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Diffstat (limited to 'source/blender/collada/TransformReader.h')
-rw-r--r--source/blender/collada/TransformReader.h70
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diff --git a/source/blender/collada/TransformReader.h b/source/blender/collada/TransformReader.h
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+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Nathan Letwory.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __BC_TRANSFORMREADER_H__
+#define __BC_TRANSFORMREADER_H__
+
+#include "COLLADAFWNode.h"
+#include "COLLADAFWTransformation.h"
+#include "COLLADAFWTranslate.h"
+#include "COLLADAFWRotate.h"
+#include "COLLADAFWScale.h"
+#include "COLLADAFWMatrix.h"
+#include "COLLADAFWUniqueId.h"
+#include "Math/COLLADABUMathVector3.h"
+
+#include "DNA_object_types.h"
+#include "BLI_math.h"
+
+#include "collada_internal.h"
+
+//struct Object;
+
+class TransformReader : public TransformBase
+{
+protected:
+
+ UnitConverter *unit_converter;
+
+public:
+ struct Animation {
+ Object *ob;
+ COLLADAFW::Node *node;
+ COLLADAFW::Transformation *tm; // which transform is animated by an AnimationList->id
+ };
+
+ TransformReader(UnitConverter* conv);
+
+ void get_node_mat(float mat[][4], COLLADAFW::Node *node, std::map<COLLADAFW::UniqueId, Animation> *animation_map, Object *ob);
+
+ void dae_rotate_to_mat4(COLLADAFW::Transformation *tm, float m[][4]);
+ void dae_translate_to_mat4(COLLADAFW::Transformation *tm, float m[][4]);
+ void dae_scale_to_mat4(COLLADAFW::Transformation *tm, float m[][4]);
+ void dae_matrix_to_mat4(COLLADAFW::Transformation *tm, float m[][4]);
+ void dae_translate_to_v3(COLLADAFW::Transformation *tm, float v[3]);
+ void dae_scale_to_v3(COLLADAFW::Transformation *tm, float v[3]);
+ void dae_vector3_to_v3(const COLLADABU::Math::Vector3 &v3, float v[3]);
+};
+
+#endif