Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_renderpasses.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_renderpasses.c49
1 files changed, 30 insertions, 19 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_renderpasses.c b/source/blender/draw/engines/eevee/eevee_renderpasses.c
index 9a47ca19e7b..be771d7cf42 100644
--- a/source/blender/draw/engines/eevee/eevee_renderpasses.c
+++ b/source/blender/draw/engines/eevee/eevee_renderpasses.c
@@ -136,24 +136,13 @@ void EEVEE_renderpasses_output_init(EEVEE_ViewLayerData *sldata,
{
EEVEE_FramebufferList *fbl = vedata->fbl;
EEVEE_TextureList *txl = vedata->txl;
- EEVEE_PassList *psl = vedata->psl;
EEVEE_StorageList *stl = vedata->stl;
EEVEE_EffectsInfo *effects = stl->effects;
EEVEE_PrivateData *g_data = stl->g_data;
- DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
const bool needs_post_processing = (g_data->render_passes &
EEVEE_RENDERPASSES_WITH_POST_PROCESSING) > 0;
if (needs_post_processing) {
- if (e_data.postprocess_sh == NULL) {
- char *frag_str = BLI_string_joinN(datatoc_common_view_lib_glsl,
- datatoc_common_uniforms_lib_glsl,
- datatoc_bsdf_common_lib_glsl,
- datatoc_renderpass_postprocess_frag_glsl);
- e_data.postprocess_sh = DRW_shader_create_fullscreen(frag_str, NULL);
- MEM_freeN(frag_str);
- }
-
/* Create FrameBuffer. */
/* Should be enough to store the data needs for a single pass.
@@ -188,29 +177,51 @@ void EEVEE_renderpasses_output_init(EEVEE_ViewLayerData *sldata,
EEVEE_volumes_output_init(sldata, vedata, tot_samples);
}
- /* Create Pass. */
- DRW_PASS_CREATE(psl->renderpass_pass, DRW_STATE_WRITE_COLOR);
- DRWShadingGroup *grp = DRW_shgroup_create(e_data.postprocess_sh, psl->renderpass_pass);
/* We set a default texture as not all post processes uses the inputBuffer. */
g_data->renderpass_input = txl->color;
g_data->renderpass_col_input = txl->color;
g_data->renderpass_light_input = txl->color;
+ }
+ else {
+ /* Free unneeded memory */
+ DRW_TEXTURE_FREE_SAFE(txl->renderpass);
+ GPU_FRAMEBUFFER_FREE_SAFE(fbl->renderpass_fb);
+ }
+}
+
+void EEVEE_renderpasses_cache_finish(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
+{
+ EEVEE_PassList *psl = vedata->psl;
+ EEVEE_PrivateData *g_data = vedata->stl->g_data;
+ DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
+
+ const bool needs_post_processing = (g_data->render_passes &
+ EEVEE_RENDERPASSES_WITH_POST_PROCESSING) > 0;
+ if (needs_post_processing) {
+ if (e_data.postprocess_sh == NULL) {
+ char *frag_str = BLI_string_joinN(datatoc_common_view_lib_glsl,
+ datatoc_common_uniforms_lib_glsl,
+ datatoc_bsdf_common_lib_glsl,
+ datatoc_renderpass_postprocess_frag_glsl);
+ e_data.postprocess_sh = DRW_shader_create_fullscreen(frag_str, NULL);
+ MEM_freeN(frag_str);
+ }
+
+ DRW_PASS_CREATE(psl->renderpass_pass, DRW_STATE_WRITE_COLOR);
+ DRWShadingGroup *grp = DRW_shgroup_create(e_data.postprocess_sh, psl->renderpass_pass);
DRW_shgroup_uniform_texture_ref(grp, "inputBuffer", &g_data->renderpass_input);
DRW_shgroup_uniform_texture_ref(grp, "inputColorBuffer", &g_data->renderpass_col_input);
DRW_shgroup_uniform_texture_ref(
grp, "inputSecondLightBuffer", &g_data->renderpass_light_input);
DRW_shgroup_uniform_texture_ref(grp, "depthBuffer", &dtxl->depth);
- DRW_shgroup_uniform_block(grp, "common_block", sldata->common_ubo);
- DRW_shgroup_uniform_block(grp, "renderpass_block", sldata->renderpass_ubo.combined);
+ DRW_shgroup_uniform_block_ref(grp, "common_block", &sldata->common_ubo);
+ DRW_shgroup_uniform_block_ref(grp, "renderpass_block", &sldata->renderpass_ubo.combined);
DRW_shgroup_uniform_int(grp, "currentSample", &g_data->renderpass_current_sample, 1);
DRW_shgroup_uniform_int(grp, "renderpassType", &g_data->renderpass_type, 1);
DRW_shgroup_uniform_int(grp, "postProcessType", &g_data->renderpass_postprocess, 1);
DRW_shgroup_call(grp, DRW_cache_fullscreen_quad_get(), NULL);
}
else {
- /* Free unneeded memory */
- DRW_TEXTURE_FREE_SAFE(txl->renderpass);
- GPU_FRAMEBUFFER_FREE_SAFE(fbl->renderpass_fb);
psl->renderpass_pass = NULL;
}
}