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Diffstat (limited to 'source/blender/compositor/intern/COM_ExecutionSystem.h')
-rw-r--r--source/blender/compositor/intern/COM_ExecutionSystem.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/compositor/intern/COM_ExecutionSystem.h b/source/blender/compositor/intern/COM_ExecutionSystem.h
index 4a6a0f1bad8..4a3fecaca47 100644
--- a/source/blender/compositor/intern/COM_ExecutionSystem.h
+++ b/source/blender/compositor/intern/COM_ExecutionSystem.h
@@ -64,8 +64,8 @@ namespace blender::compositor {
* based on settings; like MixNode. based on the selected Mixtype a different operation will be
* used. for more information see the page about creating new Nodes. [@subpage newnode]
*
- * \see ExecutionSystem.convertToOperations
- * \see Node.convertToOperations
+ * \see ExecutionSystem.convert_to_operations
+ * \see Node.convert_to_operations
* \see NodeOperation base class for all operations in the system
*
* \section EM_Step3 Step3: add additional conversions to the operation system
@@ -89,7 +89,7 @@ namespace blender::compositor {
* Bottom left of the images are aligned.
*
* \see COM_convert_data_type Datatype conversions
- * \see Converter.convertResolution Image size conversions
+ * \see Converter.convert_resolution Image size conversions
*
* \section EM_Step4 Step4: group operations in executions groups
* ExecutionGroup are groups of operations that are calculated as being one bigger operation.
@@ -112,9 +112,9 @@ namespace blender::compositor {
* |cFAA | |cFAA | |cFAA | |cFAA |
* +------+ +------+ +-------+ +-------+
* </pre>
- * \see ExecutionSystem.groupOperations method doing this step
- * \see ExecutionSystem.addReadWriteBufferOperations
- * \see NodeOperation.isComplex
+ * \see ExecutionSystem.group_operations method doing this step
+ * \see ExecutionSystem.add_read_write_buffer_operations
+ * \see NodeOperation.is_complex
* \see ExecutionGroup class representing the ExecutionGroup
*/
@@ -175,9 +175,9 @@ class ExecutionSystem {
bNodeTree *editingtree,
bool rendering,
bool fastcalculation,
- const ColorManagedViewSettings *viewSettings,
- const ColorManagedDisplaySettings *displaySettings,
- const char *viewName);
+ const ColorManagedViewSettings *view_settings,
+ const ColorManagedDisplaySettings *display_settings,
+ const char *view_name);
/**
* Destructor
@@ -198,7 +198,7 @@ class ExecutionSystem {
/**
* \brief get the reference to the compositor context
*/
- const CompositorContext &getContext() const
+ const CompositorContext &get_context() const
{
return context_;
}