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Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_engine.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_engine.c20
1 files changed, 14 insertions, 6 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c
index ae726d7af9a..88fd823bc72 100644
--- a/source/blender/draw/engines/eevee/eevee_engine.c
+++ b/source/blender/draw/engines/eevee/eevee_engine.c
@@ -494,12 +494,7 @@ static void eevee_render_to_image(void *vedata,
/* Previous motion step. */
if (do_motion_blur_fx) {
- if (i > 0) {
- /* The previous step of this iteration N is exactly the next step of iteration N - 1.
- * So we just swap the resources to avoid too much re-evaluation. */
- EEVEE_motion_blur_swap_data(vedata);
- }
- else {
+ if (i == 0) {
EEVEE_motion_blur_step_set(ved, MB_PREV);
DRW_render_set_time(engine, depsgraph, floorf(time_prev), fractf(time_prev));
EEVEE_render_modules_init(vedata, engine, depsgraph);
@@ -561,6 +556,11 @@ static void eevee_render_to_image(void *vedata,
EEVEE_renderpasses_output_init(
sldata, vedata, g_data->render_sample_count_per_timestep * time_steps_tot);
+ if (scene->world) {
+ /* Update world in case of animated world material. */
+ eevee_id_world_update(vedata, scene->world);
+ }
+
EEVEE_temporal_sampling_create_view(vedata);
EEVEE_render_draw(vedata, engine, render_layer, rect);
@@ -570,6 +570,14 @@ static void eevee_render_to_image(void *vedata,
DRW_cache_restart();
}
}
+
+ if (do_motion_blur_fx) {
+ /* The previous step of next iteration N is exactly the next step of this iteration N - 1.
+ * So we just swap the resources to avoid too much re-evaluation.
+ * Note that this also clears the VBO references from the GPUBatches of deformed
+ * geometries. */
+ EEVEE_motion_blur_swap_data(vedata);
+ }
}
EEVEE_volumes_free_smoke_textures();