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Diffstat (limited to 'source/blender/compositor/realtime_compositor/shaders/infos/compositor_parallel_reduction_info.hh')
-rw-r--r--source/blender/compositor/realtime_compositor/shaders/infos/compositor_parallel_reduction_info.hh149
1 files changed, 149 insertions, 0 deletions
diff --git a/source/blender/compositor/realtime_compositor/shaders/infos/compositor_parallel_reduction_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_parallel_reduction_info.hh
new file mode 100644
index 00000000000..e2252b14758
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_parallel_reduction_info.hh
@@ -0,0 +1,149 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_parallel_reduction_shared)
+ .local_group_size(16, 16)
+ .push_constant(Type::BOOL, "is_initial_reduction")
+ .sampler(0, ImageType::FLOAT_2D, "input_tx")
+ .compute_source("compositor_parallel_reduction.glsl");
+
+/* --------------------------------------------------------------------
+ * Sum Reductions.
+ */
+
+GPU_SHADER_CREATE_INFO(compositor_sum_shared)
+ .additional_info("compositor_parallel_reduction_shared")
+ .define("IDENTITY", "vec4(0.0)")
+ .define("REDUCE(lhs, rhs)", "lhs + rhs");
+
+GPU_SHADER_CREATE_INFO(compositor_sum_float_shared)
+ .additional_info("compositor_sum_shared")
+ .image(0, GPU_R32F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .define("TYPE", "float")
+ .define("LOAD(value)", "value.x");
+
+GPU_SHADER_CREATE_INFO(compositor_sum_red)
+ .additional_info("compositor_sum_float_shared")
+ .define("INITIALIZE(value)", "value.r")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_sum_green)
+ .additional_info("compositor_sum_float_shared")
+ .define("INITIALIZE(value)", "value.g")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_sum_blue)
+ .additional_info("compositor_sum_float_shared")
+ .define("INITIALIZE(value)", "value.b")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_sum_luminance)
+ .additional_info("compositor_sum_float_shared")
+ .push_constant(Type::VEC3, "luminance_coefficients")
+ .define("INITIALIZE(value)", "dot(value.rgb, luminance_coefficients)")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_sum_log_luminance)
+ .additional_info("compositor_sum_float_shared")
+ .push_constant(Type::VEC3, "luminance_coefficients")
+ .define("INITIALIZE(value)", "log(max(dot(value.rgb, luminance_coefficients), 1e-5))")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_sum_color)
+ .additional_info("compositor_sum_shared")
+ .image(0, GPU_RGBA32F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .define("TYPE", "vec4")
+ .define("INITIALIZE(value)", "value")
+ .define("LOAD(value)", "value")
+ .do_static_compilation(true);
+
+/* --------------------------------------------------------------------
+ * Sum Of Squared Difference Reductions.
+ */
+
+GPU_SHADER_CREATE_INFO(compositor_sum_squared_difference_float_shared)
+ .additional_info("compositor_parallel_reduction_shared")
+ .image(0, GPU_R32F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .push_constant(Type::FLOAT, "subtrahend")
+ .define("TYPE", "float")
+ .define("IDENTITY", "vec4(subtrahend)")
+ .define("LOAD(value)", "value.x")
+ .define("REDUCE(lhs, rhs)", "lhs + rhs");
+
+GPU_SHADER_CREATE_INFO(compositor_sum_red_squared_difference)
+ .additional_info("compositor_sum_squared_difference_float_shared")
+ .define("INITIALIZE(value)", "pow(value.r - subtrahend, 2.0)")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_sum_green_squared_difference)
+ .additional_info("compositor_sum_squared_difference_float_shared")
+ .define("INITIALIZE(value)", "pow(value.g - subtrahend, 2.0)")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_sum_blue_squared_difference)
+ .additional_info("compositor_sum_squared_difference_float_shared")
+ .define("INITIALIZE(value)", "pow(value.b - subtrahend, 2.0)")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_sum_luminance_squared_difference)
+ .additional_info("compositor_sum_squared_difference_float_shared")
+ .push_constant(Type::VEC3, "luminance_coefficients")
+ .define("INITIALIZE(value)", "pow(dot(value.rgb, luminance_coefficients) - subtrahend, 2.0)")
+ .do_static_compilation(true);
+
+/* --------------------------------------------------------------------
+ * Maximum Reductions.
+ */
+
+GPU_SHADER_CREATE_INFO(compositor_maximum_luminance)
+ .additional_info("compositor_parallel_reduction_shared")
+ .typedef_source("common_math_lib.glsl")
+ .image(0, GPU_R32F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .push_constant(Type::VEC3, "luminance_coefficients")
+ .define("TYPE", "float")
+ .define("IDENTITY", "vec4(FLT_MIN)")
+ .define("INITIALIZE(value)", "dot(value.rgb, luminance_coefficients)")
+ .define("LOAD(value)", "value.x")
+ .define("REDUCE(lhs, rhs)", "max(lhs, rhs)")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_maximum_float_in_range)
+ .additional_info("compositor_parallel_reduction_shared")
+ .image(0, GPU_R32F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .push_constant(Type::FLOAT, "lower_bound")
+ .push_constant(Type::FLOAT, "upper_bound")
+ .define("TYPE", "float")
+ .define("IDENTITY", "vec4(lower_bound)")
+ .define("INITIALIZE(v)", "((v.x <= upper_bound) && (v.x >= lower_bound)) ? v.x : lower_bound")
+ .define("LOAD(value)", "value.x")
+ .define("REDUCE(lhs, rhs)", "((rhs > lhs) && (rhs <= upper_bound)) ? rhs : lhs")
+ .do_static_compilation(true);
+
+/* --------------------------------------------------------------------
+ * Minimum Reductions.
+ */
+
+GPU_SHADER_CREATE_INFO(compositor_minimum_luminance)
+ .additional_info("compositor_parallel_reduction_shared")
+ .typedef_source("common_math_lib.glsl")
+ .image(0, GPU_R32F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .push_constant(Type::VEC3, "luminance_coefficients")
+ .define("TYPE", "float")
+ .define("IDENTITY", "vec4(FLT_MAX)")
+ .define("INITIALIZE(value)", "dot(value.rgb, luminance_coefficients)")
+ .define("LOAD(value)", "value.x")
+ .define("REDUCE(lhs, rhs)", "min(lhs, rhs)")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_minimum_float_in_range)
+ .additional_info("compositor_parallel_reduction_shared")
+ .image(0, GPU_R32F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .push_constant(Type::FLOAT, "lower_bound")
+ .push_constant(Type::FLOAT, "upper_bound")
+ .define("TYPE", "float")
+ .define("IDENTITY", "vec4(upper_bound)")
+ .define("INITIALIZE(v)", "((v.x <= upper_bound) && (v.x >= lower_bound)) ? v.x : upper_bound")
+ .define("LOAD(value)", "value.x")
+ .define("REDUCE(lhs, rhs)", "((rhs < lhs) && (rhs >= lower_bound)) ? rhs : lhs")
+ .do_static_compilation(true);