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Diffstat (limited to 'source/blender/collada/ArmatureImporter.cpp')
-rw-r--r--source/blender/collada/ArmatureImporter.cpp22
1 files changed, 13 insertions, 9 deletions
diff --git a/source/blender/collada/ArmatureImporter.cpp b/source/blender/collada/ArmatureImporter.cpp
index 0cd48707566..eb92b089f48 100644
--- a/source/blender/collada/ArmatureImporter.cpp
+++ b/source/blender/collada/ArmatureImporter.cpp
@@ -133,24 +133,28 @@ void ArmatureImporter::create_bone(SkinInfo *skin, COLLADAFW::Node *node, EditBo
add_v3_v3v3(bone->tail, bone->head, vec);
// set parent tail
- if (parent && totchild == 1) {
- copy_v3_v3(parent->tail, bone->head);
-
- // not setting BONE_CONNECTED because this would lock child bone location with respect to parent
- bone->flag |= BONE_CONNECTED;
+ if (parent) {
// XXX increase this to prevent "very" small bones?
const float epsilon = 0.000001f;
// derive leaf bone length
- float length = len_v3v3(parent->head, parent->tail);
+ float length = len_v3v3(parent->head, bone->head);
if ((length < leaf_bone_length || totbone == 0) && length > epsilon) {
leaf_bone_length = length;
}
- // treat zero-sized bone like a leaf bone
- if (length <= epsilon) {
- add_leaf_bone(parent_mat, parent, node);
+ if (totchild == 1) {
+ copy_v3_v3(parent->tail, bone->head);
+
+ // not setting BONE_CONNECTED because this would lock child bone location with respect to parent
+ bone->flag |= BONE_CONNECTED;
+
+
+ // treat zero-sized bone like a leaf bone
+ if (length <= epsilon) {
+ add_leaf_bone(parent_mat, parent, node);
+ }
}
}