diff options
Diffstat (limited to 'source/blender/compositor/realtime_compositor/COM_utilities.hh')
-rw-r--r-- | source/blender/compositor/realtime_compositor/COM_utilities.hh | 42 |
1 files changed, 26 insertions, 16 deletions
diff --git a/source/blender/compositor/realtime_compositor/COM_utilities.hh b/source/blender/compositor/realtime_compositor/COM_utilities.hh index 4bd61aab5cb..efd1bc2b6b0 100644 --- a/source/blender/compositor/realtime_compositor/COM_utilities.hh +++ b/source/blender/compositor/realtime_compositor/COM_utilities.hh @@ -16,44 +16,54 @@ namespace blender::realtime_compositor { using namespace nodes::derived_node_tree_types; -/* Get the origin socket of the given node input. If the input is not linked, the socket itself is +/** + * Get the origin socket of the given node input. If the input is not linked, the socket itself is * returned. If the input is linked, the socket that is linked to it is returned, which could * either be an input or an output. An input socket is returned when the given input is connected - * to an unlinked input of a group input node. */ + * to an unlinked input of a group input node. + */ DSocket get_input_origin_socket(DInputSocket input); -/* Get the output socket linked to the given node input. If the input is not linked to an output, a - * null output is returned. */ +/** + * Get the output socket linked to the given node input. If the input is not linked to an output, + * a null output is returned. + */ DOutputSocket get_output_linked_to_input(DInputSocket input); -/* Get the result type that corresponds to the type of the given socket. */ -ResultType get_node_socket_result_type(const SocketRef *socket); +/** Get the result type that corresponds to the type of the given socket. */ +ResultType get_node_socket_result_type(const bNodeSocket *socket); -/* Returns true if any of the nodes linked to the given output satisfies the given condition, and - * false otherwise. */ +/** + * Returns true if any of the nodes linked to the given output satisfies the given condition, + * and false otherwise. + */ bool is_output_linked_to_node_conditioned(DOutputSocket output, FunctionRef<bool(DNode)> condition); -/* Returns the number of inputs linked to the given output that satisfy the given condition. */ +/** Returns the number of inputs linked to the given output that satisfy the given condition. */ int number_of_inputs_linked_to_output_conditioned(DOutputSocket output, FunctionRef<bool(DInputSocket)> condition); -/* A node is a shader node if it defines a method to get a shader node operation. */ +/** A node is a shader node if it defines a method to get a shader node operation. */ bool is_shader_node(DNode node); -/* Returns true if the given node is supported, that is, have an implementation. Returns false - * otherwise. */ +/** + * Returns true if the given node is supported, that is, have an implementation. + * Returns false otherwise. + */ bool is_node_supported(DNode node); -/* Get the input descriptor of the given input socket. */ -InputDescriptor input_descriptor_from_input_socket(const InputSocketRef *socket); +/** Get the input descriptor of the given input socket. */ +InputDescriptor input_descriptor_from_input_socket(const bNodeSocket *socket); -/* Dispatch the given compute shader in a 2D compute space such that the number of threads in both +/** + * Dispatch the given compute shader in a 2D compute space such that the number of threads in both * dimensions is as small as possible but at least covers the entirety of threads_range assuming * the shader has a local group size given by local_size. That means that the number of threads * might be a bit larger than threads_range, so shaders has to put that into consideration. A * default local size of 16x16 is assumed, which is the optimal local size for many image - * processing shaders. */ + * processing shaders. + */ void compute_dispatch_threads_at_least(GPUShader *shader, int2 threads_range, int2 local_size = int2(16)); |