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Diffstat (limited to 'source/blender/collada/ArmatureExporter.cpp')
-rw-r--r--source/blender/collada/ArmatureExporter.cpp469
1 files changed, 469 insertions, 0 deletions
diff --git a/source/blender/collada/ArmatureExporter.cpp b/source/blender/collada/ArmatureExporter.cpp
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+++ b/source/blender/collada/ArmatureExporter.cpp
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+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
+ * Nathan Letwory
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "COLLADASWBaseInputElement.h"
+#include "COLLADASWInstanceController.h"
+#include "COLLADASWPrimitves.h"
+#include "COLLADASWSource.h"
+
+#include "DNA_action_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_modifier_types.h"
+
+#include "BKE_action.h"
+#include "BKE_armature.h"
+
+#include "BLI_listbase.h"
+
+#include "GeometryExporter.h"
+#include "ArmatureExporter.h"
+
+// XXX exporter writes wrong data for shared armatures. A separate
+// controller should be written for each armature-mesh binding how do
+// we make controller ids then?
+ArmatureExporter::ArmatureExporter(COLLADASW::StreamWriter *sw) : COLLADASW::LibraryControllers(sw) {}
+
+// write bone nodes
+void ArmatureExporter::add_armature_bones(Object *ob_arm, Scene *sce)
+{
+ // write bone nodes
+ bArmature *arm = (bArmature*)ob_arm->data;
+ for (Bone *bone = (Bone*)arm->bonebase.first; bone; bone = bone->next) {
+ // start from root bones
+ if (!bone->parent)
+ add_bone_node(bone, ob_arm);
+ }
+}
+
+bool ArmatureExporter::is_skinned_mesh(Object *ob)
+{
+ return get_assigned_armature(ob) != NULL;
+}
+
+void ArmatureExporter::add_instance_controller(Object *ob)
+{
+ Object *ob_arm = get_assigned_armature(ob);
+ bArmature *arm = (bArmature*)ob_arm->data;
+
+ const std::string& controller_id = get_controller_id(ob_arm, ob);
+
+ COLLADASW::InstanceController ins(mSW);
+ ins.setUrl(COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, controller_id));
+
+ // write root bone URLs
+ Bone *bone;
+ for (bone = (Bone*)arm->bonebase.first; bone; bone = bone->next) {
+ if (!bone->parent)
+ ins.addSkeleton(COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, get_joint_id(bone, ob_arm)));
+ }
+
+ InstanceWriter::add_material_bindings(ins.getBindMaterial(), ob);
+
+ ins.add();
+}
+
+void ArmatureExporter::export_controllers(Scene *sce)
+{
+ scene = sce;
+
+ openLibrary();
+
+ GeometryFunctor gf;
+ gf.forEachMeshObjectInScene<ArmatureExporter>(sce, *this);
+
+ closeLibrary();
+}
+
+void ArmatureExporter::operator()(Object *ob)
+{
+ Object *ob_arm = get_assigned_armature(ob);
+
+ if (ob_arm /*&& !already_written(ob_arm)*/)
+ export_controller(ob, ob_arm);
+}
+#if 0
+
+bool ArmatureExporter::already_written(Object *ob_arm)
+{
+ return std::find(written_armatures.begin(), written_armatures.end(), ob_arm) != written_armatures.end();
+}
+
+void ArmatureExporter::wrote(Object *ob_arm)
+{
+ written_armatures.push_back(ob_arm);
+}
+
+void ArmatureExporter::find_objects_using_armature(Object *ob_arm, std::vector<Object *>& objects, Scene *sce)
+{
+ objects.clear();
+
+ Base *base= (Base*) sce->base.first;
+ while(base) {
+ Object *ob = base->object;
+
+ if (ob->type == OB_MESH && get_assigned_armature(ob) == ob_arm) {
+ objects.push_back(ob);
+ }
+
+ base= base->next;
+ }
+}
+#endif
+
+Object *ArmatureExporter::get_assigned_armature(Object *ob)
+{
+ Object *ob_arm = NULL;
+
+ if (ob->parent && ob->partype == PARSKEL && ob->parent->type == OB_ARMATURE) {
+ ob_arm = ob->parent;
+ }
+ else {
+ ModifierData *mod = (ModifierData*)ob->modifiers.first;
+ while (mod) {
+ if (mod->type == eModifierType_Armature) {
+ ob_arm = ((ArmatureModifierData*)mod)->object;
+ }
+
+ mod = mod->next;
+ }
+ }
+
+ return ob_arm;
+}
+
+std::string ArmatureExporter::get_joint_sid(Bone *bone, Object *ob_arm)
+{
+ return get_joint_id(bone, ob_arm);
+}
+
+// parent_mat is armature-space
+void ArmatureExporter::add_bone_node(Bone *bone, Object *ob_arm)
+{
+ std::string node_id = get_joint_id(bone, ob_arm);
+ std::string node_name = std::string(bone->name);
+ std::string node_sid = get_joint_sid(bone, ob_arm);
+
+ COLLADASW::Node node(mSW);
+
+ node.setType(COLLADASW::Node::JOINT);
+ node.setNodeId(node_id);
+ node.setNodeName(node_name);
+ node.setNodeSid(node_sid);
+
+ node.start();
+
+ add_bone_transform(ob_arm, bone, node);
+
+ for (Bone *child = (Bone*)bone->childbase.first; child; child = child->next) {
+ add_bone_node(child, ob_arm);
+ }
+
+ node.end();
+}
+
+void ArmatureExporter::add_bone_transform(Object *ob_arm, Bone *bone, COLLADASW::Node& node)
+{
+ bPoseChannel *pchan = get_pose_channel(ob_arm->pose, bone->name);
+
+ float mat[4][4];
+
+ if (bone->parent) {
+ // get bone-space matrix from armature-space
+ bPoseChannel *parchan = get_pose_channel(ob_arm->pose, bone->parent->name);
+
+ float invpar[4][4];
+ invert_m4_m4(invpar, parchan->pose_mat);
+ mul_m4_m4m4(mat, pchan->pose_mat, invpar);
+ }
+ else {
+ // get world-space from armature-space
+ mul_m4_m4m4(mat, pchan->pose_mat, ob_arm->obmat);
+ }
+
+ TransformWriter::add_node_transform(node, mat, NULL);
+}
+
+std::string ArmatureExporter::get_controller_id(Object *ob_arm, Object *ob)
+{
+ return translate_id(id_name(ob_arm)) + "_" + translate_id(id_name(ob)) + SKIN_CONTROLLER_ID_SUFFIX;
+}
+
+// ob should be of type OB_MESH
+// both args are required
+void ArmatureExporter::export_controller(Object* ob, Object *ob_arm)
+{
+ // joint names
+ // joint inverse bind matrices
+ // vertex weights
+
+ // input:
+ // joint names: ob -> vertex group names
+ // vertex group weights: me->dvert -> groups -> index, weight
+
+ /*
+ me->dvert:
+
+ typedef struct MDeformVert {
+ struct MDeformWeight *dw;
+ int totweight;
+ int flag; // flag only in use for weightpaint now
+ } MDeformVert;
+
+ typedef struct MDeformWeight {
+ int def_nr;
+ float weight;
+ } MDeformWeight;
+ */
+
+ Mesh *me = (Mesh*)ob->data;
+ if (!me->dvert) return;
+
+ std::string controller_name = id_name(ob_arm);
+ std::string controller_id = get_controller_id(ob_arm, ob);
+
+ openSkin(controller_id, controller_name,
+ COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, get_geometry_id(ob)));
+
+ add_bind_shape_mat(ob);
+
+ std::string joints_source_id = add_joints_source(ob_arm, &ob->defbase, controller_id);
+ std::string inv_bind_mat_source_id = add_inv_bind_mats_source(ob_arm, &ob->defbase, controller_id);
+ std::string weights_source_id = add_weights_source(me, controller_id);
+
+ add_joints_element(&ob->defbase, joints_source_id, inv_bind_mat_source_id);
+ add_vertex_weights_element(weights_source_id, joints_source_id, me, ob_arm, &ob->defbase);
+
+ closeSkin();
+ closeController();
+}
+
+void ArmatureExporter::add_joints_element(ListBase *defbase,
+ const std::string& joints_source_id, const std::string& inv_bind_mat_source_id)
+{
+ COLLADASW::JointsElement joints(mSW);
+ COLLADASW::InputList &input = joints.getInputList();
+
+ input.push_back(COLLADASW::Input(COLLADASW::JOINT, // constant declared in COLLADASWInputList.h
+ COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, joints_source_id)));
+ input.push_back(COLLADASW::Input(COLLADASW::BINDMATRIX,
+ COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, inv_bind_mat_source_id)));
+ joints.add();
+}
+
+void ArmatureExporter::add_bind_shape_mat(Object *ob)
+{
+ double bind_mat[4][4];
+
+ converter.mat4_to_dae_double(bind_mat, ob->obmat);
+
+ addBindShapeTransform(bind_mat);
+}
+
+std::string ArmatureExporter::add_joints_source(Object *ob_arm, ListBase *defbase, const std::string& controller_id)
+{
+ std::string source_id = controller_id + JOINTS_SOURCE_ID_SUFFIX;
+
+ int totjoint = 0;
+ bDeformGroup *def;
+ for (def = (bDeformGroup*)defbase->first; def; def = def->next) {
+ if (is_bone_defgroup(ob_arm, def))
+ totjoint++;
+ }
+
+ COLLADASW::NameSource source(mSW);
+ source.setId(source_id);
+ source.setArrayId(source_id + ARRAY_ID_SUFFIX);
+ source.setAccessorCount(totjoint);
+ source.setAccessorStride(1);
+
+ COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
+ param.push_back("JOINT");
+
+ source.prepareToAppendValues();
+
+ for (def = (bDeformGroup*)defbase->first; def; def = def->next) {
+ Bone *bone = get_bone_from_defgroup(ob_arm, def);
+ if (bone)
+ source.appendValues(get_joint_sid(bone, ob_arm));
+ }
+
+ source.finish();
+
+ return source_id;
+}
+
+std::string ArmatureExporter::add_inv_bind_mats_source(Object *ob_arm, ListBase *defbase, const std::string& controller_id)
+{
+ std::string source_id = controller_id + BIND_POSES_SOURCE_ID_SUFFIX;
+
+ COLLADASW::FloatSourceF source(mSW);
+ source.setId(source_id);
+ source.setArrayId(source_id + ARRAY_ID_SUFFIX);
+ source.setAccessorCount(BLI_countlist(defbase));
+ source.setAccessorStride(16);
+
+ source.setParameterTypeName(&COLLADASW::CSWC::CSW_VALUE_TYPE_FLOAT4x4);
+ COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
+ param.push_back("TRANSFORM");
+
+ source.prepareToAppendValues();
+
+ bPose *pose = ob_arm->pose;
+ bArmature *arm = (bArmature*)ob_arm->data;
+
+ int flag = arm->flag;
+
+ // put armature in rest position
+ if (!(arm->flag & ARM_RESTPOS)) {
+ arm->flag |= ARM_RESTPOS;
+ where_is_pose(scene, ob_arm);
+ }
+
+ for (bDeformGroup *def = (bDeformGroup*)defbase->first; def; def = def->next) {
+ if (is_bone_defgroup(ob_arm, def)) {
+
+ bPoseChannel *pchan = get_pose_channel(pose, def->name);
+
+ float mat[4][4];
+ float world[4][4];
+ float inv_bind_mat[4][4];
+
+ // make world-space matrix, pose_mat is armature-space
+ mul_m4_m4m4(world, pchan->pose_mat, ob_arm->obmat);
+
+ invert_m4_m4(mat, world);
+ converter.mat4_to_dae(inv_bind_mat, mat);
+
+ source.appendValues(inv_bind_mat);
+ }
+ }
+
+ // back from rest positon
+ if (!(flag & ARM_RESTPOS)) {
+ arm->flag = flag;
+ where_is_pose(scene, ob_arm);
+ }
+
+ source.finish();
+
+ return source_id;
+}
+
+Bone *ArmatureExporter::get_bone_from_defgroup(Object *ob_arm, bDeformGroup* def)
+{
+ bPoseChannel *pchan = get_pose_channel(ob_arm->pose, def->name);
+ return pchan ? pchan->bone : NULL;
+}
+
+bool ArmatureExporter::is_bone_defgroup(Object *ob_arm, bDeformGroup* def)
+{
+ return get_bone_from_defgroup(ob_arm, def) != NULL;
+}
+
+std::string ArmatureExporter::add_weights_source(Mesh *me, const std::string& controller_id)
+{
+ std::string source_id = controller_id + WEIGHTS_SOURCE_ID_SUFFIX;
+
+ int i;
+ int totweight = 0;
+
+ for (i = 0; i < me->totvert; i++) {
+ totweight += me->dvert[i].totweight;
+ }
+
+ COLLADASW::FloatSourceF source(mSW);
+ source.setId(source_id);
+ source.setArrayId(source_id + ARRAY_ID_SUFFIX);
+ source.setAccessorCount(totweight);
+ source.setAccessorStride(1);
+
+ COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
+ param.push_back("WEIGHT");
+
+ source.prepareToAppendValues();
+
+ // NOTE: COLLADA spec says weights should be normalized
+
+ for (i = 0; i < me->totvert; i++) {
+ MDeformVert *vert = &me->dvert[i];
+ for (int j = 0; j < vert->totweight; j++) {
+ source.appendValues(vert->dw[j].weight);
+ }
+ }
+
+ source.finish();
+
+ return source_id;
+}
+
+void ArmatureExporter::add_vertex_weights_element(const std::string& weights_source_id, const std::string& joints_source_id, Mesh *me,
+ Object *ob_arm, ListBase *defbase)
+{
+ COLLADASW::VertexWeightsElement weights(mSW);
+ COLLADASW::InputList &input = weights.getInputList();
+
+ int offset = 0;
+ input.push_back(COLLADASW::Input(COLLADASW::JOINT, // constant declared in COLLADASWInputList.h
+ COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, joints_source_id), offset++));
+ input.push_back(COLLADASW::Input(COLLADASW::WEIGHT,
+ COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, weights_source_id), offset++));
+
+ weights.setCount(me->totvert);
+
+ // write number of deformers per vertex
+ COLLADASW::PrimitivesBase::VCountList vcount;
+ int i;
+ for (i = 0; i < me->totvert; i++) {
+ vcount.push_back(me->dvert[i].totweight);
+ }
+
+ weights.prepareToAppendVCountValues();
+ weights.appendVertexCount(vcount);
+
+ // def group index -> joint index
+ std::map<int, int> joint_index_by_def_index;
+ bDeformGroup *def;
+ int j;
+ for (def = (bDeformGroup*)defbase->first, i = 0, j = 0; def; def = def->next, i++) {
+ if (is_bone_defgroup(ob_arm, def))
+ joint_index_by_def_index[i] = j++;
+ else
+ joint_index_by_def_index[i] = -1;
+ }
+
+ weights.CloseVCountAndOpenVElement();
+
+ // write deformer index - weight index pairs
+ int weight_index = 0;
+ for (i = 0; i < me->totvert; i++) {
+ MDeformVert *dvert = &me->dvert[i];
+ for (int j = 0; j < dvert->totweight; j++) {
+ weights.appendValues(joint_index_by_def_index[dvert->dw[j].def_nr]);
+ weights.appendValues(weight_index++);
+ }
+ }
+
+ weights.finish();
+}