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Diffstat (limited to 'source/blender/compositor/realtime_compositor/intern/texture_pool.cc')
-rw-r--r--source/blender/compositor/realtime_compositor/intern/texture_pool.cc84
1 files changed, 84 insertions, 0 deletions
diff --git a/source/blender/compositor/realtime_compositor/intern/texture_pool.cc b/source/blender/compositor/realtime_compositor/intern/texture_pool.cc
new file mode 100644
index 00000000000..1568970a030
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+++ b/source/blender/compositor/realtime_compositor/intern/texture_pool.cc
@@ -0,0 +1,84 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include <cstdint>
+
+#include "BLI_hash.hh"
+#include "BLI_map.hh"
+#include "BLI_math_vec_types.hh"
+#include "BLI_vector.hh"
+
+#include "GPU_texture.h"
+
+#include "COM_texture_pool.hh"
+
+namespace blender::realtime_compositor {
+
+/* --------------------------------------------------------------------
+ * Texture Pool Key.
+ */
+
+TexturePoolKey::TexturePoolKey(int2 size, eGPUTextureFormat format) : size(size), format(format)
+{
+}
+
+TexturePoolKey::TexturePoolKey(const GPUTexture *texture)
+{
+ size = int2(GPU_texture_width(texture), GPU_texture_height(texture));
+ format = GPU_texture_format(texture);
+}
+
+uint64_t TexturePoolKey::hash() const
+{
+ return get_default_hash_3(size.x, size.y, format);
+}
+
+bool operator==(const TexturePoolKey &a, const TexturePoolKey &b)
+{
+ return a.size == b.size && a.format == b.format;
+}
+
+/* --------------------------------------------------------------------
+ * Texture Pool.
+ */
+
+GPUTexture *TexturePool::acquire(int2 size, eGPUTextureFormat format)
+{
+ /* Check if there is an available texture with the required specification, and if one exists,
+ * return it. */
+ const TexturePoolKey key = TexturePoolKey(size, format);
+ Vector<GPUTexture *> &available_textures = textures_.lookup_or_add_default(key);
+ if (!available_textures.is_empty()) {
+ return available_textures.pop_last();
+ }
+
+ /* Otherwise, allocate a new texture. */
+ return allocate_texture(size, format);
+}
+
+GPUTexture *TexturePool::acquire_color(int2 size)
+{
+ return acquire(size, GPU_RGBA16F);
+}
+
+GPUTexture *TexturePool::acquire_vector(int2 size)
+{
+ /* Vectors are stored in RGBA textures because RGB textures have limited support. */
+ return acquire(size, GPU_RGBA16F);
+}
+
+GPUTexture *TexturePool::acquire_float(int2 size)
+{
+ return acquire(size, GPU_R16F);
+}
+
+void TexturePool::release(GPUTexture *texture)
+{
+ textures_.lookup(TexturePoolKey(texture)).append(texture);
+}
+
+void TexturePool::reset()
+{
+ textures_.clear();
+}
+
+} // namespace blender::realtime_compositor