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2017-07-24Eevee: SSR: Refactor multiple rays. Plus other changes...temp-ssrClément Foucault
2017-07-23Eevee: Make MinmaxZ compatible with textureArrayClément Foucault
2017-07-23Eevee: SSR: Add two hit option.Clément Foucault
2017-07-22Eevee: SSR: Fix Opengl Render.Clément Foucault
2017-07-22Eevee: SSR: Fixed problem with un-initialized texture.Clément Foucault
2017-07-22Eevee: SSR: Small fixesClément Foucault
2017-07-22Eevee: SSR: Add Weight Normalization option.Clément Foucault
2017-07-22Eevee: SSR: Add fullscreen raytrace option and Screen border factor.Clément Foucault
2017-07-22Eevee: SSR: Add stride and thickness parameters.Clément Foucault
2017-07-21Eevee: SSR: Add fullscreen raytrace.Clément Foucault
2017-07-21Eevee: HiZ buffer: Split into two 24bit depth bufferClément Foucault
2017-07-21Eevee: SSR: Do the SSR pass only for probes if there is no valid double buffer.Clément Foucault
2017-07-20Eevee: SSR: Add mipmap filtering and bias to reduce noise.Clément Foucault
2017-07-19Eevee: SSR: Add roughness random rays.Clément Foucault
2017-07-19Eevee: SSR: Add double buffer so we can read previous frame color.Clément Foucault
2017-07-18Eevee: SSR: Add simple raytracing.Clément Foucault
2017-07-18Eevee: SSR: Encode Normal in buffer and add cubemap fallback.Clément Foucault
2017-07-18Eevee: SSR: Output ssr datas to buffers.Clément Foucault
2017-07-18Eevee: Fix transparency not drawing after volumetrics.Clément Foucault
2017-07-13Use explicit scene_layer variable name for public APISergey Sharybin
2017-07-05Eevee: Volumetrics: Add Light contribution clamping.Clément Foucault
2017-07-05Eevee: Volumetrics: Add settings.Clément Foucault
2017-07-05Eevee: Volumetrics: Colored Transmittance support.Clément Foucault
2017-07-04Eevee: Fix world test for volumetricDalai Felinto
2017-07-03Eevee: Add support for volumetrics in node tree.Clément Foucault
2017-07-03Eevee: Initial implementation of Volumetrics.Clément Foucault
2017-06-23Eevee: Add AO support in planar reflection.Clément Foucault
2017-06-22Eevee: Ambient Occlusion: Enable Multibounce approximation and Change influen...Clément Foucault
2017-06-22Eevee: Ambient Occlusion: Initial implementation.Clément Foucault
2017-06-22Eevee: Minmax Depth Pyramid.Clément Foucault
2017-06-19Gawain API naming refactorCampbell Barton
2017-06-12Rename probe to light-probeCampbell Barton
2017-05-18Eevee: fix bug with postprocess buffer sharing.Clément Foucault
2017-05-16Draw Manager: Texture Memory usage improvement.Clément Foucault
2017-05-16Draw Manager: Make use of texture reuse.Clément Foucault
2017-05-12Eevee: Add Rotation and ratio parameters to DoF.Clément Foucault
2017-05-11Eevee: Add tonemapping using ocio.Clément Foucault
2017-05-11Eevee: Disable motion blur if camera is different from its animated pose.Clément Foucault
2017-05-11Eevee: Fix motion blur when not having set another key.Clément Foucault
2017-05-10Eevee: Post process parameters.Clément Foucault
2017-05-10Eevee: Make Depth of field zoom invariant.Clément Foucault
2017-05-10Draw Manager: Simplify usage and check for errors.Clément Foucault
2017-05-10Eevee: Initial Depth Of Field commit.Clément Foucault
2017-05-07Eevee: Add Bloom post process.Clément Foucault
2017-05-04Eevee: Motion blur switchClément Foucault
2017-05-04Eevee: Simple Camera Motion Blur.Clément Foucault