diff options
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_materials.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_materials.c | 265 |
1 files changed, 185 insertions, 80 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c index 8cd9dd4829d..e91ffeaa6b8 100644 --- a/source/blender/draw/engines/eevee/eevee_materials.c +++ b/source/blender/draw/engines/eevee/eevee_materials.c @@ -33,11 +33,13 @@ #include "BLI_ghash.h" #include "BLI_alloca.h" +#include "BKE_editstrands.h" #include "BKE_particle.h" #include "BKE_paint.h" #include "BKE_pbvh.h" #include "GPU_material.h" +#include "GPU_texture.h" #include "eevee_engine.h" #include "eevee_lut.h" @@ -70,6 +72,8 @@ static struct { struct GPUShader *default_prepass_sh; struct GPUShader *default_prepass_clip_sh; + struct GPUShader *default_prepass_hair_fiber_sh; + struct GPUShader *default_prepass_hair_fiber_clip_sh; struct GPUShader *default_lit[VAR_MAT_MAX]; struct GPUShader *default_background; @@ -103,6 +107,7 @@ extern char datatoc_lightprobe_geom_glsl[]; extern char datatoc_lightprobe_vert_glsl[]; extern char datatoc_background_vert_glsl[]; extern char datatoc_volumetric_frag_glsl[]; +extern char datatoc_hair_lib_glsl[]; extern Material defmaterial; extern GlobalsUboStorage ts; @@ -190,6 +195,9 @@ static char *eevee_get_defines(int options) if ((options & VAR_MAT_HAIR) != 0) { BLI_dynstr_appendf(ds, "#define HAIR_SHADER\n"); } + if ((options & VAR_MAT_HAIR_FIBERS) != 0) { + BLI_dynstr_append(ds, DRW_hair_shader_defines()); + } if ((options & VAR_MAT_PROBE) != 0) { BLI_dynstr_appendf(ds, "#define PROBE_CAPTURE\n"); } @@ -291,57 +299,84 @@ static void add_standard_uniforms(DRWShadingGroup *shgrp, EEVEE_SceneLayerData * static void create_default_shader(int options) { - DynStr *ds_frag = BLI_dynstr_new(); - BLI_dynstr_append(ds_frag, e_data.frag_shader_lib); - BLI_dynstr_append(ds_frag, datatoc_default_frag_glsl); - char *frag_str = BLI_dynstr_get_cstring(ds_frag); - BLI_dynstr_free(ds_frag); + char *vert_str = NULL; + { + DynStr *ds_vert = BLI_dynstr_new(); + BLI_dynstr_append(ds_vert, datatoc_hair_lib_glsl); + BLI_dynstr_append(ds_vert, datatoc_lit_surface_vert_glsl); + vert_str = BLI_dynstr_get_cstring(ds_vert); + BLI_dynstr_free(ds_vert); + } + + char *frag_str = NULL; + { + DynStr *ds_frag = BLI_dynstr_new(); + BLI_dynstr_append(ds_frag, e_data.frag_shader_lib); + BLI_dynstr_append(ds_frag, datatoc_default_frag_glsl); + frag_str = BLI_dynstr_get_cstring(ds_frag); + BLI_dynstr_free(ds_frag); + } char *defines = eevee_get_defines(options); - e_data.default_lit[options] = DRW_shader_create(datatoc_lit_surface_vert_glsl, NULL, frag_str, defines); + e_data.default_lit[options] = DRW_shader_create(vert_str, NULL, frag_str, defines); MEM_freeN(defines); + MEM_freeN(vert_str); MEM_freeN(frag_str); } void EEVEE_materials_init(EEVEE_StorageList *stl) { if (!e_data.frag_shader_lib) { - char *frag_str = NULL; - /* Shaders */ - DynStr *ds_frag = BLI_dynstr_new(); - BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl); - BLI_dynstr_append(ds_frag, datatoc_ambient_occlusion_lib_glsl); - BLI_dynstr_append(ds_frag, datatoc_octahedron_lib_glsl); - BLI_dynstr_append(ds_frag, datatoc_irradiance_lib_glsl); - BLI_dynstr_append(ds_frag, datatoc_lightprobe_lib_glsl); - BLI_dynstr_append(ds_frag, datatoc_ltc_lib_glsl); - BLI_dynstr_append(ds_frag, datatoc_bsdf_direct_lib_glsl); - BLI_dynstr_append(ds_frag, datatoc_lamps_lib_glsl); - BLI_dynstr_append(ds_frag, datatoc_lit_surface_frag_glsl); - e_data.frag_shader_lib = BLI_dynstr_get_cstring(ds_frag); - BLI_dynstr_free(ds_frag); + { + DynStr *ds_frag = BLI_dynstr_new(); + BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl); + BLI_dynstr_append(ds_frag, datatoc_ambient_occlusion_lib_glsl); + BLI_dynstr_append(ds_frag, datatoc_octahedron_lib_glsl); + BLI_dynstr_append(ds_frag, datatoc_irradiance_lib_glsl); + BLI_dynstr_append(ds_frag, datatoc_lightprobe_lib_glsl); + BLI_dynstr_append(ds_frag, datatoc_ltc_lib_glsl); + BLI_dynstr_append(ds_frag, datatoc_bsdf_direct_lib_glsl); + BLI_dynstr_append(ds_frag, datatoc_lamps_lib_glsl); + BLI_dynstr_append(ds_frag, datatoc_lit_surface_frag_glsl); + e_data.frag_shader_lib = BLI_dynstr_get_cstring(ds_frag); + BLI_dynstr_free(ds_frag); + } + + { + DynStr *ds_frag = BLI_dynstr_new(); + BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl); + BLI_dynstr_append(ds_frag, datatoc_ambient_occlusion_lib_glsl); + BLI_dynstr_append(ds_frag, datatoc_octahedron_lib_glsl); + BLI_dynstr_append(ds_frag, datatoc_irradiance_lib_glsl); + BLI_dynstr_append(ds_frag, datatoc_lightprobe_lib_glsl); + BLI_dynstr_append(ds_frag, datatoc_ltc_lib_glsl); + BLI_dynstr_append(ds_frag, datatoc_bsdf_direct_lib_glsl); + BLI_dynstr_append(ds_frag, datatoc_lamps_lib_glsl); + BLI_dynstr_append(ds_frag, datatoc_volumetric_frag_glsl); + e_data.volume_shader_lib = BLI_dynstr_get_cstring(ds_frag); + BLI_dynstr_free(ds_frag); + } - ds_frag = BLI_dynstr_new(); - BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl); - BLI_dynstr_append(ds_frag, datatoc_ambient_occlusion_lib_glsl); - BLI_dynstr_append(ds_frag, datatoc_octahedron_lib_glsl); - BLI_dynstr_append(ds_frag, datatoc_irradiance_lib_glsl); - BLI_dynstr_append(ds_frag, datatoc_lightprobe_lib_glsl); - BLI_dynstr_append(ds_frag, datatoc_ltc_lib_glsl); - BLI_dynstr_append(ds_frag, datatoc_bsdf_direct_lib_glsl); - BLI_dynstr_append(ds_frag, datatoc_lamps_lib_glsl); - BLI_dynstr_append(ds_frag, datatoc_volumetric_frag_glsl); - e_data.volume_shader_lib = BLI_dynstr_get_cstring(ds_frag); - BLI_dynstr_free(ds_frag); + char *hair_fiber_vert_str = NULL; + { + DynStr *ds_vert = BLI_dynstr_new(); + BLI_dynstr_append(ds_vert, datatoc_hair_lib_glsl); + BLI_dynstr_append(ds_vert, datatoc_prepass_vert_glsl); + hair_fiber_vert_str = BLI_dynstr_get_cstring(ds_vert); + BLI_dynstr_free(ds_vert); + } - ds_frag = BLI_dynstr_new(); - BLI_dynstr_append(ds_frag, e_data.frag_shader_lib); - BLI_dynstr_append(ds_frag, datatoc_default_frag_glsl); - frag_str = BLI_dynstr_get_cstring(ds_frag); - BLI_dynstr_free(ds_frag); + char *frag_str = NULL; + { + DynStr *ds_frag = BLI_dynstr_new(); + BLI_dynstr_append(ds_frag, e_data.frag_shader_lib); + BLI_dynstr_append(ds_frag, datatoc_default_frag_glsl); + frag_str = BLI_dynstr_get_cstring(ds_frag); + BLI_dynstr_free(ds_frag); + } e_data.default_background = DRW_shader_create( datatoc_background_vert_glsl, NULL, datatoc_default_world_frag_glsl, @@ -355,7 +390,19 @@ void EEVEE_materials_init(EEVEE_StorageList *stl) datatoc_prepass_vert_glsl, NULL, datatoc_prepass_frag_glsl, "#define CLIP_PLANES\n"); + e_data.default_prepass_hair_fiber_sh = DRW_shader_create( + hair_fiber_vert_str, NULL, datatoc_prepass_frag_glsl, DRW_hair_shader_defines()); + + { + char defines[256]; + BLI_snprintf(defines, sizeof(defines), "#define CLIP_PLANES\n%s", + DRW_hair_shader_defines()); + e_data.default_prepass_hair_fiber_clip_sh = DRW_shader_create( + hair_fiber_vert_str, NULL, datatoc_prepass_frag_glsl, defines); + } + MEM_freeN(frag_str); + MEM_freeN(hair_fiber_vert_str); /* Textures */ const int layers = 3; @@ -563,11 +610,13 @@ struct GPUMaterial *EEVEE_material_mesh_depth_get( struct GPUMaterial *EEVEE_material_hair_get( struct Scene *scene, Material *ma, - bool use_ao, bool use_bent_normals) + bool use_fibers, bool use_ao, bool use_bent_normals) { const void *engine = &DRW_engine_viewport_eevee_type; - int options = VAR_MAT_MESH | VAR_MAT_HAIR; - + int options = VAR_MAT_HAIR | VAR_MAT_MESH; + if (use_fibers) { + options |= VAR_MAT_HAIR_FIBERS; + } if (use_ao) options |= VAR_MAT_AO; if (use_bent_normals) options |= VAR_MAT_BENT; @@ -576,13 +625,23 @@ struct GPUMaterial *EEVEE_material_hair_get( return mat; } + char *vert_str = NULL; + { + DynStr *ds_vert = BLI_dynstr_new(); + BLI_dynstr_append(ds_vert, datatoc_hair_lib_glsl); + BLI_dynstr_append(ds_vert, datatoc_lit_surface_vert_glsl); + vert_str = BLI_dynstr_get_cstring(ds_vert); + BLI_dynstr_free(ds_vert); + } + char *defines = eevee_get_defines(options); mat = GPU_material_from_nodetree( scene, ma->nodetree, &ma->gpumaterial, engine, options, - datatoc_lit_surface_vert_glsl, NULL, e_data.frag_shader_lib, + vert_str, NULL, e_data.frag_shader_lib, defines); + MEM_freeN(vert_str); MEM_freeN(defines); return mat; @@ -593,13 +652,14 @@ struct GPUMaterial *EEVEE_material_hair_get( **/ static struct DRWShadingGroup *EEVEE_default_shading_group_create( EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata, DRWPass *pass, - bool is_hair, bool is_flat_normal, bool use_ao, bool use_bent_normals, bool use_blend, bool use_ssr) + bool is_hair, bool is_hair_fibers, bool is_flat_normal, bool use_ao, bool use_bent_normals, bool use_blend, bool use_ssr) { static int ssr_id; ssr_id = (use_ssr) ? 0 : -1; int options = VAR_MAT_MESH; if (is_hair) options |= VAR_MAT_HAIR; + if (is_hair_fibers) options |= VAR_MAT_HAIR_FIBERS; if (use_ao) options |= VAR_MAT_AO; if (use_bent_normals) options |= VAR_MAT_BENT; if (is_flat_normal) options |= VAR_MAT_FLAT; @@ -620,13 +680,14 @@ static struct DRWShadingGroup *EEVEE_default_shading_group_create( **/ static struct DRWShadingGroup *EEVEE_default_shading_group_get( EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata, - bool is_hair, bool is_flat_normal, bool use_ao, bool use_bent_normals, bool use_ssr) + bool is_hair, bool is_hair_fibers, bool is_flat_normal, bool use_ao, bool use_bent_normals, bool use_ssr) { static int ssr_id; ssr_id = (use_ssr) ? 0 : -1; int options = VAR_MAT_MESH; if (is_hair) options |= VAR_MAT_HAIR; + if (is_hair_fibers) options |= VAR_MAT_HAIR_FIBERS; if (use_ao) options |= VAR_MAT_AO; if (use_bent_normals) options |= VAR_MAT_BENT; if (is_flat_normal) options |= VAR_MAT_FLAT; @@ -636,7 +697,8 @@ static struct DRWShadingGroup *EEVEE_default_shading_group_get( } if (vedata->psl->default_pass[options] == NULL) { - DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_CLIP_PLANES | DRW_STATE_WIRE; + //DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_CLIP_PLANES | DRW_STATE_WIRE; + DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL; vedata->psl->default_pass[options] = DRW_pass_create("Default Lit Pass", state); DRWShadingGroup *shgrp = DRW_shgroup_create(e_data.default_lit[options], vedata->psl->default_pass[options]); @@ -712,18 +774,22 @@ void EEVEE_materials_cache_init(EEVEE_Data *vedata) DRWState state = DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | DRW_STATE_WIRE; psl->depth_pass = DRW_pass_create("Depth Pass", state); stl->g_data->depth_shgrp = DRW_shgroup_create(e_data.default_prepass_sh, psl->depth_pass); + stl->g_data->depth_shgrp_hair_fibers = DRW_shgroup_create(e_data.default_prepass_hair_fiber_sh, psl->depth_pass); state = DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | DRW_STATE_CULL_BACK; psl->depth_pass_cull = DRW_pass_create("Depth Pass Cull", state); stl->g_data->depth_shgrp_cull = DRW_shgroup_create(e_data.default_prepass_sh, psl->depth_pass_cull); + stl->g_data->depth_shgrp_hair_fibers_cull = DRW_shgroup_create(e_data.default_prepass_hair_fiber_sh, psl->depth_pass_cull); state = DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | DRW_STATE_CLIP_PLANES | DRW_STATE_WIRE; psl->depth_pass_clip = DRW_pass_create("Depth Pass Clip", state); stl->g_data->depth_shgrp_clip = DRW_shgroup_create(e_data.default_prepass_clip_sh, psl->depth_pass_clip); + stl->g_data->depth_shgrp_hair_fibers_clip = DRW_shgroup_create(e_data.default_prepass_hair_fiber_clip_sh, psl->depth_pass_clip); state = DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | DRW_STATE_CLIP_PLANES | DRW_STATE_CULL_BACK; psl->depth_pass_clip_cull = DRW_pass_create("Depth Pass Cull Clip", state); stl->g_data->depth_shgrp_clip_cull = DRW_shgroup_create(e_data.default_prepass_clip_sh, psl->depth_pass_clip_cull); + stl->g_data->depth_shgrp_hair_fibers_clip_cull = DRW_shgroup_create(e_data.default_prepass_hair_fiber_clip_sh, psl->depth_pass_clip_cull); } { @@ -830,7 +896,7 @@ static void material_opaque( /* Fallback to default shader */ if (*shgrp == NULL) { - *shgrp = EEVEE_default_shading_group_get(sldata, vedata, false, use_flat_nor, + *shgrp = EEVEE_default_shading_group_get(sldata, vedata, false, false, use_flat_nor, stl->effects->use_ao, stl->effects->use_bent_normals, stl->effects->use_ssr); DRW_shgroup_uniform_vec3(*shgrp, "basecol", color_p, 1); DRW_shgroup_uniform_float(*shgrp, "metallic", metal_p, 1); @@ -890,7 +956,7 @@ static void material_transparent( if (*shgrp == NULL) { *shgrp = EEVEE_default_shading_group_create( sldata, vedata, psl->transparent_pass, - false, use_flat_nor, stl->effects->use_ao, stl->effects->use_bent_normals, true, false); + false, false, use_flat_nor, stl->effects->use_ao, stl->effects->use_bent_normals, true, false); DRW_shgroup_uniform_vec3(*shgrp, "basecol", color_p, 1); DRW_shgroup_uniform_float(*shgrp, "metallic", metal_p, 1); DRW_shgroup_uniform_float(*shgrp, "specular", spec_p, 1); @@ -1074,68 +1140,105 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata, EEVEE_SceneLayerData *sl if (psys_check_enabled(ob, psys, false)) { ParticleSettings *part = psys->part; - int draw_as = (part->draw_as == PART_DRAW_REND) ? part->ren_as : part->draw_as; - - if (draw_as == PART_DRAW_PATH && (psys->pathcache || psys->childcache)) { - struct Gwn_Batch *hair_geom = DRW_cache_particles_get_hair(psys, md); - DRWShadingGroup *shgrp = NULL; + bool use_hair = false; + bool use_fibers = false; + float mat[4][4]; + struct Gwn_Batch *hair_geom = NULL; + const DRWHairFiberTextureBuffer *fiber_buffer = NULL; + GPUTexture **fiber_texture = NULL; + + if (ob->mode & OB_MODE_HAIR_EDIT) { + BMEditStrands *edit = psys->hairedit; + const HairEditSettings *tsettings = &scene->toolsettings->hair_edit; + if (edit &&tsettings->hair_draw_mode == HAIR_DRAW_FIBERS && BKE_editstrands_hair_ensure(edit)) { + use_hair = true; + use_fibers = true; + copy_m4_m4(mat, ob->obmat); + + hair_geom = DRW_cache_editstrands_get_hair_fibers(edit, true, tsettings->hair_draw_subdiv, &fiber_buffer); + + if (!edit->texture) { + edit->texture = DRW_texture_create_2D(fiber_buffer->width, fiber_buffer->height, + DRW_TEX_RG_32, 0, fiber_buffer->data); + } + fiber_texture = (GPUTexture **)(&edit->texture); + } + } + else { + int draw_as = (part->draw_as == PART_DRAW_REND) ? part->ren_as : part->draw_as; + if (draw_as == PART_DRAW_PATH && (psys->pathcache || psys->childcache)) { + use_hair = true; + unit_m4(mat); + hair_geom = DRW_cache_particles_get_hair(psys, md); + } + } + + if (use_hair) { Material *ma = give_current_material(ob, part->omat); - static float mat[4][4]; - - unit_m4(mat); - if (ma == NULL) { ma = &defmaterial; } - - float *color_p = &ma->r; - float *metal_p = &ma->ray_mirror; - float *spec_p = &ma->spec; - float *rough_p = &ma->gloss_mir; - - DRW_shgroup_call_add(stl->g_data->depth_shgrp, hair_geom, mat); - DRW_shgroup_call_add(stl->g_data->depth_shgrp_clip, hair_geom, mat); - - shgrp = BLI_ghash_lookup(material_hash, (const void *)ma); - - if (shgrp) { - DRW_shgroup_call_add(shgrp, hair_geom, mat); + + if (!use_fibers) { + DRW_shgroup_call_add(stl->g_data->depth_shgrp, hair_geom, mat); + DRW_shgroup_call_add(stl->g_data->depth_shgrp_clip, hair_geom, mat); } else { + DRW_shgroup_call_add(stl->g_data->depth_shgrp_hair_fibers, hair_geom, mat); + DRW_hair_shader_uniforms(stl->g_data->depth_shgrp_hair_fibers, scene, + fiber_texture, fiber_buffer); + + DRW_shgroup_call_add(stl->g_data->depth_shgrp_hair_fibers_clip, hair_geom, mat); + DRW_hair_shader_uniforms(stl->g_data->depth_shgrp_hair_fibers_clip, scene, + fiber_texture, fiber_buffer); + } + + DRWShadingGroup *shgrp = BLI_ghash_lookup(material_hash, (const void *)ma); + if (!shgrp) { + float *color_p = &ma->r; + float *metal_p = &ma->ray_mirror; + float *spec_p = &ma->spec; + float *rough_p = &ma->gloss_mir; + if (ma->use_nodes && ma->nodetree) { struct GPUMaterial *gpumat = EEVEE_material_hair_get(scene, ma, - stl->effects->use_ao, stl->effects->use_bent_normals); - + use_fibers, stl->effects->use_ao, stl->effects->use_bent_normals); + shgrp = DRW_shgroup_material_create(gpumat, psl->material_pass); if (shgrp) { add_standard_uniforms(shgrp, sldata, vedata, NULL); - + BLI_ghash_insert(material_hash, ma, shgrp); - - DRW_shgroup_call_add(shgrp, hair_geom, mat); } else { /* Shader failed : pink color */ static float col[3] = {1.0f, 0.0f, 1.0f}; static float half = 0.5f; - + color_p = col; metal_p = spec_p = rough_p = ½ } } - + /* Fallback to default shader */ if (shgrp == NULL) { - shgrp = EEVEE_default_shading_group_get(sldata, vedata, true, false, - stl->effects->use_ao, stl->effects->use_bent_normals, stl->effects->use_ssr); + shgrp = EEVEE_default_shading_group_get(sldata, vedata, true, use_fibers, + false, stl->effects->use_ao, stl->effects->use_bent_normals, stl->effects->use_ssr); DRW_shgroup_uniform_vec3(shgrp, "basecol", color_p, 1); DRW_shgroup_uniform_float(shgrp, "metallic", metal_p, 1); DRW_shgroup_uniform_float(shgrp, "specular", spec_p, 1); DRW_shgroup_uniform_float(shgrp, "roughness", rough_p, 1); - + BLI_ghash_insert(material_hash, ma, shgrp); - - DRW_shgroup_call_add(shgrp, hair_geom, mat); + } + } + + if (shgrp) { + DRW_shgroup_call_add(shgrp, hair_geom, mat); + + if (use_fibers) { + DRW_hair_shader_uniforms(shgrp, scene, + fiber_texture, fiber_buffer); } } } @@ -1163,6 +1266,8 @@ void EEVEE_materials_free(void) MEM_SAFE_FREE(e_data.volume_shader_lib); DRW_SHADER_FREE_SAFE(e_data.default_prepass_sh); DRW_SHADER_FREE_SAFE(e_data.default_prepass_clip_sh); + DRW_SHADER_FREE_SAFE(e_data.default_prepass_hair_fiber_sh); + DRW_SHADER_FREE_SAFE(e_data.default_prepass_hair_fiber_clip_sh); DRW_SHADER_FREE_SAFE(e_data.default_background); DRW_TEXTURE_FREE_SAFE(e_data.util_tex); } |