Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/bmesh/tools/bmesh_beautify.c')
-rw-r--r--source/blender/bmesh/tools/bmesh_beautify.c445
1 files changed, 445 insertions, 0 deletions
diff --git a/source/blender/bmesh/tools/bmesh_beautify.c b/source/blender/bmesh/tools/bmesh_beautify.c
new file mode 100644
index 00000000000..cad5e1beeff
--- /dev/null
+++ b/source/blender/bmesh/tools/bmesh_beautify.c
@@ -0,0 +1,445 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Joseph Eagar.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/bmesh/tools/bmesh_beautify.c
+ * \ingroup bmesh
+ *
+ * Beautify the mesh by rotating edges between triangles
+ * to more attractive positions until no more rotations can be made.
+ *
+ * In principle this is very simple however there is the possibility of
+ * going into an eternal loop where edges keep rotating.
+ * To avoid this - each edge stores a set of it previous
+ * states so as not to rotate back.
+ *
+ * TODO
+ * - Take face normals into account.
+ */
+
+#include "BLI_math.h"
+#include "BLI_heap.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "bmesh.h"
+#include "bmesh_beautify.h" /* own include */
+
+
+// #define DEBUG_TIME
+
+#ifdef DEBUG_TIME
+# include "PIL_time.h"
+# include "PIL_time_utildefines.h"
+#endif
+
+/* -------------------------------------------------------------------- */
+/* GSet for edge rotation */
+
+typedef struct EdRotState {
+ int v1, v2; /* edge vert, small -> large */
+ int f1, f2; /* face vert, small -> large */
+} EdRotState;
+
+static unsigned int erot_gsetutil_hash(const void *ptr)
+{
+ const EdRotState *e_state = (const EdRotState *)ptr;
+ unsigned int
+ hash = BLI_ghashutil_inthash(SET_INT_IN_POINTER(e_state->v1));
+ hash ^= BLI_ghashutil_inthash(SET_INT_IN_POINTER(e_state->v2));
+ hash ^= BLI_ghashutil_inthash(SET_INT_IN_POINTER(e_state->f1));
+ hash ^= BLI_ghashutil_inthash(SET_INT_IN_POINTER(e_state->f2));
+ return hash;
+}
+static int erot_gsetutil_cmp(const void *a, const void *b)
+{
+ const EdRotState *e_state_a = (const EdRotState *)a;
+ const EdRotState *e_state_b = (const EdRotState *)b;
+ if (e_state_a->v1 < e_state_b->v1) return -1;
+ else if (e_state_a->v1 > e_state_b->v1) return 1;
+ else if (e_state_a->v2 < e_state_b->v2) return -1;
+ else if (e_state_a->v2 > e_state_b->v2) return 1;
+ else if (e_state_a->f1 < e_state_b->f1) return -1;
+ else if (e_state_a->f1 > e_state_b->f1) return 1;
+ else if (e_state_a->f2 < e_state_b->f2) return -1;
+ else if (e_state_a->f2 > e_state_b->f2) return 1;
+ else return 0;
+}
+
+static GSet *erot_gset_new(void)
+{
+ return BLI_gset_new(erot_gsetutil_hash, erot_gsetutil_cmp, __func__);
+}
+
+/* ensure v0 is smaller */
+#define EDGE_ORD(v0, v1) \
+ if (v0 > v1) { \
+ v0 ^= v1; \
+ v1 ^= v0; \
+ v0 ^= v1; \
+ } (void)0
+
+static void erot_state_ex(const BMEdge *e, int v_index[2], int f_index[2])
+{
+ BLI_assert(BM_edge_is_manifold((BMEdge *)e));
+ BLI_assert(BM_vert_in_edge(e, e->l->prev->v) == false);
+ BLI_assert(BM_vert_in_edge(e, e->l->radial_next->prev->v) == false);
+
+ /* verts of the edge */
+ v_index[0] = BM_elem_index_get(e->v1);
+ v_index[1] = BM_elem_index_get(e->v2);
+ EDGE_ORD(v_index[0], v_index[1]);
+
+ /* verts of each of the 2 faces attached to this edge
+ * (that are not apart of this edge) */
+ f_index[0] = BM_elem_index_get(e->l->prev->v);
+ f_index[1] = BM_elem_index_get(e->l->radial_next->prev->v);
+ EDGE_ORD(f_index[0], f_index[1]);
+}
+
+static void erot_state_current(const BMEdge *e, EdRotState *e_state)
+{
+ erot_state_ex(e, &e_state->v1, &e_state->f1);
+}
+
+static void erot_state_alternate(const BMEdge *e, EdRotState *e_state)
+{
+ erot_state_ex(e, &e_state->f1, &e_state->v1);
+}
+
+/* -------------------------------------------------------------------- */
+/* Calculate the improvement of rotating the edge */
+
+/**
+ * \return a negative value means the edge can be rotated.
+ */
+static float bm_edge_calc_rotate_beauty__area(
+ const float v1[3], const float v2[3], const float v3[3], const float v4[3])
+{
+ /* not a loop (only to be able to break out) */
+ do {
+ float v1_xy[2], v2_xy[2], v3_xy[2], v4_xy[2];
+
+ /* first get the 2d values */
+ {
+ bool is_zero_a, is_zero_b;
+ float no[3];
+ float axis_mat[3][3];
+
+ // printf("%p %p %p %p - %p %p\n", v1, v2, v3, v4, e->l->f, e->l->radial_next->f);
+ BLI_assert((ELEM3(v1, v2, v3, v4) == false) &&
+ (ELEM3(v2, v1, v3, v4) == false) &&
+ (ELEM3(v3, v1, v2, v4) == false) &&
+ (ELEM3(v4, v1, v2, v3) == false));
+
+ is_zero_a = area_tri_v3(v2, v3, v4) <= FLT_EPSILON;
+ is_zero_b = area_tri_v3(v2, v4, v1) <= FLT_EPSILON;
+
+ if (LIKELY(is_zero_a == false && is_zero_b == false)) {
+ float no_a[3], no_b[3];
+ normal_tri_v3(no_a, v2, v3, v4); /* a */
+ normal_tri_v3(no_b, v2, v4, v1); /* b */
+ add_v3_v3v3(no, no_a, no_b);
+ if (UNLIKELY(normalize_v3(no) <= FLT_EPSILON)) {
+ break;
+ }
+ }
+ else if (is_zero_a == false) {
+ normal_tri_v3(no, v2, v3, v4); /* a */
+ }
+ else if (is_zero_b == false) {
+ normal_tri_v3(no, v2, v4, v1); /* b */
+ }
+ else {
+ /* both zero area, no useful normal can be calculated */
+ break;
+ }
+
+ // { float a = angle_normalized_v3v3(no_a, no_b); printf("~ %.7f\n", a); fflush(stdout);}
+
+ axis_dominant_v3_to_m3(axis_mat, no);
+ mul_v2_m3v3(v1_xy, axis_mat, v1);
+ mul_v2_m3v3(v2_xy, axis_mat, v2);
+ mul_v2_m3v3(v3_xy, axis_mat, v3);
+ mul_v2_m3v3(v4_xy, axis_mat, v4);
+ }
+
+ // printf("%p %p %p %p - %p %p\n", v1, v2, v3, v4, e->l->f, e->l->radial_next->f);
+
+ if (is_quad_convex_v2(v1_xy, v2_xy, v3_xy, v4_xy)) {
+ /* testing rule: the area divided by the perimeter,
+ * check if (1-3) beats the existing (2-4) edge rotation */
+ float area_a, area_b;
+ float prim_a, prim_b;
+ float fac_24, fac_13;
+
+ float len_12, len_23, len_34, len_41, len_24, len_13;
+
+ /* edges around the quad */
+ len_12 = len_v2v2(v1_xy, v2_xy);
+ len_23 = len_v2v2(v2_xy, v3_xy);
+ len_34 = len_v2v2(v3_xy, v4_xy);
+ len_41 = len_v2v2(v4_xy, v1_xy);
+ /* edges crossing the quad interior */
+ len_13 = len_v2v2(v1_xy, v3_xy);
+ len_24 = len_v2v2(v2_xy, v4_xy);
+
+ /* edge (2-4), current state */
+ area_a = area_tri_v2(v2_xy, v3_xy, v4_xy);
+ area_b = area_tri_v2(v2_xy, v4_xy, v1_xy);
+ prim_a = len_23 + len_34 + len_24;
+ prim_b = len_24 + len_41 + len_12;
+ fac_24 = (area_a / prim_a) + (area_b / prim_b);
+
+ /* edge (1-3), new state */
+ area_a = area_tri_v2(v1_xy, v2_xy, v3_xy);
+ area_b = area_tri_v2(v1_xy, v3_xy, v4_xy);
+ prim_a = len_12 + len_23 + len_13;
+ prim_b = len_34 + len_41 + len_13;
+ fac_13 = (area_a / prim_a) + (area_b / prim_b);
+
+ /* negative number if (1-3) is an improved state */
+ return fac_24 - fac_13;
+ }
+ } while (false);
+
+ return FLT_MAX;
+}
+
+static float bm_edge_calc_rotate_beauty__angle(
+ const float v1[3], const float v2[3], const float v3[3], const float v4[3])
+{
+ /* not a loop (only to be able to break out) */
+ do {
+ float no_a[3], no_b[3];
+ float angle_24, angle_13;
+
+ /* edge (2-4), current state */
+ normal_tri_v3(no_a, v2, v3, v4);
+ normal_tri_v3(no_b, v2, v4, v1);
+ angle_24 = angle_normalized_v3v3(no_a, no_b);
+
+ /* edge (1-3), new state */
+ /* only check new state for degenerate outcome */
+ if ((normal_tri_v3(no_a, v1, v2, v3) == 0.0f) ||
+ (normal_tri_v3(no_b, v1, v3, v4) == 0.0f))
+ {
+ break;
+ }
+ angle_13 = angle_normalized_v3v3(no_a, no_b);
+
+ return angle_13 - angle_24;
+ } while (false);
+
+ return FLT_MAX;
+}
+
+float BM_verts_calc_rotate_beauty(
+const BMVert *v1, const BMVert *v2, const BMVert *v3, const BMVert *v4, const short flag, const short method)
+{
+ /* not a loop (only to be able to break out) */
+ do {
+ if (flag & VERT_RESTRICT_TAG) {
+ const BMVert *v_a = v1, *v_b = v3;
+ if (BM_elem_flag_test(v_a, BM_ELEM_TAG) == BM_elem_flag_test(v_b, BM_ELEM_TAG)) {
+ break;
+ }
+ }
+
+ if (UNLIKELY(v1 == v3)) {
+ // printf("This should never happen, but does sometimes!\n");
+ break;
+ }
+
+ switch (method) {
+ case 0:
+ return bm_edge_calc_rotate_beauty__area(v1->co, v2->co, v3->co, v4->co);
+ default:
+ return bm_edge_calc_rotate_beauty__angle(v1->co, v2->co, v3->co, v4->co);
+ }
+ } while (false);
+
+ return FLT_MAX;
+}
+
+static float bm_edge_calc_rotate_beauty(const BMEdge *e, const short flag, const short method)
+{
+ const BMVert *v1, *v2, *v3, *v4;
+ v1 = e->l->prev->v; /* first vert co */
+ v2 = e->l->v; /* e->v1 or e->v2*/
+ v3 = e->l->radial_next->prev->v; /* second vert co */
+ v4 = e->l->next->v; /* e->v1 or e->v2*/
+
+ return BM_verts_calc_rotate_beauty(v1, v2, v3, v4, flag, method);
+}
+
+/* -------------------------------------------------------------------- */
+/* Update the edge cost of rotation in the heap */
+
+/* recalc an edge in the heap (surrounding geometry has changed) */
+static void bm_edge_update_beauty_cost_single(BMEdge *e, Heap *eheap, HeapNode **eheap_table, GSet **edge_state_arr,
+ const short flag, const short method)
+{
+ if (BM_elem_flag_test(e, BM_ELEM_TAG)) {
+ const int i = BM_elem_index_get(e);
+ GSet *e_state_set = edge_state_arr[i];
+
+ if (eheap_table[i]) {
+ BLI_heap_remove(eheap, eheap_table[i]);
+ eheap_table[i] = NULL;
+ }
+
+ /* check if we can add it back */
+ BLI_assert(BM_edge_is_manifold(e) == true);
+
+ /* check we're not moving back into a state we have been in before */
+ if (e_state_set != NULL) {
+ EdRotState e_state_alt;
+ erot_state_alternate(e, &e_state_alt);
+ if (BLI_gset_haskey(e_state_set, (void *)&e_state_alt)) {
+ // printf(" skipping, we already have this state\n");
+ return;
+ }
+ }
+
+ {
+ /* recalculate edge */
+ const float cost = bm_edge_calc_rotate_beauty(e, flag, method);
+ if (cost < 0.0f) {
+ eheap_table[i] = BLI_heap_insert(eheap, cost, e);
+ }
+ else {
+ eheap_table[i] = NULL;
+ }
+ }
+ }
+}
+
+/* we have rotated an edge, tag other edges and clear this one */
+static void bm_edge_update_beauty_cost(BMEdge *e, Heap *eheap, HeapNode **eheap_table, GSet **edge_state_arr,
+ const short flag, const short method)
+{
+ BMLoop *l;
+ BLI_assert(e->l->f->len == 3 &&
+ e->l->radial_next->f->len == 3);
+
+ l = e->l;
+ bm_edge_update_beauty_cost_single(l->next->e, eheap, eheap_table, edge_state_arr, flag, method);
+ bm_edge_update_beauty_cost_single(l->prev->e, eheap, eheap_table, edge_state_arr, flag, method);
+ l = l->radial_next;
+ bm_edge_update_beauty_cost_single(l->next->e, eheap, eheap_table, edge_state_arr, flag, method);
+ bm_edge_update_beauty_cost_single(l->prev->e, eheap, eheap_table, edge_state_arr, flag, method);
+}
+
+/* -------------------------------------------------------------------- */
+/* Beautify Fill */
+
+/**
+ * \note All edges in \a edge_array must be tagged and
+ * have their index values set according to their position in the array.
+ */
+void BM_mesh_beautify_fill(BMesh *bm, BMEdge **edge_array, const int edge_array_len,
+ const short flag, const short method,
+ const short oflag_edge, const short oflag_face)
+{
+ Heap *eheap; /* edge heap */
+ HeapNode **eheap_table; /* edge index aligned table pointing to the eheap */
+
+ GSet **edge_state_arr = MEM_callocN((size_t)edge_array_len * sizeof(GSet *), __func__);
+ BLI_mempool *edge_state_pool = BLI_mempool_create(sizeof(EdRotState), 512, 512, BLI_MEMPOOL_SYSMALLOC);
+ int i;
+
+#ifdef DEBUG_TIME
+ TIMEIT_START(beautify_fill);
+#endif
+
+ eheap = BLI_heap_new_ex((unsigned int)edge_array_len);
+ eheap_table = MEM_mallocN(sizeof(HeapNode *) * (size_t)edge_array_len, __func__);
+
+ /* build heap */
+ for (i = 0; i < edge_array_len; i++) {
+ BMEdge *e = edge_array[i];
+ const float cost = bm_edge_calc_rotate_beauty(e, flag, method);
+ if (cost < 0.0f) {
+ eheap_table[i] = BLI_heap_insert(eheap, cost, e);
+ }
+ else {
+ eheap_table[i] = NULL;
+ }
+ }
+
+ while (BLI_heap_is_empty(eheap) == false) {
+ BMEdge *e = BLI_heap_popmin(eheap);
+ i = BM_elem_index_get(e);
+ eheap_table[i] = NULL;
+
+ e = BM_edge_rotate(bm, e, false, BM_EDGEROT_CHECK_EXISTS);
+ if (LIKELY(e)) {
+ GSet *e_state_set = edge_state_arr[i];
+
+ /* add the new state into the set so we don't move into this state again
+ * note: we could add the previous state too but this isn't essential)
+ * for avoiding eternal loops */
+ EdRotState *e_state = BLI_mempool_alloc(edge_state_pool);
+ erot_state_current(e, e_state);
+ if (UNLIKELY(e_state_set == NULL)) {
+ edge_state_arr[i] = e_state_set = erot_gset_new(); /* store previous state */
+ }
+ BLI_assert(BLI_gset_haskey(e_state_set, (void *)e_state) == false);
+ BLI_gset_insert(e_state_set, e_state);
+
+
+ // printf(" %d -> %d, %d\n", i, BM_elem_index_get(e->v1), BM_elem_index_get(e->v2));
+
+ /* maintain the index array */
+ edge_array[i] = e;
+ BM_elem_index_set(e, i);
+
+ /* recalculate faces connected on the heap */
+ bm_edge_update_beauty_cost(e, eheap, eheap_table, edge_state_arr, flag, method);
+
+ /* update flags */
+ if (oflag_edge)
+ BMO_elem_flag_enable(bm, e, oflag_edge);
+ if (oflag_face) {
+ BMO_elem_flag_enable(bm, e->l->f, oflag_face);
+ BMO_elem_flag_enable(bm, e->l->radial_next->f, oflag_face);
+ }
+ }
+ }
+
+ BLI_heap_free(eheap, NULL);
+ MEM_freeN(eheap_table);
+
+ for (i = 0; i < edge_array_len; i++) {
+ if (edge_state_arr[i]) {
+ BLI_gset_free(edge_state_arr[i], NULL);
+ }
+ }
+
+ MEM_freeN(edge_state_arr);
+ BLI_mempool_destroy(edge_state_pool);
+
+#ifdef DEBUG_TIME
+ TIMEIT_END(beautify_fill);
+#endif
+}
+