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Diffstat (limited to 'source/blender/compositor/operations/COM_RenderLayersProg.cpp')
-rw-r--r--source/blender/compositor/operations/COM_RenderLayersProg.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/compositor/operations/COM_RenderLayersProg.cpp b/source/blender/compositor/operations/COM_RenderLayersProg.cpp
index 409fa68bacf..af176a766ff 100644
--- a/source/blender/compositor/operations/COM_RenderLayersProg.cpp
+++ b/source/blender/compositor/operations/COM_RenderLayersProg.cpp
@@ -23,6 +23,7 @@
#include "COM_RenderLayersProg.h"
#include "BLI_listbase.h"
+#include "BKE_scene.h"
#include "DNA_scene_types.h"
extern "C" {
@@ -57,11 +58,10 @@ void RenderLayersBaseProg::initExecution()
if (srl) {
RenderLayer *rl = RE_GetRenderLayer(rr, srl->name);
- if (rl && rl->rectf) {
- this->m_inputBuffer = RE_RenderLayerGetPass(rl, this->m_renderpass);
-
+ if (rl) {
+ this->m_inputBuffer = RE_RenderLayerGetPass(rl, this->m_renderpass, this->m_viewName);
if (this->m_inputBuffer == NULL && this->m_renderpass == SCE_PASS_COMBINED) {
- this->m_inputBuffer = rl->rectf;
+ this->m_inputBuffer = RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, this->m_viewName);
}
}
}
@@ -179,7 +179,7 @@ void RenderLayersBaseProg::deinitExecution()
this->m_inputBuffer = NULL;
}
-void RenderLayersBaseProg::determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2])
+void RenderLayersBaseProg::determineResolution(unsigned int resolution[2], unsigned int /*preferredResolution*/[2])
{
Scene *sce = this->getScene();
Render *re = (sce) ? RE_GetRender(sce->id.name) : NULL;
@@ -195,7 +195,7 @@ void RenderLayersBaseProg::determineResolution(unsigned int resolution[2], unsig
SceneRenderLayer *srl = (SceneRenderLayer *)BLI_findlink(&sce->r.layers, getLayerId());
if (srl) {
RenderLayer *rl = RE_GetRenderLayer(rr, srl->name);
- if (rl && rl->rectf) {
+ if (rl) {
resolution[0] = rl->rectx;
resolution[1] = rl->recty;
}
@@ -269,7 +269,7 @@ RenderLayersDepthProg::RenderLayersDepthProg() : RenderLayersBaseProg(SCE_PASS_Z
this->addOutputSocket(COM_DT_VALUE);
}
-void RenderLayersDepthProg::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
+void RenderLayersDepthProg::executePixelSampled(float output[4], float x, float y, PixelSampler /*sampler*/)
{
int ix = x;
int iy = y;