diff options
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_subsurface.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_subsurface.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_subsurface.c b/source/blender/draw/engines/eevee/eevee_subsurface.c index d1e760aa123..1a46e0b5c33 100644 --- a/source/blender/draw/engines/eevee/eevee_subsurface.c +++ b/source/blender/draw/engines/eevee/eevee_subsurface.c @@ -29,6 +29,8 @@ #include "BLI_string_utils.h" +#include "DEG_depsgraph_query.h" + #include "eevee_private.h" #include "GPU_texture.h" @@ -69,13 +71,12 @@ int EEVEE_subsurface_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) const int fs_size[2] = {(int)viewport_size[0], (int)viewport_size[1]}; const DRWContextState *draw_ctx = DRW_context_state_get(); - ViewLayer *view_layer = draw_ctx->view_layer; - IDProperty *props = BKE_view_layer_engine_evaluated_get(view_layer, RE_engine_id_BLENDER_EEVEE); + const Scene *scene_eval = DEG_get_evaluated_scene(draw_ctx->depsgraph); - if (BKE_collection_engine_property_value_get_bool(props, "sss_enable")) { - effects->sss_sample_count = 1 + BKE_collection_engine_property_value_get_int(props, "sss_samples") * 2; - effects->sss_separate_albedo = BKE_collection_engine_property_value_get_bool(props, "sss_separate_albedo"); - common_data->sss_jitter_threshold = BKE_collection_engine_property_value_get_float(props, "sss_jitter_threshold"); + if (scene_eval->eevee.flag & SCE_EEVEE_SSS_ENABLED) { + effects->sss_sample_count = 1 + scene_eval->eevee.sss_samples * 2; + effects->sss_separate_albedo = (scene_eval->eevee.flag & SCE_EEVEE_SSS_SEPARATE_ALBEDO) != 0; + common_data->sss_jitter_threshold = scene_eval->eevee.sss_jitter_threshold; /* Force separate albedo for final render */ if (DRW_state_is_image_render()) { @@ -147,10 +148,9 @@ void EEVEE_subsurface_output_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Dat EEVEE_EffectsInfo *effects = stl->effects; const DRWContextState *draw_ctx = DRW_context_state_get(); - ViewLayer *view_layer = draw_ctx->view_layer; - IDProperty *props = BKE_view_layer_engine_evaluated_get(view_layer, RE_engine_id_BLENDER_EEVEE); + const Scene *scene_eval = DEG_get_evaluated_scene(draw_ctx->depsgraph); - if (BKE_collection_engine_property_value_get_bool(props, "sss_enable")) { + if (scene_eval->flag & SCE_EEVEE_SSS_ENABLED) { DRW_texture_ensure_fullscreen_2D(&txl->sss_dir_accum, GPU_RGBA16F, 0); DRW_texture_ensure_fullscreen_2D(&txl->sss_col_accum, GPU_RGBA16F, 0); |