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Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_materials.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_materials.c29
1 files changed, 15 insertions, 14 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index 4161d11e0c1..4a7e97756a9 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -654,14 +654,14 @@ struct GPUMaterial *EEVEE_material_world_lightprobe_get(struct Scene *scene, Wor
const void *engine = &DRW_engine_viewport_eevee_type;
const int options = VAR_WORLD_PROBE;
- GPUMaterial *mat = DRW_shader_find_from_world(wo, engine, options);
+ GPUMaterial *mat = DRW_shader_find_from_world(wo, engine, options, false);
if (mat != NULL) {
return mat;
}
return DRW_shader_create_from_world(
scene, wo, engine, options,
datatoc_background_vert_glsl, NULL, e_data.frag_shader_lib,
- SHADER_DEFINES "#define PROBE_CAPTURE\n");
+ SHADER_DEFINES "#define PROBE_CAPTURE\n", false);
}
struct GPUMaterial *EEVEE_material_world_background_get(struct Scene *scene, World *wo)
@@ -669,14 +669,14 @@ struct GPUMaterial *EEVEE_material_world_background_get(struct Scene *scene, Wor
const void *engine = &DRW_engine_viewport_eevee_type;
int options = VAR_WORLD_BACKGROUND;
- GPUMaterial *mat = DRW_shader_find_from_world(wo, engine, options);
+ GPUMaterial *mat = DRW_shader_find_from_world(wo, engine, options, true);
if (mat != NULL) {
return mat;
}
return DRW_shader_create_from_world(
scene, wo, engine, options,
datatoc_background_vert_glsl, NULL, e_data.frag_shader_lib,
- SHADER_DEFINES "#define WORLD_BACKGROUND\n");
+ SHADER_DEFINES "#define WORLD_BACKGROUND\n", true);
}
struct GPUMaterial *EEVEE_material_world_volume_get(struct Scene *scene, World *wo)
@@ -684,7 +684,7 @@ struct GPUMaterial *EEVEE_material_world_volume_get(struct Scene *scene, World *
const void *engine = &DRW_engine_viewport_eevee_type;
int options = VAR_WORLD_VOLUME;
- GPUMaterial *mat = DRW_shader_find_from_world(wo, engine, options);
+ GPUMaterial *mat = DRW_shader_find_from_world(wo, engine, options, true);
if (mat != NULL) {
return mat;
}
@@ -694,7 +694,7 @@ struct GPUMaterial *EEVEE_material_world_volume_get(struct Scene *scene, World *
mat = DRW_shader_create_from_world(
scene, wo, engine, options,
datatoc_volumetric_vert_glsl, datatoc_volumetric_geom_glsl, e_data.volume_shader_lib,
- defines);
+ defines, true);
MEM_freeN(defines);
@@ -719,7 +719,7 @@ struct GPUMaterial *EEVEE_material_mesh_get(
options |= eevee_material_shadow_option(shadow_method);
- GPUMaterial *mat = DRW_shader_find_from_material(ma, engine, options);
+ GPUMaterial *mat = DRW_shader_find_from_material(ma, engine, options, true);
if (mat) {
return mat;
}
@@ -729,7 +729,7 @@ struct GPUMaterial *EEVEE_material_mesh_get(
mat = DRW_shader_create_from_material(
scene, ma, engine, options,
e_data.vert_shader_str, NULL, e_data.frag_shader_lib,
- defines);
+ defines, true);
MEM_freeN(defines);
@@ -741,7 +741,7 @@ struct GPUMaterial *EEVEE_material_mesh_volume_get(struct Scene *scene, Material
const void *engine = &DRW_engine_viewport_eevee_type;
int options = VAR_MAT_VOLUME;
- GPUMaterial *mat = DRW_shader_find_from_material(ma, engine, options);
+ GPUMaterial *mat = DRW_shader_find_from_material(ma, engine, options, true);
if (mat != NULL) {
return mat;
}
@@ -751,7 +751,7 @@ struct GPUMaterial *EEVEE_material_mesh_volume_get(struct Scene *scene, Material
mat = DRW_shader_create_from_material(
scene, ma, engine, options,
datatoc_volumetric_vert_glsl, datatoc_volumetric_geom_glsl, e_data.volume_shader_lib,
- defines);
+ defines, true);
MEM_freeN(defines);
@@ -775,7 +775,7 @@ struct GPUMaterial *EEVEE_material_mesh_depth_get(
if (is_shadow)
options |= VAR_MAT_SHADOW;
- GPUMaterial *mat = DRW_shader_find_from_material(ma, engine, options);
+ GPUMaterial *mat = DRW_shader_find_from_material(ma, engine, options, true);
if (mat) {
return mat;
}
@@ -791,7 +791,8 @@ struct GPUMaterial *EEVEE_material_mesh_depth_get(
(is_shadow) ? datatoc_shadow_vert_glsl : e_data.vert_shader_str,
NULL,
frag_str,
- defines);
+ defines,
+ true);
MEM_freeN(frag_str);
MEM_freeN(defines);
@@ -807,7 +808,7 @@ struct GPUMaterial *EEVEE_material_hair_get(
options |= eevee_material_shadow_option(shadow_method);
- GPUMaterial *mat = DRW_shader_find_from_material(ma, engine, options);
+ GPUMaterial *mat = DRW_shader_find_from_material(ma, engine, options, true);
if (mat) {
return mat;
}
@@ -817,7 +818,7 @@ struct GPUMaterial *EEVEE_material_hair_get(
mat = DRW_shader_create_from_material(
scene, ma, engine, options,
e_data.vert_shader_str, NULL, e_data.frag_shader_lib,
- defines);
+ defines, true);
MEM_freeN(defines);