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Diffstat (limited to 'source/blender/collada/MeshImporter.cpp')
-rw-r--r--source/blender/collada/MeshImporter.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/collada/MeshImporter.cpp b/source/blender/collada/MeshImporter.cpp
index d121268d8d9..1f24010b04e 100644
--- a/source/blender/collada/MeshImporter.cpp
+++ b/source/blender/collada/MeshImporter.cpp
@@ -183,7 +183,7 @@ void VCOLDataWrapper::get_vcol(int v_index, MLoopCol *mloopcol)
case COLLADAFW::MeshVertexData::DATA_TYPE_FLOAT:
{
COLLADAFW::ArrayPrimitiveType<float> *values = mVData->getFloatValues();
- if (values->empty() || values->getCount() <= (v_index * stride + 2)) return; // xxx need to create an eror instead
+ if (values->empty() || values->getCount() <= (v_index * stride + 2)) return; // xxx need to create an error instead
mloopcol->r = unit_float_to_uchar_clamp((*values)[v_index * stride]);
mloopcol->g = unit_float_to_uchar_clamp((*values)[v_index * stride + 1]);
@@ -194,7 +194,7 @@ void VCOLDataWrapper::get_vcol(int v_index, MLoopCol *mloopcol)
case COLLADAFW::MeshVertexData::DATA_TYPE_DOUBLE:
{
COLLADAFW::ArrayPrimitiveType<double> *values = mVData->getDoubleValues();
- if (values->empty() || values->getCount() <= (v_index * stride + 2)) return; // xxx need to create an eror instead
+ if (values->empty() || values->getCount() <= (v_index * stride + 2)) return; // xxx need to create an error instead
mloopcol->r = unit_float_to_uchar_clamp((*values)[v_index * stride]);
mloopcol->g = unit_float_to_uchar_clamp((*values)[v_index * stride + 1]);
@@ -546,7 +546,7 @@ unsigned int MeshImporter::get_loose_edge_count(COLLADAFW::Mesh *mesh) {
}
// =================================================================
-// This functin is copied from source/blender/editors/mesh/mesh_data.c
+// This function is copied from source/blender/editors/mesh/mesh_data.c
//
// TODO: (As discussed with sergey-) :
// Maybe move this function to blenderkernel/intern/mesh.c
@@ -585,7 +585,7 @@ void MeshImporter::mesh_add_edges(Mesh *mesh, int len)
// =================================================================
// Read all loose edges.
// Important: This function assumes that all edges from existing
-// faces have allready been generated and added to me->medge
+// faces have already been generated and added to me->medge
// So this function MUST be called after read_faces() (see below)
// =================================================================
void MeshImporter::read_lines(COLLADAFW::Mesh *mesh, Mesh *me)
@@ -679,7 +679,7 @@ void MeshImporter::read_polys(COLLADAFW::Mesh *collada_mesh, Mesh *me)
unsigned int vertex_count = mp->getGroupedVerticesVertexCount(group_index);
for (unsigned int vertex_index = 0; vertex_index < vertex_count - 2; vertex_index++) {
- // For each triangle store indeces of its 3 vertices
+ // For each triangle store indices of its 3 vertices
unsigned int triangle_vertex_indices[3] = {first_vertex, position_indices[1], position_indices[2]};
set_poly_indices(mpoly, mloop, loop_index, triangle_vertex_indices, 3);
@@ -944,7 +944,7 @@ static bool bc_has_same_material_configuration(Object *ob1, Object *ob2)
/**
*
- * Caution here: This code assumes tha all materials are assigned to Object
+ * Caution here: This code assumes that all materials are assigned to Object
* and no material is assigned to Data.
* That is true right after the objects have been imported.
*
@@ -1078,7 +1078,7 @@ MTFace *MeshImporter::assign_material_to_geom(COLLADAFW::MaterialBinding cmateri
Material *ma = uid_material_map[ma_uid];
- // Attention! This temporaly assigns material to object on purpose!
+ // Attention! This temporarily assigns material to object on purpose!
// See note above.
ob->actcol=0;
assign_material(m_bmain, ob, ma, mat_index + 1, BKE_MAT_ASSIGN_OBJECT);
@@ -1138,7 +1138,7 @@ Object *MeshImporter::create_mesh_object(COLLADAFW::Node *node, COLLADAFW::Insta
{
const COLLADAFW::UniqueId *geom_uid = &geom->getInstanciatedObjectId();
- // check if node instanciates controller or geometry
+ // check if node instantiates controller or geometry
if (isController) {
geom_uid = armature_importer->get_geometry_uid(*geom_uid);
@@ -1241,7 +1241,7 @@ bool MeshImporter::write_geometry(const COLLADAFW::Geometry *geom)
// BKE_mesh_calc_edges(me, false, false);
// read_lines() must be called after the face edges have been generated.
- // Oterwise the loose edges will be silently deleted again.
+ // Otherwise the loose edges will be silently deleted again.
read_lines(mesh, me);
return true;