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Diffstat (limited to 'source/blender/depsgraph/DEG_depsgraph_build.h')
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diff --git a/source/blender/depsgraph/DEG_depsgraph_build.h b/source/blender/depsgraph/DEG_depsgraph_build.h
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+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2013 Blender Foundation.
+ * All rights reserved.
+ *
+ * Original Author: Joshua Leung
+ * Contributor(s): Lukas Toenne
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/depsgraph/DEG_depsgraph_build.h
+ * \ingroup depsgraph
+ *
+ * Public API for Depsgraph
+ */
+
+#ifndef __DEG_DEPSGRAPH_BUILD_H__
+#define __DEG_DEPSGRAPH_BUILD_H__
+
+/* ************************************************* */
+
+/* Dependency Graph */
+struct Depsgraph;
+
+/* ------------------------------------------------ */
+
+struct Main;
+struct Scene;
+
+struct PointerRNA;
+struct PropertyRNA;
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Graph Building -------------------------------- */
+
+/* Build depsgraph for the given scene, and dump results in given graph container */
+void DEG_graph_build_from_scene(struct Depsgraph *graph, struct Main *bmain, struct Scene *scene);
+
+/* Tag relations from the given graph for update. */
+void DEG_graph_tag_relations_update(struct Depsgraph *graph);
+
+/* Tag all relations in the database for update.*/
+void DEG_relations_tag_update(struct Main *bmain);
+
+/* Create new graph if didn't exist yet,
+ * or update relations if graph was tagged for update.
+ */
+void DEG_scene_relations_update(struct Main *bmain, struct Scene *scene);
+
+/* Rebuild dependency graph only for a given scene. */
+void DEG_scene_relations_rebuild(struct Main *bmain,
+ struct Scene *scene);
+
+/* Delete scene graph. */
+void DEG_scene_graph_free(struct Scene *scene);
+
+/* Add Dependencies ----------------------------- */
+
+/* Handle for components to define their dependencies from callbacks.
+ * This is generated by the depsgraph and passed to dependency callbacks
+ * as a symbolic reference to the current DepsNode.
+ * All relations will be defined in reference to that node.
+ */
+struct DepsNodeHandle;
+
+struct Object;
+
+typedef enum eDepsSceneComponentType {
+ DEG_SCENE_COMP_PARAMETERS, /* Parameters Component - Default when nothing else fits (i.e. just SDNA property setting) */
+ DEG_SCENE_COMP_ANIMATION, /* Animation Component */ // XXX: merge in with parameters?
+ DEG_SCENE_COMP_SEQUENCER, /* Sequencer Component (Scene Only) */
+} eDepsSceneComponentType;
+
+typedef enum eDepsObjectComponentType {
+ DEG_OB_COMP_PARAMETERS, /* Parameters Component - Default when nothing else fits (i.e. just SDNA property setting) */
+ DEG_OB_COMP_PROXY, /* Generic "Proxy-Inherit" Component */ // XXX: Also for instancing of subgraphs?
+ DEG_OB_COMP_ANIMATION, /* Animation Component */ // XXX: merge in with parameters?
+ DEG_OB_COMP_TRANSFORM, /* Transform Component (Parenting/Constraints) */
+ DEG_OB_COMP_GEOMETRY, /* Geometry Component (DerivedMesh/Displist) */
+
+ /* Evaluation-Related Outer Types (with Subdata) */
+ DEG_OB_COMP_EVAL_POSE, /* Pose Component - Owner/Container of Bones Eval */
+ DEG_OB_COMP_BONE, /* Bone Component - Child/Subcomponent of Pose */
+
+ DEG_OB_COMP_EVAL_PARTICLES, /* Particle Systems Component */
+ DEG_OB_COMP_SHADING, /* Material Shading Component */
+} eDepsObjectComponentType;
+
+void DEG_add_scene_relation(struct DepsNodeHandle *node, struct Scene *scene, eDepsSceneComponentType component, const char *description);
+void DEG_add_object_relation(struct DepsNodeHandle *node, struct Object *ob, eDepsObjectComponentType component, const char *description);
+void DEG_add_bone_relation(struct DepsNodeHandle *handle, struct Object *ob, const char *bone_name, eDepsObjectComponentType component, const char *description);
+
+/* TODO(sergey): Remove once all geometry update is granular. */
+void DEG_add_special_eval_flag(struct Depsgraph *graph, struct ID *id, short flag);
+
+/* ************************************************ */
+
+#ifdef __cplusplus
+} /* extern "C" */
+#endif
+
+#endif /* __DEG_DEPSGRAPH_BUILD_H__ */