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Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_render.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_render.c7
1 files changed, 6 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_render.c b/source/blender/draw/engines/eevee/eevee_render.c
index bef19c589c2..c3b909f5fb9 100644
--- a/source/blender/draw/engines/eevee/eevee_render.c
+++ b/source/blender/draw/engines/eevee/eevee_render.c
@@ -24,6 +24,7 @@
#include "DEG_depsgraph_query.h"
#include "GPU_capabilities.h"
+#include "GPU_context.h"
#include "GPU_framebuffer.h"
#include "GPU_state.h"
@@ -223,7 +224,7 @@ void EEVEE_render_cache(void *vedata,
}
if (ob_visibility & OB_VISIBLE_SELF) {
- if (ELEM(ob->type, OB_MESH, OB_SURF, OB_MBALL)) {
+ if (ob->type == OB_MESH) {
EEVEE_materials_cache_populate(vedata, sldata, ob, &cast_shadow);
if (do_cryptomatte) {
EEVEE_cryptomatte_cache_populate(data, sldata, ob);
@@ -646,6 +647,10 @@ void EEVEE_render_draw(EEVEE_Data *vedata, RenderEngine *engine, RenderLayer *rl
/* XXX Seems to fix TDR issue with NVidia drivers on linux. */
GPU_finish();
+ /* Perform render step between samples to allow
+ * flushing of freed GPUBackend resources. */
+ GPU_render_step();
+
RE_engine_update_progress(engine, (float)(render_samples++) / (float)tot_sample);
}
}