diff options
Diffstat (limited to 'source/blender/compositor/realtime_compositor/intern/shader_node.cc')
-rw-r--r-- | source/blender/compositor/realtime_compositor/intern/shader_node.cc | 30 |
1 files changed, 16 insertions, 14 deletions
diff --git a/source/blender/compositor/realtime_compositor/intern/shader_node.cc b/source/blender/compositor/realtime_compositor/intern/shader_node.cc index f23485cee96..9310de3cbf4 100644 --- a/source/blender/compositor/realtime_compositor/intern/shader_node.cc +++ b/source/blender/compositor/realtime_compositor/intern/shader_node.cc @@ -59,7 +59,7 @@ const DNode &ShaderNode::node() const bNode &ShaderNode::bnode() const { - return *node_->bnode(); + return const_cast<bNode &>(*node_); } static eGPUType gpu_type_from_socket_type(eNodeSocketDatatype type) @@ -77,17 +77,17 @@ static eGPUType gpu_type_from_socket_type(eNodeSocketDatatype type) } } -static void gpu_stack_vector_from_socket(float *vector, const SocketRef *socket) +static void gpu_stack_vector_from_socket(float *vector, const bNodeSocket *socket) { - switch (socket->bsocket()->type) { + switch (socket->type) { case SOCK_FLOAT: - vector[0] = socket->default_value<bNodeSocketValueFloat>()->value; + vector[0] = socket->default_value_typed<bNodeSocketValueFloat>()->value; return; case SOCK_VECTOR: - copy_v3_v3(vector, socket->default_value<bNodeSocketValueVector>()->value); + copy_v3_v3(vector, socket->default_value_typed<bNodeSocketValueVector>()->value); return; case SOCK_RGBA: - copy_v4_v4(vector, socket->default_value<bNodeSocketValueRGBA>()->value); + copy_v4_v4(vector, socket->default_value_typed<bNodeSocketValueRGBA>()->value); return; default: BLI_assert_unreachable(); @@ -101,8 +101,8 @@ static void populate_gpu_node_stack(DSocket socket, GPUNodeStack &stack) /* This will be initialized later by the GPU material compiler or the compile method. */ stack.link = nullptr; - stack.sockettype = socket->bsocket()->type; - stack.type = gpu_type_from_socket_type((eNodeSocketDatatype)socket->bsocket()->type); + stack.sockettype = socket->type; + stack.type = gpu_type_from_socket_type((eNodeSocketDatatype)socket->type); if (socket->is_input()) { const DInputSocket input(socket); @@ -117,10 +117,10 @@ static void populate_gpu_node_stack(DSocket socket, GPUNodeStack &stack) * unlinked input or an unlinked input of a group input node that the socket is linked to, * otherwise, get the value from the socket itself. */ if (origin->is_input()) { - gpu_stack_vector_from_socket(stack.vec, origin.socket_ref()); + gpu_stack_vector_from_socket(stack.vec, origin.bsocket()); } else { - gpu_stack_vector_from_socket(stack.vec, socket.socket_ref()); + gpu_stack_vector_from_socket(stack.vec, socket.bsocket()); } } else { @@ -132,10 +132,11 @@ void ShaderNode::populate_inputs() { /* Reserve a stack for each input in addition to an extra stack at the end to mark the end of the * array, as this is what the GPU module functions expect. */ - inputs_.resize(node_->inputs().size() + 1); + const int num_input_sockets = node_->input_sockets().size(); + inputs_.resize(num_input_sockets + 1); inputs_.last().end = true; - for (int i = 0; i < node_->inputs().size(); i++) { + for (int i = 0; i < num_input_sockets; i++) { populate_gpu_node_stack(node_.input(i), inputs_[i]); } } @@ -144,10 +145,11 @@ void ShaderNode::populate_outputs() { /* Reserve a stack for each output in addition to an extra stack at the end to mark the end of * the array, as this is what the GPU module functions expect. */ - outputs_.resize(node_->outputs().size() + 1); + const int num_output_sockets = node_->output_sockets().size(); + outputs_.resize(num_output_sockets + 1); outputs_.last().end = true; - for (int i = 0; i < node_->outputs().size(); i++) { + for (int i = 0; i < num_output_sockets; i++) { populate_gpu_node_stack(node_.output(i), outputs_[i]); } } |