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Diffstat (limited to 'source/blender/bmesh/intern/bmesh_log.h')
-rw-r--r--source/blender/bmesh/intern/bmesh_log.h119
1 files changed, 119 insertions, 0 deletions
diff --git a/source/blender/bmesh/intern/bmesh_log.h b/source/blender/bmesh/intern/bmesh_log.h
index 5c0ca78bddf..c6df87168ee 100644
--- a/source/blender/bmesh/intern/bmesh_log.h
+++ b/source/blender/bmesh/intern/bmesh_log.h
@@ -29,71 +29,190 @@ typedef struct BMLog BMLog;
typedef struct BMLogEntry BMLogEntry;
/* Allocate and initialize a new BMLog */
+/* Allocate, initialize, and assign a new BMLog */
BMLog *BM_log_create(BMesh *bm);
/* Allocate and initialize a new BMLog using existing BMLogEntries */
+/* Allocate and initialize a new BMLog using existing BMLogEntries
+ *
+ * The 'entry' should be the last entry in the BMLog. Its prev pointer
+ * will be followed back to find the first entry.
+ *
+ * The unused IDs field of the log will be initialized by taking all
+ * keys from all GHashes in the log entry.
+ */
BMLog *BM_log_from_existing_entries_create(BMesh *bm, BMLogEntry *entry);
/* Free all the data in a BMLog including the log itself */
+/* Free all the data in a BMLog including the log itself */
void BM_log_free(BMLog *log);
/* Get the number of log entries */
+/* Get the number of log entries */
int BM_log_length(const BMLog *log);
/* Apply a consistent ordering to BMesh vertices and faces */
+/* Apply a consistent ordering to BMesh vertices */
void BM_log_mesh_elems_reorder(BMesh *bm, BMLog *log);
/* Start a new log entry and update the log entry list */
+/* Start a new log entry and update the log entry list
+ *
+ * If the log entry list is empty, or if the current log entry is the
+ * last entry, the new entry is simply appended to the end.
+ *
+ * Otherwise, the new entry is added after the current entry and all
+ * following entries are deleted.
+ *
+ * In either case, the new entry is set as the current log entry.
+ */
BMLogEntry *BM_log_entry_add(BMLog *log);
/* Mark all used ids as unused for this node */
void BM_log_cleanup_entry(BMLogEntry *entry);
/* Remove an entry from the log */
+/* Remove an entry from the log
+ *
+ * Uses entry->log as the log. If the log is NULL, the entry will be
+ * free'd but not removed from any list, nor shall its IDs be
+ * released.
+ *
+ * This operation is only valid on the first and last entries in the
+ * log. Deleting from the middle will assert.
+ */
void BM_log_entry_drop(BMLogEntry *entry);
/* Undo one BMLogEntry */
+/* Undo one BMLogEntry
+ *
+ * Has no effect if there's nothing left to undo */
void BM_log_undo(BMesh *bm, BMLog *log);
/* Redo one BMLogEntry */
+/* Redo one BMLogEntry
+ *
+ * Has no effect if there's nothing left to redo */
void BM_log_redo(BMesh *bm, BMLog *log);
/* Log a vertex before it is modified */
+/* Log a vertex before it is modified
+ *
+ * Before modifying vertex coordinates, masks, or hflags, call this
+ * function to log its current values. This is better than logging
+ * after the coordinates have been modified, because only those
+ * vertices that are modified need to have their original values
+ * stored.
+ *
+ * Handles two separate cases:
+ *
+ * If the vertex was added in the current log entry, update the
+ * vertex in the map of added vertices.
+ *
+ * If the vertex already existed prior to the current log entry, a
+ * separate key/value map of modified vertices is used (using the
+ * vertex's ID as the key). The values stored in that case are
+ * the vertex's original state so that an undo can restore the
+ * previous state.
+ *
+ * On undo, the current vertex state will be swapped with the stored
+ * state so that a subsequent redo operation will restore the newer
+ * vertex state.
+ */
void BM_log_vert_before_modified(BMLog *log, struct BMVert *v, const int cd_vert_mask_offset);
/* Log a new vertex as added to the BMesh */
+/* Log a new vertex as added to the BMesh
+ *
+ * The new vertex gets a unique ID assigned. It is then added to a map
+ * of added vertices, with the key being its ID and the value
+ * containing everything needed to reconstruct that vertex.
+ */
void BM_log_vert_added(BMLog *log, struct BMVert *v, const int cd_vert_mask_offset);
/* Log a face before it is modified */
+/* Log a face before it is modified
+ *
+ * This is intended to handle only header flags and we always
+ * assume face has been added before
+ */
void BM_log_face_modified(BMLog *log, struct BMFace *f);
/* Log a new face as added to the BMesh */
+/* Log a new face as added to the BMesh
+ *
+ * The new face gets a unique ID assigned. It is then added to a map
+ * of added faces, with the key being its ID and the value containing
+ * everything needed to reconstruct that face.
+ */
void BM_log_face_added(BMLog *log, struct BMFace *f);
/* Log a vertex as removed from the BMesh */
+/* Log a vertex as removed from the BMesh
+ *
+ * A couple things can happen here:
+ *
+ * If the vertex was added as part of the current log entry, then it's
+ * deleted and forgotten about entirely. Its unique ID is returned to
+ * the unused pool.
+ *
+ * If the vertex was already part of the BMesh before the current log
+ * entry, it is added to a map of deleted vertices, with the key being
+ * its ID and the value containing everything needed to reconstruct
+ * that vertex.
+ *
+ * If there's a move record for the vertex, that's used as the
+ * vertices original location, then the move record is deleted.
+ */
void BM_log_vert_removed(BMLog *log, struct BMVert *v, const int cd_vert_mask_offset);
/* Log a face as removed from the BMesh */
+/* Log a face as removed from the BMesh
+ *
+ * A couple things can happen here:
+ *
+ * If the face was added as part of the current log entry, then it's
+ * deleted and forgotten about entirely. Its unique ID is returned to
+ * the unused pool.
+ *
+ * If the face was already part of the BMesh before the current log
+ * entry, it is added to a map of deleted faces, with the key being
+ * its ID and the value containing everything needed to reconstruct
+ * that face.
+ */
void BM_log_face_removed(BMLog *log, struct BMFace *f);
/* Log all vertices/faces in the BMesh as added */
+/* Log all vertices/faces in the BMesh as added */
void BM_log_all_added(BMesh *bm, BMLog *log);
/* Log all vertices/faces in the BMesh as removed */
+/* Log all vertices/faces in the BMesh as removed */
void BM_log_before_all_removed(BMesh *bm, BMLog *log);
/* Get the logged coordinates of a vertex */
+/* Get the logged coordinates of a vertex
+ *
+ * Does not modify the log or the vertex */
const float *BM_log_original_vert_co(BMLog *log, BMVert *v);
/* Get the logged normal of a vertex */
+/* Get the logged normal of a vertex
+ *
+ * Does not modify the log or the vertex */
const short *BM_log_original_vert_no(BMLog *log, BMVert *v);
/* Get the logged mask of a vertex */
+/* Get the logged mask of a vertex
+ *
+ * Does not modify the log or the vertex */
float BM_log_original_mask(BMLog *log, BMVert *v);
/* Get the logged data of a vertex (avoid multiple lookups) */
void BM_log_original_vert_data(BMLog *log, BMVert *v, const float **r_co, const short **r_no);
/* For internal use only (unit testing) */
+/* For internal use only (unit testing) */
BMLogEntry *BM_log_current_entry(BMLog *log);
+/* For internal use only (unit testing) */
struct RangeTreeUInt *BM_log_unused_ids(BMLog *log);