diff options
Diffstat (limited to 'source/blender/compositor/realtime_compositor/COM_shader_node.hh')
-rw-r--r-- | source/blender/compositor/realtime_compositor/COM_shader_node.hh | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/source/blender/compositor/realtime_compositor/COM_shader_node.hh b/source/blender/compositor/realtime_compositor/COM_shader_node.hh new file mode 100644 index 00000000000..50337935d03 --- /dev/null +++ b/source/blender/compositor/realtime_compositor/COM_shader_node.hh @@ -0,0 +1,87 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later */ + +#pragma once + +#include "BLI_string_ref.hh" +#include "BLI_vector.hh" + +#include "DNA_node_types.h" + +#include "GPU_material.h" + +#include "NOD_derived_node_tree.hh" + +namespace blender::realtime_compositor { + +using namespace nodes::derived_node_tree_types; + +/* ------------------------------------------------------------------------------------------------ + * Shader Node + * + * A shader node encapsulates a compositor node tree that is capable of being used together with + * other shader nodes to construct a Shader Operation using the GPU material compiler. A GPU node + * stack for each of the node inputs and outputs is stored and populated during construction in + * order to represent the node as a GPU node inside the GPU material graph, see GPU_material.h for + * more information. Derived classes should implement the compile method to add the node and link + * it to the GPU material given to the method. The compiler is expected to initialize the input + * links of the node before invoking the compile method. See the discussion in + * COM_shader_operation.hh for more information. */ +class ShaderNode { + private: + /* The node that this operation represents. */ + DNode node_; + /* The GPU node stacks of the inputs of the node. Those are populated during construction in the + * populate_inputs method. The links of the inputs are initialized by the GPU material compiler + * prior to calling the compile method. There is an extra stack at the end to mark the end of the + * array, as this is what the GPU module functions expect. */ + Vector<GPUNodeStack> inputs_; + /* The GPU node stacks of the outputs of the node. Those are populated during construction in the + * populate_outputs method. There is an extra stack at the end to mark the end of the array, as + * this is what the GPU module functions expect. */ + Vector<GPUNodeStack> outputs_; + + public: + /* Construct the node by populating both its inputs and outputs. */ + ShaderNode(DNode node); + + virtual ~ShaderNode() = default; + + /* Compile the node by adding the appropriate GPU material graph nodes and linking the + * appropriate resources. */ + virtual void compile(GPUMaterial *material) = 0; + + /* Returns a contiguous array containing the GPU node stacks of each input. */ + GPUNodeStack *get_inputs_array(); + + /* Returns a contiguous array containing the GPU node stacks of each output. */ + GPUNodeStack *get_outputs_array(); + + /* Returns the GPU node stack of the input with the given identifier. */ + GPUNodeStack &get_input(StringRef identifier); + + /* Returns the GPU node stack of the output with the given identifier. */ + GPUNodeStack &get_output(StringRef identifier); + + /* Returns the GPU node link of the input with the given identifier, if the input is not linked, + * a uniform link carrying the value of the input will be created a returned. It is expected that + * the caller will use the returned link in a GPU material, otherwise, the link may not be + * properly freed. */ + GPUNodeLink *get_input_link(StringRef identifier); + + protected: + /* Returns a reference to the derived node that this operation represents. */ + const DNode &node() const; + + /* Returns a reference to the node this operations represents. */ + const bNode &bnode() const; + + private: + /* Populate the inputs of the node. The input link is set to nullptr and is expected to be + * initialized by the GPU material compiler before calling the compile method. */ + void populate_inputs(); + /* Populate the outputs of the node. The output link is set to nullptr and is expected to be + * initialized by the compile method. */ + void populate_outputs(); +}; + +} // namespace blender::realtime_compositor |