diff options
Diffstat (limited to 'source/blender/depsgraph/intern/builder/deg_builder_relations.h')
-rw-r--r-- | source/blender/depsgraph/intern/builder/deg_builder_relations.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.h b/source/blender/depsgraph/intern/builder/deg_builder_relations.h index 099a00d66a6..aa6d8ababd3 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_relations.h +++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.h @@ -54,6 +54,7 @@ struct FCurve; struct FreestyleLineSet; struct FreestyleLineStyle; struct ID; +struct IDProperty; struct Image; struct Key; struct LayerCollection; @@ -68,6 +69,7 @@ struct Object; struct ParticleSettings; struct ParticleSystem; struct Scene; +struct Simulation; struct Speaker; struct Tex; struct ViewLayer; @@ -195,6 +197,8 @@ class DepsgraphRelationBuilder : public DepsgraphBuilder { virtual void build_id(ID *id); + virtual void build_idproperties(IDProperty *id_property); + virtual void build_scene_render(Scene *scene, ViewLayer *view_layer); virtual void build_scene_parameters(Scene *scene); virtual void build_scene_compositor(Scene *scene); @@ -266,6 +270,7 @@ class DepsgraphRelationBuilder : public DepsgraphBuilder { virtual void build_proxy_rig(Object *object); virtual void build_shapekeys(Key *key); virtual void build_armature(bArmature *armature); + virtual void build_armature_bones(ListBase *bones); virtual void build_camera(Camera *camera); virtual void build_light(Light *lamp); virtual void build_nodetree(bNodeTree *ntree); @@ -282,6 +287,7 @@ class DepsgraphRelationBuilder : public DepsgraphBuilder { virtual void build_lightprobe(LightProbe *probe); virtual void build_speaker(Speaker *speaker); virtual void build_sound(bSound *sound); + virtual void build_simulation(Simulation *simulation); virtual void build_scene_sequencer(Scene *scene); virtual void build_scene_audio(Scene *scene); virtual void build_scene_speakers(Scene *scene, ViewLayer *view_layer); |