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AgeCommit message (Expand)Author
2018-08-12Merge branch 'blender2.8' into hair_guideshair_guidesLukas Tönne
2018-08-08Eevee: Remove per material SSS toggleClément Foucault
2018-08-08Eevee: Use "constant folding" for the principle shaderClément Foucault
2018-08-08Eevee: Remove some of the non-necessary uniformsClément Foucault
2018-08-03Eevee: Fix assert with hair drawingClément Foucault
2018-08-02Eevee: Fix missing UBO binds.Clément Foucault
2018-07-18GWN: Port to GPU module: Replace GWN prefix by GPUClément Foucault
2018-07-15Post merge fixes.Lukas Toenne
2018-07-15Merge branch 'hair_guides' into tmp_hair_curvesLukas Toenne
2018-07-15Merge branch 'blender2.8' into hair_guidesLukas Toenne
2018-07-10Eevee: LightCache: Initial ImplementationClément Foucault
2018-07-10DRW: Add new features from lightcache branchClément Foucault
2018-07-10Merge branch 'hair_guides' into tmp_hair_curvesLukas Toenne
2018-07-10Merge branch 'blender2.8' into hair_guidesLukas Toenne
2018-07-08Cleanup: rename 'ct' to 'len' for size varsCampbell Barton
2018-07-03Extend default material function for Eevee to work with hair systems.Lukas Tönne
2018-07-02Fix a few minor crashes from unfinished hair shader code.Lukas Tönne
2018-07-02Remove the parent interpolation hair shader and use the transform-feedback sh...Lukas Tönne
2018-06-29Rename "guide" curves to "fiber" curves.Lukas Tönne
2018-06-29Rename the fur modifier to hair modifier.Lukas Tönne
2018-06-27Merge branch 'blender2.8' into hair_guidesLukas Tönne
2018-06-23Eevee: Fix wrong depth test in main shading pass.Clément Foucault
2018-06-15Merge branch 'blender2.8' into hair_guidesLukas Tönne
2018-06-15Backport hair drawing improvements and workbench support from the grooming br...Lukas Tönne
2018-06-11MetaBall support for Workbench + EEVEEJeroen Bakker
2018-06-09Eevee: Improve compilation time (reduce branching).Clément Foucault
2018-06-09Use common_view_lib.glsl instead of including the ProjectionMatrix uniform di...Lukas Tönne
2018-06-06Fix hair fiber prepass shader and add missin HAIR_SHADER define to compile it.Lukas Tönne
2018-06-06Fix hair fiber vertex shaders and bring them closer to the particle hair shader.Lukas Tönne
2018-06-05Merge branch 'blender2.8' into hair_guidesLukas Tönne
2018-06-02DRW: Make the Procedural hair update part of the drawmanager.Clément Foucault
2018-06-02Eevee: Hair: Make SSR works with hairs.Clément Foucault
2018-06-02Eevee: Cleanup unused GhashClément Foucault
2018-06-02Eevee: Add shadow support for hairs.Clément Foucault
2018-06-02Eevee: Hair: Make hairs visible even if the show emitter option is disabled.Clément Foucault
2018-06-01Workbench: Material specific settings for the specularJeroen Bakker
2018-05-30Eevee: Add support for new Hair geometry system.Clément Foucault
2018-05-29EEVEE: LookDev fadeout to the world horizon colorJeroen Bakker
2018-05-29EEVEE: LookDev use_scene_light draw optionJeroen Bakker
2018-05-28EEVEE: lookdev default materialsJeroen Bakker
2018-05-28EEvEE: LookDevJeroen Bakker
2018-05-27Merge branch 'blender2.8' into hair_guidesLukas Tönne
2018-05-26Cleanup: whitespace, long lines, duplicate includeCampbell Barton
2018-05-24Replace DerivedMesh with Mesh throughout hair code,Lukas Tönne
2018-05-24Only pass export cache to lower level draw functions, do export on higher lev...Lukas Tönne
2018-05-21Cleanup: Temporarily removed all groom object type code, move it to a separat...Lukas Tönne
2018-05-21Merge branch 'blender2.8' into hair_guidesLukas Tönne
2018-05-20DRW: Rename some DRW_STATE_* for more consistency.Clément Foucault
2018-05-15Draw manager: Pass object to hair batch cacheSergey Sharybin
2018-05-15Particle edit: Make visibility check to be per-particle systemSergey Sharybin