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Diffstat (limited to 'source/blender/bmesh/intern/bmesh_mesh_partial_update.c')
-rw-r--r--source/blender/bmesh/intern/bmesh_mesh_partial_update.c254
1 files changed, 254 insertions, 0 deletions
diff --git a/source/blender/bmesh/intern/bmesh_mesh_partial_update.c b/source/blender/bmesh/intern/bmesh_mesh_partial_update.c
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+++ b/source/blender/bmesh/intern/bmesh_mesh_partial_update.c
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+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/** \file
+ * \ingroup bmesh
+ *
+ * Generate data needed for partially updating mesh information.
+ * Currently this is used for normals and tessellation.
+ *
+ * Transform is the obvious use case where there is no need to update normals or tessellation
+ * for geometry which has not been modified.
+ *
+ * In the future this could be integrated into GPU updates too.
+ *
+ * Potential Improvements
+ * ======================
+ *
+ * Some calculations could be significantly limited in the case of affine transformations
+ * (tessellation is an obvious candidate). Where only faces which have a mix
+ * of tagged and untagged vertices would need to be recalculated.
+ *
+ * In general this would work well besides some corner cases such as scaling to zero.
+ * Although the exact result may depend on the normal (for N-GONS),
+ * so for now update the tessellation of all tagged geometry.
+ */
+
+#include "DNA_object_types.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_alloca.h"
+#include "BLI_bitmap.h"
+#include "BLI_math_vector.h"
+
+#include "bmesh.h"
+
+/**
+ * Grow by 1.5x (rounding up).
+ *
+ * \note Use conservative reallocation since the initial sizes reserved
+ * may be close to (or exactly) the number of elements needed.
+ */
+#define GROW(len_alloc) ((len_alloc) + ((len_alloc) - ((len_alloc) / 2)))
+#define GROW_ARRAY(mem, len_alloc) \
+ { \
+ mem = MEM_reallocN(mem, (sizeof(*mem)) * ((len_alloc) = GROW(len_alloc))); \
+ } \
+ ((void)0)
+
+#define GROW_ARRAY_AS_NEEDED(mem, len_alloc, index) \
+ if (UNLIKELY(len_alloc == index)) { \
+ GROW_ARRAY(mem, len_alloc); \
+ }
+
+BLI_INLINE bool partial_elem_vert_ensure(BMPartialUpdate *bmpinfo,
+ BLI_bitmap *verts_tag,
+ BMVert *v)
+{
+ const int i = BM_elem_index_get(v);
+ if (!BLI_BITMAP_TEST(verts_tag, i)) {
+ BLI_BITMAP_ENABLE(verts_tag, i);
+ GROW_ARRAY_AS_NEEDED(bmpinfo->verts, bmpinfo->verts_len_alloc, bmpinfo->verts_len);
+ bmpinfo->verts[bmpinfo->verts_len++] = v;
+ return true;
+ }
+ return false;
+}
+
+BLI_INLINE bool partial_elem_edge_ensure(BMPartialUpdate *bmpinfo,
+ BLI_bitmap *edges_tag,
+ BMEdge *e)
+{
+ const int i = BM_elem_index_get(e);
+ if (!BLI_BITMAP_TEST(edges_tag, i)) {
+ BLI_BITMAP_ENABLE(edges_tag, i);
+ GROW_ARRAY_AS_NEEDED(bmpinfo->edges, bmpinfo->edges_len_alloc, bmpinfo->edges_len);
+ bmpinfo->edges[bmpinfo->edges_len++] = e;
+ return true;
+ }
+ return false;
+}
+
+BLI_INLINE bool partial_elem_face_ensure(BMPartialUpdate *bmpinfo,
+ BLI_bitmap *faces_tag,
+ BMFace *f)
+{
+ const int i = BM_elem_index_get(f);
+ if (!BLI_BITMAP_TEST(faces_tag, i)) {
+ BLI_BITMAP_ENABLE(faces_tag, i);
+ GROW_ARRAY_AS_NEEDED(bmpinfo->faces, bmpinfo->faces_len_alloc, bmpinfo->faces_len);
+ bmpinfo->faces[bmpinfo->faces_len++] = f;
+ return true;
+ }
+ return false;
+}
+
+BMPartialUpdate *BM_mesh_partial_create_from_verts(BMesh *bm,
+ const BMPartialUpdate_Params *params,
+ const int verts_len,
+ bool (*filter_fn)(BMVert *, void *user_data),
+ void *user_data)
+{
+ /* The caller is doing something wrong if this isn't the case. */
+ BLI_assert(verts_len <= bm->totvert);
+
+ BMPartialUpdate *bmpinfo = MEM_callocN(sizeof(*bmpinfo), __func__);
+
+ /* Reserve more edges than vertices since it's common for a grid topology
+ * to use around twice as many edges as vertices. */
+ const int default_verts_len_alloc = verts_len;
+ const int default_edges_len_alloc = min_ii(bm->totedge, verts_len * 2);
+ const int default_faces_len_alloc = min_ii(bm->totface, verts_len);
+
+ /* Allocate tags instead of using #BM_ELEM_TAG because the caller may already be using tags.
+ * Further, walking over all geometry to clear the tags isn't so efficient. */
+ BLI_bitmap *verts_tag = NULL;
+ BLI_bitmap *edges_tag = NULL;
+ BLI_bitmap *faces_tag = NULL;
+
+ /* Set vert inline. */
+ BM_mesh_elem_index_ensure(bm, (BM_EDGE | BM_FACE));
+
+ if (params->do_normals || params->do_tessellate) {
+ /* - Extend to all vertices connected faces:
+ * In the case of tessellation this is enough.
+ *
+ * In the case of vertex normal calculation,
+ * All the relevant connectivity data can be accessed from the faces
+ * (there is no advantage in storing connected edges or vertices in this pass).
+ *
+ * NOTE: In the future it may be useful to differentiate between vertices
+ * that are directly marked (by the filter function when looping over all vertices).
+ * And vertices marked from indirect connections.
+ * This would require an extra tag array, so avoid this unless it's needed.
+ */
+
+ /* Faces. */
+ if (bmpinfo->faces == NULL) {
+ bmpinfo->faces_len_alloc = default_faces_len_alloc;
+ bmpinfo->faces = MEM_mallocN((sizeof(BMFace *) * bmpinfo->faces_len_alloc), __func__);
+ faces_tag = BLI_BITMAP_NEW((size_t)bm->totface, __func__);
+ }
+
+ BMVert *v;
+ BMIter iter;
+ int i;
+ BM_ITER_MESH_INDEX (v, &iter, bm, BM_VERTS_OF_MESH, i) {
+ BM_elem_index_set(v, i); /* set_inline */
+ if (!filter_fn(v, user_data)) {
+ continue;
+ }
+ BMEdge *e_iter = v->e;
+ if (e_iter != NULL) {
+ /* Loop over edges. */
+ BMEdge *e_first = v->e;
+ do {
+ BMLoop *l_iter = e_iter->l;
+ if (e_iter->l != NULL) {
+ BMLoop *l_first = e_iter->l;
+ /* Loop over radial loops. */
+ do {
+ if (l_iter->v == v) {
+ partial_elem_face_ensure(bmpinfo, faces_tag, l_iter->f);
+ }
+ } while ((l_iter = l_iter->radial_next) != l_first);
+ }
+ } while ((e_iter = BM_DISK_EDGE_NEXT(e_iter, v)) != e_first);
+ }
+ }
+ }
+
+ if (params->do_normals) {
+ /* - Extend to all faces vertices:
+ * Any changes to the faces normal needs to update all surrounding vertices.
+ *
+ * - Extend to all these vertices connected edges:
+ * These and needed to access those vertices edge vectors in normal calculation logic.
+ */
+
+ /* Vertices. */
+ if (bmpinfo->verts == NULL) {
+ bmpinfo->verts_len_alloc = default_verts_len_alloc;
+ bmpinfo->verts = MEM_mallocN((sizeof(BMVert *) * bmpinfo->verts_len_alloc), __func__);
+ verts_tag = BLI_BITMAP_NEW((size_t)bm->totvert, __func__);
+ }
+
+ /* Edges. */
+ if (bmpinfo->edges == NULL) {
+ bmpinfo->edges_len_alloc = default_edges_len_alloc;
+ bmpinfo->edges = MEM_mallocN((sizeof(BMEdge *) * bmpinfo->edges_len_alloc), __func__);
+ edges_tag = BLI_BITMAP_NEW((size_t)bm->totedge, __func__);
+ }
+
+ for (int i = 0; i < bmpinfo->faces_len; i++) {
+ BMFace *f = bmpinfo->faces[i];
+ BMLoop *l_iter, *l_first;
+ l_iter = l_first = BM_FACE_FIRST_LOOP(f);
+ do {
+ if (!partial_elem_vert_ensure(bmpinfo, verts_tag, l_iter->v)) {
+ continue;
+ }
+ BMVert *v = l_iter->v;
+ BMEdge *e_first = v->e;
+ BMEdge *e_iter = e_first;
+ do {
+ if (e_iter->l) {
+ partial_elem_edge_ensure(bmpinfo, edges_tag, e_iter);
+ }
+ } while ((e_iter = BM_DISK_EDGE_NEXT(e_iter, v)) != e_first);
+ } while ((l_iter = l_iter->next) != l_first);
+ }
+ }
+
+ if (verts_tag) {
+ MEM_freeN(verts_tag);
+ }
+ if (edges_tag) {
+ MEM_freeN(edges_tag);
+ }
+ if (faces_tag) {
+ MEM_freeN(faces_tag);
+ }
+
+ bmpinfo->params = *params;
+
+ return bmpinfo;
+}
+
+void BM_mesh_partial_destroy(BMPartialUpdate *bmpinfo)
+{
+ if (bmpinfo->verts) {
+ MEM_freeN(bmpinfo->verts);
+ }
+ if (bmpinfo->edges) {
+ MEM_freeN(bmpinfo->edges);
+ }
+ if (bmpinfo->faces) {
+ MEM_freeN(bmpinfo->faces);
+ }
+ MEM_freeN(bmpinfo);
+}