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-rw-r--r--source/blender/compositor/intern/COM_Debug.cc2
-rw-r--r--source/blender/compositor/nodes/COM_OutputFileNode.cc2
-rw-r--r--source/blender/compositor/operations/COM_MovieDistortionOperation.cc51
-rw-r--r--source/blender/compositor/operations/COM_OutputFileMultiViewOperation.h2
-rw-r--r--source/blender/compositor/operations/COM_OutputFileOperation.h2
-rw-r--r--source/blender/compositor/realtime_compositor/CMakeLists.txt14
-rw-r--r--source/blender/compositor/realtime_compositor/COM_context.hh11
-rw-r--r--source/blender/compositor/realtime_compositor/COM_scheduler.hh2
-rw-r--r--source/blender/compositor/realtime_compositor/COM_static_cache_manager.hh77
-rw-r--r--source/blender/compositor/realtime_compositor/cached_resources/COM_cached_resource.hh31
-rw-r--r--source/blender/compositor/realtime_compositor/cached_resources/COM_morphological_distance_feather_weights.hh61
-rw-r--r--source/blender/compositor/realtime_compositor/cached_resources/COM_symmetric_blur_weights.hh52
-rw-r--r--source/blender/compositor/realtime_compositor/cached_resources/COM_symmetric_separable_blur_weights.hh53
-rw-r--r--source/blender/compositor/realtime_compositor/cached_resources/intern/morphological_distance_feather_weights.cc159
-rw-r--r--source/blender/compositor/realtime_compositor/cached_resources/intern/symmetric_blur_weights.cc115
-rw-r--r--source/blender/compositor/realtime_compositor/cached_resources/intern/symmetric_separable_blur_weights.cc93
-rw-r--r--source/blender/compositor/realtime_compositor/intern/context.cc6
-rw-r--r--source/blender/compositor/realtime_compositor/intern/evaluator.cc1
-rw-r--r--source/blender/compositor/realtime_compositor/intern/realize_on_domain_operation.cc4
-rw-r--r--source/blender/compositor/realtime_compositor/intern/scheduler.cc96
-rw-r--r--source/blender/compositor/realtime_compositor/intern/static_cache_manager.cc74
21 files changed, 863 insertions, 45 deletions
diff --git a/source/blender/compositor/intern/COM_Debug.cc b/source/blender/compositor/intern/COM_Debug.cc
index d184e5540ea..a670af5eaca 100644
--- a/source/blender/compositor/intern/COM_Debug.cc
+++ b/source/blender/compositor/intern/COM_Debug.cc
@@ -305,7 +305,7 @@ bool DebugInfo::graphviz_system(const ExecutionSystem *system, char *str, int ma
for (NodeOperation *operation : group->operations_) {
- sprintf(strbuf, "_%p", group);
+ BLI_snprintf(strbuf, sizeof(strbuf), "_%p", group);
op_groups[operation].push_back(std::string(strbuf));
len += graphviz_operation(
diff --git a/source/blender/compositor/nodes/COM_OutputFileNode.cc b/source/blender/compositor/nodes/COM_OutputFileNode.cc
index fc4270cc222..50989f73986 100644
--- a/source/blender/compositor/nodes/COM_OutputFileNode.cc
+++ b/source/blender/compositor/nodes/COM_OutputFileNode.cc
@@ -65,7 +65,7 @@ void OutputFileNode::convert_to_operations(NodeConverter &converter,
if (storage->format.imtype == R_IMF_IMTYPE_MULTILAYER) {
const bool use_half_float = (storage->format.depth == R_IMF_CHAN_DEPTH_16);
- /* single output operation for the multilayer file */
+ /* Single output operation for the multi-layer file. */
OutputOpenExrMultiLayerOperation *output_operation;
if (is_multiview && storage->format.views_format == R_IMF_VIEWS_MULTIVIEW) {
diff --git a/source/blender/compositor/operations/COM_MovieDistortionOperation.cc b/source/blender/compositor/operations/COM_MovieDistortionOperation.cc
index b89a48f2a39..353f3da14d7 100644
--- a/source/blender/compositor/operations/COM_MovieDistortionOperation.cc
+++ b/source/blender/compositor/operations/COM_MovieDistortionOperation.cc
@@ -78,34 +78,41 @@ void MovieDistortionOperation::execute_pixel_sampled(float output[4],
float y,
PixelSampler /*sampler*/)
{
- if (distortion_ != nullptr) {
- /* float overscan = 0.0f; */
- const float pixel_aspect = pixel_aspect_;
- const float w = float(this->get_width()) /* / (1 + overscan) */;
- const float h = float(this->get_height()) /* / (1 + overscan) */;
- const float aspx = w / float(calibration_width_);
- const float aspy = h / float(calibration_height_);
- float in[2];
- float out[2];
-
- in[0] = (x /* - 0.5 * overscan * w */) / aspx;
- in[1] = (y /* - 0.5 * overscan * h */) / aspy / pixel_aspect;
+ const int width = this->get_width();
+ const int height = this->get_height();
+ if (distortion_ == nullptr || width == 0 || height == 0) {
+ /* When there is no precomputed distortion pass-through the coordinate as-is to the input
+ * samples.
+ * If the frame size is zero do the same and bypass any math. In theory it is probably more
+ * correct to zero the output but it is easier and safe to let the input to do so than to deal
+ * with possible different number of channels here. */
+ input_operation_->read_sampled(output, x, y, PixelSampler::Bilinear);
+ return;
+ }
- if (apply_) {
- BKE_tracking_distortion_undistort_v2(distortion_, in, out);
- }
- else {
- BKE_tracking_distortion_distort_v2(distortion_, in, out);
- }
+ /* float overscan = 0.0f; */
+ const float w = float(width) /* / (1 + overscan) */;
+ const float h = float(height) /* / (1 + overscan) */;
+ const float pixel_aspect = pixel_aspect_;
+ const float aspx = w / float(calibration_width_);
+ const float aspy = h / float(calibration_height_);
+ float in[2];
+ float out[2];
- float u = out[0] * aspx /* + 0.5 * overscan * w */,
- v = (out[1] * aspy /* + 0.5 * overscan * h */) * pixel_aspect;
+ in[0] = (x /* - 0.5 * overscan * w */) / aspx;
+ in[1] = (y /* - 0.5 * overscan * h */) / aspy / pixel_aspect;
- input_operation_->read_sampled(output, u, v, PixelSampler::Bilinear);
+ if (apply_) {
+ BKE_tracking_distortion_undistort_v2(distortion_, in, out);
}
else {
- input_operation_->read_sampled(output, x, y, PixelSampler::Bilinear);
+ BKE_tracking_distortion_distort_v2(distortion_, in, out);
}
+
+ float u = out[0] * aspx /* + 0.5 * overscan * w */,
+ v = (out[1] * aspy /* + 0.5 * overscan * h */) * pixel_aspect;
+
+ input_operation_->read_sampled(output, u, v, PixelSampler::Bilinear);
}
bool MovieDistortionOperation::determine_depending_area_of_interest(
diff --git a/source/blender/compositor/operations/COM_OutputFileMultiViewOperation.h b/source/blender/compositor/operations/COM_OutputFileMultiViewOperation.h
index e36999e5cf1..70773c1a559 100644
--- a/source/blender/compositor/operations/COM_OutputFileMultiViewOperation.h
+++ b/source/blender/compositor/operations/COM_OutputFileMultiViewOperation.h
@@ -31,7 +31,7 @@ class OutputOpenExrSingleLayerMultiViewOperation : public OutputSingleLayerOpera
void deinit_execution() override;
};
-/* Writes inputs into OpenEXR multilayer channels. */
+/** Writes inputs into OpenEXR multi-layer channels. */
class OutputOpenExrMultiLayerMultiViewOperation : public OutputOpenExrMultiLayerOperation {
private:
public:
diff --git a/source/blender/compositor/operations/COM_OutputFileOperation.h b/source/blender/compositor/operations/COM_OutputFileOperation.h
index df1d68838d9..716bede8035 100644
--- a/source/blender/compositor/operations/COM_OutputFileOperation.h
+++ b/source/blender/compositor/operations/COM_OutputFileOperation.h
@@ -71,7 +71,7 @@ struct OutputOpenExrLayer {
SocketReader *image_input;
};
-/* Writes inputs into OpenEXR multilayer channels. */
+/* Writes inputs into OpenEXR multi-layer channels. */
class OutputOpenExrMultiLayerOperation : public MultiThreadedOperation {
protected:
const Scene *scene_;
diff --git a/source/blender/compositor/realtime_compositor/CMakeLists.txt b/source/blender/compositor/realtime_compositor/CMakeLists.txt
index 2402adcadaf..b4352248b5b 100644
--- a/source/blender/compositor/realtime_compositor/CMakeLists.txt
+++ b/source/blender/compositor/realtime_compositor/CMakeLists.txt
@@ -3,6 +3,7 @@
set(INC
.
algorithms
+ cached_resources
../../blenkernel
../../blenlib
../../gpu
@@ -10,6 +11,7 @@ set(INC
../../makesdna
../../makesrna
../../nodes
+ ../../render
../../gpu/intern
../../../../intern/guardedalloc
)
@@ -31,6 +33,7 @@ set(SRC
intern/shader_node.cc
intern/shader_operation.cc
intern/simple_operation.cc
+ intern/static_cache_manager.cc
intern/static_shader_manager.cc
intern/texture_pool.cc
intern/utilities.cc
@@ -51,6 +54,7 @@ set(SRC
COM_shader_node.hh
COM_shader_operation.hh
COM_simple_operation.hh
+ COM_static_cache_manager.hh
COM_static_shader_manager.hh
COM_texture_pool.hh
COM_utilities.hh
@@ -58,12 +62,22 @@ set(SRC
algorithms/intern/algorithm_parallel_reduction.cc
algorithms/COM_algorithm_parallel_reduction.hh
+
+ cached_resources/intern/morphological_distance_feather_weights.cc
+ cached_resources/intern/symmetric_blur_weights.cc
+ cached_resources/intern/symmetric_separable_blur_weights.cc
+
+ cached_resources/COM_cached_resource.hh
+ cached_resources/COM_morphological_distance_feather_weights.hh
+ cached_resources/COM_symmetric_blur_weights.hh
+ cached_resources/COM_symmetric_separable_blur_weights.hh
)
set(LIB
bf_gpu
bf_nodes
bf_imbuf
+ bf_render
bf_blenlib
bf_blenkernel
)
diff --git a/source/blender/compositor/realtime_compositor/COM_context.hh b/source/blender/compositor/realtime_compositor/COM_context.hh
index b5c8cea641f..80fb4f70ca4 100644
--- a/source/blender/compositor/realtime_compositor/COM_context.hh
+++ b/source/blender/compositor/realtime_compositor/COM_context.hh
@@ -9,6 +9,7 @@
#include "GPU_texture.h"
+#include "COM_static_cache_manager.hh"
#include "COM_static_shader_manager.hh"
#include "COM_texture_pool.hh"
@@ -22,14 +23,17 @@ namespace blender::realtime_compositor {
* providing input data like render passes and the active scene, as well as references to the data
* where the output of the evaluator will be written. The class also provides a reference to the
* texture pool which should be implemented by the caller and provided during construction.
- * Finally, the class have an instance of a static shader manager for convenient shader
- * acquisition. */
+ * Finally, the class have an instance of a static shader manager and a static resource manager
+ * for acquiring cached shaders and resources efficiently. */
class Context {
private:
/* A texture pool that can be used to allocate textures for the compositor efficiently. */
TexturePool &texture_pool_;
/* A static shader manager that can be used to acquire shaders for the compositor efficiently. */
StaticShaderManager shader_manager_;
+ /* A static cache manager that can be used to acquire cached resources for the compositor
+ * efficiently. */
+ StaticCacheManager cache_manager_;
public:
Context(TexturePool &texture_pool);
@@ -67,6 +71,9 @@ class Context {
/* Get a reference to the static shader manager of this context. */
StaticShaderManager &shader_manager();
+
+ /* Get a reference to the static cache manager of this context. */
+ StaticCacheManager &cache_manager();
};
} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/COM_scheduler.hh b/source/blender/compositor/realtime_compositor/COM_scheduler.hh
index 4f778b32145..9f3bc14ae17 100644
--- a/source/blender/compositor/realtime_compositor/COM_scheduler.hh
+++ b/source/blender/compositor/realtime_compositor/COM_scheduler.hh
@@ -16,6 +16,6 @@ using Schedule = VectorSet<DNode>;
/* Computes the execution schedule of the node tree. This is essentially a post-order depth first
* traversal of the node tree from the output node to the leaf input nodes, with informed order of
* traversal of dependencies based on a heuristic estimation of the number of needed buffers. */
-Schedule compute_schedule(DerivedNodeTree &tree);
+Schedule compute_schedule(const DerivedNodeTree &tree);
} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/COM_static_cache_manager.hh b/source/blender/compositor/realtime_compositor/COM_static_cache_manager.hh
new file mode 100644
index 00000000000..20fbb156879
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/COM_static_cache_manager.hh
@@ -0,0 +1,77 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#pragma once
+
+#include <memory>
+
+#include "BLI_map.hh"
+#include "BLI_math_vec_types.hh"
+
+#include "COM_morphological_distance_feather_weights.hh"
+#include "COM_symmetric_blur_weights.hh"
+#include "COM_symmetric_separable_blur_weights.hh"
+
+namespace blender::realtime_compositor {
+
+/* -------------------------------------------------------------------------------------------------
+ * Static Cache Manager
+ *
+ * A static cache manager is a collection of cached resources that can be retrieved when needed and
+ * created if not already available. In particular, each cached resource type has its own Map in
+ * the class, where all instances of that cached resource type are stored and tracked. See the
+ * CachedResource class for more information.
+ *
+ * The manager deletes the cached resources that are no longer needed. A cached resource is said to
+ * be not needed when it was not used in the previous evaluation. This is done through the
+ * following mechanism:
+ *
+ * - Before every evaluation, do the following:
+ * 1. All resources whose CachedResource::needed flag is false are deleted.
+ * 2. The CachedResource::needed flag of all remaining resources is set to false.
+ * - During evaluation, when retrieving any cached resource, set its CachedResource::needed flag to
+ * true.
+ *
+ * In effect, any resource that was used in the previous evaluation but was not used in the current
+ * evaluation will be deleted before the next evaluation. This mechanism is implemented in the
+ * reset() method of the class, which should be called before every evaluation. */
+class StaticCacheManager {
+ private:
+ /* A map that stores all SymmetricBlurWeights cached resources. */
+ Map<SymmetricBlurWeightsKey, std::unique_ptr<SymmetricBlurWeights>> symmetric_blur_weights_;
+
+ /* A map that stores all SymmetricSeparableBlurWeights cached resources. */
+ Map<SymmetricSeparableBlurWeightsKey, std::unique_ptr<SymmetricSeparableBlurWeights>>
+ symmetric_separable_blur_weights_;
+
+ /* A map that stores all MorphologicalDistanceFeatherWeights cached resources. */
+ Map<MorphologicalDistanceFeatherWeightsKey, std::unique_ptr<MorphologicalDistanceFeatherWeights>>
+ morphological_distance_feather_weights_;
+
+ public:
+ /* Reset the cache manager by deleting the cached resources that are no longer needed because
+ * they weren't used in the last evaluation and prepare the remaining cached resources to track
+ * their needed status in the next evaluation. See the class description for more information.
+ * This should be called before every evaluation. */
+ void reset();
+
+ /* Check if there is an available SymmetricBlurWeights cached resource with the given parameters
+ * in the manager, if one exists, return it, otherwise, return a newly created one and add it to
+ * the manager. In both cases, tag the cached resource as needed to keep it cached for the next
+ * evaluation. */
+ SymmetricBlurWeights &get_symmetric_blur_weights(int type, float2 radius);
+
+ /* Check if there is an available SymmetricSeparableBlurWeights cached resource with the given
+ * parameters in the manager, if one exists, return it, otherwise, return a newly created one and
+ * add it to the manager. In both cases, tag the cached resource as needed to keep it cached for
+ * the next evaluation. */
+ SymmetricSeparableBlurWeights &get_symmetric_separable_blur_weights(int type, float radius);
+
+ /* Check if there is an available MorphologicalDistanceFeatherWeights cached resource with the
+ * given parameters in the manager, if one exists, return it, otherwise, return a newly created
+ * one and add it to the manager. In both cases, tag the cached resource as needed to keep it
+ * cached for the next evaluation. */
+ MorphologicalDistanceFeatherWeights &get_morphological_distance_feather_weights(int type,
+ int radius);
+};
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/cached_resources/COM_cached_resource.hh b/source/blender/compositor/realtime_compositor/cached_resources/COM_cached_resource.hh
new file mode 100644
index 00000000000..fe3158ef52d
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/cached_resources/COM_cached_resource.hh
@@ -0,0 +1,31 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#pragma once
+
+namespace blender::realtime_compositor {
+
+/* -------------------------------------------------------------------------------------------------
+ * Cached Resource.
+ *
+ * A cached resource is any resource that can be cached across compositor evaluations and across
+ * multiple operations. Cached resources are managed by an instance of a StaticCacheManager and are
+ * freed when they are no longer needed, a state which is represented by the `needed` member in the
+ * class. For more information on the caching mechanism, see the StaticCacheManager class.
+ *
+ * To add a new cached resource:
+ *
+ * - Create a derived class from CachedResource to represent the resource.
+ * - Create a key class that can be used in a Map to identify the resource.
+ * - Add a new Map to StaticCacheManager mapping the key to the resource.
+ * - Reset the contents of the added map in StaticCacheManager::reset.
+ * - Add an appropriate getter method in StaticCacheManager.
+ *
+ * See the existing cached resources for reference. */
+class CachedResource {
+ public:
+ /* A flag that represents the needed status of the cached resource. See the StaticCacheManager
+ * class for more information on how this member is utilized in the caching mechanism. */
+ bool needed = true;
+};
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/cached_resources/COM_morphological_distance_feather_weights.hh b/source/blender/compositor/realtime_compositor/cached_resources/COM_morphological_distance_feather_weights.hh
new file mode 100644
index 00000000000..cd6827bdd6b
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/cached_resources/COM_morphological_distance_feather_weights.hh
@@ -0,0 +1,61 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#pragma once
+
+#include <cstdint>
+
+#include "GPU_shader.h"
+#include "GPU_texture.h"
+
+#include "COM_cached_resource.hh"
+
+namespace blender::realtime_compositor {
+
+/* ------------------------------------------------------------------------------------------------
+ * Morphological Distance Feather Key.
+ */
+class MorphologicalDistanceFeatherWeightsKey {
+ public:
+ int type;
+ float radius;
+
+ MorphologicalDistanceFeatherWeightsKey(int type, float radius);
+
+ uint64_t hash() const;
+};
+
+bool operator==(const MorphologicalDistanceFeatherWeightsKey &a,
+ const MorphologicalDistanceFeatherWeightsKey &b);
+
+/* -------------------------------------------------------------------------------------------------
+ * Morphological Distance Feather Weights.
+ *
+ * A cached resource that computes and caches 1D GPU textures containing the weights of the
+ * separable Gaussian filter of the given radius as well as an inverse distance falloff of the
+ * given type and radius. The weights and falloffs are symmetric, because the Gaussian and falloff
+ * functions are all even functions. Consequently, only the positive half of the filter is computed
+ * and the shader takes that into consideration. */
+class MorphologicalDistanceFeatherWeights : public CachedResource {
+ private:
+ GPUTexture *weights_texture_ = nullptr;
+ GPUTexture *distance_falloffs_texture_ = nullptr;
+
+ public:
+ MorphologicalDistanceFeatherWeights(int type, int radius);
+
+ ~MorphologicalDistanceFeatherWeights();
+
+ void compute_weights(int radius);
+
+ void compute_distance_falloffs(int type, int radius);
+
+ void bind_weights_as_texture(GPUShader *shader, const char *texture_name) const;
+
+ void unbind_weights_as_texture() const;
+
+ void bind_distance_falloffs_as_texture(GPUShader *shader, const char *texture_name) const;
+
+ void unbind_distance_falloffs_as_texture() const;
+};
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/cached_resources/COM_symmetric_blur_weights.hh b/source/blender/compositor/realtime_compositor/cached_resources/COM_symmetric_blur_weights.hh
new file mode 100644
index 00000000000..05d3c7c6f3e
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/cached_resources/COM_symmetric_blur_weights.hh
@@ -0,0 +1,52 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#pragma once
+
+#include <cstdint>
+
+#include "BLI_math_vec_types.hh"
+
+#include "GPU_shader.h"
+#include "GPU_texture.h"
+
+#include "COM_cached_resource.hh"
+
+namespace blender::realtime_compositor {
+
+/* ------------------------------------------------------------------------------------------------
+ * Symmetric Blur Weights Key.
+ */
+class SymmetricBlurWeightsKey {
+ public:
+ int type;
+ float2 radius;
+
+ SymmetricBlurWeightsKey(int type, float2 radius);
+
+ uint64_t hash() const;
+};
+
+bool operator==(const SymmetricBlurWeightsKey &a, const SymmetricBlurWeightsKey &b);
+
+/* -------------------------------------------------------------------------------------------------
+ * Symmetric Blur Weights.
+ *
+ * A cached resource that computes and caches a 2D GPU texture containing the weights of the filter
+ * of the given type and radius. The filter is assumed to be symmetric, because the filter
+ * functions are evaluated on the normalized distance to the center. Consequently, only the upper
+ * right quadrant are computed and the shader takes that into consideration. */
+class SymmetricBlurWeights : public CachedResource {
+ private:
+ GPUTexture *texture_ = nullptr;
+
+ public:
+ SymmetricBlurWeights(int type, float2 radius);
+
+ ~SymmetricBlurWeights();
+
+ void bind_as_texture(GPUShader *shader, const char *texture_name) const;
+
+ void unbind_as_texture() const;
+};
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/cached_resources/COM_symmetric_separable_blur_weights.hh b/source/blender/compositor/realtime_compositor/cached_resources/COM_symmetric_separable_blur_weights.hh
new file mode 100644
index 00000000000..85e75e4535d
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/cached_resources/COM_symmetric_separable_blur_weights.hh
@@ -0,0 +1,53 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#pragma once
+
+#include <cstdint>
+
+#include "BLI_math_vec_types.hh"
+
+#include "GPU_shader.h"
+#include "GPU_texture.h"
+
+#include "COM_cached_resource.hh"
+
+namespace blender::realtime_compositor {
+
+/* ------------------------------------------------------------------------------------------------
+ * Symmetric Separable Blur Weights Key.
+ */
+class SymmetricSeparableBlurWeightsKey {
+ public:
+ int type;
+ float radius;
+
+ SymmetricSeparableBlurWeightsKey(int type, float radius);
+
+ uint64_t hash() const;
+};
+
+bool operator==(const SymmetricSeparableBlurWeightsKey &a,
+ const SymmetricSeparableBlurWeightsKey &b);
+
+/* -------------------------------------------------------------------------------------------------
+ * Symmetric Separable Blur Weights.
+ *
+ * A cached resource that computes and caches a 1D GPU texture containing the weights of the
+ * separable filter of the given type and radius. The filter is assumed to be symmetric, because
+ * the filter functions are all even functions. Consequently, only the positive half of the filter
+ * is computed and the shader takes that into consideration. */
+class SymmetricSeparableBlurWeights : public CachedResource {
+ private:
+ GPUTexture *texture_ = nullptr;
+
+ public:
+ SymmetricSeparableBlurWeights(int type, float radius);
+
+ ~SymmetricSeparableBlurWeights();
+
+ void bind_as_texture(GPUShader *shader, const char *texture_name) const;
+
+ void unbind_as_texture() const;
+};
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/cached_resources/intern/morphological_distance_feather_weights.cc b/source/blender/compositor/realtime_compositor/cached_resources/intern/morphological_distance_feather_weights.cc
new file mode 100644
index 00000000000..eac88b907b8
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/cached_resources/intern/morphological_distance_feather_weights.cc
@@ -0,0 +1,159 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include <cmath>
+#include <cstdint>
+
+#include "BLI_array.hh"
+#include "BLI_hash.hh"
+#include "BLI_index_range.hh"
+
+#include "RE_pipeline.h"
+
+#include "DNA_scene_types.h"
+
+#include "GPU_shader.h"
+#include "GPU_texture.h"
+
+#include "COM_morphological_distance_feather_weights.hh"
+
+namespace blender::realtime_compositor {
+
+/* --------------------------------------------------------------------
+ * Morphological Distance Feather Weights Key.
+ */
+
+MorphologicalDistanceFeatherWeightsKey::MorphologicalDistanceFeatherWeightsKey(int type,
+ float radius)
+ : type(type), radius(radius)
+{
+}
+
+uint64_t MorphologicalDistanceFeatherWeightsKey::hash() const
+{
+ return get_default_hash_2(type, radius);
+}
+
+bool operator==(const MorphologicalDistanceFeatherWeightsKey &a,
+ const MorphologicalDistanceFeatherWeightsKey &b)
+{
+ return a.type == b.type && a.radius == b.radius;
+}
+
+/* --------------------------------------------------------------------
+ * Morphological Distance Feather Weights.
+ */
+
+MorphologicalDistanceFeatherWeights::MorphologicalDistanceFeatherWeights(int type, int radius)
+{
+ compute_weights(radius);
+ compute_distance_falloffs(type, radius);
+}
+
+MorphologicalDistanceFeatherWeights::~MorphologicalDistanceFeatherWeights()
+{
+ GPU_texture_free(weights_texture_);
+ GPU_texture_free(distance_falloffs_texture_);
+}
+
+void MorphologicalDistanceFeatherWeights::compute_weights(int radius)
+{
+ /* The size of filter is double the radius plus 1, but since the filter is symmetric, we only
+ * compute half of it and no doubling happens. We add 1 to make sure the filter size is always
+ * odd and there is a center weight. */
+ const int size = radius + 1;
+ Array<float> weights(size);
+
+ float sum = 0.0f;
+
+ /* First, compute the center weight. */
+ const float center_weight = RE_filter_value(R_FILTER_GAUSS, 0.0f);
+ weights[0] = center_weight;
+ sum += center_weight;
+
+ /* Second, compute the other weights in the positive direction, making sure to add double the
+ * weight to the sum of weights because the filter is symmetric and we only loop over half of
+ * it. Skip the center weight already computed by dropping the front index. */
+ const float scale = radius > 0.0f ? 1.0f / radius : 0.0f;
+ for (const int i : weights.index_range().drop_front(1)) {
+ const float weight = RE_filter_value(R_FILTER_GAUSS, i * scale);
+ weights[i] = weight;
+ sum += weight * 2.0f;
+ }
+
+ /* Finally, normalize the weights. */
+ for (const int i : weights.index_range()) {
+ weights[i] /= sum;
+ }
+
+ weights_texture_ = GPU_texture_create_1d("Weights", size, 1, GPU_R16F, weights.data());
+}
+
+/* Computes a falloff that is equal to 1 at an input of zero and decrease to zero at an input of 1,
+ * with the rate of decrease depending on the falloff type. */
+static float compute_distance_falloff(int type, float x)
+{
+ x = 1.0f - x;
+
+ switch (type) {
+ case PROP_SMOOTH:
+ return 3.0f * x * x - 2.0f * x * x * x;
+ case PROP_SPHERE:
+ return std::sqrt(2.0f * x - x * x);
+ case PROP_ROOT:
+ return std::sqrt(x);
+ case PROP_SHARP:
+ return x * x;
+ case PROP_INVSQUARE:
+ return x * (2.0f - x);
+ case PROP_LIN:
+ return x;
+ default:
+ BLI_assert_unreachable();
+ return x;
+ }
+}
+
+void MorphologicalDistanceFeatherWeights::compute_distance_falloffs(int type, int radius)
+{
+ /* The size of the distance falloffs is double the radius plus 1, but since the falloffs are
+ * symmetric, we only compute half of them and no doubling happens. We add 1 to make sure the
+ * falloffs size is always odd and there is a center falloff. */
+ const int size = radius + 1;
+ Array<float> falloffs(size);
+
+ /* Compute the distance falloffs in the positive direction only, because the falloffs are
+ * symmetric. */
+ const float scale = radius > 0.0f ? 1.0f / radius : 0.0f;
+ for (const int i : falloffs.index_range()) {
+ falloffs[i] = compute_distance_falloff(type, i * scale);
+ }
+
+ distance_falloffs_texture_ = GPU_texture_create_1d(
+ "Distance Factors", size, 1, GPU_R16F, falloffs.data());
+}
+
+void MorphologicalDistanceFeatherWeights::bind_weights_as_texture(GPUShader *shader,
+ const char *texture_name) const
+{
+ const int texture_image_unit = GPU_shader_get_texture_binding(shader, texture_name);
+ GPU_texture_bind(weights_texture_, texture_image_unit);
+}
+
+void MorphologicalDistanceFeatherWeights::unbind_weights_as_texture() const
+{
+ GPU_texture_unbind(weights_texture_);
+}
+
+void MorphologicalDistanceFeatherWeights::bind_distance_falloffs_as_texture(
+ GPUShader *shader, const char *texture_name) const
+{
+ const int texture_image_unit = GPU_shader_get_texture_binding(shader, texture_name);
+ GPU_texture_bind(distance_falloffs_texture_, texture_image_unit);
+}
+
+void MorphologicalDistanceFeatherWeights::unbind_distance_falloffs_as_texture() const
+{
+ GPU_texture_unbind(distance_falloffs_texture_);
+}
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/cached_resources/intern/symmetric_blur_weights.cc b/source/blender/compositor/realtime_compositor/cached_resources/intern/symmetric_blur_weights.cc
new file mode 100644
index 00000000000..a22d32a8e18
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/cached_resources/intern/symmetric_blur_weights.cc
@@ -0,0 +1,115 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include <cstdint>
+
+#include "BLI_array.hh"
+#include "BLI_hash.hh"
+#include "BLI_index_range.hh"
+#include "BLI_math_vec_types.hh"
+#include "BLI_math_vector.hh"
+
+#include "RE_pipeline.h"
+
+#include "GPU_shader.h"
+#include "GPU_texture.h"
+
+#include "COM_symmetric_blur_weights.hh"
+
+namespace blender::realtime_compositor {
+
+/* --------------------------------------------------------------------
+ * Symmetric Blur Weights Key.
+ */
+
+SymmetricBlurWeightsKey::SymmetricBlurWeightsKey(int type, float2 radius)
+ : type(type), radius(radius)
+{
+}
+
+uint64_t SymmetricBlurWeightsKey::hash() const
+{
+ return get_default_hash_3(type, radius.x, radius.y);
+}
+
+bool operator==(const SymmetricBlurWeightsKey &a, const SymmetricBlurWeightsKey &b)
+{
+ return a.type == b.type && a.radius == b.radius;
+}
+
+/* --------------------------------------------------------------------
+ * Symmetric Blur Weights.
+ */
+
+SymmetricBlurWeights::SymmetricBlurWeights(int type, float2 radius)
+{
+ /* The full size of filter is double the radius plus 1, but since the filter is symmetric, we
+ * only compute a single quadrant of it and so no doubling happens. We add 1 to make sure the
+ * filter size is always odd and there is a center weight. */
+ const float2 scale = math::safe_divide(float2(1.0f), radius);
+ const int2 size = int2(math::ceil(radius)) + int2(1);
+ Array<float> weights(size.x * size.y);
+
+ float sum = 0.0f;
+
+ /* First, compute the center weight. */
+ const float center_weight = RE_filter_value(type, 0.0f);
+ weights[0] = center_weight;
+ sum += center_weight;
+
+ /* Then, compute the weights along the positive x axis, making sure to add double the weight to
+ * the sum of weights because the filter is symmetric and we only loop over the positive half
+ * of the x axis. Skip the center weight already computed by dropping the front index. */
+ for (const int x : IndexRange(size.x).drop_front(1)) {
+ const float weight = RE_filter_value(type, x * scale.x);
+ weights[x] = weight;
+ sum += weight * 2.0f;
+ }
+
+ /* Then, compute the weights along the positive y axis, making sure to add double the weight to
+ * the sum of weights because the filter is symmetric and we only loop over the positive half
+ * of the y axis. Skip the center weight already computed by dropping the front index. */
+ for (const int y : IndexRange(size.y).drop_front(1)) {
+ const float weight = RE_filter_value(type, y * scale.y);
+ weights[size.x * y] = weight;
+ sum += weight * 2.0f;
+ }
+
+ /* Then, compute the other weights in the upper right quadrant, making sure to add quadruple
+ * the weight to the sum of weights because the filter is symmetric and we only loop over one
+ * quadrant of it. Skip the weights along the y and x axis already computed by dropping the
+ * front index. */
+ for (const int y : IndexRange(size.y).drop_front(1)) {
+ for (const int x : IndexRange(size.x).drop_front(1)) {
+ const float weight = RE_filter_value(type, math::length(float2(x, y) * scale));
+ weights[size.x * y + x] = weight;
+ sum += weight * 4.0f;
+ }
+ }
+
+ /* Finally, normalize the weights. */
+ for (const int y : IndexRange(size.y)) {
+ for (const int x : IndexRange(size.x)) {
+ weights[size.x * y + x] /= sum;
+ }
+ }
+
+ texture_ = GPU_texture_create_2d("Weights", size.x, size.y, 1, GPU_R16F, weights.data());
+}
+
+SymmetricBlurWeights::~SymmetricBlurWeights()
+{
+ GPU_texture_free(texture_);
+}
+
+void SymmetricBlurWeights::bind_as_texture(GPUShader *shader, const char *texture_name) const
+{
+ const int texture_image_unit = GPU_shader_get_texture_binding(shader, texture_name);
+ GPU_texture_bind(texture_, texture_image_unit);
+}
+
+void SymmetricBlurWeights::unbind_as_texture() const
+{
+ GPU_texture_unbind(texture_);
+}
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/cached_resources/intern/symmetric_separable_blur_weights.cc b/source/blender/compositor/realtime_compositor/cached_resources/intern/symmetric_separable_blur_weights.cc
new file mode 100644
index 00000000000..b8c47d5a5d0
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/cached_resources/intern/symmetric_separable_blur_weights.cc
@@ -0,0 +1,93 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include <cstdint>
+
+#include "BLI_array.hh"
+#include "BLI_hash.hh"
+#include "BLI_index_range.hh"
+#include "BLI_math_base.hh"
+
+#include "RE_pipeline.h"
+
+#include "GPU_shader.h"
+#include "GPU_texture.h"
+
+#include "COM_symmetric_separable_blur_weights.hh"
+
+namespace blender::realtime_compositor {
+
+/* --------------------------------------------------------------------
+ * Symmetric Separable Blur Weights Key.
+ */
+
+SymmetricSeparableBlurWeightsKey::SymmetricSeparableBlurWeightsKey(int type, float radius)
+ : type(type), radius(radius)
+{
+}
+
+uint64_t SymmetricSeparableBlurWeightsKey::hash() const
+{
+ return get_default_hash_2(type, radius);
+}
+
+bool operator==(const SymmetricSeparableBlurWeightsKey &a,
+ const SymmetricSeparableBlurWeightsKey &b)
+{
+ return a.type == b.type && a.radius == b.radius;
+}
+
+/* --------------------------------------------------------------------
+ * Symmetric Separable Blur Weights.
+ */
+
+SymmetricSeparableBlurWeights::SymmetricSeparableBlurWeights(int type, float radius)
+{
+ /* The size of filter is double the radius plus 1, but since the filter is symmetric, we only
+ * compute half of it and no doubling happens. We add 1 to make sure the filter size is always
+ * odd and there is a center weight. */
+ const int size = math::ceil(radius) + 1;
+ Array<float> weights(size);
+
+ float sum = 0.0f;
+
+ /* First, compute the center weight. */
+ const float center_weight = RE_filter_value(type, 0.0f);
+ weights[0] = center_weight;
+ sum += center_weight;
+
+ /* Second, compute the other weights in the positive direction, making sure to add double the
+ * weight to the sum of weights because the filter is symmetric and we only loop over half of
+ * it. Skip the center weight already computed by dropping the front index. */
+ const float scale = radius > 0.0f ? 1.0f / radius : 0.0f;
+ for (const int i : weights.index_range().drop_front(1)) {
+ const float weight = RE_filter_value(type, i * scale);
+ weights[i] = weight;
+ sum += weight * 2.0f;
+ }
+
+ /* Finally, normalize the weights. */
+ for (const int i : weights.index_range()) {
+ weights[i] /= sum;
+ }
+
+ texture_ = GPU_texture_create_1d("Weights", size, 1, GPU_R16F, weights.data());
+}
+
+SymmetricSeparableBlurWeights::~SymmetricSeparableBlurWeights()
+{
+ GPU_texture_free(texture_);
+}
+
+void SymmetricSeparableBlurWeights::bind_as_texture(GPUShader *shader,
+ const char *texture_name) const
+{
+ const int texture_image_unit = GPU_shader_get_texture_binding(shader, texture_name);
+ GPU_texture_bind(texture_, texture_image_unit);
+}
+
+void SymmetricSeparableBlurWeights::unbind_as_texture() const
+{
+ GPU_texture_unbind(texture_);
+}
+
+} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/intern/context.cc b/source/blender/compositor/realtime_compositor/intern/context.cc
index 924398f6747..0b123a2c271 100644
--- a/source/blender/compositor/realtime_compositor/intern/context.cc
+++ b/source/blender/compositor/realtime_compositor/intern/context.cc
@@ -1,6 +1,7 @@
/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "COM_context.hh"
+#include "COM_static_cache_manager.hh"
#include "COM_static_shader_manager.hh"
#include "COM_texture_pool.hh"
@@ -32,4 +33,9 @@ StaticShaderManager &Context::shader_manager()
return shader_manager_;
}
+StaticCacheManager &Context::cache_manager()
+{
+ return cache_manager_;
+}
+
} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/intern/evaluator.cc b/source/blender/compositor/realtime_compositor/intern/evaluator.cc
index 48457bec199..1cd7d4f8951 100644
--- a/source/blender/compositor/realtime_compositor/intern/evaluator.cc
+++ b/source/blender/compositor/realtime_compositor/intern/evaluator.cc
@@ -28,6 +28,7 @@ Evaluator::Evaluator(Context &context, bNodeTree &node_tree)
void Evaluator::evaluate()
{
+ context_.cache_manager().reset();
context_.texture_pool().reset();
if (!is_compiled_) {
diff --git a/source/blender/compositor/realtime_compositor/intern/realize_on_domain_operation.cc b/source/blender/compositor/realtime_compositor/intern/realize_on_domain_operation.cc
index 817293c0fa6..e5c448d0e33 100644
--- a/source/blender/compositor/realtime_compositor/intern/realize_on_domain_operation.cc
+++ b/source/blender/compositor/realtime_compositor/intern/realize_on_domain_operation.cc
@@ -38,8 +38,8 @@ void RealizeOnDomainOperation::execute()
GPU_shader_bind(shader);
/* Transform the input space into the domain space. */
- const float3x3 local_transformation = input.domain().transformation *
- domain_.transformation.inverted();
+ const float3x3 local_transformation = domain_.transformation.inverted() *
+ input.domain().transformation;
/* Set the origin of the transformation to be the center of the domain. */
const float3x3 transformation = float3x3::from_origin_transformation(
diff --git a/source/blender/compositor/realtime_compositor/intern/scheduler.cc b/source/blender/compositor/realtime_compositor/intern/scheduler.cc
index ac5cc55a73f..0d3cce7af39 100644
--- a/source/blender/compositor/realtime_compositor/intern/scheduler.cc
+++ b/source/blender/compositor/realtime_compositor/intern/scheduler.cc
@@ -8,6 +8,7 @@
#include "NOD_derived_node_tree.hh"
+#include "BKE_node.h"
#include "BKE_node_runtime.hh"
#include "COM_scheduler.hh"
@@ -17,36 +18,103 @@ namespace blender::realtime_compositor {
using namespace nodes::derived_node_tree_types;
-/* Compute the output node whose result should be computed. The output node is the node marked as
- * NODE_DO_OUTPUT. If multiple types of output nodes are marked, then the preference will be
- * CMP_NODE_COMPOSITE > CMP_NODE_VIEWER > CMP_NODE_SPLITVIEWER. If no output node exists, a null
- * node will be returned. */
-static DNode compute_output_node(DerivedNodeTree &tree)
+/* Find the active context from the given context and its descendants contexts. The active context
+ * is the one whose node instance key matches the active_viewer_key stored in the root node tree.
+ * The instance key of each context is computed by calling BKE_node_instance_key given the key of
+ * the parent as well as the group node making the context. */
+static const DTreeContext *find_active_context_recursive(const DTreeContext *context,
+ bNodeInstanceKey key)
{
- const bNodeTree &root_tree = tree.root_context().btree();
+ /* The instance key of the given context matches the active viewer instance key, so this is the
+ * active context, return it. */
+ if (key.value == context->derived_tree().root_context().btree().active_viewer_key.value) {
+ return context;
+ }
+
+ /* For each of the group nodes, compute their instance key and contexts and call this function
+ * recursively. */
+ for (const bNode *group_node : context->btree().group_nodes()) {
+ const bNodeInstanceKey child_key = BKE_node_instance_key(key, &context->btree(), group_node);
+ const DTreeContext *child_context = context->child_context(*group_node);
+ const DTreeContext *found_context = find_active_context_recursive(child_context, child_key);
+
+ /* If the found context is null, that means neither the child context nor one of its descendant
+ * contexts is active. */
+ if (!found_context) {
+ continue;
+ }
+
+ /* Otherwise, we have found our active context, return it. */
+ return found_context;
+ }
+
+ /* Neither the given context nor one of its descendant contexts is active, so return null. */
+ return nullptr;
+}
+
+/* Find the active context for the given node tree. The active context represents the node tree
+ * currently being edited. In most cases, that would be the top level node tree itself, but in the
+ * case where the user is editing the node tree of a node group, the active context would be a
+ * representation of the node tree of that node group. Note that the context also stores the group
+ * node that the user selected to edit the node tree, so the context fully represents a particular
+ * instance of the node group. */
+static const DTreeContext *find_active_context(const DerivedNodeTree &tree)
+{
+ /* The root context has an instance key of NODE_INSTANCE_KEY_BASE by definition. */
+ return find_active_context_recursive(&tree.root_context(), NODE_INSTANCE_KEY_BASE);
+}
+
+/* Return the output node which is marked as NODE_DO_OUTPUT. If multiple types of output nodes are
+ * marked, then the preference will be CMP_NODE_COMPOSITE > CMP_NODE_VIEWER > CMP_NODE_SPLITVIEWER.
+ * If no output node exists, a null node will be returned. */
+static DNode find_output_in_context(const DTreeContext *context)
+{
+ const bNodeTree &tree = context->btree();
- for (const bNode *node : root_tree.nodes_by_type("CompositorNodeComposite")) {
+ for (const bNode *node : tree.nodes_by_type("CompositorNodeComposite")) {
if (node->flag & NODE_DO_OUTPUT) {
- return DNode(&tree.root_context(), node);
+ return DNode(context, node);
}
}
- for (const bNode *node : root_tree.nodes_by_type("CompositorNodeViewer")) {
+ for (const bNode *node : tree.nodes_by_type("CompositorNodeViewer")) {
if (node->flag & NODE_DO_OUTPUT) {
- return DNode(&tree.root_context(), node);
+ return DNode(context, node);
}
}
- for (const bNode *node : root_tree.nodes_by_type("CompositorNodeSplitViewer")) {
+ for (const bNode *node : tree.nodes_by_type("CompositorNodeSplitViewer")) {
if (node->flag & NODE_DO_OUTPUT) {
- return DNode(&tree.root_context(), node);
+ return DNode(context, node);
}
}
- /* No output node found, return a null node. */
return DNode();
}
+/* Compute the output node whose result should be computed. This node is the output node that
+ * satisfies the requirements in the find_output_in_context function. First, the active context is
+ * searched for an output node, if non was found, the root context is search. For more information
+ * on what contexts mean here, see the find_active_context function. */
+static DNode compute_output_node(const DerivedNodeTree &tree)
+{
+ const DTreeContext *active_context = find_active_context(tree);
+
+ const DNode node = find_output_in_context(active_context);
+ if (node) {
+ return node;
+ }
+
+ /* If the active context is the root one and no output node was found, we consider this node tree
+ * to have no output node, even if one of the non-active descendants have an output node. */
+ if (active_context->is_root()) {
+ return DNode();
+ }
+
+ /* The active context doesn't have an output node, search in the root context as a fallback. */
+ return find_output_in_context(&tree.root_context());
+}
+
/* A type representing a mapping that associates each node with a heuristic estimation of the
* number of intermediate buffers needed to compute it and all of its dependencies. See the
* compute_number_of_needed_buffers function for more information. */
@@ -225,7 +293,7 @@ static NeededBuffers compute_number_of_needed_buffers(DNode output_node)
* doesn't always guarantee an optimal evaluation order, as the optimal evaluation order is very
* difficult to compute, however, this method works well in most cases. Moreover it assumes that
* all buffers will have roughly the same size, which may not always be the case. */
-Schedule compute_schedule(DerivedNodeTree &tree)
+Schedule compute_schedule(const DerivedNodeTree &tree)
{
Schedule schedule;
diff --git a/source/blender/compositor/realtime_compositor/intern/static_cache_manager.cc b/source/blender/compositor/realtime_compositor/intern/static_cache_manager.cc
new file mode 100644
index 00000000000..da78412a815
--- /dev/null
+++ b/source/blender/compositor/realtime_compositor/intern/static_cache_manager.cc
@@ -0,0 +1,74 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include <memory>
+
+#include "BLI_math_vec_types.hh"
+
+#include "COM_morphological_distance_feather_weights.hh"
+#include "COM_symmetric_blur_weights.hh"
+#include "COM_symmetric_separable_blur_weights.hh"
+
+#include "COM_static_cache_manager.hh"
+
+namespace blender::realtime_compositor {
+
+/* --------------------------------------------------------------------
+ * Static Cache Manager.
+ */
+
+void StaticCacheManager::reset()
+{
+ /* First, delete all resources that are no longer needed. */
+ symmetric_blur_weights_.remove_if([](auto item) { return !item.value->needed; });
+ symmetric_separable_blur_weights_.remove_if([](auto item) { return !item.value->needed; });
+ morphological_distance_feather_weights_.remove_if([](auto item) { return !item.value->needed; });
+
+ /* Second, reset the needed status of the remaining resources to false to ready them to track
+ * their needed status for the next evaluation. */
+ for (auto &value : symmetric_blur_weights_.values()) {
+ value->needed = false;
+ }
+ for (auto &value : symmetric_separable_blur_weights_.values()) {
+ value->needed = false;
+ }
+ for (auto &value : morphological_distance_feather_weights_.values()) {
+ value->needed = false;
+ }
+}
+
+SymmetricBlurWeights &StaticCacheManager::get_symmetric_blur_weights(int type, float2 radius)
+{
+ const SymmetricBlurWeightsKey key(type, radius);
+
+ auto &weights = *symmetric_blur_weights_.lookup_or_add_cb(
+ key, [&]() { return std::make_unique<SymmetricBlurWeights>(type, radius); });
+
+ weights.needed = true;
+ return weights;
+}
+
+SymmetricSeparableBlurWeights &StaticCacheManager::get_symmetric_separable_blur_weights(
+ int type, float radius)
+{
+ const SymmetricSeparableBlurWeightsKey key(type, radius);
+
+ auto &weights = *symmetric_separable_blur_weights_.lookup_or_add_cb(
+ key, [&]() { return std::make_unique<SymmetricSeparableBlurWeights>(type, radius); });
+
+ weights.needed = true;
+ return weights;
+}
+
+MorphologicalDistanceFeatherWeights &StaticCacheManager::
+ get_morphological_distance_feather_weights(int type, int radius)
+{
+ const MorphologicalDistanceFeatherWeightsKey key(type, radius);
+
+ auto &weights = *morphological_distance_feather_weights_.lookup_or_add_cb(
+ key, [&]() { return std::make_unique<MorphologicalDistanceFeatherWeights>(type, radius); });
+
+ weights.needed = true;
+ return weights;
+}
+
+} // namespace blender::realtime_compositor