diff options
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_mist.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_mist.c | 17 |
1 files changed, 8 insertions, 9 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_mist.c b/source/blender/draw/engines/eevee/eevee_mist.c index 2b448695528..d4490d6fd4c 100644 --- a/source/blender/draw/engines/eevee/eevee_mist.c +++ b/source/blender/draw/engines/eevee/eevee_mist.c @@ -40,12 +40,9 @@ void EEVEE_mist_output_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) EEVEE_TextureList *txl = vedata->txl; EEVEE_StorageList *stl = vedata->stl; EEVEE_PassList *psl = vedata->psl; - EEVEE_EffectsInfo *effects = stl->effects; EEVEE_PrivateData *g_data = stl->g_data; Scene *scene = draw_ctx->scene; - const float clear[4] = {0.0f, 0.0f, 0.0f, 0.0f}; - /* Create FrameBuffer. */ /* Should be enough precision for many samples. */ DRW_texture_ensure_fullscreen_2d(&txl->mist_accum, GPU_R32F, 0); @@ -53,12 +50,6 @@ void EEVEE_mist_output_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) GPU_framebuffer_ensure_config(&fbl->mist_accum_fb, {GPU_ATTACHMENT_NONE, GPU_ATTACHMENT_TEXTURE(txl->mist_accum)}); - /* Clear texture. */ - if (effects->taa_current_sample == 1) { - GPU_framebuffer_bind(fbl->mist_accum_fb); - GPU_framebuffer_clear_color(fbl->mist_accum_fb, clear); - } - /* Mist settings. */ if (scene && scene->world) { g_data->mist_start = scene->world->miststa; @@ -103,9 +94,17 @@ void EEVEE_mist_output_accumulate(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Dat { EEVEE_FramebufferList *fbl = vedata->fbl; EEVEE_PassList *psl = vedata->psl; + EEVEE_EffectsInfo *effects = vedata->stl->effects; if (fbl->mist_accum_fb != NULL) { GPU_framebuffer_bind(fbl->mist_accum_fb); + + /* Clear texture. */ + if (effects->taa_current_sample == 1) { + const float clear[4] = {0.0f, 0.0f, 0.0f, 0.0f}; + GPU_framebuffer_clear_color(fbl->mist_accum_fb, clear); + } + DRW_draw_pass(psl->mist_accum_ps); /* Restore */ |