diff options
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_effects.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_effects.c | 20 |
1 files changed, 17 insertions, 3 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_effects.c b/source/blender/draw/engines/eevee/eevee_effects.c index fe90534c3cb..6280cdbc522 100644 --- a/source/blender/draw/engines/eevee/eevee_effects.c +++ b/source/blender/draw/engines/eevee/eevee_effects.c @@ -84,7 +84,9 @@ static struct { /* Screen Space Reflection */ struct GPUShader *ssr_raytrace_sh; + struct GPUShader *ssr_raytrace_full_sh; struct GPUShader *ssr_resolve_sh; + struct GPUShader *ssr_resolve_full_sh; /* Simple Downsample */ struct GPUShader *downsample_sh; @@ -192,7 +194,11 @@ void EEVEE_effects_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata) BLI_dynstr_free(ds_frag); e_data.ssr_raytrace_sh = DRW_shader_create_fullscreen(ssr_shader_str, SHADER_DEFINES "#define STEP_RAYTRACE\n"); + e_data.ssr_raytrace_full_sh = DRW_shader_create_fullscreen(ssr_shader_str, SHADER_DEFINES "#define STEP_RAYTRACE\n" + "#define FULLRES\n"); e_data.ssr_resolve_sh = DRW_shader_create_fullscreen(ssr_shader_str, SHADER_DEFINES "#define STEP_RESOLVE\n"); + e_data.ssr_resolve_full_sh = DRW_shader_create_fullscreen(ssr_shader_str, SHADER_DEFINES "#define STEP_RESOLVE\n" + "#define FULLRES\n"); MEM_freeN(ssr_shader_str); @@ -537,7 +543,10 @@ void EEVEE_effects_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata) /* Enable double buffering to be able to read previous frame color */ effects->enabled_effects |= EFFECT_DOUBLE_BUFFER; - int tracing_res[2] = {(int)viewport_size[0] / 2, (int)viewport_size[1] / 2}; + effects->reflection_trace_full = true; + + const int divisor = (effects->reflection_trace_full) ? 1 : 2; + int tracing_res[2] = {(int)viewport_size[0] / divisor, (int)viewport_size[1] / divisor}; const bool record_two_hit = false; const bool high_qual_input = true; /* TODO dither low quality input */ @@ -699,8 +708,11 @@ void EEVEE_effects_cache_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata) } if ((effects->enabled_effects & EFFECT_SSR) != 0) { + struct GPUShader *trace_shader = (effects->reflection_trace_full) ? e_data.ssr_raytrace_full_sh : e_data.ssr_raytrace_sh; + struct GPUShader *resolve_shader = (effects->reflection_trace_full) ? e_data.ssr_resolve_full_sh : e_data.ssr_resolve_sh; + psl->ssr_raytrace = DRW_pass_create("SSR Raytrace", DRW_STATE_WRITE_COLOR); - DRWShadingGroup *grp = DRW_shgroup_create(e_data.ssr_raytrace_sh, psl->ssr_raytrace); + DRWShadingGroup *grp = DRW_shgroup_create(trace_shader, psl->ssr_raytrace); DRW_shgroup_uniform_buffer(grp, "depthBuffer", &e_data.depth_src); DRW_shgroup_uniform_buffer(grp, "normalBuffer", &txl->ssr_normal_input); DRW_shgroup_uniform_buffer(grp, "specroughBuffer", &txl->ssr_specrough_input); @@ -710,7 +722,7 @@ void EEVEE_effects_cache_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata) DRW_shgroup_call_add(grp, quad, NULL); psl->ssr_resolve = DRW_pass_create("SSR Resolve", DRW_STATE_WRITE_COLOR | DRW_STATE_ADDITIVE); - grp = DRW_shgroup_create(e_data.ssr_resolve_sh, psl->ssr_resolve); + grp = DRW_shgroup_create(resolve_shader, psl->ssr_resolve); DRW_shgroup_uniform_buffer(grp, "depthBuffer", &e_data.depth_src); DRW_shgroup_uniform_buffer(grp, "normalBuffer", &txl->ssr_normal_input); DRW_shgroup_uniform_buffer(grp, "specroughBuffer", &txl->ssr_specrough_input); @@ -1188,7 +1200,9 @@ void EEVEE_effects_free(void) { DRW_SHADER_FREE_SAFE(e_data.downsample_sh); DRW_SHADER_FREE_SAFE(e_data.ssr_raytrace_sh); + DRW_SHADER_FREE_SAFE(e_data.ssr_raytrace_full_sh); DRW_SHADER_FREE_SAFE(e_data.ssr_resolve_sh); + DRW_SHADER_FREE_SAFE(e_data.ssr_resolve_full_sh); DRW_SHADER_FREE_SAFE(e_data.volumetric_upsample_sh); |