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Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_materials.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_materials.c265
1 files changed, 185 insertions, 80 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index 8cd9dd4829d..e91ffeaa6b8 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -33,11 +33,13 @@
#include "BLI_ghash.h"
#include "BLI_alloca.h"
+#include "BKE_editstrands.h"
#include "BKE_particle.h"
#include "BKE_paint.h"
#include "BKE_pbvh.h"
#include "GPU_material.h"
+#include "GPU_texture.h"
#include "eevee_engine.h"
#include "eevee_lut.h"
@@ -70,6 +72,8 @@ static struct {
struct GPUShader *default_prepass_sh;
struct GPUShader *default_prepass_clip_sh;
+ struct GPUShader *default_prepass_hair_fiber_sh;
+ struct GPUShader *default_prepass_hair_fiber_clip_sh;
struct GPUShader *default_lit[VAR_MAT_MAX];
struct GPUShader *default_background;
@@ -103,6 +107,7 @@ extern char datatoc_lightprobe_geom_glsl[];
extern char datatoc_lightprobe_vert_glsl[];
extern char datatoc_background_vert_glsl[];
extern char datatoc_volumetric_frag_glsl[];
+extern char datatoc_hair_lib_glsl[];
extern Material defmaterial;
extern GlobalsUboStorage ts;
@@ -190,6 +195,9 @@ static char *eevee_get_defines(int options)
if ((options & VAR_MAT_HAIR) != 0) {
BLI_dynstr_appendf(ds, "#define HAIR_SHADER\n");
}
+ if ((options & VAR_MAT_HAIR_FIBERS) != 0) {
+ BLI_dynstr_append(ds, DRW_hair_shader_defines());
+ }
if ((options & VAR_MAT_PROBE) != 0) {
BLI_dynstr_appendf(ds, "#define PROBE_CAPTURE\n");
}
@@ -291,57 +299,84 @@ static void add_standard_uniforms(DRWShadingGroup *shgrp, EEVEE_SceneLayerData *
static void create_default_shader(int options)
{
- DynStr *ds_frag = BLI_dynstr_new();
- BLI_dynstr_append(ds_frag, e_data.frag_shader_lib);
- BLI_dynstr_append(ds_frag, datatoc_default_frag_glsl);
- char *frag_str = BLI_dynstr_get_cstring(ds_frag);
- BLI_dynstr_free(ds_frag);
+ char *vert_str = NULL;
+ {
+ DynStr *ds_vert = BLI_dynstr_new();
+ BLI_dynstr_append(ds_vert, datatoc_hair_lib_glsl);
+ BLI_dynstr_append(ds_vert, datatoc_lit_surface_vert_glsl);
+ vert_str = BLI_dynstr_get_cstring(ds_vert);
+ BLI_dynstr_free(ds_vert);
+ }
+
+ char *frag_str = NULL;
+ {
+ DynStr *ds_frag = BLI_dynstr_new();
+ BLI_dynstr_append(ds_frag, e_data.frag_shader_lib);
+ BLI_dynstr_append(ds_frag, datatoc_default_frag_glsl);
+ frag_str = BLI_dynstr_get_cstring(ds_frag);
+ BLI_dynstr_free(ds_frag);
+ }
char *defines = eevee_get_defines(options);
- e_data.default_lit[options] = DRW_shader_create(datatoc_lit_surface_vert_glsl, NULL, frag_str, defines);
+ e_data.default_lit[options] = DRW_shader_create(vert_str, NULL, frag_str, defines);
MEM_freeN(defines);
+ MEM_freeN(vert_str);
MEM_freeN(frag_str);
}
void EEVEE_materials_init(EEVEE_StorageList *stl)
{
if (!e_data.frag_shader_lib) {
- char *frag_str = NULL;
-
/* Shaders */
- DynStr *ds_frag = BLI_dynstr_new();
- BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_ambient_occlusion_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_octahedron_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_irradiance_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_lightprobe_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_ltc_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_bsdf_direct_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_lamps_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_lit_surface_frag_glsl);
- e_data.frag_shader_lib = BLI_dynstr_get_cstring(ds_frag);
- BLI_dynstr_free(ds_frag);
+ {
+ DynStr *ds_frag = BLI_dynstr_new();
+ BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_ambient_occlusion_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_octahedron_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_irradiance_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_lightprobe_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_ltc_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_bsdf_direct_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_lamps_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_lit_surface_frag_glsl);
+ e_data.frag_shader_lib = BLI_dynstr_get_cstring(ds_frag);
+ BLI_dynstr_free(ds_frag);
+ }
+
+ {
+ DynStr *ds_frag = BLI_dynstr_new();
+ BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_ambient_occlusion_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_octahedron_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_irradiance_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_lightprobe_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_ltc_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_bsdf_direct_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_lamps_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_volumetric_frag_glsl);
+ e_data.volume_shader_lib = BLI_dynstr_get_cstring(ds_frag);
+ BLI_dynstr_free(ds_frag);
+ }
- ds_frag = BLI_dynstr_new();
- BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_ambient_occlusion_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_octahedron_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_irradiance_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_lightprobe_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_ltc_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_bsdf_direct_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_lamps_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_volumetric_frag_glsl);
- e_data.volume_shader_lib = BLI_dynstr_get_cstring(ds_frag);
- BLI_dynstr_free(ds_frag);
+ char *hair_fiber_vert_str = NULL;
+ {
+ DynStr *ds_vert = BLI_dynstr_new();
+ BLI_dynstr_append(ds_vert, datatoc_hair_lib_glsl);
+ BLI_dynstr_append(ds_vert, datatoc_prepass_vert_glsl);
+ hair_fiber_vert_str = BLI_dynstr_get_cstring(ds_vert);
+ BLI_dynstr_free(ds_vert);
+ }
- ds_frag = BLI_dynstr_new();
- BLI_dynstr_append(ds_frag, e_data.frag_shader_lib);
- BLI_dynstr_append(ds_frag, datatoc_default_frag_glsl);
- frag_str = BLI_dynstr_get_cstring(ds_frag);
- BLI_dynstr_free(ds_frag);
+ char *frag_str = NULL;
+ {
+ DynStr *ds_frag = BLI_dynstr_new();
+ BLI_dynstr_append(ds_frag, e_data.frag_shader_lib);
+ BLI_dynstr_append(ds_frag, datatoc_default_frag_glsl);
+ frag_str = BLI_dynstr_get_cstring(ds_frag);
+ BLI_dynstr_free(ds_frag);
+ }
e_data.default_background = DRW_shader_create(
datatoc_background_vert_glsl, NULL, datatoc_default_world_frag_glsl,
@@ -355,7 +390,19 @@ void EEVEE_materials_init(EEVEE_StorageList *stl)
datatoc_prepass_vert_glsl, NULL, datatoc_prepass_frag_glsl,
"#define CLIP_PLANES\n");
+ e_data.default_prepass_hair_fiber_sh = DRW_shader_create(
+ hair_fiber_vert_str, NULL, datatoc_prepass_frag_glsl, DRW_hair_shader_defines());
+
+ {
+ char defines[256];
+ BLI_snprintf(defines, sizeof(defines), "#define CLIP_PLANES\n%s",
+ DRW_hair_shader_defines());
+ e_data.default_prepass_hair_fiber_clip_sh = DRW_shader_create(
+ hair_fiber_vert_str, NULL, datatoc_prepass_frag_glsl, defines);
+ }
+
MEM_freeN(frag_str);
+ MEM_freeN(hair_fiber_vert_str);
/* Textures */
const int layers = 3;
@@ -563,11 +610,13 @@ struct GPUMaterial *EEVEE_material_mesh_depth_get(
struct GPUMaterial *EEVEE_material_hair_get(
struct Scene *scene, Material *ma,
- bool use_ao, bool use_bent_normals)
+ bool use_fibers, bool use_ao, bool use_bent_normals)
{
const void *engine = &DRW_engine_viewport_eevee_type;
- int options = VAR_MAT_MESH | VAR_MAT_HAIR;
-
+ int options = VAR_MAT_HAIR | VAR_MAT_MESH;
+ if (use_fibers) {
+ options |= VAR_MAT_HAIR_FIBERS;
+ }
if (use_ao) options |= VAR_MAT_AO;
if (use_bent_normals) options |= VAR_MAT_BENT;
@@ -576,13 +625,23 @@ struct GPUMaterial *EEVEE_material_hair_get(
return mat;
}
+ char *vert_str = NULL;
+ {
+ DynStr *ds_vert = BLI_dynstr_new();
+ BLI_dynstr_append(ds_vert, datatoc_hair_lib_glsl);
+ BLI_dynstr_append(ds_vert, datatoc_lit_surface_vert_glsl);
+ vert_str = BLI_dynstr_get_cstring(ds_vert);
+ BLI_dynstr_free(ds_vert);
+ }
+
char *defines = eevee_get_defines(options);
mat = GPU_material_from_nodetree(
scene, ma->nodetree, &ma->gpumaterial, engine, options,
- datatoc_lit_surface_vert_glsl, NULL, e_data.frag_shader_lib,
+ vert_str, NULL, e_data.frag_shader_lib,
defines);
+ MEM_freeN(vert_str);
MEM_freeN(defines);
return mat;
@@ -593,13 +652,14 @@ struct GPUMaterial *EEVEE_material_hair_get(
**/
static struct DRWShadingGroup *EEVEE_default_shading_group_create(
EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata, DRWPass *pass,
- bool is_hair, bool is_flat_normal, bool use_ao, bool use_bent_normals, bool use_blend, bool use_ssr)
+ bool is_hair, bool is_hair_fibers, bool is_flat_normal, bool use_ao, bool use_bent_normals, bool use_blend, bool use_ssr)
{
static int ssr_id;
ssr_id = (use_ssr) ? 0 : -1;
int options = VAR_MAT_MESH;
if (is_hair) options |= VAR_MAT_HAIR;
+ if (is_hair_fibers) options |= VAR_MAT_HAIR_FIBERS;
if (use_ao) options |= VAR_MAT_AO;
if (use_bent_normals) options |= VAR_MAT_BENT;
if (is_flat_normal) options |= VAR_MAT_FLAT;
@@ -620,13 +680,14 @@ static struct DRWShadingGroup *EEVEE_default_shading_group_create(
**/
static struct DRWShadingGroup *EEVEE_default_shading_group_get(
EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata,
- bool is_hair, bool is_flat_normal, bool use_ao, bool use_bent_normals, bool use_ssr)
+ bool is_hair, bool is_hair_fibers, bool is_flat_normal, bool use_ao, bool use_bent_normals, bool use_ssr)
{
static int ssr_id;
ssr_id = (use_ssr) ? 0 : -1;
int options = VAR_MAT_MESH;
if (is_hair) options |= VAR_MAT_HAIR;
+ if (is_hair_fibers) options |= VAR_MAT_HAIR_FIBERS;
if (use_ao) options |= VAR_MAT_AO;
if (use_bent_normals) options |= VAR_MAT_BENT;
if (is_flat_normal) options |= VAR_MAT_FLAT;
@@ -636,7 +697,8 @@ static struct DRWShadingGroup *EEVEE_default_shading_group_get(
}
if (vedata->psl->default_pass[options] == NULL) {
- DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_CLIP_PLANES | DRW_STATE_WIRE;
+ //DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_CLIP_PLANES | DRW_STATE_WIRE;
+ DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL;
vedata->psl->default_pass[options] = DRW_pass_create("Default Lit Pass", state);
DRWShadingGroup *shgrp = DRW_shgroup_create(e_data.default_lit[options], vedata->psl->default_pass[options]);
@@ -712,18 +774,22 @@ void EEVEE_materials_cache_init(EEVEE_Data *vedata)
DRWState state = DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | DRW_STATE_WIRE;
psl->depth_pass = DRW_pass_create("Depth Pass", state);
stl->g_data->depth_shgrp = DRW_shgroup_create(e_data.default_prepass_sh, psl->depth_pass);
+ stl->g_data->depth_shgrp_hair_fibers = DRW_shgroup_create(e_data.default_prepass_hair_fiber_sh, psl->depth_pass);
state = DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | DRW_STATE_CULL_BACK;
psl->depth_pass_cull = DRW_pass_create("Depth Pass Cull", state);
stl->g_data->depth_shgrp_cull = DRW_shgroup_create(e_data.default_prepass_sh, psl->depth_pass_cull);
+ stl->g_data->depth_shgrp_hair_fibers_cull = DRW_shgroup_create(e_data.default_prepass_hair_fiber_sh, psl->depth_pass_cull);
state = DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | DRW_STATE_CLIP_PLANES | DRW_STATE_WIRE;
psl->depth_pass_clip = DRW_pass_create("Depth Pass Clip", state);
stl->g_data->depth_shgrp_clip = DRW_shgroup_create(e_data.default_prepass_clip_sh, psl->depth_pass_clip);
+ stl->g_data->depth_shgrp_hair_fibers_clip = DRW_shgroup_create(e_data.default_prepass_hair_fiber_clip_sh, psl->depth_pass_clip);
state = DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | DRW_STATE_CLIP_PLANES | DRW_STATE_CULL_BACK;
psl->depth_pass_clip_cull = DRW_pass_create("Depth Pass Cull Clip", state);
stl->g_data->depth_shgrp_clip_cull = DRW_shgroup_create(e_data.default_prepass_clip_sh, psl->depth_pass_clip_cull);
+ stl->g_data->depth_shgrp_hair_fibers_clip_cull = DRW_shgroup_create(e_data.default_prepass_hair_fiber_clip_sh, psl->depth_pass_clip_cull);
}
{
@@ -830,7 +896,7 @@ static void material_opaque(
/* Fallback to default shader */
if (*shgrp == NULL) {
- *shgrp = EEVEE_default_shading_group_get(sldata, vedata, false, use_flat_nor,
+ *shgrp = EEVEE_default_shading_group_get(sldata, vedata, false, false, use_flat_nor,
stl->effects->use_ao, stl->effects->use_bent_normals, stl->effects->use_ssr);
DRW_shgroup_uniform_vec3(*shgrp, "basecol", color_p, 1);
DRW_shgroup_uniform_float(*shgrp, "metallic", metal_p, 1);
@@ -890,7 +956,7 @@ static void material_transparent(
if (*shgrp == NULL) {
*shgrp = EEVEE_default_shading_group_create(
sldata, vedata, psl->transparent_pass,
- false, use_flat_nor, stl->effects->use_ao, stl->effects->use_bent_normals, true, false);
+ false, false, use_flat_nor, stl->effects->use_ao, stl->effects->use_bent_normals, true, false);
DRW_shgroup_uniform_vec3(*shgrp, "basecol", color_p, 1);
DRW_shgroup_uniform_float(*shgrp, "metallic", metal_p, 1);
DRW_shgroup_uniform_float(*shgrp, "specular", spec_p, 1);
@@ -1074,68 +1140,105 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata, EEVEE_SceneLayerData *sl
if (psys_check_enabled(ob, psys, false)) {
ParticleSettings *part = psys->part;
- int draw_as = (part->draw_as == PART_DRAW_REND) ? part->ren_as : part->draw_as;
-
- if (draw_as == PART_DRAW_PATH && (psys->pathcache || psys->childcache)) {
- struct Gwn_Batch *hair_geom = DRW_cache_particles_get_hair(psys, md);
- DRWShadingGroup *shgrp = NULL;
+ bool use_hair = false;
+ bool use_fibers = false;
+ float mat[4][4];
+ struct Gwn_Batch *hair_geom = NULL;
+ const DRWHairFiberTextureBuffer *fiber_buffer = NULL;
+ GPUTexture **fiber_texture = NULL;
+
+ if (ob->mode & OB_MODE_HAIR_EDIT) {
+ BMEditStrands *edit = psys->hairedit;
+ const HairEditSettings *tsettings = &scene->toolsettings->hair_edit;
+ if (edit &&tsettings->hair_draw_mode == HAIR_DRAW_FIBERS && BKE_editstrands_hair_ensure(edit)) {
+ use_hair = true;
+ use_fibers = true;
+ copy_m4_m4(mat, ob->obmat);
+
+ hair_geom = DRW_cache_editstrands_get_hair_fibers(edit, true, tsettings->hair_draw_subdiv, &fiber_buffer);
+
+ if (!edit->texture) {
+ edit->texture = DRW_texture_create_2D(fiber_buffer->width, fiber_buffer->height,
+ DRW_TEX_RG_32, 0, fiber_buffer->data);
+ }
+ fiber_texture = (GPUTexture **)(&edit->texture);
+ }
+ }
+ else {
+ int draw_as = (part->draw_as == PART_DRAW_REND) ? part->ren_as : part->draw_as;
+ if (draw_as == PART_DRAW_PATH && (psys->pathcache || psys->childcache)) {
+ use_hair = true;
+ unit_m4(mat);
+ hair_geom = DRW_cache_particles_get_hair(psys, md);
+ }
+ }
+
+ if (use_hair) {
Material *ma = give_current_material(ob, part->omat);
- static float mat[4][4];
-
- unit_m4(mat);
-
if (ma == NULL) {
ma = &defmaterial;
}
-
- float *color_p = &ma->r;
- float *metal_p = &ma->ray_mirror;
- float *spec_p = &ma->spec;
- float *rough_p = &ma->gloss_mir;
-
- DRW_shgroup_call_add(stl->g_data->depth_shgrp, hair_geom, mat);
- DRW_shgroup_call_add(stl->g_data->depth_shgrp_clip, hair_geom, mat);
-
- shgrp = BLI_ghash_lookup(material_hash, (const void *)ma);
-
- if (shgrp) {
- DRW_shgroup_call_add(shgrp, hair_geom, mat);
+
+ if (!use_fibers) {
+ DRW_shgroup_call_add(stl->g_data->depth_shgrp, hair_geom, mat);
+ DRW_shgroup_call_add(stl->g_data->depth_shgrp_clip, hair_geom, mat);
}
else {
+ DRW_shgroup_call_add(stl->g_data->depth_shgrp_hair_fibers, hair_geom, mat);
+ DRW_hair_shader_uniforms(stl->g_data->depth_shgrp_hair_fibers, scene,
+ fiber_texture, fiber_buffer);
+
+ DRW_shgroup_call_add(stl->g_data->depth_shgrp_hair_fibers_clip, hair_geom, mat);
+ DRW_hair_shader_uniforms(stl->g_data->depth_shgrp_hair_fibers_clip, scene,
+ fiber_texture, fiber_buffer);
+ }
+
+ DRWShadingGroup *shgrp = BLI_ghash_lookup(material_hash, (const void *)ma);
+ if (!shgrp) {
+ float *color_p = &ma->r;
+ float *metal_p = &ma->ray_mirror;
+ float *spec_p = &ma->spec;
+ float *rough_p = &ma->gloss_mir;
+
if (ma->use_nodes && ma->nodetree) {
struct GPUMaterial *gpumat = EEVEE_material_hair_get(scene, ma,
- stl->effects->use_ao, stl->effects->use_bent_normals);
-
+ use_fibers, stl->effects->use_ao, stl->effects->use_bent_normals);
+
shgrp = DRW_shgroup_material_create(gpumat, psl->material_pass);
if (shgrp) {
add_standard_uniforms(shgrp, sldata, vedata, NULL);
-
+
BLI_ghash_insert(material_hash, ma, shgrp);
-
- DRW_shgroup_call_add(shgrp, hair_geom, mat);
}
else {
/* Shader failed : pink color */
static float col[3] = {1.0f, 0.0f, 1.0f};
static float half = 0.5f;
-
+
color_p = col;
metal_p = spec_p = rough_p = ½
}
}
-
+
/* Fallback to default shader */
if (shgrp == NULL) {
- shgrp = EEVEE_default_shading_group_get(sldata, vedata, true, false,
- stl->effects->use_ao, stl->effects->use_bent_normals, stl->effects->use_ssr);
+ shgrp = EEVEE_default_shading_group_get(sldata, vedata, true, use_fibers,
+ false, stl->effects->use_ao, stl->effects->use_bent_normals, stl->effects->use_ssr);
DRW_shgroup_uniform_vec3(shgrp, "basecol", color_p, 1);
DRW_shgroup_uniform_float(shgrp, "metallic", metal_p, 1);
DRW_shgroup_uniform_float(shgrp, "specular", spec_p, 1);
DRW_shgroup_uniform_float(shgrp, "roughness", rough_p, 1);
-
+
BLI_ghash_insert(material_hash, ma, shgrp);
-
- DRW_shgroup_call_add(shgrp, hair_geom, mat);
+ }
+ }
+
+ if (shgrp) {
+ DRW_shgroup_call_add(shgrp, hair_geom, mat);
+
+ if (use_fibers) {
+ DRW_hair_shader_uniforms(shgrp, scene,
+ fiber_texture, fiber_buffer);
}
}
}
@@ -1163,6 +1266,8 @@ void EEVEE_materials_free(void)
MEM_SAFE_FREE(e_data.volume_shader_lib);
DRW_SHADER_FREE_SAFE(e_data.default_prepass_sh);
DRW_SHADER_FREE_SAFE(e_data.default_prepass_clip_sh);
+ DRW_SHADER_FREE_SAFE(e_data.default_prepass_hair_fiber_sh);
+ DRW_SHADER_FREE_SAFE(e_data.default_prepass_hair_fiber_clip_sh);
DRW_SHADER_FREE_SAFE(e_data.default_background);
DRW_TEXTURE_FREE_SAFE(e_data.util_tex);
}