diff options
Diffstat (limited to 'source/blender/depsgraph/intern/builder/pipeline_view_layer.cc')
-rw-r--r-- | source/blender/depsgraph/intern/builder/pipeline_view_layer.cc | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/source/blender/depsgraph/intern/builder/pipeline_view_layer.cc b/source/blender/depsgraph/intern/builder/pipeline_view_layer.cc new file mode 100644 index 00000000000..3223f17f349 --- /dev/null +++ b/source/blender/depsgraph/intern/builder/pipeline_view_layer.cc @@ -0,0 +1,48 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2020 Blender Foundation. + * All rights reserved. + */ + +#include "pipeline_view_layer.h" + +#include "intern/builder/deg_builder_nodes.h" +#include "intern/builder/deg_builder_relations.h" +#include "intern/depsgraph.h" + +namespace blender { +namespace deg { + +ViewLayerBuilderPipeline::ViewLayerBuilderPipeline(::Depsgraph *graph, + Main *bmain, + Scene *scene, + ViewLayer *view_layer) + : AbstractBuilderPipeline(graph, bmain, scene, view_layer) +{ +} + +void ViewLayerBuilderPipeline::build_nodes(DepsgraphNodeBuilder &node_builder) +{ + node_builder.build_view_layer(scene_, view_layer_, DEG_ID_LINKED_DIRECTLY); +} + +void ViewLayerBuilderPipeline::build_relations(DepsgraphRelationBuilder &relation_builder) +{ + relation_builder.build_view_layer(scene_, view_layer_, DEG_ID_LINKED_DIRECTLY); +} + +} // namespace deg +} // namespace blender |