_publisher) {
+ wd->error = writeStreamGlue(Global_streamGlueControl, &wd->streamGlue, mem, memlen, 0);
+ } else {
+ if (write(wd->file, mem, memlen) != memlen)
+ wd->error= 1;
+ }
+}
+
+static void writedata_free(WriteData *wd)
+{
+ dna_freestructDNA(wd->sdna);
+
+ MEM_freeN(wd->buf);
+ MEM_freeN(wd);
+}
+
+/***/
+
+struct streamGlueControlStruct *Global_streamGlueControl;
+int mywfile;
+
+#include "license_key.h"
+
+/**
+ * Low level WRITE(2) wrapper that buffers data
+ * @param adr Pointer to new chunk of data
+ * @param len Length of new chunk of data
+ * @warning Talks to other functions with global parameters
+ */
+ static void
+mywrite(
+ WriteData *wd,
+ void *adr,
+ int len)
+{
+ if (wd->error) return;
+
+ wd->tot+= len;
+
+ if(len>50000) {
+ if(wd->count) {
+ writedata_do_write(wd, wd->buf, wd->count);
+ wd->count= 0;
+ }
+ writedata_do_write(wd, adr, len);
+ return;
+ }
+ if(len+wd->count>99999) {
+ writedata_do_write(wd, wd->buf, wd->count);
+ wd->count= 0;
+ }
+ memcpy(&wd->buf[wd->count], adr, len);
+ wd->count+= len;
+}
+
+/**
+ * BeGiN initializer for mywrite
+ * @param file File descriptor
+ * @param write_flags Write parameters
+ * @warning Talks to other functions with global parameters
+ */
+ static WriteData *
+bgnwrite(
+ int file,
+ int write_flags)
+{
+ int is_publisher= ((write_flags & (G_FILE_COMPRESS | G_FILE_LOCK | G_FILE_SIGN | G_FILE_PUBLISH)) && LICENSE_KEY_VALID);
+ WriteData *wd= writedata_new(file, is_publisher);
+
+ if (is_publisher) {
+ mywfile= file;
+ wd->streamGlue = NULL;
+ Global_streamGlueControl = streamGlueControlConstructor();
+ streamGlueControlAppendAction(Global_streamGlueControl, DUMPFROMMEMORY);
+ if (write_flags & G_FILE_COMPRESS) {
+ streamGlueControlAppendAction(Global_streamGlueControl, DEFLATE);
+ }
+ if (write_flags & G_FILE_LOCK) {
+ streamGlueControlAppendAction(Global_streamGlueControl, ENCRYPT);
+ }
+ if (write_flags & G_FILE_SIGN) {
+ streamGlueControlAppendAction(Global_streamGlueControl, SIGN);
+ }
+ streamGlueControlAppendAction(Global_streamGlueControl, WRITEBLENFILE);
+ }
+
+ return wd;
+}
+
+/**
+ * END the mywrite wrapper
+ * @return 1 if write failed
+ * @return unknown global variable otherwise
+ * @warning Talks to other functions with global parameters
+ */
+ static int
+endwrite(
+ WriteData *wd)
+{
+ int err;
+
+ if (wd->count) {
+ writedata_do_write(wd, wd->buf, wd->count);
+ wd->count= 0;
+ }
+ if (wd->is_publisher) {
+ writeStreamGlue(Global_streamGlueControl, &wd->streamGlue, NULL, 0, 1);
+ streamGlueControlDestructor(Global_streamGlueControl);
+ // final writestream error handling goes here
+ if (wd->error) {
+ int err = wd->error;
+ int errFunction = BWS_GETFUNCTION(err);
+ int errGeneric = BWS_GETGENERR(err);
+ int errSpecific = BWS_GETSPECERR(err);
+ char *errFunctionStrings[] = {
+ "",
+ "The write stream",
+ "The deflation",
+ "The encryption",
+ "The signing",
+ "Writing the blendfile"
+ };
+ char *errGenericStrings[] = {
+ "",
+ "generated an out of memory error",
+ "is not allowed in this version",
+ "has problems with your key"
+ };
+ char *errWriteStreamGlueStrings[] = {
+ "",
+ "does not know how to proceed"
+ };
+ char *errDeflateStrings[] = {
+ "",
+ "bumped on a compress error"
+ };
+ char *errEncryptStrings[] = {
+ "",
+ "could not write the key",
+ "bumped on an encrypt error"
+ };
+ char *errSignStrings[] = {
+ "",
+ "could not write the key",
+ "failed"
+ };
+ char *errWriteBlenFileStrings[] = {
+ "",
+ "encountered problems writing the filedescription",
+ "encountered problems writing the blendfile",
+ "encountered problems writing one (or more) parameters"
+ };
+ char *errFunctionString= errFunctionStrings[errFunction];
+ char *errExtraString= "";
+
+ if (errGeneric)
+ {
+ errExtraString= errGenericStrings[errGeneric];
+ }
+ else if (errSpecific)
+ {
+ switch (errFunction)
+ {
+ case BWS_WRITESTREAMGLUE:
+ errExtraString= errWriteStreamGlueStrings[errSpecific];
+ break;
+ case BWS_DEFLATE:
+ errExtraString= errDeflateStrings[errSpecific];
+ break;
+ case BWS_ENCRYPT:
+ errExtraString= errEncryptStrings[errSpecific];
+ break;
+ case BWS_SIGN:
+ errExtraString= errSignStrings[errSpecific];
+ break;
+ case BWS_WRITEBLENFILE:
+ errExtraString= errWriteBlenFileStrings[errSpecific];
+ break;
+ default:
+ break;
+ }
+ }
+
+ // call Blender error popup window
+ error("%s %s", errFunctionString, errExtraString);
+ }
+ }
+
+ err= wd->error;
+ writedata_free(wd);
+
+ return err;
+}
+
+/* ********** WRITE FILE ****************** */
+
+static void writestruct(WriteData *wd, int filecode, char *structname, int nr, void *adr)
+{
+ BHead bh;
+ short *sp;
+
+ if(adr==0 || nr==0) return;
+
+ /* BHead vullen met data */
+ bh.code= filecode;
+ bh.old= adr;
+ bh.nr= nr;
+
+ bh.SDNAnr= dna_findstruct_nr(wd->sdna, structname);
+ if(bh.SDNAnr== -1) {
+ printf("error: can't find SDNA code %s\n", structname);
+ return;
+ }
+ sp= wd->sdna->structs[bh.SDNAnr];
+
+ bh.len= nr*wd->sdna->typelens[sp[0]];
+
+ if(bh.len==0) return;
+
+ mywrite(wd, &bh, sizeof(BHead));
+ mywrite(wd, adr, bh.len);
+}
+
+static void writedata(WriteData *wd, int filecode, int len, void *adr) /* geen struct */
+{
+ BHead bh;
+
+ if(adr==0) return;
+ if(len==0) return;
+
+ len+= 3;
+ len-= ( len % 4);
+
+ /* BHead vullen met data */
+ bh.code= filecode;
+ bh.old= adr;
+ bh.nr= 1;
+ bh.SDNAnr= 0;
+ bh.len= len;
+
+ mywrite(wd, &bh, sizeof(BHead));
+ if(len) mywrite(wd, adr, len);
+}
+
+static void write_scriptlink(WriteData *wd, ScriptLink *slink)
+{
+ writedata(wd, DATA, sizeof(void *)*slink->totscript, slink->scripts);
+ writedata(wd, DATA, sizeof(short)*slink->totscript, slink->flag);
+}
+
+static void write_renderinfo(WriteData *wd) /* alleen voor renderdaemon */
+{
+ Scene *sce;
+ int data[8];
+
+ sce= G.main->scene.first;
+ while(sce) {
+ if(sce->id.lib==0 && ( sce==G.scene || (sce->r.scemode & R_BG_RENDER)) ) {
+ data[0]= sce->r.sfra;
+ data[1]= sce->r.efra;
+
+ strncpy((char *)(data+2), sce->id.name+2, 23);
+
+ writedata(wd, REND, 32, data);
+ }
+ sce= sce->id.next;
+ }
+}
+
+static void write_userdef(WriteData *wd)
+{
+ writestruct(wd, USER, "UserDef", 1, &U);
+}
+
+static void write_effects(WriteData *wd, ListBase *lb)
+{
+ Effect *eff;
+
+ eff= lb->first;
+ while(eff) {
+
+ switch(eff->type) {
+ case EFF_BUILD:
+ writestruct(wd, DATA, "BuildEff", 1, eff);
+ break;
+ case EFF_PARTICLE:
+ writestruct(wd, DATA, "PartEff", 1, eff);
+ break;
+ case EFF_WAVE:
+ writestruct(wd, DATA, "WaveEff", 1, eff);
+ break;
+ default:
+ writedata(wd, DATA, MEM_allocN_len(eff), eff);
+ }
+
+ eff= eff->next;
+ }
+}
+
+static void write_properties(WriteData *wd, ListBase *lb)
+{
+ bProperty *prop;
+
+ prop= lb->first;
+ while(prop) {
+ writestruct(wd, DATA, "bProperty", 1, prop);
+
+ if(prop->poin && prop->poin != &prop->data)
+ writedata(wd, DATA, MEM_allocN_len(prop->poin), prop->poin);
+
+ prop= prop->next;
+ }
+}
+
+static void write_sensors(WriteData *wd, ListBase *lb)
+{
+ bSensor *sens;
+
+ sens= lb->first;
+ while(sens) {
+ writestruct(wd, DATA, "bSensor", 1, sens);
+
+ writedata(wd, DATA, sizeof(void *)*sens->totlinks, sens->links);
+
+ switch(sens->type) {
+ case SENS_NEAR:
+ writestruct(wd, DATA, "bNearSensor", 1, sens->data);
+ break;
+ case SENS_MOUSE:
+ writestruct(wd, DATA, "bMouseSensor", 1, sens->data);
+ break;
+ case SENS_TOUCH:
+ writestruct(wd, DATA, "bTouchSensor", 1, sens->data);
+ break;
+ case SENS_KEYBOARD:
+ writestruct(wd, DATA, "bKeyboardSensor", 1, sens->data);
+ break;
+ case SENS_PROPERTY:
+ writestruct(wd, DATA, "bPropertySensor", 1, sens->data);
+ break;
+ case SENS_COLLISION:
+ writestruct(wd, DATA, "bCollisionSensor", 1, sens->data);
+ break;
+ case SENS_RADAR:
+ writestruct(wd, DATA, "bRadarSensor", 1, sens->data);
+ break;
+ case SENS_RANDOM:
+ writestruct(wd, DATA, "bRandomSensor", 1, sens->data);
+ break;
+ case SENS_RAY:
+ writestruct(wd, DATA, "bRaySensor", 1, sens->data);
+ break;
+ case SENS_MESSAGE:
+ writestruct(wd, DATA, "bMessageSensor", 1, sens->data);
+ break;
+ default:
+ ; /* error: don't know how to write this file */
+ }
+
+ sens= sens->next;
+ }
+}
+
+static void write_controllers(WriteData *wd, ListBase *lb)
+{
+ bController *cont;
+
+ cont= lb->first;
+ while(cont) {
+ writestruct(wd, DATA, "bController", 1, cont);
+
+ writedata(wd, DATA, sizeof(void *)*cont->totlinks, cont->links);
+
+ switch(cont->type) {
+ case CONT_EXPRESSION:
+ writestruct(wd, DATA, "bExpressionCont", 1, cont->data);
+ break;
+ case CONT_PYTHON:
+ writestruct(wd, DATA, "bPythonCont", 1, cont->data);
+ break;
+ default:
+ ; /* error: don't know how to write this file */
+ }
+
+ cont= cont->next;
+ }
+}
+
+static void write_actuators(WriteData *wd, ListBase *lb)
+{
+ bActuator *act;
+
+ act= lb->first;
+ while(act) {
+ writestruct(wd, DATA, "bActuator", 1, act);
+
+ switch(act->type) {
+ case ACT_ACTION:
+ writestruct(wd, DATA, "bActionActuator", 1, act->data);
+ break;
+ case ACT_SOUND:
+ writestruct(wd, DATA, "bSoundActuator", 1, act->data);
+ break;
+ case ACT_CD:
+ writestruct(wd, DATA, "bCDActuator", 1, act->data);
+ break;
+ case ACT_OBJECT:
+ writestruct(wd, DATA, "bObjectActuator", 1, act->data);
+ break;
+ case ACT_IPO:
+ writestruct(wd, DATA, "bIpoActuator", 1, act->data);
+ break;
+ case ACT_PROPERTY:
+ writestruct(wd, DATA, "bPropertyActuator", 1, act->data);
+ break;
+ case ACT_CAMERA:
+ writestruct(wd, DATA, "bCameraActuator", 1, act->data);
+ break;
+ case ACT_CONSTRAINT:
+ writestruct(wd, DATA, "bConstraintActuator", 1, act->data);
+ break;
+ case ACT_EDIT_OBJECT:
+ writestruct(wd, DATA, "bEditObjectActuator", 1, act->data);
+ break;
+ case ACT_SCENE:
+ writestruct(wd, DATA, "bSceneActuator", 1, act->data);
+ break;
+ case ACT_GROUP:
+ writestruct(wd, DATA, "bGroupActuator", 1, act->data);
+ break;
+ case ACT_RANDOM:
+ writestruct(wd, DATA, "bRandomActuator", 1, act->data);
+ break;
+ case ACT_MESSAGE:
+ writestruct(wd, DATA, "bMessageActuator", 1, act->data);
+ break;
+ case ACT_GAME:
+ writestruct(wd, DATA, "bGameActuator", 1, act->data);
+ break;
+ case ACT_VISIBILITY:
+ writestruct(wd, DATA, "bVisibilityActuator", 1, act->data);
+ break;
+ default:
+ ; /* error: don't know how to write this file */
+ }
+
+ act= act->next;
+ }
+}
+
+static void write_nlastrips(WriteData *wd, ListBase *nlabase)
+{
+ bActionStrip *strip;
+
+ for (strip=nlabase->first; strip; strip=strip->next)
+ writestruct(wd, DATA, "bActionStrip", 1, strip);
+}
+
+static void write_constraints(WriteData *wd, ListBase *conlist)
+{
+ bConstraint *con;
+
+ for (con=conlist->first; con; con=con->next) {
+ /* Write the specific data */
+ switch (con->type) {
+ case CONSTRAINT_TYPE_NULL:
+ break;
+ case CONSTRAINT_TYPE_TRACKTO:
+ writestruct(wd, DATA, "bTrackToConstraint", 1, con->data);
+ break;
+ case CONSTRAINT_TYPE_KINEMATIC:
+ writestruct(wd, DATA, "bKinematicConstraint", 1, con->data);
+ break;
+ case CONSTRAINT_TYPE_ROTLIKE:
+ writestruct(wd, DATA, "bRotateLikeConstraint", 1, con->data);
+ break;
+ case CONSTRAINT_TYPE_LOCLIKE:
+ writestruct(wd, DATA, "bLocateLikeConstraint", 1, con->data);
+ break;
+ case CONSTRAINT_TYPE_ACTION:
+ writestruct(wd, DATA, "bActionConstraint", 1, con->data);
+ break;
+ default:
+ break;
+ }
+ /* Write the constraint */
+ writestruct(wd, DATA, "bConstraint", 1, con);
+ }
+}
+
+static void write_pose(WriteData *wd, bPose *pose)
+{
+ bPoseChannel *chan;
+
+ /* Write each channel */
+
+ if (!pose)
+ return;
+
+ // Write channels
+ for (chan=pose->chanbase.first; chan; chan=chan->next) {
+ write_constraints(wd, &chan->constraints);
+ writestruct(wd, DATA, "bPoseChannel", 1, chan);
+ }
+
+ // Write this pose
+ writestruct(wd, DATA, "bPose", 1, pose);
+}
+
+static void write_defgroups(WriteData *wd, ListBase *defbase)
+{
+ bDeformGroup *defgroup;
+
+ for (defgroup=defbase->first; defgroup; defgroup=defgroup->next)
+ writestruct(wd, DATA, "bDeformGroup", 1, defgroup);
+}
+
+static void write_constraint_channels(WriteData *wd, ListBase *chanbase)
+{
+ bConstraintChannel *chan;
+
+ for (chan = chanbase->first; chan; chan=chan->next)
+ writestruct(wd, DATA, "bConstraintChannel", 1, chan);
+
+}
+
+static void write_objects(WriteData *wd, ListBase *idbase)
+{
+ Object *ob;
+
+ ob= idbase->first;
+ while(ob) {
+ if(ob->id.us>0) {
+ /* schrijf LibData */
+ writestruct(wd, ID_OB, "Object", 1, ob);
+
+ /* alle direkte data */
+ writedata(wd, DATA, sizeof(void *)*ob->totcol, ob->mat);
+ write_effects(wd, &ob->effect);
+ write_properties(wd, &ob->prop);
+ write_sensors(wd, &ob->sensors);
+ write_controllers(wd, &ob->controllers);
+ write_actuators(wd, &ob->actuators);
+ write_scriptlink(wd, &ob->scriptlink);
+ write_pose(wd, ob->pose);
+ write_defgroups(wd, &ob->defbase);
+ write_constraints(wd, &ob->constraints);
+ write_constraint_channels(wd, &ob->constraintChannels);
+ write_nlastrips(wd, &ob->nlastrips);
+ }
+ ob= ob->id.next;
+ }
+}
+
+
+static void write_vfonts(WriteData *wd, ListBase *idbase)
+{
+ VFont *vf;
+ PackedFile * pf;
+
+ vf= idbase->first;
+ while(vf) {
+ if(vf->id.us>0) {
+ /* schrijf LibData */
+ writestruct(wd, ID_VF, "VFont", 1, vf);
+
+ /* alle direkte data */
+
+ if (vf->packedfile) {
+ pf = vf->packedfile;
+ writestruct(wd, DATA, "PackedFile", 1, pf);
+ writedata(wd, DATA, pf->size, pf->data);
+ }
+ }
+
+ vf= vf->id.next;
+ }
+}
+
+static void write_ipos(WriteData *wd, ListBase *idbase)
+{
+ Ipo *ipo;
+ IpoCurve *icu;
+
+ ipo= idbase->first;
+ while(ipo) {
+ if(ipo->id.us>0) {
+ /* schrijf LibData */
+ writestruct(wd, ID_IP, "Ipo", 1, ipo);
+
+ /* alle direkte data */
+ icu= ipo->curve.first;
+ while(icu) {
+ writestruct(wd, DATA, "IpoCurve", 1, icu);
+ icu= icu->next;
+ }
+
+ icu= ipo->curve.first;
+ while(icu) {
+ if(icu->bezt) writestruct(wd, DATA, "BezTriple", icu->totvert, icu->bezt);
+ if(icu->bp) writestruct(wd, DATA, "BPoint", icu->totvert, icu->bp);
+ icu= icu->next;
+ }
+ }
+
+ ipo= ipo->id.next;
+ }
+}
+
+static void write_keys(WriteData *wd, ListBase *idbase)
+{
+ Key *key;
+ KeyBlock *kb;
+
+ key= idbase->first;
+ while(key) {
+ if(key->id.us>0) {
+ /* schrijf LibData */
+ writestruct(wd, ID_KE, "Key", 1, key);
+
+ /* alle direkte data */
+ kb= key->block.first;
+ while(kb) {
+ writestruct(wd, DATA, "KeyBlock", 1, kb);
+ if(kb->data) writedata(wd, DATA, kb->totelem*key->elemsize, kb->data);
+ kb= kb->next;
+ }
+ }
+
+ key= key->id.next;
+ }
+}
+
+static void write_cameras(WriteData *wd, ListBase *idbase)
+{
+ Camera *cam;
+
+ cam= idbase->first;
+ while(cam) {
+ if(cam->id.us>0) {
+ /* schrijf LibData */
+ writestruct(wd, ID_CA, "Camera", 1, cam);
+
+ /* alle direkte data */
+ write_scriptlink(wd, &cam->scriptlink);
+ }
+
+ cam= cam->id.next;
+ }
+}
+
+static void write_mballs(WriteData *wd, ListBase *idbase)
+{
+ MetaBall *mb;
+ MetaElem *ml;
+
+ mb= idbase->first;
+ while(mb) {
+ if(mb->id.us>0) {
+ /* schrijf LibData */
+ writestruct(wd, ID_MB, "MetaBall", 1, mb);
+
+ /* alle direkte data */
+ writedata(wd, DATA, sizeof(void *)*mb->totcol, mb->mat);
+
+ ml= mb->elems.first;
+ while(ml) {
+ writestruct(wd, DATA, "MetaElem", 1, ml);
+ ml= ml->next;
+ }
+ }
+ mb= mb->id.next;
+ }
+}
+
+static void write_curves(WriteData *wd, ListBase *idbase)
+{
+ Curve *cu;
+ Nurb *nu;
+
+ cu= idbase->first;
+ while(cu) {
+ if(cu->id.us>0) {
+ /* schrijf LibData */
+ writestruct(wd, ID_CU, "Curve", 1, cu);
+
+ /* alle direkte data */
+ writedata(wd, DATA, sizeof(void *)*cu->totcol, cu->mat);
+
+ if(cu->vfont) {
+ writedata(wd, DATA, cu->len+1, cu->str);
+ }
+ else {
+ /* is ook volgorde van inlezen */
+ nu= cu->nurb.first;
+ while(nu) {
+ writestruct(wd, DATA, "Nurb", 1, nu);
+ nu= nu->next;
+ }
+ nu= cu->nurb.first;
+ while(nu) {
+ if( (nu->type & 7)==CU_BEZIER)
+ writestruct(wd, DATA, "BezTriple", nu->pntsu, nu->bezt);
+ else {
+ writestruct(wd, DATA, "BPoint", nu->pntsu*nu->pntsv, nu->bp);
+ if(nu->knotsu) writedata(wd, DATA, KNOTSU(nu)*sizeof(float), nu->knotsu);
+ if(nu->knotsv) writedata(wd, DATA, KNOTSV(nu)*sizeof(float), nu->knotsv);
+ }
+ nu= nu->next;
+ }
+ }
+ }
+ cu= cu->id.next;
+ }
+}
+
+static void write_dverts(WriteData *wd, int count, MDeformVert *dvlist)
+{
+ int i;
+
+ /* Write the dvert list */
+ writestruct(wd, DATA, "MDeformVert", count, dvlist);
+
+ /* Write deformation data for each dvert */
+ if (dvlist) {
+ for (i=0; i<count; i++) {
+ if (dvlist[i].dw)
+ writestruct(wd, DATA, "MDeformWeight", dvlist[i].totweight, dvlist[i].dw);
+ }
+ }
+}
+
+static void write_meshs(WriteData *wd, ListBase *idbase)
+{
+ Mesh *mesh;
+
+ mesh= idbase->first;
+ while(mesh) {
+ if(mesh->id.us>0) {
+ /* schrijf LibData */
+ writestruct(wd, ID_ME, "Mesh", 1, mesh);
+
+ /* alle direkte data */
+ writedata(wd, DATA, sizeof(void *)*mesh->totcol, mesh->mat);
+ writestruct(wd, DATA, "MVert", mesh->totvert, mesh->mvert);
+ write_dverts(wd, mesh->totvert, mesh->dvert);
+ writestruct(wd, DATA, "MFace", mesh->totface, mesh->mface);
+ writestruct(wd, DATA, "TFace", mesh->totface, mesh->tface);
+ writestruct(wd, DATA, "MCol", 4*mesh->totface, mesh->mcol);
+ writestruct(wd, DATA, "MSticky", mesh->totvert, mesh->msticky);
+
+ }
+ mesh= mesh->id.next;
+ }
+}
+
+static void write_images(WriteData *wd, ListBase *idbase)
+{
+ Image *ima;
+ PackedFile * pf;
+
+ ima= idbase->first;
+ while(ima) {
+ if(ima->id.us>0) {
+ /* schrijf LibData */
+ writestruct(wd, ID_IM, "Image", 1, ima);
+
+ if (ima->packedfile) {
+ pf = ima->packedfile;
+ writestruct(wd, DATA, "PackedFile", 1, pf);
+ writedata(wd, DATA, pf->size, pf->data);
+ }
+ }
+ ima= ima->id.next;
+ }
+}
+
+static void write_textures(WriteData *wd, ListBase *idbase)
+{
+ Tex *tex;
+
+ tex= idbase->first;
+ while(tex) {
+ if(tex->id.us>0) {
+ /* schrijf LibData */
+ writestruct(wd, ID_TE, "Tex", 1, tex);
+
+ /* alle direkte data */
+ if(tex->plugin) writestruct(wd, DATA, "PluginTex", 1, tex->plugin);
+ if(tex->coba) writestruct(wd, DATA, "ColorBand", 1, tex->coba);
+ if(tex->env) writestruct(wd, DATA, "EnvMap", 1, tex->env);
+ }
+ tex= tex->id.next;
+ }
+}
+
+static void write_materials(WriteData *wd, ListBase *idbase)
+{
+ Material *ma;
+ int a;
+
+ ma= idbase->first;
+ while(ma) {
+ if(ma->id.us>0) {
+ /* schrijf LibData */
+ writestruct(wd, ID_MA, "Material", 1, ma);
+
+ for(a=0; a<8; a++) {
+ if(ma->mtex[a]) writestruct(wd, DATA, "MTex", 1, ma->mtex[a]);
+ }
+
+ write_scriptlink(wd, &ma->scriptlink);
+ }
+ ma= ma->id.next;
+ }
+}
+
+static void write_worlds(WriteData *wd, ListBase *idbase)
+{
+ World *wrld;
+ int a;
+
+ wrld= idbase->first;
+ while(wrld) {
+ if(wrld->id.us>0) {
+ /* schrijf LibData */
+ writestruct(wd, ID_WO, "World", 1, wrld);
+
+ for(a=0; a<8; a++) {
+ if(wrld->mtex[a]) writestruct(wd, DATA, "MTex", 1, wrld->mtex[a]);
+ }
+
+ write_scriptlink(wd, &wrld->scriptlink);
+ }
+ wrld= wrld->id.next;
+ }
+}
+
+static void write_lamps(WriteData *wd, ListBase *idbase)
+{
+ Lamp *la;
+ int a;
+
+ la= idbase->first;
+ while(la) {
+ if(la->id.us>0) {
+ /* schrijf LibData */
+ writestruct(wd, ID_LA, "Lamp", 1, la);
+
+ /* alle direkte data */
+ for(a=0; a<8; a++) {
+ if(la->mtex[a]) writestruct(wd, DATA, "MTex", 1, la->mtex[a]);
+ }
+
+ write_scriptlink(wd, &la->scriptlink);
+ }
+ la= la->id.next;
+ }
+}
+
+static void write_lattices(WriteData *wd, ListBase *idbase)
+{
+ Lattice *lt;
+
+ lt= idbase->first;
+ while(lt) {
+ if(lt->id.us>0) {
+ /* schrijf LibData */
+ writestruct(wd, ID_LT, "Lattice", 1, lt);
+
+ /* alle direkte data */
+ writestruct(wd, DATA, "BPoint", lt->pntsu*lt->pntsv*lt->pntsw, lt->def);
+ }
+ lt= lt->id.next;
+ }
+}
+
+static void write_ikas(WriteData *wd, ListBase *idbase)
+{
+ Ika *ika;
+ Limb *li;
+
+ ika= idbase->first;
+ while(ika) {
+ if(ika->id.us>0) {
+ /* schrijf LibData */
+ writestruct(wd, ID_IK, "Ika", 1, ika);
+
+ /* alle direkte data */
+ li= ika->limbbase.first;
+ while(li) {
+ writestruct(wd, DATA, "Limb", 1, li);
+ li= li->next;
+ }
+
+ writestruct(wd, DATA, "Deform", ika->totdef, ika->def);
+ }
+ ika= ika->id.next;
+ }
+}
+
+static void write_scenes(WriteData *wd, ListBase *scebase)
+{
+ Scene *sce;
+ Base *base;
+ Editing *ed;
+ Sequence *seq;
+ Strip *strip;
+
+ sce= scebase->first;
+ while(sce) {
+ /* schrijf LibData */
+ writestruct(wd, ID_SCE, "Scene", 1, sce);
+
+ /* alle direkte data */
+ base= sce->base.first;
+ while(base) {
+ writestruct(wd, DATA, "Base", 1, base);
+ base= base->next;
+ }
+
+ writestruct(wd, DATA, "Radio", 1, sce->radio);
+ writestruct(wd, DATA, "FreeCamera", 1, sce->fcam);
+
+ ed= sce->ed;
+ if(ed) {
+ writestruct(wd, DATA, "Editing", 1, ed);
+
+ /* ook schrijfflags op nul */
+ WHILE_SEQ(&ed->seqbase) {
+ if(seq->strip) seq->strip->done= 0;
+ writestruct(wd, DATA, "Sequence", 1, seq);
+ }
+ END_SEQ
+
+ WHILE_SEQ(&ed->seqbase) {
+ if(seq->strip && seq->strip->done==0) {
+ /* strip wegschrijven met done op 0 ivm readfile */
+
+ if(seq->plugin) writestruct(wd, DATA, "PluginSeq", 1, seq->plugin);
+
+ strip= seq->strip;
+ writestruct(wd, DATA, "Strip", 1, strip);
+
+ if(seq->type==SEQ_IMAGE)
+ writestruct(wd, DATA, "StripElem", strip->len, strip->stripdata);
+ else if(seq->type==SEQ_MOVIE)
+ writestruct(wd, DATA, "StripElem", 1, strip->stripdata);
+
+ strip->done= 1;
+ }
+ }
+ END_SEQ
+ }
+
+ write_scriptlink(wd, &sce->scriptlink);
+
+ if (sce->r.avicodecdata) {
+ writestruct(wd, DATA, "AviCodecData", 1, sce->r.avicodecdata);
+ if (sce->r.avicodecdata->lpFormat) writedata(wd, DATA, sce->r.avicodecdata->cbFormat, sce->r.avicodecdata->lpFormat);
+ if (sce->r.avicodecdata->lpParms) writedata(wd, DATA, sce->r.avicodecdata->cbParms, sce->r.avicodecdata->lpParms);
+ }
+
+ sce= sce->id.next;
+ }
+}
+
+static void write_screens(WriteData *wd, ListBase *scrbase)
+{
+ bScreen *sc;
+ ScrArea *sa;
+ ScrVert *sv;
+ ScrEdge *se;
+
+ sc= scrbase->first;
+ while(sc) {
+ /* schrijf LibData */
+ writestruct(wd, ID_SCR, "Screen", 1, sc);
+
+ /* alle direkte data */
+ sv= sc->vertbase.first;
+ while(sv) {
+ writestruct(wd, DATA, "ScrVert", 1, sv);
+ sv= sv->next;
+ }
+
+ se= sc->edgebase.first;
+ while(se) {
+ writestruct(wd, DATA, "ScrEdge", 1, se);
+ se= se->next;
+ }
+
+ sa= sc->areabase.first;
+ while(sa) {
+ SpaceLink *sl;
+
+ writestruct(wd, DATA, "ScrArea", 1, sa);
+
+ sl= sa->spacedata.first;
+ while(sl) {
+ if(sl->spacetype==SPACE_VIEW3D) {
+ View3D *v3d= (View3D*) sl;
+ writestruct(wd, DATA, "View3D", 1, v3d);
+ if(v3d->bgpic) writestruct(wd, DATA, "BGpic", 1, v3d->bgpic);
+ if(v3d->localvd) writestruct(wd, DATA, "View3D", 1, v3d->localvd);
+ }
+ else if(sl->spacetype==SPACE_IPO) {
+ writestruct(wd, DATA, "SpaceIpo", 1, sl);
+ }
+ else if(sl->spacetype==SPACE_BUTS) {
+ writestruct(wd, DATA, "SpaceButs", 1, sl);
+ }
+ else if(sl->spacetype==SPACE_FILE) {
+ writestruct(wd, DATA, "SpaceFile", 1, sl);
+ }
+ else if(sl->spacetype==SPACE_SEQ) {
+ writestruct(wd, DATA, "SpaceSeq", 1, sl);
+ }
+ else if(sl->spacetype==SPACE_OOPS) {
+ SpaceOops *so= (SpaceOops *)sl;
+ Oops *oops;
+
+ /* cleanup */
+ oops= so->oops.first;
+ while(oops) {
+ Oops *oopsn= oops->next;
+ if(oops->id==0) {
+ BLI_remlink(&so->oops, oops);
+ free_oops(oops);
+ }
+ oops= oopsn;
+ }
+
+ /* NA de cleanup, ivm listbase! */
+ writestruct(wd, DATA, "SpaceOops", 1, so);
+
+ oops= so->oops.first;
+ while(oops) {
+ writestruct(wd, DATA, "Oops", 1, oops);
+ oops= oops->next;
+ }
+ }
+ else if(sl->spacetype==SPACE_IMAGE) {
+ writestruct(wd, DATA, "SpaceImage", 1, sl);
+ }
+ else if(sl->spacetype==SPACE_IMASEL) {
+ writestruct(wd, DATA, "SpaceImaSel", 1, sl);
+ }
+ else if(sl->spacetype==SPACE_TEXT) {
+ writestruct(wd, DATA, "SpaceText", 1, sl);
+ }
+ else if(sl->spacetype==SPACE_ACTION) {
+ writestruct(wd, DATA, "SpaceAction", 1, sl);
+ }
+ else if(sl->spacetype==SPACE_SOUND) {
+ writestruct(wd, DATA, "SpaceSound", 1, sl);
+ }
+ else if(sl->spacetype==SPACE_NLA){
+ writestruct(wd, DATA, "SpaceNla", 1, sl);
+ }
+ sl= sl->next;
+ }
+
+ sa= sa->next;
+ }
+
+ sc= sc->id.next;
+ }
+}
+
+static void write_libraries(WriteData *wd, Main *main)
+{
+ ListBase *lbarray[30];
+ ID *id;
+ int a, tot, foundone;
+
+ while(main) {
+
+ a=tot= set_listbasepointers(main, lbarray);
+
+ /* test: wordt lib nog gebruikt */
+ foundone= 0;
+ while(tot--) {
+ id= lbarray[tot]->first;
+ while(id) {
+ if(id->us>0 && (id->flag & LIB_EXTERN)) {
+ foundone= 1;
+ break;
+ }
+ id= id->next;
+ }
+ if(foundone) break;
+ }
+
+ if(foundone) {
+ writestruct(wd, ID_LI, "Library", 1, main->curlib);
+
+ while(a--) {
+ id= lbarray[a]->first;
+ while(id) {
+ if(id->us>0 && (id->flag & LIB_EXTERN)) {
+
+ writestruct(wd, ID_ID, "ID", 1, id);
+ }
+ id= id->next;
+ }
+ }
+ }
+
+ main= main->next;
+ }
+}
+
+static void write_bone(WriteData *wd, Bone* bone)
+{
+ Bone* cbone;
+
+// write_constraints(wd, &bone->constraints);
+
+ // Write this bone
+ writestruct(wd, DATA, "Bone", 1, bone);
+
+ // Write Children
+ cbone= bone->childbase.first;
+ while(cbone) {
+ write_bone(wd, cbone);
+ cbone= cbone->next;
+ }
+}
+
+static void write_armatures(WriteData *wd, ListBase *idbase)
+{
+ bArmature *arm;
+ Bone *bone;
+
+ arm=idbase->first;
+ while (arm) {
+ if (arm->id.us>0) {
+ writestruct(wd, ID_AR, "bArmature", 1, arm);
+
+ /* Direct data */
+ bone= arm->bonebase.first;
+ while(bone) {
+ write_bone(wd, bone);
+ bone=bone->next;
+ }
+ }
+ arm=arm->id.next;
+ }
+}
+
+static void write_actions(WriteData *wd, ListBase *idbase)
+{
+ bAction *act;
+ bActionChannel *chan;
+ act=idbase->first;
+ while (act) {
+ if (act->id.us>0) {
+ writestruct(wd, ID_AC, "bAction", 1, act);
+
+ for (chan=act->chanbase.first; chan; chan=chan->next) {
+ writestruct(wd, DATA, "bActionChannel", 1, chan);
+ write_constraint_channels(wd, &chan->constraintChannels);
+ }
+ }
+ act=act->id.next;
+ }
+}
+
+static void write_texts(WriteData *wd, ListBase *idbase)
+{
+ Text *text;
+ TextLine *tmp;
+
+ text= idbase->first;
+ while(text) {
+ if ( (text->flags & TXT_ISMEM) && (text->flags & TXT_ISEXT)) text->flags &= ~TXT_ISEXT;
+
+ /* write LibData */
+ writestruct(wd, ID_TXT, "Text", 1, text);
+ if(text->name) writedata(wd, DATA, strlen(text->name)+1, text->name);
+
+ if(!(text->flags & TXT_ISEXT)) {
+ /* now write the text data, in two steps for optimization in the readfunction */
+ tmp= text->lines.first;
+ while (tmp) {
+ writestruct(wd, DATA, "TextLine", 1, tmp);
+ tmp= tmp->next;
+ }
+
+ tmp= text->lines.first;
+ while (tmp) {
+ writedata(wd, DATA, tmp->len+1, tmp->line);
+ tmp= tmp->next;
+ }
+ }
+ text= text->id.next;
+ }
+}
+
+static void write_sounds(WriteData *wd, ListBase *idbase)
+{
+ bSound *sound;
+ bSample *sample;
+
+ PackedFile * pf;
+
+ // set all samples to unsaved status
+
+ sample = samples->first;
+ while (sample) {
+ sample->flags |= SAMPLE_NEEDS_SAVE;
+ sample = sample->id.next;
+ }
+
+ sound= idbase->first;
+ while(sound) {
+ if(sound->id.us>0) {
+ // do we need to save the packedfile as well ?
+ sample = sound->sample;
+ if (sample) {
+ if (sample->flags & SAMPLE_NEEDS_SAVE) {
+ sound->newpackedfile = sample->packedfile;
+ sample->flags &= ~SAMPLE_NEEDS_SAVE;
+ } else {
+ sound->newpackedfile = NULL;
+ }
+ }
+
+ /* write LibData */
+ writestruct(wd, ID_SO, "bSound", 1, sound);
+
+ if (sound->newpackedfile) {
+ pf = sound->newpackedfile;
+ writestruct(wd, DATA, "PackedFile", 1, pf);
+ writedata(wd, DATA, pf->size, pf->data);
+ }
+
+ if (sample) {
+ sound->newpackedfile = sample->packedfile;
+ }
+ }
+ sound= sound->id.next;
+ }
+}
+
+static void write_groups(WriteData *wd, ListBase *idbase)
+{
+ Group *group;
+ GroupKey *gk;
+ GroupObject *go;
+ ObjectKey *ok;
+
+ group= idbase->first;
+ while(group) {
+ if(group->id.us>0) {
+ /* write LibData */
+ writestruct(wd, ID_GR, "Group", 1, group);
+
+ gk= group->gkey.first;
+ while(gk) {
+ writestruct(wd, DATA, "GroupKey", 1, gk);
+ gk= gk->next;
+ }
+
+ go= group->gobject.first;
+ while(go) {
+ writestruct(wd, DATA, "GroupObject", 1, go);
+ go= go->next;
+ }
+ go= group->gobject.first;
+ while(go) {
+ ok= go->okey.first;
+ while(ok) {
+ writestruct(wd, DATA, "ObjectKey", 1, ok);
+ ok= ok->next;
+ }
+ go= go->next;
+ }
+
+ }
+ group= group->id.next;
+ }
+}
+
+static void write_global(WriteData *wd)
+{
+ FileGlobal fg;
+
+ fg.curscreen= G.curscreen;
+ fg.displaymode= R.displaymode;
+ fg.winpos= R.winpos;
+ fg.fileflags= G.fileflags;
+
+ writestruct(wd, GLOB, "FileGlobal", 1, &fg);
+}
+
+static int write_file_handle(int handle, int write_user_block, int write_flags)
+{
+ ListBase mainlist;
+ char buf[13];
+ WriteData *wd;
+ int data;
+
+ mainlist.first= mainlist.last= G.main;
+ G.main->next= NULL;
+
+ blo_split_main(&mainlist);
+
+ wd= bgnwrite(handle, write_flags);
+
+ sprintf(buf, "BLENDER%c%c%.3d", (sizeof(void*)==8)?'-':'_', (G.order==B_ENDIAN)?'V':'v', G.version);
+ mywrite(wd, buf, 12);
+
+ write_renderinfo(wd);
+
+ write_screens (wd, &G.main->screen);
+ write_scenes (wd, &G.main->scene);
+ write_objects (wd, &G.main->object);
+ write_meshs (wd, &G.main->mesh);
+ write_curves (wd, &G.main->curve);
+ write_mballs (wd, &G.main->mball);
+ write_materials(wd, &G.main->mat);
+ write_textures (wd, &G.main->tex);
+ write_images (wd, &G.main->image);
+ write_cameras (wd, &G.main->camera);
+ write_lamps (wd, &G.main->lamp);
+ write_lattices (wd, &G.main->latt);
+ write_ikas (wd, &G.main->ika);
+ write_vfonts (wd, &G.main->vfont);
+ write_ipos (wd, &G.main->ipo);
+ write_keys (wd, &G.main->key);
+ write_worlds (wd, &G.main->world);
+ write_texts (wd, &G.main->text);
+ write_sounds (wd, &G.main->sound);
+ write_groups (wd, &G.main->group);
+ write_armatures(wd, &G.main->armature);
+ write_actions (wd, &G.main->action);
+ write_libraries(wd, G.main->next);
+
+ write_global(wd);
+ if (write_user_block) {
+ write_userdef(wd);
+ }
+
+ /* dna als laatste i.v.m. (nog te schrijven) test op welke gebruikt zijn */
+ writedata(wd, DNA1, wd->sdna->datalen, wd->sdna->data);
+
+ data= ENDB;
+ mywrite(wd, &data, 4);
+
+ data= 0;
+ mywrite(wd, &data, 4);
+
+ blo_join_main(&mainlist);
+ G.main= mainlist.first;
+
+ return endwrite(wd);
+}
+
+int BLO_write_file(char *dir, int write_flags, char **error_r)
+{
+ char userfilename[FILE_MAXDIR+FILE_MAXFILE];
+ char tempname[FILE_MAXDIR+FILE_MAXFILE];
+ int file, fout, write_user_block;
+
+ sprintf(tempname, "%s@", dir);
+
+ file = open(tempname,O_BINARY+O_WRONLY+O_CREAT+O_TRUNC, 0666);
+ if(file == -1) {
+ *error_r= "Unable to open";
+ return 0;
+ }
+
+ BLI_make_file_string(G.sce, userfilename, BLI_gethome(), ".B.blend");
+ write_user_block= BLI_streq(dir, userfilename);
+
+ fout= write_file_handle(file, write_user_block, write_flags);
+ close(file);
+
+ if(!fout) {
+ if(BLI_rename(tempname, dir) < 0) {
+ *error_r= "Can't change old file. File saved with @";
+ return 0;
+ }
+ } else {
+ remove(tempname);
+
+ *error_r= "Not enough diskspace";
+ return 0;
+ }
+
+ return 1;
+}
+
+ /* Runtime writing */
+
+#ifdef WIN32
+#define PATHSEPERATOR "\\"
+#else
+#define PATHSEPERATOR "/"
+#endif
+
+static char *get_install_dir(void) {
+ extern char bprogname[];
+ char *tmpname = BLI_strdup(bprogname);
+ char *cut;
+
+#ifdef __APPLE__
+ cut = strstr(tmpname, ".app");
+ if (cut) cut[0] = 0;
+#endif
+
+ cut = BLI_last_slash(tmpname);
+
+ if (cut) {
+ cut[0] = 0;
+ return tmpname;
+ } else {
+ MEM_freeN(tmpname);
+ return NULL;
+ }
+}
+
+static char *get_runtime_path(char *exename) {
+ char *installpath= get_install_dir();
+
+ if (!installpath) {
+ return NULL;
+ } else {
+ char *path= MEM_mallocN(strlen(installpath)+strlen(PATHSEPERATOR)+strlen(exename)+1, "runtimepath");
+ strcpy(path, installpath);
+ strcat(path, PATHSEPERATOR);
+ strcat(path, exename);
+
+ MEM_freeN(installpath);
+
+ return path;
+ }
+}
+
+#ifdef __APPLE__
+
+static int recursive_copy_runtime(char *outname, char *exename, char **cause_r) {
+ char *cause = NULL, *runtime = get_runtime_path(exename);
+ char command[2 * (FILE_MAXDIR+FILE_MAXFILE) + 32];
+ int progfd = -1;
+
+ if (!runtime) {
+ cause= "Unable to find runtime";
+ goto cleanup;
+ }
+
+ progfd= open(runtime, O_BINARY|O_RDONLY, 0);
+ if (progfd==-1) {
+ cause= "Unable to find runtime";
+ goto cleanup;
+ }
+
+ sprintf(command, "/bin/cp -R %s %s", runtime, outname);
+ if (system(command) == -1) {
+ cause = "Couldn't copy runtime";
+ }
+
+cleanup:
+ if (progfd!=-1)
+ close(progfd);
+ if (runtime)
+ MEM_freeN(runtime);
+
+ if (cause) {
+ *cause_r= cause;
+ return 0;
+ } else
+ return 1;
+}
+
+void BLO_write_runtime(char *file, char *exename) {
+ char gamename[FILE_MAXDIR+FILE_MAXFILE];
+ int outfd = -1;
+ char *cause= NULL;
+
+ // remove existing file / bundle
+ BLI_delete(file, NULL, TRUE);
+
+ if (!recursive_copy_runtime(file, exename, &cause))
+ goto cleanup;
+
+ strcpy(gamename, file);
+ strcat(gamename, "/Contents/Resources/game.blend");
+
+ outfd= open(gamename, O_BINARY|O_WRONLY|O_CREAT|O_TRUNC, 0777);
+ if (outfd != -1) {
+
+ /* Ensure runtime's are built with Publisher files */
+ write_file_handle(outfd, 0, G.fileflags|G_FILE_PUBLISH);
+
+ if (write(outfd, " ", 1) != 1) {
+ cause= "Unable to write to output file";
+ goto cleanup;
+ }
+ } else {
+ cause = "Unable to open blenderfile";
+ }
+
+cleanup:
+ if (outfd!=-1)
+ close(outfd);
+
+ if (cause)
+ error("Unable to make runtime: %s", cause);
+}
+
+#else !__APPLE__
+
+static int handle_append_runtime(int handle, char *exename, char **cause_r) {
+ char *cause= NULL, *runtime= get_runtime_path(exename);
+ unsigned char buf[1024];
+ int count, progfd= -1;
+
+ if (!runtime) {
+ cause= "Unable to find runtime";
+ goto cleanup;
+ }
+
+ progfd= open(runtime, O_BINARY|O_RDONLY, 0);
+ if (progfd==-1) {
+ cause= "Unable to find runtime";
+ goto cleanup;
+ }
+
+ while ((count= read(progfd, buf, sizeof(buf)))>0) {
+ if (write(handle, buf, count)!=count) {
+ cause= "Unable to write to output file";
+ goto cleanup;
+ }
+ }
+
+cleanup:
+ if (progfd!=-1)
+ close(progfd);
+ if (runtime)
+ MEM_freeN(runtime);
+
+ if (cause) {
+ *cause_r= cause;
+ return 0;
+ } else
+ return 1;
+}
+
+static int handle_write_msb_int(int handle, int i) {
+ unsigned char buf[4];
+ buf[0]= (i>>24)&0xFF;
+ buf[1]= (i>>16)&0xFF;
+ buf[2]= (i>>8)&0xFF;
+ buf[3]= (i>>0)&0xFF;
+
+ return (write(handle, buf, 4)==4);
+}
+
+void BLO_write_runtime(char *file, char *exename) {
+ int outfd= open(file, O_BINARY|O_WRONLY|O_CREAT|O_TRUNC, 0777);
+ char *cause= NULL;
+ int datastart;
+
+ if (!outfd) {
+ cause= "Unable to open output file";
+ goto cleanup;
+ }
+ if (!handle_append_runtime(outfd, exename, &cause))
+ goto cleanup;
+
+ datastart= lseek(outfd, 0, SEEK_CUR);
+
+ /* Ensure runtime's are built with Publisher files */
+ write_file_handle(outfd, 0, G.fileflags|G_FILE_PUBLISH);
+
+ if (!handle_write_msb_int(outfd, datastart) || (write(outfd, "BRUNTIME", 8)!=8)) {
+ cause= "Unable to write to output file";
+ goto cleanup;
+ }
+
+cleanup:
+ if (outfd!=-1)
+ close(outfd);
+
+ if (cause)
+ error("Unable to make runtime: %s", cause);
+}
+
+#endif // !__APPLE__