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Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_engine.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_engine.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c
index 227757bad23..5ae4b730cfa 100644
--- a/source/blender/draw/engines/eevee/eevee_engine.c
+++ b/source/blender/draw/engines/eevee/eevee_engine.c
@@ -109,7 +109,7 @@ void EEVEE_cache_populate(void *vedata, Object *ob)
}
if (DRW_object_is_renderable(ob) && (ob_visibility & OB_VISIBLE_SELF)) {
- if (ELEM(ob->type, OB_MESH, OB_SURF, OB_MBALL)) {
+ if (ob->type == OB_MESH) {
EEVEE_materials_cache_populate(vedata, sldata, ob, &cast_shadow);
}
else if (ob->type == OB_CURVES) {
@@ -312,12 +312,12 @@ static void eevee_draw_scene(void *vedata)
/* Volumetrics Resolve Opaque */
EEVEE_volumes_resolve(sldata, vedata);
- /* Renderpasses */
+ /* Render-passes. */
EEVEE_renderpasses_output_accumulate(sldata, vedata, false);
/* Transparent */
- /* TODO(fclem): should be its own Frame-buffer.
- * This is needed because dualsource blending only works with 1 color buffer. */
+ /* TODO(@fclem): should be its own Frame-buffer.
+ * This is needed because dual-source blending only works with 1 color buffer. */
GPU_framebuffer_texture_attach(fbl->main_color_fb, dtxl->depth, 0, 0);
GPU_framebuffer_bind(fbl->main_color_fb);
DRW_draw_pass(psl->transparent_pass);
@@ -366,7 +366,7 @@ static void eevee_draw_scene(void *vedata)
static void eevee_view_update(void *vedata)
{
EEVEE_StorageList *stl = ((EEVEE_Data *)vedata)->stl;
- if (stl->g_data) {
+ if (stl && stl->g_data) {
stl->g_data->view_updated = true;
}
}
@@ -451,8 +451,8 @@ static void eevee_render_to_image(void *vedata,
}
EEVEE_PrivateData *g_data = ved->stl->g_data;
- int initial_frame = CFRA;
- float initial_subframe = SUBFRA;
+ int initial_frame = scene->r.cfra;
+ float initial_subframe = scene->r.subframe;
float shuttertime = (do_motion_blur) ? scene->eevee.motion_blur_shutter : 0.0f;
int time_steps_tot = (do_motion_blur) ? max_ii(1, scene->eevee.motion_blur_steps) : 1;
g_data->render_timesteps = time_steps_tot;
@@ -588,7 +588,7 @@ static void eevee_render_to_image(void *vedata,
/* Restore original viewport size. */
DRW_render_viewport_size_set((int[2]){g_data->size_orig[0], g_data->size_orig[1]});
- if (CFRA != initial_frame || SUBFRA != initial_subframe) {
+ if (scene->r.cfra != initial_frame || scene->r.subframe != initial_subframe) {
/* Restore original frame number. This is because the render pipeline expects it. */
RE_engine_frame_set(engine, initial_frame, initial_subframe);
}