Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/bmesh/tools')
-rw-r--r--source/blender/bmesh/tools/BME_bevel.c42
-rw-r--r--source/blender/bmesh/tools/bmesh_bevel.c644
-rw-r--r--source/blender/bmesh/tools/bmesh_decimate.h8
-rw-r--r--source/blender/bmesh/tools/bmesh_decimate_collapse.c84
-rw-r--r--source/blender/bmesh/tools/bmesh_decimate_dissolve.c12
-rw-r--r--source/blender/bmesh/tools/bmesh_decimate_unsubdivide.c40
-rw-r--r--source/blender/bmesh/tools/bmesh_edgesplit.c14
-rw-r--r--source/blender/bmesh/tools/bmesh_edgesplit.h2
8 files changed, 534 insertions, 312 deletions
diff --git a/source/blender/bmesh/tools/BME_bevel.c b/source/blender/bmesh/tools/BME_bevel.c
index 5e1d58150fa..47b507603f4 100644
--- a/source/blender/bmesh/tools/BME_bevel.c
+++ b/source/blender/bmesh/tools/BME_bevel.c
@@ -90,7 +90,7 @@ static BME_TransData *BME_assign_transdata(BME_TransData_Head *td, BMesh *bm, BM
float factor, float weight, float maxfactor, float *max)
{
BME_TransData *vtd;
- int is_new = 0;
+ int is_new = false;
if (v == NULL) {
return NULL;
@@ -100,7 +100,7 @@ static BME_TransData *BME_assign_transdata(BME_TransData_Head *td, BMesh *bm, BM
vtd = BLI_memarena_alloc(td->ma, sizeof(*vtd));
BLI_ghash_insert(td->gh, v, vtd);
td->len++;
- is_new = 1;
+ is_new = true;
}
vtd->bm = bm;
@@ -151,12 +151,12 @@ static void BME_Bevel_Dissolve_Disk(BMesh *bm, BMVert *v)
{
BMFace *f;
BMEdge *e;
- int done;
+ bool done;
if (v->e) {
- done = FALSE;
+ done = false;
while (!done) {
- done = TRUE;
+ done = true;
e = v->e; /*loop the edge looking for a edge to dissolve*/
do {
f = NULL;
@@ -164,14 +164,14 @@ static void BME_Bevel_Dissolve_Disk(BMesh *bm, BMVert *v)
f = bmesh_jfke(bm, e->l->f, e->l->radial_next->f, e);
}
if (f) {
- done = FALSE;
+ done = false;
break;
}
e = bmesh_disk_edge_next(e, v);
} while (e != v->e);
}
- BM_vert_collapse_edge(bm, v->e, v, TRUE);
- // bmesh_jekv(bm, v->e, v, FALSE);
+ BM_vert_collapse_edge(bm, v->e, v, true);
+ // bmesh_jekv(bm, v->e, v, false);
}
}
@@ -539,18 +539,18 @@ static BMLoop *BME_bevel_edge(BMesh *bm, BMLoop *l, float value, int UNUSED(opti
se = l->next->e;
jf = NULL;
if (kl->v == kv) {
- BM_face_split(bm, kl->f, kl->prev->v, kl->next->v, &nl, kl->prev->e, TRUE);
+ BM_face_split(bm, kl->f, kl->prev->v, kl->next->v, &nl, kl->prev->e, true);
ke = kl->e;
/* BMESH-TODO: jfke doesn't handle customdata */
jf = bmesh_jfke(bm, kl->prev->radial_next->f, kl->f, kl->prev->e);
- BM_vert_collapse_edge(bm, ke, kv, FALSE);
+ BM_vert_collapse_edge(bm, ke, kv, false);
}
else {
- BM_face_split(bm, kl->f, kl->next->next->v, kl->v, &nl, kl->next->e, TRUE);
+ BM_face_split(bm, kl->f, kl->next->next->v, kl->v, &nl, kl->next->e, true);
ke = kl->e;
/* BMESH-TODO: jfke doesn't handle customdata */
jf = bmesh_jfke(bm, kl->next->radial_next->f, kl->f, kl->next->e);
- BM_vert_collapse_edge(bm, ke, kv, FALSE);
+ BM_vert_collapse_edge(bm, ke, kv, false);
}
/* find saved loop pointer */
l = se->l;
@@ -585,18 +585,18 @@ static BMLoop *BME_bevel_edge(BMesh *bm, BMLoop *l, float value, int UNUSED(opti
se = l->e;
jf = NULL;
if (kl->v == kv) {
- BM_face_split(bm, kl->f, kl->prev->v, kl->next->v, &nl, kl->prev->e, TRUE);
+ BM_face_split(bm, kl->f, kl->prev->v, kl->next->v, &nl, kl->prev->e, true);
ke = kl->e;
/* BMESH-TODO: jfke doesn't handle customdata */
jf = bmesh_jfke(bm, kl->prev->radial_next->f, kl->f, kl->prev->e);
- BM_vert_collapse_edge(bm, ke, kv, FALSE);
+ BM_vert_collapse_edge(bm, ke, kv, false);
}
else {
- BM_face_split(bm, kl->f, kl->next->next->v, kl->v, &nl, kl->next->e, TRUE);
+ BM_face_split(bm, kl->f, kl->next->next->v, kl->v, &nl, kl->next->e, true);
ke = kl->e;
/* BMESH-TODO: jfke doesn't handle customdata */
jf = bmesh_jfke(bm, kl->next->radial_next->f, kl->f, kl->next->e);
- BM_vert_collapse_edge(bm, ke, kv, FALSE);
+ BM_vert_collapse_edge(bm, ke, kv, false);
}
/* find saved loop pointer */
l = se->l;
@@ -607,7 +607,7 @@ static BMLoop *BME_bevel_edge(BMesh *bm, BMLoop *l, float value, int UNUSED(opti
}
if (!BMO_elem_flag_test(bm, v1, BME_BEVEL_NONMAN) || !BMO_elem_flag_test(bm, v2, BME_BEVEL_NONMAN)) {
- BM_face_split(bm, f, v2, v1, &l, e, TRUE);
+ BM_face_split(bm, f, v2, v1, &l, e, true);
BMO_elem_flag_enable(bm, l->e, BME_BEVEL_BEVEL);
l = l->radial_next;
}
@@ -636,7 +636,7 @@ static BMLoop *BME_bevel_vert(BMesh *bm, BMLoop *l, float value, int UNUSED(opti
l = l->next->next;
/* "cut off" this corner */
- /* f = */ BM_face_split(bm, l->f, v2, v1, NULL, l->e, TRUE);
+ /* f = */ BM_face_split(bm, l->f, v2, v1, NULL, l->e, true);
return l;
}
@@ -1069,7 +1069,7 @@ static BMesh *BME_bevel_mesh(BMesh *bm, float value, int UNUSED(res), int option
/* get rid of beveled edge */
BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) {
if (BMO_elem_flag_test(bm, e, BME_BEVEL_BEVEL) && BMO_elem_flag_test(bm, e, BME_BEVEL_ORIG)) {
- BM_faces_join_pair(bm, e->l->f, e->l->radial_next->f, e, TRUE);
+ BM_faces_join_pair(bm, e->l->f, e->l->radial_next->f, e, true);
}
}
@@ -1083,9 +1083,9 @@ static BMesh *BME_bevel_mesh(BMesh *bm, float value, int UNUSED(res), int option
if (l->v != v) l = l->next;
if (l2->v != v) l2 = l2->next;
if (l->f->len > 3)
- BM_face_split(bm, l->f, l->next->v, l->prev->v, &l, l->e, TRUE); /* clip this corner off */
+ BM_face_split(bm, l->f, l->next->v, l->prev->v, &l, l->e, true); /* clip this corner off */
if (l2->f->len > 3)
- BM_face_split(bm, l2->f, l2->next->v, l2->prev->v, &l, l2->e, TRUE); /* clip this corner off */
+ BM_face_split(bm, l2->f, l2->next->v, l2->prev->v, &l, l2->e, true); /* clip this corner off */
curedge = bmesh_disk_edge_next(curedge, v);
} while (curedge != v->e);
BME_Bevel_Dissolve_Disk(bm, v);
diff --git a/source/blender/bmesh/tools/bmesh_bevel.c b/source/blender/bmesh/tools/bmesh_bevel.c
index a593e40d850..5461e5fe788 100644
--- a/source/blender/bmesh/tools/bmesh_bevel.c
+++ b/source/blender/bmesh/tools/bmesh_bevel.c
@@ -41,10 +41,8 @@
-/* experemental - Campbell */
-// #define USE_ALTERNATE_ADJ
-
-#define BEVEL_EPSILON 1e-6
+#define BEVEL_EPSILON_D 1e-6
+#define BEVEL_EPSILON 1e-6f
/* for testing */
// #pragma GCC diagnostic error "-Wpadded"
@@ -94,7 +92,7 @@ typedef struct VMesh {
M_NONE, /* no polygon mesh needed */
M_POLY, /* a simple polygon */
M_ADJ, /* "adjacent edges" mesh pattern */
-// M_CROSS, /* "cross edges" mesh pattern */
+ M_ADJ_SUBDIV, /* like M_ADJ, but using subdivision */
M_TRI_FAN, /* a simple polygon - fan filled */
M_QUAD_STRIP, /* a simple polygon - cut into paralelle strips */
} mesh_kind;
@@ -124,7 +122,7 @@ typedef struct BevelParams {
// #pragma GCC diagnostic ignored "-Wpadded"
-//#include "bevdebug.c"
+// #include "bevdebug.c"
/* Make a new BoundVert of the given kind, insert it at the end of the circular linked
* list with entry point bv->boundstart, and return it. */
@@ -323,7 +321,7 @@ static void offset_meet(EdgeHalf *e1, EdgeHalf *e2, BMVert *v, BMFace *f,
sub_v3_v3v3(dir1, v->co, BM_edge_other_vert(e1->e, v)->co);
sub_v3_v3v3(dir2, BM_edge_other_vert(e2->e, v)->co, v->co);
- if (angle_v3v3(dir1, dir2) < 100.0f * (float)BEVEL_EPSILON) {
+ if (angle_v3v3(dir1, dir2) < 100.0f * BEVEL_EPSILON) {
/* special case: e1 and e2 are parallel; put offset point perp to both, from v.
* need to find a suitable plane.
* if offsets are different, we're out of luck: just use e1->offset */
@@ -409,7 +407,7 @@ static void offset_in_two_planes(EdgeHalf *e1, EdgeHalf *e2, EdgeHalf *emid,
madd_v3_v3fl(off2a, norm_perp2, e2->offset);
add_v3_v3v3(off2b, off2a, dir2);
- if (angle_v3v3(dir1, dir2) < 100.0f * (float)BEVEL_EPSILON) {
+ if (angle_v3v3(dir1, dir2) < 100.0f * BEVEL_EPSILON) {
/* lines are parallel; off1a is a good meet point */
copy_v3_v3(meetco, off1a);
}
@@ -421,7 +419,7 @@ static void offset_in_two_planes(EdgeHalf *e1, EdgeHalf *e2, EdgeHalf *emid,
}
else if (iret == 2) {
/* lines are not coplanar; meetco and isect2 are nearest to first and second lines */
- if (len_v3v3(meetco, isect2) > 100.0f * (float)BEVEL_EPSILON) {
+ if (len_v3v3(meetco, isect2) > 100.0f * BEVEL_EPSILON) {
/* offset lines don't meet: project average onto emid; this is not ideal (see TODO above) */
mid_v3_v3v3(co, meetco, isect2);
closest_to_line_v3(meetco, co, v->co, BM_edge_other_vert(emid->e, v)->co);
@@ -470,7 +468,7 @@ static void slide_dist(EdgeHalf *e, BMVert *v, float d, float slideco[3])
sub_v3_v3v3(dir, v->co, BM_edge_other_vert(e->e, v)->co);
len = normalize_v3(dir);
if (d > len)
- d = len - (float)(50.0 * BEVEL_EPSILON);
+ d = len - (float)(50.0 * BEVEL_EPSILON_D);
copy_v3_v3(slideco, v->co);
madd_v3_v3fl(slideco, dir, -d);
}
@@ -501,79 +499,6 @@ static int bev_ccw_test(BMEdge *a, BMEdge *b, BMFace *f)
return lb->next == la ? 1 : -1;
}
-#ifdef USE_ALTERNATE_ADJ
-
-static void vmesh_cent(VMesh *vm, float r_cent[3])
-{
- BoundVert *v;
- zero_v3(r_cent);
-
- v = vm->boundstart;
- do {
- add_v3_v3(r_cent, v->nv.co);
- } while ((v = v->next) != vm->boundstart);
- mul_v3_fl(r_cent, 1.0f / (float)vm->count);
-}
-
-/**
- *
- * This example shows a tri fan of quads,
- * but could be an NGon fan of quads too.
- * <pre>
- * The whole triangle X
- * represents the / \
- * new bevel face. / \
- * / \
- * Split into / \
- * a quad fan. / \
- * / \
- * / \
- * / \
- * co_prev +-. .-+
- * / `-._ _.-' \
- * / co_cent`-+-' \
- * / | \
- * Quad of / | \
- * interest -- / ---> X | \
- * / | \
- * / | \
- * / co_next| \
- * co_orig +-----------------+-----------------+
- *
- * For each quad, calcualte UV's based on the following:
- * U = k / (vm->seg * 2)
- * V = ring / (vm->seg * 2)
- * quad = (co_orig, co_prev, co_cent, co_next)
- * ... note that co_cent is the same for all quads in the fan.
- * </pre>
- *
- */
-
-static void get_point_uv(float uv[2],
- /* all these args are int's originally
- * but pass as floats to the function */
- const float seg, const float ring, const float k)
-{
- uv[0] = (ring / seg) * 2.0f;
- uv[1] = (k / seg) * 2.0f;
-}
-
-/* TODO: make this a lot smarter!,
- * this is the main reason USE_ALTERNATE_ADJ isn't so good right now :S */
-static float get_point_uv_factor(const float uv[2])
-{
- return sinf(1.0f - max_ff(uv[0], uv[1]) / 2.0f);
-}
-
-static void get_point_on_round_edge(const float uv[2],
- float quad[4][3],
- float r_co[3])
-{
- interp_bilinear_quad_v3(quad, uv[0], uv[1], r_co);
-}
-
-#else /* USE_ALTERNATE_ADJ */
-
/* Fill matrix r_mat so that a point in the sheared parallelogram with corners
* va, vmid, vb (and the 4th that is implied by it being a parallelogram)
* is transformed to the unit square by multiplication with r_mat.
@@ -601,7 +526,7 @@ static int make_unit_square_map(const float va[3], const float vmid[3], const fl
sub_v3_v3v3(va_vmid, vmid, va);
sub_v3_v3v3(vb_vmid, vmid, vb);
- if (fabsf(angle_v3v3(va_vmid, vb_vmid) - (float)M_PI) > 100.f *(float)BEVEL_EPSILON) {
+ if (fabsf(angle_v3v3(va_vmid, vb_vmid) - (float)M_PI) > 100.0f * BEVEL_EPSILON) {
sub_v3_v3v3(vo, va, vb_vmid);
cross_v3_v3v3(vddir, vb_vmid, va_vmid);
normalize_v3(vddir);
@@ -694,8 +619,6 @@ static void snap_to_edge_profile(EdgeHalf *e, const float va[3], const float vb[
}
}
-#endif /* !USE_ALTERNATE_ADJ */
-
/* Make a circular list of BoundVerts for bv, each of which has the coordinates
* of a vertex on the the boundary of the beveled vertex bv->v.
* Also decide on the mesh pattern that will be used inside the boundary.
@@ -811,7 +734,10 @@ static void build_boundary(BevelParams *bp, BevVert *bv)
} while ((e = e->next) != efirst);
BLI_assert(vm->count >= 2);
- if (vm->count == 2 && bv->edgecount == 3) {
+ if (bp->vertex_only) {
+ vm->mesh_kind = bp->seg > 1 ? M_ADJ_SUBDIV : M_POLY;
+ }
+ else if (vm->count == 2 && bv->edgecount == 3) {
vm->mesh_kind = M_NONE;
}
else if (bv->selcount == 2) {
@@ -846,19 +772,6 @@ static void bevel_build_rings(BMesh *bm, BevVert *bv)
float co[3], coa[3], cob[3], midco[3];
float va_pipe[3], vb_pipe[3];
-#ifdef USE_ALTERNATE_ADJ
- /* ordered as follows (orig, prev, center, next)*/
- float quad_plane[4][3];
- float quad_orig[4][3];
-#endif
-
-
-#ifdef USE_ALTERNATE_ADJ
- /* the rest are initialized inline, this remains the same for all */
- vmesh_cent(vm, quad_plane[2]);
- copy_v3_v3(quad_orig[2], bv->v->co);
-#endif
-
n = vm->count;
ns = vm->seg;
ns2 = ns / 2;
@@ -875,7 +788,7 @@ static void bevel_build_rings(BMesh *bm, BevVert *bv)
float dir1[3], dir2[3];
sub_v3_v3v3(dir1, bv->v->co, BM_edge_other_vert(e1->e, bv->v)->co);
sub_v3_v3v3(dir2, BM_edge_other_vert(e2->e, bv->v)->co, bv->v->co);
- if (angle_v3v3(dir1, dir2) < 100.0f * (float)BEVEL_EPSILON) {
+ if (angle_v3v3(dir1, dir2) < 100.0f * BEVEL_EPSILON) {
epipe = e1;
break;
}
@@ -918,37 +831,6 @@ static void bevel_build_rings(BMesh *bm, BevVert *bv)
copy_v3_v3(nv->co, cob);
nv->v = nvnext->v;
-#ifdef USE_ALTERNATE_ADJ
- /* plane */
- copy_v3_v3(quad_plane[0], v->nv.co);
- mid_v3_v3v3(quad_plane[1], v->nv.co, v->prev->nv.co);
- /* quad[2] is set */
- mid_v3_v3v3(quad_plane[3], v->nv.co, v->next->nv.co);
-
- /* orig */
- copy_v3_v3(quad_orig[0], v->nv.co); /* only shared location between 2 quads */
- project_to_edge(v->ebev->prev->e, v->nv.co, v->prev->nv.co, quad_orig[1]);
- project_to_edge(v->ebev->e, v->nv.co, v->next->nv.co, quad_orig[3]);
-
- //bl_debug_draw_quad_add(UNPACK4(quad_plane));
- //bl_debug_draw_quad_add(UNPACK4(quad_orig));
-#endif
-
-#ifdef USE_ALTERNATE_ADJ
- for (k = 1; k < ns; k++) {
- float uv[2];
- float fac;
- float co_plane[3];
- float co_orig[3];
-
- get_point_uv(uv, v->ebev->seg, ring, k);
- get_point_on_round_edge(uv, quad_plane, co_plane);
- get_point_on_round_edge(uv, quad_orig, co_orig);
- fac = get_point_uv_factor(uv);
- interp_v3_v3v3(co, co_plane, co_orig, fac);
- copy_v3_v3(mesh_vert(vm, i, ring, k)->co, co);
- }
-#else
/* TODO: better calculation of new midarc point? */
project_to_edge(v->ebev->e, coa, cob, midco);
@@ -962,7 +844,6 @@ static void bevel_build_rings(BMesh *bm, BevVert *bv)
copy_v3_v3(va_pipe, mesh_vert(vm, i, 0, 0)->co);
copy_v3_v3(vb_pipe, mesh_vert(vm, i, 0, ns)->co);
}
-#endif
}
} while ((v = v->next) != vm->boundstart);
}
@@ -990,9 +871,7 @@ static void bevel_build_rings(BMesh *bm, BevVert *bv)
if (epipe)
snap_to_edge_profile(epipe, va_pipe, vb_pipe, co);
-#ifndef USE_ALTERNATE_ADJ
copy_v3_v3(nv->co, co);
-#endif
BLI_assert(nv->v == NULL && nvprev->v == NULL);
create_mesh_bmvert(bm, vm, i, ring, k, bv->v);
copy_mesh_vert(vm, vprev->index, k, ns - ring, i, ring, k);
@@ -1041,9 +920,7 @@ static void bevel_build_rings(BMesh *bm, BevVert *bv)
mid_v3_v3v3v3(co, nvprev->co, nv->co, nvnext->co);
if (epipe)
snap_to_edge_profile(epipe, va_pipe, vb_pipe, co);
-#ifndef USE_ALTERNATE_ADJ
copy_v3_v3(nv->co, co);
-#endif
create_mesh_bmvert(bm, vm, i, k, ns2, bv->v);
copy_mesh_vert(vm, vprev->index, ns2, ns - k, i, k, ns2);
copy_mesh_vert(vm, vnext->index, ns2, k, i, k, ns2);
@@ -1053,9 +930,7 @@ static void bevel_build_rings(BMesh *bm, BevVert *bv)
mid_v3_v3v3(co, nvprev->co, nv->co);
if (epipe)
snap_to_edge_profile(epipe, va_pipe, vb_pipe, co);
-#ifndef USE_ALTERNATE_ADJ
copy_v3_v3(nv->co, co);
-#endif
create_mesh_bmvert(bm, vm, i, k, ns2, bv->v);
copy_mesh_vert(vm, vprev->index, ns2, ns - k, i, k, ns2);
@@ -1065,9 +940,7 @@ static void bevel_build_rings(BMesh *bm, BevVert *bv)
mid_v3_v3v3(co, nv->co, nvnext->co);
if (epipe)
snap_to_edge_profile(epipe, va_pipe, vb_pipe, co);
-#ifndef USE_ALTERNATE_ADJ
copy_v3_v3(nv->co, co);
-#endif
create_mesh_bmvert(bm, vm, i, k, ns2, bv->v);
copy_mesh_vert(vm, vnext->index, ns2, k, i, k, ns2);
@@ -1220,6 +1093,413 @@ static void bevel_build_rings(BMesh *bm, BevVert *bv)
}
}
+static VMesh *new_adj_subdiv_vmesh(MemArena *mem_arena, int count, int seg, BoundVert *bounds)
+{
+ VMesh *vm;
+
+ vm = (VMesh *)BLI_memarena_alloc(mem_arena, sizeof(VMesh));
+ vm->count = count;
+ vm->seg = seg;
+ vm->boundstart = bounds;
+ vm->mesh = (NewVert *)BLI_memarena_alloc(mem_arena, count * (1 + seg / 2) * (1 + seg) * sizeof(NewVert));
+ vm->mesh_kind = M_ADJ_SUBDIV;
+ return vm;
+}
+
+/* VMesh verts for vertex i have data for (i, 0 <= j <= ns2, 0 <= k <= ns), where ns2 = floor(nseg / 2).
+ * But these overlap data from previous and next i: there are some forced equivalences.
+ * Let's call these indices the canonical ones: we will just calculate data for these
+ * 0 <= j <= ns2, 0 <= k < ns2 (for odd ns2)
+ * 0 <= j < ns2, 0 <= k <= ns2 (for even ns2)
+ * also (j=ns2, k=ns2) at i=0 (for even ns2)
+ * This function returns the canonical one for any i, j, k in [0,n],[0,ns],[0,ns] */
+static NewVert *mesh_vert_canon(VMesh *vm, int i, int j, int k)
+{
+ int n, ns, ns2, odd;
+ NewVert *ans;
+
+ n = vm->count;
+ ns = vm->seg;
+ ns2 = ns / 2;
+ odd = ns % 2;
+ BLI_assert(0 <= i && i <= n && 0 <= j && j <= ns && 0 <= k && k <= ns);
+
+ if (!odd && j == ns2 && k == ns2)
+ ans = mesh_vert(vm, 0, j, k);
+ else if (j <= ns2 - 1 + odd && k <= ns2)
+ ans = mesh_vert(vm, i, j, k);
+ else if (k <= ns2)
+ ans = mesh_vert(vm, (i + n - 1) % n, k, ns - j);
+ else
+ ans = mesh_vert(vm, (i + 1) % n, ns - k, j);
+ return ans;
+}
+
+static int is_canon(VMesh *vm, int i, int j, int k)
+{
+ int ns2 = vm->seg / 2;
+ if (vm->seg % 2 == 1)
+ return (j <= ns2 && k <= ns2);
+ else
+ return ((j < ns2 && k <= ns2) || (j == ns2 && k == ns2 && i == 0));
+}
+
+/* Copy the vertex data to all of vm verts from canonical ones */
+static void vmesh_copy_equiv_verts(VMesh *vm)
+{
+ int n, ns, ns2, i, j, k;
+ NewVert *v0, *v1;
+
+ n = vm->count;
+ ns = vm->seg;
+ ns2 = ns / 2;
+ for (i = 0; i < n; i++) {
+ for (j = 0; j <= ns2; j++) {
+ for (k = 0; k <= ns; k++) {
+ if (is_canon(vm, i, j, k))
+ continue;
+ v1 = mesh_vert(vm, i, j, k);
+ v0 = mesh_vert_canon(vm, i, j, k);
+ copy_v3_v3(v1->co, v0->co);
+ v1->v = v0->v;
+ }
+ }
+ }
+}
+
+/* Calculate and return in r_cent the centroid of the center poly */
+static void vmesh_center(VMesh *vm, float r_cent[3])
+{
+ int n, ns2, i;
+
+ n = vm->count;
+ ns2 = vm->seg / 2;
+ if (vm->seg % 2) {
+ zero_v3(r_cent);
+ for (i = 0; i < n; i++) {
+ add_v3_v3(r_cent, mesh_vert(vm, i, ns2, ns2)->co);
+ }
+ mul_v3_fl(r_cent, 1.0f / (float) n);
+ }
+ else {
+ copy_v3_v3(r_cent, mesh_vert(vm, 0, ns2, ns2)->co);
+ }
+}
+
+/* Do one step of quadratic subdivision (Doo-Sabin), with special rules at boundaries.
+ * For now, this is written assuming vm0->nseg is odd.
+ * See Hwang-Chuang 2003 paper: "N-sided hole filling and vertex blending using subdivision surfaces" */
+static VMesh *quadratic_subdiv(MemArena *mem_arena, VMesh *vm0)
+{
+ int n, ns0, ns20, ns1 /*, ns21 */;
+ int i, j, k, j1, k1;
+ VMesh *vm1;
+ float co[3], co1[3], co2[3], co3[3], co4[3];
+ float co11[3], co21[3], co31[3], co41[3];
+ float denom;
+ const float wcorner[4] = {0.25f, 0.25f, 0.25f, 0.25f};
+ const float wboundary[4] = {0.375f, 0.375f, 0.125f, 0.125f}; /* {3, 3, 1, 1}/8 */
+ const float winterior[4] = {0.5625f, 0.1875f, 0.1875f, 0.0625f}; /* {9, 3, 3, 1}/16 */
+
+ n = vm0->count;
+ ns0 = vm0->seg;
+ ns20 = ns0 / 2;
+ BLI_assert(ns0 % 2 == 1);
+
+ ns1 = 2 * ns0 - 1;
+ // ns21 = ns1 / 2; /* UNUSED */
+ vm1 = new_adj_subdiv_vmesh(mem_arena, n, ns1, vm0->boundstart);
+
+ for (i = 0; i < n; i ++) {
+ /* For handle vm0 polys with lower left corner at (i,j,k) for
+ * j in [0, ns20], k in [0, ns20]; then the center ngon.
+ * but only fill in data for canonical verts of v1. */
+ for (j = 0; j <= ns20; j++) {
+ for (k = 0; k <= ns20; k++) {
+ if (j == ns20 && k == ns20)
+ continue; /* center ngon is special */
+ copy_v3_v3(co1, mesh_vert_canon(vm0, i, j, k)->co);
+ copy_v3_v3(co2, mesh_vert_canon(vm0, i, j, k + 1)->co);
+ copy_v3_v3(co3, mesh_vert_canon(vm0, i, j + 1, k + 1)->co);
+ copy_v3_v3(co4, mesh_vert_canon(vm0, i, j + 1, k)->co);
+ if (j == 0 && k == 0) {
+ /* corner */
+ copy_v3_v3(co11, co1);
+ interp_v3_v3v3(co21, co1, co2, 0.5f);
+ interp_v3_v3v3v3v3(co31, co1, co2, co3, co4, wcorner);
+ interp_v3_v3v3(co41, co1, co4, 0.5f);
+ }
+ else if (j == 0) {
+ /* ring 0 boundary */
+ interp_v3_v3v3(co11, co1, co2, 0.25f);
+ interp_v3_v3v3(co21, co1, co2, 0.75f);
+ interp_v3_v3v3v3v3(co31, co2, co3, co1, co4, wboundary);
+ interp_v3_v3v3v3v3(co41, co1, co4, co2, co3, wboundary);
+ }
+ else if (k == 0) {
+ /* ring-starts boundary */
+ interp_v3_v3v3(co11, co1, co4, 0.25f);
+ interp_v3_v3v3v3v3(co21, co1, co2, co3, co4, wboundary);
+ interp_v3_v3v3v3v3(co31, co3, co4, co1, co2, wboundary);
+ interp_v3_v3v3(co41, co1, co4, 0.75f);
+ }
+ else {
+ /* interior */
+ interp_v3_v3v3v3v3(co11, co1, co2, co4, co3, winterior);
+ interp_v3_v3v3v3v3(co21, co2, co1, co3, co4, winterior);
+ interp_v3_v3v3v3v3(co31, co3, co2, co4, co1, winterior);
+ interp_v3_v3v3v3v3(co41, co4, co1, co3, co2, winterior);
+ }
+ j1 = 2 * j;
+ k1 = 2 * k;
+ if (is_canon(vm1, i, j1, k1))
+ copy_v3_v3(mesh_vert(vm1, i, j1, k1)->co, co11);
+ if (is_canon(vm1, i, j1, k1 + 1))
+ copy_v3_v3(mesh_vert(vm1, i, j1, k1 + 1)->co, co21);
+ if (is_canon(vm1, i, j1 + 1, k1 + 1))
+ copy_v3_v3(mesh_vert(vm1, i, j1 + 1, k1 + 1)->co, co31);
+ if (is_canon(vm1, i, j1 + 1, k1))
+ copy_v3_v3(mesh_vert(vm1, i, j1 + 1, k1)->co, co41);
+ }
+ }
+
+ /* center ngon */
+ denom = 8.0f * (float) n;
+ zero_v3(co);
+ for (j = 0; j < n; j++) {
+ copy_v3_v3(co1, mesh_vert(vm0, j, ns20, ns20)->co);
+ if (i == j)
+ madd_v3_v3fl(co, co1, (4.0f * (float) n + 2.0f) / denom);
+ else if ((i + 1) % n == j || (i + n - 1) % n == j)
+ madd_v3_v3fl(co, co1, ((float) n + 2.0f) / denom);
+ else
+ madd_v3_v3fl(co, co1, 2.0f / denom);
+ }
+ copy_v3_v3(mesh_vert(vm1, i, 2 * ns20, 2 * ns20)->co, co);
+ }
+
+ vmesh_copy_equiv_verts(vm1);
+ return vm1;
+}
+
+/* After a step of quadratic_subdiv, adjust the ring 1 verts to be on the planes of their respective faces,
+ * so that the cross-tangents will match on further subdivision. */
+static void fix_vmesh_tangents(VMesh *vm, BevVert *bv)
+{
+ int i, n;
+ NewVert *v;
+ BoundVert *bndv;
+ float co[3];
+
+ n = vm->count;
+ bndv = vm->boundstart;
+ do {
+ i = bndv->index;
+
+ /* (i, 1, 1) snap to edge line */
+ v = mesh_vert(vm, i, 1, 1);
+ closest_to_line_v3(co, v->co, bndv->nv.co, bv->v->co);
+ copy_v3_v3(v->co, co);
+ copy_v3_v3(mesh_vert(vm, (i + n -1) % n, 1, vm->seg - 1)->co, co);
+
+ /* Also want (i, 1, k) snapped to plane of adjacent face for
+ * 1 < k < ns - 1, but current initial cage and subdiv rules
+ * ensure this, so nothing to do */
+ } while ((bndv = bndv->next) != vm->boundstart);
+}
+
+/* Fill frac with fractions of way along ring 0 for vertex i, for use with interp_range function */
+static void fill_vmesh_fracs(VMesh *vm, float *frac, int i)
+{
+ int k, ns;
+ float total = 0.0f;
+
+ ns = vm->seg;
+ frac[0] = 0.0f;
+ for (k = 0; k < ns; k++) {
+ total += len_v3v3(mesh_vert(vm, i, 0, k)->co, mesh_vert(vm, i, 0, k + 1)->co);
+ frac[k + 1] = total;
+ }
+ if (total > BEVEL_EPSILON) {
+ for (k = 1; k <= ns; k++)
+ frac[k] /= total;
+ }
+}
+
+/* Return i such that frac[i] <= f <= frac[i + 1], where frac[n] == 1.0
+ * and put fraction of rest of way between frac[i] and frac[i + 1] into r_rest */
+static int interp_range(const float *frac, int n, const float f, float *r_rest)
+{
+ int i;
+ float rest;
+
+ /* could binary search in frac, but expect n to be reasonably small */
+ for (i = 0; i < n; i++) {
+ if (f <= frac[i + 1]) {
+ rest = f - frac[i];
+ if (rest == 0)
+ *r_rest = 0.0f;
+ else
+ *r_rest = rest / (frac[i + 1] - frac[i]);
+ return i;
+ }
+ }
+ *r_rest = 0.0f;
+ return n;
+}
+
+/* Interpolate given vmesh to make one with target nseg and evenly spaced border vertices */
+static VMesh *interp_vmesh(MemArena *mem_arena, VMesh *vm0, int nseg)
+{
+ int n, ns0, nseg2, odd, i, j, k, j0, k0;
+ float *prev_frac, *frac, f, restj, restk;
+ float quad[4][3], co[3], center[3];
+ VMesh *vm1;
+
+ n = vm0->count;
+ ns0 = vm0->seg;
+ nseg2 = nseg / 2;
+ odd = nseg % 2;
+ vm1 = new_adj_subdiv_vmesh(mem_arena, n, nseg, vm0->boundstart);
+ prev_frac = (float *)BLI_memarena_alloc(mem_arena, (ns0 + 1 ) *sizeof(float));
+ frac = (float *)BLI_memarena_alloc(mem_arena, (ns0 + 1 ) *sizeof(float));
+
+ fill_vmesh_fracs(vm0, prev_frac, n - 1);
+ fill_vmesh_fracs(vm0, frac, 0);
+ for (i = 0; i < n; i++) {
+ for (j = 0; j <= nseg2 -1 + odd; j++) {
+ for (k = 0; k <= nseg2; k++) {
+ f = (float) k / (float) nseg;
+ k0 = interp_range(frac, ns0, f, &restk);
+ f = 1.0f - (float) j / (float) nseg;
+ j0 = interp_range(prev_frac, ns0, f, &restj);
+ if (restj < BEVEL_EPSILON) {
+ j0 = ns0 - j0;
+ restj = 0.0f;
+ }
+ else {
+ j0 = ns0 - j0 - 1;
+ restj = 1.0f - restj;
+ }
+ /* Use bilinear interpolation within the source quad; could be smarter here */
+ if (restj < BEVEL_EPSILON && restk < BEVEL_EPSILON) {
+ copy_v3_v3(co, mesh_vert_canon(vm0, i, j0, k0)->co);
+ }
+ else {
+ copy_v3_v3(quad[0], mesh_vert_canon(vm0, i, j0, k0)->co);
+ copy_v3_v3(quad[1], mesh_vert_canon(vm0, i, j0, k0 + 1)->co);
+ copy_v3_v3(quad[2], mesh_vert_canon(vm0, i, j0 + 1, k0 + 1)->co);
+ copy_v3_v3(quad[3], mesh_vert_canon(vm0, i, j0 + 1, k0)->co);
+ interp_bilinear_quad_v3(quad, restk, restj, co);
+ }
+ copy_v3_v3(mesh_vert(vm1, i, j, k)->co, co);
+ }
+ }
+ }
+ if (!odd) {
+ vmesh_center(vm0, center);
+ copy_v3_v3(mesh_vert(vm1, 0, nseg2, nseg2)->co, center);
+ }
+ vmesh_copy_equiv_verts(vm1);
+ return vm1;
+}
+
+/*
+ * Given that the boundary is built and the boundary BMVerts have been made,
+ * calculate the positions of the interior mesh points for the M_ADJ_SUBDIV pattern,
+ * then make the BMVerts and the new faces. */
+static void bevel_build_rings_subdiv(BevelParams *bp, BMesh *bm, BevVert *bv)
+{
+ int n, ns, ns2, odd, i, j, k;
+ VMesh *vm0, *vm1, *vm;
+ float coa[3], cob[3], coc[3];
+ BoundVert *v;
+ BMVert *bmv1, *bmv2, *bmv3, *bmv4;
+ BMFace *f;
+ MemArena *mem_arena = bp->mem_arena;
+ const float fullness = 0.5f;
+
+ n = bv->edgecount;
+ ns = bv->vmesh->seg;
+ ns2 = ns / 2;
+ odd = ns % 2;
+ BLI_assert(n >= 3 && ns > 1);
+
+ /* First construct an initial control mesh, with nseg==3 */
+ vm0 = new_adj_subdiv_vmesh(mem_arena, n, 3, bv->vmesh->boundstart);
+
+ for (i = 0; i < n; i++) {
+ /* Boundaries just divide input polygon edges into 3 even segments */
+ copy_v3_v3(coa, mesh_vert(bv->vmesh, i, 0, 0)->co);
+ copy_v3_v3(cob, mesh_vert(bv->vmesh, (i + 1) % n, 0, 0)->co);
+ copy_v3_v3(coc, mesh_vert(bv->vmesh, (i + n -1) % n, 0, 0)->co);
+ copy_v3_v3(mesh_vert(vm0, i, 0, 0)->co, coa);
+ interp_v3_v3v3(mesh_vert(vm0, i, 0, 1)->co, coa, cob, 1.0f / 3.0f);
+ interp_v3_v3v3(mesh_vert(vm0, i, 1, 0)->co, coa, coc, 1.0f / 3.0f);
+ interp_v3_v3v3(mesh_vert(vm0, i, 1, 1)->co, coa, bv->v->co, fullness);
+ }
+ vmesh_copy_equiv_verts(vm0);
+
+ vm1 = vm0;
+ do {
+ vm1 = quadratic_subdiv(mem_arena, vm1);
+ fix_vmesh_tangents(vm1, bv);
+ } while (vm1->seg <= ns);
+ vm1 = interp_vmesh(mem_arena, vm1, ns);
+
+ /* copy final vmesh into bv->vmesh, make BMVerts and BMFaces */
+ vm = bv->vmesh;
+ for (i = 0; i < n; i ++) {
+ for (j = 0; j <= ns2; j++) {
+ for (k = 0; k <= ns; k++) {
+ if (j == 0 && (k == 0 || k == ns))
+ continue; /* boundary corners already made */
+ if (!is_canon(vm, i, j, k))
+ continue;
+ copy_v3_v3(mesh_vert(vm, i, j, k)->co, mesh_vert(vm1, i, j, k)->co);
+ create_mesh_bmvert(bm, vm, i, j, k, bv->v);
+ }
+ }
+ }
+ vmesh_copy_equiv_verts(vm);
+ /* make the polygons */
+ v = vm->boundstart;
+ do {
+ i = v->index;
+ f = boundvert_rep_face(v);
+ /* For odd ns, make polys with lower left corner at (i,j,k) for
+ * j in [0, ns2-1], k in [0, ns2]. And then the center ngon.
+ * For even ns,
+ * j in [0, ns2-1], k in [0, ns2-1] */
+ for (j = 0; j < ns2; j++) {
+ for (k = 0; k < ns2 + odd; k++) {
+ bmv1 = mesh_vert(vm, i, j, k)->v;
+ bmv2 = mesh_vert(vm, i, j, k + 1)->v;
+ bmv3 = mesh_vert(vm, i, j + 1, k + 1)->v;
+ bmv4 = mesh_vert(vm, i, j + 1, k)->v;
+ BLI_assert(bmv1 && bmv2 && bmv3 && bmv4);
+ bev_create_quad_tri(bm, bmv1, bmv2, bmv3, bmv4, f);
+ }
+ }
+ } while ((v = v->next) != vm->boundstart);
+
+ /* center ngon */
+ if (odd) {
+ BMVert **vv = NULL;
+ BLI_array_staticdeclare(vv, BM_DEFAULT_NGON_STACK_SIZE);
+
+ v = vm->boundstart;
+ do {
+ i = v->index;
+ BLI_array_append(vv, mesh_vert(vm, i, ns2, ns2)->v);
+ } while ((v = v->next) != vm->boundstart);
+ f = boundvert_rep_face(vm->boundstart);
+ bev_create_ngon(bm, vv, BLI_array_count(vv), f);
+
+ BLI_array_free(vv);
+ }
+}
+
static BMFace *bevel_build_poly_ex(BMesh *bm, BevVert *bv)
{
BMFace *f;
@@ -1339,24 +1619,7 @@ static void build_vmesh(BevelParams *bp, BMesh *bm, BevVert *bv)
BoundVert *v, *weld1, *weld2;
int n, ns, ns2, i, k, weld;
float *va, *vb, co[3];
-
-#ifdef USE_ALTERNATE_ADJ
- /* ordered as follows (orig, prev, center, next)*/
- float quad_plane[4][3];
- float quad_orig_a[4][3];
- float quad_orig_b[4][3];
- const int is_odd = (vm->seg % 2);
-#else
float midco[3];
-#endif
-
-#ifdef USE_ALTERNATE_ADJ
- /* the rest are initialized inline, this remains the same for all */
- /* NOTE; in this usage we only interpolate on the 'V' so cent and next points are unused (2,3)*/
- vmesh_cent(vm, quad_plane[2]);
- copy_v3_v3(quad_orig_a[2], bv->v->co);
- copy_v3_v3(quad_orig_b[2], bv->v->co);
-#endif
n = vm->count;
ns = vm->seg;
@@ -1389,59 +1652,6 @@ static void build_vmesh(BevelParams *bp, BMesh *bm, BevVert *bv)
i = v->index;
copy_mesh_vert(vm, i, 0, ns, v->next->index, 0, 0);
if (v->ebev) {
-
-#ifdef USE_ALTERNATE_ADJ
- copy_v3_v3(quad_plane[0], v->nv.co);
- mid_v3_v3v3(quad_plane[1], v->nv.co, v->prev->nv.co);
- /* quad[2] is set */
- mid_v3_v3v3(quad_plane[3], v->nv.co, v->next->nv.co);
-
- /* orig 'A' */
- copy_v3_v3(quad_orig_a[0], v->nv.co); /* only shared location between 2 quads */
- project_to_edge(v->ebev->prev->e, v->nv.co, v->prev->nv.co, quad_orig_a[1]);
- project_to_edge(v->ebev->e, v->nv.co, v->next->nv.co, quad_orig_a[3]);
-
- /* orig 'B' */
- copy_v3_v3(quad_orig_b[3], v->next->nv.co); /* only shared location between 2 quads */
- project_to_edge(v->ebev->prev->e, v->nv.co, v->prev->nv.co, quad_orig_b[1]);
- project_to_edge(v->ebev->e, v->nv.co, v->next->nv.co, quad_orig_b[0]);
-
- //bl_debug_draw_quad_add(UNPACK4(quad_plane));
- //bl_debug_draw_quad_add(UNPACK4(quad_orig_a));
- //bl_debug_draw_quad_add(UNPACK4(quad_orig_b));
-#endif /* USE_ALTERNATE_ADJ */
-
-#ifdef USE_ALTERNATE_ADJ
- for (k = 1; k < ns; k++) {
- float uv[2];
- float fac;
- float co_plane[3];
- float co_orig[3];
-
- /* quad_plane */
- get_point_uv(uv, v->ebev->seg, 0, k);
- get_point_on_round_edge(uv, quad_plane, co_plane);
-
- /* quad_orig */
- /* each half has different UV's */
- if (k <= ns2) {
- get_point_uv(uv, v->ebev->seg, 0, k);
- get_point_on_round_edge(uv, quad_orig_a, co_orig);
- }
- else {
- get_point_uv(uv, v->ebev->seg, 0, (k - ns2) - (is_odd ? 0.5f : 0.0f));
- get_point_on_round_edge(uv, quad_orig_b, co_orig);
- uv[1] = 1.0f - uv[1]; /* so we can get the factor */
- }
- fac = get_point_uv_factor(uv);
-
- /* done. interp */
- interp_v3_v3v3(co, co_plane, co_orig, fac);
- copy_v3_v3(mesh_vert(vm, i, 0, k)->co, co);
- if (!weld)
- create_mesh_bmvert(bm, vm, i, 0, k, bv->v);
- }
-#else /* USE_ALTERNATE_ADJ */
va = mesh_vert(vm, i, 0, 0)->co;
vb = mesh_vert(vm, i, 0, ns)->co;
project_to_edge(v->ebev->e, va, vb, midco);
@@ -1451,7 +1661,6 @@ static void build_vmesh(BevelParams *bp, BMesh *bm, BevVert *bv)
if (!weld)
create_mesh_bmvert(bm, vm, i, 0, k, bv->v);
}
-#endif /* !USE_ALTERNATE_ADJ */
}
} while ((v = v->next) != vm->boundstart);
@@ -1478,6 +1687,9 @@ static void build_vmesh(BevelParams *bp, BMesh *bm, BevVert *bv)
case M_ADJ:
bevel_build_rings(bm, bv);
break;
+ case M_ADJ_SUBDIV:
+ bevel_build_rings_subdiv(bp, bm, bv);
+ break;
case M_TRI_FAN:
bevel_build_trifan(bm, bv);
break;
@@ -1687,6 +1899,14 @@ static int bev_rebuild_polygon(BMesh *bm, BevelParams *bp, BMFace *f)
BLI_array_append(vv, bmv);
}
}
+ else if (bp->vertex_only && vm->mesh_kind == M_ADJ_SUBDIV && vm->seg > 1) {
+ BLI_assert(v->prev == vend);
+ i = vend->index;
+ for (k = vm->seg - 1; k > 0; k--) {
+ bmv = mesh_vert(vm, i, 0, k)->v;
+ BLI_array_append(vv, bmv);
+ }
+ }
v = v->prev;
BLI_array_append(vv, v->nv.v);
}
diff --git a/source/blender/bmesh/tools/bmesh_decimate.h b/source/blender/bmesh/tools/bmesh_decimate.h
index 4a557c20ae3..d3eaf1c6670 100644
--- a/source/blender/bmesh/tools/bmesh_decimate.h
+++ b/source/blender/bmesh/tools/bmesh_decimate.h
@@ -27,15 +27,15 @@
* \ingroup bmesh
*/
-void BM_mesh_decimate_collapse(BMesh *bm, const float factor, float *vweights, const int do_triangulate);
+void BM_mesh_decimate_collapse(BMesh *bm, const float factor, float *vweights, const bool do_triangulate);
-void BM_mesh_decimate_unsubdivide_ex(BMesh *bm, const int iterations, const int tag_only);
+void BM_mesh_decimate_unsubdivide_ex(BMesh *bm, const int iterations, const bool tag_only);
void BM_mesh_decimate_unsubdivide(BMesh *bm, const int iterations);
-void BM_mesh_decimate_dissolve_ex(BMesh *bm, const float angle_limit, const int do_dissolve_boundaries,
+void BM_mesh_decimate_dissolve_ex(BMesh *bm, const float angle_limit, const bool do_dissolve_boundaries,
BMVert **vinput_arr, const int vinput_len,
BMEdge **einput_arr, const int einput_len);
-void BM_mesh_decimate_dissolve(BMesh *bm, const float angle_limit, const int do_dissolve_boundaries);
+void BM_mesh_decimate_dissolve(BMesh *bm, const float angle_limit, const bool do_dissolve_boundaries);
/* these weights are accumulated so too high values may reach 'inf' too quickly */
#define BM_MESH_DECIM_WEIGHT_MAX 100000.0f
diff --git a/source/blender/bmesh/tools/bmesh_decimate_collapse.c b/source/blender/bmesh/tools/bmesh_decimate_collapse.c
index 794afb3e0d2..e94bb9f5417 100644
--- a/source/blender/bmesh/tools/bmesh_decimate_collapse.c
+++ b/source/blender/bmesh/tools/bmesh_decimate_collapse.c
@@ -134,7 +134,7 @@ static void bm_decim_calc_target_co(BMEdge *e, float optimize_co[3],
}
}
-static int bm_edge_collapse_is_degenerate_flip(BMEdge *e, const float optimize_co[3])
+static bool bm_edge_collapse_is_degenerate_flip(BMEdge *e, const float optimize_co[3])
{
BMIter liter;
BMLoop *l;
@@ -175,13 +175,13 @@ static int bm_edge_collapse_is_degenerate_flip(BMEdge *e, const float optimize_c
* (first making it zero area, then flipping again) */
if (dot_v3v3(cross_exist, cross_optim) <= FLT_EPSILON) {
//printf("no flip\n");
- return TRUE;
+ return true;
}
}
}
}
- return FALSE;
+ return false;
}
static void bm_decim_build_edge_cost_single(BMEdge *e,
@@ -291,15 +291,15 @@ static void bm_decim_build_edge_cost(BMesh *bm,
* collapsing edges so even has some advantage over decimating quads
* directly.
*
- * \return TRUE if any faces were triangulated.
+ * \return true if any faces were triangulated.
*/
-static int bm_decim_triangulate_begin(BMesh *bm)
+static bool bm_decim_triangulate_begin(BMesh *bm)
{
BMIter iter;
BMFace *f;
- // int has_quad; // could optimize this a little
- int has_cut = FALSE;
+ // bool has_quad; // could optimize this a little
+ bool has_cut = false;
BLI_assert((bm->elem_index_dirty & BM_VERT) == 0);
@@ -345,7 +345,7 @@ static int bm_decim_triangulate_begin(BMesh *bm)
}
#ifdef USE_SAFETY_CHECKS
- if (BM_edge_exists(l_a->v, l_b->v) == FALSE)
+ if (BM_edge_exists(l_a->v, l_b->v) == false)
#endif
{
BMFace *f_new;
@@ -355,7 +355,7 @@ static int bm_decim_triangulate_begin(BMesh *bm)
* - if there is a quad that has a free standing edge joining it along
* where we want to split the face, there isnt a good way we can handle this.
* currently that edge will get removed when joining the tris back into a quad. */
- f_new = BM_face_split(bm, f, l_a->v, l_b->v, &l_new, NULL, FALSE);
+ f_new = BM_face_split(bm, f, l_a->v, l_b->v, &l_new, NULL, false);
if (f_new) {
/* the value of this doesn't matter, only that the 2 loops match and have unique values */
@@ -370,7 +370,7 @@ static int bm_decim_triangulate_begin(BMesh *bm)
BM_face_normal_update(f);
BM_face_normal_update(f_new);
- has_cut = TRUE;
+ has_cut = true;
}
}
}
@@ -410,15 +410,15 @@ static void bm_decim_triangulate_end(BMesh *bm)
BM_vert_in_edge(e, l_b->next->v) ? l_b->prev->v : l_b->next->v,
};
- BLI_assert(ELEM3(vquad[0], vquad[1], vquad[2], vquad[3]) == FALSE);
- BLI_assert(ELEM3(vquad[1], vquad[0], vquad[2], vquad[3]) == FALSE);
- BLI_assert(ELEM3(vquad[2], vquad[1], vquad[0], vquad[3]) == FALSE);
- BLI_assert(ELEM3(vquad[3], vquad[1], vquad[2], vquad[0]) == FALSE);
+ BLI_assert(ELEM3(vquad[0], vquad[1], vquad[2], vquad[3]) == false);
+ BLI_assert(ELEM3(vquad[1], vquad[0], vquad[2], vquad[3]) == false);
+ BLI_assert(ELEM3(vquad[2], vquad[1], vquad[0], vquad[3]) == false);
+ BLI_assert(ELEM3(vquad[3], vquad[1], vquad[2], vquad[0]) == false);
if (is_quad_convex_v3(vquad[0]->co, vquad[1]->co, vquad[2]->co, vquad[3]->co)) {
/* highly unlikely to fail, but prevents possible double-ups */
BMFace *f[2] = {l_a->f, l_b->f};
- BM_faces_join(bm, f, 2, TRUE);
+ BM_faces_join(bm, f, 2, true);
}
}
}
@@ -445,7 +445,7 @@ static void bm_edge_collapse_loop_customdata(BMesh *bm, BMLoop *l, BMVert *v_cle
//#define USE_SEAM
/* these don't need to be updated, since they will get removed when the edge collapses */
BMLoop *l_clear, *l_other;
- const int is_manifold = BM_edge_is_manifold(l->e);
+ const bool is_manifold = BM_edge_is_manifold(l->e);
int side;
/* l defines the vert to collapse into */
@@ -467,7 +467,7 @@ static void bm_edge_collapse_loop_customdata(BMesh *bm, BMLoop *l, BMVert *v_cle
/* now we have both corners of the face 'l->f' */
for (side = 0; side < 2; side++) {
#ifdef USE_SEAM
- int is_seam = FALSE;
+ bool is_seam = false;
#endif
void *src[2];
BMFace *f_exit = is_manifold ? l->radial_next->f : NULL;
@@ -507,7 +507,7 @@ static void bm_edge_collapse_loop_customdata(BMesh *bm, BMLoop *l, BMVert *v_cle
#ifdef USE_SEAM
/* break out unless we find a match */
- is_seam = TRUE;
+ is_seam = true;
#endif
/* ok. we have a loop. now be smart with it! */
@@ -517,13 +517,13 @@ static void bm_edge_collapse_loop_customdata(BMesh *bm, BMLoop *l, BMVert *v_cle
const int type = bm->ldata.layers[i].type;
void *cd_src[2] = {(char *)src[0] + offset,
(char *)src[1] + offset};
- void *cd_iter = (char *)l_iter->head.data + offset;;
+ void *cd_iter = (char *)l_iter->head.data + offset;
/* detect seams */
if (CustomData_data_equals(type, cd_src[0], cd_iter)) {
CustomData_bmesh_interp_n(&bm->ldata, cd_src, w, NULL, 2, l_iter->head.data, i);
#ifdef USE_SEAM
- is_seam = FALSE;
+ is_seam = false;
#endif
}
}
@@ -598,7 +598,7 @@ BLI_INLINE int bm_edge_is_manifold_or_boundary(BMLoop *l)
#endif
}
-static int bm_edge_collapse_is_degenerate_topology(BMEdge *e_first)
+static bool bm_edge_collapse_is_degenerate_topology(BMEdge *e_first)
{
/* simply check that there is no overlap between faces and edges of each vert,
* (excluding the 2 faces attached to 'e' and 'e' its self) */
@@ -609,7 +609,7 @@ static int bm_edge_collapse_is_degenerate_topology(BMEdge *e_first)
e_iter = e_first;
do {
if (!bm_edge_is_manifold_or_boundary(e_iter->l)) {
- return TRUE;
+ return true;
}
bm_edge_tag_disable(e_iter);
} while ((e_iter = bmesh_disk_edge_next(e_iter, e_first->v1)) != e_first);
@@ -617,7 +617,7 @@ static int bm_edge_collapse_is_degenerate_topology(BMEdge *e_first)
e_iter = e_first;
do {
if (!bm_edge_is_manifold_or_boundary(e_iter->l)) {
- return TRUE;
+ return true;
}
bm_edge_tag_disable(e_iter);
} while ((e_iter = bmesh_disk_edge_next(e_iter, e_first->v2)) != e_first);
@@ -673,11 +673,11 @@ static int bm_edge_collapse_is_degenerate_topology(BMEdge *e_first)
e_iter = e_first;
do {
if (bm_edge_tag_test(e_iter)) {
- return TRUE;
+ return true;
}
} while ((e_iter = bmesh_disk_edge_next(e_iter, e_first->v2)) != e_first);
- return FALSE;
+ return false;
}
/**
@@ -690,13 +690,13 @@ static int bm_edge_collapse_is_degenerate_topology(BMEdge *e_first)
* \param e_clear_other let caller know what edges we remove besides \a e_clear
* \param customdata_flag merge factor, scales from 0 - 1 ('v_clear' -> 'v_other')
*/
-static int bm_edge_collapse(BMesh *bm, BMEdge *e_clear, BMVert *v_clear, int r_e_clear_other[2],
+static bool bm_edge_collapse(BMesh *bm, BMEdge *e_clear, BMVert *v_clear, int r_e_clear_other[2],
#ifdef USE_CUSTOMDATA
- const CD_UseFlag customdata_flag,
- const float customdata_fac
+ const CD_UseFlag customdata_flag,
+ const float customdata_fac
#else
- const CD_UseFlag UNUSED(customdata_flag),
- const float UNUSED(customdata_fac)
+ const CD_UseFlag UNUSED(customdata_flag),
+ const float UNUSED(customdata_fac)
#endif
)
{
@@ -708,11 +708,11 @@ static int bm_edge_collapse(BMesh *bm, BMEdge *e_clear, BMVert *v_clear, int r_e
if (BM_edge_is_manifold(e_clear)) {
BMLoop *l_a, *l_b;
BMEdge *e_a_other[2], *e_b_other[2];
- int ok;
+ bool ok;
ok = BM_edge_loop_pair(e_clear, &l_a, &l_b);
- BLI_assert(ok == TRUE);
+ BLI_assert(ok == true);
BLI_assert(l_a->f->len == 3);
BLI_assert(l_b->f->len == 3);
@@ -749,7 +749,7 @@ static int bm_edge_collapse(BMesh *bm, BMEdge *e_clear, BMVert *v_clear, int r_e
if (ELEM(e_a_other[0], e_b_other[0], e_b_other[1]) ||
ELEM(e_a_other[1], e_b_other[0], e_b_other[1]))
{
- return FALSE;
+ return false;
}
r_e_clear_other[0] = BM_elem_index_get(e_a_other[0]);
@@ -782,7 +782,7 @@ static int bm_edge_collapse(BMesh *bm, BMEdge *e_clear, BMVert *v_clear, int r_e
// BM_mesh_validate(bm);
- return TRUE;
+ return true;
}
else if (BM_edge_is_boundary(e_clear)) {
/* same as above but only one triangle */
@@ -829,10 +829,10 @@ static int bm_edge_collapse(BMesh *bm, BMEdge *e_clear, BMVert *v_clear, int r_e
// BM_mesh_validate(bm);
- return TRUE;
+ return true;
}
else {
- return FALSE;
+ return false;
}
}
@@ -869,7 +869,7 @@ static void bm_decim_edge_collapse(BMesh *bm, BMEdge *e,
}
/* use for customdata merging */
- if (LIKELY(compare_v3v3(e->v1->co, e->v2->co, FLT_EPSILON) == FALSE)) {
+ if (LIKELY(compare_v3v3(e->v1->co, e->v2->co, FLT_EPSILON) == false)) {
customdata_fac = line_point_factor_v3(optimize_co, e->v1->co, e->v2->co);
#if 0
/* simple test for stupid collapse */
@@ -946,7 +946,7 @@ static void bm_decim_edge_collapse(BMesh *bm, BMEdge *e,
else
e_outer = l->prev->e;
- BLI_assert(BM_vert_in_edge(e_outer, l->v) == FALSE);
+ BLI_assert(BM_vert_in_edge(e_outer, l->v) == false);
bm_decim_build_edge_cost_single(e_outer, vquadrics, vweights, eheap, eheap_table);
}
@@ -972,14 +972,14 @@ static void bm_decim_edge_collapse(BMesh *bm, BMEdge *e,
* \param vweights Optional array of vertex aligned weights [0 - 1],
* a vertex group is the usual source for this.
*/
-void BM_mesh_decimate_collapse(BMesh *bm, const float factor, float *vweights, const int do_triangulate)
+void BM_mesh_decimate_collapse(BMesh *bm, const float factor, float *vweights, const bool do_triangulate)
{
Heap *eheap; /* edge heap */
HeapNode **eheap_table; /* edge index aligned table pointing to the eheap */
Quadric *vquadrics; /* vert index aligned quadrics */
int tot_edge_orig;
int face_tot_target;
- int use_triangulate;
+ bool use_triangulate;
CD_UseFlag customdata_flag = 0;
@@ -1015,7 +1015,7 @@ void BM_mesh_decimate_collapse(BMesh *bm, const float factor, float *vweights, c
/* iterative edge collapse and maintain the eheap */
while ((bm->totface > face_tot_target) &&
- (BLI_heap_is_empty(eheap) == FALSE) &&
+ (BLI_heap_is_empty(eheap) == false) &&
(BLI_heap_node_value(BLI_heap_top(eheap)) != COST_INVALID))
{
// const float value = BLI_heap_node_value(BLI_heap_top(eheap));
@@ -1033,7 +1033,7 @@ void BM_mesh_decimate_collapse(BMesh *bm, const float factor, float *vweights, c
#ifdef USE_TRIANGULATE
- if (do_triangulate == FALSE) {
+ if (do_triangulate == false) {
/* its possible we only had triangles, skip this step in that case */
if (LIKELY(use_triangulate)) {
/* temp convert quads to triangles */
diff --git a/source/blender/bmesh/tools/bmesh_decimate_dissolve.c b/source/blender/bmesh/tools/bmesh_decimate_dissolve.c
index f67f01e4585..3a724769f2a 100644
--- a/source/blender/bmesh/tools/bmesh_decimate_dissolve.c
+++ b/source/blender/bmesh/tools/bmesh_decimate_dissolve.c
@@ -69,7 +69,7 @@ static int dissolve_elem_cmp(const void *a1, const void *a2)
return 0;
}
-void BM_mesh_decimate_dissolve_ex(BMesh *bm, const float angle_limit, const int do_dissolve_boundaries,
+void BM_mesh_decimate_dissolve_ex(BMesh *bm, const float angle_limit, const bool do_dissolve_boundaries,
BMVert **vinput_arr, const int vinput_len,
BMEdge **einput_arr, const int einput_len)
{
@@ -117,7 +117,7 @@ void BM_mesh_decimate_dissolve_ex(BMesh *bm, const float angle_limit, const int
BMFace *nf = BM_faces_join_pair(bm, e->l->f,
e->l->radial_next->f,
e,
- FALSE); /* join faces */
+ false); /* join faces */
/* there may be some errors, we don't mind, just move on */
if (nf) {
@@ -148,7 +148,7 @@ void BM_mesh_decimate_dissolve_ex(BMesh *bm, const float angle_limit, const int
for (i = bm->totedge - 1; i != -1; i--) {
e_iter = earray[i];
- if (BM_edge_is_wire(e_iter) && (BM_elem_flag_test(e_iter, BM_ELEM_TAG) == FALSE)) {
+ if (BM_edge_is_wire(e_iter) && (BM_elem_flag_test(e_iter, BM_ELEM_TAG) == false)) {
/* edge has become wire */
int vidx_reverse;
BMVert *v1 = e_iter->v1;
@@ -179,7 +179,7 @@ void BM_mesh_decimate_dissolve_ex(BMesh *bm, const float angle_limit, const int
if (LIKELY(v != NULL) &&
BM_vert_edge_count(v) == 2)
{
- BM_vert_collapse_edge(bm, v->e, v, TRUE); /* join edges */
+ BM_vert_collapse_edge(bm, v->e, v, true); /* join edges */
}
}
}
@@ -210,7 +210,7 @@ void BM_mesh_decimate_dissolve_ex(BMesh *bm, const float angle_limit, const int
/* check twice because cumulative effect could dissolve over angle limit */
bm_vert_edge_face_angle(v) < angle_limit)
{
- BMEdge *ne = BM_vert_collapse_edge(bm, v->e, v, TRUE); /* join edges */
+ BMEdge *ne = BM_vert_collapse_edge(bm, v->e, v, true); /* join edges */
if (ne && ne->l) {
BM_edge_normals_update(ne);
@@ -223,7 +223,7 @@ void BM_mesh_decimate_dissolve_ex(BMesh *bm, const float angle_limit, const int
MEM_freeN(weight_elems);
}
-void BM_mesh_decimate_dissolve(BMesh *bm, const float angle_limit, const int do_dissolve_boundaries)
+void BM_mesh_decimate_dissolve(BMesh *bm, const float angle_limit, const bool do_dissolve_boundaries)
{
int vinput_len;
int einput_len;
diff --git a/source/blender/bmesh/tools/bmesh_decimate_unsubdivide.c b/source/blender/bmesh/tools/bmesh_decimate_unsubdivide.c
index 71c1cedbd5e..9dc4b596568 100644
--- a/source/blender/bmesh/tools/bmesh_decimate_unsubdivide.c
+++ b/source/blender/bmesh/tools/bmesh_decimate_unsubdivide.c
@@ -36,7 +36,7 @@
#include "intern/bmesh_operators_private.h" /* own include */
-static int bm_vert_dissolve_fan_test(BMVert *v)
+static bool bm_vert_dissolve_fan_test(BMVert *v)
{
/* check if we should walk over these verts */
BMIter iter;
@@ -61,21 +61,21 @@ static int bm_vert_dissolve_fan_test(BMVert *v)
}
if ((tot_edge == 4) && (tot_edge_boundary == 0) && (tot_edge_manifold == 4)) {
- return TRUE;
+ return true;
}
else if ((tot_edge == 3) && (tot_edge_boundary == 0) && (tot_edge_manifold == 3)) {
- return TRUE;
+ return true;
}
else if ((tot_edge == 3) && (tot_edge_boundary == 2) && (tot_edge_manifold == 1)) {
- return TRUE;
+ return true;
}
else if ((tot_edge == 2) && (tot_edge_wire == 2)) {
- return TRUE;
+ return true;
}
- return FALSE;
+ return false;
}
-static int bm_vert_dissolve_fan(BMesh *bm, BMVert *v)
+static bool bm_vert_dissolve_fan(BMesh *bm, BMVert *v)
{
/* collapse under 2 conditions.
* - vert connects to 4 manifold edges (and 4 faces).
@@ -110,7 +110,7 @@ static int bm_vert_dissolve_fan(BMesh *bm, BMVert *v)
if (tot_edge == 2) {
/* check for 2 wire verts only */
if (tot_edge_wire == 2) {
- return (BM_vert_collapse_edge(bm, v->e, v, TRUE) != NULL);
+ return (BM_vert_collapse_edge(bm, v->e, v, true) != NULL);
}
}
else if (tot_edge == 4) {
@@ -145,7 +145,7 @@ static int bm_vert_dissolve_fan(BMesh *bm, BMVert *v)
if (l->f->len > 3) {
BMLoop *l_new;
BLI_assert(l->prev->v != l->next->v);
- BM_face_split(bm, l->f, l->prev->v, l->next->v, &l_new, NULL, TRUE);
+ BM_face_split(bm, l->f, l->prev->v, l->next->v, &l_new, NULL, true);
BM_elem_flag_merge_into(l_new->e, l->e, l->prev->e);
}
}
@@ -153,7 +153,7 @@ static int bm_vert_dissolve_fan(BMesh *bm, BMVert *v)
return BM_vert_dissolve(bm, v);
}
- return FALSE;
+ return false;
}
enum {
@@ -170,7 +170,7 @@ enum {
/**
* \param tag_only so we can call this from an operator */
-void BM_mesh_decimate_unsubdivide_ex(BMesh *bm, const int iterations, const int tag_only)
+void BM_mesh_decimate_unsubdivide_ex(BMesh *bm, const int iterations, const bool tag_only)
{
#ifdef USE_WALKER
# define ELE_VERT_TAG 1
@@ -191,14 +191,14 @@ void BM_mesh_decimate_unsubdivide_ex(BMesh *bm, const int iterations, const int
/* if tag_only is set, we assyme the caller knows what verts to tag
* needed for the operator */
- if (tag_only == FALSE) {
+ if (tag_only == false) {
BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
BM_elem_flag_enable(v, BM_ELEM_TAG);
}
}
for (iter_step = 0; iter_step < iterations; iter_step++) {
- int iter_done;
+ bool iter_done;
BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
if (BM_elem_flag_test(v, BM_ELEM_TAG) && bm_vert_dissolve_fan_test(v)) {
@@ -215,7 +215,7 @@ void BM_mesh_decimate_unsubdivide_ex(BMesh *bm, const int iterations, const int
/* main loop, keep tagging until we can't tag any more islands */
- while (TRUE) {
+ while (true) {
#ifdef USE_WALKER
BMWalker walker;
#else
@@ -273,7 +273,7 @@ void BM_mesh_decimate_unsubdivide_ex(BMesh *bm, const int iterations, const int
vert_seek_b_tot = 0;
vert_seek_b[vert_seek_b_tot++] = v_first;
- while (TRUE) {
+ while (true) {
BMEdge *e;
if ((offset + depth) % nth) {
@@ -318,14 +318,16 @@ void BM_mesh_decimate_unsubdivide_ex(BMesh *bm, const int iterations, const int
}
/* now we tagged all verts -1 for removal, lets loop over and rebuild faces */
- iter_done = FALSE;
+ iter_done = false;
BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
if (BM_elem_index_get(v) == VERT_INDEX_DO_COLLAPSE) {
- iter_done |= bm_vert_dissolve_fan(bm, v);
+ if (bm_vert_dissolve_fan(bm, v)) {
+ iter_done = true;
+ }
}
}
- if (iter_done == FALSE) {
+ if (iter_done == false) {
break;
}
}
@@ -340,5 +342,5 @@ void BM_mesh_decimate_unsubdivide_ex(BMesh *bm, const int iterations, const int
void BM_mesh_decimate_unsubdivide(BMesh *bm, const int iterations)
{
- BM_mesh_decimate_unsubdivide_ex(bm, iterations, FALSE);
+ BM_mesh_decimate_unsubdivide_ex(bm, iterations, false);
}
diff --git a/source/blender/bmesh/tools/bmesh_edgesplit.c b/source/blender/bmesh/tools/bmesh_edgesplit.c
index b6a8c7985d6..1d3f973dbc0 100644
--- a/source/blender/bmesh/tools/bmesh_edgesplit.c
+++ b/source/blender/bmesh/tools/bmesh_edgesplit.c
@@ -98,14 +98,14 @@ static void bm_edgesplit_validate_seams(BMesh *bm)
MEM_freeN(vtouch);
}
-void BM_mesh_edgesplit(BMesh *bm, const int use_verts, const int tag_only)
+void BM_mesh_edgesplit(BMesh *bm, const bool use_verts, const bool tag_only)
{
BMIter iter;
BMEdge *e;
- if (tag_only == FALSE) {
- BM_mesh_elem_hflag_enable_all(bm, BM_EDGE | (use_verts ? BM_VERT : 0), BM_ELEM_TAG, FALSE);
+ if (tag_only == false) {
+ BM_mesh_elem_hflag_enable_all(bm, BM_EDGE | (use_verts ? BM_VERT : 0), BM_ELEM_TAG, false);
}
if (use_verts) {
@@ -117,8 +117,8 @@ void BM_mesh_edgesplit(BMesh *bm, const int use_verts, const int tag_only)
*/
BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) {
if (BM_elem_flag_test(e, BM_ELEM_TAG)) {
- if (UNLIKELY(((BM_elem_flag_test(e->v1, BM_ELEM_TAG) == FALSE) &&
- (BM_elem_flag_test(e->v2, BM_ELEM_TAG) == FALSE))))
+ if (UNLIKELY(((BM_elem_flag_test(e->v1, BM_ELEM_TAG) == false) &&
+ (BM_elem_flag_test(e->v2, BM_ELEM_TAG) == false))))
{
BM_elem_flag_enable(e->v1, BM_ELEM_TAG);
BM_elem_flag_enable(e->v2, BM_ELEM_TAG);
@@ -146,10 +146,10 @@ void BM_mesh_edgesplit(BMesh *bm, const int use_verts, const int tag_only)
if (use_verts) {
BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) {
- if (BM_elem_flag_test(e->v1, BM_ELEM_TAG) == FALSE) {
+ if (BM_elem_flag_test(e->v1, BM_ELEM_TAG) == false) {
BM_elem_flag_disable(e->v1, BM_ELEM_TAG);
}
- if (BM_elem_flag_test(e->v2, BM_ELEM_TAG) == FALSE) {
+ if (BM_elem_flag_test(e->v2, BM_ELEM_TAG) == false) {
BM_elem_flag_disable(e->v2, BM_ELEM_TAG);
}
}
diff --git a/source/blender/bmesh/tools/bmesh_edgesplit.h b/source/blender/bmesh/tools/bmesh_edgesplit.h
index 687fdac0e00..8c1231dd794 100644
--- a/source/blender/bmesh/tools/bmesh_edgesplit.h
+++ b/source/blender/bmesh/tools/bmesh_edgesplit.h
@@ -27,6 +27,6 @@
* \ingroup bmesh
*/
-void BM_mesh_edgesplit(BMesh *bm, const int use_verts, const int tag_only);
+void BM_mesh_edgesplit(BMesh *bm, const bool use_verts, const bool tag_only);
#endif /* __BMESH_EDGESPLIT_H__ */