diff options
Diffstat (limited to 'source/blender/compositor/realtime_compositor/intern')
7 files changed, 91 insertions, 10 deletions
diff --git a/source/blender/compositor/realtime_compositor/intern/context.cc b/source/blender/compositor/realtime_compositor/intern/context.cc index 924398f6747..0b123a2c271 100644 --- a/source/blender/compositor/realtime_compositor/intern/context.cc +++ b/source/blender/compositor/realtime_compositor/intern/context.cc @@ -1,6 +1,7 @@ /* SPDX-License-Identifier: GPL-2.0-or-later */ #include "COM_context.hh" +#include "COM_static_cache_manager.hh" #include "COM_static_shader_manager.hh" #include "COM_texture_pool.hh" @@ -32,4 +33,9 @@ StaticShaderManager &Context::shader_manager() return shader_manager_; } +StaticCacheManager &Context::cache_manager() +{ + return cache_manager_; +} + } // namespace blender::realtime_compositor diff --git a/source/blender/compositor/realtime_compositor/intern/conversion_operation.cc b/source/blender/compositor/realtime_compositor/intern/conversion_operation.cc index 3743b9bba87..dd585aedec6 100644 --- a/source/blender/compositor/realtime_compositor/intern/conversion_operation.cc +++ b/source/blender/compositor/realtime_compositor/intern/conversion_operation.cc @@ -96,7 +96,7 @@ ConvertFloatToVectorOperation::ConvertFloatToVectorOperation(Context &context) void ConvertFloatToVectorOperation::execute_single(const Result &input, Result &output) { - output.set_vector_value(float3(input.get_float_value())); + output.set_vector_value(float4(float3(input.get_float_value()), 0.0f)); } GPUShader *ConvertFloatToVectorOperation::get_conversion_shader() const @@ -175,7 +175,7 @@ ConvertColorToVectorOperation::ConvertColorToVectorOperation(Context &context) void ConvertColorToVectorOperation::execute_single(const Result &input, Result &output) { float4 color = input.get_color_value(); - output.set_vector_value(float3(color)); + output.set_vector_value(float4(float3(color), 0.0f)); } GPUShader *ConvertColorToVectorOperation::get_conversion_shader() const @@ -200,7 +200,7 @@ ConvertVectorToFloatOperation::ConvertVectorToFloatOperation(Context &context) void ConvertVectorToFloatOperation::execute_single(const Result &input, Result &output) { - float3 vector = input.get_vector_value(); + float4 vector = input.get_vector_value(); output.set_float_value((vector[0] + vector[1] + vector[2]) / 3.0f); } @@ -226,7 +226,7 @@ ConvertVectorToColorOperation::ConvertVectorToColorOperation(Context &context) void ConvertVectorToColorOperation::execute_single(const Result &input, Result &output) { - output.set_color_value(float4(input.get_vector_value(), 1.0f)); + output.set_color_value(float4(float3(input.get_vector_value()), 1.0f)); } GPUShader *ConvertVectorToColorOperation::get_conversion_shader() const diff --git a/source/blender/compositor/realtime_compositor/intern/evaluator.cc b/source/blender/compositor/realtime_compositor/intern/evaluator.cc index 48457bec199..1cd7d4f8951 100644 --- a/source/blender/compositor/realtime_compositor/intern/evaluator.cc +++ b/source/blender/compositor/realtime_compositor/intern/evaluator.cc @@ -28,6 +28,7 @@ Evaluator::Evaluator(Context &context, bNodeTree &node_tree) void Evaluator::evaluate() { + context_.cache_manager().reset(); context_.texture_pool().reset(); if (!is_compiled_) { diff --git a/source/blender/compositor/realtime_compositor/intern/input_single_value_operation.cc b/source/blender/compositor/realtime_compositor/intern/input_single_value_operation.cc index b3cc86b5f79..99f7cd90557 100644 --- a/source/blender/compositor/realtime_compositor/intern/input_single_value_operation.cc +++ b/source/blender/compositor/realtime_compositor/intern/input_single_value_operation.cc @@ -38,7 +38,7 @@ void InputSingleValueOperation::execute() break; case ResultType::Vector: result.set_vector_value( - float3(bsocket->default_value_typed<bNodeSocketValueVector>()->value)); + float4(float3(bsocket->default_value_typed<bNodeSocketValueVector>()->value), 0.0f)); break; case ResultType::Color: result.set_color_value(float4(bsocket->default_value_typed<bNodeSocketValueRGBA>()->value)); diff --git a/source/blender/compositor/realtime_compositor/intern/result.cc b/source/blender/compositor/realtime_compositor/intern/result.cc index 8059367d211..d89f1c86167 100644 --- a/source/blender/compositor/realtime_compositor/intern/result.cc +++ b/source/blender/compositor/realtime_compositor/intern/result.cc @@ -62,7 +62,7 @@ void Result::allocate_invalid() set_float_value(0.0f); break; case ResultType::Vector: - set_vector_value(float3(0.0f)); + set_vector_value(float4(0.0f)); break; case ResultType::Color: set_color_value(float4(0.0f)); @@ -125,7 +125,7 @@ float Result::get_float_value() const return float_value_; } -float3 Result::get_vector_value() const +float4 Result::get_vector_value() const { return vector_value_; } @@ -143,7 +143,7 @@ float Result::get_float_value_default(float default_value) const return default_value; } -float3 Result::get_vector_value_default(const float3 &default_value) const +float4 Result::get_vector_value_default(const float4 &default_value) const { if (is_single_value()) { return get_vector_value(); @@ -165,7 +165,7 @@ void Result::set_float_value(float value) GPU_texture_update(texture_, GPU_DATA_FLOAT, &float_value_); } -void Result::set_vector_value(const float3 &value) +void Result::set_vector_value(const float4 &value) { vector_value_ = value; GPU_texture_update(texture_, GPU_DATA_FLOAT, vector_value_); diff --git a/source/blender/compositor/realtime_compositor/intern/static_cache_manager.cc b/source/blender/compositor/realtime_compositor/intern/static_cache_manager.cc new file mode 100644 index 00000000000..da78412a815 --- /dev/null +++ b/source/blender/compositor/realtime_compositor/intern/static_cache_manager.cc @@ -0,0 +1,74 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later */ + +#include <memory> + +#include "BLI_math_vec_types.hh" + +#include "COM_morphological_distance_feather_weights.hh" +#include "COM_symmetric_blur_weights.hh" +#include "COM_symmetric_separable_blur_weights.hh" + +#include "COM_static_cache_manager.hh" + +namespace blender::realtime_compositor { + +/* -------------------------------------------------------------------- + * Static Cache Manager. + */ + +void StaticCacheManager::reset() +{ + /* First, delete all resources that are no longer needed. */ + symmetric_blur_weights_.remove_if([](auto item) { return !item.value->needed; }); + symmetric_separable_blur_weights_.remove_if([](auto item) { return !item.value->needed; }); + morphological_distance_feather_weights_.remove_if([](auto item) { return !item.value->needed; }); + + /* Second, reset the needed status of the remaining resources to false to ready them to track + * their needed status for the next evaluation. */ + for (auto &value : symmetric_blur_weights_.values()) { + value->needed = false; + } + for (auto &value : symmetric_separable_blur_weights_.values()) { + value->needed = false; + } + for (auto &value : morphological_distance_feather_weights_.values()) { + value->needed = false; + } +} + +SymmetricBlurWeights &StaticCacheManager::get_symmetric_blur_weights(int type, float2 radius) +{ + const SymmetricBlurWeightsKey key(type, radius); + + auto &weights = *symmetric_blur_weights_.lookup_or_add_cb( + key, [&]() { return std::make_unique<SymmetricBlurWeights>(type, radius); }); + + weights.needed = true; + return weights; +} + +SymmetricSeparableBlurWeights &StaticCacheManager::get_symmetric_separable_blur_weights( + int type, float radius) +{ + const SymmetricSeparableBlurWeightsKey key(type, radius); + + auto &weights = *symmetric_separable_blur_weights_.lookup_or_add_cb( + key, [&]() { return std::make_unique<SymmetricSeparableBlurWeights>(type, radius); }); + + weights.needed = true; + return weights; +} + +MorphologicalDistanceFeatherWeights &StaticCacheManager:: + get_morphological_distance_feather_weights(int type, int radius) +{ + const MorphologicalDistanceFeatherWeightsKey key(type, radius); + + auto &weights = *morphological_distance_feather_weights_.lookup_or_add_cb( + key, [&]() { return std::make_unique<MorphologicalDistanceFeatherWeights>(type, radius); }); + + weights.needed = true; + return weights; +} + +} // namespace blender::realtime_compositor diff --git a/source/blender/compositor/realtime_compositor/intern/texture_pool.cc b/source/blender/compositor/realtime_compositor/intern/texture_pool.cc index 6bf2041e6ba..4b476574d72 100644 --- a/source/blender/compositor/realtime_compositor/intern/texture_pool.cc +++ b/source/blender/compositor/realtime_compositor/intern/texture_pool.cc @@ -64,7 +64,7 @@ GPUTexture *TexturePool::acquire_color(int2 size) GPUTexture *TexturePool::acquire_vector(int2 size) { - /* Vectors are stored in RGBA textures because RGB textures have limited support. */ + /* Vectors are 4D, and are thus stored in RGBA textures. */ return acquire(size, GPU_RGBA16F); } |