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Diffstat (limited to 'source/blender/collada/collada_internal.cpp')
-rw-r--r--source/blender/collada/collada_internal.cpp266
1 files changed, 266 insertions, 0 deletions
diff --git a/source/blender/collada/collada_internal.cpp b/source/blender/collada/collada_internal.cpp
new file mode 100644
index 00000000000..6f401c1856f
--- /dev/null
+++ b/source/blender/collada/collada_internal.cpp
@@ -0,0 +1,266 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "collada_internal.h"
+
+UnitConverter::UnitConverter() : unit(), up_axis(COLLADAFW::FileInfo::Z_UP) {}
+
+void UnitConverter::read_asset(const COLLADAFW::FileInfo* asset)
+{
+ unit = asset->getUnit();
+ up_axis = asset->getUpAxisType();
+}
+
+UnitConverter::UnitSystem UnitConverter::isMetricSystem()
+{
+ switch(unit.getLinearUnitUnit()) {
+ case COLLADAFW::FileInfo::Unit::MILLIMETER:
+ case COLLADAFW::FileInfo::Unit::CENTIMETER:
+ case COLLADAFW::FileInfo::Unit::DECIMETER:
+ case COLLADAFW::FileInfo::Unit::METER:
+ case COLLADAFW::FileInfo::Unit::KILOMETER:
+ return UnitConverter::Metric;
+ case COLLADAFW::FileInfo::Unit::INCH:
+ case COLLADAFW::FileInfo::Unit::FOOT:
+ case COLLADAFW::FileInfo::Unit::YARD:
+ return UnitConverter::Imperial;
+ default:
+ return UnitConverter::None;
+ }
+}
+
+float UnitConverter::getLinearMeter()
+{
+ return (float)unit.getLinearUnitMeter();
+}
+
+void UnitConverter::convertVector3(COLLADABU::Math::Vector3 &vec, float *v)
+{
+ v[0] = vec.x;
+ v[1] = vec.y;
+ v[2] = vec.z;
+}
+
+// TODO need also for angle conversion, time conversion...
+
+void UnitConverter::dae_matrix_to_mat4_(float out[][4], const COLLADABU::Math::Matrix4& in)
+{
+ // in DAE, matrices use columns vectors, (see comments in COLLADABUMathMatrix4.h)
+ // so here, to make a blender matrix, we swap columns and rows
+ for (int i = 0; i < 4; i++) {
+ for (int j = 0; j < 4; j++) {
+ out[i][j] = in[j][i];
+ }
+ }
+}
+
+void UnitConverter::mat4_to_dae(float out[][4], float in[][4])
+{
+ copy_m4_m4(out, in);
+ transpose_m4(out);
+}
+
+void UnitConverter::mat4_to_dae_double(double out[][4], float in[][4])
+{
+ float mat[4][4];
+
+ mat4_to_dae(mat, in);
+
+ for (int i = 0; i < 4; i++)
+ for (int j = 0; j < 4; j++)
+ out[i][j] = mat[i][j];
+}
+
+void TransformBase::decompose(float mat[][4], float *loc, float eul[3], float quat[4], float *size)
+{
+ mat4_to_size(size, mat);
+ if (eul) {
+ mat4_to_eul(eul, mat);
+ }
+ if (quat) {
+ mat4_to_quat(quat, mat);
+ }
+ copy_v3_v3(loc, mat[3]);
+}
+
+/**
+Translation map.
+Used to translate every COLLADA id to a valid id, no matter what "wrong" letters may be
+included. Look at the IDREF XSD declaration for more.
+Follows strictly the COLLADA XSD declaration which explicitly allows non-english chars,
+like special chars (e.g. micro sign), umlauts and so on.
+The COLLADA spec also allows additional chars for member access ('.'), these
+must obviously be removed too, otherwise they would be heavily misinterpreted.
+*/
+const unsigned char translate_start_name_map[256] = {
+95, 95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+65, 66, 67, 68, 69, 70, 71, 72,
+73, 74, 75, 76, 77, 78, 79, 80,
+81, 82, 83, 84, 85, 86, 87, 88,
+89, 90, 95, 95, 95, 95, 95, 95,
+97, 98, 99, 100, 101, 102, 103, 104,
+105, 106, 107, 108, 109, 110, 111, 112,
+113, 114, 115, 116, 117, 118, 119, 120,
+121, 122, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 192,
+193, 194, 195, 196, 197, 198, 199, 200,
+201, 202, 203, 204, 205, 206, 207, 208,
+209, 210, 211, 212, 213, 214, 95, 216,
+217, 218, 219, 220, 221, 222, 223, 224,
+225, 226, 227, 228, 229, 230, 231, 232,
+233, 234, 235, 236, 237, 238, 239, 240,
+241, 242, 243, 244, 245, 246, 95, 248,
+249, 250, 251, 252, 253, 254, 255};
+
+const unsigned char translate_name_map[256] = {
+95, 95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 45, 95, 95, 48,
+49, 50, 51, 52, 53, 54, 55, 56,
+57, 95, 95, 95, 95, 95, 95, 95,
+65, 66, 67, 68, 69, 70, 71, 72,
+73, 74, 75, 76, 77, 78, 79, 80,
+81, 82, 83, 84, 85, 86, 87, 88,
+89, 90, 95, 95, 95, 95, 95, 95,
+97, 98, 99, 100, 101, 102, 103, 104,
+105, 106, 107, 108, 109, 110, 111, 112,
+113, 114, 115, 116, 117, 118, 119, 120,
+121, 122, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 183, 95,
+95, 95, 95, 95, 95, 95, 95, 192,
+193, 194, 195, 196, 197, 198, 199, 200,
+201, 202, 203, 204, 205, 206, 207, 208,
+209, 210, 211, 212, 213, 214, 95, 216,
+217, 218, 219, 220, 221, 222, 223, 224,
+225, 226, 227, 228, 229, 230, 231, 232,
+233, 234, 235, 236, 237, 238, 239, 240,
+241, 242, 243, 244, 245, 246, 95, 248,
+249, 250, 251, 252, 253, 254, 255};
+
+typedef std::map< std::string, std::vector<std::string> > map_string_list;
+map_string_list global_id_map;
+
+void clear_global_id_map()
+{
+ global_id_map.clear();
+}
+
+/** Look at documentation of translate_map */
+std::string translate_id(const std::string &id)
+{
+ if (id.size() == 0)
+ { return id; }
+ std::string id_translated = id;
+ id_translated[0] = translate_start_name_map[(unsigned int)id_translated[0]];
+ for (unsigned int i=1; i < id_translated.size(); i++)
+ {
+ id_translated[i] = translate_name_map[(unsigned int)id_translated[i]];
+ }
+ // It's so much workload now, the if() should speed up things.
+ if (id_translated != id)
+ {
+ // Search duplicates
+ map_string_list::iterator iter = global_id_map.find(id_translated);
+ if (iter != global_id_map.end())
+ {
+ unsigned int i = 0;
+ bool found = false;
+ for (i=0; i < iter->second.size(); i++)
+ {
+ if (id == iter->second[i])
+ {
+ found = true;
+ break;
+ }
+ }
+ bool convert = false;
+ if (found)
+ {
+ if (i > 0)
+ { convert = true; }
+ }
+ else
+ {
+ convert = true;
+ global_id_map[id_translated].push_back(id);
+ }
+ if (convert)
+ {
+ std::stringstream out;
+ out << ++i;
+ id_translated += out.str();
+ }
+ }
+ else { global_id_map[id_translated].push_back(id); }
+ }
+ return id_translated;
+}
+
+std::string id_name(void *id)
+{
+ return ((ID*)id)->name + 2;
+}
+
+std::string get_geometry_id(Object *ob)
+{
+ return translate_id(id_name(ob)) + "-mesh";
+}
+
+std::string get_light_id(Object *ob)
+{
+ return translate_id(id_name(ob)) + "-light";
+}
+
+std::string get_joint_id(Bone *bone, Object *ob_arm)
+{
+ return translate_id(id_name(ob_arm) + "_" + bone->name);
+}
+
+std::string get_camera_id(Object *ob)
+{
+ return translate_id(id_name(ob)) + "-camera";
+}