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Diffstat (limited to 'source/blender/bpython/intern/BPY_main.h')
-rw-r--r--source/blender/bpython/intern/BPY_main.h86
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diff --git a/source/blender/bpython/intern/BPY_main.h b/source/blender/bpython/intern/BPY_main.h
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+/* BlenderPython Main routine header *
+ $Id$
+
+ ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+
+ This program is free software; you can redistribute it and/or
+ modify it under the terms of the GNU General Public License
+ as published by the Free Software Foundation; either version 2
+ of the License, or (at your option) any later version. The Blender
+ Foundation also sells licenses for use in proprietary software under
+ the Blender License. See http://www.blender.org/BL/ for information
+ about this.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software Foundation,
+ Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+ The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ All rights reserved.
+
+ The Original Code is: all of this file.
+
+ Contributor(s): none yet.
+
+ ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+// Note: Functions prefixed with BPY_ are called from blenkernel routines */
+
+
+#include "Python.h" /* The python includes themselves. */
+#include "compile.h" /* to give us PyCodeObject */
+#include "eval.h" /* for PyEval_EvalCode.h */
+
+/* blender stuff */
+#include "MEM_guardedalloc.h"
+#include "BLI_blenlib.h"
+#include "BLI_editVert.h"
+#include "BLI_fileops.h" /* string handling of filenames */
+
+#include "BKE_bad_level_calls.h"
+// #include "BKE_editmesh.h"
+
+#include "BKE_global.h"
+#include "BKE_main.h"
+
+#include "BLO_genfile.h" // for BLO_findstruct_offset only
+#include "BKE_text.h"
+#include "BKE_displist.h"
+#include "BKE_mesh.h"
+#include "BKE_material.h"
+#include "BKE_object.h"
+#include "BKE_screen.h"
+#include "BKE_scene.h"
+#include "BKE_library.h"
+#include "BKE_text.h"
+
+#include "b_interface.h"
+
+/* prototypes of externally used functions are HERE */
+#include "BPY_extern.h"
+
+ /* I just chucked some prototypes
+ * here... not sure where they should
+ * really be. -zr
+ */
+extern struct ID * script_link_id;
+
+extern PyObject *g_blenderdict;
+extern int g_window_redrawn;
+extern int disable_force_draw;
+
+void window_update_curCamera(Object *);
+PyObject *ConstObject_New(void);
+void insertConst(PyObject *dict, char *name, PyObject *item);
+PyObject *Windowmodule_Redraw(PyObject *self, PyObject *args);
+
+char *event_to_name(short event);
+void syspath_append(PyObject *dir);
+void init_syspath(void);
+void set_scriptlinks(ID *id, short event);
+void release_scriptlinks(ID *id);