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Diffstat (limited to 'source/blender/depsgraph/intern/builder/deg_builder_relations.cc')
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_relations.cc10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
index 8a02228146a..c269ad16824 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
@@ -220,7 +220,7 @@ OperationCode bone_target_opcode(ID *target,
const char *component_subdata,
RootPChanMap *root_map)
{
- /* Same armature. */
+ /* Same armature. */
if (target == id) {
/* Using "done" here breaks in-chain deps, while using
* "ready" here breaks most production rigs instead.
@@ -240,7 +240,7 @@ bool object_have_geometry_component(const Object *object)
} // namespace
-/* **** General purpose functions **** */
+/* **** General purpose functions **** */
DepsgraphRelationBuilder::DepsgraphRelationBuilder(Main *bmain,
Depsgraph *graph,
@@ -1148,7 +1148,7 @@ void DepsgraphRelationBuilder::build_constraints(ID *id,
/* Special case for camera tracking -- it doesn't use targets to
* define relations. */
/* TODO: we can now represent dependencies in a much richer manner,
- * so review how this is done. */
+ * so review how this is done. */
if (ELEM(cti->type,
CONSTRAINT_TYPE_FOLLOWTRACK,
CONSTRAINT_TYPE_CAMERASOLVER,
@@ -1911,7 +1911,7 @@ void DepsgraphRelationBuilder::build_particle_systems(Object *object)
/* Effectors. */
add_particle_forcefield_relations(
psys_key, object, psys, part->effector_weights, part->type == PART_HAIR, "Particle Field");
- /* Boids .*/
+ /* Boids. */
if (part->boids != nullptr) {
LISTBASE_FOREACH (BoidState *, state, &part->boids->states) {
LISTBASE_FOREACH (BoidRule *, rule, &state->rules) {
@@ -1947,7 +1947,7 @@ void DepsgraphRelationBuilder::build_particle_systems(Object *object)
switch (part->ren_as) {
case PART_DRAW_OB:
if (part->instance_object != nullptr) {
- /* Make sure object's relations are all built. */
+ /* Make sure object's relations are all built. */
build_object(part->instance_object);
/* Build relation for the particle visualization. */
build_particle_system_visualization_object(object, psys, part->instance_object);