diff options
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_occlusion.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_occlusion.c | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_occlusion.c b/source/blender/draw/engines/eevee/eevee_occlusion.c index 19f34fa6108..4c2024a6f65 100644 --- a/source/blender/draw/engines/eevee/eevee_occlusion.c +++ b/source/blender/draw/engines/eevee/eevee_occlusion.c @@ -120,7 +120,6 @@ void EEVEE_occlusion_output_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata const eGPUTextureFormat texture_format = (tot_samples > 128) ? GPU_R32F : GPU_R16F; DefaultTextureList *dtxl = DRW_viewport_texture_list_get(); - const float clear[4] = {0.0f, 0.0f, 0.0f, 0.0f}; /* Should be enough precision for many samples. */ DRW_texture_ensure_fullscreen_2d(&txl->ao_accum, texture_format, 0); @@ -128,12 +127,6 @@ void EEVEE_occlusion_output_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata GPU_framebuffer_ensure_config(&fbl->ao_accum_fb, {GPU_ATTACHMENT_NONE, GPU_ATTACHMENT_TEXTURE(txl->ao_accum)}); - /* Clear texture. */ - if (effects->taa_current_sample == 1) { - GPU_framebuffer_bind(fbl->ao_accum_fb); - GPU_framebuffer_clear_color(fbl->ao_accum_fb, clear); - } - /* Accumulation pass */ DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND_ADD; DRW_PASS_CREATE(psl->ao_accum_ps, state); @@ -246,6 +239,7 @@ void EEVEE_occlusion_output_accumulate(EEVEE_ViewLayerData *sldata, EEVEE_Data * { EEVEE_FramebufferList *fbl = vedata->fbl; EEVEE_PassList *psl = vedata->psl; + EEVEE_EffectsInfo *effects = vedata->stl->effects; if (fbl->ao_accum_fb != NULL) { DefaultTextureList *dtxl = DRW_viewport_texture_list_get(); @@ -255,6 +249,13 @@ void EEVEE_occlusion_output_accumulate(EEVEE_ViewLayerData *sldata, EEVEE_Data * EEVEE_occlusion_compute(sldata, vedata); GPU_framebuffer_bind(fbl->ao_accum_fb); + + /* Clear texture. */ + if (effects->taa_current_sample == 1) { + const float clear[4] = {0.0f, 0.0f, 0.0f, 0.0f}; + GPU_framebuffer_clear_color(fbl->ao_accum_fb, clear); + } + DRW_draw_pass(psl->ao_accum_ps); /* Restore */ |