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Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_effects.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_effects.c68
1 files changed, 34 insertions, 34 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_effects.c b/source/blender/draw/engines/eevee/eevee_effects.c
index 34b33598a56..6a7983b71a6 100644
--- a/source/blender/draw/engines/eevee/eevee_effects.c
+++ b/source/blender/draw/engines/eevee/eevee_effects.c
@@ -59,10 +59,8 @@ typedef struct EEVEE_LightProbeData {
/* SSR shader variations */
enum {
SSR_RESOLVE = (1 << 0),
- SSR_TWO_HIT = (1 << 1),
- SSR_FULL_TRACE = (1 << 2),
- SSR_NORMALIZE = (1 << 3),
- SSR_MAX_SHADER = (1 << 4),
+ SSR_FULL_TRACE = (1 << 1),
+ SSR_MAX_SHADER = (1 << 2),
};
static struct {
@@ -194,15 +192,9 @@ static struct GPUShader *eevee_effects_ssr_shader_get(int options)
else {
BLI_dynstr_appendf(ds_defines, "#define STEP_RAYTRACE\n");
}
- if (options & SSR_TWO_HIT) {
- BLI_dynstr_appendf(ds_defines, "#define TWO_HIT\n");
- }
if (options & SSR_FULL_TRACE) {
BLI_dynstr_appendf(ds_defines, "#define FULLRES\n");
}
- if (options & SSR_NORMALIZE) {
- BLI_dynstr_appendf(ds_defines, "#define USE_NORMALIZATION\n");
- }
char *ssr_define_str = BLI_dynstr_get_cstring(ds_defines);
BLI_dynstr_free(ds_defines);
@@ -581,12 +573,16 @@ void EEVEE_effects_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata)
/* Enable double buffering to be able to read previous frame color */
effects->enabled_effects |= EFFECT_DOUBLE_BUFFER;
- effects->ssr_use_two_hit = BKE_collection_engine_property_value_get_bool(props, "ssr_two_rays");
+ effects->ssr_ray_count = BKE_collection_engine_property_value_get_int(props, "ssr_ray_count");
effects->reflection_trace_full = !BKE_collection_engine_property_value_get_bool(props, "ssr_halfres");
effects->ssr_use_normalization = BKE_collection_engine_property_value_get_bool(props, "ssr_normalize_weight");
effects->ssr_stride = (float)BKE_collection_engine_property_value_get_int(props, "ssr_stride");
effects->ssr_thickness = BKE_collection_engine_property_value_get_float(props, "ssr_thickness");
effects->ssr_border_fac = BKE_collection_engine_property_value_get_float(props, "ssr_border_fade");
+ effects->ssr_firefly_fac = BKE_collection_engine_property_value_get_float(props, "ssr_firefly_fac");
+
+ /* Important, can lead to breakage otherwise. */
+ CLAMP(effects->ssr_ray_count, 1, 4);
const int divisor = (effects->reflection_trace_full) ? 1 : 2;
int tracing_res[2] = {(int)viewport_size[0] / divisor, (int)viewport_size[1] / divisor};
@@ -613,10 +609,12 @@ void EEVEE_effects_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata)
/* Raytracing output */
/* TODO try integer format for hit coord to increase precision */
- DRWFboTexture tex_output[2] = {{&stl->g_data->ssr_hit_output, (effects->ssr_use_two_hit) ? DRW_TEX_RGBA_16 : DRW_TEX_RG_16, DRW_TEX_TEMP},
- {&stl->g_data->ssr_pdf_output, (effects->ssr_use_two_hit) ? DRW_TEX_RG_16 : DRW_TEX_R_16, DRW_TEX_TEMP}};
+ DRWFboTexture tex_output[4] = {{&stl->g_data->ssr_hit_output[0], DRW_TEX_RGBA_16, DRW_TEX_TEMP},
+ {&stl->g_data->ssr_hit_output[1], DRW_TEX_RGBA_16, DRW_TEX_TEMP},
+ {&stl->g_data->ssr_hit_output[2], DRW_TEX_RGBA_16, DRW_TEX_TEMP},
+ {&stl->g_data->ssr_hit_output[3], DRW_TEX_RGBA_16, DRW_TEX_TEMP}};
- DRW_framebuffer_init(&fbl->screen_tracing_fb, &draw_engine_eevee_type, tracing_res[0], tracing_res[1], tex_output, 2);
+ DRW_framebuffer_init(&fbl->screen_tracing_fb, &draw_engine_eevee_type, tracing_res[0], tracing_res[1], tex_output, effects->ssr_ray_count);
/* Compute pixel projection matrix */
{
@@ -641,8 +639,9 @@ void EEVEE_effects_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata)
DRW_TEXTURE_FREE_SAFE(txl->ssr_normal_input);
DRW_TEXTURE_FREE_SAFE(txl->ssr_specrough_input);
DRW_FRAMEBUFFER_FREE_SAFE(fbl->screen_tracing_fb);
- stl->g_data->ssr_hit_output = NULL;
- stl->g_data->ssr_pdf_output = NULL;
+ for (int i = 0; i < 4; ++i) {
+ stl->g_data->ssr_hit_output[i] = NULL;
+ }
}
/* Setup double buffer so we can access last frame as it was before post processes */
@@ -747,10 +746,7 @@ void EEVEE_effects_cache_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata)
}
if ((effects->enabled_effects & EFFECT_SSR) != 0) {
- int options = 0;
- options |= (effects->ssr_use_two_hit) ? SSR_TWO_HIT : 0;
- options |= (effects->reflection_trace_full) ? SSR_FULL_TRACE : 0;
- options |= (effects->ssr_use_normalization) ? SSR_NORMALIZE : 0;
+ int options = (effects->reflection_trace_full) ? SSR_FULL_TRACE : 0;
struct GPUShader *trace_shader = eevee_effects_ssr_shader_get(options);
struct GPUShader *resolve_shader = eevee_effects_ssr_shader_get(SSR_RESOLVE | options);
@@ -764,6 +760,7 @@ void EEVEE_effects_cache_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata)
DRW_shgroup_uniform_vec4(grp, "viewvecs[0]", (float *)stl->g_data->viewvecs, 2);
DRW_shgroup_uniform_vec2(grp, "ssrParameters", &effects->ssr_stride, 1);
DRW_shgroup_uniform_mat4(grp, "PixelProjMatrix", (float *)&e_data.pixelprojmat);
+ DRW_shgroup_uniform_int(grp, "rayCount", &effects->ssr_ray_count, 1);
DRW_shgroup_call_add(grp, quad, NULL);
psl->ssr_resolve = DRW_pass_create("SSR Resolve", DRW_STATE_WRITE_COLOR | DRW_STATE_ADDITIVE);
@@ -773,18 +770,22 @@ void EEVEE_effects_cache_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata)
DRW_shgroup_uniform_buffer(grp, "specroughBuffer", &txl->ssr_specrough_input);
DRW_shgroup_uniform_texture(grp, "utilTex", EEVEE_materials_get_util_tex());
DRW_shgroup_uniform_buffer(grp, "colorBuffer", &txl->color_double_buffer);
- DRW_shgroup_uniform_buffer(grp, "hitBuffer", &stl->g_data->ssr_hit_output);
- DRW_shgroup_uniform_buffer(grp, "pdfBuffer", &stl->g_data->ssr_pdf_output);
DRW_shgroup_uniform_mat4(grp, "PastViewProjectionMatrix", (float *)stl->g_data->prev_persmat);
DRW_shgroup_uniform_vec4(grp, "viewvecs[0]", (float *)stl->g_data->viewvecs, 2);
DRW_shgroup_uniform_int(grp, "probe_count", &sldata->probes->num_render_cube, 1);
DRW_shgroup_uniform_float(grp, "borderFadeFactor", &effects->ssr_border_fac, 1);
DRW_shgroup_uniform_float(grp, "lodCubeMax", &sldata->probes->lod_cube_max, 1);
DRW_shgroup_uniform_float(grp, "lodPlanarMax", &sldata->probes->lod_planar_max, 1);
+ DRW_shgroup_uniform_float(grp, "fireflyFactor", &effects->ssr_firefly_fac, 1);
DRW_shgroup_uniform_block(grp, "probe_block", sldata->probe_ubo);
DRW_shgroup_uniform_block(grp, "planar_block", sldata->planar_ubo);
DRW_shgroup_uniform_buffer(grp, "probeCubes", &sldata->probe_pool);
DRW_shgroup_uniform_buffer(grp, "probePlanars", &vedata->txl->planar_pool);
+ DRW_shgroup_uniform_buffer(grp, "hitBuffer0", &stl->g_data->ssr_hit_output[0]);
+ DRW_shgroup_uniform_buffer(grp, "hitBuffer1", (effects->ssr_ray_count < 2) ? &stl->g_data->ssr_hit_output[0] : &stl->g_data->ssr_hit_output[1]);
+ DRW_shgroup_uniform_buffer(grp, "hitBuffer2", (effects->ssr_ray_count < 3) ? &stl->g_data->ssr_hit_output[0] : &stl->g_data->ssr_hit_output[2]);
+ DRW_shgroup_uniform_buffer(grp, "hitBuffer3", (effects->ssr_ray_count < 4) ? &stl->g_data->ssr_hit_output[0] : &stl->g_data->ssr_hit_output[3]);
+ DRW_shgroup_uniform_int(grp, "rayCount", &effects->ssr_ray_count, 1);
DRW_shgroup_call_add(grp, quad, NULL);
}
@@ -1063,8 +1064,9 @@ void EEVEE_effects_do_ssr(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Data *veda
DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
e_data.depth_src = dtxl->depth;
- DRW_framebuffer_texture_attach(fbl->screen_tracing_fb, stl->g_data->ssr_hit_output, 0, 0);
- DRW_framebuffer_texture_attach(fbl->screen_tracing_fb, stl->g_data->ssr_pdf_output, 1, 0);
+ for (int i = 0; i < effects->ssr_ray_count; ++i) {
+ DRW_framebuffer_texture_attach(fbl->screen_tracing_fb, stl->g_data->ssr_hit_output[i], i, 0);
+ }
DRW_framebuffer_bind(fbl->screen_tracing_fb);
if (stl->g_data->valid_double_buffer) {
@@ -1072,12 +1074,13 @@ void EEVEE_effects_do_ssr(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Data *veda
DRW_draw_pass(psl->ssr_raytrace);
}
else {
- float clear_col[4] = {-1.0f, -1.0f, -1.0f, -1.0f};
+ float clear_col[4] = {0.0f, 0.0f, -1.0f, 0.001f};
DRW_framebuffer_clear(true, false, false, clear_col, 0.0f);
}
- DRW_framebuffer_texture_detach(stl->g_data->ssr_hit_output);
- DRW_framebuffer_texture_detach(stl->g_data->ssr_pdf_output);
+ for (int i = 0; i < effects->ssr_ray_count; ++i) {
+ DRW_framebuffer_texture_detach(stl->g_data->ssr_hit_output[i]);
+ }
EEVEE_downsample_buffer(vedata, fbl->downsample_fb, txl->color_double_buffer, 9);
@@ -1239,24 +1242,21 @@ void EEVEE_draw_effects(EEVEE_Data *vedata)
DRW_transform_to_display(effects->source_buffer);
/* Debug : Ouput buffer to view. */
- if ((G.debug_value > 0) && (G.debug_value <= 6)) {
+ if ((G.debug_value > 0) && (G.debug_value <= 5)) {
switch (G.debug_value) {
case 1:
if (stl->g_data->minzbuffer) DRW_transform_to_display(stl->g_data->minzbuffer);
break;
case 2:
- if (stl->g_data->ssr_hit_output) DRW_transform_to_display(stl->g_data->ssr_hit_output);
+ if (stl->g_data->ssr_hit_output[0]) DRW_transform_to_display(stl->g_data->ssr_hit_output[0]);
break;
case 3:
- if (stl->g_data->ssr_pdf_output) DRW_transform_to_display(stl->g_data->ssr_pdf_output);
- break;
- case 4:
if (txl->ssr_normal_input) DRW_transform_to_display(txl->ssr_normal_input);
break;
- case 5:
+ case 4:
if (txl->ssr_specrough_input) DRW_transform_to_display(txl->ssr_specrough_input);
break;
- case 6:
+ case 5:
if (txl->color_double_buffer) DRW_transform_to_display(txl->color_double_buffer);
break;
default: